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Can a Teleport spell to a false destination have no similar area?


What spell to use in conjunction with “Teleport, Greater” to get sufficient information for the teleportation to succeed?Is “Bowgentle's Fleeting Journey” overpowered as a 5th-level spell?Teleportation: What familiarity does the caster have with the destination if they can see it?Can Grapple prevent Plane Shift?What happens when you use a projected image to cast a teleportation spell on another creature?How does Teleportation treat other creatures carried by the target?Is there a spell that can teleport to an unfamiliar but known location?Can the Dimensional Lock spell keep a creature stuck in a Maze spell?When a creature travels via a teleportation spell, what can it carry?Does the Compelled Duel spell require a saving throw for “movement” via a spell?






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8












$begingroup$


I am struggling a bit to grasp the limits of the "similar area" definition in the description of the teleport spell for D&D 5e.



The part I have a problem with is more specifically with the "area that's visually or thematically similar to the target area".



For example if the caster was in the elemental plane of fire and tried to teleport to some kind of Oasis that he would have been tricked into thinking exists on that plane what happens?



Does it get teleported to the closest lava pool with a shape somewhat similar to where it thought it was going? Does it get teleported to the water it has in its backpack or does the spell fails?



With the definition of the spell I would assume that if anything on the plane has some kind of link with the target area that the DM can think of, it should be allowed to be defined as a similar area, but some situations may have some really messed up link and I wonder if in extreme cases it isn't more logical to have the spell to fail.










share|improve this question











$endgroup$




















    8












    $begingroup$


    I am struggling a bit to grasp the limits of the "similar area" definition in the description of the teleport spell for D&D 5e.



    The part I have a problem with is more specifically with the "area that's visually or thematically similar to the target area".



    For example if the caster was in the elemental plane of fire and tried to teleport to some kind of Oasis that he would have been tricked into thinking exists on that plane what happens?



    Does it get teleported to the closest lava pool with a shape somewhat similar to where it thought it was going? Does it get teleported to the water it has in its backpack or does the spell fails?



    With the definition of the spell I would assume that if anything on the plane has some kind of link with the target area that the DM can think of, it should be allowed to be defined as a similar area, but some situations may have some really messed up link and I wonder if in extreme cases it isn't more logical to have the spell to fail.










    share|improve this question











    $endgroup$
















      8












      8








      8





      $begingroup$


      I am struggling a bit to grasp the limits of the "similar area" definition in the description of the teleport spell for D&D 5e.



      The part I have a problem with is more specifically with the "area that's visually or thematically similar to the target area".



      For example if the caster was in the elemental plane of fire and tried to teleport to some kind of Oasis that he would have been tricked into thinking exists on that plane what happens?



      Does it get teleported to the closest lava pool with a shape somewhat similar to where it thought it was going? Does it get teleported to the water it has in its backpack or does the spell fails?



      With the definition of the spell I would assume that if anything on the plane has some kind of link with the target area that the DM can think of, it should be allowed to be defined as a similar area, but some situations may have some really messed up link and I wonder if in extreme cases it isn't more logical to have the spell to fail.










      share|improve this question











      $endgroup$




      I am struggling a bit to grasp the limits of the "similar area" definition in the description of the teleport spell for D&D 5e.



      The part I have a problem with is more specifically with the "area that's visually or thematically similar to the target area".



      For example if the caster was in the elemental plane of fire and tried to teleport to some kind of Oasis that he would have been tricked into thinking exists on that plane what happens?



      Does it get teleported to the closest lava pool with a shape somewhat similar to where it thought it was going? Does it get teleported to the water it has in its backpack or does the spell fails?



      With the definition of the spell I would assume that if anything on the plane has some kind of link with the target area that the DM can think of, it should be allowed to be defined as a similar area, but some situations may have some really messed up link and I wonder if in extreme cases it isn't more logical to have the spell to fail.







      dnd-5e spells teleportation






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      share|improve this question













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      share|improve this question








      edited Jul 27 at 5:40









      V2Blast

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      33.1k5 gold badges118 silver badges205 bronze badges










      asked Jul 26 at 14:33









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          11












          $begingroup$

          There is a lot of DM-leeway in what this spell does.



          "Visually or thematically similar" is incredibly broad, as long as you don't take the description literally. The example given in the spell suggests that teleporting to your laboratory could take you to an alchemist shop just because it contains the same kind of equipment. It also says that you could wind up anywhere on the same plane so distance isn't a factor.



          In the case of an oasis:



          There could be somewhere on the plane that contains a place to get water - e.g. an outpost of the Efreet such as the City of Brass, which very likely has an area capable of supporting non-natives (with a magically supported water fountain).



          Or you could simply take it to mean an 'area of respite from the flames' and take you to a (relatively) cooler area in a structure built by some other long-forgotten planar travelers.



          Really, the only limit is your imagination.






          share|improve this answer











          $endgroup$










          • 1




            $begingroup$
            You may want to be super clear and lead with "Entirely up to the DM" or something similar. That's clearly what you say, but better to err on obvious, too :D
            $endgroup$
            – NautArch
            Jul 26 at 14:57














          Your Answer








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          1 Answer
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          active

          oldest

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          11












          $begingroup$

          There is a lot of DM-leeway in what this spell does.



          "Visually or thematically similar" is incredibly broad, as long as you don't take the description literally. The example given in the spell suggests that teleporting to your laboratory could take you to an alchemist shop just because it contains the same kind of equipment. It also says that you could wind up anywhere on the same plane so distance isn't a factor.



          In the case of an oasis:



          There could be somewhere on the plane that contains a place to get water - e.g. an outpost of the Efreet such as the City of Brass, which very likely has an area capable of supporting non-natives (with a magically supported water fountain).



          Or you could simply take it to mean an 'area of respite from the flames' and take you to a (relatively) cooler area in a structure built by some other long-forgotten planar travelers.



          Really, the only limit is your imagination.






          share|improve this answer











          $endgroup$










          • 1




            $begingroup$
            You may want to be super clear and lead with "Entirely up to the DM" or something similar. That's clearly what you say, but better to err on obvious, too :D
            $endgroup$
            – NautArch
            Jul 26 at 14:57
















          11












          $begingroup$

          There is a lot of DM-leeway in what this spell does.



          "Visually or thematically similar" is incredibly broad, as long as you don't take the description literally. The example given in the spell suggests that teleporting to your laboratory could take you to an alchemist shop just because it contains the same kind of equipment. It also says that you could wind up anywhere on the same plane so distance isn't a factor.



          In the case of an oasis:



          There could be somewhere on the plane that contains a place to get water - e.g. an outpost of the Efreet such as the City of Brass, which very likely has an area capable of supporting non-natives (with a magically supported water fountain).



          Or you could simply take it to mean an 'area of respite from the flames' and take you to a (relatively) cooler area in a structure built by some other long-forgotten planar travelers.



          Really, the only limit is your imagination.






          share|improve this answer











          $endgroup$










          • 1




            $begingroup$
            You may want to be super clear and lead with "Entirely up to the DM" or something similar. That's clearly what you say, but better to err on obvious, too :D
            $endgroup$
            – NautArch
            Jul 26 at 14:57














          11












          11








          11





          $begingroup$

          There is a lot of DM-leeway in what this spell does.



          "Visually or thematically similar" is incredibly broad, as long as you don't take the description literally. The example given in the spell suggests that teleporting to your laboratory could take you to an alchemist shop just because it contains the same kind of equipment. It also says that you could wind up anywhere on the same plane so distance isn't a factor.



          In the case of an oasis:



          There could be somewhere on the plane that contains a place to get water - e.g. an outpost of the Efreet such as the City of Brass, which very likely has an area capable of supporting non-natives (with a magically supported water fountain).



          Or you could simply take it to mean an 'area of respite from the flames' and take you to a (relatively) cooler area in a structure built by some other long-forgotten planar travelers.



          Really, the only limit is your imagination.






          share|improve this answer











          $endgroup$



          There is a lot of DM-leeway in what this spell does.



          "Visually or thematically similar" is incredibly broad, as long as you don't take the description literally. The example given in the spell suggests that teleporting to your laboratory could take you to an alchemist shop just because it contains the same kind of equipment. It also says that you could wind up anywhere on the same plane so distance isn't a factor.



          In the case of an oasis:



          There could be somewhere on the plane that contains a place to get water - e.g. an outpost of the Efreet such as the City of Brass, which very likely has an area capable of supporting non-natives (with a magically supported water fountain).



          Or you could simply take it to mean an 'area of respite from the flames' and take you to a (relatively) cooler area in a structure built by some other long-forgotten planar travelers.



          Really, the only limit is your imagination.







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited Jul 26 at 14:57

























          answered Jul 26 at 14:56









          PJRZPJRZ

          14.8k1 gold badge48 silver badges70 bronze badges




          14.8k1 gold badge48 silver badges70 bronze badges










          • 1




            $begingroup$
            You may want to be super clear and lead with "Entirely up to the DM" or something similar. That's clearly what you say, but better to err on obvious, too :D
            $endgroup$
            – NautArch
            Jul 26 at 14:57













          • 1




            $begingroup$
            You may want to be super clear and lead with "Entirely up to the DM" or something similar. That's clearly what you say, but better to err on obvious, too :D
            $endgroup$
            – NautArch
            Jul 26 at 14:57








          1




          1




          $begingroup$
          You may want to be super clear and lead with "Entirely up to the DM" or something similar. That's clearly what you say, but better to err on obvious, too :D
          $endgroup$
          – NautArch
          Jul 26 at 14:57





          $begingroup$
          You may want to be super clear and lead with "Entirely up to the DM" or something similar. That's clearly what you say, but better to err on obvious, too :D
          $endgroup$
          – NautArch
          Jul 26 at 14:57


















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