Would getting a natural 20 with a penalty still count as a critical hit?Does a natural 20 on the attack roll still automatically hit if the target is wearing adamantine armor?Can a Lore bard's Cutting Words feature cancel a critical hit?Can Bardic Inspiration make a roll a Critical Hit?Is a roll a critical hit if it isn't a natural 20 but modifiers make it a 20?How does the Savage Attacker feat interact with crits?Can a Lore bard's Cutting Words feature cancel a critical hit?Natural 20 when rolling with disadvantageHow does replacing Advantage with a flat +2 affect Champion critical hit damage output?How do I roll for damage with a critical hit?Is a roll a critical hit if it isn't a natural 20 but modifiers make it a 20?Great Weapon Master Critical Hit ResolutionDoes a natural 20 on the attack roll still automatically hit if the target is wearing adamantine armor?Would it be fair to use 1d30 (instead of rolling 2d20 and taking the higher die) for advantage rolls?

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Would getting a natural 20 with a penalty still count as a critical hit?


Does a natural 20 on the attack roll still automatically hit if the target is wearing adamantine armor?Can a Lore bard's Cutting Words feature cancel a critical hit?Can Bardic Inspiration make a roll a Critical Hit?Is a roll a critical hit if it isn't a natural 20 but modifiers make it a 20?How does the Savage Attacker feat interact with crits?Can a Lore bard's Cutting Words feature cancel a critical hit?Natural 20 when rolling with disadvantageHow does replacing Advantage with a flat +2 affect Champion critical hit damage output?How do I roll for damage with a critical hit?Is a roll a critical hit if it isn't a natural 20 but modifiers make it a 20?Great Weapon Master Critical Hit ResolutionDoes a natural 20 on the attack roll still automatically hit if the target is wearing adamantine armor?Would it be fair to use 1d30 (instead of rolling 2d20 and taking the higher die) for advantage rolls?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








5












$begingroup$


Since rolling a number up to 20 with modifiers (an example 17 + 3) is not counted as a critical hit, what happens in the following case?



If I roll a natural 20 and because of penalties end up with a total of less than 20 (an example 20 - 3) does it still count as a critical hit? Or in this case would it resemble the natural 1 with positive modifiers taking you out of critical error?










share|improve this question











$endgroup$









  • 1




    $begingroup$
    Possible duplicate of Is a roll a critical hit if it isn't a natural 20 but modifiers make it a 20?
    $endgroup$
    – inthemanual
    Aug 16 at 20:24










  • $begingroup$
    Hello, @nicodismo and welcome to RPG.SE! Please let us know if the answers at the above linked question also answer your question.
    $endgroup$
    – inthemanual
    Aug 16 at 20:29






  • 2




    $begingroup$
    Not a duplicate, the questions are different, although the existing answer should answer this one too.
    $endgroup$
    – GreySage
    Aug 16 at 20:55










  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
    $endgroup$
    – V2Blast
    Aug 16 at 22:50






  • 2




    $begingroup$
    Also tangentially related: Can a Lore bard's Cutting Words feature cancel a critical hit?, Can Bardic Inspiration make a roll a Critical Hit?, Does a natural 20 on the attack roll still automatically hit if the target is wearing adamantine armor?
    $endgroup$
    – V2Blast
    Aug 16 at 22:54


















5












$begingroup$


Since rolling a number up to 20 with modifiers (an example 17 + 3) is not counted as a critical hit, what happens in the following case?



If I roll a natural 20 and because of penalties end up with a total of less than 20 (an example 20 - 3) does it still count as a critical hit? Or in this case would it resemble the natural 1 with positive modifiers taking you out of critical error?










share|improve this question











$endgroup$









  • 1




    $begingroup$
    Possible duplicate of Is a roll a critical hit if it isn't a natural 20 but modifiers make it a 20?
    $endgroup$
    – inthemanual
    Aug 16 at 20:24










  • $begingroup$
    Hello, @nicodismo and welcome to RPG.SE! Please let us know if the answers at the above linked question also answer your question.
    $endgroup$
    – inthemanual
    Aug 16 at 20:29






  • 2




    $begingroup$
    Not a duplicate, the questions are different, although the existing answer should answer this one too.
    $endgroup$
    – GreySage
    Aug 16 at 20:55










  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
    $endgroup$
    – V2Blast
    Aug 16 at 22:50






  • 2




    $begingroup$
    Also tangentially related: Can a Lore bard's Cutting Words feature cancel a critical hit?, Can Bardic Inspiration make a roll a Critical Hit?, Does a natural 20 on the attack roll still automatically hit if the target is wearing adamantine armor?
    $endgroup$
    – V2Blast
    Aug 16 at 22:54














5












5








5





$begingroup$


Since rolling a number up to 20 with modifiers (an example 17 + 3) is not counted as a critical hit, what happens in the following case?



If I roll a natural 20 and because of penalties end up with a total of less than 20 (an example 20 - 3) does it still count as a critical hit? Or in this case would it resemble the natural 1 with positive modifiers taking you out of critical error?










share|improve this question











$endgroup$




Since rolling a number up to 20 with modifiers (an example 17 + 3) is not counted as a critical hit, what happens in the following case?



If I roll a natural 20 and because of penalties end up with a total of less than 20 (an example 20 - 3) does it still count as a critical hit? Or in this case would it resemble the natural 1 with positive modifiers taking you out of critical error?







dnd-5e attack critical-hit attack-roll






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Aug 16 at 22:49









V2Blast

34k5 gold badges123 silver badges212 bronze badges




34k5 gold badges123 silver badges212 bronze badges










asked Aug 16 at 20:20









NicodismoNicodismo

332 bronze badges




332 bronze badges










  • 1




    $begingroup$
    Possible duplicate of Is a roll a critical hit if it isn't a natural 20 but modifiers make it a 20?
    $endgroup$
    – inthemanual
    Aug 16 at 20:24










  • $begingroup$
    Hello, @nicodismo and welcome to RPG.SE! Please let us know if the answers at the above linked question also answer your question.
    $endgroup$
    – inthemanual
    Aug 16 at 20:29






  • 2




    $begingroup$
    Not a duplicate, the questions are different, although the existing answer should answer this one too.
    $endgroup$
    – GreySage
    Aug 16 at 20:55










  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
    $endgroup$
    – V2Blast
    Aug 16 at 22:50






  • 2




    $begingroup$
    Also tangentially related: Can a Lore bard's Cutting Words feature cancel a critical hit?, Can Bardic Inspiration make a roll a Critical Hit?, Does a natural 20 on the attack roll still automatically hit if the target is wearing adamantine armor?
    $endgroup$
    – V2Blast
    Aug 16 at 22:54













  • 1




    $begingroup$
    Possible duplicate of Is a roll a critical hit if it isn't a natural 20 but modifiers make it a 20?
    $endgroup$
    – inthemanual
    Aug 16 at 20:24










  • $begingroup$
    Hello, @nicodismo and welcome to RPG.SE! Please let us know if the answers at the above linked question also answer your question.
    $endgroup$
    – inthemanual
    Aug 16 at 20:29






  • 2




    $begingroup$
    Not a duplicate, the questions are different, although the existing answer should answer this one too.
    $endgroup$
    – GreySage
    Aug 16 at 20:55










  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
    $endgroup$
    – V2Blast
    Aug 16 at 22:50






  • 2




    $begingroup$
    Also tangentially related: Can a Lore bard's Cutting Words feature cancel a critical hit?, Can Bardic Inspiration make a roll a Critical Hit?, Does a natural 20 on the attack roll still automatically hit if the target is wearing adamantine armor?
    $endgroup$
    – V2Blast
    Aug 16 at 22:54








1




1




$begingroup$
Possible duplicate of Is a roll a critical hit if it isn't a natural 20 but modifiers make it a 20?
$endgroup$
– inthemanual
Aug 16 at 20:24




$begingroup$
Possible duplicate of Is a roll a critical hit if it isn't a natural 20 but modifiers make it a 20?
$endgroup$
– inthemanual
Aug 16 at 20:24












$begingroup$
Hello, @nicodismo and welcome to RPG.SE! Please let us know if the answers at the above linked question also answer your question.
$endgroup$
– inthemanual
Aug 16 at 20:29




$begingroup$
Hello, @nicodismo and welcome to RPG.SE! Please let us know if the answers at the above linked question also answer your question.
$endgroup$
– inthemanual
Aug 16 at 20:29




2




2




$begingroup$
Not a duplicate, the questions are different, although the existing answer should answer this one too.
$endgroup$
– GreySage
Aug 16 at 20:55




$begingroup$
Not a duplicate, the questions are different, although the existing answer should answer this one too.
$endgroup$
– GreySage
Aug 16 at 20:55












$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
Aug 16 at 22:50




$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
Aug 16 at 22:50




2




2




$begingroup$
Also tangentially related: Can a Lore bard's Cutting Words feature cancel a critical hit?, Can Bardic Inspiration make a roll a Critical Hit?, Does a natural 20 on the attack roll still automatically hit if the target is wearing adamantine armor?
$endgroup$
– V2Blast
Aug 16 at 22:54





$begingroup$
Also tangentially related: Can a Lore bard's Cutting Words feature cancel a critical hit?, Can Bardic Inspiration make a roll a Critical Hit?, Does a natural 20 on the attack roll still automatically hit if the target is wearing adamantine armor?
$endgroup$
– V2Blast
Aug 16 at 22:54











2 Answers
2






active

oldest

votes


















28













$begingroup$

Player's Handbook, page 194:




Rolling 1 or 20



[...] If the d20 roll for an attack is a 20, the attack hits regardless of any modifiers or the target's AC. In addition, the attack is a critical hit, as explained later in this chapter.



If the d20 roll for an attack is a 1, the attack misses regardless of any modifiers or the target's AC.




Pretty clear, right? If the die says 20, it's a hit and a crit, and I don't care if you have a -38 on the roll. And if you roll an 17 and add +7 to it, you didn't roll a crit even though your total was above 20. Only the number on the die matters.



As to your last line, I'm not sure what you mean about a "natural 1 with positive modifiers". As you can see by the above rule, a natural 1 is a miss no matter what bonuses you could apply to it (unless you have advantage, or some other way to roll again and use the number on the new die instead). D&D 5th Edition does not have any "critical miss/failure/error" rules, so those would be entirely homebrewed by your DM and I can't make any comment on how those would operate.



That said, there's a strong argument for not having critical miss rules. The higher number of attack rolls per turn from highly skilled characters means they'll roll critical misses more often than a low level character would, which seems rather silly.






share|improve this answer











$endgroup$














  • $begingroup$
    I have critical misses in my game; they're only applicable to the first attack in a sequence (for a character with multiple attacks). So the current last paragraph is maybe not a strong argument/not needed for this answer.
    $endgroup$
    – Daniel R. Collins
    Aug 17 at 15:36










  • $begingroup$
    “D&D 5th Edition does not have any ‘critical miss/failure/error rules” — are you referencing something separate from the second paragraph in your PHB quote? That quote seems to directly state a critical miss rule.
    $endgroup$
    – Santana Afton
    Aug 17 at 16:07






  • 5




    $begingroup$
    @SantanaAfton Critical miss is not the same as an automatic miss with a natural 1, it's the thing otherwise known as a "fumble" rule, where something ridiculously awful happens when you roll a 1 on an attack, like you break your weapon, fall down, or stab yourself.
    $endgroup$
    – Darth Pseudonym
    Aug 17 at 18:23



















7













$begingroup$

If you roll a 20, it counts as a critical hit, regardless of modifiers




If the d20 roll for an attack is a 20, the attack hits regardless of any modifiers or the target’s AC. This is called a critical hit, which is explained later in this chapter. (PHB 194)




All that matters is the number you roll on the d20. If that number is a 20, it is a critical hit, no matter what modifiers you would have normally had to the roll. If you roll a 20 and have a -50 modifier to the attack, it still counts as a critical hit.



To be clear, you only get a critical hit if you roll a 20 on a d20. If your roll is not a 20 then you don't have a critical hit, even if your bonuses would make the total attack 20 (or more).



The case of rolling a 1 is the same:




If the d20 roll for an attack is a 1, the attack misses regardless of any modifiers or the target's AC. (PHB 194)




So if you roll a 1, your attack misses, no matter what bonuses you had to the attack. Do note that D&D5e has no "critical error" rules by default beyond attacks missing when a 1 is rolled.






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    2 Answers
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    active

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    2 Answers
    2






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    28













    $begingroup$

    Player's Handbook, page 194:




    Rolling 1 or 20



    [...] If the d20 roll for an attack is a 20, the attack hits regardless of any modifiers or the target's AC. In addition, the attack is a critical hit, as explained later in this chapter.



    If the d20 roll for an attack is a 1, the attack misses regardless of any modifiers or the target's AC.




    Pretty clear, right? If the die says 20, it's a hit and a crit, and I don't care if you have a -38 on the roll. And if you roll an 17 and add +7 to it, you didn't roll a crit even though your total was above 20. Only the number on the die matters.



    As to your last line, I'm not sure what you mean about a "natural 1 with positive modifiers". As you can see by the above rule, a natural 1 is a miss no matter what bonuses you could apply to it (unless you have advantage, or some other way to roll again and use the number on the new die instead). D&D 5th Edition does not have any "critical miss/failure/error" rules, so those would be entirely homebrewed by your DM and I can't make any comment on how those would operate.



    That said, there's a strong argument for not having critical miss rules. The higher number of attack rolls per turn from highly skilled characters means they'll roll critical misses more often than a low level character would, which seems rather silly.






    share|improve this answer











    $endgroup$














    • $begingroup$
      I have critical misses in my game; they're only applicable to the first attack in a sequence (for a character with multiple attacks). So the current last paragraph is maybe not a strong argument/not needed for this answer.
      $endgroup$
      – Daniel R. Collins
      Aug 17 at 15:36










    • $begingroup$
      “D&D 5th Edition does not have any ‘critical miss/failure/error rules” — are you referencing something separate from the second paragraph in your PHB quote? That quote seems to directly state a critical miss rule.
      $endgroup$
      – Santana Afton
      Aug 17 at 16:07






    • 5




      $begingroup$
      @SantanaAfton Critical miss is not the same as an automatic miss with a natural 1, it's the thing otherwise known as a "fumble" rule, where something ridiculously awful happens when you roll a 1 on an attack, like you break your weapon, fall down, or stab yourself.
      $endgroup$
      – Darth Pseudonym
      Aug 17 at 18:23
















    28













    $begingroup$

    Player's Handbook, page 194:




    Rolling 1 or 20



    [...] If the d20 roll for an attack is a 20, the attack hits regardless of any modifiers or the target's AC. In addition, the attack is a critical hit, as explained later in this chapter.



    If the d20 roll for an attack is a 1, the attack misses regardless of any modifiers or the target's AC.




    Pretty clear, right? If the die says 20, it's a hit and a crit, and I don't care if you have a -38 on the roll. And if you roll an 17 and add +7 to it, you didn't roll a crit even though your total was above 20. Only the number on the die matters.



    As to your last line, I'm not sure what you mean about a "natural 1 with positive modifiers". As you can see by the above rule, a natural 1 is a miss no matter what bonuses you could apply to it (unless you have advantage, or some other way to roll again and use the number on the new die instead). D&D 5th Edition does not have any "critical miss/failure/error" rules, so those would be entirely homebrewed by your DM and I can't make any comment on how those would operate.



    That said, there's a strong argument for not having critical miss rules. The higher number of attack rolls per turn from highly skilled characters means they'll roll critical misses more often than a low level character would, which seems rather silly.






    share|improve this answer











    $endgroup$














    • $begingroup$
      I have critical misses in my game; they're only applicable to the first attack in a sequence (for a character with multiple attacks). So the current last paragraph is maybe not a strong argument/not needed for this answer.
      $endgroup$
      – Daniel R. Collins
      Aug 17 at 15:36










    • $begingroup$
      “D&D 5th Edition does not have any ‘critical miss/failure/error rules” — are you referencing something separate from the second paragraph in your PHB quote? That quote seems to directly state a critical miss rule.
      $endgroup$
      – Santana Afton
      Aug 17 at 16:07






    • 5




      $begingroup$
      @SantanaAfton Critical miss is not the same as an automatic miss with a natural 1, it's the thing otherwise known as a "fumble" rule, where something ridiculously awful happens when you roll a 1 on an attack, like you break your weapon, fall down, or stab yourself.
      $endgroup$
      – Darth Pseudonym
      Aug 17 at 18:23














    28














    28










    28







    $begingroup$

    Player's Handbook, page 194:




    Rolling 1 or 20



    [...] If the d20 roll for an attack is a 20, the attack hits regardless of any modifiers or the target's AC. In addition, the attack is a critical hit, as explained later in this chapter.



    If the d20 roll for an attack is a 1, the attack misses regardless of any modifiers or the target's AC.




    Pretty clear, right? If the die says 20, it's a hit and a crit, and I don't care if you have a -38 on the roll. And if you roll an 17 and add +7 to it, you didn't roll a crit even though your total was above 20. Only the number on the die matters.



    As to your last line, I'm not sure what you mean about a "natural 1 with positive modifiers". As you can see by the above rule, a natural 1 is a miss no matter what bonuses you could apply to it (unless you have advantage, or some other way to roll again and use the number on the new die instead). D&D 5th Edition does not have any "critical miss/failure/error" rules, so those would be entirely homebrewed by your DM and I can't make any comment on how those would operate.



    That said, there's a strong argument for not having critical miss rules. The higher number of attack rolls per turn from highly skilled characters means they'll roll critical misses more often than a low level character would, which seems rather silly.






    share|improve this answer











    $endgroup$



    Player's Handbook, page 194:




    Rolling 1 or 20



    [...] If the d20 roll for an attack is a 20, the attack hits regardless of any modifiers or the target's AC. In addition, the attack is a critical hit, as explained later in this chapter.



    If the d20 roll for an attack is a 1, the attack misses regardless of any modifiers or the target's AC.




    Pretty clear, right? If the die says 20, it's a hit and a crit, and I don't care if you have a -38 on the roll. And if you roll an 17 and add +7 to it, you didn't roll a crit even though your total was above 20. Only the number on the die matters.



    As to your last line, I'm not sure what you mean about a "natural 1 with positive modifiers". As you can see by the above rule, a natural 1 is a miss no matter what bonuses you could apply to it (unless you have advantage, or some other way to roll again and use the number on the new die instead). D&D 5th Edition does not have any "critical miss/failure/error" rules, so those would be entirely homebrewed by your DM and I can't make any comment on how those would operate.



    That said, there's a strong argument for not having critical miss rules. The higher number of attack rolls per turn from highly skilled characters means they'll roll critical misses more often than a low level character would, which seems rather silly.







    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited Aug 16 at 20:39

























    answered Aug 16 at 20:28









    Darth PseudonymDarth Pseudonym

    20.8k3 gold badges60 silver badges107 bronze badges




    20.8k3 gold badges60 silver badges107 bronze badges














    • $begingroup$
      I have critical misses in my game; they're only applicable to the first attack in a sequence (for a character with multiple attacks). So the current last paragraph is maybe not a strong argument/not needed for this answer.
      $endgroup$
      – Daniel R. Collins
      Aug 17 at 15:36










    • $begingroup$
      “D&D 5th Edition does not have any ‘critical miss/failure/error rules” — are you referencing something separate from the second paragraph in your PHB quote? That quote seems to directly state a critical miss rule.
      $endgroup$
      – Santana Afton
      Aug 17 at 16:07






    • 5




      $begingroup$
      @SantanaAfton Critical miss is not the same as an automatic miss with a natural 1, it's the thing otherwise known as a "fumble" rule, where something ridiculously awful happens when you roll a 1 on an attack, like you break your weapon, fall down, or stab yourself.
      $endgroup$
      – Darth Pseudonym
      Aug 17 at 18:23

















    • $begingroup$
      I have critical misses in my game; they're only applicable to the first attack in a sequence (for a character with multiple attacks). So the current last paragraph is maybe not a strong argument/not needed for this answer.
      $endgroup$
      – Daniel R. Collins
      Aug 17 at 15:36










    • $begingroup$
      “D&D 5th Edition does not have any ‘critical miss/failure/error rules” — are you referencing something separate from the second paragraph in your PHB quote? That quote seems to directly state a critical miss rule.
      $endgroup$
      – Santana Afton
      Aug 17 at 16:07






    • 5




      $begingroup$
      @SantanaAfton Critical miss is not the same as an automatic miss with a natural 1, it's the thing otherwise known as a "fumble" rule, where something ridiculously awful happens when you roll a 1 on an attack, like you break your weapon, fall down, or stab yourself.
      $endgroup$
      – Darth Pseudonym
      Aug 17 at 18:23
















    $begingroup$
    I have critical misses in my game; they're only applicable to the first attack in a sequence (for a character with multiple attacks). So the current last paragraph is maybe not a strong argument/not needed for this answer.
    $endgroup$
    – Daniel R. Collins
    Aug 17 at 15:36




    $begingroup$
    I have critical misses in my game; they're only applicable to the first attack in a sequence (for a character with multiple attacks). So the current last paragraph is maybe not a strong argument/not needed for this answer.
    $endgroup$
    – Daniel R. Collins
    Aug 17 at 15:36












    $begingroup$
    “D&D 5th Edition does not have any ‘critical miss/failure/error rules” — are you referencing something separate from the second paragraph in your PHB quote? That quote seems to directly state a critical miss rule.
    $endgroup$
    – Santana Afton
    Aug 17 at 16:07




    $begingroup$
    “D&D 5th Edition does not have any ‘critical miss/failure/error rules” — are you referencing something separate from the second paragraph in your PHB quote? That quote seems to directly state a critical miss rule.
    $endgroup$
    – Santana Afton
    Aug 17 at 16:07




    5




    5




    $begingroup$
    @SantanaAfton Critical miss is not the same as an automatic miss with a natural 1, it's the thing otherwise known as a "fumble" rule, where something ridiculously awful happens when you roll a 1 on an attack, like you break your weapon, fall down, or stab yourself.
    $endgroup$
    – Darth Pseudonym
    Aug 17 at 18:23





    $begingroup$
    @SantanaAfton Critical miss is not the same as an automatic miss with a natural 1, it's the thing otherwise known as a "fumble" rule, where something ridiculously awful happens when you roll a 1 on an attack, like you break your weapon, fall down, or stab yourself.
    $endgroup$
    – Darth Pseudonym
    Aug 17 at 18:23














    7













    $begingroup$

    If you roll a 20, it counts as a critical hit, regardless of modifiers




    If the d20 roll for an attack is a 20, the attack hits regardless of any modifiers or the target’s AC. This is called a critical hit, which is explained later in this chapter. (PHB 194)




    All that matters is the number you roll on the d20. If that number is a 20, it is a critical hit, no matter what modifiers you would have normally had to the roll. If you roll a 20 and have a -50 modifier to the attack, it still counts as a critical hit.



    To be clear, you only get a critical hit if you roll a 20 on a d20. If your roll is not a 20 then you don't have a critical hit, even if your bonuses would make the total attack 20 (or more).



    The case of rolling a 1 is the same:




    If the d20 roll for an attack is a 1, the attack misses regardless of any modifiers or the target's AC. (PHB 194)




    So if you roll a 1, your attack misses, no matter what bonuses you had to the attack. Do note that D&D5e has no "critical error" rules by default beyond attacks missing when a 1 is rolled.






    share|improve this answer











    $endgroup$



















      7













      $begingroup$

      If you roll a 20, it counts as a critical hit, regardless of modifiers




      If the d20 roll for an attack is a 20, the attack hits regardless of any modifiers or the target’s AC. This is called a critical hit, which is explained later in this chapter. (PHB 194)




      All that matters is the number you roll on the d20. If that number is a 20, it is a critical hit, no matter what modifiers you would have normally had to the roll. If you roll a 20 and have a -50 modifier to the attack, it still counts as a critical hit.



      To be clear, you only get a critical hit if you roll a 20 on a d20. If your roll is not a 20 then you don't have a critical hit, even if your bonuses would make the total attack 20 (or more).



      The case of rolling a 1 is the same:




      If the d20 roll for an attack is a 1, the attack misses regardless of any modifiers or the target's AC. (PHB 194)




      So if you roll a 1, your attack misses, no matter what bonuses you had to the attack. Do note that D&D5e has no "critical error" rules by default beyond attacks missing when a 1 is rolled.






      share|improve this answer











      $endgroup$

















        7














        7










        7







        $begingroup$

        If you roll a 20, it counts as a critical hit, regardless of modifiers




        If the d20 roll for an attack is a 20, the attack hits regardless of any modifiers or the target’s AC. This is called a critical hit, which is explained later in this chapter. (PHB 194)




        All that matters is the number you roll on the d20. If that number is a 20, it is a critical hit, no matter what modifiers you would have normally had to the roll. If you roll a 20 and have a -50 modifier to the attack, it still counts as a critical hit.



        To be clear, you only get a critical hit if you roll a 20 on a d20. If your roll is not a 20 then you don't have a critical hit, even if your bonuses would make the total attack 20 (or more).



        The case of rolling a 1 is the same:




        If the d20 roll for an attack is a 1, the attack misses regardless of any modifiers or the target's AC. (PHB 194)




        So if you roll a 1, your attack misses, no matter what bonuses you had to the attack. Do note that D&D5e has no "critical error" rules by default beyond attacks missing when a 1 is rolled.






        share|improve this answer











        $endgroup$



        If you roll a 20, it counts as a critical hit, regardless of modifiers




        If the d20 roll for an attack is a 20, the attack hits regardless of any modifiers or the target’s AC. This is called a critical hit, which is explained later in this chapter. (PHB 194)




        All that matters is the number you roll on the d20. If that number is a 20, it is a critical hit, no matter what modifiers you would have normally had to the roll. If you roll a 20 and have a -50 modifier to the attack, it still counts as a critical hit.



        To be clear, you only get a critical hit if you roll a 20 on a d20. If your roll is not a 20 then you don't have a critical hit, even if your bonuses would make the total attack 20 (or more).



        The case of rolling a 1 is the same:




        If the d20 roll for an attack is a 1, the attack misses regardless of any modifiers or the target's AC. (PHB 194)




        So if you roll a 1, your attack misses, no matter what bonuses you had to the attack. Do note that D&D5e has no "critical error" rules by default beyond attacks missing when a 1 is rolled.







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited Aug 16 at 20:36

























        answered Aug 16 at 20:31









        RubiksmooseRubiksmoose

        73.3k11 gold badges368 silver badges506 bronze badges




        73.3k11 gold badges368 silver badges506 bronze badges






























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