Is the Warlock's Hexblade Curse unaffected by an Antimagic Field?Where can I find Sign of Ill Omen?Does Gift of the Ever-Living Ones change how Vampiric Touch behaves?If I roll 2d8 and 1d6 for damage, how many “damage rolls” is that? 1, 2, or 3?What are my chances of rolling a natural 19/20 critical if I roll 3d20?Can a Hexblade warlock/Battle Master fighter use Armor of Hexes to make an attack miss, then use Riposte to attack after the enemy misses?Can a warlock use Eldritch Smite in an antimagic field?Does activating Maddening Hex damage all targets under a curse?Does the UA Sea Sorcerer's Curse of the Sea feature work with the Eldritch Blast cantrip using the warlock's Repelling Blast invocation?Is this homebrew variant Hexblade warlock feature, Master of the Elements, balanced as a replacement for the Hexblade's Curse feature?What is my average burst/nova melee damage and how do I calculate it?

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Is the Warlock's Hexblade Curse unaffected by an Antimagic Field?


Where can I find Sign of Ill Omen?Does Gift of the Ever-Living Ones change how Vampiric Touch behaves?If I roll 2d8 and 1d6 for damage, how many “damage rolls” is that? 1, 2, or 3?What are my chances of rolling a natural 19/20 critical if I roll 3d20?Can a Hexblade warlock/Battle Master fighter use Armor of Hexes to make an attack miss, then use Riposte to attack after the enemy misses?Can a warlock use Eldritch Smite in an antimagic field?Does activating Maddening Hex damage all targets under a curse?Does the UA Sea Sorcerer's Curse of the Sea feature work with the Eldritch Blast cantrip using the warlock's Repelling Blast invocation?Is this homebrew variant Hexblade warlock feature, Master of the Elements, balanced as a replacement for the Hexblade's Curse feature?What is my average burst/nova melee damage and how do I calculate it?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








9












$begingroup$


The Hexblade Warlock has the ability to convey a curse on a target with the Hexblade's Curse feature (XGtE, p. 55):




Starting at 1st level, as a bonus action, choose one creature you can see within 30 feet of you. The curse ends early if the target dies, you die, or you are incapacitated. The target is cursed for 1 minute. Until the curse ends, you gain the following benefits:



  • You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.

  • Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20.

  • If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier.



Words like "magic" and "cast" do not appear anywhere in the description which suggests that, at least RAW, the Hexblade Warlock may use the curse while within an AMF and the targeted creature would still suffer the effects of the curse if it were in an AMF.



Is this correct?










share|improve this question











$endgroup$


















    9












    $begingroup$


    The Hexblade Warlock has the ability to convey a curse on a target with the Hexblade's Curse feature (XGtE, p. 55):




    Starting at 1st level, as a bonus action, choose one creature you can see within 30 feet of you. The curse ends early if the target dies, you die, or you are incapacitated. The target is cursed for 1 minute. Until the curse ends, you gain the following benefits:



    • You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.

    • Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20.

    • If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier.



    Words like "magic" and "cast" do not appear anywhere in the description which suggests that, at least RAW, the Hexblade Warlock may use the curse while within an AMF and the targeted creature would still suffer the effects of the curse if it were in an AMF.



    Is this correct?










    share|improve this question











    $endgroup$














      9












      9








      9


      1



      $begingroup$


      The Hexblade Warlock has the ability to convey a curse on a target with the Hexblade's Curse feature (XGtE, p. 55):




      Starting at 1st level, as a bonus action, choose one creature you can see within 30 feet of you. The curse ends early if the target dies, you die, or you are incapacitated. The target is cursed for 1 minute. Until the curse ends, you gain the following benefits:



      • You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.

      • Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20.

      • If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier.



      Words like "magic" and "cast" do not appear anywhere in the description which suggests that, at least RAW, the Hexblade Warlock may use the curse while within an AMF and the targeted creature would still suffer the effects of the curse if it were in an AMF.



      Is this correct?










      share|improve this question











      $endgroup$




      The Hexblade Warlock has the ability to convey a curse on a target with the Hexblade's Curse feature (XGtE, p. 55):




      Starting at 1st level, as a bonus action, choose one creature you can see within 30 feet of you. The curse ends early if the target dies, you die, or you are incapacitated. The target is cursed for 1 minute. Until the curse ends, you gain the following benefits:



      • You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.

      • Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20.

      • If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier.



      Words like "magic" and "cast" do not appear anywhere in the description which suggests that, at least RAW, the Hexblade Warlock may use the curse while within an AMF and the targeted creature would still suffer the effects of the curse if it were in an AMF.



      Is this correct?







      dnd-5e warlock curses antimagic-field hexblade






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Jul 16 at 1:02









      V2Blast

      32.9k5 gold badges118 silver badges204 bronze badges




      32.9k5 gold badges118 silver badges204 bronze badges










      asked Jul 15 at 18:08









      RykaraRykara

      10.5k34 silver badges78 bronze badges




      10.5k34 silver badges78 bronze badges




















          2 Answers
          2






          active

          oldest

          votes


















          15












          $begingroup$

          Hexblade's Curse is not magical so it works in an Antimagic Field



          From the Sage Advice Compendium we can see when a feature is considered magical (p. 17-18, "Is the breath weapon of a dragon magical?"):




          Determining whether a game feature is magical is straightforward. Ask yourself these questions about the feature:



          • Is it a magic item?


          • Is it a spell? Or does it let you create the effects of a spell
            that’s mentioned in its description?


          • Is it a spell attack?


          • Is it fueled by the use of spell slots?


          • Does its description say it’s magical?


          If your answer to any of those questions is yes, the feature
          is magical.




          In the case of Hexblade's Curse:



          • It is not a magic item

          • It is not a spell nor does it create the effects of a spell

          • It is not a spell attack

          • It does not use spell slots

          • There's no mention of it being magical

          So the feature is not magical and works in an antimagic field normally.






          share|improve this answer











          $endgroup$












          • $begingroup$
            As usual, I notice the absence of any criteria to determine that anything is not magical. This is probably just bad writing (Sage Advice has even lower standards than the published rules) but if you're in an environment where "Is a warlock curse magical?" is considered a serious question, this kind of precision might matter.
            $endgroup$
            – Mark Wells
            Jul 15 at 18:22






          • 7




            $begingroup$
            @MarkWells In this case the criteria seems to be simply "if it doesn't meet any of these questions, then it's not magical". That's how they use it in that Sage Advice question when saying that a dragon's breath weapon is not magical
            $endgroup$
            – Sdjz
            Jul 15 at 18:24






          • 2




            $begingroup$
            I think an argument could be made that it being called a "curse" means it is magical.
            $endgroup$
            – AgentPaper
            Jul 15 at 23:39






          • 1




            $begingroup$
            @AgentPaper Seems like a bit of a stretch when we have a specific list of things to look out for. I think if all curses would count as magical, such a thing would have to be stated in that list.
            $endgroup$
            – Sdjz
            Jul 16 at 0:08










          • $begingroup$
            @Sdjz If an ability was called "Magic Arrow", and the name was the only mention of it being magical, don't you think that would qualify as being "mentioned as being magical"? I think the same should go for something called a Curse. Provided my answer as an alternative.
            $endgroup$
            – AgentPaper
            Jul 17 at 1:55



















          -1












          $begingroup$

          Hexblade's Curse is magical so it does not work in an Antimagic Field



          From the Sage Advice Compendium:




          Determining whether a game feature is magical is straightforward. Ask yourself these questions about the feature:



          ...



          Does its description say it’s magical?



          If your answer to any of those questions is yes, the feature is magical.




          While Hexblade's Curse does not mention magic, I would argue that a curse is a type of magic. Thus, Hexblade's Curse is a magical ability, it's effect a magical effect, and so it will be affected by Antimagic Field like any other magical effect.



          While there may be an argument (though a tenuous one) that by RAW Hexblade's Curse is not magical, by claiming that curses are not explicitly connected to magic by necessity (ie: it's just a coincidence that every other curse is magical), RAI at least seems very clear.






          share|improve this answer









          $endgroup$












          • $begingroup$
            Can you cite anything in the rules that states that all curses are magical?
            $endgroup$
            – V2Blast
            Jul 17 at 2:19










          • $begingroup$
            I could cite every other spell or ability called a curse, all of which are magical, but that would get a bit long I'd think.
            $endgroup$
            – AgentPaper
            Jul 17 at 2:36










          • $begingroup$
            Well, currently you cite none of them. You quote the official ruling that asks "Does its description say it's magical" but the description in question does not - and then you say "I would argue that a curse is a type of magic" but your answer provides no support at all for this claim other than that you think so. (Also, regarding the use of the RAI acronym, see this meta; you should write it out or make it clear how you're using it.)
            $endgroup$
            – V2Blast
            Jul 17 at 2:39














          Your Answer








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          2 Answers
          2






          active

          oldest

          votes








          2 Answers
          2






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          15












          $begingroup$

          Hexblade's Curse is not magical so it works in an Antimagic Field



          From the Sage Advice Compendium we can see when a feature is considered magical (p. 17-18, "Is the breath weapon of a dragon magical?"):




          Determining whether a game feature is magical is straightforward. Ask yourself these questions about the feature:



          • Is it a magic item?


          • Is it a spell? Or does it let you create the effects of a spell
            that’s mentioned in its description?


          • Is it a spell attack?


          • Is it fueled by the use of spell slots?


          • Does its description say it’s magical?


          If your answer to any of those questions is yes, the feature
          is magical.




          In the case of Hexblade's Curse:



          • It is not a magic item

          • It is not a spell nor does it create the effects of a spell

          • It is not a spell attack

          • It does not use spell slots

          • There's no mention of it being magical

          So the feature is not magical and works in an antimagic field normally.






          share|improve this answer











          $endgroup$












          • $begingroup$
            As usual, I notice the absence of any criteria to determine that anything is not magical. This is probably just bad writing (Sage Advice has even lower standards than the published rules) but if you're in an environment where "Is a warlock curse magical?" is considered a serious question, this kind of precision might matter.
            $endgroup$
            – Mark Wells
            Jul 15 at 18:22






          • 7




            $begingroup$
            @MarkWells In this case the criteria seems to be simply "if it doesn't meet any of these questions, then it's not magical". That's how they use it in that Sage Advice question when saying that a dragon's breath weapon is not magical
            $endgroup$
            – Sdjz
            Jul 15 at 18:24






          • 2




            $begingroup$
            I think an argument could be made that it being called a "curse" means it is magical.
            $endgroup$
            – AgentPaper
            Jul 15 at 23:39






          • 1




            $begingroup$
            @AgentPaper Seems like a bit of a stretch when we have a specific list of things to look out for. I think if all curses would count as magical, such a thing would have to be stated in that list.
            $endgroup$
            – Sdjz
            Jul 16 at 0:08










          • $begingroup$
            @Sdjz If an ability was called "Magic Arrow", and the name was the only mention of it being magical, don't you think that would qualify as being "mentioned as being magical"? I think the same should go for something called a Curse. Provided my answer as an alternative.
            $endgroup$
            – AgentPaper
            Jul 17 at 1:55
















          15












          $begingroup$

          Hexblade's Curse is not magical so it works in an Antimagic Field



          From the Sage Advice Compendium we can see when a feature is considered magical (p. 17-18, "Is the breath weapon of a dragon magical?"):




          Determining whether a game feature is magical is straightforward. Ask yourself these questions about the feature:



          • Is it a magic item?


          • Is it a spell? Or does it let you create the effects of a spell
            that’s mentioned in its description?


          • Is it a spell attack?


          • Is it fueled by the use of spell slots?


          • Does its description say it’s magical?


          If your answer to any of those questions is yes, the feature
          is magical.




          In the case of Hexblade's Curse:



          • It is not a magic item

          • It is not a spell nor does it create the effects of a spell

          • It is not a spell attack

          • It does not use spell slots

          • There's no mention of it being magical

          So the feature is not magical and works in an antimagic field normally.






          share|improve this answer











          $endgroup$












          • $begingroup$
            As usual, I notice the absence of any criteria to determine that anything is not magical. This is probably just bad writing (Sage Advice has even lower standards than the published rules) but if you're in an environment where "Is a warlock curse magical?" is considered a serious question, this kind of precision might matter.
            $endgroup$
            – Mark Wells
            Jul 15 at 18:22






          • 7




            $begingroup$
            @MarkWells In this case the criteria seems to be simply "if it doesn't meet any of these questions, then it's not magical". That's how they use it in that Sage Advice question when saying that a dragon's breath weapon is not magical
            $endgroup$
            – Sdjz
            Jul 15 at 18:24






          • 2




            $begingroup$
            I think an argument could be made that it being called a "curse" means it is magical.
            $endgroup$
            – AgentPaper
            Jul 15 at 23:39






          • 1




            $begingroup$
            @AgentPaper Seems like a bit of a stretch when we have a specific list of things to look out for. I think if all curses would count as magical, such a thing would have to be stated in that list.
            $endgroup$
            – Sdjz
            Jul 16 at 0:08










          • $begingroup$
            @Sdjz If an ability was called "Magic Arrow", and the name was the only mention of it being magical, don't you think that would qualify as being "mentioned as being magical"? I think the same should go for something called a Curse. Provided my answer as an alternative.
            $endgroup$
            – AgentPaper
            Jul 17 at 1:55














          15












          15








          15





          $begingroup$

          Hexblade's Curse is not magical so it works in an Antimagic Field



          From the Sage Advice Compendium we can see when a feature is considered magical (p. 17-18, "Is the breath weapon of a dragon magical?"):




          Determining whether a game feature is magical is straightforward. Ask yourself these questions about the feature:



          • Is it a magic item?


          • Is it a spell? Or does it let you create the effects of a spell
            that’s mentioned in its description?


          • Is it a spell attack?


          • Is it fueled by the use of spell slots?


          • Does its description say it’s magical?


          If your answer to any of those questions is yes, the feature
          is magical.




          In the case of Hexblade's Curse:



          • It is not a magic item

          • It is not a spell nor does it create the effects of a spell

          • It is not a spell attack

          • It does not use spell slots

          • There's no mention of it being magical

          So the feature is not magical and works in an antimagic field normally.






          share|improve this answer











          $endgroup$



          Hexblade's Curse is not magical so it works in an Antimagic Field



          From the Sage Advice Compendium we can see when a feature is considered magical (p. 17-18, "Is the breath weapon of a dragon magical?"):




          Determining whether a game feature is magical is straightforward. Ask yourself these questions about the feature:



          • Is it a magic item?


          • Is it a spell? Or does it let you create the effects of a spell
            that’s mentioned in its description?


          • Is it a spell attack?


          • Is it fueled by the use of spell slots?


          • Does its description say it’s magical?


          If your answer to any of those questions is yes, the feature
          is magical.




          In the case of Hexblade's Curse:



          • It is not a magic item

          • It is not a spell nor does it create the effects of a spell

          • It is not a spell attack

          • It does not use spell slots

          • There's no mention of it being magical

          So the feature is not magical and works in an antimagic field normally.







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited Jul 15 at 18:26

























          answered Jul 15 at 18:14









          SdjzSdjz

          20.6k6 gold badges103 silver badges158 bronze badges




          20.6k6 gold badges103 silver badges158 bronze badges











          • $begingroup$
            As usual, I notice the absence of any criteria to determine that anything is not magical. This is probably just bad writing (Sage Advice has even lower standards than the published rules) but if you're in an environment where "Is a warlock curse magical?" is considered a serious question, this kind of precision might matter.
            $endgroup$
            – Mark Wells
            Jul 15 at 18:22






          • 7




            $begingroup$
            @MarkWells In this case the criteria seems to be simply "if it doesn't meet any of these questions, then it's not magical". That's how they use it in that Sage Advice question when saying that a dragon's breath weapon is not magical
            $endgroup$
            – Sdjz
            Jul 15 at 18:24






          • 2




            $begingroup$
            I think an argument could be made that it being called a "curse" means it is magical.
            $endgroup$
            – AgentPaper
            Jul 15 at 23:39






          • 1




            $begingroup$
            @AgentPaper Seems like a bit of a stretch when we have a specific list of things to look out for. I think if all curses would count as magical, such a thing would have to be stated in that list.
            $endgroup$
            – Sdjz
            Jul 16 at 0:08










          • $begingroup$
            @Sdjz If an ability was called "Magic Arrow", and the name was the only mention of it being magical, don't you think that would qualify as being "mentioned as being magical"? I think the same should go for something called a Curse. Provided my answer as an alternative.
            $endgroup$
            – AgentPaper
            Jul 17 at 1:55

















          • $begingroup$
            As usual, I notice the absence of any criteria to determine that anything is not magical. This is probably just bad writing (Sage Advice has even lower standards than the published rules) but if you're in an environment where "Is a warlock curse magical?" is considered a serious question, this kind of precision might matter.
            $endgroup$
            – Mark Wells
            Jul 15 at 18:22






          • 7




            $begingroup$
            @MarkWells In this case the criteria seems to be simply "if it doesn't meet any of these questions, then it's not magical". That's how they use it in that Sage Advice question when saying that a dragon's breath weapon is not magical
            $endgroup$
            – Sdjz
            Jul 15 at 18:24






          • 2




            $begingroup$
            I think an argument could be made that it being called a "curse" means it is magical.
            $endgroup$
            – AgentPaper
            Jul 15 at 23:39






          • 1




            $begingroup$
            @AgentPaper Seems like a bit of a stretch when we have a specific list of things to look out for. I think if all curses would count as magical, such a thing would have to be stated in that list.
            $endgroup$
            – Sdjz
            Jul 16 at 0:08










          • $begingroup$
            @Sdjz If an ability was called "Magic Arrow", and the name was the only mention of it being magical, don't you think that would qualify as being "mentioned as being magical"? I think the same should go for something called a Curse. Provided my answer as an alternative.
            $endgroup$
            – AgentPaper
            Jul 17 at 1:55
















          $begingroup$
          As usual, I notice the absence of any criteria to determine that anything is not magical. This is probably just bad writing (Sage Advice has even lower standards than the published rules) but if you're in an environment where "Is a warlock curse magical?" is considered a serious question, this kind of precision might matter.
          $endgroup$
          – Mark Wells
          Jul 15 at 18:22




          $begingroup$
          As usual, I notice the absence of any criteria to determine that anything is not magical. This is probably just bad writing (Sage Advice has even lower standards than the published rules) but if you're in an environment where "Is a warlock curse magical?" is considered a serious question, this kind of precision might matter.
          $endgroup$
          – Mark Wells
          Jul 15 at 18:22




          7




          7




          $begingroup$
          @MarkWells In this case the criteria seems to be simply "if it doesn't meet any of these questions, then it's not magical". That's how they use it in that Sage Advice question when saying that a dragon's breath weapon is not magical
          $endgroup$
          – Sdjz
          Jul 15 at 18:24




          $begingroup$
          @MarkWells In this case the criteria seems to be simply "if it doesn't meet any of these questions, then it's not magical". That's how they use it in that Sage Advice question when saying that a dragon's breath weapon is not magical
          $endgroup$
          – Sdjz
          Jul 15 at 18:24




          2




          2




          $begingroup$
          I think an argument could be made that it being called a "curse" means it is magical.
          $endgroup$
          – AgentPaper
          Jul 15 at 23:39




          $begingroup$
          I think an argument could be made that it being called a "curse" means it is magical.
          $endgroup$
          – AgentPaper
          Jul 15 at 23:39




          1




          1




          $begingroup$
          @AgentPaper Seems like a bit of a stretch when we have a specific list of things to look out for. I think if all curses would count as magical, such a thing would have to be stated in that list.
          $endgroup$
          – Sdjz
          Jul 16 at 0:08




          $begingroup$
          @AgentPaper Seems like a bit of a stretch when we have a specific list of things to look out for. I think if all curses would count as magical, such a thing would have to be stated in that list.
          $endgroup$
          – Sdjz
          Jul 16 at 0:08












          $begingroup$
          @Sdjz If an ability was called "Magic Arrow", and the name was the only mention of it being magical, don't you think that would qualify as being "mentioned as being magical"? I think the same should go for something called a Curse. Provided my answer as an alternative.
          $endgroup$
          – AgentPaper
          Jul 17 at 1:55





          $begingroup$
          @Sdjz If an ability was called "Magic Arrow", and the name was the only mention of it being magical, don't you think that would qualify as being "mentioned as being magical"? I think the same should go for something called a Curse. Provided my answer as an alternative.
          $endgroup$
          – AgentPaper
          Jul 17 at 1:55














          -1












          $begingroup$

          Hexblade's Curse is magical so it does not work in an Antimagic Field



          From the Sage Advice Compendium:




          Determining whether a game feature is magical is straightforward. Ask yourself these questions about the feature:



          ...



          Does its description say it’s magical?



          If your answer to any of those questions is yes, the feature is magical.




          While Hexblade's Curse does not mention magic, I would argue that a curse is a type of magic. Thus, Hexblade's Curse is a magical ability, it's effect a magical effect, and so it will be affected by Antimagic Field like any other magical effect.



          While there may be an argument (though a tenuous one) that by RAW Hexblade's Curse is not magical, by claiming that curses are not explicitly connected to magic by necessity (ie: it's just a coincidence that every other curse is magical), RAI at least seems very clear.






          share|improve this answer









          $endgroup$












          • $begingroup$
            Can you cite anything in the rules that states that all curses are magical?
            $endgroup$
            – V2Blast
            Jul 17 at 2:19










          • $begingroup$
            I could cite every other spell or ability called a curse, all of which are magical, but that would get a bit long I'd think.
            $endgroup$
            – AgentPaper
            Jul 17 at 2:36










          • $begingroup$
            Well, currently you cite none of them. You quote the official ruling that asks "Does its description say it's magical" but the description in question does not - and then you say "I would argue that a curse is a type of magic" but your answer provides no support at all for this claim other than that you think so. (Also, regarding the use of the RAI acronym, see this meta; you should write it out or make it clear how you're using it.)
            $endgroup$
            – V2Blast
            Jul 17 at 2:39
















          -1












          $begingroup$

          Hexblade's Curse is magical so it does not work in an Antimagic Field



          From the Sage Advice Compendium:




          Determining whether a game feature is magical is straightforward. Ask yourself these questions about the feature:



          ...



          Does its description say it’s magical?



          If your answer to any of those questions is yes, the feature is magical.




          While Hexblade's Curse does not mention magic, I would argue that a curse is a type of magic. Thus, Hexblade's Curse is a magical ability, it's effect a magical effect, and so it will be affected by Antimagic Field like any other magical effect.



          While there may be an argument (though a tenuous one) that by RAW Hexblade's Curse is not magical, by claiming that curses are not explicitly connected to magic by necessity (ie: it's just a coincidence that every other curse is magical), RAI at least seems very clear.






          share|improve this answer









          $endgroup$












          • $begingroup$
            Can you cite anything in the rules that states that all curses are magical?
            $endgroup$
            – V2Blast
            Jul 17 at 2:19










          • $begingroup$
            I could cite every other spell or ability called a curse, all of which are magical, but that would get a bit long I'd think.
            $endgroup$
            – AgentPaper
            Jul 17 at 2:36










          • $begingroup$
            Well, currently you cite none of them. You quote the official ruling that asks "Does its description say it's magical" but the description in question does not - and then you say "I would argue that a curse is a type of magic" but your answer provides no support at all for this claim other than that you think so. (Also, regarding the use of the RAI acronym, see this meta; you should write it out or make it clear how you're using it.)
            $endgroup$
            – V2Blast
            Jul 17 at 2:39














          -1












          -1








          -1





          $begingroup$

          Hexblade's Curse is magical so it does not work in an Antimagic Field



          From the Sage Advice Compendium:




          Determining whether a game feature is magical is straightforward. Ask yourself these questions about the feature:



          ...



          Does its description say it’s magical?



          If your answer to any of those questions is yes, the feature is magical.




          While Hexblade's Curse does not mention magic, I would argue that a curse is a type of magic. Thus, Hexblade's Curse is a magical ability, it's effect a magical effect, and so it will be affected by Antimagic Field like any other magical effect.



          While there may be an argument (though a tenuous one) that by RAW Hexblade's Curse is not magical, by claiming that curses are not explicitly connected to magic by necessity (ie: it's just a coincidence that every other curse is magical), RAI at least seems very clear.






          share|improve this answer









          $endgroup$



          Hexblade's Curse is magical so it does not work in an Antimagic Field



          From the Sage Advice Compendium:




          Determining whether a game feature is magical is straightforward. Ask yourself these questions about the feature:



          ...



          Does its description say it’s magical?



          If your answer to any of those questions is yes, the feature is magical.




          While Hexblade's Curse does not mention magic, I would argue that a curse is a type of magic. Thus, Hexblade's Curse is a magical ability, it's effect a magical effect, and so it will be affected by Antimagic Field like any other magical effect.



          While there may be an argument (though a tenuous one) that by RAW Hexblade's Curse is not magical, by claiming that curses are not explicitly connected to magic by necessity (ie: it's just a coincidence that every other curse is magical), RAI at least seems very clear.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Jul 17 at 2:00









          AgentPaperAgentPaper

          6,1472 gold badges29 silver badges53 bronze badges




          6,1472 gold badges29 silver badges53 bronze badges











          • $begingroup$
            Can you cite anything in the rules that states that all curses are magical?
            $endgroup$
            – V2Blast
            Jul 17 at 2:19










          • $begingroup$
            I could cite every other spell or ability called a curse, all of which are magical, but that would get a bit long I'd think.
            $endgroup$
            – AgentPaper
            Jul 17 at 2:36










          • $begingroup$
            Well, currently you cite none of them. You quote the official ruling that asks "Does its description say it's magical" but the description in question does not - and then you say "I would argue that a curse is a type of magic" but your answer provides no support at all for this claim other than that you think so. (Also, regarding the use of the RAI acronym, see this meta; you should write it out or make it clear how you're using it.)
            $endgroup$
            – V2Blast
            Jul 17 at 2:39

















          • $begingroup$
            Can you cite anything in the rules that states that all curses are magical?
            $endgroup$
            – V2Blast
            Jul 17 at 2:19










          • $begingroup$
            I could cite every other spell or ability called a curse, all of which are magical, but that would get a bit long I'd think.
            $endgroup$
            – AgentPaper
            Jul 17 at 2:36










          • $begingroup$
            Well, currently you cite none of them. You quote the official ruling that asks "Does its description say it's magical" but the description in question does not - and then you say "I would argue that a curse is a type of magic" but your answer provides no support at all for this claim other than that you think so. (Also, regarding the use of the RAI acronym, see this meta; you should write it out or make it clear how you're using it.)
            $endgroup$
            – V2Blast
            Jul 17 at 2:39
















          $begingroup$
          Can you cite anything in the rules that states that all curses are magical?
          $endgroup$
          – V2Blast
          Jul 17 at 2:19




          $begingroup$
          Can you cite anything in the rules that states that all curses are magical?
          $endgroup$
          – V2Blast
          Jul 17 at 2:19












          $begingroup$
          I could cite every other spell or ability called a curse, all of which are magical, but that would get a bit long I'd think.
          $endgroup$
          – AgentPaper
          Jul 17 at 2:36




          $begingroup$
          I could cite every other spell or ability called a curse, all of which are magical, but that would get a bit long I'd think.
          $endgroup$
          – AgentPaper
          Jul 17 at 2:36












          $begingroup$
          Well, currently you cite none of them. You quote the official ruling that asks "Does its description say it's magical" but the description in question does not - and then you say "I would argue that a curse is a type of magic" but your answer provides no support at all for this claim other than that you think so. (Also, regarding the use of the RAI acronym, see this meta; you should write it out or make it clear how you're using it.)
          $endgroup$
          – V2Blast
          Jul 17 at 2:39





          $begingroup$
          Well, currently you cite none of them. You quote the official ruling that asks "Does its description say it's magical" but the description in question does not - and then you say "I would argue that a curse is a type of magic" but your answer provides no support at all for this claim other than that you think so. (Also, regarding the use of the RAI acronym, see this meta; you should write it out or make it clear how you're using it.)
          $endgroup$
          – V2Blast
          Jul 17 at 2:39


















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