Removing Doubles Destroy TopologyTopology modelingTips for proper topologyProblem with bad topologyTopology question regarding vehicleTopology: Sphere to planeWhat is the function of “removing doubles UV”Remove doubles isn't removing overlapping verticesTopology improvements?'Remove Doubles' is removing vertices that don't overlap. Whats wrong?Removing Doubles Ruins Mesh of My Character

Why does this if-statement combining assignment and an equality check return true?

Need to understand my home electrical meter to see why bill is so high and/or if neighbor is on same meter

What is a fully qualified name?

Find the three digit Prime number P from the given unusual relationships

Parallel fifths in the orchestra

Popcorn is the only acceptable snack to consume while watching a movie

Does this strict reading of the rules allow both Extra Attack and the Thirsting Blade warlock invocation to be used together?

Alternatives to achieve certain output format

How to let other coworkers know that I don't share my coworker's political views?

Did this character show any indication of wanting to rule before S8E6?

In general, would I need to season a meat when making a sauce?

Defining the standard model of PA so that a space alien could understand

How to patch glass cuts in a bicycle tire?

A steel cutting sword?

When the Torah was almost lost and one (or several) Rabbis saved it?

Access to the path 'c:somepath' is denied for MSSQL CLR

Is it true that cut time means "play twice as fast as written"?

How to respond to upset student?

Does pair production happen even when the photon is around a neutron?

My employer faked my resume to acquire projects

What is the difference between singing and speaking?

Why did Theresa May offer a vote on a second Brexit referendum?

Why did the person in charge of a principality not just declare themself king?

What was the idiom for something that we take without a doubt?



Removing Doubles Destroy Topology


Topology modelingTips for proper topologyProblem with bad topologyTopology question regarding vehicleTopology: Sphere to planeWhat is the function of “removing doubles UV”Remove doubles isn't removing overlapping verticesTopology improvements?'Remove Doubles' is removing vertices that don't overlap. Whats wrong?Removing Doubles Ruins Mesh of My Character






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








2












$begingroup$


Problem:



When two vertices are being too close to each others, during the operation of "Remove Doubles", they merged together as it considered as a single vertex. It happens during my organic modelling, picture below shows before and after removing the doubles from my part of my mesh. Preserving quads topology is the primary, is there a solution to this problem?



Before Removing DoublesAfter Removing Doubles



Constraint:



This part of the mesh is limited to this size proportion. In other words, it's not rational to just scale up these faces to avoid the problem.



Assumption:



I assumed ensuring no doubles exists is important for avoiding the problem of "Bone Heat Weighting:Failed to find solution for one or more bones." during parenting mesh to rigs with automatic weights.



Solution tried:



Scaling up the mesh by factor of 10 or 20, but it doesn't help in blender to not consider the vertices as doubles.










share|improve this question









$endgroup$


















    2












    $begingroup$


    Problem:



    When two vertices are being too close to each others, during the operation of "Remove Doubles", they merged together as it considered as a single vertex. It happens during my organic modelling, picture below shows before and after removing the doubles from my part of my mesh. Preserving quads topology is the primary, is there a solution to this problem?



    Before Removing DoublesAfter Removing Doubles



    Constraint:



    This part of the mesh is limited to this size proportion. In other words, it's not rational to just scale up these faces to avoid the problem.



    Assumption:



    I assumed ensuring no doubles exists is important for avoiding the problem of "Bone Heat Weighting:Failed to find solution for one or more bones." during parenting mesh to rigs with automatic weights.



    Solution tried:



    Scaling up the mesh by factor of 10 or 20, but it doesn't help in blender to not consider the vertices as doubles.










    share|improve this question









    $endgroup$














      2












      2








      2





      $begingroup$


      Problem:



      When two vertices are being too close to each others, during the operation of "Remove Doubles", they merged together as it considered as a single vertex. It happens during my organic modelling, picture below shows before and after removing the doubles from my part of my mesh. Preserving quads topology is the primary, is there a solution to this problem?



      Before Removing DoublesAfter Removing Doubles



      Constraint:



      This part of the mesh is limited to this size proportion. In other words, it's not rational to just scale up these faces to avoid the problem.



      Assumption:



      I assumed ensuring no doubles exists is important for avoiding the problem of "Bone Heat Weighting:Failed to find solution for one or more bones." during parenting mesh to rigs with automatic weights.



      Solution tried:



      Scaling up the mesh by factor of 10 or 20, but it doesn't help in blender to not consider the vertices as doubles.










      share|improve this question









      $endgroup$




      Problem:



      When two vertices are being too close to each others, during the operation of "Remove Doubles", they merged together as it considered as a single vertex. It happens during my organic modelling, picture below shows before and after removing the doubles from my part of my mesh. Preserving quads topology is the primary, is there a solution to this problem?



      Before Removing DoublesAfter Removing Doubles



      Constraint:



      This part of the mesh is limited to this size proportion. In other words, it's not rational to just scale up these faces to avoid the problem.



      Assumption:



      I assumed ensuring no doubles exists is important for avoiding the problem of "Bone Heat Weighting:Failed to find solution for one or more bones." during parenting mesh to rigs with automatic weights.



      Solution tried:



      Scaling up the mesh by factor of 10 or 20, but it doesn't help in blender to not consider the vertices as doubles.







      modeling topology






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked May 18 at 23:14









      AceryLAceryL

      304




      304




















          1 Answer
          1






          active

          oldest

          votes


















          2












          $begingroup$

          From what I have seen, you should try adjusting the merge distance. This can be found in the bottom of the tools panel after you remove doubles.



          enter image description here



          This process will adjust the limit for considering something a "double".






          share|improve this answer









          $endgroup$












          • $begingroup$
            That helps, Thank you!
            $endgroup$
            – AceryL
            May 19 at 0:44











          Your Answer








          StackExchange.ready(function()
          var channelOptions =
          tags: "".split(" "),
          id: "502"
          ;
          initTagRenderer("".split(" "), "".split(" "), channelOptions);

          StackExchange.using("externalEditor", function()
          // Have to fire editor after snippets, if snippets enabled
          if (StackExchange.settings.snippets.snippetsEnabled)
          StackExchange.using("snippets", function()
          createEditor();
          );

          else
          createEditor();

          );

          function createEditor()
          StackExchange.prepareEditor(
          heartbeatType: 'answer',
          autoActivateHeartbeat: false,
          convertImagesToLinks: false,
          noModals: true,
          showLowRepImageUploadWarning: true,
          reputationToPostImages: null,
          bindNavPrevention: true,
          postfix: "",
          imageUploader:
          brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
          contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
          allowUrls: true
          ,
          onDemand: true,
          discardSelector: ".discard-answer"
          ,immediatelyShowMarkdownHelp:true
          );



          );













          draft saved

          draft discarded


















          StackExchange.ready(
          function ()
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f140917%2fremoving-doubles-destroy-topology%23new-answer', 'question_page');

          );

          Post as a guest















          Required, but never shown

























          1 Answer
          1






          active

          oldest

          votes








          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          2












          $begingroup$

          From what I have seen, you should try adjusting the merge distance. This can be found in the bottom of the tools panel after you remove doubles.



          enter image description here



          This process will adjust the limit for considering something a "double".






          share|improve this answer









          $endgroup$












          • $begingroup$
            That helps, Thank you!
            $endgroup$
            – AceryL
            May 19 at 0:44















          2












          $begingroup$

          From what I have seen, you should try adjusting the merge distance. This can be found in the bottom of the tools panel after you remove doubles.



          enter image description here



          This process will adjust the limit for considering something a "double".






          share|improve this answer









          $endgroup$












          • $begingroup$
            That helps, Thank you!
            $endgroup$
            – AceryL
            May 19 at 0:44













          2












          2








          2





          $begingroup$

          From what I have seen, you should try adjusting the merge distance. This can be found in the bottom of the tools panel after you remove doubles.



          enter image description here



          This process will adjust the limit for considering something a "double".






          share|improve this answer









          $endgroup$



          From what I have seen, you should try adjusting the merge distance. This can be found in the bottom of the tools panel after you remove doubles.



          enter image description here



          This process will adjust the limit for considering something a "double".







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered May 18 at 23:36









          sac396sac396

          986




          986











          • $begingroup$
            That helps, Thank you!
            $endgroup$
            – AceryL
            May 19 at 0:44
















          • $begingroup$
            That helps, Thank you!
            $endgroup$
            – AceryL
            May 19 at 0:44















          $begingroup$
          That helps, Thank you!
          $endgroup$
          – AceryL
          May 19 at 0:44




          $begingroup$
          That helps, Thank you!
          $endgroup$
          – AceryL
          May 19 at 0:44

















          draft saved

          draft discarded
















































          Thanks for contributing an answer to Blender Stack Exchange!


          • Please be sure to answer the question. Provide details and share your research!

          But avoid


          • Asking for help, clarification, or responding to other answers.

          • Making statements based on opinion; back them up with references or personal experience.

          Use MathJax to format equations. MathJax reference.


          To learn more, see our tips on writing great answers.




          draft saved


          draft discarded














          StackExchange.ready(
          function ()
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f140917%2fremoving-doubles-destroy-topology%23new-answer', 'question_page');

          );

          Post as a guest















          Required, but never shown





















































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown

































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown







          Popular posts from this blog

          Get product attribute by attribute group code in magento 2get product attribute by product attribute group in magento 2Magento 2 Log Bundle Product Data in List Page?How to get all product attribute of a attribute group of Default attribute set?Magento 2.1 Create a filter in the product grid by new attributeMagento 2 : Get Product Attribute values By GroupMagento 2 How to get all existing values for one attributeMagento 2 get custom attribute of a single product inside a pluginMagento 2.3 How to get all the Multi Source Inventory (MSI) locations collection in custom module?Magento2: how to develop rest API to get new productsGet product attribute by attribute group code ( [attribute_group_code] ) in magento 2

          Category:9 (number) SubcategoriesMedia in category "9 (number)"Navigation menuUpload mediaGND ID: 4485639-8Library of Congress authority ID: sh85091979ReasonatorScholiaStatistics

          Magento 2.3: How do i solve this, Not registered handle, on custom form?How can i rewrite TierPrice Block in Magento2magento 2 captcha not rendering if I override layout xmlmain.CRITICAL: Plugin class doesn't existMagento 2 : Problem while adding custom button order view page?Magento 2.2.5: Overriding Admin Controller sales/orderMagento 2.2.5: Add, Update and Delete existing products Custom OptionsMagento 2.3 : File Upload issue in UI Component FormMagento2 Not registered handleHow to configured Form Builder Js in my custom magento 2.3.0 module?Magento 2.3. How to create image upload field in an admin form