Are you required to spend hit dice to take a short rest?How many short rests can you take per day?At level one, can you really never recover hit dice?What Hit Dice do multiclass characters spend at the end of a short rest?What order do multiclass characters spend Hit Dice at the end of a short rest?Song of Rest Healing during Short Rests?How does the optional Healing Surge rule interact with other uses of hit dice?Is this variant rest rules alteration balanced?Does the Medic feature negate the +CON modifier healing when resting?Can you short rest during a long rest?How do creatures spend Hit Dice after a short rest (if they can do so)?Do you need to make a Medicine check to use the second benefit of the Healer feat?

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Are you required to spend hit dice to take a short rest?


How many short rests can you take per day?At level one, can you really never recover hit dice?What Hit Dice do multiclass characters spend at the end of a short rest?What order do multiclass characters spend Hit Dice at the end of a short rest?Song of Rest Healing during Short Rests?How does the optional Healing Surge rule interact with other uses of hit dice?Is this variant rest rules alteration balanced?Does the Medic feature negate the +CON modifier healing when resting?Can you short rest during a long rest?How do creatures spend Hit Dice after a short rest (if they can do so)?Do you need to make a Medicine check to use the second benefit of the Healer feat?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








13












$begingroup$


Are you required to spend hit dice to take a short rest?



I couldn't find this anywhere, but my DM is adamant on the idea that in order to benefit from a short rest, you have to spend a hit die. I haven't found anything that supports this. Is he right, or is he maybe just DM house-ruling it?



I mainly was wondering because I play a wizard and it would be helpful to know whether I can use my Arcane Recovery feature during a short rest that others are taking.










share|improve this question











$endgroup$











  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. Good first question!
    $endgroup$
    – V2Blast
    Jun 29 at 4:48


















13












$begingroup$


Are you required to spend hit dice to take a short rest?



I couldn't find this anywhere, but my DM is adamant on the idea that in order to benefit from a short rest, you have to spend a hit die. I haven't found anything that supports this. Is he right, or is he maybe just DM house-ruling it?



I mainly was wondering because I play a wizard and it would be helpful to know whether I can use my Arcane Recovery feature during a short rest that others are taking.










share|improve this question











$endgroup$











  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. Good first question!
    $endgroup$
    – V2Blast
    Jun 29 at 4:48














13












13








13





$begingroup$


Are you required to spend hit dice to take a short rest?



I couldn't find this anywhere, but my DM is adamant on the idea that in order to benefit from a short rest, you have to spend a hit die. I haven't found anything that supports this. Is he right, or is he maybe just DM house-ruling it?



I mainly was wondering because I play a wizard and it would be helpful to know whether I can use my Arcane Recovery feature during a short rest that others are taking.










share|improve this question











$endgroup$




Are you required to spend hit dice to take a short rest?



I couldn't find this anywhere, but my DM is adamant on the idea that in order to benefit from a short rest, you have to spend a hit die. I haven't found anything that supports this. Is he right, or is he maybe just DM house-ruling it?



I mainly was wondering because I play a wizard and it would be helpful to know whether I can use my Arcane Recovery feature during a short rest that others are taking.







dnd-5e rests hit-dice






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Jun 29 at 4:48









V2Blast

31.8k5 gold badges116 silver badges194 bronze badges




31.8k5 gold badges116 silver badges194 bronze badges










asked Jun 29 at 2:06









NecrolanceNecrolance

714 bronze badges




714 bronze badges











  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. Good first question!
    $endgroup$
    – V2Blast
    Jun 29 at 4:48

















  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. Good first question!
    $endgroup$
    – V2Blast
    Jun 29 at 4:48
















$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. Good first question!
$endgroup$
– V2Blast
Jun 29 at 4:48





$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. Good first question!
$endgroup$
– V2Blast
Jun 29 at 4:48











1 Answer
1






active

oldest

votes


















27












$begingroup$

Hit Dice are not required to be spent during a Short Rest to otherwise benefit from it




A short rest is a period of downtime, at least 1 hour long, during which a character does nothing more strenuous than eating, drinking, reading, and tending to wounds.



A character can spend one or more Hit Dice at the end of a short rest, up to the character's maximum number of Hit Dice, which is equal to the character's level. [...]



Short Rest, Player's Handbook, pg. 186




Emphasis mine. If you were required to spend Hit Dice during a Short Rest to take a Short Rest, then the rules would expressly say so, perhaps with language like "A character must spend one or more Hit Dice at the end of a Short Rest in order to benefit from it". But they do not.



So if you're a Wizard trying to use your Arcane Recovery feature, or a Fighter recovering your Action Surge, or a Warlock recovering Spell Slots, or any other character that can gain additional benefits from a Short Rest beyond healing from Hit Dice, you can gain those benefits without spending Hit Dice.






share|improve this answer









$endgroup$












  • $begingroup$
    Thank you. So I guess he was just house ruling it, from our last campaign to prevent a player in the group from just resting every hour with a short rest so that he could get his druid spell slots back to full.
    $endgroup$
    – Necrolance
    Jun 29 at 3:15






  • 4




    $begingroup$
    @necrolance a druid can't recover spell slots on a short rest. How are they doing that?
    $endgroup$
    – daze413
    Jun 29 at 3:56






  • 4




    $begingroup$
    @daze413: Land druids have a feature similar to Arcane Recovery... but it, too, is once per long rest.
    $endgroup$
    – V2Blast
    Jun 29 at 4:51






  • 2




    $begingroup$
    @Necrolance Oof, your DM appears to be in the midst of a comedy of errors. ;) Land Circle Druids do have a feature that lets them recover a few Spell Slots on one Short Rest.... Only... one Short Rest, per Long Rest. PHB 68, Natural Recovery feature. I respect your DM's intentions to make sure that class features don't overpower the campaign, but I would advise them to pay closer attention to how they work, I think he might find it's not as necessary to revise/houserule things if he better understands their mechanics.
    $endgroup$
    – Xirema
    Jun 29 at 5:05






  • 2




    $begingroup$
    @Necrolance There is an answer talking about limiting short rests a bit here: rpg.stackexchange.com/a/133653/22403 Your DM may be interested in that one...
    $endgroup$
    – fabian
    Jun 29 at 9:57













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1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









27












$begingroup$

Hit Dice are not required to be spent during a Short Rest to otherwise benefit from it




A short rest is a period of downtime, at least 1 hour long, during which a character does nothing more strenuous than eating, drinking, reading, and tending to wounds.



A character can spend one or more Hit Dice at the end of a short rest, up to the character's maximum number of Hit Dice, which is equal to the character's level. [...]



Short Rest, Player's Handbook, pg. 186




Emphasis mine. If you were required to spend Hit Dice during a Short Rest to take a Short Rest, then the rules would expressly say so, perhaps with language like "A character must spend one or more Hit Dice at the end of a Short Rest in order to benefit from it". But they do not.



So if you're a Wizard trying to use your Arcane Recovery feature, or a Fighter recovering your Action Surge, or a Warlock recovering Spell Slots, or any other character that can gain additional benefits from a Short Rest beyond healing from Hit Dice, you can gain those benefits without spending Hit Dice.






share|improve this answer









$endgroup$












  • $begingroup$
    Thank you. So I guess he was just house ruling it, from our last campaign to prevent a player in the group from just resting every hour with a short rest so that he could get his druid spell slots back to full.
    $endgroup$
    – Necrolance
    Jun 29 at 3:15






  • 4




    $begingroup$
    @necrolance a druid can't recover spell slots on a short rest. How are they doing that?
    $endgroup$
    – daze413
    Jun 29 at 3:56






  • 4




    $begingroup$
    @daze413: Land druids have a feature similar to Arcane Recovery... but it, too, is once per long rest.
    $endgroup$
    – V2Blast
    Jun 29 at 4:51






  • 2




    $begingroup$
    @Necrolance Oof, your DM appears to be in the midst of a comedy of errors. ;) Land Circle Druids do have a feature that lets them recover a few Spell Slots on one Short Rest.... Only... one Short Rest, per Long Rest. PHB 68, Natural Recovery feature. I respect your DM's intentions to make sure that class features don't overpower the campaign, but I would advise them to pay closer attention to how they work, I think he might find it's not as necessary to revise/houserule things if he better understands their mechanics.
    $endgroup$
    – Xirema
    Jun 29 at 5:05






  • 2




    $begingroup$
    @Necrolance There is an answer talking about limiting short rests a bit here: rpg.stackexchange.com/a/133653/22403 Your DM may be interested in that one...
    $endgroup$
    – fabian
    Jun 29 at 9:57















27












$begingroup$

Hit Dice are not required to be spent during a Short Rest to otherwise benefit from it




A short rest is a period of downtime, at least 1 hour long, during which a character does nothing more strenuous than eating, drinking, reading, and tending to wounds.



A character can spend one or more Hit Dice at the end of a short rest, up to the character's maximum number of Hit Dice, which is equal to the character's level. [...]



Short Rest, Player's Handbook, pg. 186




Emphasis mine. If you were required to spend Hit Dice during a Short Rest to take a Short Rest, then the rules would expressly say so, perhaps with language like "A character must spend one or more Hit Dice at the end of a Short Rest in order to benefit from it". But they do not.



So if you're a Wizard trying to use your Arcane Recovery feature, or a Fighter recovering your Action Surge, or a Warlock recovering Spell Slots, or any other character that can gain additional benefits from a Short Rest beyond healing from Hit Dice, you can gain those benefits without spending Hit Dice.






share|improve this answer









$endgroup$












  • $begingroup$
    Thank you. So I guess he was just house ruling it, from our last campaign to prevent a player in the group from just resting every hour with a short rest so that he could get his druid spell slots back to full.
    $endgroup$
    – Necrolance
    Jun 29 at 3:15






  • 4




    $begingroup$
    @necrolance a druid can't recover spell slots on a short rest. How are they doing that?
    $endgroup$
    – daze413
    Jun 29 at 3:56






  • 4




    $begingroup$
    @daze413: Land druids have a feature similar to Arcane Recovery... but it, too, is once per long rest.
    $endgroup$
    – V2Blast
    Jun 29 at 4:51






  • 2




    $begingroup$
    @Necrolance Oof, your DM appears to be in the midst of a comedy of errors. ;) Land Circle Druids do have a feature that lets them recover a few Spell Slots on one Short Rest.... Only... one Short Rest, per Long Rest. PHB 68, Natural Recovery feature. I respect your DM's intentions to make sure that class features don't overpower the campaign, but I would advise them to pay closer attention to how they work, I think he might find it's not as necessary to revise/houserule things if he better understands their mechanics.
    $endgroup$
    – Xirema
    Jun 29 at 5:05






  • 2




    $begingroup$
    @Necrolance There is an answer talking about limiting short rests a bit here: rpg.stackexchange.com/a/133653/22403 Your DM may be interested in that one...
    $endgroup$
    – fabian
    Jun 29 at 9:57













27












27








27





$begingroup$

Hit Dice are not required to be spent during a Short Rest to otherwise benefit from it




A short rest is a period of downtime, at least 1 hour long, during which a character does nothing more strenuous than eating, drinking, reading, and tending to wounds.



A character can spend one or more Hit Dice at the end of a short rest, up to the character's maximum number of Hit Dice, which is equal to the character's level. [...]



Short Rest, Player's Handbook, pg. 186




Emphasis mine. If you were required to spend Hit Dice during a Short Rest to take a Short Rest, then the rules would expressly say so, perhaps with language like "A character must spend one or more Hit Dice at the end of a Short Rest in order to benefit from it". But they do not.



So if you're a Wizard trying to use your Arcane Recovery feature, or a Fighter recovering your Action Surge, or a Warlock recovering Spell Slots, or any other character that can gain additional benefits from a Short Rest beyond healing from Hit Dice, you can gain those benefits without spending Hit Dice.






share|improve this answer









$endgroup$



Hit Dice are not required to be spent during a Short Rest to otherwise benefit from it




A short rest is a period of downtime, at least 1 hour long, during which a character does nothing more strenuous than eating, drinking, reading, and tending to wounds.



A character can spend one or more Hit Dice at the end of a short rest, up to the character's maximum number of Hit Dice, which is equal to the character's level. [...]



Short Rest, Player's Handbook, pg. 186




Emphasis mine. If you were required to spend Hit Dice during a Short Rest to take a Short Rest, then the rules would expressly say so, perhaps with language like "A character must spend one or more Hit Dice at the end of a Short Rest in order to benefit from it". But they do not.



So if you're a Wizard trying to use your Arcane Recovery feature, or a Fighter recovering your Action Surge, or a Warlock recovering Spell Slots, or any other character that can gain additional benefits from a Short Rest beyond healing from Hit Dice, you can gain those benefits without spending Hit Dice.







share|improve this answer












share|improve this answer



share|improve this answer










answered Jun 29 at 2:22









XiremaXirema

32.5k3 gold badges106 silver badges190 bronze badges




32.5k3 gold badges106 silver badges190 bronze badges











  • $begingroup$
    Thank you. So I guess he was just house ruling it, from our last campaign to prevent a player in the group from just resting every hour with a short rest so that he could get his druid spell slots back to full.
    $endgroup$
    – Necrolance
    Jun 29 at 3:15






  • 4




    $begingroup$
    @necrolance a druid can't recover spell slots on a short rest. How are they doing that?
    $endgroup$
    – daze413
    Jun 29 at 3:56






  • 4




    $begingroup$
    @daze413: Land druids have a feature similar to Arcane Recovery... but it, too, is once per long rest.
    $endgroup$
    – V2Blast
    Jun 29 at 4:51






  • 2




    $begingroup$
    @Necrolance Oof, your DM appears to be in the midst of a comedy of errors. ;) Land Circle Druids do have a feature that lets them recover a few Spell Slots on one Short Rest.... Only... one Short Rest, per Long Rest. PHB 68, Natural Recovery feature. I respect your DM's intentions to make sure that class features don't overpower the campaign, but I would advise them to pay closer attention to how they work, I think he might find it's not as necessary to revise/houserule things if he better understands their mechanics.
    $endgroup$
    – Xirema
    Jun 29 at 5:05






  • 2




    $begingroup$
    @Necrolance There is an answer talking about limiting short rests a bit here: rpg.stackexchange.com/a/133653/22403 Your DM may be interested in that one...
    $endgroup$
    – fabian
    Jun 29 at 9:57
















  • $begingroup$
    Thank you. So I guess he was just house ruling it, from our last campaign to prevent a player in the group from just resting every hour with a short rest so that he could get his druid spell slots back to full.
    $endgroup$
    – Necrolance
    Jun 29 at 3:15






  • 4




    $begingroup$
    @necrolance a druid can't recover spell slots on a short rest. How are they doing that?
    $endgroup$
    – daze413
    Jun 29 at 3:56






  • 4




    $begingroup$
    @daze413: Land druids have a feature similar to Arcane Recovery... but it, too, is once per long rest.
    $endgroup$
    – V2Blast
    Jun 29 at 4:51






  • 2




    $begingroup$
    @Necrolance Oof, your DM appears to be in the midst of a comedy of errors. ;) Land Circle Druids do have a feature that lets them recover a few Spell Slots on one Short Rest.... Only... one Short Rest, per Long Rest. PHB 68, Natural Recovery feature. I respect your DM's intentions to make sure that class features don't overpower the campaign, but I would advise them to pay closer attention to how they work, I think he might find it's not as necessary to revise/houserule things if he better understands their mechanics.
    $endgroup$
    – Xirema
    Jun 29 at 5:05






  • 2




    $begingroup$
    @Necrolance There is an answer talking about limiting short rests a bit here: rpg.stackexchange.com/a/133653/22403 Your DM may be interested in that one...
    $endgroup$
    – fabian
    Jun 29 at 9:57















$begingroup$
Thank you. So I guess he was just house ruling it, from our last campaign to prevent a player in the group from just resting every hour with a short rest so that he could get his druid spell slots back to full.
$endgroup$
– Necrolance
Jun 29 at 3:15




$begingroup$
Thank you. So I guess he was just house ruling it, from our last campaign to prevent a player in the group from just resting every hour with a short rest so that he could get his druid spell slots back to full.
$endgroup$
– Necrolance
Jun 29 at 3:15




4




4




$begingroup$
@necrolance a druid can't recover spell slots on a short rest. How are they doing that?
$endgroup$
– daze413
Jun 29 at 3:56




$begingroup$
@necrolance a druid can't recover spell slots on a short rest. How are they doing that?
$endgroup$
– daze413
Jun 29 at 3:56




4




4




$begingroup$
@daze413: Land druids have a feature similar to Arcane Recovery... but it, too, is once per long rest.
$endgroup$
– V2Blast
Jun 29 at 4:51




$begingroup$
@daze413: Land druids have a feature similar to Arcane Recovery... but it, too, is once per long rest.
$endgroup$
– V2Blast
Jun 29 at 4:51




2




2




$begingroup$
@Necrolance Oof, your DM appears to be in the midst of a comedy of errors. ;) Land Circle Druids do have a feature that lets them recover a few Spell Slots on one Short Rest.... Only... one Short Rest, per Long Rest. PHB 68, Natural Recovery feature. I respect your DM's intentions to make sure that class features don't overpower the campaign, but I would advise them to pay closer attention to how they work, I think he might find it's not as necessary to revise/houserule things if he better understands their mechanics.
$endgroup$
– Xirema
Jun 29 at 5:05




$begingroup$
@Necrolance Oof, your DM appears to be in the midst of a comedy of errors. ;) Land Circle Druids do have a feature that lets them recover a few Spell Slots on one Short Rest.... Only... one Short Rest, per Long Rest. PHB 68, Natural Recovery feature. I respect your DM's intentions to make sure that class features don't overpower the campaign, but I would advise them to pay closer attention to how they work, I think he might find it's not as necessary to revise/houserule things if he better understands their mechanics.
$endgroup$
– Xirema
Jun 29 at 5:05




2




2




$begingroup$
@Necrolance There is an answer talking about limiting short rests a bit here: rpg.stackexchange.com/a/133653/22403 Your DM may be interested in that one...
$endgroup$
– fabian
Jun 29 at 9:57




$begingroup$
@Necrolance There is an answer talking about limiting short rests a bit here: rpg.stackexchange.com/a/133653/22403 Your DM may be interested in that one...
$endgroup$
– fabian
Jun 29 at 9:57

















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