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What is the lowest possible AC?


What is the highest possible AC?What is the highest AC possible for a sorcerer?What is the highest possible AC?How else can I deal with a problem player?Is a Barbarian 1/Warlock n effective as a tank?I created a magic item for one character and another character took itWhat is the maximum AC possible without using magic items?GM Considerations for a Human Barbarian Toddler PCWhat to optimize a Skald for in such a party?What is the highest possible permanent AC at character creation?What is the highest possible temporary AC at level 1, without any help from others?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








16












$begingroup$


This is a direct, somewhat silly, opposite question to What is the highest possible AC? .



I’m wondering what is the lowest possible Armor Class a Player Character can get at any point in time, “helped” by any official relevant monstrous feature, magic item, spell, etc.



So far, the lowest I’ve obtained is a 0, provided that the player character is a (Monk or Barbarian) with both Dexterity and (Constitution or Wisdom) rolled as a 3 (-4) without any racial bonuses to said stats and that said character is affected by a Slow spell.



Can you go even lower than that ?










share|improve this question









$endgroup$







  • 13




    $begingroup$
    It amuses me that this has the [optimization] tag...
    $endgroup$
    – NathanS
    Jun 28 at 22:12







  • 3




    $begingroup$
    Being able to laugh at an enemy who misses you despite a low as heck AC is what I would call an optimized character.
    $endgroup$
    – Gael L
    Jun 28 at 22:16






  • 1




    $begingroup$
    Is using wish to get a low AC or lower ability scores valid for this question?
    $endgroup$
    – Medix2
    Jun 28 at 22:42






  • 3




    $begingroup$
    @medix2 Hmmm, let’s say no.
    $endgroup$
    – Gael L
    Jun 28 at 22:50






  • 3




    $begingroup$
    @Medix2: I suspect wish needs to be excluded right out of the gate for most such questions because you can do pretty much anything with it - if the DM allows it.
    $endgroup$
    – V2Blast
    Jun 28 at 23:30

















16












$begingroup$


This is a direct, somewhat silly, opposite question to What is the highest possible AC? .



I’m wondering what is the lowest possible Armor Class a Player Character can get at any point in time, “helped” by any official relevant monstrous feature, magic item, spell, etc.



So far, the lowest I’ve obtained is a 0, provided that the player character is a (Monk or Barbarian) with both Dexterity and (Constitution or Wisdom) rolled as a 3 (-4) without any racial bonuses to said stats and that said character is affected by a Slow spell.



Can you go even lower than that ?










share|improve this question









$endgroup$







  • 13




    $begingroup$
    It amuses me that this has the [optimization] tag...
    $endgroup$
    – NathanS
    Jun 28 at 22:12







  • 3




    $begingroup$
    Being able to laugh at an enemy who misses you despite a low as heck AC is what I would call an optimized character.
    $endgroup$
    – Gael L
    Jun 28 at 22:16






  • 1




    $begingroup$
    Is using wish to get a low AC or lower ability scores valid for this question?
    $endgroup$
    – Medix2
    Jun 28 at 22:42






  • 3




    $begingroup$
    @medix2 Hmmm, let’s say no.
    $endgroup$
    – Gael L
    Jun 28 at 22:50






  • 3




    $begingroup$
    @Medix2: I suspect wish needs to be excluded right out of the gate for most such questions because you can do pretty much anything with it - if the DM allows it.
    $endgroup$
    – V2Blast
    Jun 28 at 23:30













16












16








16


1



$begingroup$


This is a direct, somewhat silly, opposite question to What is the highest possible AC? .



I’m wondering what is the lowest possible Armor Class a Player Character can get at any point in time, “helped” by any official relevant monstrous feature, magic item, spell, etc.



So far, the lowest I’ve obtained is a 0, provided that the player character is a (Monk or Barbarian) with both Dexterity and (Constitution or Wisdom) rolled as a 3 (-4) without any racial bonuses to said stats and that said character is affected by a Slow spell.



Can you go even lower than that ?










share|improve this question









$endgroup$




This is a direct, somewhat silly, opposite question to What is the highest possible AC? .



I’m wondering what is the lowest possible Armor Class a Player Character can get at any point in time, “helped” by any official relevant monstrous feature, magic item, spell, etc.



So far, the lowest I’ve obtained is a 0, provided that the player character is a (Monk or Barbarian) with both Dexterity and (Constitution or Wisdom) rolled as a 3 (-4) without any racial bonuses to said stats and that said character is affected by a Slow spell.



Can you go even lower than that ?







dnd-5e class-feature optimization armor-class






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Jun 28 at 22:06









Gael LGael L

10.8k3 gold badges51 silver badges199 bronze badges




10.8k3 gold badges51 silver badges199 bronze badges







  • 13




    $begingroup$
    It amuses me that this has the [optimization] tag...
    $endgroup$
    – NathanS
    Jun 28 at 22:12







  • 3




    $begingroup$
    Being able to laugh at an enemy who misses you despite a low as heck AC is what I would call an optimized character.
    $endgroup$
    – Gael L
    Jun 28 at 22:16






  • 1




    $begingroup$
    Is using wish to get a low AC or lower ability scores valid for this question?
    $endgroup$
    – Medix2
    Jun 28 at 22:42






  • 3




    $begingroup$
    @medix2 Hmmm, let’s say no.
    $endgroup$
    – Gael L
    Jun 28 at 22:50






  • 3




    $begingroup$
    @Medix2: I suspect wish needs to be excluded right out of the gate for most such questions because you can do pretty much anything with it - if the DM allows it.
    $endgroup$
    – V2Blast
    Jun 28 at 23:30












  • 13




    $begingroup$
    It amuses me that this has the [optimization] tag...
    $endgroup$
    – NathanS
    Jun 28 at 22:12







  • 3




    $begingroup$
    Being able to laugh at an enemy who misses you despite a low as heck AC is what I would call an optimized character.
    $endgroup$
    – Gael L
    Jun 28 at 22:16






  • 1




    $begingroup$
    Is using wish to get a low AC or lower ability scores valid for this question?
    $endgroup$
    – Medix2
    Jun 28 at 22:42






  • 3




    $begingroup$
    @medix2 Hmmm, let’s say no.
    $endgroup$
    – Gael L
    Jun 28 at 22:50






  • 3




    $begingroup$
    @Medix2: I suspect wish needs to be excluded right out of the gate for most such questions because you can do pretty much anything with it - if the DM allows it.
    $endgroup$
    – V2Blast
    Jun 28 at 23:30







13




13




$begingroup$
It amuses me that this has the [optimization] tag...
$endgroup$
– NathanS
Jun 28 at 22:12





$begingroup$
It amuses me that this has the [optimization] tag...
$endgroup$
– NathanS
Jun 28 at 22:12





3




3




$begingroup$
Being able to laugh at an enemy who misses you despite a low as heck AC is what I would call an optimized character.
$endgroup$
– Gael L
Jun 28 at 22:16




$begingroup$
Being able to laugh at an enemy who misses you despite a low as heck AC is what I would call an optimized character.
$endgroup$
– Gael L
Jun 28 at 22:16




1




1




$begingroup$
Is using wish to get a low AC or lower ability scores valid for this question?
$endgroup$
– Medix2
Jun 28 at 22:42




$begingroup$
Is using wish to get a low AC or lower ability scores valid for this question?
$endgroup$
– Medix2
Jun 28 at 22:42




3




3




$begingroup$
@medix2 Hmmm, let’s say no.
$endgroup$
– Gael L
Jun 28 at 22:50




$begingroup$
@medix2 Hmmm, let’s say no.
$endgroup$
– Gael L
Jun 28 at 22:50




3




3




$begingroup$
@Medix2: I suspect wish needs to be excluded right out of the gate for most such questions because you can do pretty much anything with it - if the DM allows it.
$endgroup$
– V2Blast
Jun 28 at 23:30




$begingroup$
@Medix2: I suspect wish needs to be excluded right out of the gate for most such questions because you can do pretty much anything with it - if the DM allows it.
$endgroup$
– V2Blast
Jun 28 at 23:30










2 Answers
2






active

oldest

votes


















18












$begingroup$

The lowest reasonably achievable Armor Class is -7



The Character



The character, lets call him Colby, to accomplish this absurdly low AC is a character with rolled ability scores resulting in 3 Dexterity, 3 Charisma, and either 3 Wisdom or Constitution.



If 3 Wisdom, Colby requires at least 1 level of Monk, and 3 Constitution requires at least 2 levels of Barbarian.



The Gear



Colby needs these magic items:



  • Chromatic Dragon Mask (found in an adventure module below)


Hoard of the Dragon Queen and Rise of Tiamat




  • Book of Vile Darkness


  • Wand of Orcus, Sword of Kas, or Orb of Dragonkind

Each of the artifacts have major detrimental properties (the Book of Vile Darkness has 2). One option of which is:




$$beginarray hline
text&textWhen you become attuned to the artifact, \
text76 ‒ 80&textone of your ability scores is reduced by 2 \
text&textat random... \ hline
endarray$$




These reductions need to affect Dexterity, Charisma, and whichever of Wisdom and Constitution is low.



The Calculation



With the gear mentioned above, and the slow spell, you get this Armor Class:



  1. With Dexterity and Constitution or Wisdom at 1 are AC with Unarmored Defense is 0


While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier (Wisdom modifier for monk).




  1. The Chromatic Dragon Mask has the following effect:


Draconic Majesty. While you are wearing no armor, you can add your Charisma bonus to your Armor Class.




This results in another -5 to AC, for AC of -5 so far



  1. The slow spell.


An affected target's speed is halved, it takes a −2 penalty to AC and Dexterity saving throws, and it can't use reactions.




Finally, with 2 less AC, we are at an AC of -7




Strict RAW



A strict adherence to rules-as-written provides another answer:



There is no lower bound



You can reduce armor class infinitely with a special procedure.



The Garb



The attire for the infinitely regression of AC is one of the following armors:



  • Chain Shirt

  • Scale Mail

  • Breastplate

  • Ring Mail

The Monsters



There are two monsters required to reduce your armor class forever.



  1. The demon lord, Juiblex

Juiblex has an ability called Eject Slime which says:




Unless the target avoids taking any of [the acid damage from this attack], any metal armor worn by the target takes a permanent −1 penalty to the AC it offers, and any metal weapon it is carrying or wearing takes a permanent −1 penalty to damage rolls. The penalty worsens each time a target is subjected to this effect. If the penalty on an object drops to −5, the object is destroyed.




  1. Any number of ooze monsters including the Gray Ooze whose Pseudopod attack includes:


if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.




The Procedure



The first step is to get hit by Eject Slime 4 times (3 times for Chain Shirt). This reduces the armor class granted by the armor to 10, but does not destroy it as that would require a 5th reduction from Juiblex:




If the penalty on an object drops to −5, the object is destroyed.




Then you just need to get repeatedly punched by the Gray Ooze. After the first Pseudopod, the armor bonus is reduced to 9, which does not meet the clause:




The armor is destroyed if the penalty reduces its AC to 10.




... since it specifies exactly 10 (not less than 10). Then you can repeat this procedure and the armor gets progressively higher penalties as long as you can continue to survive the attacks (which the right character can survive forever).



Now, clearly this is nonsensical, as acid shouldn't be able to suddenly make your armor class lower than if you weren't wearing armor at all, but that's how the rules work together as written.






share|improve this answer











$endgroup$








  • 2




    $begingroup$
    I'm not that confident that this reasoning still holds in 5e, but does really "you can add your charisma bonus" mean you can add your charisma malus? D&D used to call the net value "modifier", while a bonus is always positve and a malus negative.
    $endgroup$
    – Zachiel
    Jun 29 at 13:05






  • 1




    $begingroup$
    @Zachiel It is hard to tell. Probable worth its own question. There are many instances where the rules say "ability modifier" which definitely allows for negative modifications. I've not found many examples of "bonus" where the rules don't say "(minimum of +1)"
    $endgroup$
    – David Coffron
    Jun 29 at 13:36











  • $begingroup$
    I think thatn, when the rule does say "(minimum of +1)" the modifier is what's equal to the largest of your bonus or the +1. So you still get a +1 if you have no bonus or a malus to that ability score.
    $endgroup$
    – Zachiel
    Jun 29 at 13:38











  • $begingroup$
    @Zachiel right, but this instance of "bonus" doesn't have that, so it is unclear.
    $endgroup$
    – David Coffron
    Jun 29 at 13:43










  • $begingroup$
    Most of my experience is with pre-5e, but I also remember something about how a "bonus" could never drop lower than +0, a "penalty" could never rise higher than -0, and a "modifier" was unbounded.
    $endgroup$
    – Draconis
    Jun 30 at 0:51


















8












$begingroup$

Minimum achievable AC: -5



Requirements:



  • At least 1 level of the Monk class.


  • Ability scores must include 3 Dexterity and 3 Wisdom.


  • Don't wear armor.


  • Access to someone who can cast the slow and feeblemind spells.


  • Be playing the Rise of Tiamat adventure module, and acquire a Dragon Mask, an item with the following property:



Draconic Majesty. While you are wearing no armor, you can add your Charisma bonus to your Armor Class.




The calculation:



  • The monk's Unarmored Defense sets your AC as 10 + Dexterity bonus (-4) + Wisdom bonus (-4).


  • Be affected by a feeblemind spell, which drops your Charisma score to 1. If you wear the Dragon Mask, then it adds your Charisma bonus (-5) to AC.


  • Be affected by a slow spell, which gives a -2 penalty to AC.


Total = 10 -4 (Dex) -4 (Wis) -5 (Cha) -2 = -5






share|improve this answer









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    2 Answers
    2






    active

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    2 Answers
    2






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    18












    $begingroup$

    The lowest reasonably achievable Armor Class is -7



    The Character



    The character, lets call him Colby, to accomplish this absurdly low AC is a character with rolled ability scores resulting in 3 Dexterity, 3 Charisma, and either 3 Wisdom or Constitution.



    If 3 Wisdom, Colby requires at least 1 level of Monk, and 3 Constitution requires at least 2 levels of Barbarian.



    The Gear



    Colby needs these magic items:



    • Chromatic Dragon Mask (found in an adventure module below)


    Hoard of the Dragon Queen and Rise of Tiamat




    • Book of Vile Darkness


    • Wand of Orcus, Sword of Kas, or Orb of Dragonkind

    Each of the artifacts have major detrimental properties (the Book of Vile Darkness has 2). One option of which is:




    $$beginarray hline
    text&textWhen you become attuned to the artifact, \
    text76 ‒ 80&textone of your ability scores is reduced by 2 \
    text&textat random... \ hline
    endarray$$




    These reductions need to affect Dexterity, Charisma, and whichever of Wisdom and Constitution is low.



    The Calculation



    With the gear mentioned above, and the slow spell, you get this Armor Class:



    1. With Dexterity and Constitution or Wisdom at 1 are AC with Unarmored Defense is 0


    While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier (Wisdom modifier for monk).




    1. The Chromatic Dragon Mask has the following effect:


    Draconic Majesty. While you are wearing no armor, you can add your Charisma bonus to your Armor Class.




    This results in another -5 to AC, for AC of -5 so far



    1. The slow spell.


    An affected target's speed is halved, it takes a −2 penalty to AC and Dexterity saving throws, and it can't use reactions.




    Finally, with 2 less AC, we are at an AC of -7




    Strict RAW



    A strict adherence to rules-as-written provides another answer:



    There is no lower bound



    You can reduce armor class infinitely with a special procedure.



    The Garb



    The attire for the infinitely regression of AC is one of the following armors:



    • Chain Shirt

    • Scale Mail

    • Breastplate

    • Ring Mail

    The Monsters



    There are two monsters required to reduce your armor class forever.



    1. The demon lord, Juiblex

    Juiblex has an ability called Eject Slime which says:




    Unless the target avoids taking any of [the acid damage from this attack], any metal armor worn by the target takes a permanent −1 penalty to the AC it offers, and any metal weapon it is carrying or wearing takes a permanent −1 penalty to damage rolls. The penalty worsens each time a target is subjected to this effect. If the penalty on an object drops to −5, the object is destroyed.




    1. Any number of ooze monsters including the Gray Ooze whose Pseudopod attack includes:


    if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.




    The Procedure



    The first step is to get hit by Eject Slime 4 times (3 times for Chain Shirt). This reduces the armor class granted by the armor to 10, but does not destroy it as that would require a 5th reduction from Juiblex:




    If the penalty on an object drops to −5, the object is destroyed.




    Then you just need to get repeatedly punched by the Gray Ooze. After the first Pseudopod, the armor bonus is reduced to 9, which does not meet the clause:




    The armor is destroyed if the penalty reduces its AC to 10.




    ... since it specifies exactly 10 (not less than 10). Then you can repeat this procedure and the armor gets progressively higher penalties as long as you can continue to survive the attacks (which the right character can survive forever).



    Now, clearly this is nonsensical, as acid shouldn't be able to suddenly make your armor class lower than if you weren't wearing armor at all, but that's how the rules work together as written.






    share|improve this answer











    $endgroup$








    • 2




      $begingroup$
      I'm not that confident that this reasoning still holds in 5e, but does really "you can add your charisma bonus" mean you can add your charisma malus? D&D used to call the net value "modifier", while a bonus is always positve and a malus negative.
      $endgroup$
      – Zachiel
      Jun 29 at 13:05






    • 1




      $begingroup$
      @Zachiel It is hard to tell. Probable worth its own question. There are many instances where the rules say "ability modifier" which definitely allows for negative modifications. I've not found many examples of "bonus" where the rules don't say "(minimum of +1)"
      $endgroup$
      – David Coffron
      Jun 29 at 13:36











    • $begingroup$
      I think thatn, when the rule does say "(minimum of +1)" the modifier is what's equal to the largest of your bonus or the +1. So you still get a +1 if you have no bonus or a malus to that ability score.
      $endgroup$
      – Zachiel
      Jun 29 at 13:38











    • $begingroup$
      @Zachiel right, but this instance of "bonus" doesn't have that, so it is unclear.
      $endgroup$
      – David Coffron
      Jun 29 at 13:43










    • $begingroup$
      Most of my experience is with pre-5e, but I also remember something about how a "bonus" could never drop lower than +0, a "penalty" could never rise higher than -0, and a "modifier" was unbounded.
      $endgroup$
      – Draconis
      Jun 30 at 0:51















    18












    $begingroup$

    The lowest reasonably achievable Armor Class is -7



    The Character



    The character, lets call him Colby, to accomplish this absurdly low AC is a character with rolled ability scores resulting in 3 Dexterity, 3 Charisma, and either 3 Wisdom or Constitution.



    If 3 Wisdom, Colby requires at least 1 level of Monk, and 3 Constitution requires at least 2 levels of Barbarian.



    The Gear



    Colby needs these magic items:



    • Chromatic Dragon Mask (found in an adventure module below)


    Hoard of the Dragon Queen and Rise of Tiamat




    • Book of Vile Darkness


    • Wand of Orcus, Sword of Kas, or Orb of Dragonkind

    Each of the artifacts have major detrimental properties (the Book of Vile Darkness has 2). One option of which is:




    $$beginarray hline
    text&textWhen you become attuned to the artifact, \
    text76 ‒ 80&textone of your ability scores is reduced by 2 \
    text&textat random... \ hline
    endarray$$




    These reductions need to affect Dexterity, Charisma, and whichever of Wisdom and Constitution is low.



    The Calculation



    With the gear mentioned above, and the slow spell, you get this Armor Class:



    1. With Dexterity and Constitution or Wisdom at 1 are AC with Unarmored Defense is 0


    While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier (Wisdom modifier for monk).




    1. The Chromatic Dragon Mask has the following effect:


    Draconic Majesty. While you are wearing no armor, you can add your Charisma bonus to your Armor Class.




    This results in another -5 to AC, for AC of -5 so far



    1. The slow spell.


    An affected target's speed is halved, it takes a −2 penalty to AC and Dexterity saving throws, and it can't use reactions.




    Finally, with 2 less AC, we are at an AC of -7




    Strict RAW



    A strict adherence to rules-as-written provides another answer:



    There is no lower bound



    You can reduce armor class infinitely with a special procedure.



    The Garb



    The attire for the infinitely regression of AC is one of the following armors:



    • Chain Shirt

    • Scale Mail

    • Breastplate

    • Ring Mail

    The Monsters



    There are two monsters required to reduce your armor class forever.



    1. The demon lord, Juiblex

    Juiblex has an ability called Eject Slime which says:




    Unless the target avoids taking any of [the acid damage from this attack], any metal armor worn by the target takes a permanent −1 penalty to the AC it offers, and any metal weapon it is carrying or wearing takes a permanent −1 penalty to damage rolls. The penalty worsens each time a target is subjected to this effect. If the penalty on an object drops to −5, the object is destroyed.




    1. Any number of ooze monsters including the Gray Ooze whose Pseudopod attack includes:


    if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.




    The Procedure



    The first step is to get hit by Eject Slime 4 times (3 times for Chain Shirt). This reduces the armor class granted by the armor to 10, but does not destroy it as that would require a 5th reduction from Juiblex:




    If the penalty on an object drops to −5, the object is destroyed.




    Then you just need to get repeatedly punched by the Gray Ooze. After the first Pseudopod, the armor bonus is reduced to 9, which does not meet the clause:




    The armor is destroyed if the penalty reduces its AC to 10.




    ... since it specifies exactly 10 (not less than 10). Then you can repeat this procedure and the armor gets progressively higher penalties as long as you can continue to survive the attacks (which the right character can survive forever).



    Now, clearly this is nonsensical, as acid shouldn't be able to suddenly make your armor class lower than if you weren't wearing armor at all, but that's how the rules work together as written.






    share|improve this answer











    $endgroup$








    • 2




      $begingroup$
      I'm not that confident that this reasoning still holds in 5e, but does really "you can add your charisma bonus" mean you can add your charisma malus? D&D used to call the net value "modifier", while a bonus is always positve and a malus negative.
      $endgroup$
      – Zachiel
      Jun 29 at 13:05






    • 1




      $begingroup$
      @Zachiel It is hard to tell. Probable worth its own question. There are many instances where the rules say "ability modifier" which definitely allows for negative modifications. I've not found many examples of "bonus" where the rules don't say "(minimum of +1)"
      $endgroup$
      – David Coffron
      Jun 29 at 13:36











    • $begingroup$
      I think thatn, when the rule does say "(minimum of +1)" the modifier is what's equal to the largest of your bonus or the +1. So you still get a +1 if you have no bonus or a malus to that ability score.
      $endgroup$
      – Zachiel
      Jun 29 at 13:38











    • $begingroup$
      @Zachiel right, but this instance of "bonus" doesn't have that, so it is unclear.
      $endgroup$
      – David Coffron
      Jun 29 at 13:43










    • $begingroup$
      Most of my experience is with pre-5e, but I also remember something about how a "bonus" could never drop lower than +0, a "penalty" could never rise higher than -0, and a "modifier" was unbounded.
      $endgroup$
      – Draconis
      Jun 30 at 0:51













    18












    18








    18





    $begingroup$

    The lowest reasonably achievable Armor Class is -7



    The Character



    The character, lets call him Colby, to accomplish this absurdly low AC is a character with rolled ability scores resulting in 3 Dexterity, 3 Charisma, and either 3 Wisdom or Constitution.



    If 3 Wisdom, Colby requires at least 1 level of Monk, and 3 Constitution requires at least 2 levels of Barbarian.



    The Gear



    Colby needs these magic items:



    • Chromatic Dragon Mask (found in an adventure module below)


    Hoard of the Dragon Queen and Rise of Tiamat




    • Book of Vile Darkness


    • Wand of Orcus, Sword of Kas, or Orb of Dragonkind

    Each of the artifacts have major detrimental properties (the Book of Vile Darkness has 2). One option of which is:




    $$beginarray hline
    text&textWhen you become attuned to the artifact, \
    text76 ‒ 80&textone of your ability scores is reduced by 2 \
    text&textat random... \ hline
    endarray$$




    These reductions need to affect Dexterity, Charisma, and whichever of Wisdom and Constitution is low.



    The Calculation



    With the gear mentioned above, and the slow spell, you get this Armor Class:



    1. With Dexterity and Constitution or Wisdom at 1 are AC with Unarmored Defense is 0


    While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier (Wisdom modifier for monk).




    1. The Chromatic Dragon Mask has the following effect:


    Draconic Majesty. While you are wearing no armor, you can add your Charisma bonus to your Armor Class.




    This results in another -5 to AC, for AC of -5 so far



    1. The slow spell.


    An affected target's speed is halved, it takes a −2 penalty to AC and Dexterity saving throws, and it can't use reactions.




    Finally, with 2 less AC, we are at an AC of -7




    Strict RAW



    A strict adherence to rules-as-written provides another answer:



    There is no lower bound



    You can reduce armor class infinitely with a special procedure.



    The Garb



    The attire for the infinitely regression of AC is one of the following armors:



    • Chain Shirt

    • Scale Mail

    • Breastplate

    • Ring Mail

    The Monsters



    There are two monsters required to reduce your armor class forever.



    1. The demon lord, Juiblex

    Juiblex has an ability called Eject Slime which says:




    Unless the target avoids taking any of [the acid damage from this attack], any metal armor worn by the target takes a permanent −1 penalty to the AC it offers, and any metal weapon it is carrying or wearing takes a permanent −1 penalty to damage rolls. The penalty worsens each time a target is subjected to this effect. If the penalty on an object drops to −5, the object is destroyed.




    1. Any number of ooze monsters including the Gray Ooze whose Pseudopod attack includes:


    if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.




    The Procedure



    The first step is to get hit by Eject Slime 4 times (3 times for Chain Shirt). This reduces the armor class granted by the armor to 10, but does not destroy it as that would require a 5th reduction from Juiblex:




    If the penalty on an object drops to −5, the object is destroyed.




    Then you just need to get repeatedly punched by the Gray Ooze. After the first Pseudopod, the armor bonus is reduced to 9, which does not meet the clause:




    The armor is destroyed if the penalty reduces its AC to 10.




    ... since it specifies exactly 10 (not less than 10). Then you can repeat this procedure and the armor gets progressively higher penalties as long as you can continue to survive the attacks (which the right character can survive forever).



    Now, clearly this is nonsensical, as acid shouldn't be able to suddenly make your armor class lower than if you weren't wearing armor at all, but that's how the rules work together as written.






    share|improve this answer











    $endgroup$



    The lowest reasonably achievable Armor Class is -7



    The Character



    The character, lets call him Colby, to accomplish this absurdly low AC is a character with rolled ability scores resulting in 3 Dexterity, 3 Charisma, and either 3 Wisdom or Constitution.



    If 3 Wisdom, Colby requires at least 1 level of Monk, and 3 Constitution requires at least 2 levels of Barbarian.



    The Gear



    Colby needs these magic items:



    • Chromatic Dragon Mask (found in an adventure module below)


    Hoard of the Dragon Queen and Rise of Tiamat




    • Book of Vile Darkness


    • Wand of Orcus, Sword of Kas, or Orb of Dragonkind

    Each of the artifacts have major detrimental properties (the Book of Vile Darkness has 2). One option of which is:




    $$beginarray hline
    text&textWhen you become attuned to the artifact, \
    text76 ‒ 80&textone of your ability scores is reduced by 2 \
    text&textat random... \ hline
    endarray$$




    These reductions need to affect Dexterity, Charisma, and whichever of Wisdom and Constitution is low.



    The Calculation



    With the gear mentioned above, and the slow spell, you get this Armor Class:



    1. With Dexterity and Constitution or Wisdom at 1 are AC with Unarmored Defense is 0


    While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier (Wisdom modifier for monk).




    1. The Chromatic Dragon Mask has the following effect:


    Draconic Majesty. While you are wearing no armor, you can add your Charisma bonus to your Armor Class.




    This results in another -5 to AC, for AC of -5 so far



    1. The slow spell.


    An affected target's speed is halved, it takes a −2 penalty to AC and Dexterity saving throws, and it can't use reactions.




    Finally, with 2 less AC, we are at an AC of -7




    Strict RAW



    A strict adherence to rules-as-written provides another answer:



    There is no lower bound



    You can reduce armor class infinitely with a special procedure.



    The Garb



    The attire for the infinitely regression of AC is one of the following armors:



    • Chain Shirt

    • Scale Mail

    • Breastplate

    • Ring Mail

    The Monsters



    There are two monsters required to reduce your armor class forever.



    1. The demon lord, Juiblex

    Juiblex has an ability called Eject Slime which says:




    Unless the target avoids taking any of [the acid damage from this attack], any metal armor worn by the target takes a permanent −1 penalty to the AC it offers, and any metal weapon it is carrying or wearing takes a permanent −1 penalty to damage rolls. The penalty worsens each time a target is subjected to this effect. If the penalty on an object drops to −5, the object is destroyed.




    1. Any number of ooze monsters including the Gray Ooze whose Pseudopod attack includes:


    if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.




    The Procedure



    The first step is to get hit by Eject Slime 4 times (3 times for Chain Shirt). This reduces the armor class granted by the armor to 10, but does not destroy it as that would require a 5th reduction from Juiblex:




    If the penalty on an object drops to −5, the object is destroyed.




    Then you just need to get repeatedly punched by the Gray Ooze. After the first Pseudopod, the armor bonus is reduced to 9, which does not meet the clause:




    The armor is destroyed if the penalty reduces its AC to 10.




    ... since it specifies exactly 10 (not less than 10). Then you can repeat this procedure and the armor gets progressively higher penalties as long as you can continue to survive the attacks (which the right character can survive forever).



    Now, clearly this is nonsensical, as acid shouldn't be able to suddenly make your armor class lower than if you weren't wearing armor at all, but that's how the rules work together as written.







    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited Jun 29 at 0:15

























    answered Jun 28 at 23:29









    David CoffronDavid Coffron

    45.5k6 gold badges165 silver badges326 bronze badges




    45.5k6 gold badges165 silver badges326 bronze badges







    • 2




      $begingroup$
      I'm not that confident that this reasoning still holds in 5e, but does really "you can add your charisma bonus" mean you can add your charisma malus? D&D used to call the net value "modifier", while a bonus is always positve and a malus negative.
      $endgroup$
      – Zachiel
      Jun 29 at 13:05






    • 1




      $begingroup$
      @Zachiel It is hard to tell. Probable worth its own question. There are many instances where the rules say "ability modifier" which definitely allows for negative modifications. I've not found many examples of "bonus" where the rules don't say "(minimum of +1)"
      $endgroup$
      – David Coffron
      Jun 29 at 13:36











    • $begingroup$
      I think thatn, when the rule does say "(minimum of +1)" the modifier is what's equal to the largest of your bonus or the +1. So you still get a +1 if you have no bonus or a malus to that ability score.
      $endgroup$
      – Zachiel
      Jun 29 at 13:38











    • $begingroup$
      @Zachiel right, but this instance of "bonus" doesn't have that, so it is unclear.
      $endgroup$
      – David Coffron
      Jun 29 at 13:43










    • $begingroup$
      Most of my experience is with pre-5e, but I also remember something about how a "bonus" could never drop lower than +0, a "penalty" could never rise higher than -0, and a "modifier" was unbounded.
      $endgroup$
      – Draconis
      Jun 30 at 0:51












    • 2




      $begingroup$
      I'm not that confident that this reasoning still holds in 5e, but does really "you can add your charisma bonus" mean you can add your charisma malus? D&D used to call the net value "modifier", while a bonus is always positve and a malus negative.
      $endgroup$
      – Zachiel
      Jun 29 at 13:05






    • 1




      $begingroup$
      @Zachiel It is hard to tell. Probable worth its own question. There are many instances where the rules say "ability modifier" which definitely allows for negative modifications. I've not found many examples of "bonus" where the rules don't say "(minimum of +1)"
      $endgroup$
      – David Coffron
      Jun 29 at 13:36











    • $begingroup$
      I think thatn, when the rule does say "(minimum of +1)" the modifier is what's equal to the largest of your bonus or the +1. So you still get a +1 if you have no bonus or a malus to that ability score.
      $endgroup$
      – Zachiel
      Jun 29 at 13:38











    • $begingroup$
      @Zachiel right, but this instance of "bonus" doesn't have that, so it is unclear.
      $endgroup$
      – David Coffron
      Jun 29 at 13:43










    • $begingroup$
      Most of my experience is with pre-5e, but I also remember something about how a "bonus" could never drop lower than +0, a "penalty" could never rise higher than -0, and a "modifier" was unbounded.
      $endgroup$
      – Draconis
      Jun 30 at 0:51







    2




    2




    $begingroup$
    I'm not that confident that this reasoning still holds in 5e, but does really "you can add your charisma bonus" mean you can add your charisma malus? D&D used to call the net value "modifier", while a bonus is always positve and a malus negative.
    $endgroup$
    – Zachiel
    Jun 29 at 13:05




    $begingroup$
    I'm not that confident that this reasoning still holds in 5e, but does really "you can add your charisma bonus" mean you can add your charisma malus? D&D used to call the net value "modifier", while a bonus is always positve and a malus negative.
    $endgroup$
    – Zachiel
    Jun 29 at 13:05




    1




    1




    $begingroup$
    @Zachiel It is hard to tell. Probable worth its own question. There are many instances where the rules say "ability modifier" which definitely allows for negative modifications. I've not found many examples of "bonus" where the rules don't say "(minimum of +1)"
    $endgroup$
    – David Coffron
    Jun 29 at 13:36





    $begingroup$
    @Zachiel It is hard to tell. Probable worth its own question. There are many instances where the rules say "ability modifier" which definitely allows for negative modifications. I've not found many examples of "bonus" where the rules don't say "(minimum of +1)"
    $endgroup$
    – David Coffron
    Jun 29 at 13:36













    $begingroup$
    I think thatn, when the rule does say "(minimum of +1)" the modifier is what's equal to the largest of your bonus or the +1. So you still get a +1 if you have no bonus or a malus to that ability score.
    $endgroup$
    – Zachiel
    Jun 29 at 13:38





    $begingroup$
    I think thatn, when the rule does say "(minimum of +1)" the modifier is what's equal to the largest of your bonus or the +1. So you still get a +1 if you have no bonus or a malus to that ability score.
    $endgroup$
    – Zachiel
    Jun 29 at 13:38













    $begingroup$
    @Zachiel right, but this instance of "bonus" doesn't have that, so it is unclear.
    $endgroup$
    – David Coffron
    Jun 29 at 13:43




    $begingroup$
    @Zachiel right, but this instance of "bonus" doesn't have that, so it is unclear.
    $endgroup$
    – David Coffron
    Jun 29 at 13:43












    $begingroup$
    Most of my experience is with pre-5e, but I also remember something about how a "bonus" could never drop lower than +0, a "penalty" could never rise higher than -0, and a "modifier" was unbounded.
    $endgroup$
    – Draconis
    Jun 30 at 0:51




    $begingroup$
    Most of my experience is with pre-5e, but I also remember something about how a "bonus" could never drop lower than +0, a "penalty" could never rise higher than -0, and a "modifier" was unbounded.
    $endgroup$
    – Draconis
    Jun 30 at 0:51













    8












    $begingroup$

    Minimum achievable AC: -5



    Requirements:



    • At least 1 level of the Monk class.


    • Ability scores must include 3 Dexterity and 3 Wisdom.


    • Don't wear armor.


    • Access to someone who can cast the slow and feeblemind spells.


    • Be playing the Rise of Tiamat adventure module, and acquire a Dragon Mask, an item with the following property:



    Draconic Majesty. While you are wearing no armor, you can add your Charisma bonus to your Armor Class.




    The calculation:



    • The monk's Unarmored Defense sets your AC as 10 + Dexterity bonus (-4) + Wisdom bonus (-4).


    • Be affected by a feeblemind spell, which drops your Charisma score to 1. If you wear the Dragon Mask, then it adds your Charisma bonus (-5) to AC.


    • Be affected by a slow spell, which gives a -2 penalty to AC.


    Total = 10 -4 (Dex) -4 (Wis) -5 (Cha) -2 = -5






    share|improve this answer









    $endgroup$

















      8












      $begingroup$

      Minimum achievable AC: -5



      Requirements:



      • At least 1 level of the Monk class.


      • Ability scores must include 3 Dexterity and 3 Wisdom.


      • Don't wear armor.


      • Access to someone who can cast the slow and feeblemind spells.


      • Be playing the Rise of Tiamat adventure module, and acquire a Dragon Mask, an item with the following property:



      Draconic Majesty. While you are wearing no armor, you can add your Charisma bonus to your Armor Class.




      The calculation:



      • The monk's Unarmored Defense sets your AC as 10 + Dexterity bonus (-4) + Wisdom bonus (-4).


      • Be affected by a feeblemind spell, which drops your Charisma score to 1. If you wear the Dragon Mask, then it adds your Charisma bonus (-5) to AC.


      • Be affected by a slow spell, which gives a -2 penalty to AC.


      Total = 10 -4 (Dex) -4 (Wis) -5 (Cha) -2 = -5






      share|improve this answer









      $endgroup$















        8












        8








        8





        $begingroup$

        Minimum achievable AC: -5



        Requirements:



        • At least 1 level of the Monk class.


        • Ability scores must include 3 Dexterity and 3 Wisdom.


        • Don't wear armor.


        • Access to someone who can cast the slow and feeblemind spells.


        • Be playing the Rise of Tiamat adventure module, and acquire a Dragon Mask, an item with the following property:



        Draconic Majesty. While you are wearing no armor, you can add your Charisma bonus to your Armor Class.




        The calculation:



        • The monk's Unarmored Defense sets your AC as 10 + Dexterity bonus (-4) + Wisdom bonus (-4).


        • Be affected by a feeblemind spell, which drops your Charisma score to 1. If you wear the Dragon Mask, then it adds your Charisma bonus (-5) to AC.


        • Be affected by a slow spell, which gives a -2 penalty to AC.


        Total = 10 -4 (Dex) -4 (Wis) -5 (Cha) -2 = -5






        share|improve this answer









        $endgroup$



        Minimum achievable AC: -5



        Requirements:



        • At least 1 level of the Monk class.


        • Ability scores must include 3 Dexterity and 3 Wisdom.


        • Don't wear armor.


        • Access to someone who can cast the slow and feeblemind spells.


        • Be playing the Rise of Tiamat adventure module, and acquire a Dragon Mask, an item with the following property:



        Draconic Majesty. While you are wearing no armor, you can add your Charisma bonus to your Armor Class.




        The calculation:



        • The monk's Unarmored Defense sets your AC as 10 + Dexterity bonus (-4) + Wisdom bonus (-4).


        • Be affected by a feeblemind spell, which drops your Charisma score to 1. If you wear the Dragon Mask, then it adds your Charisma bonus (-5) to AC.


        • Be affected by a slow spell, which gives a -2 penalty to AC.


        Total = 10 -4 (Dex) -4 (Wis) -5 (Cha) -2 = -5







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Jun 28 at 23:04









        MikeQMikeQ

        16.3k7 gold badges41 silver badges97 bronze badges




        16.3k7 gold badges41 silver badges97 bronze badges



























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