How does the cloaker's Phantasms action work?What is the source of the “spells do only what they say they do” rules interpretation principle?How does the Company Attack action work?How does the Ready action work?What does the Mirror Image spell look like?Can Mirror Image effect be negated with a single Sacred Flame?How does a gelatinous cube's special ability engulf work?If Witch Bolt initially hits a target that has cast Mirror Image, does the ongoing damage hit the actual target automatically?How do the Faerie Fire and Mirror Image spells interact?How do two castings of Mirror Image interact when one starts losing illusory duplicates?How does the troll's Regeneration trait work?What happens if I try to grapple an illusory duplicate from the Mirror Image spell?

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How does the cloaker's Phantasms action work?


What is the source of the “spells do only what they say they do” rules interpretation principle?How does the Company Attack action work?How does the Ready action work?What does the Mirror Image spell look like?Can Mirror Image effect be negated with a single Sacred Flame?How does a gelatinous cube's special ability engulf work?If Witch Bolt initially hits a target that has cast Mirror Image, does the ongoing damage hit the actual target automatically?How do the Faerie Fire and Mirror Image spells interact?How do two castings of Mirror Image interact when one starts losing illusory duplicates?How does the troll's Regeneration trait work?What happens if I try to grapple an illusory duplicate from the Mirror Image spell?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








9












$begingroup$


It may just be me, but there's 2 things I don't understand about it:



  1. What happens to the phantasms when the cloaker attacks? I know it says they mimic its actions, but I can't imagine 4 cloakers wrapped around 1 PC's head for a Bite? If that is the case, however, do all 4 do damage? And if that isn't the case, wouldn't it be pretty obvious to the PC's which is the real cloaker (ie: the one that's attacking/the one that does damage).



  2. How do you decide if a PC hits the cloaker or a phantasm? Statblock says this:




    Whenever any creature targets the cloaker with an attack or a harmful spell while a duplicate remains, that creature rolls randomly to determine whether it targets the cloaker or one of the duplicates.




Which I interpret as "the attacker determines randomly whether it hits the cloaker or a duplicate" but it doesn't say how this is determined OR why the attacker gets to determine it?



Am I completely misreading this? I'm really confused...










share|improve this question









$endgroup$


















    9












    $begingroup$


    It may just be me, but there's 2 things I don't understand about it:



    1. What happens to the phantasms when the cloaker attacks? I know it says they mimic its actions, but I can't imagine 4 cloakers wrapped around 1 PC's head for a Bite? If that is the case, however, do all 4 do damage? And if that isn't the case, wouldn't it be pretty obvious to the PC's which is the real cloaker (ie: the one that's attacking/the one that does damage).



    2. How do you decide if a PC hits the cloaker or a phantasm? Statblock says this:




      Whenever any creature targets the cloaker with an attack or a harmful spell while a duplicate remains, that creature rolls randomly to determine whether it targets the cloaker or one of the duplicates.




    Which I interpret as "the attacker determines randomly whether it hits the cloaker or a duplicate" but it doesn't say how this is determined OR why the attacker gets to determine it?



    Am I completely misreading this? I'm really confused...










    share|improve this question









    $endgroup$














      9












      9








      9





      $begingroup$


      It may just be me, but there's 2 things I don't understand about it:



      1. What happens to the phantasms when the cloaker attacks? I know it says they mimic its actions, but I can't imagine 4 cloakers wrapped around 1 PC's head for a Bite? If that is the case, however, do all 4 do damage? And if that isn't the case, wouldn't it be pretty obvious to the PC's which is the real cloaker (ie: the one that's attacking/the one that does damage).



      2. How do you decide if a PC hits the cloaker or a phantasm? Statblock says this:




        Whenever any creature targets the cloaker with an attack or a harmful spell while a duplicate remains, that creature rolls randomly to determine whether it targets the cloaker or one of the duplicates.




      Which I interpret as "the attacker determines randomly whether it hits the cloaker or a duplicate" but it doesn't say how this is determined OR why the attacker gets to determine it?



      Am I completely misreading this? I'm really confused...










      share|improve this question









      $endgroup$




      It may just be me, but there's 2 things I don't understand about it:



      1. What happens to the phantasms when the cloaker attacks? I know it says they mimic its actions, but I can't imagine 4 cloakers wrapped around 1 PC's head for a Bite? If that is the case, however, do all 4 do damage? And if that isn't the case, wouldn't it be pretty obvious to the PC's which is the real cloaker (ie: the one that's attacking/the one that does damage).



      2. How do you decide if a PC hits the cloaker or a phantasm? Statblock says this:




        Whenever any creature targets the cloaker with an attack or a harmful spell while a duplicate remains, that creature rolls randomly to determine whether it targets the cloaker or one of the duplicates.




      Which I interpret as "the attacker determines randomly whether it hits the cloaker or a duplicate" but it doesn't say how this is determined OR why the attacker gets to determine it?



      Am I completely misreading this? I'm really confused...







      dnd-5e monsters attack






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Jul 5 at 9:31









      agirlnamedfiaagirlnamedfia

      824 bronze badges




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          2 Answers
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          10












          $begingroup$

          The phantasms cannot attack, but they're still going to confuse you



          When a Cloaker takes the Phantasms action, it:




          magically creates three illusory duplicates of itself if it isn't in bright light. The duplicates move with it and mimic its actions, shifting position so as to make it impossible to track which cloaker is the real one.




          The usefulness of these illusory duplicates to the Cloaker is that:




          Whenever any creature targets the cloaker with an attack or a harmful spell while a duplicate remains, that creature rolls randomly to determine whether it targets the cloaker or one of the duplicates.




          There is no mention that these duplicates are capable of physically attacking, which would be abnormal for illusions, so according to the 5e design principle that 'spells only do what they say they do' it's reasonable to conclude that they cannot attack.



          So, when the real cloaker attackers, why is it still confusing as to which is the real one? Surely you know which has bitten you?



          Unfortunately you don't. Even after you've been bitten the Cloaker's duplicates are still 'mov[ing] with it', and 'shifting postition' so that 'it is impossible to track which cloaker is the real one'. How you rationalise that is up to you. In my games I often describe it as all of the duplicates frequently appearing to come together and overlap then separate again, so that, even if momentarily you thought you knew which was which, you can't maintain it. You might like to think of it in terms of a game of classic cup and ball misdirection.



          But what about when the real one is literally attached to your head? How could you still be confused then?



          It does sound a little ridiculous. The not very satisfying answer is that they are still confused by the phantasms, even if that seems counter-intuitive, because the rules say so - because magic. There's no provision in the rules for the Phantasms to be bypassed.



          Maybe you can rationalise that for your other PCs, that are just looking on, that the phantasms overlap continously, apparently moving on and off the victim's head. However, you're right, it is hard to argue that the guy actually affected by the bite, wouldn't logically know that one of them was continuously attached to their head and that that one must be the real one - and thus the victim at least shouldn't be at risk of targeting a Phantasm instead.



          If you want to rule it that way at your table, then, while I think it is clearly against rules as written, that's up to you. Doing so probably wouldn't be too unbalancing, as they'll still have disadvantage on their attack due to being blinded.



          So, you want to attack it, how do you determine what you hit?



          Anyone that makes an attack against the Cloaker while its duplicates are active, 'rolls randomly to determine whether [they] target[s] the cloaker or one of the duplicates'. As the roll is random it doesn't really matter who makes it - but as the attacker will normally a PC, it's probably more satisfying for them to do it.



          The odds of whether you hit the Cloaker or its duplicates instead are not directly specified. So, how you resolve that roll at your table is up to you.



          Sdjz's suggestion, in their answer, is perfectly sensible. An approach which I use at my table, and which has the advantage of using a d20, is to borrow from the rules specified in the related Mirror Image spell, that produces a very similar effect to the Cloaker's Phantasms action:




          Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.



          If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.




          In the case of Mirror Image the roll is made by the target not the attacker but this otherwise works well - though it does give a very slight advantage to the attacker when two duplicates remain (35% to hit Cloaker, rather than 33.3%).






          share|improve this answer











          $endgroup$




















            5












            $begingroup$

            The cloaker's phantasms simply mimic actions



            The cloaker's phantasms do not change other actions, so a cloaker does not make 4 attacks while its phantasms are up. The phantasms ability simply states:




            The duplicates move with it and mimic its actions, shifting position so as to make it impossible to track which cloaker is the real one.




            So what matters is that they move around with it mimicking what it does so looking at it you can't keep track of which one is real.



            Narratively you can explain this by the fact that being illusions, they can probably shift around, overlap, etc. Even if you notice in a split second which one actually bit you, the next moment it's already shifting around. Regardless of how you choose to explain it, what matters is that you can't keep track of which one is the real simply by looking at it normally.



            Determining if you hit an illusion is random



            It may be confusing you that it states that the creature making the attack determines who it hits. However, it does so randomly which means that it's not actually a choice. When attempting to attack the cloaker you just randomly determine which of the targets you hit.



            This is not explicitly stated so it may be debatable but I think that a natural assumption is that you have an equal chance to hit the cloaker or each of the phantasms. Your chance to actually hit the cloaker would then depend on the number of available phantasms:



            • You should have a 1 in 4 chance to hit the cloaker with 3 active phantasms

            • You should have a 1 in 3 chance to hit the cloaker with 2 active phantasms

            • You should have a 1 in 2 chance to hit the cloaker with 1 active phantasm

            The way to actually make this random choice is up to you. You could roll a d4 when there are 4 images, hitting the cloaker on a 4, for example, you could go to random.org, you could roll percentile dice, use cards, whatever random method works for your table.






            share|improve this answer









            $endgroup$












            • $begingroup$
              Thanks for the input, this really helped with some of the issues. The only issue I still have is with the attachment part of the bite attack. I can’t think of ways to make it sound credible that the PC’s see 4 cloakers that are, presumably, attached to someone’s head? It just seems ridiculous. But if the phantasms aren’t attached to the head, it becomes obvious which is the real one. Once it’s detached it can go all confusing, dunno-which-is-which again, but idk what to do with the phantasms while the real cloaker is attached to a PC.
              $endgroup$
              – agirlnamedfia
              Jul 6 at 6:51






            • 1




              $begingroup$
              @agirlnamedfia the false ones are illusions so they can just overlap
              $endgroup$
              – Sdjz
              Jul 6 at 9:19













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            2 Answers
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            2 Answers
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            active

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            active

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            10












            $begingroup$

            The phantasms cannot attack, but they're still going to confuse you



            When a Cloaker takes the Phantasms action, it:




            magically creates three illusory duplicates of itself if it isn't in bright light. The duplicates move with it and mimic its actions, shifting position so as to make it impossible to track which cloaker is the real one.




            The usefulness of these illusory duplicates to the Cloaker is that:




            Whenever any creature targets the cloaker with an attack or a harmful spell while a duplicate remains, that creature rolls randomly to determine whether it targets the cloaker or one of the duplicates.




            There is no mention that these duplicates are capable of physically attacking, which would be abnormal for illusions, so according to the 5e design principle that 'spells only do what they say they do' it's reasonable to conclude that they cannot attack.



            So, when the real cloaker attackers, why is it still confusing as to which is the real one? Surely you know which has bitten you?



            Unfortunately you don't. Even after you've been bitten the Cloaker's duplicates are still 'mov[ing] with it', and 'shifting postition' so that 'it is impossible to track which cloaker is the real one'. How you rationalise that is up to you. In my games I often describe it as all of the duplicates frequently appearing to come together and overlap then separate again, so that, even if momentarily you thought you knew which was which, you can't maintain it. You might like to think of it in terms of a game of classic cup and ball misdirection.



            But what about when the real one is literally attached to your head? How could you still be confused then?



            It does sound a little ridiculous. The not very satisfying answer is that they are still confused by the phantasms, even if that seems counter-intuitive, because the rules say so - because magic. There's no provision in the rules for the Phantasms to be bypassed.



            Maybe you can rationalise that for your other PCs, that are just looking on, that the phantasms overlap continously, apparently moving on and off the victim's head. However, you're right, it is hard to argue that the guy actually affected by the bite, wouldn't logically know that one of them was continuously attached to their head and that that one must be the real one - and thus the victim at least shouldn't be at risk of targeting a Phantasm instead.



            If you want to rule it that way at your table, then, while I think it is clearly against rules as written, that's up to you. Doing so probably wouldn't be too unbalancing, as they'll still have disadvantage on their attack due to being blinded.



            So, you want to attack it, how do you determine what you hit?



            Anyone that makes an attack against the Cloaker while its duplicates are active, 'rolls randomly to determine whether [they] target[s] the cloaker or one of the duplicates'. As the roll is random it doesn't really matter who makes it - but as the attacker will normally a PC, it's probably more satisfying for them to do it.



            The odds of whether you hit the Cloaker or its duplicates instead are not directly specified. So, how you resolve that roll at your table is up to you.



            Sdjz's suggestion, in their answer, is perfectly sensible. An approach which I use at my table, and which has the advantage of using a d20, is to borrow from the rules specified in the related Mirror Image spell, that produces a very similar effect to the Cloaker's Phantasms action:




            Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.



            If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.




            In the case of Mirror Image the roll is made by the target not the attacker but this otherwise works well - though it does give a very slight advantage to the attacker when two duplicates remain (35% to hit Cloaker, rather than 33.3%).






            share|improve this answer











            $endgroup$

















              10












              $begingroup$

              The phantasms cannot attack, but they're still going to confuse you



              When a Cloaker takes the Phantasms action, it:




              magically creates three illusory duplicates of itself if it isn't in bright light. The duplicates move with it and mimic its actions, shifting position so as to make it impossible to track which cloaker is the real one.




              The usefulness of these illusory duplicates to the Cloaker is that:




              Whenever any creature targets the cloaker with an attack or a harmful spell while a duplicate remains, that creature rolls randomly to determine whether it targets the cloaker or one of the duplicates.




              There is no mention that these duplicates are capable of physically attacking, which would be abnormal for illusions, so according to the 5e design principle that 'spells only do what they say they do' it's reasonable to conclude that they cannot attack.



              So, when the real cloaker attackers, why is it still confusing as to which is the real one? Surely you know which has bitten you?



              Unfortunately you don't. Even after you've been bitten the Cloaker's duplicates are still 'mov[ing] with it', and 'shifting postition' so that 'it is impossible to track which cloaker is the real one'. How you rationalise that is up to you. In my games I often describe it as all of the duplicates frequently appearing to come together and overlap then separate again, so that, even if momentarily you thought you knew which was which, you can't maintain it. You might like to think of it in terms of a game of classic cup and ball misdirection.



              But what about when the real one is literally attached to your head? How could you still be confused then?



              It does sound a little ridiculous. The not very satisfying answer is that they are still confused by the phantasms, even if that seems counter-intuitive, because the rules say so - because magic. There's no provision in the rules for the Phantasms to be bypassed.



              Maybe you can rationalise that for your other PCs, that are just looking on, that the phantasms overlap continously, apparently moving on and off the victim's head. However, you're right, it is hard to argue that the guy actually affected by the bite, wouldn't logically know that one of them was continuously attached to their head and that that one must be the real one - and thus the victim at least shouldn't be at risk of targeting a Phantasm instead.



              If you want to rule it that way at your table, then, while I think it is clearly against rules as written, that's up to you. Doing so probably wouldn't be too unbalancing, as they'll still have disadvantage on their attack due to being blinded.



              So, you want to attack it, how do you determine what you hit?



              Anyone that makes an attack against the Cloaker while its duplicates are active, 'rolls randomly to determine whether [they] target[s] the cloaker or one of the duplicates'. As the roll is random it doesn't really matter who makes it - but as the attacker will normally a PC, it's probably more satisfying for them to do it.



              The odds of whether you hit the Cloaker or its duplicates instead are not directly specified. So, how you resolve that roll at your table is up to you.



              Sdjz's suggestion, in their answer, is perfectly sensible. An approach which I use at my table, and which has the advantage of using a d20, is to borrow from the rules specified in the related Mirror Image spell, that produces a very similar effect to the Cloaker's Phantasms action:




              Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.



              If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.




              In the case of Mirror Image the roll is made by the target not the attacker but this otherwise works well - though it does give a very slight advantage to the attacker when two duplicates remain (35% to hit Cloaker, rather than 33.3%).






              share|improve this answer











              $endgroup$















                10












                10








                10





                $begingroup$

                The phantasms cannot attack, but they're still going to confuse you



                When a Cloaker takes the Phantasms action, it:




                magically creates three illusory duplicates of itself if it isn't in bright light. The duplicates move with it and mimic its actions, shifting position so as to make it impossible to track which cloaker is the real one.




                The usefulness of these illusory duplicates to the Cloaker is that:




                Whenever any creature targets the cloaker with an attack or a harmful spell while a duplicate remains, that creature rolls randomly to determine whether it targets the cloaker or one of the duplicates.




                There is no mention that these duplicates are capable of physically attacking, which would be abnormal for illusions, so according to the 5e design principle that 'spells only do what they say they do' it's reasonable to conclude that they cannot attack.



                So, when the real cloaker attackers, why is it still confusing as to which is the real one? Surely you know which has bitten you?



                Unfortunately you don't. Even after you've been bitten the Cloaker's duplicates are still 'mov[ing] with it', and 'shifting postition' so that 'it is impossible to track which cloaker is the real one'. How you rationalise that is up to you. In my games I often describe it as all of the duplicates frequently appearing to come together and overlap then separate again, so that, even if momentarily you thought you knew which was which, you can't maintain it. You might like to think of it in terms of a game of classic cup and ball misdirection.



                But what about when the real one is literally attached to your head? How could you still be confused then?



                It does sound a little ridiculous. The not very satisfying answer is that they are still confused by the phantasms, even if that seems counter-intuitive, because the rules say so - because magic. There's no provision in the rules for the Phantasms to be bypassed.



                Maybe you can rationalise that for your other PCs, that are just looking on, that the phantasms overlap continously, apparently moving on and off the victim's head. However, you're right, it is hard to argue that the guy actually affected by the bite, wouldn't logically know that one of them was continuously attached to their head and that that one must be the real one - and thus the victim at least shouldn't be at risk of targeting a Phantasm instead.



                If you want to rule it that way at your table, then, while I think it is clearly against rules as written, that's up to you. Doing so probably wouldn't be too unbalancing, as they'll still have disadvantage on their attack due to being blinded.



                So, you want to attack it, how do you determine what you hit?



                Anyone that makes an attack against the Cloaker while its duplicates are active, 'rolls randomly to determine whether [they] target[s] the cloaker or one of the duplicates'. As the roll is random it doesn't really matter who makes it - but as the attacker will normally a PC, it's probably more satisfying for them to do it.



                The odds of whether you hit the Cloaker or its duplicates instead are not directly specified. So, how you resolve that roll at your table is up to you.



                Sdjz's suggestion, in their answer, is perfectly sensible. An approach which I use at my table, and which has the advantage of using a d20, is to borrow from the rules specified in the related Mirror Image spell, that produces a very similar effect to the Cloaker's Phantasms action:




                Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.



                If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.




                In the case of Mirror Image the roll is made by the target not the attacker but this otherwise works well - though it does give a very slight advantage to the attacker when two duplicates remain (35% to hit Cloaker, rather than 33.3%).






                share|improve this answer











                $endgroup$



                The phantasms cannot attack, but they're still going to confuse you



                When a Cloaker takes the Phantasms action, it:




                magically creates three illusory duplicates of itself if it isn't in bright light. The duplicates move with it and mimic its actions, shifting position so as to make it impossible to track which cloaker is the real one.




                The usefulness of these illusory duplicates to the Cloaker is that:




                Whenever any creature targets the cloaker with an attack or a harmful spell while a duplicate remains, that creature rolls randomly to determine whether it targets the cloaker or one of the duplicates.




                There is no mention that these duplicates are capable of physically attacking, which would be abnormal for illusions, so according to the 5e design principle that 'spells only do what they say they do' it's reasonable to conclude that they cannot attack.



                So, when the real cloaker attackers, why is it still confusing as to which is the real one? Surely you know which has bitten you?



                Unfortunately you don't. Even after you've been bitten the Cloaker's duplicates are still 'mov[ing] with it', and 'shifting postition' so that 'it is impossible to track which cloaker is the real one'. How you rationalise that is up to you. In my games I often describe it as all of the duplicates frequently appearing to come together and overlap then separate again, so that, even if momentarily you thought you knew which was which, you can't maintain it. You might like to think of it in terms of a game of classic cup and ball misdirection.



                But what about when the real one is literally attached to your head? How could you still be confused then?



                It does sound a little ridiculous. The not very satisfying answer is that they are still confused by the phantasms, even if that seems counter-intuitive, because the rules say so - because magic. There's no provision in the rules for the Phantasms to be bypassed.



                Maybe you can rationalise that for your other PCs, that are just looking on, that the phantasms overlap continously, apparently moving on and off the victim's head. However, you're right, it is hard to argue that the guy actually affected by the bite, wouldn't logically know that one of them was continuously attached to their head and that that one must be the real one - and thus the victim at least shouldn't be at risk of targeting a Phantasm instead.



                If you want to rule it that way at your table, then, while I think it is clearly against rules as written, that's up to you. Doing so probably wouldn't be too unbalancing, as they'll still have disadvantage on their attack due to being blinded.



                So, you want to attack it, how do you determine what you hit?



                Anyone that makes an attack against the Cloaker while its duplicates are active, 'rolls randomly to determine whether [they] target[s] the cloaker or one of the duplicates'. As the roll is random it doesn't really matter who makes it - but as the attacker will normally a PC, it's probably more satisfying for them to do it.



                The odds of whether you hit the Cloaker or its duplicates instead are not directly specified. So, how you resolve that roll at your table is up to you.



                Sdjz's suggestion, in their answer, is perfectly sensible. An approach which I use at my table, and which has the advantage of using a d20, is to borrow from the rules specified in the related Mirror Image spell, that produces a very similar effect to the Cloaker's Phantasms action:




                Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.



                If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.




                In the case of Mirror Image the roll is made by the target not the attacker but this otherwise works well - though it does give a very slight advantage to the attacker when two duplicates remain (35% to hit Cloaker, rather than 33.3%).







                share|improve this answer














                share|improve this answer



                share|improve this answer








                edited Jul 6 at 20:31

























                answered Jul 5 at 10:28









                TiggerousTiggerous

                13.6k4 gold badges59 silver badges108 bronze badges




                13.6k4 gold badges59 silver badges108 bronze badges























                    5












                    $begingroup$

                    The cloaker's phantasms simply mimic actions



                    The cloaker's phantasms do not change other actions, so a cloaker does not make 4 attacks while its phantasms are up. The phantasms ability simply states:




                    The duplicates move with it and mimic its actions, shifting position so as to make it impossible to track which cloaker is the real one.




                    So what matters is that they move around with it mimicking what it does so looking at it you can't keep track of which one is real.



                    Narratively you can explain this by the fact that being illusions, they can probably shift around, overlap, etc. Even if you notice in a split second which one actually bit you, the next moment it's already shifting around. Regardless of how you choose to explain it, what matters is that you can't keep track of which one is the real simply by looking at it normally.



                    Determining if you hit an illusion is random



                    It may be confusing you that it states that the creature making the attack determines who it hits. However, it does so randomly which means that it's not actually a choice. When attempting to attack the cloaker you just randomly determine which of the targets you hit.



                    This is not explicitly stated so it may be debatable but I think that a natural assumption is that you have an equal chance to hit the cloaker or each of the phantasms. Your chance to actually hit the cloaker would then depend on the number of available phantasms:



                    • You should have a 1 in 4 chance to hit the cloaker with 3 active phantasms

                    • You should have a 1 in 3 chance to hit the cloaker with 2 active phantasms

                    • You should have a 1 in 2 chance to hit the cloaker with 1 active phantasm

                    The way to actually make this random choice is up to you. You could roll a d4 when there are 4 images, hitting the cloaker on a 4, for example, you could go to random.org, you could roll percentile dice, use cards, whatever random method works for your table.






                    share|improve this answer









                    $endgroup$












                    • $begingroup$
                      Thanks for the input, this really helped with some of the issues. The only issue I still have is with the attachment part of the bite attack. I can’t think of ways to make it sound credible that the PC’s see 4 cloakers that are, presumably, attached to someone’s head? It just seems ridiculous. But if the phantasms aren’t attached to the head, it becomes obvious which is the real one. Once it’s detached it can go all confusing, dunno-which-is-which again, but idk what to do with the phantasms while the real cloaker is attached to a PC.
                      $endgroup$
                      – agirlnamedfia
                      Jul 6 at 6:51






                    • 1




                      $begingroup$
                      @agirlnamedfia the false ones are illusions so they can just overlap
                      $endgroup$
                      – Sdjz
                      Jul 6 at 9:19















                    5












                    $begingroup$

                    The cloaker's phantasms simply mimic actions



                    The cloaker's phantasms do not change other actions, so a cloaker does not make 4 attacks while its phantasms are up. The phantasms ability simply states:




                    The duplicates move with it and mimic its actions, shifting position so as to make it impossible to track which cloaker is the real one.




                    So what matters is that they move around with it mimicking what it does so looking at it you can't keep track of which one is real.



                    Narratively you can explain this by the fact that being illusions, they can probably shift around, overlap, etc. Even if you notice in a split second which one actually bit you, the next moment it's already shifting around. Regardless of how you choose to explain it, what matters is that you can't keep track of which one is the real simply by looking at it normally.



                    Determining if you hit an illusion is random



                    It may be confusing you that it states that the creature making the attack determines who it hits. However, it does so randomly which means that it's not actually a choice. When attempting to attack the cloaker you just randomly determine which of the targets you hit.



                    This is not explicitly stated so it may be debatable but I think that a natural assumption is that you have an equal chance to hit the cloaker or each of the phantasms. Your chance to actually hit the cloaker would then depend on the number of available phantasms:



                    • You should have a 1 in 4 chance to hit the cloaker with 3 active phantasms

                    • You should have a 1 in 3 chance to hit the cloaker with 2 active phantasms

                    • You should have a 1 in 2 chance to hit the cloaker with 1 active phantasm

                    The way to actually make this random choice is up to you. You could roll a d4 when there are 4 images, hitting the cloaker on a 4, for example, you could go to random.org, you could roll percentile dice, use cards, whatever random method works for your table.






                    share|improve this answer









                    $endgroup$












                    • $begingroup$
                      Thanks for the input, this really helped with some of the issues. The only issue I still have is with the attachment part of the bite attack. I can’t think of ways to make it sound credible that the PC’s see 4 cloakers that are, presumably, attached to someone’s head? It just seems ridiculous. But if the phantasms aren’t attached to the head, it becomes obvious which is the real one. Once it’s detached it can go all confusing, dunno-which-is-which again, but idk what to do with the phantasms while the real cloaker is attached to a PC.
                      $endgroup$
                      – agirlnamedfia
                      Jul 6 at 6:51






                    • 1




                      $begingroup$
                      @agirlnamedfia the false ones are illusions so they can just overlap
                      $endgroup$
                      – Sdjz
                      Jul 6 at 9:19













                    5












                    5








                    5





                    $begingroup$

                    The cloaker's phantasms simply mimic actions



                    The cloaker's phantasms do not change other actions, so a cloaker does not make 4 attacks while its phantasms are up. The phantasms ability simply states:




                    The duplicates move with it and mimic its actions, shifting position so as to make it impossible to track which cloaker is the real one.




                    So what matters is that they move around with it mimicking what it does so looking at it you can't keep track of which one is real.



                    Narratively you can explain this by the fact that being illusions, they can probably shift around, overlap, etc. Even if you notice in a split second which one actually bit you, the next moment it's already shifting around. Regardless of how you choose to explain it, what matters is that you can't keep track of which one is the real simply by looking at it normally.



                    Determining if you hit an illusion is random



                    It may be confusing you that it states that the creature making the attack determines who it hits. However, it does so randomly which means that it's not actually a choice. When attempting to attack the cloaker you just randomly determine which of the targets you hit.



                    This is not explicitly stated so it may be debatable but I think that a natural assumption is that you have an equal chance to hit the cloaker or each of the phantasms. Your chance to actually hit the cloaker would then depend on the number of available phantasms:



                    • You should have a 1 in 4 chance to hit the cloaker with 3 active phantasms

                    • You should have a 1 in 3 chance to hit the cloaker with 2 active phantasms

                    • You should have a 1 in 2 chance to hit the cloaker with 1 active phantasm

                    The way to actually make this random choice is up to you. You could roll a d4 when there are 4 images, hitting the cloaker on a 4, for example, you could go to random.org, you could roll percentile dice, use cards, whatever random method works for your table.






                    share|improve this answer









                    $endgroup$



                    The cloaker's phantasms simply mimic actions



                    The cloaker's phantasms do not change other actions, so a cloaker does not make 4 attacks while its phantasms are up. The phantasms ability simply states:




                    The duplicates move with it and mimic its actions, shifting position so as to make it impossible to track which cloaker is the real one.




                    So what matters is that they move around with it mimicking what it does so looking at it you can't keep track of which one is real.



                    Narratively you can explain this by the fact that being illusions, they can probably shift around, overlap, etc. Even if you notice in a split second which one actually bit you, the next moment it's already shifting around. Regardless of how you choose to explain it, what matters is that you can't keep track of which one is the real simply by looking at it normally.



                    Determining if you hit an illusion is random



                    It may be confusing you that it states that the creature making the attack determines who it hits. However, it does so randomly which means that it's not actually a choice. When attempting to attack the cloaker you just randomly determine which of the targets you hit.



                    This is not explicitly stated so it may be debatable but I think that a natural assumption is that you have an equal chance to hit the cloaker or each of the phantasms. Your chance to actually hit the cloaker would then depend on the number of available phantasms:



                    • You should have a 1 in 4 chance to hit the cloaker with 3 active phantasms

                    • You should have a 1 in 3 chance to hit the cloaker with 2 active phantasms

                    • You should have a 1 in 2 chance to hit the cloaker with 1 active phantasm

                    The way to actually make this random choice is up to you. You could roll a d4 when there are 4 images, hitting the cloaker on a 4, for example, you could go to random.org, you could roll percentile dice, use cards, whatever random method works for your table.







                    share|improve this answer












                    share|improve this answer



                    share|improve this answer










                    answered Jul 5 at 10:15









                    SdjzSdjz

                    18.7k6 gold badges93 silver badges146 bronze badges




                    18.7k6 gold badges93 silver badges146 bronze badges











                    • $begingroup$
                      Thanks for the input, this really helped with some of the issues. The only issue I still have is with the attachment part of the bite attack. I can’t think of ways to make it sound credible that the PC’s see 4 cloakers that are, presumably, attached to someone’s head? It just seems ridiculous. But if the phantasms aren’t attached to the head, it becomes obvious which is the real one. Once it’s detached it can go all confusing, dunno-which-is-which again, but idk what to do with the phantasms while the real cloaker is attached to a PC.
                      $endgroup$
                      – agirlnamedfia
                      Jul 6 at 6:51






                    • 1




                      $begingroup$
                      @agirlnamedfia the false ones are illusions so they can just overlap
                      $endgroup$
                      – Sdjz
                      Jul 6 at 9:19
















                    • $begingroup$
                      Thanks for the input, this really helped with some of the issues. The only issue I still have is with the attachment part of the bite attack. I can’t think of ways to make it sound credible that the PC’s see 4 cloakers that are, presumably, attached to someone’s head? It just seems ridiculous. But if the phantasms aren’t attached to the head, it becomes obvious which is the real one. Once it’s detached it can go all confusing, dunno-which-is-which again, but idk what to do with the phantasms while the real cloaker is attached to a PC.
                      $endgroup$
                      – agirlnamedfia
                      Jul 6 at 6:51






                    • 1




                      $begingroup$
                      @agirlnamedfia the false ones are illusions so they can just overlap
                      $endgroup$
                      – Sdjz
                      Jul 6 at 9:19















                    $begingroup$
                    Thanks for the input, this really helped with some of the issues. The only issue I still have is with the attachment part of the bite attack. I can’t think of ways to make it sound credible that the PC’s see 4 cloakers that are, presumably, attached to someone’s head? It just seems ridiculous. But if the phantasms aren’t attached to the head, it becomes obvious which is the real one. Once it’s detached it can go all confusing, dunno-which-is-which again, but idk what to do with the phantasms while the real cloaker is attached to a PC.
                    $endgroup$
                    – agirlnamedfia
                    Jul 6 at 6:51




                    $begingroup$
                    Thanks for the input, this really helped with some of the issues. The only issue I still have is with the attachment part of the bite attack. I can’t think of ways to make it sound credible that the PC’s see 4 cloakers that are, presumably, attached to someone’s head? It just seems ridiculous. But if the phantasms aren’t attached to the head, it becomes obvious which is the real one. Once it’s detached it can go all confusing, dunno-which-is-which again, but idk what to do with the phantasms while the real cloaker is attached to a PC.
                    $endgroup$
                    – agirlnamedfia
                    Jul 6 at 6:51




                    1




                    1




                    $begingroup$
                    @agirlnamedfia the false ones are illusions so they can just overlap
                    $endgroup$
                    – Sdjz
                    Jul 6 at 9:19




                    $begingroup$
                    @agirlnamedfia the false ones are illusions so they can just overlap
                    $endgroup$
                    – Sdjz
                    Jul 6 at 9:19

















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