How can i create a seamless blend between two objects and give the illusion of rubber stretching?Create a cycles material from rendered pictureCycles - Skybox using 6 projected imagesHow can I fix an unintended hole in my mesh?How to create iridescent glossy tile material?How to create a seamless low poly terrain with displace and multiple planes?Realistic wall surface in CyclesHow can I create an irregular, marble-tiles surface?How can I create a boolean mesh to replicate the movement of a milling bit?Creating an awkward shapeHow to model/material this headlight lens
Two palindromes are not enough
Prime parity peregrination
How to securely dispose of a smartphone?
Why was Mal so quick to drop Bester in favour of Kaylee?
"sort -nu" on uuids
What verb for taking advantage fits in "I don't want to ________ on the friendship"?
I need help with pasta
Converting Geographic Coordinates into Lambert2008 coordinates
The warming up game
Adjective for 'made of pus' or 'corrupted by pus' or something of something of pus
How receiver knows the exact frequency in the channel to "listen to"?
How did Lefschetz do mathematics without hands?
Who voices the character "Finger" in The Fifth Element?
Divergent Series & Continued Fraction (from Gauss' Mathematical Diary)
Checkmate in 1 on a Tangled Board
A* pathfinding algorithm too slow
Can one use the present progressive or gerund like an adjective?
Why wasn't EBCDIC designed with contiguous alphanumeric characters?
Journal standards vs. personal standards
What exactly did Ant-Man see that made him say that their plan worked?
Most important new papers in computational complexity
How did researchers find articles before the Internet and the computer era?
Could this problem be tackled using Mathematica?
Losing queen and then winning the game
How can i create a seamless blend between two objects and give the illusion of rubber stretching?
Create a cycles material from rendered pictureCycles - Skybox using 6 projected imagesHow can I fix an unintended hole in my mesh?How to create iridescent glossy tile material?How to create a seamless low poly terrain with displace and multiple planes?Realistic wall surface in CyclesHow can I create an irregular, marble-tiles surface?How can I create a boolean mesh to replicate the movement of a milling bit?Creating an awkward shapeHow to model/material this headlight lens
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;
$begingroup$
I'm trying to recreate this seamless, stretchy illusion between the character and environment as seen here:
but have no idea how to do it? I've tried extruding particular faces of the floor plain but when it comes to curving it, the "stretchy cord" just doesn't look right, can anyone help me?
(images by Jun Seo Hahm)
modeling mesh materials
$endgroup$
add a comment |
$begingroup$
I'm trying to recreate this seamless, stretchy illusion between the character and environment as seen here:
but have no idea how to do it? I've tried extruding particular faces of the floor plain but when it comes to curving it, the "stretchy cord" just doesn't look right, can anyone help me?
(images by Jun Seo Hahm)
modeling mesh materials
$endgroup$
$begingroup$
Have you tried just adding a subdivision modifier to your extrusions so it does the smoothing for you?
$endgroup$
– Sudo
Jun 19 at 22:30
$begingroup$
What do you mean by when it comes to curving the stretchy cord doesn't look right? Please show some screenshots of your wireframe. Are you supposed to animate? If not you can just create a grid, subsurf it, then select a square, make it circular with shift alt S, and extrude up
$endgroup$
– moonboots
Jun 20 at 6:34
add a comment |
$begingroup$
I'm trying to recreate this seamless, stretchy illusion between the character and environment as seen here:
but have no idea how to do it? I've tried extruding particular faces of the floor plain but when it comes to curving it, the "stretchy cord" just doesn't look right, can anyone help me?
(images by Jun Seo Hahm)
modeling mesh materials
$endgroup$
I'm trying to recreate this seamless, stretchy illusion between the character and environment as seen here:
but have no idea how to do it? I've tried extruding particular faces of the floor plain but when it comes to curving it, the "stretchy cord" just doesn't look right, can anyone help me?
(images by Jun Seo Hahm)
modeling mesh materials
modeling mesh materials
edited Jun 20 at 0:44
cegaton
66.8k10 gold badges135 silver badges292 bronze badges
66.8k10 gold badges135 silver badges292 bronze badges
asked Jun 19 at 22:16
Joe ChapmanJoe Chapman
232 bronze badges
232 bronze badges
$begingroup$
Have you tried just adding a subdivision modifier to your extrusions so it does the smoothing for you?
$endgroup$
– Sudo
Jun 19 at 22:30
$begingroup$
What do you mean by when it comes to curving the stretchy cord doesn't look right? Please show some screenshots of your wireframe. Are you supposed to animate? If not you can just create a grid, subsurf it, then select a square, make it circular with shift alt S, and extrude up
$endgroup$
– moonboots
Jun 20 at 6:34
add a comment |
$begingroup$
Have you tried just adding a subdivision modifier to your extrusions so it does the smoothing for you?
$endgroup$
– Sudo
Jun 19 at 22:30
$begingroup$
What do you mean by when it comes to curving the stretchy cord doesn't look right? Please show some screenshots of your wireframe. Are you supposed to animate? If not you can just create a grid, subsurf it, then select a square, make it circular with shift alt S, and extrude up
$endgroup$
– moonboots
Jun 20 at 6:34
$begingroup$
Have you tried just adding a subdivision modifier to your extrusions so it does the smoothing for you?
$endgroup$
– Sudo
Jun 19 at 22:30
$begingroup$
Have you tried just adding a subdivision modifier to your extrusions so it does the smoothing for you?
$endgroup$
– Sudo
Jun 19 at 22:30
$begingroup$
What do you mean by when it comes to curving the stretchy cord doesn't look right? Please show some screenshots of your wireframe. Are you supposed to animate? If not you can just create a grid, subsurf it, then select a square, make it circular with shift alt S, and extrude up
$endgroup$
– moonboots
Jun 20 at 6:34
$begingroup$
What do you mean by when it comes to curving the stretchy cord doesn't look right? Please show some screenshots of your wireframe. Are you supposed to animate? If not you can just create a grid, subsurf it, then select a square, make it circular with shift alt S, and extrude up
$endgroup$
– moonboots
Jun 20 at 6:34
add a comment |
2 Answers
2
active
oldest
votes
$begingroup$
You don't tell enough about the difficulty you meet, but I guess the way to do it is the following one:
- Create a plane, subdivide it, give it a Subdivision Surface modifier.
- Cut a hole, select the borders and make it a circle with shiftaltS and drag.
- Extrude up with E, scale down the new circle.
- Go on...
$endgroup$
$begingroup$
Thank you so much! i'm pretty much an amateur at blender so i don't even know any of the terminology to use to describe the problem, but this definitely helps.
$endgroup$
– Joe Chapman
Jun 21 at 10:55
add a comment |
$begingroup$
Add a plane with some subdivisions: hit W then S (in 2.79) a few times. Add a cube above it, adjust its scale then subdivide it a few times. Delete the faces at the legs in the cube and in the plane (one face/leg). Select the edges around the holes both on the cube and the floor, then bridge them with "Bridge edge loops" command. Then add a "Subdivision surface" modifier to the mesh. You can correct the legs with new edge loops by hitting ctrl+p.
$endgroup$
add a comment |
Your Answer
StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "502"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);
else
createEditor();
);
function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);
);
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f143316%2fhow-can-i-create-a-seamless-blend-between-two-objects-and-give-the-illusion-of-r%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
You don't tell enough about the difficulty you meet, but I guess the way to do it is the following one:
- Create a plane, subdivide it, give it a Subdivision Surface modifier.
- Cut a hole, select the borders and make it a circle with shiftaltS and drag.
- Extrude up with E, scale down the new circle.
- Go on...
$endgroup$
$begingroup$
Thank you so much! i'm pretty much an amateur at blender so i don't even know any of the terminology to use to describe the problem, but this definitely helps.
$endgroup$
– Joe Chapman
Jun 21 at 10:55
add a comment |
$begingroup$
You don't tell enough about the difficulty you meet, but I guess the way to do it is the following one:
- Create a plane, subdivide it, give it a Subdivision Surface modifier.
- Cut a hole, select the borders and make it a circle with shiftaltS and drag.
- Extrude up with E, scale down the new circle.
- Go on...
$endgroup$
$begingroup$
Thank you so much! i'm pretty much an amateur at blender so i don't even know any of the terminology to use to describe the problem, but this definitely helps.
$endgroup$
– Joe Chapman
Jun 21 at 10:55
add a comment |
$begingroup$
You don't tell enough about the difficulty you meet, but I guess the way to do it is the following one:
- Create a plane, subdivide it, give it a Subdivision Surface modifier.
- Cut a hole, select the borders and make it a circle with shiftaltS and drag.
- Extrude up with E, scale down the new circle.
- Go on...
$endgroup$
You don't tell enough about the difficulty you meet, but I guess the way to do it is the following one:
- Create a plane, subdivide it, give it a Subdivision Surface modifier.
- Cut a hole, select the borders and make it a circle with shiftaltS and drag.
- Extrude up with E, scale down the new circle.
- Go on...
answered Jun 20 at 7:03
moonbootsmoonboots
17.4k2 gold badges14 silver badges32 bronze badges
17.4k2 gold badges14 silver badges32 bronze badges
$begingroup$
Thank you so much! i'm pretty much an amateur at blender so i don't even know any of the terminology to use to describe the problem, but this definitely helps.
$endgroup$
– Joe Chapman
Jun 21 at 10:55
add a comment |
$begingroup$
Thank you so much! i'm pretty much an amateur at blender so i don't even know any of the terminology to use to describe the problem, but this definitely helps.
$endgroup$
– Joe Chapman
Jun 21 at 10:55
$begingroup$
Thank you so much! i'm pretty much an amateur at blender so i don't even know any of the terminology to use to describe the problem, but this definitely helps.
$endgroup$
– Joe Chapman
Jun 21 at 10:55
$begingroup$
Thank you so much! i'm pretty much an amateur at blender so i don't even know any of the terminology to use to describe the problem, but this definitely helps.
$endgroup$
– Joe Chapman
Jun 21 at 10:55
add a comment |
$begingroup$
Add a plane with some subdivisions: hit W then S (in 2.79) a few times. Add a cube above it, adjust its scale then subdivide it a few times. Delete the faces at the legs in the cube and in the plane (one face/leg). Select the edges around the holes both on the cube and the floor, then bridge them with "Bridge edge loops" command. Then add a "Subdivision surface" modifier to the mesh. You can correct the legs with new edge loops by hitting ctrl+p.
$endgroup$
add a comment |
$begingroup$
Add a plane with some subdivisions: hit W then S (in 2.79) a few times. Add a cube above it, adjust its scale then subdivide it a few times. Delete the faces at the legs in the cube and in the plane (one face/leg). Select the edges around the holes both on the cube and the floor, then bridge them with "Bridge edge loops" command. Then add a "Subdivision surface" modifier to the mesh. You can correct the legs with new edge loops by hitting ctrl+p.
$endgroup$
add a comment |
$begingroup$
Add a plane with some subdivisions: hit W then S (in 2.79) a few times. Add a cube above it, adjust its scale then subdivide it a few times. Delete the faces at the legs in the cube and in the plane (one face/leg). Select the edges around the holes both on the cube and the floor, then bridge them with "Bridge edge loops" command. Then add a "Subdivision surface" modifier to the mesh. You can correct the legs with new edge loops by hitting ctrl+p.
$endgroup$
Add a plane with some subdivisions: hit W then S (in 2.79) a few times. Add a cube above it, adjust its scale then subdivide it a few times. Delete the faces at the legs in the cube and in the plane (one face/leg). Select the edges around the holes both on the cube and the floor, then bridge them with "Bridge edge loops" command. Then add a "Subdivision surface" modifier to the mesh. You can correct the legs with new edge loops by hitting ctrl+p.
answered Jun 20 at 6:53
FFellerFFeller
1,8891 gold badge3 silver badges10 bronze badges
1,8891 gold badge3 silver badges10 bronze badges
add a comment |
add a comment |
Thanks for contributing an answer to Blender Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
Use MathJax to format equations. MathJax reference.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f143316%2fhow-can-i-create-a-seamless-blend-between-two-objects-and-give-the-illusion-of-r%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
$begingroup$
Have you tried just adding a subdivision modifier to your extrusions so it does the smoothing for you?
$endgroup$
– Sudo
Jun 19 at 22:30
$begingroup$
What do you mean by when it comes to curving the stretchy cord doesn't look right? Please show some screenshots of your wireframe. Are you supposed to animate? If not you can just create a grid, subsurf it, then select a square, make it circular with shift alt S, and extrude up
$endgroup$
– moonboots
Jun 20 at 6:34