If a poisoned arrow's piercing damage is reduced to 0, do you still get poisoned? The 2019 Stack Overflow Developer Survey Results Are InDoes a zero-damage attack still count as a hit?Damage reduction and damage resistance: how to calculate?If a monk reduces damage to 0 using Deflect Missiles, does the attack still hit?Do damage resistance and temp hit points from False Life and the Heavy Armor Master feat stack?When does Armor of Agathys take effect?Should the damage from an unarmed strike be reduced by Heavy Armor Master?What's the duration of these wild feats?Does the Heavy Armor Master feat reduce damage twice against a mixed damage attack?Are Erinyes' Hellish Weapons poisonous in a PC's hands?How can I gain resistance to piercing, bludgeoning, and slashing damage while in heavy armor?Damage reduction and damage resistance: how to calculate?Can Mage Hand Legerdemain load a hand crossbow? What about two hand crossbows?Does the Polearm Master attack work with poison?
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If a poisoned arrow's piercing damage is reduced to 0, do you still get poisoned?
The 2019 Stack Overflow Developer Survey Results Are InDoes a zero-damage attack still count as a hit?Damage reduction and damage resistance: how to calculate?If a monk reduces damage to 0 using Deflect Missiles, does the attack still hit?Do damage resistance and temp hit points from False Life and the Heavy Armor Master feat stack?When does Armor of Agathys take effect?Should the damage from an unarmed strike be reduced by Heavy Armor Master?What's the duration of these wild feats?Does the Heavy Armor Master feat reduce damage twice against a mixed damage attack?Are Erinyes' Hellish Weapons poisonous in a PC's hands?How can I gain resistance to piercing, bludgeoning, and slashing damage while in heavy armor?Damage reduction and damage resistance: how to calculate?Can Mage Hand Legerdemain load a hand crossbow? What about two hand crossbows?Does the Polearm Master attack work with poison?
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I have created a fighter, who is using heavy armor and has the Heavy Armor Master feat.
The Heavy Armor Master feat (PHB, p. 167) states that:
While you are wearing heavy armor, bludgeoning, piercing, and slashing damage that you take from nonmagical weapons is reduced by 3.
This character was shot and hit, by a longbow loaded with a poison arrow. The attack did 2 piercing and 5 poison damage. Because of the HAM feat, the piercing was reduced to 0.
Because the arrow did not pierce (presumably because the armor absorbed the hit), would the character still be affected by the poison damage?
The shooter was a yuan-ti pureblood; presumably neither the longbow, arrow, or poison was "magical".
dnd-5e feats damage poison damage-reduction
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add a comment |
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I have created a fighter, who is using heavy armor and has the Heavy Armor Master feat.
The Heavy Armor Master feat (PHB, p. 167) states that:
While you are wearing heavy armor, bludgeoning, piercing, and slashing damage that you take from nonmagical weapons is reduced by 3.
This character was shot and hit, by a longbow loaded with a poison arrow. The attack did 2 piercing and 5 poison damage. Because of the HAM feat, the piercing was reduced to 0.
Because the arrow did not pierce (presumably because the armor absorbed the hit), would the character still be affected by the poison damage?
The shooter was a yuan-ti pureblood; presumably neither the longbow, arrow, or poison was "magical".
dnd-5e feats damage poison damage-reduction
New contributor
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1
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Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. Good Luck and Happy Gaming!
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– Someone_Evil
yesterday
1
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I think knowing what kind of poison is important here. I havent played 5th but in 3.x there were different kinds of poison, so a contact poison would still take effect, but injury poison would not, but again, thats for 3.x
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– Fering
yesterday
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@Fering sadly it does not say, in the bio it seems to just say "They often poisoned their blades and arrows", leaving it up to the DM to decide what poison it is.
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– weboy
yesterday
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@Weboy Well, they decided to unhelpfully leave it vague then, lol. Perhaps then it means that they can use whichever poisons they want and leave it upto the poison equipment
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– Fering
yesterday
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Realted: If a monk reduces damage to 0 using Deflect Missiles, does the attack still hit?
$endgroup$
– Ruse
yesterday
add a comment |
$begingroup$
I have created a fighter, who is using heavy armor and has the Heavy Armor Master feat.
The Heavy Armor Master feat (PHB, p. 167) states that:
While you are wearing heavy armor, bludgeoning, piercing, and slashing damage that you take from nonmagical weapons is reduced by 3.
This character was shot and hit, by a longbow loaded with a poison arrow. The attack did 2 piercing and 5 poison damage. Because of the HAM feat, the piercing was reduced to 0.
Because the arrow did not pierce (presumably because the armor absorbed the hit), would the character still be affected by the poison damage?
The shooter was a yuan-ti pureblood; presumably neither the longbow, arrow, or poison was "magical".
dnd-5e feats damage poison damage-reduction
New contributor
$endgroup$
I have created a fighter, who is using heavy armor and has the Heavy Armor Master feat.
The Heavy Armor Master feat (PHB, p. 167) states that:
While you are wearing heavy armor, bludgeoning, piercing, and slashing damage that you take from nonmagical weapons is reduced by 3.
This character was shot and hit, by a longbow loaded with a poison arrow. The attack did 2 piercing and 5 poison damage. Because of the HAM feat, the piercing was reduced to 0.
Because the arrow did not pierce (presumably because the armor absorbed the hit), would the character still be affected by the poison damage?
The shooter was a yuan-ti pureblood; presumably neither the longbow, arrow, or poison was "magical".
dnd-5e feats damage poison damage-reduction
dnd-5e feats damage poison damage-reduction
New contributor
New contributor
edited yesterday
V2Blast
26.3k591161
26.3k591161
New contributor
asked yesterday
weboyweboy
7815
7815
New contributor
New contributor
1
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Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. Good Luck and Happy Gaming!
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– Someone_Evil
yesterday
1
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I think knowing what kind of poison is important here. I havent played 5th but in 3.x there were different kinds of poison, so a contact poison would still take effect, but injury poison would not, but again, thats for 3.x
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– Fering
yesterday
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@Fering sadly it does not say, in the bio it seems to just say "They often poisoned their blades and arrows", leaving it up to the DM to decide what poison it is.
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– weboy
yesterday
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@Weboy Well, they decided to unhelpfully leave it vague then, lol. Perhaps then it means that they can use whichever poisons they want and leave it upto the poison equipment
$endgroup$
– Fering
yesterday
$begingroup$
Realted: If a monk reduces damage to 0 using Deflect Missiles, does the attack still hit?
$endgroup$
– Ruse
yesterday
add a comment |
1
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Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. Good Luck and Happy Gaming!
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– Someone_Evil
yesterday
1
$begingroup$
I think knowing what kind of poison is important here. I havent played 5th but in 3.x there were different kinds of poison, so a contact poison would still take effect, but injury poison would not, but again, thats for 3.x
$endgroup$
– Fering
yesterday
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@Fering sadly it does not say, in the bio it seems to just say "They often poisoned their blades and arrows", leaving it up to the DM to decide what poison it is.
$endgroup$
– weboy
yesterday
$begingroup$
@Weboy Well, they decided to unhelpfully leave it vague then, lol. Perhaps then it means that they can use whichever poisons they want and leave it upto the poison equipment
$endgroup$
– Fering
yesterday
$begingroup$
Realted: If a monk reduces damage to 0 using Deflect Missiles, does the attack still hit?
$endgroup$
– Ruse
yesterday
1
1
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. Good Luck and Happy Gaming!
$endgroup$
– Someone_Evil
yesterday
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. Good Luck and Happy Gaming!
$endgroup$
– Someone_Evil
yesterday
1
1
$begingroup$
I think knowing what kind of poison is important here. I havent played 5th but in 3.x there were different kinds of poison, so a contact poison would still take effect, but injury poison would not, but again, thats for 3.x
$endgroup$
– Fering
yesterday
$begingroup$
I think knowing what kind of poison is important here. I havent played 5th but in 3.x there were different kinds of poison, so a contact poison would still take effect, but injury poison would not, but again, thats for 3.x
$endgroup$
– Fering
yesterday
$begingroup$
@Fering sadly it does not say, in the bio it seems to just say "They often poisoned their blades and arrows", leaving it up to the DM to decide what poison it is.
$endgroup$
– weboy
yesterday
$begingroup$
@Fering sadly it does not say, in the bio it seems to just say "They often poisoned their blades and arrows", leaving it up to the DM to decide what poison it is.
$endgroup$
– weboy
yesterday
$begingroup$
@Weboy Well, they decided to unhelpfully leave it vague then, lol. Perhaps then it means that they can use whichever poisons they want and leave it upto the poison equipment
$endgroup$
– Fering
yesterday
$begingroup$
@Weboy Well, they decided to unhelpfully leave it vague then, lol. Perhaps then it means that they can use whichever poisons they want and leave it upto the poison equipment
$endgroup$
– Fering
yesterday
$begingroup$
Realted: If a monk reduces damage to 0 using Deflect Missiles, does the attack still hit?
$endgroup$
– Ruse
yesterday
$begingroup$
Realted: If a monk reduces damage to 0 using Deflect Missiles, does the attack still hit?
$endgroup$
– Ruse
yesterday
add a comment |
4 Answers
4
active
oldest
votes
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You take the poison damage regardless
The Yuan-ti Pureblood's shortbow attack states:
Hit: 4 (1d6 + 1) piercing damage plus 7 (2d6) poison damage.
Which means that you take the poison damage on a hit, regardless of whether you take piercing damage.
Crawford answered a similar question on Twitter:
Q: If the Battlemaster maneuver parry, reduce the weapon Drow damage to zero, the poison damage still work?
A: Drow poison in the DMG is delivered by piercing/slashing damage (0 dmg = 0 poison). Poison in the MM's drow is delivered by hitting.
Many drow have an attack with the exact same wording as the Yuan-ti Pureblood's shortbow attack, for example the Drow Elite Warrior's shortsword attack:
Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) poison damage.
Injury poison does nothing if the piercing damage is 0
There are poisons that behave the way you expected. These are injury poisons and are explained on page 257 of the Dungeon Master's Guide:
Injury poison can be applied to weapons, ammunition, trap components, and other objects that deal piercing or slashing damage and remains potent until delivered through a wound or washed off. A creature that takes piercing or slashing damage from an object coated with the poison is exposed to its effects.
However, these rules are meant for players and don't seem to apply to monsters. For example, the "drow poison in the DMG" which Crawford mentioned is an injury poison, which means piercing or slashing damage must occur for the poison to take effect, yet many drow have a hand crossbow attack that delivers an effect identical to the drow poison on a hit, regardless of the piercing damage.
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In this case, OP has stated this was the attack of a Yuan-ti Pureblood which has a specific damage effect. Can you address that in your answer?
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– NautArch
yesterday
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@NautArch I edited the last paragraph, but I don't have anything say that is specific to Yuan-ti Purebloods.
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– Ruse
yesterday
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Would you treat this damage differently if it wasn't poison, but fire? It's just two different damage types on one attack, no?
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– NautArch
yesterday
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@NautArch "Damage types have no rules of their own, but other rules, such as damage resistance, rely on the types." To be more accurate I am treating the piercing/slashing damage differently. I am applying the injury poison rules to the piercing/slashing damage. I understand now why you pointed me to the Yuan-ti pureblood, it is not clear that the Yuan-ti are using an injury (or contact) poison with an effect that is just the poison damage. I need to improve my answer to justify that leap.
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– Ruse
yesterday
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Sounds good! I'm very interested to see if you can apply the poison damage as a result of the piercing damage and the differences between a successful hit and 0 damage.
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– NautArch
yesterday
|
show 1 more comment
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Yes
Well, technically you don't get poisoned (which is a condition), but you take poison damage. You could argue that it doesn't make sense because the armor "absorbed the hit", but that is not what Heavy Armor Master implies.
Not getting hit is already determined by your armor class, the fact that the attack hit but the damage was then lowered a bit means the poison arrow did, in fact, get past your character's armor, your character is just tough enough to shrug off a bit of the piercing damage. The same can not be said for the poison damage.
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If it helps, the OP can think of it as reducing the hit from the arrow sinking into the flesh to just scratching the skin. Just enough for the poison to get in.
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– Dale M
yesterday
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Follow up question, does the poison damage get reduced by 1, since there was only 2 piercing damage?
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– Vaelus
yesterday
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May also be helpful to note that AC is not necessarily mean that the hit didn't get past armor - it' s just that it didn't do enough to actually hurt you.
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– NautArch
yesterday
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@Vaelus The feat only affects bludgeoning, piercing, and slashing damage, so poison damage would not be reduced.
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– Wazoople
yesterday
add a comment |
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Yes, Damage is damage - but you aren't poisoned.
The Yuan-Ti Pureblood can use a shortbow to attack. The stat block defines that attack as:
Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage plus 7 (2d6) poison damage.
What you have is a successful hit causing both piercing damage and poison damage. The feat will reduce the piercing damage by 3HP, but it has no effect on the poison damage and that delivers as normal as the hit was still successful.
The Heavy Armor feat reduces nonmagical piercing damage and no more. It doesn't negate the hit.
The damage is just delivered on a successful hit via two different damage types and your feat helps reduce one of those types - it doesn't stop the hit so any remaining damage is still delivered.
See this related on question Does a zero damage attack still count as a hit?
Even if you wanted to tie the damage to a specific poison type and delivery mechanism, the fact that it did no damage to you from piercing doesn't mean that it didn't break skin. I don't think I'd say a small cut would be an equivalent to 1hp of damage, but I'm still cut and the poison could still be delivered.
You have gotten poison damage, but you aren't poisoned
I just want to clarify that getting poison damage isn't the same as being under the poisoned condition. That is a separate mechanic and is only active if something says it does that. Poison damage doesn't automatically impart the condition, it's just a damage type.
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add a comment |
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Poison is a Separate Damage Type
As Theik's answer pointed out, the poison damage here is not negated by the Damage Reduction of the HAM ability. That's what HAM gives you here: Damage Reduction 3 vs. bludgeoning, piercing, and slashing.
Even though the piercing damage is reduced to nothing by HAM, the attack still connected. You’ll find that explained in this question about zero-damage attacks.
You may also find this question about Damage Reduction useful.
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Some of the information contained in this post requires additional references. Please edit to add citations to reliable sources that support the assertions made here. Unsourced material may be disputed or deleted.
3
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Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. You want to clarify what you mean with the last sentence, as I'm not sure what DR means in D&D 5e. Good Luck and Happy Gaming!
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– Someone_Evil
yesterday
1
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@PixelMaster DR/3 indicates "damage reduction of 3" rather than division.
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– doppelgreener♦
yesterday
1
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This notation is from previous editions of D&D and not present in 5e (as far as I'm aware) as the concept of "damage reduction" as a stat is also nonexistent in this edition. You can certainly use such a comparison but you should probably specify that you are doing so.
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– Sdjz
yesterday
1
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Resistances works differently in 5e and have a specific effect rather than a number involved. You might want to revise the example further. If you need details, the rules for Damage Resistance and Vulnerability are online.
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– SevenSidedDie
yesterday
2
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This isn't really an answer, it's 3 comments ("+1," "related link," "related link.") To answer the question, please add stand-alone reasoning to this answer.
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– mxyzplk♦
yesterday
|
show 7 more comments
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4 Answers
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4 Answers
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$begingroup$
You take the poison damage regardless
The Yuan-ti Pureblood's shortbow attack states:
Hit: 4 (1d6 + 1) piercing damage plus 7 (2d6) poison damage.
Which means that you take the poison damage on a hit, regardless of whether you take piercing damage.
Crawford answered a similar question on Twitter:
Q: If the Battlemaster maneuver parry, reduce the weapon Drow damage to zero, the poison damage still work?
A: Drow poison in the DMG is delivered by piercing/slashing damage (0 dmg = 0 poison). Poison in the MM's drow is delivered by hitting.
Many drow have an attack with the exact same wording as the Yuan-ti Pureblood's shortbow attack, for example the Drow Elite Warrior's shortsword attack:
Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) poison damage.
Injury poison does nothing if the piercing damage is 0
There are poisons that behave the way you expected. These are injury poisons and are explained on page 257 of the Dungeon Master's Guide:
Injury poison can be applied to weapons, ammunition, trap components, and other objects that deal piercing or slashing damage and remains potent until delivered through a wound or washed off. A creature that takes piercing or slashing damage from an object coated with the poison is exposed to its effects.
However, these rules are meant for players and don't seem to apply to monsters. For example, the "drow poison in the DMG" which Crawford mentioned is an injury poison, which means piercing or slashing damage must occur for the poison to take effect, yet many drow have a hand crossbow attack that delivers an effect identical to the drow poison on a hit, regardless of the piercing damage.
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In this case, OP has stated this was the attack of a Yuan-ti Pureblood which has a specific damage effect. Can you address that in your answer?
$endgroup$
– NautArch
yesterday
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@NautArch I edited the last paragraph, but I don't have anything say that is specific to Yuan-ti Purebloods.
$endgroup$
– Ruse
yesterday
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Would you treat this damage differently if it wasn't poison, but fire? It's just two different damage types on one attack, no?
$endgroup$
– NautArch
yesterday
$begingroup$
@NautArch "Damage types have no rules of their own, but other rules, such as damage resistance, rely on the types." To be more accurate I am treating the piercing/slashing damage differently. I am applying the injury poison rules to the piercing/slashing damage. I understand now why you pointed me to the Yuan-ti pureblood, it is not clear that the Yuan-ti are using an injury (or contact) poison with an effect that is just the poison damage. I need to improve my answer to justify that leap.
$endgroup$
– Ruse
yesterday
$begingroup$
Sounds good! I'm very interested to see if you can apply the poison damage as a result of the piercing damage and the differences between a successful hit and 0 damage.
$endgroup$
– NautArch
yesterday
|
show 1 more comment
$begingroup$
You take the poison damage regardless
The Yuan-ti Pureblood's shortbow attack states:
Hit: 4 (1d6 + 1) piercing damage plus 7 (2d6) poison damage.
Which means that you take the poison damage on a hit, regardless of whether you take piercing damage.
Crawford answered a similar question on Twitter:
Q: If the Battlemaster maneuver parry, reduce the weapon Drow damage to zero, the poison damage still work?
A: Drow poison in the DMG is delivered by piercing/slashing damage (0 dmg = 0 poison). Poison in the MM's drow is delivered by hitting.
Many drow have an attack with the exact same wording as the Yuan-ti Pureblood's shortbow attack, for example the Drow Elite Warrior's shortsword attack:
Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) poison damage.
Injury poison does nothing if the piercing damage is 0
There are poisons that behave the way you expected. These are injury poisons and are explained on page 257 of the Dungeon Master's Guide:
Injury poison can be applied to weapons, ammunition, trap components, and other objects that deal piercing or slashing damage and remains potent until delivered through a wound or washed off. A creature that takes piercing or slashing damage from an object coated with the poison is exposed to its effects.
However, these rules are meant for players and don't seem to apply to monsters. For example, the "drow poison in the DMG" which Crawford mentioned is an injury poison, which means piercing or slashing damage must occur for the poison to take effect, yet many drow have a hand crossbow attack that delivers an effect identical to the drow poison on a hit, regardless of the piercing damage.
$endgroup$
$begingroup$
In this case, OP has stated this was the attack of a Yuan-ti Pureblood which has a specific damage effect. Can you address that in your answer?
$endgroup$
– NautArch
yesterday
$begingroup$
@NautArch I edited the last paragraph, but I don't have anything say that is specific to Yuan-ti Purebloods.
$endgroup$
– Ruse
yesterday
$begingroup$
Would you treat this damage differently if it wasn't poison, but fire? It's just two different damage types on one attack, no?
$endgroup$
– NautArch
yesterday
$begingroup$
@NautArch "Damage types have no rules of their own, but other rules, such as damage resistance, rely on the types." To be more accurate I am treating the piercing/slashing damage differently. I am applying the injury poison rules to the piercing/slashing damage. I understand now why you pointed me to the Yuan-ti pureblood, it is not clear that the Yuan-ti are using an injury (or contact) poison with an effect that is just the poison damage. I need to improve my answer to justify that leap.
$endgroup$
– Ruse
yesterday
$begingroup$
Sounds good! I'm very interested to see if you can apply the poison damage as a result of the piercing damage and the differences between a successful hit and 0 damage.
$endgroup$
– NautArch
yesterday
|
show 1 more comment
$begingroup$
You take the poison damage regardless
The Yuan-ti Pureblood's shortbow attack states:
Hit: 4 (1d6 + 1) piercing damage plus 7 (2d6) poison damage.
Which means that you take the poison damage on a hit, regardless of whether you take piercing damage.
Crawford answered a similar question on Twitter:
Q: If the Battlemaster maneuver parry, reduce the weapon Drow damage to zero, the poison damage still work?
A: Drow poison in the DMG is delivered by piercing/slashing damage (0 dmg = 0 poison). Poison in the MM's drow is delivered by hitting.
Many drow have an attack with the exact same wording as the Yuan-ti Pureblood's shortbow attack, for example the Drow Elite Warrior's shortsword attack:
Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) poison damage.
Injury poison does nothing if the piercing damage is 0
There are poisons that behave the way you expected. These are injury poisons and are explained on page 257 of the Dungeon Master's Guide:
Injury poison can be applied to weapons, ammunition, trap components, and other objects that deal piercing or slashing damage and remains potent until delivered through a wound or washed off. A creature that takes piercing or slashing damage from an object coated with the poison is exposed to its effects.
However, these rules are meant for players and don't seem to apply to monsters. For example, the "drow poison in the DMG" which Crawford mentioned is an injury poison, which means piercing or slashing damage must occur for the poison to take effect, yet many drow have a hand crossbow attack that delivers an effect identical to the drow poison on a hit, regardless of the piercing damage.
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You take the poison damage regardless
The Yuan-ti Pureblood's shortbow attack states:
Hit: 4 (1d6 + 1) piercing damage plus 7 (2d6) poison damage.
Which means that you take the poison damage on a hit, regardless of whether you take piercing damage.
Crawford answered a similar question on Twitter:
Q: If the Battlemaster maneuver parry, reduce the weapon Drow damage to zero, the poison damage still work?
A: Drow poison in the DMG is delivered by piercing/slashing damage (0 dmg = 0 poison). Poison in the MM's drow is delivered by hitting.
Many drow have an attack with the exact same wording as the Yuan-ti Pureblood's shortbow attack, for example the Drow Elite Warrior's shortsword attack:
Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) poison damage.
Injury poison does nothing if the piercing damage is 0
There are poisons that behave the way you expected. These are injury poisons and are explained on page 257 of the Dungeon Master's Guide:
Injury poison can be applied to weapons, ammunition, trap components, and other objects that deal piercing or slashing damage and remains potent until delivered through a wound or washed off. A creature that takes piercing or slashing damage from an object coated with the poison is exposed to its effects.
However, these rules are meant for players and don't seem to apply to monsters. For example, the "drow poison in the DMG" which Crawford mentioned is an injury poison, which means piercing or slashing damage must occur for the poison to take effect, yet many drow have a hand crossbow attack that delivers an effect identical to the drow poison on a hit, regardless of the piercing damage.
edited yesterday
answered yesterday
RuseRuse
7,52711761
7,52711761
$begingroup$
In this case, OP has stated this was the attack of a Yuan-ti Pureblood which has a specific damage effect. Can you address that in your answer?
$endgroup$
– NautArch
yesterday
$begingroup$
@NautArch I edited the last paragraph, but I don't have anything say that is specific to Yuan-ti Purebloods.
$endgroup$
– Ruse
yesterday
$begingroup$
Would you treat this damage differently if it wasn't poison, but fire? It's just two different damage types on one attack, no?
$endgroup$
– NautArch
yesterday
$begingroup$
@NautArch "Damage types have no rules of their own, but other rules, such as damage resistance, rely on the types." To be more accurate I am treating the piercing/slashing damage differently. I am applying the injury poison rules to the piercing/slashing damage. I understand now why you pointed me to the Yuan-ti pureblood, it is not clear that the Yuan-ti are using an injury (or contact) poison with an effect that is just the poison damage. I need to improve my answer to justify that leap.
$endgroup$
– Ruse
yesterday
$begingroup$
Sounds good! I'm very interested to see if you can apply the poison damage as a result of the piercing damage and the differences between a successful hit and 0 damage.
$endgroup$
– NautArch
yesterday
|
show 1 more comment
$begingroup$
In this case, OP has stated this was the attack of a Yuan-ti Pureblood which has a specific damage effect. Can you address that in your answer?
$endgroup$
– NautArch
yesterday
$begingroup$
@NautArch I edited the last paragraph, but I don't have anything say that is specific to Yuan-ti Purebloods.
$endgroup$
– Ruse
yesterday
$begingroup$
Would you treat this damage differently if it wasn't poison, but fire? It's just two different damage types on one attack, no?
$endgroup$
– NautArch
yesterday
$begingroup$
@NautArch "Damage types have no rules of their own, but other rules, such as damage resistance, rely on the types." To be more accurate I am treating the piercing/slashing damage differently. I am applying the injury poison rules to the piercing/slashing damage. I understand now why you pointed me to the Yuan-ti pureblood, it is not clear that the Yuan-ti are using an injury (or contact) poison with an effect that is just the poison damage. I need to improve my answer to justify that leap.
$endgroup$
– Ruse
yesterday
$begingroup$
Sounds good! I'm very interested to see if you can apply the poison damage as a result of the piercing damage and the differences between a successful hit and 0 damage.
$endgroup$
– NautArch
yesterday
$begingroup$
In this case, OP has stated this was the attack of a Yuan-ti Pureblood which has a specific damage effect. Can you address that in your answer?
$endgroup$
– NautArch
yesterday
$begingroup$
In this case, OP has stated this was the attack of a Yuan-ti Pureblood which has a specific damage effect. Can you address that in your answer?
$endgroup$
– NautArch
yesterday
$begingroup$
@NautArch I edited the last paragraph, but I don't have anything say that is specific to Yuan-ti Purebloods.
$endgroup$
– Ruse
yesterday
$begingroup$
@NautArch I edited the last paragraph, but I don't have anything say that is specific to Yuan-ti Purebloods.
$endgroup$
– Ruse
yesterday
$begingroup$
Would you treat this damage differently if it wasn't poison, but fire? It's just two different damage types on one attack, no?
$endgroup$
– NautArch
yesterday
$begingroup$
Would you treat this damage differently if it wasn't poison, but fire? It's just two different damage types on one attack, no?
$endgroup$
– NautArch
yesterday
$begingroup$
@NautArch "Damage types have no rules of their own, but other rules, such as damage resistance, rely on the types." To be more accurate I am treating the piercing/slashing damage differently. I am applying the injury poison rules to the piercing/slashing damage. I understand now why you pointed me to the Yuan-ti pureblood, it is not clear that the Yuan-ti are using an injury (or contact) poison with an effect that is just the poison damage. I need to improve my answer to justify that leap.
$endgroup$
– Ruse
yesterday
$begingroup$
@NautArch "Damage types have no rules of their own, but other rules, such as damage resistance, rely on the types." To be more accurate I am treating the piercing/slashing damage differently. I am applying the injury poison rules to the piercing/slashing damage. I understand now why you pointed me to the Yuan-ti pureblood, it is not clear that the Yuan-ti are using an injury (or contact) poison with an effect that is just the poison damage. I need to improve my answer to justify that leap.
$endgroup$
– Ruse
yesterday
$begingroup$
Sounds good! I'm very interested to see if you can apply the poison damage as a result of the piercing damage and the differences between a successful hit and 0 damage.
$endgroup$
– NautArch
yesterday
$begingroup$
Sounds good! I'm very interested to see if you can apply the poison damage as a result of the piercing damage and the differences between a successful hit and 0 damage.
$endgroup$
– NautArch
yesterday
|
show 1 more comment
$begingroup$
Yes
Well, technically you don't get poisoned (which is a condition), but you take poison damage. You could argue that it doesn't make sense because the armor "absorbed the hit", but that is not what Heavy Armor Master implies.
Not getting hit is already determined by your armor class, the fact that the attack hit but the damage was then lowered a bit means the poison arrow did, in fact, get past your character's armor, your character is just tough enough to shrug off a bit of the piercing damage. The same can not be said for the poison damage.
$endgroup$
11
$begingroup$
If it helps, the OP can think of it as reducing the hit from the arrow sinking into the flesh to just scratching the skin. Just enough for the poison to get in.
$endgroup$
– Dale M
yesterday
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Follow up question, does the poison damage get reduced by 1, since there was only 2 piercing damage?
$endgroup$
– Vaelus
yesterday
$begingroup$
May also be helpful to note that AC is not necessarily mean that the hit didn't get past armor - it' s just that it didn't do enough to actually hurt you.
$endgroup$
– NautArch
yesterday
$begingroup$
@Vaelus The feat only affects bludgeoning, piercing, and slashing damage, so poison damage would not be reduced.
$endgroup$
– Wazoople
yesterday
add a comment |
$begingroup$
Yes
Well, technically you don't get poisoned (which is a condition), but you take poison damage. You could argue that it doesn't make sense because the armor "absorbed the hit", but that is not what Heavy Armor Master implies.
Not getting hit is already determined by your armor class, the fact that the attack hit but the damage was then lowered a bit means the poison arrow did, in fact, get past your character's armor, your character is just tough enough to shrug off a bit of the piercing damage. The same can not be said for the poison damage.
$endgroup$
11
$begingroup$
If it helps, the OP can think of it as reducing the hit from the arrow sinking into the flesh to just scratching the skin. Just enough for the poison to get in.
$endgroup$
– Dale M
yesterday
$begingroup$
Follow up question, does the poison damage get reduced by 1, since there was only 2 piercing damage?
$endgroup$
– Vaelus
yesterday
$begingroup$
May also be helpful to note that AC is not necessarily mean that the hit didn't get past armor - it' s just that it didn't do enough to actually hurt you.
$endgroup$
– NautArch
yesterday
$begingroup$
@Vaelus The feat only affects bludgeoning, piercing, and slashing damage, so poison damage would not be reduced.
$endgroup$
– Wazoople
yesterday
add a comment |
$begingroup$
Yes
Well, technically you don't get poisoned (which is a condition), but you take poison damage. You could argue that it doesn't make sense because the armor "absorbed the hit", but that is not what Heavy Armor Master implies.
Not getting hit is already determined by your armor class, the fact that the attack hit but the damage was then lowered a bit means the poison arrow did, in fact, get past your character's armor, your character is just tough enough to shrug off a bit of the piercing damage. The same can not be said for the poison damage.
$endgroup$
Yes
Well, technically you don't get poisoned (which is a condition), but you take poison damage. You could argue that it doesn't make sense because the armor "absorbed the hit", but that is not what Heavy Armor Master implies.
Not getting hit is already determined by your armor class, the fact that the attack hit but the damage was then lowered a bit means the poison arrow did, in fact, get past your character's armor, your character is just tough enough to shrug off a bit of the piercing damage. The same can not be said for the poison damage.
answered yesterday
TheikTheik
14.9k6382
14.9k6382
11
$begingroup$
If it helps, the OP can think of it as reducing the hit from the arrow sinking into the flesh to just scratching the skin. Just enough for the poison to get in.
$endgroup$
– Dale M
yesterday
$begingroup$
Follow up question, does the poison damage get reduced by 1, since there was only 2 piercing damage?
$endgroup$
– Vaelus
yesterday
$begingroup$
May also be helpful to note that AC is not necessarily mean that the hit didn't get past armor - it' s just that it didn't do enough to actually hurt you.
$endgroup$
– NautArch
yesterday
$begingroup$
@Vaelus The feat only affects bludgeoning, piercing, and slashing damage, so poison damage would not be reduced.
$endgroup$
– Wazoople
yesterday
add a comment |
11
$begingroup$
If it helps, the OP can think of it as reducing the hit from the arrow sinking into the flesh to just scratching the skin. Just enough for the poison to get in.
$endgroup$
– Dale M
yesterday
$begingroup$
Follow up question, does the poison damage get reduced by 1, since there was only 2 piercing damage?
$endgroup$
– Vaelus
yesterday
$begingroup$
May also be helpful to note that AC is not necessarily mean that the hit didn't get past armor - it' s just that it didn't do enough to actually hurt you.
$endgroup$
– NautArch
yesterday
$begingroup$
@Vaelus The feat only affects bludgeoning, piercing, and slashing damage, so poison damage would not be reduced.
$endgroup$
– Wazoople
yesterday
11
11
$begingroup$
If it helps, the OP can think of it as reducing the hit from the arrow sinking into the flesh to just scratching the skin. Just enough for the poison to get in.
$endgroup$
– Dale M
yesterday
$begingroup$
If it helps, the OP can think of it as reducing the hit from the arrow sinking into the flesh to just scratching the skin. Just enough for the poison to get in.
$endgroup$
– Dale M
yesterday
$begingroup$
Follow up question, does the poison damage get reduced by 1, since there was only 2 piercing damage?
$endgroup$
– Vaelus
yesterday
$begingroup$
Follow up question, does the poison damage get reduced by 1, since there was only 2 piercing damage?
$endgroup$
– Vaelus
yesterday
$begingroup$
May also be helpful to note that AC is not necessarily mean that the hit didn't get past armor - it' s just that it didn't do enough to actually hurt you.
$endgroup$
– NautArch
yesterday
$begingroup$
May also be helpful to note that AC is not necessarily mean that the hit didn't get past armor - it' s just that it didn't do enough to actually hurt you.
$endgroup$
– NautArch
yesterday
$begingroup$
@Vaelus The feat only affects bludgeoning, piercing, and slashing damage, so poison damage would not be reduced.
$endgroup$
– Wazoople
yesterday
$begingroup$
@Vaelus The feat only affects bludgeoning, piercing, and slashing damage, so poison damage would not be reduced.
$endgroup$
– Wazoople
yesterday
add a comment |
$begingroup$
Yes, Damage is damage - but you aren't poisoned.
The Yuan-Ti Pureblood can use a shortbow to attack. The stat block defines that attack as:
Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage plus 7 (2d6) poison damage.
What you have is a successful hit causing both piercing damage and poison damage. The feat will reduce the piercing damage by 3HP, but it has no effect on the poison damage and that delivers as normal as the hit was still successful.
The Heavy Armor feat reduces nonmagical piercing damage and no more. It doesn't negate the hit.
The damage is just delivered on a successful hit via two different damage types and your feat helps reduce one of those types - it doesn't stop the hit so any remaining damage is still delivered.
See this related on question Does a zero damage attack still count as a hit?
Even if you wanted to tie the damage to a specific poison type and delivery mechanism, the fact that it did no damage to you from piercing doesn't mean that it didn't break skin. I don't think I'd say a small cut would be an equivalent to 1hp of damage, but I'm still cut and the poison could still be delivered.
You have gotten poison damage, but you aren't poisoned
I just want to clarify that getting poison damage isn't the same as being under the poisoned condition. That is a separate mechanic and is only active if something says it does that. Poison damage doesn't automatically impart the condition, it's just a damage type.
$endgroup$
add a comment |
$begingroup$
Yes, Damage is damage - but you aren't poisoned.
The Yuan-Ti Pureblood can use a shortbow to attack. The stat block defines that attack as:
Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage plus 7 (2d6) poison damage.
What you have is a successful hit causing both piercing damage and poison damage. The feat will reduce the piercing damage by 3HP, but it has no effect on the poison damage and that delivers as normal as the hit was still successful.
The Heavy Armor feat reduces nonmagical piercing damage and no more. It doesn't negate the hit.
The damage is just delivered on a successful hit via two different damage types and your feat helps reduce one of those types - it doesn't stop the hit so any remaining damage is still delivered.
See this related on question Does a zero damage attack still count as a hit?
Even if you wanted to tie the damage to a specific poison type and delivery mechanism, the fact that it did no damage to you from piercing doesn't mean that it didn't break skin. I don't think I'd say a small cut would be an equivalent to 1hp of damage, but I'm still cut and the poison could still be delivered.
You have gotten poison damage, but you aren't poisoned
I just want to clarify that getting poison damage isn't the same as being under the poisoned condition. That is a separate mechanic and is only active if something says it does that. Poison damage doesn't automatically impart the condition, it's just a damage type.
$endgroup$
add a comment |
$begingroup$
Yes, Damage is damage - but you aren't poisoned.
The Yuan-Ti Pureblood can use a shortbow to attack. The stat block defines that attack as:
Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage plus 7 (2d6) poison damage.
What you have is a successful hit causing both piercing damage and poison damage. The feat will reduce the piercing damage by 3HP, but it has no effect on the poison damage and that delivers as normal as the hit was still successful.
The Heavy Armor feat reduces nonmagical piercing damage and no more. It doesn't negate the hit.
The damage is just delivered on a successful hit via two different damage types and your feat helps reduce one of those types - it doesn't stop the hit so any remaining damage is still delivered.
See this related on question Does a zero damage attack still count as a hit?
Even if you wanted to tie the damage to a specific poison type and delivery mechanism, the fact that it did no damage to you from piercing doesn't mean that it didn't break skin. I don't think I'd say a small cut would be an equivalent to 1hp of damage, but I'm still cut and the poison could still be delivered.
You have gotten poison damage, but you aren't poisoned
I just want to clarify that getting poison damage isn't the same as being under the poisoned condition. That is a separate mechanic and is only active if something says it does that. Poison damage doesn't automatically impart the condition, it's just a damage type.
$endgroup$
Yes, Damage is damage - but you aren't poisoned.
The Yuan-Ti Pureblood can use a shortbow to attack. The stat block defines that attack as:
Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage plus 7 (2d6) poison damage.
What you have is a successful hit causing both piercing damage and poison damage. The feat will reduce the piercing damage by 3HP, but it has no effect on the poison damage and that delivers as normal as the hit was still successful.
The Heavy Armor feat reduces nonmagical piercing damage and no more. It doesn't negate the hit.
The damage is just delivered on a successful hit via two different damage types and your feat helps reduce one of those types - it doesn't stop the hit so any remaining damage is still delivered.
See this related on question Does a zero damage attack still count as a hit?
Even if you wanted to tie the damage to a specific poison type and delivery mechanism, the fact that it did no damage to you from piercing doesn't mean that it didn't break skin. I don't think I'd say a small cut would be an equivalent to 1hp of damage, but I'm still cut and the poison could still be delivered.
You have gotten poison damage, but you aren't poisoned
I just want to clarify that getting poison damage isn't the same as being under the poisoned condition. That is a separate mechanic and is only active if something says it does that. Poison damage doesn't automatically impart the condition, it's just a damage type.
edited yesterday
answered yesterday
NautArchNautArch
62.2k8223411
62.2k8223411
add a comment |
add a comment |
$begingroup$
Poison is a Separate Damage Type
As Theik's answer pointed out, the poison damage here is not negated by the Damage Reduction of the HAM ability. That's what HAM gives you here: Damage Reduction 3 vs. bludgeoning, piercing, and slashing.
Even though the piercing damage is reduced to nothing by HAM, the attack still connected. You’ll find that explained in this question about zero-damage attacks.
You may also find this question about Damage Reduction useful.
New contributor
$endgroup$
Some of the information contained in this post requires additional references. Please edit to add citations to reliable sources that support the assertions made here. Unsourced material may be disputed or deleted.
3
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. You want to clarify what you mean with the last sentence, as I'm not sure what DR means in D&D 5e. Good Luck and Happy Gaming!
$endgroup$
– Someone_Evil
yesterday
1
$begingroup$
@PixelMaster DR/3 indicates "damage reduction of 3" rather than division.
$endgroup$
– doppelgreener♦
yesterday
1
$begingroup$
This notation is from previous editions of D&D and not present in 5e (as far as I'm aware) as the concept of "damage reduction" as a stat is also nonexistent in this edition. You can certainly use such a comparison but you should probably specify that you are doing so.
$endgroup$
– Sdjz
yesterday
1
$begingroup$
Resistances works differently in 5e and have a specific effect rather than a number involved. You might want to revise the example further. If you need details, the rules for Damage Resistance and Vulnerability are online.
$endgroup$
– SevenSidedDie
yesterday
2
$begingroup$
This isn't really an answer, it's 3 comments ("+1," "related link," "related link.") To answer the question, please add stand-alone reasoning to this answer.
$endgroup$
– mxyzplk♦
yesterday
|
show 7 more comments
$begingroup$
Poison is a Separate Damage Type
As Theik's answer pointed out, the poison damage here is not negated by the Damage Reduction of the HAM ability. That's what HAM gives you here: Damage Reduction 3 vs. bludgeoning, piercing, and slashing.
Even though the piercing damage is reduced to nothing by HAM, the attack still connected. You’ll find that explained in this question about zero-damage attacks.
You may also find this question about Damage Reduction useful.
New contributor
$endgroup$
Some of the information contained in this post requires additional references. Please edit to add citations to reliable sources that support the assertions made here. Unsourced material may be disputed or deleted.
3
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. You want to clarify what you mean with the last sentence, as I'm not sure what DR means in D&D 5e. Good Luck and Happy Gaming!
$endgroup$
– Someone_Evil
yesterday
1
$begingroup$
@PixelMaster DR/3 indicates "damage reduction of 3" rather than division.
$endgroup$
– doppelgreener♦
yesterday
1
$begingroup$
This notation is from previous editions of D&D and not present in 5e (as far as I'm aware) as the concept of "damage reduction" as a stat is also nonexistent in this edition. You can certainly use such a comparison but you should probably specify that you are doing so.
$endgroup$
– Sdjz
yesterday
1
$begingroup$
Resistances works differently in 5e and have a specific effect rather than a number involved. You might want to revise the example further. If you need details, the rules for Damage Resistance and Vulnerability are online.
$endgroup$
– SevenSidedDie
yesterday
2
$begingroup$
This isn't really an answer, it's 3 comments ("+1," "related link," "related link.") To answer the question, please add stand-alone reasoning to this answer.
$endgroup$
– mxyzplk♦
yesterday
|
show 7 more comments
$begingroup$
Poison is a Separate Damage Type
As Theik's answer pointed out, the poison damage here is not negated by the Damage Reduction of the HAM ability. That's what HAM gives you here: Damage Reduction 3 vs. bludgeoning, piercing, and slashing.
Even though the piercing damage is reduced to nothing by HAM, the attack still connected. You’ll find that explained in this question about zero-damage attacks.
You may also find this question about Damage Reduction useful.
New contributor
$endgroup$
Poison is a Separate Damage Type
As Theik's answer pointed out, the poison damage here is not negated by the Damage Reduction of the HAM ability. That's what HAM gives you here: Damage Reduction 3 vs. bludgeoning, piercing, and slashing.
Even though the piercing damage is reduced to nothing by HAM, the attack still connected. You’ll find that explained in this question about zero-damage attacks.
You may also find this question about Damage Reduction useful.
New contributor
edited yesterday
New contributor
answered yesterday
AeytAeyt
536
536
New contributor
New contributor
Some of the information contained in this post requires additional references. Please edit to add citations to reliable sources that support the assertions made here. Unsourced material may be disputed or deleted.
Some of the information contained in this post requires additional references. Please edit to add citations to reliable sources that support the assertions made here. Unsourced material may be disputed or deleted.
3
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. You want to clarify what you mean with the last sentence, as I'm not sure what DR means in D&D 5e. Good Luck and Happy Gaming!
$endgroup$
– Someone_Evil
yesterday
1
$begingroup$
@PixelMaster DR/3 indicates "damage reduction of 3" rather than division.
$endgroup$
– doppelgreener♦
yesterday
1
$begingroup$
This notation is from previous editions of D&D and not present in 5e (as far as I'm aware) as the concept of "damage reduction" as a stat is also nonexistent in this edition. You can certainly use such a comparison but you should probably specify that you are doing so.
$endgroup$
– Sdjz
yesterday
1
$begingroup$
Resistances works differently in 5e and have a specific effect rather than a number involved. You might want to revise the example further. If you need details, the rules for Damage Resistance and Vulnerability are online.
$endgroup$
– SevenSidedDie
yesterday
2
$begingroup$
This isn't really an answer, it's 3 comments ("+1," "related link," "related link.") To answer the question, please add stand-alone reasoning to this answer.
$endgroup$
– mxyzplk♦
yesterday
|
show 7 more comments
3
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. You want to clarify what you mean with the last sentence, as I'm not sure what DR means in D&D 5e. Good Luck and Happy Gaming!
$endgroup$
– Someone_Evil
yesterday
1
$begingroup$
@PixelMaster DR/3 indicates "damage reduction of 3" rather than division.
$endgroup$
– doppelgreener♦
yesterday
1
$begingroup$
This notation is from previous editions of D&D and not present in 5e (as far as I'm aware) as the concept of "damage reduction" as a stat is also nonexistent in this edition. You can certainly use such a comparison but you should probably specify that you are doing so.
$endgroup$
– Sdjz
yesterday
1
$begingroup$
Resistances works differently in 5e and have a specific effect rather than a number involved. You might want to revise the example further. If you need details, the rules for Damage Resistance and Vulnerability are online.
$endgroup$
– SevenSidedDie
yesterday
2
$begingroup$
This isn't really an answer, it's 3 comments ("+1," "related link," "related link.") To answer the question, please add stand-alone reasoning to this answer.
$endgroup$
– mxyzplk♦
yesterday
3
3
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. You want to clarify what you mean with the last sentence, as I'm not sure what DR means in D&D 5e. Good Luck and Happy Gaming!
$endgroup$
– Someone_Evil
yesterday
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. You want to clarify what you mean with the last sentence, as I'm not sure what DR means in D&D 5e. Good Luck and Happy Gaming!
$endgroup$
– Someone_Evil
yesterday
1
1
$begingroup$
@PixelMaster DR/3 indicates "damage reduction of 3" rather than division.
$endgroup$
– doppelgreener♦
yesterday
$begingroup$
@PixelMaster DR/3 indicates "damage reduction of 3" rather than division.
$endgroup$
– doppelgreener♦
yesterday
1
1
$begingroup$
This notation is from previous editions of D&D and not present in 5e (as far as I'm aware) as the concept of "damage reduction" as a stat is also nonexistent in this edition. You can certainly use such a comparison but you should probably specify that you are doing so.
$endgroup$
– Sdjz
yesterday
$begingroup$
This notation is from previous editions of D&D and not present in 5e (as far as I'm aware) as the concept of "damage reduction" as a stat is also nonexistent in this edition. You can certainly use such a comparison but you should probably specify that you are doing so.
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– Sdjz
yesterday
1
1
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Resistances works differently in 5e and have a specific effect rather than a number involved. You might want to revise the example further. If you need details, the rules for Damage Resistance and Vulnerability are online.
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– SevenSidedDie
yesterday
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Resistances works differently in 5e and have a specific effect rather than a number involved. You might want to revise the example further. If you need details, the rules for Damage Resistance and Vulnerability are online.
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– SevenSidedDie
yesterday
2
2
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This isn't really an answer, it's 3 comments ("+1," "related link," "related link.") To answer the question, please add stand-alone reasoning to this answer.
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– mxyzplk♦
yesterday
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This isn't really an answer, it's 3 comments ("+1," "related link," "related link.") To answer the question, please add stand-alone reasoning to this answer.
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– mxyzplk♦
yesterday
|
show 7 more comments
weboy is a new contributor. Be nice, and check out our Code of Conduct.
weboy is a new contributor. Be nice, and check out our Code of Conduct.
weboy is a new contributor. Be nice, and check out our Code of Conduct.
weboy is a new contributor. Be nice, and check out our Code of Conduct.
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– Someone_Evil
yesterday
1
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I think knowing what kind of poison is important here. I havent played 5th but in 3.x there were different kinds of poison, so a contact poison would still take effect, but injury poison would not, but again, thats for 3.x
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– Fering
yesterday
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@Fering sadly it does not say, in the bio it seems to just say "They often poisoned their blades and arrows", leaving it up to the DM to decide what poison it is.
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– weboy
yesterday
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@Weboy Well, they decided to unhelpfully leave it vague then, lol. Perhaps then it means that they can use whichever poisons they want and leave it upto the poison equipment
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– Fering
yesterday
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Realted: If a monk reduces damage to 0 using Deflect Missiles, does the attack still hit?
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– Ruse
yesterday