What are the benefits to casting without the need for somatic components?Does Casting a Spell with Somatic and Material Components Require 2 Hands?Does the Eldritch Knight need the Warcaster feat to cast spells when using 2h or sword/shield?Can a character without arms cast spells with somatic components?Can I fulfill somatic casting components if I'm a squirrel right now?What's the mechanical difference (as related to somatic components) between a holy symbol on a donned shield and a focus held in the hand?Can I use a hand holding a focus from one class to cover somatic components for a spell from another class?Do you need a “gameplay-wise” free hand to handle material components?If a spell has verbal and/or somatic components, are they necessary for its casting?Does the sorcerer's Subtle Spell Metamagic option allow you to ignore both Verbal and Somatic components?How does the Master of Shadow prestige class affect the Shadowcaster class?
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What are the benefits to casting without the need for somatic components?
Does Casting a Spell with Somatic and Material Components Require 2 Hands?Does the Eldritch Knight need the Warcaster feat to cast spells when using 2h or sword/shield?Can a character without arms cast spells with somatic components?Can I fulfill somatic casting components if I'm a squirrel right now?What's the mechanical difference (as related to somatic components) between a holy symbol on a donned shield and a focus held in the hand?Can I use a hand holding a focus from one class to cover somatic components for a spell from another class?Do you need a “gameplay-wise” free hand to handle material components?If a spell has verbal and/or somatic components, are they necessary for its casting?Does the sorcerer's Subtle Spell Metamagic option allow you to ignore both Verbal and Somatic components?How does the Master of Shadow prestige class affect the Shadowcaster class?
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I am playing a Shadowcaster in a 3.5e Forgotten Realms campaign and I took Still Mystery at 1st level, which lets me cast mysteries without the use of somatic components. What is the benefit of being able to do that?
dnd-3.5e feats class-feature spell-components spellcasting
$endgroup$
add a comment |
$begingroup$
I am playing a Shadowcaster in a 3.5e Forgotten Realms campaign and I took Still Mystery at 1st level, which lets me cast mysteries without the use of somatic components. What is the benefit of being able to do that?
dnd-3.5e feats class-feature spell-components spellcasting
$endgroup$
add a comment |
$begingroup$
I am playing a Shadowcaster in a 3.5e Forgotten Realms campaign and I took Still Mystery at 1st level, which lets me cast mysteries without the use of somatic components. What is the benefit of being able to do that?
dnd-3.5e feats class-feature spell-components spellcasting
$endgroup$
I am playing a Shadowcaster in a 3.5e Forgotten Realms campaign and I took Still Mystery at 1st level, which lets me cast mysteries without the use of somatic components. What is the benefit of being able to do that?
dnd-3.5e feats class-feature spell-components spellcasting
dnd-3.5e feats class-feature spell-components spellcasting
edited Jul 16 at 0:48
V2Blast♦
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asked Jul 15 at 13:04
irishtatertot25irishtatertot25
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2 Answers
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You cannot perform somatic components if you are restrained, if your hands are full, or if your armor gets in the way. Without somatic components, you can keep your hands full and ignore any arcane spell failure on your armor, and restraining you will not prevent your magic. Plus, you don’t have to move your arms or hands around to cast your mysteries—even in situations where you can it might be better if you don’t have to, to make it less obvious what you’re doing. Still Mystery is a pretty good feat for a shadowcaster.
You should know, though, that shadowcaster is a kind of mediocre class. It’s certainly not unplayable, but particularly at low levels you will be routinely reduced to plinking away with your crossbow since you’ve used up all your mysteries (or you’re trying to conserve the very few you have). And despite having far less stamina than a wizard or sorcerer, mysteries are also quite a bit less powerful than arcane spells. So all around, it’s not great. Ari Marmell, the class’s author, did write up some suggested improvements to the class, which help, but even with them the class is still a bit lackluster—you get a reasonable number of mysteries per day, so there’s less risk of turning into a poor crossbowman, but it does nothing for the fact that the mysteries themselves aren’t so great.
$endgroup$
1
$begingroup$
You might also mention that one cannot cast any spell with a somatic component while grappling since that's a specific "gotcha" in the grappling rules.
$endgroup$
– Wannabe Warlock
Jul 15 at 18:57
1
$begingroup$
@WannabeWarlock That seems like it would be understood as a part of “restrained,” no? It’s certainly part of what I meant when I said that.
$endgroup$
– KRyan
Jul 15 at 21:25
$begingroup$
I don't think that's necessarily true. For instance, if the character pins a monster, he might think the monster is restrained but he is not. However, no character can cast a spell with somatic components in a grapple, even the "winner." It's just a small thing; grappling is just fresh on my mind.
$endgroup$
– Wannabe Warlock
Jul 15 at 22:31
add a comment |
$begingroup$
You can cast spell even if tied or otherwise restrained.
$endgroup$
We're looking for long answers that provide some explanation and context. Don't just give a one-line answer; explain why your answer is right, ideally with citations. Answers that don't include explanations may be removed.
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All answers must be supported by citing evidence or experience. Can you elaborate on your answer a little more?
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– V2Blast♦
Jul 16 at 0:48
add a comment |
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2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
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active
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$begingroup$
You cannot perform somatic components if you are restrained, if your hands are full, or if your armor gets in the way. Without somatic components, you can keep your hands full and ignore any arcane spell failure on your armor, and restraining you will not prevent your magic. Plus, you don’t have to move your arms or hands around to cast your mysteries—even in situations where you can it might be better if you don’t have to, to make it less obvious what you’re doing. Still Mystery is a pretty good feat for a shadowcaster.
You should know, though, that shadowcaster is a kind of mediocre class. It’s certainly not unplayable, but particularly at low levels you will be routinely reduced to plinking away with your crossbow since you’ve used up all your mysteries (or you’re trying to conserve the very few you have). And despite having far less stamina than a wizard or sorcerer, mysteries are also quite a bit less powerful than arcane spells. So all around, it’s not great. Ari Marmell, the class’s author, did write up some suggested improvements to the class, which help, but even with them the class is still a bit lackluster—you get a reasonable number of mysteries per day, so there’s less risk of turning into a poor crossbowman, but it does nothing for the fact that the mysteries themselves aren’t so great.
$endgroup$
1
$begingroup$
You might also mention that one cannot cast any spell with a somatic component while grappling since that's a specific "gotcha" in the grappling rules.
$endgroup$
– Wannabe Warlock
Jul 15 at 18:57
1
$begingroup$
@WannabeWarlock That seems like it would be understood as a part of “restrained,” no? It’s certainly part of what I meant when I said that.
$endgroup$
– KRyan
Jul 15 at 21:25
$begingroup$
I don't think that's necessarily true. For instance, if the character pins a monster, he might think the monster is restrained but he is not. However, no character can cast a spell with somatic components in a grapple, even the "winner." It's just a small thing; grappling is just fresh on my mind.
$endgroup$
– Wannabe Warlock
Jul 15 at 22:31
add a comment |
$begingroup$
You cannot perform somatic components if you are restrained, if your hands are full, or if your armor gets in the way. Without somatic components, you can keep your hands full and ignore any arcane spell failure on your armor, and restraining you will not prevent your magic. Plus, you don’t have to move your arms or hands around to cast your mysteries—even in situations where you can it might be better if you don’t have to, to make it less obvious what you’re doing. Still Mystery is a pretty good feat for a shadowcaster.
You should know, though, that shadowcaster is a kind of mediocre class. It’s certainly not unplayable, but particularly at low levels you will be routinely reduced to plinking away with your crossbow since you’ve used up all your mysteries (or you’re trying to conserve the very few you have). And despite having far less stamina than a wizard or sorcerer, mysteries are also quite a bit less powerful than arcane spells. So all around, it’s not great. Ari Marmell, the class’s author, did write up some suggested improvements to the class, which help, but even with them the class is still a bit lackluster—you get a reasonable number of mysteries per day, so there’s less risk of turning into a poor crossbowman, but it does nothing for the fact that the mysteries themselves aren’t so great.
$endgroup$
1
$begingroup$
You might also mention that one cannot cast any spell with a somatic component while grappling since that's a specific "gotcha" in the grappling rules.
$endgroup$
– Wannabe Warlock
Jul 15 at 18:57
1
$begingroup$
@WannabeWarlock That seems like it would be understood as a part of “restrained,” no? It’s certainly part of what I meant when I said that.
$endgroup$
– KRyan
Jul 15 at 21:25
$begingroup$
I don't think that's necessarily true. For instance, if the character pins a monster, he might think the monster is restrained but he is not. However, no character can cast a spell with somatic components in a grapple, even the "winner." It's just a small thing; grappling is just fresh on my mind.
$endgroup$
– Wannabe Warlock
Jul 15 at 22:31
add a comment |
$begingroup$
You cannot perform somatic components if you are restrained, if your hands are full, or if your armor gets in the way. Without somatic components, you can keep your hands full and ignore any arcane spell failure on your armor, and restraining you will not prevent your magic. Plus, you don’t have to move your arms or hands around to cast your mysteries—even in situations where you can it might be better if you don’t have to, to make it less obvious what you’re doing. Still Mystery is a pretty good feat for a shadowcaster.
You should know, though, that shadowcaster is a kind of mediocre class. It’s certainly not unplayable, but particularly at low levels you will be routinely reduced to plinking away with your crossbow since you’ve used up all your mysteries (or you’re trying to conserve the very few you have). And despite having far less stamina than a wizard or sorcerer, mysteries are also quite a bit less powerful than arcane spells. So all around, it’s not great. Ari Marmell, the class’s author, did write up some suggested improvements to the class, which help, but even with them the class is still a bit lackluster—you get a reasonable number of mysteries per day, so there’s less risk of turning into a poor crossbowman, but it does nothing for the fact that the mysteries themselves aren’t so great.
$endgroup$
You cannot perform somatic components if you are restrained, if your hands are full, or if your armor gets in the way. Without somatic components, you can keep your hands full and ignore any arcane spell failure on your armor, and restraining you will not prevent your magic. Plus, you don’t have to move your arms or hands around to cast your mysteries—even in situations where you can it might be better if you don’t have to, to make it less obvious what you’re doing. Still Mystery is a pretty good feat for a shadowcaster.
You should know, though, that shadowcaster is a kind of mediocre class. It’s certainly not unplayable, but particularly at low levels you will be routinely reduced to plinking away with your crossbow since you’ve used up all your mysteries (or you’re trying to conserve the very few you have). And despite having far less stamina than a wizard or sorcerer, mysteries are also quite a bit less powerful than arcane spells. So all around, it’s not great. Ari Marmell, the class’s author, did write up some suggested improvements to the class, which help, but even with them the class is still a bit lackluster—you get a reasonable number of mysteries per day, so there’s less risk of turning into a poor crossbowman, but it does nothing for the fact that the mysteries themselves aren’t so great.
edited Jul 15 at 13:53
answered Jul 15 at 13:46
KRyanKRyan
232k34 gold badges587 silver badges988 bronze badges
232k34 gold badges587 silver badges988 bronze badges
1
$begingroup$
You might also mention that one cannot cast any spell with a somatic component while grappling since that's a specific "gotcha" in the grappling rules.
$endgroup$
– Wannabe Warlock
Jul 15 at 18:57
1
$begingroup$
@WannabeWarlock That seems like it would be understood as a part of “restrained,” no? It’s certainly part of what I meant when I said that.
$endgroup$
– KRyan
Jul 15 at 21:25
$begingroup$
I don't think that's necessarily true. For instance, if the character pins a monster, he might think the monster is restrained but he is not. However, no character can cast a spell with somatic components in a grapple, even the "winner." It's just a small thing; grappling is just fresh on my mind.
$endgroup$
– Wannabe Warlock
Jul 15 at 22:31
add a comment |
1
$begingroup$
You might also mention that one cannot cast any spell with a somatic component while grappling since that's a specific "gotcha" in the grappling rules.
$endgroup$
– Wannabe Warlock
Jul 15 at 18:57
1
$begingroup$
@WannabeWarlock That seems like it would be understood as a part of “restrained,” no? It’s certainly part of what I meant when I said that.
$endgroup$
– KRyan
Jul 15 at 21:25
$begingroup$
I don't think that's necessarily true. For instance, if the character pins a monster, he might think the monster is restrained but he is not. However, no character can cast a spell with somatic components in a grapple, even the "winner." It's just a small thing; grappling is just fresh on my mind.
$endgroup$
– Wannabe Warlock
Jul 15 at 22:31
1
1
$begingroup$
You might also mention that one cannot cast any spell with a somatic component while grappling since that's a specific "gotcha" in the grappling rules.
$endgroup$
– Wannabe Warlock
Jul 15 at 18:57
$begingroup$
You might also mention that one cannot cast any spell with a somatic component while grappling since that's a specific "gotcha" in the grappling rules.
$endgroup$
– Wannabe Warlock
Jul 15 at 18:57
1
1
$begingroup$
@WannabeWarlock That seems like it would be understood as a part of “restrained,” no? It’s certainly part of what I meant when I said that.
$endgroup$
– KRyan
Jul 15 at 21:25
$begingroup$
@WannabeWarlock That seems like it would be understood as a part of “restrained,” no? It’s certainly part of what I meant when I said that.
$endgroup$
– KRyan
Jul 15 at 21:25
$begingroup$
I don't think that's necessarily true. For instance, if the character pins a monster, he might think the monster is restrained but he is not. However, no character can cast a spell with somatic components in a grapple, even the "winner." It's just a small thing; grappling is just fresh on my mind.
$endgroup$
– Wannabe Warlock
Jul 15 at 22:31
$begingroup$
I don't think that's necessarily true. For instance, if the character pins a monster, he might think the monster is restrained but he is not. However, no character can cast a spell with somatic components in a grapple, even the "winner." It's just a small thing; grappling is just fresh on my mind.
$endgroup$
– Wannabe Warlock
Jul 15 at 22:31
add a comment |
$begingroup$
You can cast spell even if tied or otherwise restrained.
$endgroup$
We're looking for long answers that provide some explanation and context. Don't just give a one-line answer; explain why your answer is right, ideally with citations. Answers that don't include explanations may be removed.
$begingroup$
All answers must be supported by citing evidence or experience. Can you elaborate on your answer a little more?
$endgroup$
– V2Blast♦
Jul 16 at 0:48
add a comment |
$begingroup$
You can cast spell even if tied or otherwise restrained.
$endgroup$
We're looking for long answers that provide some explanation and context. Don't just give a one-line answer; explain why your answer is right, ideally with citations. Answers that don't include explanations may be removed.
$begingroup$
All answers must be supported by citing evidence or experience. Can you elaborate on your answer a little more?
$endgroup$
– V2Blast♦
Jul 16 at 0:48
add a comment |
$begingroup$
You can cast spell even if tied or otherwise restrained.
$endgroup$
You can cast spell even if tied or otherwise restrained.
answered Jul 15 at 13:12
OhmnibusOhmnibus
4023 silver badges11 bronze badges
4023 silver badges11 bronze badges
We're looking for long answers that provide some explanation and context. Don't just give a one-line answer; explain why your answer is right, ideally with citations. Answers that don't include explanations may be removed.
We're looking for long answers that provide some explanation and context. Don't just give a one-line answer; explain why your answer is right, ideally with citations. Answers that don't include explanations may be removed.
$begingroup$
All answers must be supported by citing evidence or experience. Can you elaborate on your answer a little more?
$endgroup$
– V2Blast♦
Jul 16 at 0:48
add a comment |
$begingroup$
All answers must be supported by citing evidence or experience. Can you elaborate on your answer a little more?
$endgroup$
– V2Blast♦
Jul 16 at 0:48
$begingroup$
All answers must be supported by citing evidence or experience. Can you elaborate on your answer a little more?
$endgroup$
– V2Blast♦
Jul 16 at 0:48
$begingroup$
All answers must be supported by citing evidence or experience. Can you elaborate on your answer a little more?
$endgroup$
– V2Blast♦
Jul 16 at 0:48
add a comment |
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