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Is the Infernal Healing spell actually worth it as a Wand?
Will using a wand of Infernal Healing turn me evil?Is there an official explanation for the difference in duration between Infernal Healing and Celestial Healing?Healing a PC with spell resistanceIs there any problem with Android PCs healing via the Make Whole spell?Is using a wand for healing viable for level 1 party?By how much is a wand's price raised if unicorn horn is added during its creation?Would introducing a healing wand break the game?What can prevent characters from buying Wand of Cure Light Wounds and Wand of Lesser Restoration?Is there an official explanation for the difference in duration between Infernal Healing and Celestial Healing?Will using a wand of Infernal Healing turn me evil?Spellcasting services profit for a PC with healing spells on different caster levelsHow does the ability to cast healing spells affect a monster's CR?
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$begingroup$
Infernal Healing is a spell that gives you Fast Healing 1 for 10 rounds, healing 10 HP of damage. It can also be used right before combat to auto-stabilize in case you get dropped. Some people claim that it's the most efficient healing in the game.
However, it has a material component: Unholy Water, which costs 25 gp per flask, and you need 1 flask per 1 casting of Infernal Healing.
A Wand of Cure Light Wounds costs 750 GP, or 15 GP per charge if you have to pay the full price. It heals 5.5 HP per charge, on average.
When making a Wand with a spell that has a material component, you have to provide it 50 times. In case of Infernal Healing, it's 50x25 gp, or just 25 gp per charge.
In short, it's about healing an average of 5.5 HP in one round for 15 gp (2.73 gp per 1 HP healed) or exactly 10 HP in 10 rounds for 40 gp (4 gp per 1 HP healed).
Is there any reason to take the slower option? What should be so "tempting" about the Wand of Infernal Healing so that it should justify slowly corruption your soul?
As for me, a Wand of Infernal Healing looks overpriced compared to a Wand of Cure Light Wounds.
pathfinder-1e spells magic-items healing
$endgroup$
add a comment |
$begingroup$
Infernal Healing is a spell that gives you Fast Healing 1 for 10 rounds, healing 10 HP of damage. It can also be used right before combat to auto-stabilize in case you get dropped. Some people claim that it's the most efficient healing in the game.
However, it has a material component: Unholy Water, which costs 25 gp per flask, and you need 1 flask per 1 casting of Infernal Healing.
A Wand of Cure Light Wounds costs 750 GP, or 15 GP per charge if you have to pay the full price. It heals 5.5 HP per charge, on average.
When making a Wand with a spell that has a material component, you have to provide it 50 times. In case of Infernal Healing, it's 50x25 gp, or just 25 gp per charge.
In short, it's about healing an average of 5.5 HP in one round for 15 gp (2.73 gp per 1 HP healed) or exactly 10 HP in 10 rounds for 40 gp (4 gp per 1 HP healed).
Is there any reason to take the slower option? What should be so "tempting" about the Wand of Infernal Healing so that it should justify slowly corruption your soul?
As for me, a Wand of Infernal Healing looks overpriced compared to a Wand of Cure Light Wounds.
pathfinder-1e spells magic-items healing
$endgroup$
add a comment |
$begingroup$
Infernal Healing is a spell that gives you Fast Healing 1 for 10 rounds, healing 10 HP of damage. It can also be used right before combat to auto-stabilize in case you get dropped. Some people claim that it's the most efficient healing in the game.
However, it has a material component: Unholy Water, which costs 25 gp per flask, and you need 1 flask per 1 casting of Infernal Healing.
A Wand of Cure Light Wounds costs 750 GP, or 15 GP per charge if you have to pay the full price. It heals 5.5 HP per charge, on average.
When making a Wand with a spell that has a material component, you have to provide it 50 times. In case of Infernal Healing, it's 50x25 gp, or just 25 gp per charge.
In short, it's about healing an average of 5.5 HP in one round for 15 gp (2.73 gp per 1 HP healed) or exactly 10 HP in 10 rounds for 40 gp (4 gp per 1 HP healed).
Is there any reason to take the slower option? What should be so "tempting" about the Wand of Infernal Healing so that it should justify slowly corruption your soul?
As for me, a Wand of Infernal Healing looks overpriced compared to a Wand of Cure Light Wounds.
pathfinder-1e spells magic-items healing
$endgroup$
Infernal Healing is a spell that gives you Fast Healing 1 for 10 rounds, healing 10 HP of damage. It can also be used right before combat to auto-stabilize in case you get dropped. Some people claim that it's the most efficient healing in the game.
However, it has a material component: Unholy Water, which costs 25 gp per flask, and you need 1 flask per 1 casting of Infernal Healing.
A Wand of Cure Light Wounds costs 750 GP, or 15 GP per charge if you have to pay the full price. It heals 5.5 HP per charge, on average.
When making a Wand with a spell that has a material component, you have to provide it 50 times. In case of Infernal Healing, it's 50x25 gp, or just 25 gp per charge.
In short, it's about healing an average of 5.5 HP in one round for 15 gp (2.73 gp per 1 HP healed) or exactly 10 HP in 10 rounds for 40 gp (4 gp per 1 HP healed).
Is there any reason to take the slower option? What should be so "tempting" about the Wand of Infernal Healing so that it should justify slowly corruption your soul?
As for me, a Wand of Infernal Healing looks overpriced compared to a Wand of Cure Light Wounds.
pathfinder-1e spells magic-items healing
pathfinder-1e spells magic-items healing
edited Aug 6 at 5:25
V2Blast♦
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33.6k5 gold badges123 silver badges210 bronze badges
asked Aug 5 at 20:32
Baskakov_DmitriyBaskakov_Dmitriy
5,0813 gold badges27 silver badges80 bronze badges
5,0813 gold badges27 silver badges80 bronze badges
add a comment |
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1 Answer
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$begingroup$
The material component for infernal healing is "1 drop of devil blood or 1 dose of unholy water." I don't know why they designed it that way, but since a drop of devil blood doesn't have a listed price, it can be assumed to be in your spell component pouch (or ignored with Eschew Materials). Consequently, a wand of infernal healing costs the same amount as a wand of cure light wounds.
It heals slower than cure light wounds, but heals more per charge, making it the more efficient option for out-of-combat healing.
$endgroup$
3
$begingroup$
I suppose you could argue that a cleric could be stripped of their spell component pouch, but still have access to bless water, and silver and water are easier to come by than devil blood? It’s a big stretch, though, and doesn’t really justify causing the confusion exhibited by this question.
$endgroup$
– KRyan
Aug 5 at 20:47
$begingroup$
Ah, so that's the reason why they buy it for the same 750 gp... Wonderful design.
$endgroup$
– Baskakov_Dmitriy
Aug 5 at 20:47
$begingroup$
Related: rpg.stackexchange.com/a/101868/10642 Also, according to this: rpg.stackexchange.com/a/102458/10642 wand may have a side effects.
$endgroup$
– Mołot
Aug 6 at 8:05
add a comment |
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1 Answer
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$begingroup$
The material component for infernal healing is "1 drop of devil blood or 1 dose of unholy water." I don't know why they designed it that way, but since a drop of devil blood doesn't have a listed price, it can be assumed to be in your spell component pouch (or ignored with Eschew Materials). Consequently, a wand of infernal healing costs the same amount as a wand of cure light wounds.
It heals slower than cure light wounds, but heals more per charge, making it the more efficient option for out-of-combat healing.
$endgroup$
3
$begingroup$
I suppose you could argue that a cleric could be stripped of their spell component pouch, but still have access to bless water, and silver and water are easier to come by than devil blood? It’s a big stretch, though, and doesn’t really justify causing the confusion exhibited by this question.
$endgroup$
– KRyan
Aug 5 at 20:47
$begingroup$
Ah, so that's the reason why they buy it for the same 750 gp... Wonderful design.
$endgroup$
– Baskakov_Dmitriy
Aug 5 at 20:47
$begingroup$
Related: rpg.stackexchange.com/a/101868/10642 Also, according to this: rpg.stackexchange.com/a/102458/10642 wand may have a side effects.
$endgroup$
– Mołot
Aug 6 at 8:05
add a comment |
$begingroup$
The material component for infernal healing is "1 drop of devil blood or 1 dose of unholy water." I don't know why they designed it that way, but since a drop of devil blood doesn't have a listed price, it can be assumed to be in your spell component pouch (or ignored with Eschew Materials). Consequently, a wand of infernal healing costs the same amount as a wand of cure light wounds.
It heals slower than cure light wounds, but heals more per charge, making it the more efficient option for out-of-combat healing.
$endgroup$
3
$begingroup$
I suppose you could argue that a cleric could be stripped of their spell component pouch, but still have access to bless water, and silver and water are easier to come by than devil blood? It’s a big stretch, though, and doesn’t really justify causing the confusion exhibited by this question.
$endgroup$
– KRyan
Aug 5 at 20:47
$begingroup$
Ah, so that's the reason why they buy it for the same 750 gp... Wonderful design.
$endgroup$
– Baskakov_Dmitriy
Aug 5 at 20:47
$begingroup$
Related: rpg.stackexchange.com/a/101868/10642 Also, according to this: rpg.stackexchange.com/a/102458/10642 wand may have a side effects.
$endgroup$
– Mołot
Aug 6 at 8:05
add a comment |
$begingroup$
The material component for infernal healing is "1 drop of devil blood or 1 dose of unholy water." I don't know why they designed it that way, but since a drop of devil blood doesn't have a listed price, it can be assumed to be in your spell component pouch (or ignored with Eschew Materials). Consequently, a wand of infernal healing costs the same amount as a wand of cure light wounds.
It heals slower than cure light wounds, but heals more per charge, making it the more efficient option for out-of-combat healing.
$endgroup$
The material component for infernal healing is "1 drop of devil blood or 1 dose of unholy water." I don't know why they designed it that way, but since a drop of devil blood doesn't have a listed price, it can be assumed to be in your spell component pouch (or ignored with Eschew Materials). Consequently, a wand of infernal healing costs the same amount as a wand of cure light wounds.
It heals slower than cure light wounds, but heals more per charge, making it the more efficient option for out-of-combat healing.
answered Aug 5 at 20:42
John MontgomeryJohn Montgomery
3233 silver badges10 bronze badges
3233 silver badges10 bronze badges
3
$begingroup$
I suppose you could argue that a cleric could be stripped of their spell component pouch, but still have access to bless water, and silver and water are easier to come by than devil blood? It’s a big stretch, though, and doesn’t really justify causing the confusion exhibited by this question.
$endgroup$
– KRyan
Aug 5 at 20:47
$begingroup$
Ah, so that's the reason why they buy it for the same 750 gp... Wonderful design.
$endgroup$
– Baskakov_Dmitriy
Aug 5 at 20:47
$begingroup$
Related: rpg.stackexchange.com/a/101868/10642 Also, according to this: rpg.stackexchange.com/a/102458/10642 wand may have a side effects.
$endgroup$
– Mołot
Aug 6 at 8:05
add a comment |
3
$begingroup$
I suppose you could argue that a cleric could be stripped of their spell component pouch, but still have access to bless water, and silver and water are easier to come by than devil blood? It’s a big stretch, though, and doesn’t really justify causing the confusion exhibited by this question.
$endgroup$
– KRyan
Aug 5 at 20:47
$begingroup$
Ah, so that's the reason why they buy it for the same 750 gp... Wonderful design.
$endgroup$
– Baskakov_Dmitriy
Aug 5 at 20:47
$begingroup$
Related: rpg.stackexchange.com/a/101868/10642 Also, according to this: rpg.stackexchange.com/a/102458/10642 wand may have a side effects.
$endgroup$
– Mołot
Aug 6 at 8:05
3
3
$begingroup$
I suppose you could argue that a cleric could be stripped of their spell component pouch, but still have access to bless water, and silver and water are easier to come by than devil blood? It’s a big stretch, though, and doesn’t really justify causing the confusion exhibited by this question.
$endgroup$
– KRyan
Aug 5 at 20:47
$begingroup$
I suppose you could argue that a cleric could be stripped of their spell component pouch, but still have access to bless water, and silver and water are easier to come by than devil blood? It’s a big stretch, though, and doesn’t really justify causing the confusion exhibited by this question.
$endgroup$
– KRyan
Aug 5 at 20:47
$begingroup$
Ah, so that's the reason why they buy it for the same 750 gp... Wonderful design.
$endgroup$
– Baskakov_Dmitriy
Aug 5 at 20:47
$begingroup$
Ah, so that's the reason why they buy it for the same 750 gp... Wonderful design.
$endgroup$
– Baskakov_Dmitriy
Aug 5 at 20:47
$begingroup$
Related: rpg.stackexchange.com/a/101868/10642 Also, according to this: rpg.stackexchange.com/a/102458/10642 wand may have a side effects.
$endgroup$
– Mołot
Aug 6 at 8:05
$begingroup$
Related: rpg.stackexchange.com/a/101868/10642 Also, according to this: rpg.stackexchange.com/a/102458/10642 wand may have a side effects.
$endgroup$
– Mołot
Aug 6 at 8:05
add a comment |
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