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Can PCs use nonmagical armor and weapons looted from monsters?


Magic weapons add their plus to both attack and damage, and armor to AC, right?Late roman age / early dark age setting armor and weaponsCan animated dead have weapons and armour?How can characters know which weapons to use underwater?Do monsters have proficiency with all weapons and armors?How can an army be equipped to fight a creature that has immunity to damage from non-magical weapons?What weapons and armor can a Shield Guardian use?Can animated undead wear armor and use weapons?Which monsters have immunity or resistance to non-silvered non-magical weapons?What does “…from nonmagical attacks not made with silvered weapons” mean?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








6












$begingroup$


According to the PHB/basic rules,




Weapons and armor used by monsters are rarely in good enough condition
to sell.




Are nonmagical weapons and armor used by monsters in good enough condition for PCs to equip and use themselves?










share|improve this question











$endgroup$


















    6












    $begingroup$


    According to the PHB/basic rules,




    Weapons and armor used by monsters are rarely in good enough condition
    to sell.




    Are nonmagical weapons and armor used by monsters in good enough condition for PCs to equip and use themselves?










    share|improve this question











    $endgroup$














      6












      6








      6





      $begingroup$


      According to the PHB/basic rules,




      Weapons and armor used by monsters are rarely in good enough condition
      to sell.




      Are nonmagical weapons and armor used by monsters in good enough condition for PCs to equip and use themselves?










      share|improve this question











      $endgroup$




      According to the PHB/basic rules,




      Weapons and armor used by monsters are rarely in good enough condition
      to sell.




      Are nonmagical weapons and armor used by monsters in good enough condition for PCs to equip and use themselves?







      dnd-5e monsters weapons equipment armor






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited 2 days ago









      Rubiksmoose

      63.7k10306466




      63.7k10306466










      asked Apr 29 at 21:54









      Pink SweetenerPink Sweetener

      3,4251731




      3,4251731




















          4 Answers
          4






          active

          oldest

          votes


















          17












          $begingroup$

          As a rule, yes. If it fits



          The section you quote is specifically about selling equipment that you find (PHB, p. 144)




          Selling Treasure



          Arms, Armor, and Other Equipment. As a general rule, undamaged
          weapons, armor, and other equipment fetch half their cost when sold in
          a market. Weapons and armor used by monsters are rarely in good enough
          condition to sell.




          Rules for using equipment you find are found other places. Some significant rules are found in the following section on Equipment Sizes (PHB, p. 144, bold added).




          Variant: Equipment Sizes



          In most campaigns, you can use or wear any equipment that you find
          on your adventures, within the bounds of common sense
          . For example,
          a burly half-orc won't fit in a halfling’s leather armor, and a gnome
          would be swallowed up in a cloud giant’s elegant robe.



          The DM can impose more realism. For example, a suit of plate armor
          made for one human might not fit another one without significant
          alterations, and a guard’s uniform might be visibly ill-fitting when
          an adventurer tries to wear it as a disguise.




          So most of the time, if you find equipment and it is reasonable for you to use it, you can. A DM is the final judge of what would be "reasonable" to use. Note that this decision could be based on something other than a creature's size. For example, a bow made for an Illithid could have a grip too alien and strange to be comfortably used by a humanoid. Also, whether or not equipment has been damaged may be a factor. A DM might decide that armor worn by Orks is usable if they were disabled by a sleep spell, but not if they were killed by a might blow from a warhammer. Armor that usually would fit might become too dented to be worn after you kill its occupant (although a DM might then have to bend over backwards to explain why your own armor is wearable after you've succeeded on three death saving throws).



          However, some DMs may ignore any of these concerns and declare that every piece of equipment you find can be used by you. It all comes down to what they consider "common sense."






          share|improve this answer











          $endgroup$




















            13












            $begingroup$

            This statement is mostly there to prevent ludicrous amounts of not-very-useful loot being distributed for every goblin or bandit in the game. It's a guideline rather than a rule, what loot is available (and what condition it is in) is ultimately up to the DM, but it's just kind of a waste of time to end up with 23 long swords, 14 short bows and 35 hide armors every time you run through a bandit stronghold.




            Arms, Armor, and Other Equipment.

            As a general rule, undamaged weapons, armor, and other equipment fetch half their cost when sold in a market. Weapons and armor used by monsters are rarely in good enough condition to sell. (PHB, p. 144)




            It'd also increase the gold value of an average humanoids loot quite significantly if all their equipment was PC-grade weapons and armors, although I'm not sure how much of a problem this is in comparison with all the micro management that'd have to happen in this situation.






            share|improve this answer











            $endgroup$








            • 1




              $begingroup$
              Can you support this?
              $endgroup$
              – NautArch
              Apr 29 at 22:22






            • 1




              $begingroup$
              As NautArch suggests, you should support your answer by citing relevant evidence or experience. Has this been an issue in your games? Or have you seen it discussed in the rules? Also, technically this doesn't actually answer OP's question - it just explains why the rule is worded the way it is. You should add a sentence or two at the beginning saying the answer (e.g. "Yes, you can use looted nonmagical armor/weapons just as you can usually use looted magic armor weapons.").
              $endgroup$
              – V2Blast
              Apr 29 at 23:15











            • $begingroup$
              You might want to comment on the Mending cantrip in relation to reusing damage armor. Up to you.
              $endgroup$
              – KorvinStarmast
              Apr 30 at 2:23






            • 2




              $begingroup$
              @KorvinStarmast Unless the problem is a single break or tear in the armor, mending won't do much. It can't pound out dents, replace a missing buckle or studs, restore worn leather, remove rust or metal fatigue, sharpen an edge, or straighten bent pieces. Mending often does more than is written, in my play experience, and probably not a big issue here.
              $endgroup$
              – keithcurtis
              Apr 30 at 5:09










            • $begingroup$
              Can you add an explicit answer to the question here? While the explanation is good, the answer lacks a clear "yes/no/sometimes" about whether or not players can equip the gear they find.
              $endgroup$
              – Erik
              Apr 30 at 5:12


















            7












            $begingroup$

            As cited by other answers: Yes ... but they might not want to:



            • fleas and ticks on fur/leather/wooden armor (Diseases)

            • rust and broken links on metal armor reducing its AC rating to half

            • altered stats: a Rhino-Orcish-Leather might weight 10 extra pounds which the orc can carry easily

            • protective shaman paint (gecko-feces mixed with stinkhorn-paste) or other "modifications" like added skulls or teeth-chains of slain foes

            • sweat, snot and blood (not to mention grease resulting from bad eating habits) of the former user of it

            • slashes / gashes from killing the last owner

            It might need serious alterations (already mentioned above):




            • Variant: equipment
              sizes

            and when brought to a skilled craftswoman they are hesitant to deal with it:



            • "I have to charge double for even handling this piece of garbage"

            • "If I modify this for you and it breaks, my name is ruined - no way I'll do that"

            • "What is that ... substance ... - is it blood? ::faints::"

            There are lots of creative ways to dissuade your party from taking all on board - maybe even a (low level) plot:



            "Me revenge - you stole mighty armor of Uncle who slaughtered Sabertooth - gimme back or die!"






            share|improve this answer










            New contributor




            Patrick Artner is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
            Check out our Code of Conduct.






            $endgroup$












            • $begingroup$
              Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
              $endgroup$
              – V2Blast
              2 days ago






            • 5




              $begingroup$
              The idea that an armorsmith would faint at the sight of blood seems a bit unreasonable, but all the other suggestions are really great!
              $endgroup$
              – Erik
              2 days ago










            • $begingroup$
              From own experience: we found (lvl 2 -DSA) a "Stinkeschwert" (Stinky sword) - which was our only magical weapon for quite some time. It reeked. To hell and back - cue tavern owner we asked for lodging: ::sniffles:: Uhhmm, no - sorry - were closed down - renovating. You can use the abandoned stable over yonder ::sniffs again:: ... I'll bring your ordered food down there - if you leave. Now. It was a fun thing to have plundered (but not a mundane item ;o) )
              $endgroup$
              – Patrick Artner
              2 days ago











            • $begingroup$
              @Erik and the armorsmith was an aspiering adventurer .. very shortly ... until he nosebled in a training bout and swooned. Only sells new armor and weapons now. Mostly blunt weapons - lesser risk to cutting.
              $endgroup$
              – Patrick Artner
              2 days ago



















            1












            $begingroup$

            Another rule to remember... encumbrance. Have the party explain how they will transport all of these items. Even pack animals can only carry so much. If the burly, 20 STR warrior, is towing all the equipment for the party between a couple of poles....what disadvantage does a DM want to impose?



            As far as the PC's using equipment? DM discretion is advised. If the party is starting out at 0 or first level and has almost no equipment then an argument can be made to allow. At even slightly higher levels...would you want to change your equipment for those looted off a dead body? DM then needs to decide to see if it will fit, if it needs repair and what would be the time and cost to restore? Again, weight becomes an issue.



            Hope these thoughts help you.






            share|improve this answer








            New contributor




            Swordmaker1968 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
            Check out our Code of Conduct.






            $endgroup$













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              4 Answers
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              4 Answers
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              active

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              17












              $begingroup$

              As a rule, yes. If it fits



              The section you quote is specifically about selling equipment that you find (PHB, p. 144)




              Selling Treasure



              Arms, Armor, and Other Equipment. As a general rule, undamaged
              weapons, armor, and other equipment fetch half their cost when sold in
              a market. Weapons and armor used by monsters are rarely in good enough
              condition to sell.




              Rules for using equipment you find are found other places. Some significant rules are found in the following section on Equipment Sizes (PHB, p. 144, bold added).




              Variant: Equipment Sizes



              In most campaigns, you can use or wear any equipment that you find
              on your adventures, within the bounds of common sense
              . For example,
              a burly half-orc won't fit in a halfling’s leather armor, and a gnome
              would be swallowed up in a cloud giant’s elegant robe.



              The DM can impose more realism. For example, a suit of plate armor
              made for one human might not fit another one without significant
              alterations, and a guard’s uniform might be visibly ill-fitting when
              an adventurer tries to wear it as a disguise.




              So most of the time, if you find equipment and it is reasonable for you to use it, you can. A DM is the final judge of what would be "reasonable" to use. Note that this decision could be based on something other than a creature's size. For example, a bow made for an Illithid could have a grip too alien and strange to be comfortably used by a humanoid. Also, whether or not equipment has been damaged may be a factor. A DM might decide that armor worn by Orks is usable if they were disabled by a sleep spell, but not if they were killed by a might blow from a warhammer. Armor that usually would fit might become too dented to be worn after you kill its occupant (although a DM might then have to bend over backwards to explain why your own armor is wearable after you've succeeded on three death saving throws).



              However, some DMs may ignore any of these concerns and declare that every piece of equipment you find can be used by you. It all comes down to what they consider "common sense."






              share|improve this answer











              $endgroup$

















                17












                $begingroup$

                As a rule, yes. If it fits



                The section you quote is specifically about selling equipment that you find (PHB, p. 144)




                Selling Treasure



                Arms, Armor, and Other Equipment. As a general rule, undamaged
                weapons, armor, and other equipment fetch half their cost when sold in
                a market. Weapons and armor used by monsters are rarely in good enough
                condition to sell.




                Rules for using equipment you find are found other places. Some significant rules are found in the following section on Equipment Sizes (PHB, p. 144, bold added).




                Variant: Equipment Sizes



                In most campaigns, you can use or wear any equipment that you find
                on your adventures, within the bounds of common sense
                . For example,
                a burly half-orc won't fit in a halfling’s leather armor, and a gnome
                would be swallowed up in a cloud giant’s elegant robe.



                The DM can impose more realism. For example, a suit of plate armor
                made for one human might not fit another one without significant
                alterations, and a guard’s uniform might be visibly ill-fitting when
                an adventurer tries to wear it as a disguise.




                So most of the time, if you find equipment and it is reasonable for you to use it, you can. A DM is the final judge of what would be "reasonable" to use. Note that this decision could be based on something other than a creature's size. For example, a bow made for an Illithid could have a grip too alien and strange to be comfortably used by a humanoid. Also, whether or not equipment has been damaged may be a factor. A DM might decide that armor worn by Orks is usable if they were disabled by a sleep spell, but not if they were killed by a might blow from a warhammer. Armor that usually would fit might become too dented to be worn after you kill its occupant (although a DM might then have to bend over backwards to explain why your own armor is wearable after you've succeeded on three death saving throws).



                However, some DMs may ignore any of these concerns and declare that every piece of equipment you find can be used by you. It all comes down to what they consider "common sense."






                share|improve this answer











                $endgroup$















                  17












                  17








                  17





                  $begingroup$

                  As a rule, yes. If it fits



                  The section you quote is specifically about selling equipment that you find (PHB, p. 144)




                  Selling Treasure



                  Arms, Armor, and Other Equipment. As a general rule, undamaged
                  weapons, armor, and other equipment fetch half their cost when sold in
                  a market. Weapons and armor used by monsters are rarely in good enough
                  condition to sell.




                  Rules for using equipment you find are found other places. Some significant rules are found in the following section on Equipment Sizes (PHB, p. 144, bold added).




                  Variant: Equipment Sizes



                  In most campaigns, you can use or wear any equipment that you find
                  on your adventures, within the bounds of common sense
                  . For example,
                  a burly half-orc won't fit in a halfling’s leather armor, and a gnome
                  would be swallowed up in a cloud giant’s elegant robe.



                  The DM can impose more realism. For example, a suit of plate armor
                  made for one human might not fit another one without significant
                  alterations, and a guard’s uniform might be visibly ill-fitting when
                  an adventurer tries to wear it as a disguise.




                  So most of the time, if you find equipment and it is reasonable for you to use it, you can. A DM is the final judge of what would be "reasonable" to use. Note that this decision could be based on something other than a creature's size. For example, a bow made for an Illithid could have a grip too alien and strange to be comfortably used by a humanoid. Also, whether or not equipment has been damaged may be a factor. A DM might decide that armor worn by Orks is usable if they were disabled by a sleep spell, but not if they were killed by a might blow from a warhammer. Armor that usually would fit might become too dented to be worn after you kill its occupant (although a DM might then have to bend over backwards to explain why your own armor is wearable after you've succeeded on three death saving throws).



                  However, some DMs may ignore any of these concerns and declare that every piece of equipment you find can be used by you. It all comes down to what they consider "common sense."






                  share|improve this answer











                  $endgroup$



                  As a rule, yes. If it fits



                  The section you quote is specifically about selling equipment that you find (PHB, p. 144)




                  Selling Treasure



                  Arms, Armor, and Other Equipment. As a general rule, undamaged
                  weapons, armor, and other equipment fetch half their cost when sold in
                  a market. Weapons and armor used by monsters are rarely in good enough
                  condition to sell.




                  Rules for using equipment you find are found other places. Some significant rules are found in the following section on Equipment Sizes (PHB, p. 144, bold added).




                  Variant: Equipment Sizes



                  In most campaigns, you can use or wear any equipment that you find
                  on your adventures, within the bounds of common sense
                  . For example,
                  a burly half-orc won't fit in a halfling’s leather armor, and a gnome
                  would be swallowed up in a cloud giant’s elegant robe.



                  The DM can impose more realism. For example, a suit of plate armor
                  made for one human might not fit another one without significant
                  alterations, and a guard’s uniform might be visibly ill-fitting when
                  an adventurer tries to wear it as a disguise.




                  So most of the time, if you find equipment and it is reasonable for you to use it, you can. A DM is the final judge of what would be "reasonable" to use. Note that this decision could be based on something other than a creature's size. For example, a bow made for an Illithid could have a grip too alien and strange to be comfortably used by a humanoid. Also, whether or not equipment has been damaged may be a factor. A DM might decide that armor worn by Orks is usable if they were disabled by a sleep spell, but not if they were killed by a might blow from a warhammer. Armor that usually would fit might become too dented to be worn after you kill its occupant (although a DM might then have to bend over backwards to explain why your own armor is wearable after you've succeeded on three death saving throws).



                  However, some DMs may ignore any of these concerns and declare that every piece of equipment you find can be used by you. It all comes down to what they consider "common sense."







                  share|improve this answer














                  share|improve this answer



                  share|improve this answer








                  edited 2 days ago

























                  answered Apr 30 at 0:56









                  GandalfmeansmeGandalfmeansme

                  25k589144




                  25k589144























                      13












                      $begingroup$

                      This statement is mostly there to prevent ludicrous amounts of not-very-useful loot being distributed for every goblin or bandit in the game. It's a guideline rather than a rule, what loot is available (and what condition it is in) is ultimately up to the DM, but it's just kind of a waste of time to end up with 23 long swords, 14 short bows and 35 hide armors every time you run through a bandit stronghold.




                      Arms, Armor, and Other Equipment.

                      As a general rule, undamaged weapons, armor, and other equipment fetch half their cost when sold in a market. Weapons and armor used by monsters are rarely in good enough condition to sell. (PHB, p. 144)




                      It'd also increase the gold value of an average humanoids loot quite significantly if all their equipment was PC-grade weapons and armors, although I'm not sure how much of a problem this is in comparison with all the micro management that'd have to happen in this situation.






                      share|improve this answer











                      $endgroup$








                      • 1




                        $begingroup$
                        Can you support this?
                        $endgroup$
                        – NautArch
                        Apr 29 at 22:22






                      • 1




                        $begingroup$
                        As NautArch suggests, you should support your answer by citing relevant evidence or experience. Has this been an issue in your games? Or have you seen it discussed in the rules? Also, technically this doesn't actually answer OP's question - it just explains why the rule is worded the way it is. You should add a sentence or two at the beginning saying the answer (e.g. "Yes, you can use looted nonmagical armor/weapons just as you can usually use looted magic armor weapons.").
                        $endgroup$
                        – V2Blast
                        Apr 29 at 23:15











                      • $begingroup$
                        You might want to comment on the Mending cantrip in relation to reusing damage armor. Up to you.
                        $endgroup$
                        – KorvinStarmast
                        Apr 30 at 2:23






                      • 2




                        $begingroup$
                        @KorvinStarmast Unless the problem is a single break or tear in the armor, mending won't do much. It can't pound out dents, replace a missing buckle or studs, restore worn leather, remove rust or metal fatigue, sharpen an edge, or straighten bent pieces. Mending often does more than is written, in my play experience, and probably not a big issue here.
                        $endgroup$
                        – keithcurtis
                        Apr 30 at 5:09










                      • $begingroup$
                        Can you add an explicit answer to the question here? While the explanation is good, the answer lacks a clear "yes/no/sometimes" about whether or not players can equip the gear they find.
                        $endgroup$
                        – Erik
                        Apr 30 at 5:12















                      13












                      $begingroup$

                      This statement is mostly there to prevent ludicrous amounts of not-very-useful loot being distributed for every goblin or bandit in the game. It's a guideline rather than a rule, what loot is available (and what condition it is in) is ultimately up to the DM, but it's just kind of a waste of time to end up with 23 long swords, 14 short bows and 35 hide armors every time you run through a bandit stronghold.




                      Arms, Armor, and Other Equipment.

                      As a general rule, undamaged weapons, armor, and other equipment fetch half their cost when sold in a market. Weapons and armor used by monsters are rarely in good enough condition to sell. (PHB, p. 144)




                      It'd also increase the gold value of an average humanoids loot quite significantly if all their equipment was PC-grade weapons and armors, although I'm not sure how much of a problem this is in comparison with all the micro management that'd have to happen in this situation.






                      share|improve this answer











                      $endgroup$








                      • 1




                        $begingroup$
                        Can you support this?
                        $endgroup$
                        – NautArch
                        Apr 29 at 22:22






                      • 1




                        $begingroup$
                        As NautArch suggests, you should support your answer by citing relevant evidence or experience. Has this been an issue in your games? Or have you seen it discussed in the rules? Also, technically this doesn't actually answer OP's question - it just explains why the rule is worded the way it is. You should add a sentence or two at the beginning saying the answer (e.g. "Yes, you can use looted nonmagical armor/weapons just as you can usually use looted magic armor weapons.").
                        $endgroup$
                        – V2Blast
                        Apr 29 at 23:15











                      • $begingroup$
                        You might want to comment on the Mending cantrip in relation to reusing damage armor. Up to you.
                        $endgroup$
                        – KorvinStarmast
                        Apr 30 at 2:23






                      • 2




                        $begingroup$
                        @KorvinStarmast Unless the problem is a single break or tear in the armor, mending won't do much. It can't pound out dents, replace a missing buckle or studs, restore worn leather, remove rust or metal fatigue, sharpen an edge, or straighten bent pieces. Mending often does more than is written, in my play experience, and probably not a big issue here.
                        $endgroup$
                        – keithcurtis
                        Apr 30 at 5:09










                      • $begingroup$
                        Can you add an explicit answer to the question here? While the explanation is good, the answer lacks a clear "yes/no/sometimes" about whether or not players can equip the gear they find.
                        $endgroup$
                        – Erik
                        Apr 30 at 5:12













                      13












                      13








                      13





                      $begingroup$

                      This statement is mostly there to prevent ludicrous amounts of not-very-useful loot being distributed for every goblin or bandit in the game. It's a guideline rather than a rule, what loot is available (and what condition it is in) is ultimately up to the DM, but it's just kind of a waste of time to end up with 23 long swords, 14 short bows and 35 hide armors every time you run through a bandit stronghold.




                      Arms, Armor, and Other Equipment.

                      As a general rule, undamaged weapons, armor, and other equipment fetch half their cost when sold in a market. Weapons and armor used by monsters are rarely in good enough condition to sell. (PHB, p. 144)




                      It'd also increase the gold value of an average humanoids loot quite significantly if all their equipment was PC-grade weapons and armors, although I'm not sure how much of a problem this is in comparison with all the micro management that'd have to happen in this situation.






                      share|improve this answer











                      $endgroup$



                      This statement is mostly there to prevent ludicrous amounts of not-very-useful loot being distributed for every goblin or bandit in the game. It's a guideline rather than a rule, what loot is available (and what condition it is in) is ultimately up to the DM, but it's just kind of a waste of time to end up with 23 long swords, 14 short bows and 35 hide armors every time you run through a bandit stronghold.




                      Arms, Armor, and Other Equipment.

                      As a general rule, undamaged weapons, armor, and other equipment fetch half their cost when sold in a market. Weapons and armor used by monsters are rarely in good enough condition to sell. (PHB, p. 144)




                      It'd also increase the gold value of an average humanoids loot quite significantly if all their equipment was PC-grade weapons and armors, although I'm not sure how much of a problem this is in comparison with all the micro management that'd have to happen in this situation.







                      share|improve this answer














                      share|improve this answer



                      share|improve this answer








                      edited Apr 30 at 2:21









                      KorvinStarmast

                      85.3k21268462




                      85.3k21268462










                      answered Apr 29 at 22:08









                      CubicCubic

                      48139




                      48139







                      • 1




                        $begingroup$
                        Can you support this?
                        $endgroup$
                        – NautArch
                        Apr 29 at 22:22






                      • 1




                        $begingroup$
                        As NautArch suggests, you should support your answer by citing relevant evidence or experience. Has this been an issue in your games? Or have you seen it discussed in the rules? Also, technically this doesn't actually answer OP's question - it just explains why the rule is worded the way it is. You should add a sentence or two at the beginning saying the answer (e.g. "Yes, you can use looted nonmagical armor/weapons just as you can usually use looted magic armor weapons.").
                        $endgroup$
                        – V2Blast
                        Apr 29 at 23:15











                      • $begingroup$
                        You might want to comment on the Mending cantrip in relation to reusing damage armor. Up to you.
                        $endgroup$
                        – KorvinStarmast
                        Apr 30 at 2:23






                      • 2




                        $begingroup$
                        @KorvinStarmast Unless the problem is a single break or tear in the armor, mending won't do much. It can't pound out dents, replace a missing buckle or studs, restore worn leather, remove rust or metal fatigue, sharpen an edge, or straighten bent pieces. Mending often does more than is written, in my play experience, and probably not a big issue here.
                        $endgroup$
                        – keithcurtis
                        Apr 30 at 5:09










                      • $begingroup$
                        Can you add an explicit answer to the question here? While the explanation is good, the answer lacks a clear "yes/no/sometimes" about whether or not players can equip the gear they find.
                        $endgroup$
                        – Erik
                        Apr 30 at 5:12












                      • 1




                        $begingroup$
                        Can you support this?
                        $endgroup$
                        – NautArch
                        Apr 29 at 22:22






                      • 1




                        $begingroup$
                        As NautArch suggests, you should support your answer by citing relevant evidence or experience. Has this been an issue in your games? Or have you seen it discussed in the rules? Also, technically this doesn't actually answer OP's question - it just explains why the rule is worded the way it is. You should add a sentence or two at the beginning saying the answer (e.g. "Yes, you can use looted nonmagical armor/weapons just as you can usually use looted magic armor weapons.").
                        $endgroup$
                        – V2Blast
                        Apr 29 at 23:15











                      • $begingroup$
                        You might want to comment on the Mending cantrip in relation to reusing damage armor. Up to you.
                        $endgroup$
                        – KorvinStarmast
                        Apr 30 at 2:23






                      • 2




                        $begingroup$
                        @KorvinStarmast Unless the problem is a single break or tear in the armor, mending won't do much. It can't pound out dents, replace a missing buckle or studs, restore worn leather, remove rust or metal fatigue, sharpen an edge, or straighten bent pieces. Mending often does more than is written, in my play experience, and probably not a big issue here.
                        $endgroup$
                        – keithcurtis
                        Apr 30 at 5:09










                      • $begingroup$
                        Can you add an explicit answer to the question here? While the explanation is good, the answer lacks a clear "yes/no/sometimes" about whether or not players can equip the gear they find.
                        $endgroup$
                        – Erik
                        Apr 30 at 5:12







                      1




                      1




                      $begingroup$
                      Can you support this?
                      $endgroup$
                      – NautArch
                      Apr 29 at 22:22




                      $begingroup$
                      Can you support this?
                      $endgroup$
                      – NautArch
                      Apr 29 at 22:22




                      1




                      1




                      $begingroup$
                      As NautArch suggests, you should support your answer by citing relevant evidence or experience. Has this been an issue in your games? Or have you seen it discussed in the rules? Also, technically this doesn't actually answer OP's question - it just explains why the rule is worded the way it is. You should add a sentence or two at the beginning saying the answer (e.g. "Yes, you can use looted nonmagical armor/weapons just as you can usually use looted magic armor weapons.").
                      $endgroup$
                      – V2Blast
                      Apr 29 at 23:15





                      $begingroup$
                      As NautArch suggests, you should support your answer by citing relevant evidence or experience. Has this been an issue in your games? Or have you seen it discussed in the rules? Also, technically this doesn't actually answer OP's question - it just explains why the rule is worded the way it is. You should add a sentence or two at the beginning saying the answer (e.g. "Yes, you can use looted nonmagical armor/weapons just as you can usually use looted magic armor weapons.").
                      $endgroup$
                      – V2Blast
                      Apr 29 at 23:15













                      $begingroup$
                      You might want to comment on the Mending cantrip in relation to reusing damage armor. Up to you.
                      $endgroup$
                      – KorvinStarmast
                      Apr 30 at 2:23




                      $begingroup$
                      You might want to comment on the Mending cantrip in relation to reusing damage armor. Up to you.
                      $endgroup$
                      – KorvinStarmast
                      Apr 30 at 2:23




                      2




                      2




                      $begingroup$
                      @KorvinStarmast Unless the problem is a single break or tear in the armor, mending won't do much. It can't pound out dents, replace a missing buckle or studs, restore worn leather, remove rust or metal fatigue, sharpen an edge, or straighten bent pieces. Mending often does more than is written, in my play experience, and probably not a big issue here.
                      $endgroup$
                      – keithcurtis
                      Apr 30 at 5:09




                      $begingroup$
                      @KorvinStarmast Unless the problem is a single break or tear in the armor, mending won't do much. It can't pound out dents, replace a missing buckle or studs, restore worn leather, remove rust or metal fatigue, sharpen an edge, or straighten bent pieces. Mending often does more than is written, in my play experience, and probably not a big issue here.
                      $endgroup$
                      – keithcurtis
                      Apr 30 at 5:09












                      $begingroup$
                      Can you add an explicit answer to the question here? While the explanation is good, the answer lacks a clear "yes/no/sometimes" about whether or not players can equip the gear they find.
                      $endgroup$
                      – Erik
                      Apr 30 at 5:12




                      $begingroup$
                      Can you add an explicit answer to the question here? While the explanation is good, the answer lacks a clear "yes/no/sometimes" about whether or not players can equip the gear they find.
                      $endgroup$
                      – Erik
                      Apr 30 at 5:12











                      7












                      $begingroup$

                      As cited by other answers: Yes ... but they might not want to:



                      • fleas and ticks on fur/leather/wooden armor (Diseases)

                      • rust and broken links on metal armor reducing its AC rating to half

                      • altered stats: a Rhino-Orcish-Leather might weight 10 extra pounds which the orc can carry easily

                      • protective shaman paint (gecko-feces mixed with stinkhorn-paste) or other "modifications" like added skulls or teeth-chains of slain foes

                      • sweat, snot and blood (not to mention grease resulting from bad eating habits) of the former user of it

                      • slashes / gashes from killing the last owner

                      It might need serious alterations (already mentioned above):




                      • Variant: equipment
                        sizes

                      and when brought to a skilled craftswoman they are hesitant to deal with it:



                      • "I have to charge double for even handling this piece of garbage"

                      • "If I modify this for you and it breaks, my name is ruined - no way I'll do that"

                      • "What is that ... substance ... - is it blood? ::faints::"

                      There are lots of creative ways to dissuade your party from taking all on board - maybe even a (low level) plot:



                      "Me revenge - you stole mighty armor of Uncle who slaughtered Sabertooth - gimme back or die!"






                      share|improve this answer










                      New contributor




                      Patrick Artner is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                      Check out our Code of Conduct.






                      $endgroup$












                      • $begingroup$
                        Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
                        $endgroup$
                        – V2Blast
                        2 days ago






                      • 5




                        $begingroup$
                        The idea that an armorsmith would faint at the sight of blood seems a bit unreasonable, but all the other suggestions are really great!
                        $endgroup$
                        – Erik
                        2 days ago










                      • $begingroup$
                        From own experience: we found (lvl 2 -DSA) a "Stinkeschwert" (Stinky sword) - which was our only magical weapon for quite some time. It reeked. To hell and back - cue tavern owner we asked for lodging: ::sniffles:: Uhhmm, no - sorry - were closed down - renovating. You can use the abandoned stable over yonder ::sniffs again:: ... I'll bring your ordered food down there - if you leave. Now. It was a fun thing to have plundered (but not a mundane item ;o) )
                        $endgroup$
                        – Patrick Artner
                        2 days ago











                      • $begingroup$
                        @Erik and the armorsmith was an aspiering adventurer .. very shortly ... until he nosebled in a training bout and swooned. Only sells new armor and weapons now. Mostly blunt weapons - lesser risk to cutting.
                        $endgroup$
                        – Patrick Artner
                        2 days ago
















                      7












                      $begingroup$

                      As cited by other answers: Yes ... but they might not want to:



                      • fleas and ticks on fur/leather/wooden armor (Diseases)

                      • rust and broken links on metal armor reducing its AC rating to half

                      • altered stats: a Rhino-Orcish-Leather might weight 10 extra pounds which the orc can carry easily

                      • protective shaman paint (gecko-feces mixed with stinkhorn-paste) or other "modifications" like added skulls or teeth-chains of slain foes

                      • sweat, snot and blood (not to mention grease resulting from bad eating habits) of the former user of it

                      • slashes / gashes from killing the last owner

                      It might need serious alterations (already mentioned above):




                      • Variant: equipment
                        sizes

                      and when brought to a skilled craftswoman they are hesitant to deal with it:



                      • "I have to charge double for even handling this piece of garbage"

                      • "If I modify this for you and it breaks, my name is ruined - no way I'll do that"

                      • "What is that ... substance ... - is it blood? ::faints::"

                      There are lots of creative ways to dissuade your party from taking all on board - maybe even a (low level) plot:



                      "Me revenge - you stole mighty armor of Uncle who slaughtered Sabertooth - gimme back or die!"






                      share|improve this answer










                      New contributor




                      Patrick Artner is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                      Check out our Code of Conduct.






                      $endgroup$












                      • $begingroup$
                        Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
                        $endgroup$
                        – V2Blast
                        2 days ago






                      • 5




                        $begingroup$
                        The idea that an armorsmith would faint at the sight of blood seems a bit unreasonable, but all the other suggestions are really great!
                        $endgroup$
                        – Erik
                        2 days ago










                      • $begingroup$
                        From own experience: we found (lvl 2 -DSA) a "Stinkeschwert" (Stinky sword) - which was our only magical weapon for quite some time. It reeked. To hell and back - cue tavern owner we asked for lodging: ::sniffles:: Uhhmm, no - sorry - were closed down - renovating. You can use the abandoned stable over yonder ::sniffs again:: ... I'll bring your ordered food down there - if you leave. Now. It was a fun thing to have plundered (but not a mundane item ;o) )
                        $endgroup$
                        – Patrick Artner
                        2 days ago











                      • $begingroup$
                        @Erik and the armorsmith was an aspiering adventurer .. very shortly ... until he nosebled in a training bout and swooned. Only sells new armor and weapons now. Mostly blunt weapons - lesser risk to cutting.
                        $endgroup$
                        – Patrick Artner
                        2 days ago














                      7












                      7








                      7





                      $begingroup$

                      As cited by other answers: Yes ... but they might not want to:



                      • fleas and ticks on fur/leather/wooden armor (Diseases)

                      • rust and broken links on metal armor reducing its AC rating to half

                      • altered stats: a Rhino-Orcish-Leather might weight 10 extra pounds which the orc can carry easily

                      • protective shaman paint (gecko-feces mixed with stinkhorn-paste) or other "modifications" like added skulls or teeth-chains of slain foes

                      • sweat, snot and blood (not to mention grease resulting from bad eating habits) of the former user of it

                      • slashes / gashes from killing the last owner

                      It might need serious alterations (already mentioned above):




                      • Variant: equipment
                        sizes

                      and when brought to a skilled craftswoman they are hesitant to deal with it:



                      • "I have to charge double for even handling this piece of garbage"

                      • "If I modify this for you and it breaks, my name is ruined - no way I'll do that"

                      • "What is that ... substance ... - is it blood? ::faints::"

                      There are lots of creative ways to dissuade your party from taking all on board - maybe even a (low level) plot:



                      "Me revenge - you stole mighty armor of Uncle who slaughtered Sabertooth - gimme back or die!"






                      share|improve this answer










                      New contributor




                      Patrick Artner is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                      Check out our Code of Conduct.






                      $endgroup$



                      As cited by other answers: Yes ... but they might not want to:



                      • fleas and ticks on fur/leather/wooden armor (Diseases)

                      • rust and broken links on metal armor reducing its AC rating to half

                      • altered stats: a Rhino-Orcish-Leather might weight 10 extra pounds which the orc can carry easily

                      • protective shaman paint (gecko-feces mixed with stinkhorn-paste) or other "modifications" like added skulls or teeth-chains of slain foes

                      • sweat, snot and blood (not to mention grease resulting from bad eating habits) of the former user of it

                      • slashes / gashes from killing the last owner

                      It might need serious alterations (already mentioned above):




                      • Variant: equipment
                        sizes

                      and when brought to a skilled craftswoman they are hesitant to deal with it:



                      • "I have to charge double for even handling this piece of garbage"

                      • "If I modify this for you and it breaks, my name is ruined - no way I'll do that"

                      • "What is that ... substance ... - is it blood? ::faints::"

                      There are lots of creative ways to dissuade your party from taking all on board - maybe even a (low level) plot:



                      "Me revenge - you stole mighty armor of Uncle who slaughtered Sabertooth - gimme back or die!"







                      share|improve this answer










                      New contributor




                      Patrick Artner is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                      Check out our Code of Conduct.









                      share|improve this answer



                      share|improve this answer








                      edited 2 days ago





















                      New contributor




                      Patrick Artner is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                      Check out our Code of Conduct.









                      answered 2 days ago









                      Patrick ArtnerPatrick Artner

                      1719




                      1719




                      New contributor




                      Patrick Artner is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                      Check out our Code of Conduct.





                      New contributor





                      Patrick Artner is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                      Check out our Code of Conduct.






                      Patrick Artner is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                      Check out our Code of Conduct.











                      • $begingroup$
                        Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
                        $endgroup$
                        – V2Blast
                        2 days ago






                      • 5




                        $begingroup$
                        The idea that an armorsmith would faint at the sight of blood seems a bit unreasonable, but all the other suggestions are really great!
                        $endgroup$
                        – Erik
                        2 days ago










                      • $begingroup$
                        From own experience: we found (lvl 2 -DSA) a "Stinkeschwert" (Stinky sword) - which was our only magical weapon for quite some time. It reeked. To hell and back - cue tavern owner we asked for lodging: ::sniffles:: Uhhmm, no - sorry - were closed down - renovating. You can use the abandoned stable over yonder ::sniffs again:: ... I'll bring your ordered food down there - if you leave. Now. It was a fun thing to have plundered (but not a mundane item ;o) )
                        $endgroup$
                        – Patrick Artner
                        2 days ago











                      • $begingroup$
                        @Erik and the armorsmith was an aspiering adventurer .. very shortly ... until he nosebled in a training bout and swooned. Only sells new armor and weapons now. Mostly blunt weapons - lesser risk to cutting.
                        $endgroup$
                        – Patrick Artner
                        2 days ago

















                      • $begingroup$
                        Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
                        $endgroup$
                        – V2Blast
                        2 days ago






                      • 5




                        $begingroup$
                        The idea that an armorsmith would faint at the sight of blood seems a bit unreasonable, but all the other suggestions are really great!
                        $endgroup$
                        – Erik
                        2 days ago










                      • $begingroup$
                        From own experience: we found (lvl 2 -DSA) a "Stinkeschwert" (Stinky sword) - which was our only magical weapon for quite some time. It reeked. To hell and back - cue tavern owner we asked for lodging: ::sniffles:: Uhhmm, no - sorry - were closed down - renovating. You can use the abandoned stable over yonder ::sniffs again:: ... I'll bring your ordered food down there - if you leave. Now. It was a fun thing to have plundered (but not a mundane item ;o) )
                        $endgroup$
                        – Patrick Artner
                        2 days ago











                      • $begingroup$
                        @Erik and the armorsmith was an aspiering adventurer .. very shortly ... until he nosebled in a training bout and swooned. Only sells new armor and weapons now. Mostly blunt weapons - lesser risk to cutting.
                        $endgroup$
                        – Patrick Artner
                        2 days ago
















                      $begingroup$
                      Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
                      $endgroup$
                      – V2Blast
                      2 days ago




                      $begingroup$
                      Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
                      $endgroup$
                      – V2Blast
                      2 days ago




                      5




                      5




                      $begingroup$
                      The idea that an armorsmith would faint at the sight of blood seems a bit unreasonable, but all the other suggestions are really great!
                      $endgroup$
                      – Erik
                      2 days ago




                      $begingroup$
                      The idea that an armorsmith would faint at the sight of blood seems a bit unreasonable, but all the other suggestions are really great!
                      $endgroup$
                      – Erik
                      2 days ago












                      $begingroup$
                      From own experience: we found (lvl 2 -DSA) a "Stinkeschwert" (Stinky sword) - which was our only magical weapon for quite some time. It reeked. To hell and back - cue tavern owner we asked for lodging: ::sniffles:: Uhhmm, no - sorry - were closed down - renovating. You can use the abandoned stable over yonder ::sniffs again:: ... I'll bring your ordered food down there - if you leave. Now. It was a fun thing to have plundered (but not a mundane item ;o) )
                      $endgroup$
                      – Patrick Artner
                      2 days ago





                      $begingroup$
                      From own experience: we found (lvl 2 -DSA) a "Stinkeschwert" (Stinky sword) - which was our only magical weapon for quite some time. It reeked. To hell and back - cue tavern owner we asked for lodging: ::sniffles:: Uhhmm, no - sorry - were closed down - renovating. You can use the abandoned stable over yonder ::sniffs again:: ... I'll bring your ordered food down there - if you leave. Now. It was a fun thing to have plundered (but not a mundane item ;o) )
                      $endgroup$
                      – Patrick Artner
                      2 days ago













                      $begingroup$
                      @Erik and the armorsmith was an aspiering adventurer .. very shortly ... until he nosebled in a training bout and swooned. Only sells new armor and weapons now. Mostly blunt weapons - lesser risk to cutting.
                      $endgroup$
                      – Patrick Artner
                      2 days ago





                      $begingroup$
                      @Erik and the armorsmith was an aspiering adventurer .. very shortly ... until he nosebled in a training bout and swooned. Only sells new armor and weapons now. Mostly blunt weapons - lesser risk to cutting.
                      $endgroup$
                      – Patrick Artner
                      2 days ago












                      1












                      $begingroup$

                      Another rule to remember... encumbrance. Have the party explain how they will transport all of these items. Even pack animals can only carry so much. If the burly, 20 STR warrior, is towing all the equipment for the party between a couple of poles....what disadvantage does a DM want to impose?



                      As far as the PC's using equipment? DM discretion is advised. If the party is starting out at 0 or first level and has almost no equipment then an argument can be made to allow. At even slightly higher levels...would you want to change your equipment for those looted off a dead body? DM then needs to decide to see if it will fit, if it needs repair and what would be the time and cost to restore? Again, weight becomes an issue.



                      Hope these thoughts help you.






                      share|improve this answer








                      New contributor




                      Swordmaker1968 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                      Check out our Code of Conduct.






                      $endgroup$

















                        1












                        $begingroup$

                        Another rule to remember... encumbrance. Have the party explain how they will transport all of these items. Even pack animals can only carry so much. If the burly, 20 STR warrior, is towing all the equipment for the party between a couple of poles....what disadvantage does a DM want to impose?



                        As far as the PC's using equipment? DM discretion is advised. If the party is starting out at 0 or first level and has almost no equipment then an argument can be made to allow. At even slightly higher levels...would you want to change your equipment for those looted off a dead body? DM then needs to decide to see if it will fit, if it needs repair and what would be the time and cost to restore? Again, weight becomes an issue.



                        Hope these thoughts help you.






                        share|improve this answer








                        New contributor




                        Swordmaker1968 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                        Check out our Code of Conduct.






                        $endgroup$















                          1












                          1








                          1





                          $begingroup$

                          Another rule to remember... encumbrance. Have the party explain how they will transport all of these items. Even pack animals can only carry so much. If the burly, 20 STR warrior, is towing all the equipment for the party between a couple of poles....what disadvantage does a DM want to impose?



                          As far as the PC's using equipment? DM discretion is advised. If the party is starting out at 0 or first level and has almost no equipment then an argument can be made to allow. At even slightly higher levels...would you want to change your equipment for those looted off a dead body? DM then needs to decide to see if it will fit, if it needs repair and what would be the time and cost to restore? Again, weight becomes an issue.



                          Hope these thoughts help you.






                          share|improve this answer








                          New contributor




                          Swordmaker1968 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                          Check out our Code of Conduct.






                          $endgroup$



                          Another rule to remember... encumbrance. Have the party explain how they will transport all of these items. Even pack animals can only carry so much. If the burly, 20 STR warrior, is towing all the equipment for the party between a couple of poles....what disadvantage does a DM want to impose?



                          As far as the PC's using equipment? DM discretion is advised. If the party is starting out at 0 or first level and has almost no equipment then an argument can be made to allow. At even slightly higher levels...would you want to change your equipment for those looted off a dead body? DM then needs to decide to see if it will fit, if it needs repair and what would be the time and cost to restore? Again, weight becomes an issue.



                          Hope these thoughts help you.







                          share|improve this answer








                          New contributor




                          Swordmaker1968 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                          Check out our Code of Conduct.









                          share|improve this answer



                          share|improve this answer






                          New contributor




                          Swordmaker1968 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                          Check out our Code of Conduct.









                          answered Apr 30 at 4:48









                          Swordmaker1968Swordmaker1968

                          232




                          232




                          New contributor




                          Swordmaker1968 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                          Check out our Code of Conduct.





                          New contributor





                          Swordmaker1968 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                          Check out our Code of Conduct.






                          Swordmaker1968 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                          Check out our Code of Conduct.



























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