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Can PCs use nonmagical armor and weapons looted from monsters?
Magic weapons add their plus to both attack and damage, and armor to AC, right?Late roman age / early dark age setting armor and weaponsCan animated dead have weapons and armour?How can characters know which weapons to use underwater?Do monsters have proficiency with all weapons and armors?How can an army be equipped to fight a creature that has immunity to damage from non-magical weapons?What weapons and armor can a Shield Guardian use?Can animated undead wear armor and use weapons?Which monsters have immunity or resistance to non-silvered non-magical weapons?What does “…from nonmagical attacks not made with silvered weapons” mean?
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;
$begingroup$
According to the PHB/basic rules,
Weapons and armor used by monsters are rarely in good enough condition
to sell.
Are nonmagical weapons and armor used by monsters in good enough condition for PCs to equip and use themselves?
dnd-5e monsters weapons equipment armor
$endgroup$
add a comment |
$begingroup$
According to the PHB/basic rules,
Weapons and armor used by monsters are rarely in good enough condition
to sell.
Are nonmagical weapons and armor used by monsters in good enough condition for PCs to equip and use themselves?
dnd-5e monsters weapons equipment armor
$endgroup$
add a comment |
$begingroup$
According to the PHB/basic rules,
Weapons and armor used by monsters are rarely in good enough condition
to sell.
Are nonmagical weapons and armor used by monsters in good enough condition for PCs to equip and use themselves?
dnd-5e monsters weapons equipment armor
$endgroup$
According to the PHB/basic rules,
Weapons and armor used by monsters are rarely in good enough condition
to sell.
Are nonmagical weapons and armor used by monsters in good enough condition for PCs to equip and use themselves?
dnd-5e monsters weapons equipment armor
dnd-5e monsters weapons equipment armor
edited 2 days ago
Rubiksmoose
63.7k10306466
63.7k10306466
asked Apr 29 at 21:54
Pink SweetenerPink Sweetener
3,4251731
3,4251731
add a comment |
add a comment |
4 Answers
4
active
oldest
votes
$begingroup$
As a rule, yes. If it fits
The section you quote is specifically about selling equipment that you find (PHB, p. 144)
Selling Treasure
Arms, Armor, and Other Equipment. As a general rule, undamaged
weapons, armor, and other equipment fetch half their cost when sold in
a market. Weapons and armor used by monsters are rarely in good enough
condition to sell.
Rules for using equipment you find are found other places. Some significant rules are found in the following section on Equipment Sizes (PHB, p. 144, bold added).
Variant: Equipment Sizes
In most campaigns, you can use or wear any equipment that you find
on your adventures, within the bounds of common sense. For example,
a burly half-orc won't fit in a halfling’s leather armor, and a gnome
would be swallowed up in a cloud giant’s elegant robe.
The DM can impose more realism. For example, a suit of plate armor
made for one human might not fit another one without significant
alterations, and a guard’s uniform might be visibly ill-fitting when
an adventurer tries to wear it as a disguise.
So most of the time, if you find equipment and it is reasonable for you to use it, you can. A DM is the final judge of what would be "reasonable" to use. Note that this decision could be based on something other than a creature's size. For example, a bow made for an Illithid could have a grip too alien and strange to be comfortably used by a humanoid. Also, whether or not equipment has been damaged may be a factor. A DM might decide that armor worn by Orks is usable if they were disabled by a sleep spell, but not if they were killed by a might blow from a warhammer. Armor that usually would fit might become too dented to be worn after you kill its occupant (although a DM might then have to bend over backwards to explain why your own armor is wearable after you've succeeded on three death saving throws).
However, some DMs may ignore any of these concerns and declare that every piece of equipment you find can be used by you. It all comes down to what they consider "common sense."
$endgroup$
add a comment |
$begingroup$
This statement is mostly there to prevent ludicrous amounts of not-very-useful loot being distributed for every goblin or bandit in the game. It's a guideline rather than a rule, what loot is available (and what condition it is in) is ultimately up to the DM, but it's just kind of a waste of time to end up with 23 long swords, 14 short bows and 35 hide armors every time you run through a bandit stronghold.
Arms, Armor, and Other Equipment.
As a general rule, undamaged weapons, armor, and other equipment fetch half their cost when sold in a market. Weapons and armor used by monsters are rarely in good enough condition to sell. (PHB, p. 144)
It'd also increase the gold value of an average humanoids loot quite significantly if all their equipment was PC-grade weapons and armors, although I'm not sure how much of a problem this is in comparison with all the micro management that'd have to happen in this situation.
$endgroup$
1
$begingroup$
Can you support this?
$endgroup$
– NautArch
Apr 29 at 22:22
1
$begingroup$
As NautArch suggests, you should support your answer by citing relevant evidence or experience. Has this been an issue in your games? Or have you seen it discussed in the rules? Also, technically this doesn't actually answer OP's question - it just explains why the rule is worded the way it is. You should add a sentence or two at the beginning saying the answer (e.g. "Yes, you can use looted nonmagical armor/weapons just as you can usually use looted magic armor weapons.").
$endgroup$
– V2Blast
Apr 29 at 23:15
$begingroup$
You might want to comment on the Mending cantrip in relation to reusing damage armor. Up to you.
$endgroup$
– KorvinStarmast
Apr 30 at 2:23
2
$begingroup$
@KorvinStarmast Unless the problem is a single break or tear in the armor, mending won't do much. It can't pound out dents, replace a missing buckle or studs, restore worn leather, remove rust or metal fatigue, sharpen an edge, or straighten bent pieces. Mending often does more than is written, in my play experience, and probably not a big issue here.
$endgroup$
– keithcurtis
Apr 30 at 5:09
$begingroup$
Can you add an explicit answer to the question here? While the explanation is good, the answer lacks a clear "yes/no/sometimes" about whether or not players can equip the gear they find.
$endgroup$
– Erik
Apr 30 at 5:12
|
show 1 more comment
$begingroup$
As cited by other answers: Yes ... but they might not want to:
- fleas and ticks on fur/leather/wooden armor (Diseases)
- rust and broken links on metal armor reducing its AC rating to half
- altered stats: a Rhino-Orcish-Leather might weight 10 extra pounds which the orc can carry easily
- protective shaman paint (gecko-feces mixed with stinkhorn-paste) or other "modifications" like added skulls or teeth-chains of slain foes
- sweat, snot and blood (not to mention grease resulting from bad eating habits) of the former user of it
- slashes / gashes from killing the last owner
It might need serious alterations (already mentioned above):
Variant: equipment
sizes
and when brought to a skilled craftswoman they are hesitant to deal with it:
- "I have to charge double for even handling this piece of garbage"
- "If I modify this for you and it breaks, my name is ruined - no way I'll do that"
- "What is that ... substance ... - is it blood? ::faints::"
There are lots of creative ways to dissuade your party from taking all on board - maybe even a (low level) plot:
"Me revenge - you stole mighty armor of Uncle who slaughtered Sabertooth - gimme back or die!"
New contributor
$endgroup$
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
2 days ago
5
$begingroup$
The idea that an armorsmith would faint at the sight of blood seems a bit unreasonable, but all the other suggestions are really great!
$endgroup$
– Erik
2 days ago
$begingroup$
From own experience: we found (lvl 2 -DSA) a "Stinkeschwert" (Stinky sword) - which was our only magical weapon for quite some time. It reeked. To hell and back - cue tavern owner we asked for lodging: ::sniffles:: Uhhmm, no - sorry - were closed down - renovating. You can use the abandoned stable over yonder ::sniffs again:: ... I'll bring your ordered food down there - if you leave. Now. It was a fun thing to have plundered (but not a mundane item ;o) )
$endgroup$
– Patrick Artner
2 days ago
$begingroup$
@Erik and the armorsmith was an aspiering adventurer .. very shortly ... until he nosebled in a training bout and swooned. Only sells new armor and weapons now. Mostly blunt weapons - lesser risk to cutting.
$endgroup$
– Patrick Artner
2 days ago
add a comment |
$begingroup$
Another rule to remember... encumbrance. Have the party explain how they will transport all of these items. Even pack animals can only carry so much. If the burly, 20 STR warrior, is towing all the equipment for the party between a couple of poles....what disadvantage does a DM want to impose?
As far as the PC's using equipment? DM discretion is advised. If the party is starting out at 0 or first level and has almost no equipment then an argument can be made to allow. At even slightly higher levels...would you want to change your equipment for those looted off a dead body? DM then needs to decide to see if it will fit, if it needs repair and what would be the time and cost to restore? Again, weight becomes an issue.
Hope these thoughts help you.
New contributor
$endgroup$
add a comment |
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4 Answers
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active
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4 Answers
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active
oldest
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active
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active
oldest
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$begingroup$
As a rule, yes. If it fits
The section you quote is specifically about selling equipment that you find (PHB, p. 144)
Selling Treasure
Arms, Armor, and Other Equipment. As a general rule, undamaged
weapons, armor, and other equipment fetch half their cost when sold in
a market. Weapons and armor used by monsters are rarely in good enough
condition to sell.
Rules for using equipment you find are found other places. Some significant rules are found in the following section on Equipment Sizes (PHB, p. 144, bold added).
Variant: Equipment Sizes
In most campaigns, you can use or wear any equipment that you find
on your adventures, within the bounds of common sense. For example,
a burly half-orc won't fit in a halfling’s leather armor, and a gnome
would be swallowed up in a cloud giant’s elegant robe.
The DM can impose more realism. For example, a suit of plate armor
made for one human might not fit another one without significant
alterations, and a guard’s uniform might be visibly ill-fitting when
an adventurer tries to wear it as a disguise.
So most of the time, if you find equipment and it is reasonable for you to use it, you can. A DM is the final judge of what would be "reasonable" to use. Note that this decision could be based on something other than a creature's size. For example, a bow made for an Illithid could have a grip too alien and strange to be comfortably used by a humanoid. Also, whether or not equipment has been damaged may be a factor. A DM might decide that armor worn by Orks is usable if they were disabled by a sleep spell, but not if they were killed by a might blow from a warhammer. Armor that usually would fit might become too dented to be worn after you kill its occupant (although a DM might then have to bend over backwards to explain why your own armor is wearable after you've succeeded on three death saving throws).
However, some DMs may ignore any of these concerns and declare that every piece of equipment you find can be used by you. It all comes down to what they consider "common sense."
$endgroup$
add a comment |
$begingroup$
As a rule, yes. If it fits
The section you quote is specifically about selling equipment that you find (PHB, p. 144)
Selling Treasure
Arms, Armor, and Other Equipment. As a general rule, undamaged
weapons, armor, and other equipment fetch half their cost when sold in
a market. Weapons and armor used by monsters are rarely in good enough
condition to sell.
Rules for using equipment you find are found other places. Some significant rules are found in the following section on Equipment Sizes (PHB, p. 144, bold added).
Variant: Equipment Sizes
In most campaigns, you can use or wear any equipment that you find
on your adventures, within the bounds of common sense. For example,
a burly half-orc won't fit in a halfling’s leather armor, and a gnome
would be swallowed up in a cloud giant’s elegant robe.
The DM can impose more realism. For example, a suit of plate armor
made for one human might not fit another one without significant
alterations, and a guard’s uniform might be visibly ill-fitting when
an adventurer tries to wear it as a disguise.
So most of the time, if you find equipment and it is reasonable for you to use it, you can. A DM is the final judge of what would be "reasonable" to use. Note that this decision could be based on something other than a creature's size. For example, a bow made for an Illithid could have a grip too alien and strange to be comfortably used by a humanoid. Also, whether or not equipment has been damaged may be a factor. A DM might decide that armor worn by Orks is usable if they were disabled by a sleep spell, but not if they were killed by a might blow from a warhammer. Armor that usually would fit might become too dented to be worn after you kill its occupant (although a DM might then have to bend over backwards to explain why your own armor is wearable after you've succeeded on three death saving throws).
However, some DMs may ignore any of these concerns and declare that every piece of equipment you find can be used by you. It all comes down to what they consider "common sense."
$endgroup$
add a comment |
$begingroup$
As a rule, yes. If it fits
The section you quote is specifically about selling equipment that you find (PHB, p. 144)
Selling Treasure
Arms, Armor, and Other Equipment. As a general rule, undamaged
weapons, armor, and other equipment fetch half their cost when sold in
a market. Weapons and armor used by monsters are rarely in good enough
condition to sell.
Rules for using equipment you find are found other places. Some significant rules are found in the following section on Equipment Sizes (PHB, p. 144, bold added).
Variant: Equipment Sizes
In most campaigns, you can use or wear any equipment that you find
on your adventures, within the bounds of common sense. For example,
a burly half-orc won't fit in a halfling’s leather armor, and a gnome
would be swallowed up in a cloud giant’s elegant robe.
The DM can impose more realism. For example, a suit of plate armor
made for one human might not fit another one without significant
alterations, and a guard’s uniform might be visibly ill-fitting when
an adventurer tries to wear it as a disguise.
So most of the time, if you find equipment and it is reasonable for you to use it, you can. A DM is the final judge of what would be "reasonable" to use. Note that this decision could be based on something other than a creature's size. For example, a bow made for an Illithid could have a grip too alien and strange to be comfortably used by a humanoid. Also, whether or not equipment has been damaged may be a factor. A DM might decide that armor worn by Orks is usable if they were disabled by a sleep spell, but not if they were killed by a might blow from a warhammer. Armor that usually would fit might become too dented to be worn after you kill its occupant (although a DM might then have to bend over backwards to explain why your own armor is wearable after you've succeeded on three death saving throws).
However, some DMs may ignore any of these concerns and declare that every piece of equipment you find can be used by you. It all comes down to what they consider "common sense."
$endgroup$
As a rule, yes. If it fits
The section you quote is specifically about selling equipment that you find (PHB, p. 144)
Selling Treasure
Arms, Armor, and Other Equipment. As a general rule, undamaged
weapons, armor, and other equipment fetch half their cost when sold in
a market. Weapons and armor used by monsters are rarely in good enough
condition to sell.
Rules for using equipment you find are found other places. Some significant rules are found in the following section on Equipment Sizes (PHB, p. 144, bold added).
Variant: Equipment Sizes
In most campaigns, you can use or wear any equipment that you find
on your adventures, within the bounds of common sense. For example,
a burly half-orc won't fit in a halfling’s leather armor, and a gnome
would be swallowed up in a cloud giant’s elegant robe.
The DM can impose more realism. For example, a suit of plate armor
made for one human might not fit another one without significant
alterations, and a guard’s uniform might be visibly ill-fitting when
an adventurer tries to wear it as a disguise.
So most of the time, if you find equipment and it is reasonable for you to use it, you can. A DM is the final judge of what would be "reasonable" to use. Note that this decision could be based on something other than a creature's size. For example, a bow made for an Illithid could have a grip too alien and strange to be comfortably used by a humanoid. Also, whether or not equipment has been damaged may be a factor. A DM might decide that armor worn by Orks is usable if they were disabled by a sleep spell, but not if they were killed by a might blow from a warhammer. Armor that usually would fit might become too dented to be worn after you kill its occupant (although a DM might then have to bend over backwards to explain why your own armor is wearable after you've succeeded on three death saving throws).
However, some DMs may ignore any of these concerns and declare that every piece of equipment you find can be used by you. It all comes down to what they consider "common sense."
edited 2 days ago
answered Apr 30 at 0:56
GandalfmeansmeGandalfmeansme
25k589144
25k589144
add a comment |
add a comment |
$begingroup$
This statement is mostly there to prevent ludicrous amounts of not-very-useful loot being distributed for every goblin or bandit in the game. It's a guideline rather than a rule, what loot is available (and what condition it is in) is ultimately up to the DM, but it's just kind of a waste of time to end up with 23 long swords, 14 short bows and 35 hide armors every time you run through a bandit stronghold.
Arms, Armor, and Other Equipment.
As a general rule, undamaged weapons, armor, and other equipment fetch half their cost when sold in a market. Weapons and armor used by monsters are rarely in good enough condition to sell. (PHB, p. 144)
It'd also increase the gold value of an average humanoids loot quite significantly if all their equipment was PC-grade weapons and armors, although I'm not sure how much of a problem this is in comparison with all the micro management that'd have to happen in this situation.
$endgroup$
1
$begingroup$
Can you support this?
$endgroup$
– NautArch
Apr 29 at 22:22
1
$begingroup$
As NautArch suggests, you should support your answer by citing relevant evidence or experience. Has this been an issue in your games? Or have you seen it discussed in the rules? Also, technically this doesn't actually answer OP's question - it just explains why the rule is worded the way it is. You should add a sentence or two at the beginning saying the answer (e.g. "Yes, you can use looted nonmagical armor/weapons just as you can usually use looted magic armor weapons.").
$endgroup$
– V2Blast
Apr 29 at 23:15
$begingroup$
You might want to comment on the Mending cantrip in relation to reusing damage armor. Up to you.
$endgroup$
– KorvinStarmast
Apr 30 at 2:23
2
$begingroup$
@KorvinStarmast Unless the problem is a single break or tear in the armor, mending won't do much. It can't pound out dents, replace a missing buckle or studs, restore worn leather, remove rust or metal fatigue, sharpen an edge, or straighten bent pieces. Mending often does more than is written, in my play experience, and probably not a big issue here.
$endgroup$
– keithcurtis
Apr 30 at 5:09
$begingroup$
Can you add an explicit answer to the question here? While the explanation is good, the answer lacks a clear "yes/no/sometimes" about whether or not players can equip the gear they find.
$endgroup$
– Erik
Apr 30 at 5:12
|
show 1 more comment
$begingroup$
This statement is mostly there to prevent ludicrous amounts of not-very-useful loot being distributed for every goblin or bandit in the game. It's a guideline rather than a rule, what loot is available (and what condition it is in) is ultimately up to the DM, but it's just kind of a waste of time to end up with 23 long swords, 14 short bows and 35 hide armors every time you run through a bandit stronghold.
Arms, Armor, and Other Equipment.
As a general rule, undamaged weapons, armor, and other equipment fetch half their cost when sold in a market. Weapons and armor used by monsters are rarely in good enough condition to sell. (PHB, p. 144)
It'd also increase the gold value of an average humanoids loot quite significantly if all their equipment was PC-grade weapons and armors, although I'm not sure how much of a problem this is in comparison with all the micro management that'd have to happen in this situation.
$endgroup$
1
$begingroup$
Can you support this?
$endgroup$
– NautArch
Apr 29 at 22:22
1
$begingroup$
As NautArch suggests, you should support your answer by citing relevant evidence or experience. Has this been an issue in your games? Or have you seen it discussed in the rules? Also, technically this doesn't actually answer OP's question - it just explains why the rule is worded the way it is. You should add a sentence or two at the beginning saying the answer (e.g. "Yes, you can use looted nonmagical armor/weapons just as you can usually use looted magic armor weapons.").
$endgroup$
– V2Blast
Apr 29 at 23:15
$begingroup$
You might want to comment on the Mending cantrip in relation to reusing damage armor. Up to you.
$endgroup$
– KorvinStarmast
Apr 30 at 2:23
2
$begingroup$
@KorvinStarmast Unless the problem is a single break or tear in the armor, mending won't do much. It can't pound out dents, replace a missing buckle or studs, restore worn leather, remove rust or metal fatigue, sharpen an edge, or straighten bent pieces. Mending often does more than is written, in my play experience, and probably not a big issue here.
$endgroup$
– keithcurtis
Apr 30 at 5:09
$begingroup$
Can you add an explicit answer to the question here? While the explanation is good, the answer lacks a clear "yes/no/sometimes" about whether or not players can equip the gear they find.
$endgroup$
– Erik
Apr 30 at 5:12
|
show 1 more comment
$begingroup$
This statement is mostly there to prevent ludicrous amounts of not-very-useful loot being distributed for every goblin or bandit in the game. It's a guideline rather than a rule, what loot is available (and what condition it is in) is ultimately up to the DM, but it's just kind of a waste of time to end up with 23 long swords, 14 short bows and 35 hide armors every time you run through a bandit stronghold.
Arms, Armor, and Other Equipment.
As a general rule, undamaged weapons, armor, and other equipment fetch half their cost when sold in a market. Weapons and armor used by monsters are rarely in good enough condition to sell. (PHB, p. 144)
It'd also increase the gold value of an average humanoids loot quite significantly if all their equipment was PC-grade weapons and armors, although I'm not sure how much of a problem this is in comparison with all the micro management that'd have to happen in this situation.
$endgroup$
This statement is mostly there to prevent ludicrous amounts of not-very-useful loot being distributed for every goblin or bandit in the game. It's a guideline rather than a rule, what loot is available (and what condition it is in) is ultimately up to the DM, but it's just kind of a waste of time to end up with 23 long swords, 14 short bows and 35 hide armors every time you run through a bandit stronghold.
Arms, Armor, and Other Equipment.
As a general rule, undamaged weapons, armor, and other equipment fetch half their cost when sold in a market. Weapons and armor used by monsters are rarely in good enough condition to sell. (PHB, p. 144)
It'd also increase the gold value of an average humanoids loot quite significantly if all their equipment was PC-grade weapons and armors, although I'm not sure how much of a problem this is in comparison with all the micro management that'd have to happen in this situation.
edited Apr 30 at 2:21
KorvinStarmast
85.3k21268462
85.3k21268462
answered Apr 29 at 22:08
CubicCubic
48139
48139
1
$begingroup$
Can you support this?
$endgroup$
– NautArch
Apr 29 at 22:22
1
$begingroup$
As NautArch suggests, you should support your answer by citing relevant evidence or experience. Has this been an issue in your games? Or have you seen it discussed in the rules? Also, technically this doesn't actually answer OP's question - it just explains why the rule is worded the way it is. You should add a sentence or two at the beginning saying the answer (e.g. "Yes, you can use looted nonmagical armor/weapons just as you can usually use looted magic armor weapons.").
$endgroup$
– V2Blast
Apr 29 at 23:15
$begingroup$
You might want to comment on the Mending cantrip in relation to reusing damage armor. Up to you.
$endgroup$
– KorvinStarmast
Apr 30 at 2:23
2
$begingroup$
@KorvinStarmast Unless the problem is a single break or tear in the armor, mending won't do much. It can't pound out dents, replace a missing buckle or studs, restore worn leather, remove rust or metal fatigue, sharpen an edge, or straighten bent pieces. Mending often does more than is written, in my play experience, and probably not a big issue here.
$endgroup$
– keithcurtis
Apr 30 at 5:09
$begingroup$
Can you add an explicit answer to the question here? While the explanation is good, the answer lacks a clear "yes/no/sometimes" about whether or not players can equip the gear they find.
$endgroup$
– Erik
Apr 30 at 5:12
|
show 1 more comment
1
$begingroup$
Can you support this?
$endgroup$
– NautArch
Apr 29 at 22:22
1
$begingroup$
As NautArch suggests, you should support your answer by citing relevant evidence or experience. Has this been an issue in your games? Or have you seen it discussed in the rules? Also, technically this doesn't actually answer OP's question - it just explains why the rule is worded the way it is. You should add a sentence or two at the beginning saying the answer (e.g. "Yes, you can use looted nonmagical armor/weapons just as you can usually use looted magic armor weapons.").
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– V2Blast
Apr 29 at 23:15
$begingroup$
You might want to comment on the Mending cantrip in relation to reusing damage armor. Up to you.
$endgroup$
– KorvinStarmast
Apr 30 at 2:23
2
$begingroup$
@KorvinStarmast Unless the problem is a single break or tear in the armor, mending won't do much. It can't pound out dents, replace a missing buckle or studs, restore worn leather, remove rust or metal fatigue, sharpen an edge, or straighten bent pieces. Mending often does more than is written, in my play experience, and probably not a big issue here.
$endgroup$
– keithcurtis
Apr 30 at 5:09
$begingroup$
Can you add an explicit answer to the question here? While the explanation is good, the answer lacks a clear "yes/no/sometimes" about whether or not players can equip the gear they find.
$endgroup$
– Erik
Apr 30 at 5:12
1
1
$begingroup$
Can you support this?
$endgroup$
– NautArch
Apr 29 at 22:22
$begingroup$
Can you support this?
$endgroup$
– NautArch
Apr 29 at 22:22
1
1
$begingroup$
As NautArch suggests, you should support your answer by citing relevant evidence or experience. Has this been an issue in your games? Or have you seen it discussed in the rules? Also, technically this doesn't actually answer OP's question - it just explains why the rule is worded the way it is. You should add a sentence or two at the beginning saying the answer (e.g. "Yes, you can use looted nonmagical armor/weapons just as you can usually use looted magic armor weapons.").
$endgroup$
– V2Blast
Apr 29 at 23:15
$begingroup$
As NautArch suggests, you should support your answer by citing relevant evidence or experience. Has this been an issue in your games? Or have you seen it discussed in the rules? Also, technically this doesn't actually answer OP's question - it just explains why the rule is worded the way it is. You should add a sentence or two at the beginning saying the answer (e.g. "Yes, you can use looted nonmagical armor/weapons just as you can usually use looted magic armor weapons.").
$endgroup$
– V2Blast
Apr 29 at 23:15
$begingroup$
You might want to comment on the Mending cantrip in relation to reusing damage armor. Up to you.
$endgroup$
– KorvinStarmast
Apr 30 at 2:23
$begingroup$
You might want to comment on the Mending cantrip in relation to reusing damage armor. Up to you.
$endgroup$
– KorvinStarmast
Apr 30 at 2:23
2
2
$begingroup$
@KorvinStarmast Unless the problem is a single break or tear in the armor, mending won't do much. It can't pound out dents, replace a missing buckle or studs, restore worn leather, remove rust or metal fatigue, sharpen an edge, or straighten bent pieces. Mending often does more than is written, in my play experience, and probably not a big issue here.
$endgroup$
– keithcurtis
Apr 30 at 5:09
$begingroup$
@KorvinStarmast Unless the problem is a single break or tear in the armor, mending won't do much. It can't pound out dents, replace a missing buckle or studs, restore worn leather, remove rust or metal fatigue, sharpen an edge, or straighten bent pieces. Mending often does more than is written, in my play experience, and probably not a big issue here.
$endgroup$
– keithcurtis
Apr 30 at 5:09
$begingroup$
Can you add an explicit answer to the question here? While the explanation is good, the answer lacks a clear "yes/no/sometimes" about whether or not players can equip the gear they find.
$endgroup$
– Erik
Apr 30 at 5:12
$begingroup$
Can you add an explicit answer to the question here? While the explanation is good, the answer lacks a clear "yes/no/sometimes" about whether or not players can equip the gear they find.
$endgroup$
– Erik
Apr 30 at 5:12
|
show 1 more comment
$begingroup$
As cited by other answers: Yes ... but they might not want to:
- fleas and ticks on fur/leather/wooden armor (Diseases)
- rust and broken links on metal armor reducing its AC rating to half
- altered stats: a Rhino-Orcish-Leather might weight 10 extra pounds which the orc can carry easily
- protective shaman paint (gecko-feces mixed with stinkhorn-paste) or other "modifications" like added skulls or teeth-chains of slain foes
- sweat, snot and blood (not to mention grease resulting from bad eating habits) of the former user of it
- slashes / gashes from killing the last owner
It might need serious alterations (already mentioned above):
Variant: equipment
sizes
and when brought to a skilled craftswoman they are hesitant to deal with it:
- "I have to charge double for even handling this piece of garbage"
- "If I modify this for you and it breaks, my name is ruined - no way I'll do that"
- "What is that ... substance ... - is it blood? ::faints::"
There are lots of creative ways to dissuade your party from taking all on board - maybe even a (low level) plot:
"Me revenge - you stole mighty armor of Uncle who slaughtered Sabertooth - gimme back or die!"
New contributor
$endgroup$
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
2 days ago
5
$begingroup$
The idea that an armorsmith would faint at the sight of blood seems a bit unreasonable, but all the other suggestions are really great!
$endgroup$
– Erik
2 days ago
$begingroup$
From own experience: we found (lvl 2 -DSA) a "Stinkeschwert" (Stinky sword) - which was our only magical weapon for quite some time. It reeked. To hell and back - cue tavern owner we asked for lodging: ::sniffles:: Uhhmm, no - sorry - were closed down - renovating. You can use the abandoned stable over yonder ::sniffs again:: ... I'll bring your ordered food down there - if you leave. Now. It was a fun thing to have plundered (but not a mundane item ;o) )
$endgroup$
– Patrick Artner
2 days ago
$begingroup$
@Erik and the armorsmith was an aspiering adventurer .. very shortly ... until he nosebled in a training bout and swooned. Only sells new armor and weapons now. Mostly blunt weapons - lesser risk to cutting.
$endgroup$
– Patrick Artner
2 days ago
add a comment |
$begingroup$
As cited by other answers: Yes ... but they might not want to:
- fleas and ticks on fur/leather/wooden armor (Diseases)
- rust and broken links on metal armor reducing its AC rating to half
- altered stats: a Rhino-Orcish-Leather might weight 10 extra pounds which the orc can carry easily
- protective shaman paint (gecko-feces mixed with stinkhorn-paste) or other "modifications" like added skulls or teeth-chains of slain foes
- sweat, snot and blood (not to mention grease resulting from bad eating habits) of the former user of it
- slashes / gashes from killing the last owner
It might need serious alterations (already mentioned above):
Variant: equipment
sizes
and when brought to a skilled craftswoman they are hesitant to deal with it:
- "I have to charge double for even handling this piece of garbage"
- "If I modify this for you and it breaks, my name is ruined - no way I'll do that"
- "What is that ... substance ... - is it blood? ::faints::"
There are lots of creative ways to dissuade your party from taking all on board - maybe even a (low level) plot:
"Me revenge - you stole mighty armor of Uncle who slaughtered Sabertooth - gimme back or die!"
New contributor
$endgroup$
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
2 days ago
5
$begingroup$
The idea that an armorsmith would faint at the sight of blood seems a bit unreasonable, but all the other suggestions are really great!
$endgroup$
– Erik
2 days ago
$begingroup$
From own experience: we found (lvl 2 -DSA) a "Stinkeschwert" (Stinky sword) - which was our only magical weapon for quite some time. It reeked. To hell and back - cue tavern owner we asked for lodging: ::sniffles:: Uhhmm, no - sorry - were closed down - renovating. You can use the abandoned stable over yonder ::sniffs again:: ... I'll bring your ordered food down there - if you leave. Now. It was a fun thing to have plundered (but not a mundane item ;o) )
$endgroup$
– Patrick Artner
2 days ago
$begingroup$
@Erik and the armorsmith was an aspiering adventurer .. very shortly ... until he nosebled in a training bout and swooned. Only sells new armor and weapons now. Mostly blunt weapons - lesser risk to cutting.
$endgroup$
– Patrick Artner
2 days ago
add a comment |
$begingroup$
As cited by other answers: Yes ... but they might not want to:
- fleas and ticks on fur/leather/wooden armor (Diseases)
- rust and broken links on metal armor reducing its AC rating to half
- altered stats: a Rhino-Orcish-Leather might weight 10 extra pounds which the orc can carry easily
- protective shaman paint (gecko-feces mixed with stinkhorn-paste) or other "modifications" like added skulls or teeth-chains of slain foes
- sweat, snot and blood (not to mention grease resulting from bad eating habits) of the former user of it
- slashes / gashes from killing the last owner
It might need serious alterations (already mentioned above):
Variant: equipment
sizes
and when brought to a skilled craftswoman they are hesitant to deal with it:
- "I have to charge double for even handling this piece of garbage"
- "If I modify this for you and it breaks, my name is ruined - no way I'll do that"
- "What is that ... substance ... - is it blood? ::faints::"
There are lots of creative ways to dissuade your party from taking all on board - maybe even a (low level) plot:
"Me revenge - you stole mighty armor of Uncle who slaughtered Sabertooth - gimme back or die!"
New contributor
$endgroup$
As cited by other answers: Yes ... but they might not want to:
- fleas and ticks on fur/leather/wooden armor (Diseases)
- rust and broken links on metal armor reducing its AC rating to half
- altered stats: a Rhino-Orcish-Leather might weight 10 extra pounds which the orc can carry easily
- protective shaman paint (gecko-feces mixed with stinkhorn-paste) or other "modifications" like added skulls or teeth-chains of slain foes
- sweat, snot and blood (not to mention grease resulting from bad eating habits) of the former user of it
- slashes / gashes from killing the last owner
It might need serious alterations (already mentioned above):
Variant: equipment
sizes
and when brought to a skilled craftswoman they are hesitant to deal with it:
- "I have to charge double for even handling this piece of garbage"
- "If I modify this for you and it breaks, my name is ruined - no way I'll do that"
- "What is that ... substance ... - is it blood? ::faints::"
There are lots of creative ways to dissuade your party from taking all on board - maybe even a (low level) plot:
"Me revenge - you stole mighty armor of Uncle who slaughtered Sabertooth - gimme back or die!"
New contributor
edited 2 days ago
New contributor
answered 2 days ago
Patrick ArtnerPatrick Artner
1719
1719
New contributor
New contributor
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
2 days ago
5
$begingroup$
The idea that an armorsmith would faint at the sight of blood seems a bit unreasonable, but all the other suggestions are really great!
$endgroup$
– Erik
2 days ago
$begingroup$
From own experience: we found (lvl 2 -DSA) a "Stinkeschwert" (Stinky sword) - which was our only magical weapon for quite some time. It reeked. To hell and back - cue tavern owner we asked for lodging: ::sniffles:: Uhhmm, no - sorry - were closed down - renovating. You can use the abandoned stable over yonder ::sniffs again:: ... I'll bring your ordered food down there - if you leave. Now. It was a fun thing to have plundered (but not a mundane item ;o) )
$endgroup$
– Patrick Artner
2 days ago
$begingroup$
@Erik and the armorsmith was an aspiering adventurer .. very shortly ... until he nosebled in a training bout and swooned. Only sells new armor and weapons now. Mostly blunt weapons - lesser risk to cutting.
$endgroup$
– Patrick Artner
2 days ago
add a comment |
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
2 days ago
5
$begingroup$
The idea that an armorsmith would faint at the sight of blood seems a bit unreasonable, but all the other suggestions are really great!
$endgroup$
– Erik
2 days ago
$begingroup$
From own experience: we found (lvl 2 -DSA) a "Stinkeschwert" (Stinky sword) - which was our only magical weapon for quite some time. It reeked. To hell and back - cue tavern owner we asked for lodging: ::sniffles:: Uhhmm, no - sorry - were closed down - renovating. You can use the abandoned stable over yonder ::sniffs again:: ... I'll bring your ordered food down there - if you leave. Now. It was a fun thing to have plundered (but not a mundane item ;o) )
$endgroup$
– Patrick Artner
2 days ago
$begingroup$
@Erik and the armorsmith was an aspiering adventurer .. very shortly ... until he nosebled in a training bout and swooned. Only sells new armor and weapons now. Mostly blunt weapons - lesser risk to cutting.
$endgroup$
– Patrick Artner
2 days ago
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
2 days ago
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
2 days ago
5
5
$begingroup$
The idea that an armorsmith would faint at the sight of blood seems a bit unreasonable, but all the other suggestions are really great!
$endgroup$
– Erik
2 days ago
$begingroup$
The idea that an armorsmith would faint at the sight of blood seems a bit unreasonable, but all the other suggestions are really great!
$endgroup$
– Erik
2 days ago
$begingroup$
From own experience: we found (lvl 2 -DSA) a "Stinkeschwert" (Stinky sword) - which was our only magical weapon for quite some time. It reeked. To hell and back - cue tavern owner we asked for lodging: ::sniffles:: Uhhmm, no - sorry - were closed down - renovating. You can use the abandoned stable over yonder ::sniffs again:: ... I'll bring your ordered food down there - if you leave. Now. It was a fun thing to have plundered (but not a mundane item ;o) )
$endgroup$
– Patrick Artner
2 days ago
$begingroup$
From own experience: we found (lvl 2 -DSA) a "Stinkeschwert" (Stinky sword) - which was our only magical weapon for quite some time. It reeked. To hell and back - cue tavern owner we asked for lodging: ::sniffles:: Uhhmm, no - sorry - were closed down - renovating. You can use the abandoned stable over yonder ::sniffs again:: ... I'll bring your ordered food down there - if you leave. Now. It was a fun thing to have plundered (but not a mundane item ;o) )
$endgroup$
– Patrick Artner
2 days ago
$begingroup$
@Erik and the armorsmith was an aspiering adventurer .. very shortly ... until he nosebled in a training bout and swooned. Only sells new armor and weapons now. Mostly blunt weapons - lesser risk to cutting.
$endgroup$
– Patrick Artner
2 days ago
$begingroup$
@Erik and the armorsmith was an aspiering adventurer .. very shortly ... until he nosebled in a training bout and swooned. Only sells new armor and weapons now. Mostly blunt weapons - lesser risk to cutting.
$endgroup$
– Patrick Artner
2 days ago
add a comment |
$begingroup$
Another rule to remember... encumbrance. Have the party explain how they will transport all of these items. Even pack animals can only carry so much. If the burly, 20 STR warrior, is towing all the equipment for the party between a couple of poles....what disadvantage does a DM want to impose?
As far as the PC's using equipment? DM discretion is advised. If the party is starting out at 0 or first level and has almost no equipment then an argument can be made to allow. At even slightly higher levels...would you want to change your equipment for those looted off a dead body? DM then needs to decide to see if it will fit, if it needs repair and what would be the time and cost to restore? Again, weight becomes an issue.
Hope these thoughts help you.
New contributor
$endgroup$
add a comment |
$begingroup$
Another rule to remember... encumbrance. Have the party explain how they will transport all of these items. Even pack animals can only carry so much. If the burly, 20 STR warrior, is towing all the equipment for the party between a couple of poles....what disadvantage does a DM want to impose?
As far as the PC's using equipment? DM discretion is advised. If the party is starting out at 0 or first level and has almost no equipment then an argument can be made to allow. At even slightly higher levels...would you want to change your equipment for those looted off a dead body? DM then needs to decide to see if it will fit, if it needs repair and what would be the time and cost to restore? Again, weight becomes an issue.
Hope these thoughts help you.
New contributor
$endgroup$
add a comment |
$begingroup$
Another rule to remember... encumbrance. Have the party explain how they will transport all of these items. Even pack animals can only carry so much. If the burly, 20 STR warrior, is towing all the equipment for the party between a couple of poles....what disadvantage does a DM want to impose?
As far as the PC's using equipment? DM discretion is advised. If the party is starting out at 0 or first level and has almost no equipment then an argument can be made to allow. At even slightly higher levels...would you want to change your equipment for those looted off a dead body? DM then needs to decide to see if it will fit, if it needs repair and what would be the time and cost to restore? Again, weight becomes an issue.
Hope these thoughts help you.
New contributor
$endgroup$
Another rule to remember... encumbrance. Have the party explain how they will transport all of these items. Even pack animals can only carry so much. If the burly, 20 STR warrior, is towing all the equipment for the party between a couple of poles....what disadvantage does a DM want to impose?
As far as the PC's using equipment? DM discretion is advised. If the party is starting out at 0 or first level and has almost no equipment then an argument can be made to allow. At even slightly higher levels...would you want to change your equipment for those looted off a dead body? DM then needs to decide to see if it will fit, if it needs repair and what would be the time and cost to restore? Again, weight becomes an issue.
Hope these thoughts help you.
New contributor
New contributor
answered Apr 30 at 4:48
Swordmaker1968Swordmaker1968
232
232
New contributor
New contributor
add a comment |
add a comment |
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