If an enemy is just below a 10-foot-high ceiling, are they in melee range of a creature on the ground?Can you fly over a Medium enemy creature in a 10ft tall corridor?Weapon utility when used in confined spaces?At what point do you leave a creature's reach when moving vertically?Can I “shove” with a reach weapon?Is my monk/wizard multiclass house rule overpowered?Monkey Grip Large Two Hander and Reach?At what point do you leave a creature's reach when moving vertically?Are Improvised Weapons used in melee actually melee weapons?Is Booming Blade's range relevant without a reach weapon?Does teleportation trigger Booming Blade?Hand Crossbows and Ranger Woodchippers in 5e?Would reach as a racial trait for my homebrew Mutant race be unbalanced?Is this homebrew life-stealing melee cantrip unbalanced?

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If an enemy is just below a 10-foot-high ceiling, are they in melee range of a creature on the ground?


Can you fly over a Medium enemy creature in a 10ft tall corridor?Weapon utility when used in confined spaces?At what point do you leave a creature's reach when moving vertically?Can I “shove” with a reach weapon?Is my monk/wizard multiclass house rule overpowered?Monkey Grip Large Two Hander and Reach?At what point do you leave a creature's reach when moving vertically?Are Improvised Weapons used in melee actually melee weapons?Is Booming Blade's range relevant without a reach weapon?Does teleportation trigger Booming Blade?Hand Crossbows and Ranger Woodchippers in 5e?Would reach as a racial trait for my homebrew Mutant race be unbalanced?Is this homebrew life-stealing melee cantrip unbalanced?






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19












$begingroup$


We encountered a Vampire Spawn in the 10-foot-high basement of an old church. The first strike was mine, after which the creature attacked my ally and retreated onto the ceiling as the thundering roar of my Booming Blade punished its retreat. Still inexperienced and unsure about my reach, after a short consultation with my mind, I decided to spend my turn switching to my trusty crossbow and make some distance.



However this turned out to be a mistake, since right after, the creature was in in my face trying to gouge out my eyes. Due to my nimbleness I managed to avoid its attacks. Regretting my earlier choice to change weapons I was left with the options to switch weapons and miss another turn, attack with disadvantage, or use my crossbow as an improvised melee weapon and trust in Booming Blade to hold the enemy in place after I disengaged.



Perhaps I should have switched weapons, but I decided that 1d4 (improvised weapon) + 1 (magic ring) + 1d8 (booming blade) was good enough. I missed.



On the plus side, it was my crossbow's sneak attack assisted bolt that finally slayed the Vampire by piercing its heart.




In this situation, would it have been possible to just attack upwards instead of changing to the crossbow?



In session, this was something to be looked up later and decided against, but I haven't found any rules on attacking in 3D.



With me being more than 5 feet in height and my melee attack range considered to be 5 feet, I should have been able to reach the ceiling itself, not to mention the Vampire Spawn hanging from it.




As for exact measurements (read this part only if you enjoy pointlessly over-analyzing things):



My character is 5 feet 6 inches/5.5 feet, which gives an estimated standing reach of 7 feet 4 inches/7.3 feet (for a human, my character is a Kenku), the blade of a short sword is 12 to 20 inches / 1 to 1.6 feet. This should give me a height of 8.3 to 8.9 feet from standing statically.



Testing it in real life, my estimated and standing reach match to less than 0.2 inches of the estimation on the site and I'm just shy of reaching my ceiling standing statically. As a test I tried moving as if I was attacking my ceiling and based on where I could feel my hand touch the ceiling, the length of my fingers and how much distance I lacked to reach my ceiling, I estimate about 0.4 feet in additional height. Considering that I'm taller than my character, let's say that gives 0.3 feet, increasing the height to 8.6 - 9.2 feet and that's still without changing how you hold the handle of the sword. In addition, just lying on the ground, my torso and legs measure about 0.6 feet.



Because my Kenku isn't a human, only a humanoid, it's impossible to estimate arm length which influences standing reach, however, considering that birds usually have a high wingspan and long legs, I think it's reasonable to assume that the arms should be as long, if not longer than, a human's.




So that would require the Vampire Spawn to be flat against the ceiling without any parts hanging down more than 0.2 to 0.8 feet for it to be outside of my reach. I consider that unlikely.



What are the actual rules for this type of scenario, or how do you handle it in your group? Should I be allowed to melee attack an enemy that's on a ceiling or low in the air?










share|improve this question











$endgroup$







  • 1




    $begingroup$
    I initially marked this as a duplicate of this related question "can you fly over a medium enemy in a 10 ft tall corridor", but although the information answers rely on will be probably similar, I consider this question distinct in purpose and worth answering on its own.
    $endgroup$
    – Gandalfmeansme
    Apr 29 at 18:25







  • 1




    $begingroup$
    Do you play on a grid or using theatre of the mind?
    $endgroup$
    – NautArch
    Apr 29 at 18:36










  • $begingroup$
    @NautArch We recently moved from theater of mind to a grid map, which we said we'll only use as a reference, but it seems "as a reference" means sometimes it's the law and sometimes it isn't.
    $endgroup$
    – Syzygy
    Apr 29 at 20:36






  • 1




    $begingroup$
    Related on At what point do you leave a creature's reach when moving vertically?
    $endgroup$
    – NautArch
    2 days ago






  • 1




    $begingroup$
    Related: How do the height and reach of a monster such as a hydra work in combat?
    $endgroup$
    – Rubiksmoose
    2 days ago

















19












$begingroup$


We encountered a Vampire Spawn in the 10-foot-high basement of an old church. The first strike was mine, after which the creature attacked my ally and retreated onto the ceiling as the thundering roar of my Booming Blade punished its retreat. Still inexperienced and unsure about my reach, after a short consultation with my mind, I decided to spend my turn switching to my trusty crossbow and make some distance.



However this turned out to be a mistake, since right after, the creature was in in my face trying to gouge out my eyes. Due to my nimbleness I managed to avoid its attacks. Regretting my earlier choice to change weapons I was left with the options to switch weapons and miss another turn, attack with disadvantage, or use my crossbow as an improvised melee weapon and trust in Booming Blade to hold the enemy in place after I disengaged.



Perhaps I should have switched weapons, but I decided that 1d4 (improvised weapon) + 1 (magic ring) + 1d8 (booming blade) was good enough. I missed.



On the plus side, it was my crossbow's sneak attack assisted bolt that finally slayed the Vampire by piercing its heart.




In this situation, would it have been possible to just attack upwards instead of changing to the crossbow?



In session, this was something to be looked up later and decided against, but I haven't found any rules on attacking in 3D.



With me being more than 5 feet in height and my melee attack range considered to be 5 feet, I should have been able to reach the ceiling itself, not to mention the Vampire Spawn hanging from it.




As for exact measurements (read this part only if you enjoy pointlessly over-analyzing things):



My character is 5 feet 6 inches/5.5 feet, which gives an estimated standing reach of 7 feet 4 inches/7.3 feet (for a human, my character is a Kenku), the blade of a short sword is 12 to 20 inches / 1 to 1.6 feet. This should give me a height of 8.3 to 8.9 feet from standing statically.



Testing it in real life, my estimated and standing reach match to less than 0.2 inches of the estimation on the site and I'm just shy of reaching my ceiling standing statically. As a test I tried moving as if I was attacking my ceiling and based on where I could feel my hand touch the ceiling, the length of my fingers and how much distance I lacked to reach my ceiling, I estimate about 0.4 feet in additional height. Considering that I'm taller than my character, let's say that gives 0.3 feet, increasing the height to 8.6 - 9.2 feet and that's still without changing how you hold the handle of the sword. In addition, just lying on the ground, my torso and legs measure about 0.6 feet.



Because my Kenku isn't a human, only a humanoid, it's impossible to estimate arm length which influences standing reach, however, considering that birds usually have a high wingspan and long legs, I think it's reasonable to assume that the arms should be as long, if not longer than, a human's.




So that would require the Vampire Spawn to be flat against the ceiling without any parts hanging down more than 0.2 to 0.8 feet for it to be outside of my reach. I consider that unlikely.



What are the actual rules for this type of scenario, or how do you handle it in your group? Should I be allowed to melee attack an enemy that's on a ceiling or low in the air?










share|improve this question











$endgroup$







  • 1




    $begingroup$
    I initially marked this as a duplicate of this related question "can you fly over a medium enemy in a 10 ft tall corridor", but although the information answers rely on will be probably similar, I consider this question distinct in purpose and worth answering on its own.
    $endgroup$
    – Gandalfmeansme
    Apr 29 at 18:25







  • 1




    $begingroup$
    Do you play on a grid or using theatre of the mind?
    $endgroup$
    – NautArch
    Apr 29 at 18:36










  • $begingroup$
    @NautArch We recently moved from theater of mind to a grid map, which we said we'll only use as a reference, but it seems "as a reference" means sometimes it's the law and sometimes it isn't.
    $endgroup$
    – Syzygy
    Apr 29 at 20:36






  • 1




    $begingroup$
    Related on At what point do you leave a creature's reach when moving vertically?
    $endgroup$
    – NautArch
    2 days ago






  • 1




    $begingroup$
    Related: How do the height and reach of a monster such as a hydra work in combat?
    $endgroup$
    – Rubiksmoose
    2 days ago













19












19








19





$begingroup$


We encountered a Vampire Spawn in the 10-foot-high basement of an old church. The first strike was mine, after which the creature attacked my ally and retreated onto the ceiling as the thundering roar of my Booming Blade punished its retreat. Still inexperienced and unsure about my reach, after a short consultation with my mind, I decided to spend my turn switching to my trusty crossbow and make some distance.



However this turned out to be a mistake, since right after, the creature was in in my face trying to gouge out my eyes. Due to my nimbleness I managed to avoid its attacks. Regretting my earlier choice to change weapons I was left with the options to switch weapons and miss another turn, attack with disadvantage, or use my crossbow as an improvised melee weapon and trust in Booming Blade to hold the enemy in place after I disengaged.



Perhaps I should have switched weapons, but I decided that 1d4 (improvised weapon) + 1 (magic ring) + 1d8 (booming blade) was good enough. I missed.



On the plus side, it was my crossbow's sneak attack assisted bolt that finally slayed the Vampire by piercing its heart.




In this situation, would it have been possible to just attack upwards instead of changing to the crossbow?



In session, this was something to be looked up later and decided against, but I haven't found any rules on attacking in 3D.



With me being more than 5 feet in height and my melee attack range considered to be 5 feet, I should have been able to reach the ceiling itself, not to mention the Vampire Spawn hanging from it.




As for exact measurements (read this part only if you enjoy pointlessly over-analyzing things):



My character is 5 feet 6 inches/5.5 feet, which gives an estimated standing reach of 7 feet 4 inches/7.3 feet (for a human, my character is a Kenku), the blade of a short sword is 12 to 20 inches / 1 to 1.6 feet. This should give me a height of 8.3 to 8.9 feet from standing statically.



Testing it in real life, my estimated and standing reach match to less than 0.2 inches of the estimation on the site and I'm just shy of reaching my ceiling standing statically. As a test I tried moving as if I was attacking my ceiling and based on where I could feel my hand touch the ceiling, the length of my fingers and how much distance I lacked to reach my ceiling, I estimate about 0.4 feet in additional height. Considering that I'm taller than my character, let's say that gives 0.3 feet, increasing the height to 8.6 - 9.2 feet and that's still without changing how you hold the handle of the sword. In addition, just lying on the ground, my torso and legs measure about 0.6 feet.



Because my Kenku isn't a human, only a humanoid, it's impossible to estimate arm length which influences standing reach, however, considering that birds usually have a high wingspan and long legs, I think it's reasonable to assume that the arms should be as long, if not longer than, a human's.




So that would require the Vampire Spawn to be flat against the ceiling without any parts hanging down more than 0.2 to 0.8 feet for it to be outside of my reach. I consider that unlikely.



What are the actual rules for this type of scenario, or how do you handle it in your group? Should I be allowed to melee attack an enemy that's on a ceiling or low in the air?










share|improve this question











$endgroup$




We encountered a Vampire Spawn in the 10-foot-high basement of an old church. The first strike was mine, after which the creature attacked my ally and retreated onto the ceiling as the thundering roar of my Booming Blade punished its retreat. Still inexperienced and unsure about my reach, after a short consultation with my mind, I decided to spend my turn switching to my trusty crossbow and make some distance.



However this turned out to be a mistake, since right after, the creature was in in my face trying to gouge out my eyes. Due to my nimbleness I managed to avoid its attacks. Regretting my earlier choice to change weapons I was left with the options to switch weapons and miss another turn, attack with disadvantage, or use my crossbow as an improvised melee weapon and trust in Booming Blade to hold the enemy in place after I disengaged.



Perhaps I should have switched weapons, but I decided that 1d4 (improvised weapon) + 1 (magic ring) + 1d8 (booming blade) was good enough. I missed.



On the plus side, it was my crossbow's sneak attack assisted bolt that finally slayed the Vampire by piercing its heart.




In this situation, would it have been possible to just attack upwards instead of changing to the crossbow?



In session, this was something to be looked up later and decided against, but I haven't found any rules on attacking in 3D.



With me being more than 5 feet in height and my melee attack range considered to be 5 feet, I should have been able to reach the ceiling itself, not to mention the Vampire Spawn hanging from it.




As for exact measurements (read this part only if you enjoy pointlessly over-analyzing things):



My character is 5 feet 6 inches/5.5 feet, which gives an estimated standing reach of 7 feet 4 inches/7.3 feet (for a human, my character is a Kenku), the blade of a short sword is 12 to 20 inches / 1 to 1.6 feet. This should give me a height of 8.3 to 8.9 feet from standing statically.



Testing it in real life, my estimated and standing reach match to less than 0.2 inches of the estimation on the site and I'm just shy of reaching my ceiling standing statically. As a test I tried moving as if I was attacking my ceiling and based on where I could feel my hand touch the ceiling, the length of my fingers and how much distance I lacked to reach my ceiling, I estimate about 0.4 feet in additional height. Considering that I'm taller than my character, let's say that gives 0.3 feet, increasing the height to 8.6 - 9.2 feet and that's still without changing how you hold the handle of the sword. In addition, just lying on the ground, my torso and legs measure about 0.6 feet.



Because my Kenku isn't a human, only a humanoid, it's impossible to estimate arm length which influences standing reach, however, considering that birds usually have a high wingspan and long legs, I think it's reasonable to assume that the arms should be as long, if not longer than, a human's.




So that would require the Vampire Spawn to be flat against the ceiling without any parts hanging down more than 0.2 to 0.8 feet for it to be outside of my reach. I consider that unlikely.



What are the actual rules for this type of scenario, or how do you handle it in your group? Should I be allowed to melee attack an enemy that's on a ceiling or low in the air?







dnd-5e combat attack reach






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited yesterday







Syzygy

















asked Apr 29 at 17:49









SyzygySyzygy

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23017







  • 1




    $begingroup$
    I initially marked this as a duplicate of this related question "can you fly over a medium enemy in a 10 ft tall corridor", but although the information answers rely on will be probably similar, I consider this question distinct in purpose and worth answering on its own.
    $endgroup$
    – Gandalfmeansme
    Apr 29 at 18:25







  • 1




    $begingroup$
    Do you play on a grid or using theatre of the mind?
    $endgroup$
    – NautArch
    Apr 29 at 18:36










  • $begingroup$
    @NautArch We recently moved from theater of mind to a grid map, which we said we'll only use as a reference, but it seems "as a reference" means sometimes it's the law and sometimes it isn't.
    $endgroup$
    – Syzygy
    Apr 29 at 20:36






  • 1




    $begingroup$
    Related on At what point do you leave a creature's reach when moving vertically?
    $endgroup$
    – NautArch
    2 days ago






  • 1




    $begingroup$
    Related: How do the height and reach of a monster such as a hydra work in combat?
    $endgroup$
    – Rubiksmoose
    2 days ago












  • 1




    $begingroup$
    I initially marked this as a duplicate of this related question "can you fly over a medium enemy in a 10 ft tall corridor", but although the information answers rely on will be probably similar, I consider this question distinct in purpose and worth answering on its own.
    $endgroup$
    – Gandalfmeansme
    Apr 29 at 18:25







  • 1




    $begingroup$
    Do you play on a grid or using theatre of the mind?
    $endgroup$
    – NautArch
    Apr 29 at 18:36










  • $begingroup$
    @NautArch We recently moved from theater of mind to a grid map, which we said we'll only use as a reference, but it seems "as a reference" means sometimes it's the law and sometimes it isn't.
    $endgroup$
    – Syzygy
    Apr 29 at 20:36






  • 1




    $begingroup$
    Related on At what point do you leave a creature's reach when moving vertically?
    $endgroup$
    – NautArch
    2 days ago






  • 1




    $begingroup$
    Related: How do the height and reach of a monster such as a hydra work in combat?
    $endgroup$
    – Rubiksmoose
    2 days ago







1




1




$begingroup$
I initially marked this as a duplicate of this related question "can you fly over a medium enemy in a 10 ft tall corridor", but although the information answers rely on will be probably similar, I consider this question distinct in purpose and worth answering on its own.
$endgroup$
– Gandalfmeansme
Apr 29 at 18:25





$begingroup$
I initially marked this as a duplicate of this related question "can you fly over a medium enemy in a 10 ft tall corridor", but although the information answers rely on will be probably similar, I consider this question distinct in purpose and worth answering on its own.
$endgroup$
– Gandalfmeansme
Apr 29 at 18:25





1




1




$begingroup$
Do you play on a grid or using theatre of the mind?
$endgroup$
– NautArch
Apr 29 at 18:36




$begingroup$
Do you play on a grid or using theatre of the mind?
$endgroup$
– NautArch
Apr 29 at 18:36












$begingroup$
@NautArch We recently moved from theater of mind to a grid map, which we said we'll only use as a reference, but it seems "as a reference" means sometimes it's the law and sometimes it isn't.
$endgroup$
– Syzygy
Apr 29 at 20:36




$begingroup$
@NautArch We recently moved from theater of mind to a grid map, which we said we'll only use as a reference, but it seems "as a reference" means sometimes it's the law and sometimes it isn't.
$endgroup$
– Syzygy
Apr 29 at 20:36




1




1




$begingroup$
Related on At what point do you leave a creature's reach when moving vertically?
$endgroup$
– NautArch
2 days ago




$begingroup$
Related on At what point do you leave a creature's reach when moving vertically?
$endgroup$
– NautArch
2 days ago




1




1




$begingroup$
Related: How do the height and reach of a monster such as a hydra work in combat?
$endgroup$
– Rubiksmoose
2 days ago




$begingroup$
Related: How do the height and reach of a monster such as a hydra work in combat?
$endgroup$
– Rubiksmoose
2 days ago










2 Answers
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They were in melee range (on a grid)



Think of this as a 10' hallway. If you were standing in a 10' grid of a hallway and you were on one side the spawn was on the other, then your squares are adjacent to each other.



A medium creature controls a 5x5 space. Both you and the spawn are medium. If playing on a grid, your spaces are adjacent and cover the full 10' width.



This works the same way, just vertically.



Grid showing adjacent squares for medium creatures in a 10' space



In order for you to have been out of standard 5' melee range, the hallway would have had to be 15' high in order for there to be a space between you moving the target out of range.



Likely in range for theatre of the mind



In this scenario, there is some more flexibility. But as you've provided your height and we know the general size of the Spawn, it should still have been in range. And if the Spawn was prone on the ceiling to try and squirm away (which with your arms reach above your head is questionnable at best), you may have earned advantage on the attack.






share|improve this answer











$endgroup$








  • 2




    $begingroup$
    @Destruktor Trying to use markdown to put in as a table...and failing miserably.
    $endgroup$
    – NautArch
    Apr 29 at 18:40






  • 1




    $begingroup$
    So a medium creature actually controls a 5x5x5 space?
    $endgroup$
    – aschepler
    Apr 29 at 22:00






  • 1




    $begingroup$
    @aschepler that's a good point, NautArch should specify 5x5x5 cube instead of 5x5 square.
    $endgroup$
    – Captain Man
    Apr 29 at 22:41






  • 2




    $begingroup$
    @CaptainMan 5x5x5 isn't accurate to me, it might more be 5x5xPC height (maybe round up to 5x5x7). Having 5x5x5 would mean your upper body (as a human and most other playable races) would be out of your controlled space.
    $endgroup$
    – Zoma
    2 days ago







  • 3




    $begingroup$
    @Zoma when using a grid, I think it's fine to simplify a medium creature to effectively be a 5-foot cube: If you're going to treat everyone's horizontal reach as the same regardless of whether they're 4 foot tall or 8 foot tall then you can do the same for their vertical reach.
    $endgroup$
    – DaveMongoose
    2 days ago


















11












$begingroup$

From PHB 182, under "Jumping":




High Jump. When you make a high jump, you leap into the air a number of feet equal to 3 + your Strength modifier if you move at least 10 feet on foot immediately before the jump. When you make a standing high jump, you can jump only half that distance. Either way, each foot you clear on the jump costs a foot of movement. In some circumstances, your DM might allow you to make a Strength (Athletics) check to jump higher than you normally can.



You can extend your arms half your height above yourself during the jump. Thus, you can reach above you a distance equal to the height of the jump plus 1 1/2 times your height.




If you want to argue about attacking upwards, the rules on melee attacks also state:




Most creatures have a 5-foot reach and can thus attack targets within 5 feet of them when making a melee attack.




Which applies in this case and should give you a normal melee attack, or disadvantage if your DM wants to lawyer it that way and use rules like discussed in this thread: Weapon utility when used in confined spaces?



The linked rules do not apply, but your DM could argue that you are in some sort of compromised situation that is not providing you with freedom of movement that a fight requires, and therefore you are at disadvantage similar to fighting in a confined space or underwater, etc.



The jumping rules are in that sense relevant that you can at least stretch your arms upwards half your height if your DM wants to lawyer the undefined vertical/horizontal implication of reach.



I'm not arguing that you should be at a disadvantage - I think it is pretty clear that the reach applies - but there will be situations in which the ceiling might be 15 feet away in which those rules might make a difference.






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    2 Answers
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    2 Answers
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    $begingroup$

    They were in melee range (on a grid)



    Think of this as a 10' hallway. If you were standing in a 10' grid of a hallway and you were on one side the spawn was on the other, then your squares are adjacent to each other.



    A medium creature controls a 5x5 space. Both you and the spawn are medium. If playing on a grid, your spaces are adjacent and cover the full 10' width.



    This works the same way, just vertically.



    Grid showing adjacent squares for medium creatures in a 10' space



    In order for you to have been out of standard 5' melee range, the hallway would have had to be 15' high in order for there to be a space between you moving the target out of range.



    Likely in range for theatre of the mind



    In this scenario, there is some more flexibility. But as you've provided your height and we know the general size of the Spawn, it should still have been in range. And if the Spawn was prone on the ceiling to try and squirm away (which with your arms reach above your head is questionnable at best), you may have earned advantage on the attack.






    share|improve this answer











    $endgroup$








    • 2




      $begingroup$
      @Destruktor Trying to use markdown to put in as a table...and failing miserably.
      $endgroup$
      – NautArch
      Apr 29 at 18:40






    • 1




      $begingroup$
      So a medium creature actually controls a 5x5x5 space?
      $endgroup$
      – aschepler
      Apr 29 at 22:00






    • 1




      $begingroup$
      @aschepler that's a good point, NautArch should specify 5x5x5 cube instead of 5x5 square.
      $endgroup$
      – Captain Man
      Apr 29 at 22:41






    • 2




      $begingroup$
      @CaptainMan 5x5x5 isn't accurate to me, it might more be 5x5xPC height (maybe round up to 5x5x7). Having 5x5x5 would mean your upper body (as a human and most other playable races) would be out of your controlled space.
      $endgroup$
      – Zoma
      2 days ago







    • 3




      $begingroup$
      @Zoma when using a grid, I think it's fine to simplify a medium creature to effectively be a 5-foot cube: If you're going to treat everyone's horizontal reach as the same regardless of whether they're 4 foot tall or 8 foot tall then you can do the same for their vertical reach.
      $endgroup$
      – DaveMongoose
      2 days ago















    24












    $begingroup$

    They were in melee range (on a grid)



    Think of this as a 10' hallway. If you were standing in a 10' grid of a hallway and you were on one side the spawn was on the other, then your squares are adjacent to each other.



    A medium creature controls a 5x5 space. Both you and the spawn are medium. If playing on a grid, your spaces are adjacent and cover the full 10' width.



    This works the same way, just vertically.



    Grid showing adjacent squares for medium creatures in a 10' space



    In order for you to have been out of standard 5' melee range, the hallway would have had to be 15' high in order for there to be a space between you moving the target out of range.



    Likely in range for theatre of the mind



    In this scenario, there is some more flexibility. But as you've provided your height and we know the general size of the Spawn, it should still have been in range. And if the Spawn was prone on the ceiling to try and squirm away (which with your arms reach above your head is questionnable at best), you may have earned advantage on the attack.






    share|improve this answer











    $endgroup$








    • 2




      $begingroup$
      @Destruktor Trying to use markdown to put in as a table...and failing miserably.
      $endgroup$
      – NautArch
      Apr 29 at 18:40






    • 1




      $begingroup$
      So a medium creature actually controls a 5x5x5 space?
      $endgroup$
      – aschepler
      Apr 29 at 22:00






    • 1




      $begingroup$
      @aschepler that's a good point, NautArch should specify 5x5x5 cube instead of 5x5 square.
      $endgroup$
      – Captain Man
      Apr 29 at 22:41






    • 2




      $begingroup$
      @CaptainMan 5x5x5 isn't accurate to me, it might more be 5x5xPC height (maybe round up to 5x5x7). Having 5x5x5 would mean your upper body (as a human and most other playable races) would be out of your controlled space.
      $endgroup$
      – Zoma
      2 days ago







    • 3




      $begingroup$
      @Zoma when using a grid, I think it's fine to simplify a medium creature to effectively be a 5-foot cube: If you're going to treat everyone's horizontal reach as the same regardless of whether they're 4 foot tall or 8 foot tall then you can do the same for their vertical reach.
      $endgroup$
      – DaveMongoose
      2 days ago













    24












    24








    24





    $begingroup$

    They were in melee range (on a grid)



    Think of this as a 10' hallway. If you were standing in a 10' grid of a hallway and you were on one side the spawn was on the other, then your squares are adjacent to each other.



    A medium creature controls a 5x5 space. Both you and the spawn are medium. If playing on a grid, your spaces are adjacent and cover the full 10' width.



    This works the same way, just vertically.



    Grid showing adjacent squares for medium creatures in a 10' space



    In order for you to have been out of standard 5' melee range, the hallway would have had to be 15' high in order for there to be a space between you moving the target out of range.



    Likely in range for theatre of the mind



    In this scenario, there is some more flexibility. But as you've provided your height and we know the general size of the Spawn, it should still have been in range. And if the Spawn was prone on the ceiling to try and squirm away (which with your arms reach above your head is questionnable at best), you may have earned advantage on the attack.






    share|improve this answer











    $endgroup$



    They were in melee range (on a grid)



    Think of this as a 10' hallway. If you were standing in a 10' grid of a hallway and you were on one side the spawn was on the other, then your squares are adjacent to each other.



    A medium creature controls a 5x5 space. Both you and the spawn are medium. If playing on a grid, your spaces are adjacent and cover the full 10' width.



    This works the same way, just vertically.



    Grid showing adjacent squares for medium creatures in a 10' space



    In order for you to have been out of standard 5' melee range, the hallway would have had to be 15' high in order for there to be a space between you moving the target out of range.



    Likely in range for theatre of the mind



    In this scenario, there is some more flexibility. But as you've provided your height and we know the general size of the Spawn, it should still have been in range. And if the Spawn was prone on the ceiling to try and squirm away (which with your arms reach above your head is questionnable at best), you may have earned advantage on the attack.







    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited Apr 29 at 19:42

























    answered Apr 29 at 18:32









    NautArchNautArch

    64.1k10236426




    64.1k10236426







    • 2




      $begingroup$
      @Destruktor Trying to use markdown to put in as a table...and failing miserably.
      $endgroup$
      – NautArch
      Apr 29 at 18:40






    • 1




      $begingroup$
      So a medium creature actually controls a 5x5x5 space?
      $endgroup$
      – aschepler
      Apr 29 at 22:00






    • 1




      $begingroup$
      @aschepler that's a good point, NautArch should specify 5x5x5 cube instead of 5x5 square.
      $endgroup$
      – Captain Man
      Apr 29 at 22:41






    • 2




      $begingroup$
      @CaptainMan 5x5x5 isn't accurate to me, it might more be 5x5xPC height (maybe round up to 5x5x7). Having 5x5x5 would mean your upper body (as a human and most other playable races) would be out of your controlled space.
      $endgroup$
      – Zoma
      2 days ago







    • 3




      $begingroup$
      @Zoma when using a grid, I think it's fine to simplify a medium creature to effectively be a 5-foot cube: If you're going to treat everyone's horizontal reach as the same regardless of whether they're 4 foot tall or 8 foot tall then you can do the same for their vertical reach.
      $endgroup$
      – DaveMongoose
      2 days ago












    • 2




      $begingroup$
      @Destruktor Trying to use markdown to put in as a table...and failing miserably.
      $endgroup$
      – NautArch
      Apr 29 at 18:40






    • 1




      $begingroup$
      So a medium creature actually controls a 5x5x5 space?
      $endgroup$
      – aschepler
      Apr 29 at 22:00






    • 1




      $begingroup$
      @aschepler that's a good point, NautArch should specify 5x5x5 cube instead of 5x5 square.
      $endgroup$
      – Captain Man
      Apr 29 at 22:41






    • 2




      $begingroup$
      @CaptainMan 5x5x5 isn't accurate to me, it might more be 5x5xPC height (maybe round up to 5x5x7). Having 5x5x5 would mean your upper body (as a human and most other playable races) would be out of your controlled space.
      $endgroup$
      – Zoma
      2 days ago







    • 3




      $begingroup$
      @Zoma when using a grid, I think it's fine to simplify a medium creature to effectively be a 5-foot cube: If you're going to treat everyone's horizontal reach as the same regardless of whether they're 4 foot tall or 8 foot tall then you can do the same for their vertical reach.
      $endgroup$
      – DaveMongoose
      2 days ago







    2




    2




    $begingroup$
    @Destruktor Trying to use markdown to put in as a table...and failing miserably.
    $endgroup$
    – NautArch
    Apr 29 at 18:40




    $begingroup$
    @Destruktor Trying to use markdown to put in as a table...and failing miserably.
    $endgroup$
    – NautArch
    Apr 29 at 18:40




    1




    1




    $begingroup$
    So a medium creature actually controls a 5x5x5 space?
    $endgroup$
    – aschepler
    Apr 29 at 22:00




    $begingroup$
    So a medium creature actually controls a 5x5x5 space?
    $endgroup$
    – aschepler
    Apr 29 at 22:00




    1




    1




    $begingroup$
    @aschepler that's a good point, NautArch should specify 5x5x5 cube instead of 5x5 square.
    $endgroup$
    – Captain Man
    Apr 29 at 22:41




    $begingroup$
    @aschepler that's a good point, NautArch should specify 5x5x5 cube instead of 5x5 square.
    $endgroup$
    – Captain Man
    Apr 29 at 22:41




    2




    2




    $begingroup$
    @CaptainMan 5x5x5 isn't accurate to me, it might more be 5x5xPC height (maybe round up to 5x5x7). Having 5x5x5 would mean your upper body (as a human and most other playable races) would be out of your controlled space.
    $endgroup$
    – Zoma
    2 days ago





    $begingroup$
    @CaptainMan 5x5x5 isn't accurate to me, it might more be 5x5xPC height (maybe round up to 5x5x7). Having 5x5x5 would mean your upper body (as a human and most other playable races) would be out of your controlled space.
    $endgroup$
    – Zoma
    2 days ago





    3




    3




    $begingroup$
    @Zoma when using a grid, I think it's fine to simplify a medium creature to effectively be a 5-foot cube: If you're going to treat everyone's horizontal reach as the same regardless of whether they're 4 foot tall or 8 foot tall then you can do the same for their vertical reach.
    $endgroup$
    – DaveMongoose
    2 days ago




    $begingroup$
    @Zoma when using a grid, I think it's fine to simplify a medium creature to effectively be a 5-foot cube: If you're going to treat everyone's horizontal reach as the same regardless of whether they're 4 foot tall or 8 foot tall then you can do the same for their vertical reach.
    $endgroup$
    – DaveMongoose
    2 days ago













    11












    $begingroup$

    From PHB 182, under "Jumping":




    High Jump. When you make a high jump, you leap into the air a number of feet equal to 3 + your Strength modifier if you move at least 10 feet on foot immediately before the jump. When you make a standing high jump, you can jump only half that distance. Either way, each foot you clear on the jump costs a foot of movement. In some circumstances, your DM might allow you to make a Strength (Athletics) check to jump higher than you normally can.



    You can extend your arms half your height above yourself during the jump. Thus, you can reach above you a distance equal to the height of the jump plus 1 1/2 times your height.




    If you want to argue about attacking upwards, the rules on melee attacks also state:




    Most creatures have a 5-foot reach and can thus attack targets within 5 feet of them when making a melee attack.




    Which applies in this case and should give you a normal melee attack, or disadvantage if your DM wants to lawyer it that way and use rules like discussed in this thread: Weapon utility when used in confined spaces?



    The linked rules do not apply, but your DM could argue that you are in some sort of compromised situation that is not providing you with freedom of movement that a fight requires, and therefore you are at disadvantage similar to fighting in a confined space or underwater, etc.



    The jumping rules are in that sense relevant that you can at least stretch your arms upwards half your height if your DM wants to lawyer the undefined vertical/horizontal implication of reach.



    I'm not arguing that you should be at a disadvantage - I think it is pretty clear that the reach applies - but there will be situations in which the ceiling might be 15 feet away in which those rules might make a difference.






    share|improve this answer










    New contributor




    Akixkisu is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.






    $endgroup$

















      11












      $begingroup$

      From PHB 182, under "Jumping":




      High Jump. When you make a high jump, you leap into the air a number of feet equal to 3 + your Strength modifier if you move at least 10 feet on foot immediately before the jump. When you make a standing high jump, you can jump only half that distance. Either way, each foot you clear on the jump costs a foot of movement. In some circumstances, your DM might allow you to make a Strength (Athletics) check to jump higher than you normally can.



      You can extend your arms half your height above yourself during the jump. Thus, you can reach above you a distance equal to the height of the jump plus 1 1/2 times your height.




      If you want to argue about attacking upwards, the rules on melee attacks also state:




      Most creatures have a 5-foot reach and can thus attack targets within 5 feet of them when making a melee attack.




      Which applies in this case and should give you a normal melee attack, or disadvantage if your DM wants to lawyer it that way and use rules like discussed in this thread: Weapon utility when used in confined spaces?



      The linked rules do not apply, but your DM could argue that you are in some sort of compromised situation that is not providing you with freedom of movement that a fight requires, and therefore you are at disadvantage similar to fighting in a confined space or underwater, etc.



      The jumping rules are in that sense relevant that you can at least stretch your arms upwards half your height if your DM wants to lawyer the undefined vertical/horizontal implication of reach.



      I'm not arguing that you should be at a disadvantage - I think it is pretty clear that the reach applies - but there will be situations in which the ceiling might be 15 feet away in which those rules might make a difference.






      share|improve this answer










      New contributor




      Akixkisu is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






      $endgroup$















        11












        11








        11





        $begingroup$

        From PHB 182, under "Jumping":




        High Jump. When you make a high jump, you leap into the air a number of feet equal to 3 + your Strength modifier if you move at least 10 feet on foot immediately before the jump. When you make a standing high jump, you can jump only half that distance. Either way, each foot you clear on the jump costs a foot of movement. In some circumstances, your DM might allow you to make a Strength (Athletics) check to jump higher than you normally can.



        You can extend your arms half your height above yourself during the jump. Thus, you can reach above you a distance equal to the height of the jump plus 1 1/2 times your height.




        If you want to argue about attacking upwards, the rules on melee attacks also state:




        Most creatures have a 5-foot reach and can thus attack targets within 5 feet of them when making a melee attack.




        Which applies in this case and should give you a normal melee attack, or disadvantage if your DM wants to lawyer it that way and use rules like discussed in this thread: Weapon utility when used in confined spaces?



        The linked rules do not apply, but your DM could argue that you are in some sort of compromised situation that is not providing you with freedom of movement that a fight requires, and therefore you are at disadvantage similar to fighting in a confined space or underwater, etc.



        The jumping rules are in that sense relevant that you can at least stretch your arms upwards half your height if your DM wants to lawyer the undefined vertical/horizontal implication of reach.



        I'm not arguing that you should be at a disadvantage - I think it is pretty clear that the reach applies - but there will be situations in which the ceiling might be 15 feet away in which those rules might make a difference.






        share|improve this answer










        New contributor




        Akixkisu is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
        Check out our Code of Conduct.






        $endgroup$



        From PHB 182, under "Jumping":




        High Jump. When you make a high jump, you leap into the air a number of feet equal to 3 + your Strength modifier if you move at least 10 feet on foot immediately before the jump. When you make a standing high jump, you can jump only half that distance. Either way, each foot you clear on the jump costs a foot of movement. In some circumstances, your DM might allow you to make a Strength (Athletics) check to jump higher than you normally can.



        You can extend your arms half your height above yourself during the jump. Thus, you can reach above you a distance equal to the height of the jump plus 1 1/2 times your height.




        If you want to argue about attacking upwards, the rules on melee attacks also state:




        Most creatures have a 5-foot reach and can thus attack targets within 5 feet of them when making a melee attack.




        Which applies in this case and should give you a normal melee attack, or disadvantage if your DM wants to lawyer it that way and use rules like discussed in this thread: Weapon utility when used in confined spaces?



        The linked rules do not apply, but your DM could argue that you are in some sort of compromised situation that is not providing you with freedom of movement that a fight requires, and therefore you are at disadvantage similar to fighting in a confined space or underwater, etc.



        The jumping rules are in that sense relevant that you can at least stretch your arms upwards half your height if your DM wants to lawyer the undefined vertical/horizontal implication of reach.



        I'm not arguing that you should be at a disadvantage - I think it is pretty clear that the reach applies - but there will be situations in which the ceiling might be 15 feet away in which those rules might make a difference.







        share|improve this answer










        New contributor




        Akixkisu is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
        Check out our Code of Conduct.









        share|improve this answer



        share|improve this answer








        edited 2 days ago









        V2Blast

        28.7k5103174




        28.7k5103174






        New contributor




        Akixkisu is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
        Check out our Code of Conduct.









        answered Apr 29 at 19:28









        AkixkisuAkixkisu

        2949




        2949




        New contributor




        Akixkisu is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
        Check out our Code of Conduct.





        New contributor





        Akixkisu is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
        Check out our Code of Conduct.






        Akixkisu is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
        Check out our Code of Conduct.



























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