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Clean sphere separation with a sphere created from a cube
Clean up vertices/edges with no facesEquirectangular world-map UV layout - the sequelHow to make a mesh surface that looks like cubes stacked in the shape of a sphere?Cube with cutout cornerSubdivided mesh cube with textureHow to combine Meshes created with pythonClean up mesh generated from overlapping curvesTransforming a cube to a sphere using transform to sphere isn't creating a sphere it creates a spike shaped meshHow to delete internal intesected faces?Knife Project with UV Sphere
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$begingroup$
I would like to achieve a clean sphere separation with a sphere created from a cube.
Actually i got some kind of hatched egg effect, but that's not what i need
I was able to achieve that from an UV sphere, but i don't like the pinching effect at the pole :
When textured, i need the sphere to react with lighting effect the same way everywhere. The sphere will be spinning in a webgl application, and the pinching effect at the pole will be visible.
Is there a way to do it?
I guess i need to add vertices to permit this separation. I tried to play a bit with the knife tool but without success so far.
mesh
New contributor
$endgroup$
add a comment |
$begingroup$
I would like to achieve a clean sphere separation with a sphere created from a cube.
Actually i got some kind of hatched egg effect, but that's not what i need
I was able to achieve that from an UV sphere, but i don't like the pinching effect at the pole :
When textured, i need the sphere to react with lighting effect the same way everywhere. The sphere will be spinning in a webgl application, and the pinching effect at the pole will be visible.
Is there a way to do it?
I guess i need to add vertices to permit this separation. I tried to play a bit with the knife tool but without success so far.
mesh
New contributor
$endgroup$
1
$begingroup$
To be honest with you this seems a bit pointless. Could you maybe expand on the reason you don't like the pinching at the poles? You can increase topology density. If you need some sort of different topology for some specific forms it is hard to advise without knowing what those forms are - what you are trying to model and when and why the regular sphere geometry becomes a problem. I think the question would benefit greatly if you explained all the context and reasons for this.
$endgroup$
– Martin Z
May 4 at 17:37
$begingroup$
@MartinZ i added the context in the question
$endgroup$
– Bombinosh
May 4 at 18:23
add a comment |
$begingroup$
I would like to achieve a clean sphere separation with a sphere created from a cube.
Actually i got some kind of hatched egg effect, but that's not what i need
I was able to achieve that from an UV sphere, but i don't like the pinching effect at the pole :
When textured, i need the sphere to react with lighting effect the same way everywhere. The sphere will be spinning in a webgl application, and the pinching effect at the pole will be visible.
Is there a way to do it?
I guess i need to add vertices to permit this separation. I tried to play a bit with the knife tool but without success so far.
mesh
New contributor
$endgroup$
I would like to achieve a clean sphere separation with a sphere created from a cube.
Actually i got some kind of hatched egg effect, but that's not what i need
I was able to achieve that from an UV sphere, but i don't like the pinching effect at the pole :
When textured, i need the sphere to react with lighting effect the same way everywhere. The sphere will be spinning in a webgl application, and the pinching effect at the pole will be visible.
Is there a way to do it?
I guess i need to add vertices to permit this separation. I tried to play a bit with the knife tool but without success so far.
mesh
mesh
New contributor
New contributor
edited May 4 at 18:15
Bombinosh
New contributor
asked May 4 at 17:22
BombinoshBombinosh
1184
1184
New contributor
New contributor
1
$begingroup$
To be honest with you this seems a bit pointless. Could you maybe expand on the reason you don't like the pinching at the poles? You can increase topology density. If you need some sort of different topology for some specific forms it is hard to advise without knowing what those forms are - what you are trying to model and when and why the regular sphere geometry becomes a problem. I think the question would benefit greatly if you explained all the context and reasons for this.
$endgroup$
– Martin Z
May 4 at 17:37
$begingroup$
@MartinZ i added the context in the question
$endgroup$
– Bombinosh
May 4 at 18:23
add a comment |
1
$begingroup$
To be honest with you this seems a bit pointless. Could you maybe expand on the reason you don't like the pinching at the poles? You can increase topology density. If you need some sort of different topology for some specific forms it is hard to advise without knowing what those forms are - what you are trying to model and when and why the regular sphere geometry becomes a problem. I think the question would benefit greatly if you explained all the context and reasons for this.
$endgroup$
– Martin Z
May 4 at 17:37
$begingroup$
@MartinZ i added the context in the question
$endgroup$
– Bombinosh
May 4 at 18:23
1
1
$begingroup$
To be honest with you this seems a bit pointless. Could you maybe expand on the reason you don't like the pinching at the poles? You can increase topology density. If you need some sort of different topology for some specific forms it is hard to advise without knowing what those forms are - what you are trying to model and when and why the regular sphere geometry becomes a problem. I think the question would benefit greatly if you explained all the context and reasons for this.
$endgroup$
– Martin Z
May 4 at 17:37
$begingroup$
To be honest with you this seems a bit pointless. Could you maybe expand on the reason you don't like the pinching at the poles? You can increase topology density. If you need some sort of different topology for some specific forms it is hard to advise without knowing what those forms are - what you are trying to model and when and why the regular sphere geometry becomes a problem. I think the question would benefit greatly if you explained all the context and reasons for this.
$endgroup$
– Martin Z
May 4 at 17:37
$begingroup$
@MartinZ i added the context in the question
$endgroup$
– Bombinosh
May 4 at 18:23
$begingroup$
@MartinZ i added the context in the question
$endgroup$
– Bombinosh
May 4 at 18:23
add a comment |
2 Answers
2
active
oldest
votes
$begingroup$
As Martin Z says, you don't say enough about your problem, also, what problem did you meet with the knife? To cut with the knife, press K for activate, then Z to cut through, then C to cut orthogonally
But if we keep your request, it looks like if you select an edge loop (alt right click), then scale it to 0 on the Z axis with S Z 0, then W > LoopTools > Circle, it works fine. Don't forget to activate the LoopTools addon in the Preferences.
And to separate a mesh in two parts, select the edge loop and press V.
$endgroup$
$begingroup$
It could be just what i need. I'll be able to test that a bit later. I don't know anything about blender, so i did not knew about the edge loop possibility
$endgroup$
– Bombinosh
May 4 at 18:17
add a comment |
$begingroup$
make a straight line from a curve or mesh
go into a flat, orthographic view
place the line so it's where you want the cut to be on the sphere/cube
Select the line first, and Shift select the cube second
Go into Edit mode, and in the Tools Tab, press Knife Project. You need to check the box, Cut Through, so the new edges go right around. You won't see the cut until you move the view a little as it's lying directly under the line.
select all the top polys and press P/Selection. When you come out of Edit mode you have the two pieces
New contributor
$endgroup$
$begingroup$
Might be easier to just use bisect if it's a straight line.
$endgroup$
– Martin Z
May 4 at 17:41
1
$begingroup$
or press K for knife, then Z to cut through, then C to cut orthogonally
$endgroup$
– moonboots
May 4 at 17:48
add a comment |
Your Answer
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2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
As Martin Z says, you don't say enough about your problem, also, what problem did you meet with the knife? To cut with the knife, press K for activate, then Z to cut through, then C to cut orthogonally
But if we keep your request, it looks like if you select an edge loop (alt right click), then scale it to 0 on the Z axis with S Z 0, then W > LoopTools > Circle, it works fine. Don't forget to activate the LoopTools addon in the Preferences.
And to separate a mesh in two parts, select the edge loop and press V.
$endgroup$
$begingroup$
It could be just what i need. I'll be able to test that a bit later. I don't know anything about blender, so i did not knew about the edge loop possibility
$endgroup$
– Bombinosh
May 4 at 18:17
add a comment |
$begingroup$
As Martin Z says, you don't say enough about your problem, also, what problem did you meet with the knife? To cut with the knife, press K for activate, then Z to cut through, then C to cut orthogonally
But if we keep your request, it looks like if you select an edge loop (alt right click), then scale it to 0 on the Z axis with S Z 0, then W > LoopTools > Circle, it works fine. Don't forget to activate the LoopTools addon in the Preferences.
And to separate a mesh in two parts, select the edge loop and press V.
$endgroup$
$begingroup$
It could be just what i need. I'll be able to test that a bit later. I don't know anything about blender, so i did not knew about the edge loop possibility
$endgroup$
– Bombinosh
May 4 at 18:17
add a comment |
$begingroup$
As Martin Z says, you don't say enough about your problem, also, what problem did you meet with the knife? To cut with the knife, press K for activate, then Z to cut through, then C to cut orthogonally
But if we keep your request, it looks like if you select an edge loop (alt right click), then scale it to 0 on the Z axis with S Z 0, then W > LoopTools > Circle, it works fine. Don't forget to activate the LoopTools addon in the Preferences.
And to separate a mesh in two parts, select the edge loop and press V.
$endgroup$
As Martin Z says, you don't say enough about your problem, also, what problem did you meet with the knife? To cut with the knife, press K for activate, then Z to cut through, then C to cut orthogonally
But if we keep your request, it looks like if you select an edge loop (alt right click), then scale it to 0 on the Z axis with S Z 0, then W > LoopTools > Circle, it works fine. Don't forget to activate the LoopTools addon in the Preferences.
And to separate a mesh in two parts, select the edge loop and press V.
edited 2 days ago
answered May 4 at 17:40
moonbootsmoonboots
15.8k21330
15.8k21330
$begingroup$
It could be just what i need. I'll be able to test that a bit later. I don't know anything about blender, so i did not knew about the edge loop possibility
$endgroup$
– Bombinosh
May 4 at 18:17
add a comment |
$begingroup$
It could be just what i need. I'll be able to test that a bit later. I don't know anything about blender, so i did not knew about the edge loop possibility
$endgroup$
– Bombinosh
May 4 at 18:17
$begingroup$
It could be just what i need. I'll be able to test that a bit later. I don't know anything about blender, so i did not knew about the edge loop possibility
$endgroup$
– Bombinosh
May 4 at 18:17
$begingroup$
It could be just what i need. I'll be able to test that a bit later. I don't know anything about blender, so i did not knew about the edge loop possibility
$endgroup$
– Bombinosh
May 4 at 18:17
add a comment |
$begingroup$
make a straight line from a curve or mesh
go into a flat, orthographic view
place the line so it's where you want the cut to be on the sphere/cube
Select the line first, and Shift select the cube second
Go into Edit mode, and in the Tools Tab, press Knife Project. You need to check the box, Cut Through, so the new edges go right around. You won't see the cut until you move the view a little as it's lying directly under the line.
select all the top polys and press P/Selection. When you come out of Edit mode you have the two pieces
New contributor
$endgroup$
$begingroup$
Might be easier to just use bisect if it's a straight line.
$endgroup$
– Martin Z
May 4 at 17:41
1
$begingroup$
or press K for knife, then Z to cut through, then C to cut orthogonally
$endgroup$
– moonboots
May 4 at 17:48
add a comment |
$begingroup$
make a straight line from a curve or mesh
go into a flat, orthographic view
place the line so it's where you want the cut to be on the sphere/cube
Select the line first, and Shift select the cube second
Go into Edit mode, and in the Tools Tab, press Knife Project. You need to check the box, Cut Through, so the new edges go right around. You won't see the cut until you move the view a little as it's lying directly under the line.
select all the top polys and press P/Selection. When you come out of Edit mode you have the two pieces
New contributor
$endgroup$
$begingroup$
Might be easier to just use bisect if it's a straight line.
$endgroup$
– Martin Z
May 4 at 17:41
1
$begingroup$
or press K for knife, then Z to cut through, then C to cut orthogonally
$endgroup$
– moonboots
May 4 at 17:48
add a comment |
$begingroup$
make a straight line from a curve or mesh
go into a flat, orthographic view
place the line so it's where you want the cut to be on the sphere/cube
Select the line first, and Shift select the cube second
Go into Edit mode, and in the Tools Tab, press Knife Project. You need to check the box, Cut Through, so the new edges go right around. You won't see the cut until you move the view a little as it's lying directly under the line.
select all the top polys and press P/Selection. When you come out of Edit mode you have the two pieces
New contributor
$endgroup$
make a straight line from a curve or mesh
go into a flat, orthographic view
place the line so it's where you want the cut to be on the sphere/cube
Select the line first, and Shift select the cube second
Go into Edit mode, and in the Tools Tab, press Knife Project. You need to check the box, Cut Through, so the new edges go right around. You won't see the cut until you move the view a little as it's lying directly under the line.
select all the top polys and press P/Selection. When you come out of Edit mode you have the two pieces
New contributor
edited May 4 at 17:42
New contributor
answered May 4 at 17:40
SusanSusan
412
412
New contributor
New contributor
$begingroup$
Might be easier to just use bisect if it's a straight line.
$endgroup$
– Martin Z
May 4 at 17:41
1
$begingroup$
or press K for knife, then Z to cut through, then C to cut orthogonally
$endgroup$
– moonboots
May 4 at 17:48
add a comment |
$begingroup$
Might be easier to just use bisect if it's a straight line.
$endgroup$
– Martin Z
May 4 at 17:41
1
$begingroup$
or press K for knife, then Z to cut through, then C to cut orthogonally
$endgroup$
– moonboots
May 4 at 17:48
$begingroup$
Might be easier to just use bisect if it's a straight line.
$endgroup$
– Martin Z
May 4 at 17:41
$begingroup$
Might be easier to just use bisect if it's a straight line.
$endgroup$
– Martin Z
May 4 at 17:41
1
1
$begingroup$
or press K for knife, then Z to cut through, then C to cut orthogonally
$endgroup$
– moonboots
May 4 at 17:48
$begingroup$
or press K for knife, then Z to cut through, then C to cut orthogonally
$endgroup$
– moonboots
May 4 at 17:48
add a comment |
Bombinosh is a new contributor. Be nice, and check out our Code of Conduct.
Bombinosh is a new contributor. Be nice, and check out our Code of Conduct.
Bombinosh is a new contributor. Be nice, and check out our Code of Conduct.
Bombinosh is a new contributor. Be nice, and check out our Code of Conduct.
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$begingroup$
To be honest with you this seems a bit pointless. Could you maybe expand on the reason you don't like the pinching at the poles? You can increase topology density. If you need some sort of different topology for some specific forms it is hard to advise without knowing what those forms are - what you are trying to model and when and why the regular sphere geometry becomes a problem. I think the question would benefit greatly if you explained all the context and reasons for this.
$endgroup$
– Martin Z
May 4 at 17:37
$begingroup$
@MartinZ i added the context in the question
$endgroup$
– Bombinosh
May 4 at 18:23