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Can a Warforged suffer from magical exhaustion?


Can the warforged from UA: Eberron benefit from healing spells and the Medicine skill?Is the UA Warforged considered to naturally be wearing armor?Is my Florith Homebrew Race Balanced?Is this homebrew sentient armour race balanced?Is this homebrew mechanoid race balanced?What are the consequences for a Warforged that does not spend 6 hours in its inactive state?Can a Warforged Envoy pick a land vehicle as his integrated tool?Does the Warforged Resilience racial trait apply to saving throws against poison damage?Can the DM override racial traits?Would Dwarves have advantage on saving throws against the Contagion spell?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








6












$begingroup$


Can a Warforged suffer from magical exhaustion?



The Warforged Resilience trait (WGtE, p. 68) states:




You were created to have remarkable fortitude, represented by the following benefits.



  • You have advantage on saving throws against being poisoned, and you
    have resistance to poison damage.

  • You are immune to disease.

  • You don’t need to eat, drink, or breathe.

  • You don’t need to sleep and don’t suffer the effects of exhaustion
    due to lack of rest, and magic can’t put you to sleep.




Is the Warforged just immune to exhaustion due to not taking a long rest? Or can magic cause it to receive levels of exhaustion, even though it cannot put it to sleep?










share|improve this question









New contributor



KelvintheWizard is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$











  • $begingroup$
    The spell Sickening Radiance (dndbeyond.com/spells/sickening-radiance) causes 4d10 damage and those who fail their CON saving throw to suffer one level of exhaustion
    $endgroup$
    – KelvintheWizard
    Jun 10 at 15:08

















6












$begingroup$


Can a Warforged suffer from magical exhaustion?



The Warforged Resilience trait (WGtE, p. 68) states:




You were created to have remarkable fortitude, represented by the following benefits.



  • You have advantage on saving throws against being poisoned, and you
    have resistance to poison damage.

  • You are immune to disease.

  • You don’t need to eat, drink, or breathe.

  • You don’t need to sleep and don’t suffer the effects of exhaustion
    due to lack of rest, and magic can’t put you to sleep.




Is the Warforged just immune to exhaustion due to not taking a long rest? Or can magic cause it to receive levels of exhaustion, even though it cannot put it to sleep?










share|improve this question









New contributor



KelvintheWizard is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$











  • $begingroup$
    The spell Sickening Radiance (dndbeyond.com/spells/sickening-radiance) causes 4d10 damage and those who fail their CON saving throw to suffer one level of exhaustion
    $endgroup$
    – KelvintheWizard
    Jun 10 at 15:08













6












6








6





$begingroup$


Can a Warforged suffer from magical exhaustion?



The Warforged Resilience trait (WGtE, p. 68) states:




You were created to have remarkable fortitude, represented by the following benefits.



  • You have advantage on saving throws against being poisoned, and you
    have resistance to poison damage.

  • You are immune to disease.

  • You don’t need to eat, drink, or breathe.

  • You don’t need to sleep and don’t suffer the effects of exhaustion
    due to lack of rest, and magic can’t put you to sleep.




Is the Warforged just immune to exhaustion due to not taking a long rest? Or can magic cause it to receive levels of exhaustion, even though it cannot put it to sleep?










share|improve this question









New contributor



KelvintheWizard is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$




Can a Warforged suffer from magical exhaustion?



The Warforged Resilience trait (WGtE, p. 68) states:




You were created to have remarkable fortitude, represented by the following benefits.



  • You have advantage on saving throws against being poisoned, and you
    have resistance to poison damage.

  • You are immune to disease.

  • You don’t need to eat, drink, or breathe.

  • You don’t need to sleep and don’t suffer the effects of exhaustion
    due to lack of rest, and magic can’t put you to sleep.




Is the Warforged just immune to exhaustion due to not taking a long rest? Or can magic cause it to receive levels of exhaustion, even though it cannot put it to sleep?







dnd-5e conditions racial-traits warforged






share|improve this question









New contributor



KelvintheWizard is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.










share|improve this question









New contributor



KelvintheWizard is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.








share|improve this question




share|improve this question








edited Jun 10 at 20:30









V2Blast

30.7k5113187




30.7k5113187






New contributor



KelvintheWizard is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.








asked Jun 10 at 14:55









KelvintheWizardKelvintheWizard

755




755




New contributor



KelvintheWizard is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.




New contributor




KelvintheWizard is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.













  • $begingroup$
    The spell Sickening Radiance (dndbeyond.com/spells/sickening-radiance) causes 4d10 damage and those who fail their CON saving throw to suffer one level of exhaustion
    $endgroup$
    – KelvintheWizard
    Jun 10 at 15:08
















  • $begingroup$
    The spell Sickening Radiance (dndbeyond.com/spells/sickening-radiance) causes 4d10 damage and those who fail their CON saving throw to suffer one level of exhaustion
    $endgroup$
    – KelvintheWizard
    Jun 10 at 15:08















$begingroup$
The spell Sickening Radiance (dndbeyond.com/spells/sickening-radiance) causes 4d10 damage and those who fail their CON saving throw to suffer one level of exhaustion
$endgroup$
– KelvintheWizard
Jun 10 at 15:08




$begingroup$
The spell Sickening Radiance (dndbeyond.com/spells/sickening-radiance) causes 4d10 damage and those who fail their CON saving throw to suffer one level of exhaustion
$endgroup$
– KelvintheWizard
Jun 10 at 15:08










2 Answers
2






active

oldest

votes


















13












$begingroup$

They can suffer exhaustion, just not due to lack of rest.



"Exhaustion due to lack of rest" is carefully qualified. There are creatures that are immune to "exhaustion" (such as the Ghost). This is different. Lack of rest is just one of many ways to become exhausted; there's also starvation (though Warforged are immune to that too), exposure to extreme weather, forced marching, etc. Magic that directly inflicts exhaustion is separate from any of those.



(Forced marching is a gray area, in that it's caused by traveling for more than 8 hours in a day. At a normal travel pace, you travel 8 hours and then stop and rest, so the cause of your exhaustion is that you're continuing to walk instead of resting. Is that "exhaustion due to lack of rest"? I'd likely rule that it is, just because marching hundreds of miles without stopping seems like exactly the kind of thing Warforged should be good at.)



The protection from being magically forced to sleep is mechanically separate but conceptually related. What this paragraph is telling us is that Warforged physiology doesn't include a need for sleep. This means they don't suffer harm from not sleeping, but it also means that magic that reaches into people and hotwires the "time to sleep now" circuit will be ineffective, because they don't have that circuit.






share|improve this answer









$endgroup$








  • 1




    $begingroup$
    Love the inclusion of the forced march mechanic :) +1
    $endgroup$
    – NautArch
    Jun 10 at 15:53


















8












$begingroup$

Yes, they can be exhausted by magic




You don’t need to sleep and don’t suffer the effects of exhaustion due to lack of rest, and magic can’t put you to sleep. (WgtE)




Magic-induced exhaustion such as the one induced by sickening radiance has nothing to do with lack of rest, it is simply a magic effect.




When a creature moves into the spell’s area for the first time on a turn or starts its turn there, that creature must succeed on a Constitution saving throw or take 4d10 radiant damage, and it suffers one level of exhaustion and emits a dim, greenish light in a 5-foot radius. (XGE 164)




Such effects are not included in the warforged's resilience feature, only effects directly caused by lack of rest. In fact, (as Mark Wells points out in their answer) there are even other non-magical ways for exhaustion to be given (starvation, hot or cold temperatures, forced marching, etc) and warforged will also be susceptible to those.



If a warforged were intended to have a blanket resistance to exhaustion, they would not have included the words "due to lack of rest".






share|improve this answer











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    2 Answers
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    2 Answers
    2






    active

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    active

    oldest

    votes






    active

    oldest

    votes









    13












    $begingroup$

    They can suffer exhaustion, just not due to lack of rest.



    "Exhaustion due to lack of rest" is carefully qualified. There are creatures that are immune to "exhaustion" (such as the Ghost). This is different. Lack of rest is just one of many ways to become exhausted; there's also starvation (though Warforged are immune to that too), exposure to extreme weather, forced marching, etc. Magic that directly inflicts exhaustion is separate from any of those.



    (Forced marching is a gray area, in that it's caused by traveling for more than 8 hours in a day. At a normal travel pace, you travel 8 hours and then stop and rest, so the cause of your exhaustion is that you're continuing to walk instead of resting. Is that "exhaustion due to lack of rest"? I'd likely rule that it is, just because marching hundreds of miles without stopping seems like exactly the kind of thing Warforged should be good at.)



    The protection from being magically forced to sleep is mechanically separate but conceptually related. What this paragraph is telling us is that Warforged physiology doesn't include a need for sleep. This means they don't suffer harm from not sleeping, but it also means that magic that reaches into people and hotwires the "time to sleep now" circuit will be ineffective, because they don't have that circuit.






    share|improve this answer









    $endgroup$








    • 1




      $begingroup$
      Love the inclusion of the forced march mechanic :) +1
      $endgroup$
      – NautArch
      Jun 10 at 15:53















    13












    $begingroup$

    They can suffer exhaustion, just not due to lack of rest.



    "Exhaustion due to lack of rest" is carefully qualified. There are creatures that are immune to "exhaustion" (such as the Ghost). This is different. Lack of rest is just one of many ways to become exhausted; there's also starvation (though Warforged are immune to that too), exposure to extreme weather, forced marching, etc. Magic that directly inflicts exhaustion is separate from any of those.



    (Forced marching is a gray area, in that it's caused by traveling for more than 8 hours in a day. At a normal travel pace, you travel 8 hours and then stop and rest, so the cause of your exhaustion is that you're continuing to walk instead of resting. Is that "exhaustion due to lack of rest"? I'd likely rule that it is, just because marching hundreds of miles without stopping seems like exactly the kind of thing Warforged should be good at.)



    The protection from being magically forced to sleep is mechanically separate but conceptually related. What this paragraph is telling us is that Warforged physiology doesn't include a need for sleep. This means they don't suffer harm from not sleeping, but it also means that magic that reaches into people and hotwires the "time to sleep now" circuit will be ineffective, because they don't have that circuit.






    share|improve this answer









    $endgroup$








    • 1




      $begingroup$
      Love the inclusion of the forced march mechanic :) +1
      $endgroup$
      – NautArch
      Jun 10 at 15:53













    13












    13








    13





    $begingroup$

    They can suffer exhaustion, just not due to lack of rest.



    "Exhaustion due to lack of rest" is carefully qualified. There are creatures that are immune to "exhaustion" (such as the Ghost). This is different. Lack of rest is just one of many ways to become exhausted; there's also starvation (though Warforged are immune to that too), exposure to extreme weather, forced marching, etc. Magic that directly inflicts exhaustion is separate from any of those.



    (Forced marching is a gray area, in that it's caused by traveling for more than 8 hours in a day. At a normal travel pace, you travel 8 hours and then stop and rest, so the cause of your exhaustion is that you're continuing to walk instead of resting. Is that "exhaustion due to lack of rest"? I'd likely rule that it is, just because marching hundreds of miles without stopping seems like exactly the kind of thing Warforged should be good at.)



    The protection from being magically forced to sleep is mechanically separate but conceptually related. What this paragraph is telling us is that Warforged physiology doesn't include a need for sleep. This means they don't suffer harm from not sleeping, but it also means that magic that reaches into people and hotwires the "time to sleep now" circuit will be ineffective, because they don't have that circuit.






    share|improve this answer









    $endgroup$



    They can suffer exhaustion, just not due to lack of rest.



    "Exhaustion due to lack of rest" is carefully qualified. There are creatures that are immune to "exhaustion" (such as the Ghost). This is different. Lack of rest is just one of many ways to become exhausted; there's also starvation (though Warforged are immune to that too), exposure to extreme weather, forced marching, etc. Magic that directly inflicts exhaustion is separate from any of those.



    (Forced marching is a gray area, in that it's caused by traveling for more than 8 hours in a day. At a normal travel pace, you travel 8 hours and then stop and rest, so the cause of your exhaustion is that you're continuing to walk instead of resting. Is that "exhaustion due to lack of rest"? I'd likely rule that it is, just because marching hundreds of miles without stopping seems like exactly the kind of thing Warforged should be good at.)



    The protection from being magically forced to sleep is mechanically separate but conceptually related. What this paragraph is telling us is that Warforged physiology doesn't include a need for sleep. This means they don't suffer harm from not sleeping, but it also means that magic that reaches into people and hotwires the "time to sleep now" circuit will be ineffective, because they don't have that circuit.







    share|improve this answer












    share|improve this answer



    share|improve this answer










    answered Jun 10 at 15:51









    Mark WellsMark Wells

    7,74612356




    7,74612356







    • 1




      $begingroup$
      Love the inclusion of the forced march mechanic :) +1
      $endgroup$
      – NautArch
      Jun 10 at 15:53












    • 1




      $begingroup$
      Love the inclusion of the forced march mechanic :) +1
      $endgroup$
      – NautArch
      Jun 10 at 15:53







    1




    1




    $begingroup$
    Love the inclusion of the forced march mechanic :) +1
    $endgroup$
    – NautArch
    Jun 10 at 15:53




    $begingroup$
    Love the inclusion of the forced march mechanic :) +1
    $endgroup$
    – NautArch
    Jun 10 at 15:53













    8












    $begingroup$

    Yes, they can be exhausted by magic




    You don’t need to sleep and don’t suffer the effects of exhaustion due to lack of rest, and magic can’t put you to sleep. (WgtE)




    Magic-induced exhaustion such as the one induced by sickening radiance has nothing to do with lack of rest, it is simply a magic effect.




    When a creature moves into the spell’s area for the first time on a turn or starts its turn there, that creature must succeed on a Constitution saving throw or take 4d10 radiant damage, and it suffers one level of exhaustion and emits a dim, greenish light in a 5-foot radius. (XGE 164)




    Such effects are not included in the warforged's resilience feature, only effects directly caused by lack of rest. In fact, (as Mark Wells points out in their answer) there are even other non-magical ways for exhaustion to be given (starvation, hot or cold temperatures, forced marching, etc) and warforged will also be susceptible to those.



    If a warforged were intended to have a blanket resistance to exhaustion, they would not have included the words "due to lack of rest".






    share|improve this answer











    $endgroup$

















      8












      $begingroup$

      Yes, they can be exhausted by magic




      You don’t need to sleep and don’t suffer the effects of exhaustion due to lack of rest, and magic can’t put you to sleep. (WgtE)




      Magic-induced exhaustion such as the one induced by sickening radiance has nothing to do with lack of rest, it is simply a magic effect.




      When a creature moves into the spell’s area for the first time on a turn or starts its turn there, that creature must succeed on a Constitution saving throw or take 4d10 radiant damage, and it suffers one level of exhaustion and emits a dim, greenish light in a 5-foot radius. (XGE 164)




      Such effects are not included in the warforged's resilience feature, only effects directly caused by lack of rest. In fact, (as Mark Wells points out in their answer) there are even other non-magical ways for exhaustion to be given (starvation, hot or cold temperatures, forced marching, etc) and warforged will also be susceptible to those.



      If a warforged were intended to have a blanket resistance to exhaustion, they would not have included the words "due to lack of rest".






      share|improve this answer











      $endgroup$















        8












        8








        8





        $begingroup$

        Yes, they can be exhausted by magic




        You don’t need to sleep and don’t suffer the effects of exhaustion due to lack of rest, and magic can’t put you to sleep. (WgtE)




        Magic-induced exhaustion such as the one induced by sickening radiance has nothing to do with lack of rest, it is simply a magic effect.




        When a creature moves into the spell’s area for the first time on a turn or starts its turn there, that creature must succeed on a Constitution saving throw or take 4d10 radiant damage, and it suffers one level of exhaustion and emits a dim, greenish light in a 5-foot radius. (XGE 164)




        Such effects are not included in the warforged's resilience feature, only effects directly caused by lack of rest. In fact, (as Mark Wells points out in their answer) there are even other non-magical ways for exhaustion to be given (starvation, hot or cold temperatures, forced marching, etc) and warforged will also be susceptible to those.



        If a warforged were intended to have a blanket resistance to exhaustion, they would not have included the words "due to lack of rest".






        share|improve this answer











        $endgroup$



        Yes, they can be exhausted by magic




        You don’t need to sleep and don’t suffer the effects of exhaustion due to lack of rest, and magic can’t put you to sleep. (WgtE)




        Magic-induced exhaustion such as the one induced by sickening radiance has nothing to do with lack of rest, it is simply a magic effect.




        When a creature moves into the spell’s area for the first time on a turn or starts its turn there, that creature must succeed on a Constitution saving throw or take 4d10 radiant damage, and it suffers one level of exhaustion and emits a dim, greenish light in a 5-foot radius. (XGE 164)




        Such effects are not included in the warforged's resilience feature, only effects directly caused by lack of rest. In fact, (as Mark Wells points out in their answer) there are even other non-magical ways for exhaustion to be given (starvation, hot or cold temperatures, forced marching, etc) and warforged will also be susceptible to those.



        If a warforged were intended to have a blanket resistance to exhaustion, they would not have included the words "due to lack of rest".







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited Jun 10 at 16:13

























        answered Jun 10 at 15:09









        RubiksmooseRubiksmoose

        68.3k11334489




        68.3k11334489




















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