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How to make multiple float property in python


How to create a custom UI?How can I transfer a collection of float values to a node socket​​?How do you check for a specific game engine property with python? (2.7x only)How to redefine an Float Property after create it?How can I cast a text element to float in animation-nodes?Blender Python Property change event - Execute function?Access operator's property with pythonCreate custom property for sequencer strip in pythonUsing new PointerProperty with custom propertySelf Property vs. Property GroupHow to make a ui element without using a blender property






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What is the python code to make multiple float property like in the mapping node?
enter image description here










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    $begingroup$


    What is the python code to make multiple float property like in the mapping node?
    enter image description here










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      1





      $begingroup$


      What is the python code to make multiple float property like in the mapping node?
      enter image description here










      share|improve this question







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      What is the python code to make multiple float property like in the mapping node?
      enter image description here







      python






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      asked Jun 17 at 6:03









      user75587user75587

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          2 Answers
          2






          active

          oldest

          votes


















          3












          $begingroup$

          Use a FloatVectorProperty and set its subtype to 'XYZ' or 'TRANSLATION'.



          Currently other available subtypes of that property are: 'COLOR', 'DIRECTION', 'VELOCITY', 'ACCELERATION', 'MATRIX', 'EULER', 'QUATERNION', 'AXISANGLE', 'COLOR_GAMMA', 'LAYER'.



          enter image description here



          Ripped from: How to create a custom UI?



          import bpy

          from bpy.props import (FloatVectorProperty,
          PointerProperty
          )

          from bpy.types import (Panel,
          PropertyGroup
          )


          # ------------------------------------------------------------------------
          # Scene Properties
          # ------------------------------------------------------------------------

          class MyProperties(PropertyGroup):

          my_float_vector: FloatVectorProperty(
          name = "Float Vector Value",
          description="Something",
          default=(0.0, 0.0, 0.0),
          min= 0.0,
          max = 0.1,
          subtype = 'XYZ'
          # 'COLOR', 'TRANSLATION', 'DIRECTION', 'VELOCITY',
          # 'ACCELERATION', 'MATRIX', 'EULER', 'QUATERNION',
          # 'AXISANGLE', 'XYZ', 'COLOR_GAMMA', 'LAYER'
          )

          # ------------------------------------------------------------------------
          # Panel in Object Mode
          # ------------------------------------------------------------------------

          class OBJECT_PT_CustomPanel(Panel):
          bl_idname = "object.custom_panel"
          bl_label = "My Panel"
          bl_space_type = "VIEW_3D"
          bl_region_type = "UI"
          bl_category = "Tools"
          bl_context = "objectmode"


          @classmethod
          def poll(self,context):
          return context.object is not None

          def draw(self, context):
          layout = self.layout
          scene = context.scene
          mytool = scene.my_tool

          layout.prop(mytool, "my_float_vector", text="")

          # ------------------------------------------------------------------------
          # Registration
          # ------------------------------------------------------------------------

          classes = (
          MyProperties,
          OBJECT_PT_CustomPanel
          )

          def register():
          from bpy.utils import register_class
          for cls in classes:
          register_class(cls)

          bpy.types.Scene.my_tool = PointerProperty(type=MyProperties)

          def unregister():
          from bpy.utils import unregister_class
          for cls in reversed(classes):
          unregister_class(cls)
          del bpy.types.Scene.my_tool


          if __name__ == "__main__":
          register()





          share|improve this answer











          $endgroup$












          • $begingroup$
            Could argue the node prop highlighted in question is subtype 'TRANSLATION' given the length unit displayed.
            $endgroup$
            – batFINGER
            Jun 17 at 9:33










          • $begingroup$
            True, Added. Thanks @batFINGER
            $endgroup$
            – brockmann
            Jun 17 at 9:49


















          0












          $begingroup$

          Blender built-in mathutils-Vector




          class mathutils.Vector(seq)



          This object gives access to Vectors in Blender.




          Parameters: seq (sequence of numbers) – Components of the vector, must be a sequence of at least two





          mathutils.Vector



          Most of the Blender code contain this Vector component for value modification.






          share|improve this answer









          $endgroup$















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            2 Answers
            2






            active

            oldest

            votes








            2 Answers
            2






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            3












            $begingroup$

            Use a FloatVectorProperty and set its subtype to 'XYZ' or 'TRANSLATION'.



            Currently other available subtypes of that property are: 'COLOR', 'DIRECTION', 'VELOCITY', 'ACCELERATION', 'MATRIX', 'EULER', 'QUATERNION', 'AXISANGLE', 'COLOR_GAMMA', 'LAYER'.



            enter image description here



            Ripped from: How to create a custom UI?



            import bpy

            from bpy.props import (FloatVectorProperty,
            PointerProperty
            )

            from bpy.types import (Panel,
            PropertyGroup
            )


            # ------------------------------------------------------------------------
            # Scene Properties
            # ------------------------------------------------------------------------

            class MyProperties(PropertyGroup):

            my_float_vector: FloatVectorProperty(
            name = "Float Vector Value",
            description="Something",
            default=(0.0, 0.0, 0.0),
            min= 0.0,
            max = 0.1,
            subtype = 'XYZ'
            # 'COLOR', 'TRANSLATION', 'DIRECTION', 'VELOCITY',
            # 'ACCELERATION', 'MATRIX', 'EULER', 'QUATERNION',
            # 'AXISANGLE', 'XYZ', 'COLOR_GAMMA', 'LAYER'
            )

            # ------------------------------------------------------------------------
            # Panel in Object Mode
            # ------------------------------------------------------------------------

            class OBJECT_PT_CustomPanel(Panel):
            bl_idname = "object.custom_panel"
            bl_label = "My Panel"
            bl_space_type = "VIEW_3D"
            bl_region_type = "UI"
            bl_category = "Tools"
            bl_context = "objectmode"


            @classmethod
            def poll(self,context):
            return context.object is not None

            def draw(self, context):
            layout = self.layout
            scene = context.scene
            mytool = scene.my_tool

            layout.prop(mytool, "my_float_vector", text="")

            # ------------------------------------------------------------------------
            # Registration
            # ------------------------------------------------------------------------

            classes = (
            MyProperties,
            OBJECT_PT_CustomPanel
            )

            def register():
            from bpy.utils import register_class
            for cls in classes:
            register_class(cls)

            bpy.types.Scene.my_tool = PointerProperty(type=MyProperties)

            def unregister():
            from bpy.utils import unregister_class
            for cls in reversed(classes):
            unregister_class(cls)
            del bpy.types.Scene.my_tool


            if __name__ == "__main__":
            register()





            share|improve this answer











            $endgroup$












            • $begingroup$
              Could argue the node prop highlighted in question is subtype 'TRANSLATION' given the length unit displayed.
              $endgroup$
              – batFINGER
              Jun 17 at 9:33










            • $begingroup$
              True, Added. Thanks @batFINGER
              $endgroup$
              – brockmann
              Jun 17 at 9:49















            3












            $begingroup$

            Use a FloatVectorProperty and set its subtype to 'XYZ' or 'TRANSLATION'.



            Currently other available subtypes of that property are: 'COLOR', 'DIRECTION', 'VELOCITY', 'ACCELERATION', 'MATRIX', 'EULER', 'QUATERNION', 'AXISANGLE', 'COLOR_GAMMA', 'LAYER'.



            enter image description here



            Ripped from: How to create a custom UI?



            import bpy

            from bpy.props import (FloatVectorProperty,
            PointerProperty
            )

            from bpy.types import (Panel,
            PropertyGroup
            )


            # ------------------------------------------------------------------------
            # Scene Properties
            # ------------------------------------------------------------------------

            class MyProperties(PropertyGroup):

            my_float_vector: FloatVectorProperty(
            name = "Float Vector Value",
            description="Something",
            default=(0.0, 0.0, 0.0),
            min= 0.0,
            max = 0.1,
            subtype = 'XYZ'
            # 'COLOR', 'TRANSLATION', 'DIRECTION', 'VELOCITY',
            # 'ACCELERATION', 'MATRIX', 'EULER', 'QUATERNION',
            # 'AXISANGLE', 'XYZ', 'COLOR_GAMMA', 'LAYER'
            )

            # ------------------------------------------------------------------------
            # Panel in Object Mode
            # ------------------------------------------------------------------------

            class OBJECT_PT_CustomPanel(Panel):
            bl_idname = "object.custom_panel"
            bl_label = "My Panel"
            bl_space_type = "VIEW_3D"
            bl_region_type = "UI"
            bl_category = "Tools"
            bl_context = "objectmode"


            @classmethod
            def poll(self,context):
            return context.object is not None

            def draw(self, context):
            layout = self.layout
            scene = context.scene
            mytool = scene.my_tool

            layout.prop(mytool, "my_float_vector", text="")

            # ------------------------------------------------------------------------
            # Registration
            # ------------------------------------------------------------------------

            classes = (
            MyProperties,
            OBJECT_PT_CustomPanel
            )

            def register():
            from bpy.utils import register_class
            for cls in classes:
            register_class(cls)

            bpy.types.Scene.my_tool = PointerProperty(type=MyProperties)

            def unregister():
            from bpy.utils import unregister_class
            for cls in reversed(classes):
            unregister_class(cls)
            del bpy.types.Scene.my_tool


            if __name__ == "__main__":
            register()





            share|improve this answer











            $endgroup$












            • $begingroup$
              Could argue the node prop highlighted in question is subtype 'TRANSLATION' given the length unit displayed.
              $endgroup$
              – batFINGER
              Jun 17 at 9:33










            • $begingroup$
              True, Added. Thanks @batFINGER
              $endgroup$
              – brockmann
              Jun 17 at 9:49













            3












            3








            3





            $begingroup$

            Use a FloatVectorProperty and set its subtype to 'XYZ' or 'TRANSLATION'.



            Currently other available subtypes of that property are: 'COLOR', 'DIRECTION', 'VELOCITY', 'ACCELERATION', 'MATRIX', 'EULER', 'QUATERNION', 'AXISANGLE', 'COLOR_GAMMA', 'LAYER'.



            enter image description here



            Ripped from: How to create a custom UI?



            import bpy

            from bpy.props import (FloatVectorProperty,
            PointerProperty
            )

            from bpy.types import (Panel,
            PropertyGroup
            )


            # ------------------------------------------------------------------------
            # Scene Properties
            # ------------------------------------------------------------------------

            class MyProperties(PropertyGroup):

            my_float_vector: FloatVectorProperty(
            name = "Float Vector Value",
            description="Something",
            default=(0.0, 0.0, 0.0),
            min= 0.0,
            max = 0.1,
            subtype = 'XYZ'
            # 'COLOR', 'TRANSLATION', 'DIRECTION', 'VELOCITY',
            # 'ACCELERATION', 'MATRIX', 'EULER', 'QUATERNION',
            # 'AXISANGLE', 'XYZ', 'COLOR_GAMMA', 'LAYER'
            )

            # ------------------------------------------------------------------------
            # Panel in Object Mode
            # ------------------------------------------------------------------------

            class OBJECT_PT_CustomPanel(Panel):
            bl_idname = "object.custom_panel"
            bl_label = "My Panel"
            bl_space_type = "VIEW_3D"
            bl_region_type = "UI"
            bl_category = "Tools"
            bl_context = "objectmode"


            @classmethod
            def poll(self,context):
            return context.object is not None

            def draw(self, context):
            layout = self.layout
            scene = context.scene
            mytool = scene.my_tool

            layout.prop(mytool, "my_float_vector", text="")

            # ------------------------------------------------------------------------
            # Registration
            # ------------------------------------------------------------------------

            classes = (
            MyProperties,
            OBJECT_PT_CustomPanel
            )

            def register():
            from bpy.utils import register_class
            for cls in classes:
            register_class(cls)

            bpy.types.Scene.my_tool = PointerProperty(type=MyProperties)

            def unregister():
            from bpy.utils import unregister_class
            for cls in reversed(classes):
            unregister_class(cls)
            del bpy.types.Scene.my_tool


            if __name__ == "__main__":
            register()





            share|improve this answer











            $endgroup$



            Use a FloatVectorProperty and set its subtype to 'XYZ' or 'TRANSLATION'.



            Currently other available subtypes of that property are: 'COLOR', 'DIRECTION', 'VELOCITY', 'ACCELERATION', 'MATRIX', 'EULER', 'QUATERNION', 'AXISANGLE', 'COLOR_GAMMA', 'LAYER'.



            enter image description here



            Ripped from: How to create a custom UI?



            import bpy

            from bpy.props import (FloatVectorProperty,
            PointerProperty
            )

            from bpy.types import (Panel,
            PropertyGroup
            )


            # ------------------------------------------------------------------------
            # Scene Properties
            # ------------------------------------------------------------------------

            class MyProperties(PropertyGroup):

            my_float_vector: FloatVectorProperty(
            name = "Float Vector Value",
            description="Something",
            default=(0.0, 0.0, 0.0),
            min= 0.0,
            max = 0.1,
            subtype = 'XYZ'
            # 'COLOR', 'TRANSLATION', 'DIRECTION', 'VELOCITY',
            # 'ACCELERATION', 'MATRIX', 'EULER', 'QUATERNION',
            # 'AXISANGLE', 'XYZ', 'COLOR_GAMMA', 'LAYER'
            )

            # ------------------------------------------------------------------------
            # Panel in Object Mode
            # ------------------------------------------------------------------------

            class OBJECT_PT_CustomPanel(Panel):
            bl_idname = "object.custom_panel"
            bl_label = "My Panel"
            bl_space_type = "VIEW_3D"
            bl_region_type = "UI"
            bl_category = "Tools"
            bl_context = "objectmode"


            @classmethod
            def poll(self,context):
            return context.object is not None

            def draw(self, context):
            layout = self.layout
            scene = context.scene
            mytool = scene.my_tool

            layout.prop(mytool, "my_float_vector", text="")

            # ------------------------------------------------------------------------
            # Registration
            # ------------------------------------------------------------------------

            classes = (
            MyProperties,
            OBJECT_PT_CustomPanel
            )

            def register():
            from bpy.utils import register_class
            for cls in classes:
            register_class(cls)

            bpy.types.Scene.my_tool = PointerProperty(type=MyProperties)

            def unregister():
            from bpy.utils import unregister_class
            for cls in reversed(classes):
            unregister_class(cls)
            del bpy.types.Scene.my_tool


            if __name__ == "__main__":
            register()






            share|improve this answer














            share|improve this answer



            share|improve this answer








            edited Jun 17 at 9:47

























            answered Jun 17 at 8:48









            brockmannbrockmann

            1,4195 silver badges30 bronze badges




            1,4195 silver badges30 bronze badges











            • $begingroup$
              Could argue the node prop highlighted in question is subtype 'TRANSLATION' given the length unit displayed.
              $endgroup$
              – batFINGER
              Jun 17 at 9:33










            • $begingroup$
              True, Added. Thanks @batFINGER
              $endgroup$
              – brockmann
              Jun 17 at 9:49
















            • $begingroup$
              Could argue the node prop highlighted in question is subtype 'TRANSLATION' given the length unit displayed.
              $endgroup$
              – batFINGER
              Jun 17 at 9:33










            • $begingroup$
              True, Added. Thanks @batFINGER
              $endgroup$
              – brockmann
              Jun 17 at 9:49















            $begingroup$
            Could argue the node prop highlighted in question is subtype 'TRANSLATION' given the length unit displayed.
            $endgroup$
            – batFINGER
            Jun 17 at 9:33




            $begingroup$
            Could argue the node prop highlighted in question is subtype 'TRANSLATION' given the length unit displayed.
            $endgroup$
            – batFINGER
            Jun 17 at 9:33












            $begingroup$
            True, Added. Thanks @batFINGER
            $endgroup$
            – brockmann
            Jun 17 at 9:49




            $begingroup$
            True, Added. Thanks @batFINGER
            $endgroup$
            – brockmann
            Jun 17 at 9:49













            0












            $begingroup$

            Blender built-in mathutils-Vector




            class mathutils.Vector(seq)



            This object gives access to Vectors in Blender.




            Parameters: seq (sequence of numbers) – Components of the vector, must be a sequence of at least two





            mathutils.Vector



            Most of the Blender code contain this Vector component for value modification.






            share|improve this answer









            $endgroup$

















              0












              $begingroup$

              Blender built-in mathutils-Vector




              class mathutils.Vector(seq)



              This object gives access to Vectors in Blender.




              Parameters: seq (sequence of numbers) – Components of the vector, must be a sequence of at least two





              mathutils.Vector



              Most of the Blender code contain this Vector component for value modification.






              share|improve this answer









              $endgroup$















                0












                0








                0





                $begingroup$

                Blender built-in mathutils-Vector




                class mathutils.Vector(seq)



                This object gives access to Vectors in Blender.




                Parameters: seq (sequence of numbers) – Components of the vector, must be a sequence of at least two





                mathutils.Vector



                Most of the Blender code contain this Vector component for value modification.






                share|improve this answer









                $endgroup$



                Blender built-in mathutils-Vector




                class mathutils.Vector(seq)



                This object gives access to Vectors in Blender.




                Parameters: seq (sequence of numbers) – Components of the vector, must be a sequence of at least two





                mathutils.Vector



                Most of the Blender code contain this Vector component for value modification.







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered Jun 17 at 7:32









                HikariztwHikariztw

                1,6563 silver badges15 bronze badges




                1,6563 silver badges15 bronze badges




















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