In this example, which path would a monster affected by the Dissonant Whispers spell take?

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In this example, which path would a monster affected by the Dissonant Whispers spell take?







.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








12












$begingroup$


A bard casts Dissonant Whispers (PHB, p. 234) on a monster (diagram below). The monster has to choose between 2 paths. The left path is "safer" than the right path since his allies are that way but the right path led him a little farther from the bard.



Can the monster (A drow in armor and mid melee with at least 16 AC) choose the safer path or does he have to take the right one?



diagram path










share|improve this question











$endgroup$











  • $begingroup$
    It was an drow having a fair amount of CA (at least 16) wearing armor and fighting in melee. We didn't had the chance to identify him.
    $endgroup$
    – ordi
    May 31 at 18:22










  • $begingroup$
    Just to make sure I'm reading correctly, Does the monster know that one path is safer?
    $endgroup$
    – goodguy5
    May 31 at 18:25










  • $begingroup$
    @JohnP the spell is not an SRD spell, so it must be purchased in order to be viewed. If you don't own the content on DnDB it will show up as a purchase page.
    $endgroup$
    – Rubiksmoose
    May 31 at 18:25










  • $begingroup$
    @Rubiksmoose well, phooey on that moneygrubbing.
    $endgroup$
    – JohnP
    May 31 at 18:26






  • 1




    $begingroup$
    Yes AC, sorry its CA in french ^_^' @Rubiksmoose
    $endgroup$
    – ordi
    May 31 at 18:30


















12












$begingroup$


A bard casts Dissonant Whispers (PHB, p. 234) on a monster (diagram below). The monster has to choose between 2 paths. The left path is "safer" than the right path since his allies are that way but the right path led him a little farther from the bard.



Can the monster (A drow in armor and mid melee with at least 16 AC) choose the safer path or does he have to take the right one?



diagram path










share|improve this question











$endgroup$











  • $begingroup$
    It was an drow having a fair amount of CA (at least 16) wearing armor and fighting in melee. We didn't had the chance to identify him.
    $endgroup$
    – ordi
    May 31 at 18:22










  • $begingroup$
    Just to make sure I'm reading correctly, Does the monster know that one path is safer?
    $endgroup$
    – goodguy5
    May 31 at 18:25










  • $begingroup$
    @JohnP the spell is not an SRD spell, so it must be purchased in order to be viewed. If you don't own the content on DnDB it will show up as a purchase page.
    $endgroup$
    – Rubiksmoose
    May 31 at 18:25










  • $begingroup$
    @Rubiksmoose well, phooey on that moneygrubbing.
    $endgroup$
    – JohnP
    May 31 at 18:26






  • 1




    $begingroup$
    Yes AC, sorry its CA in french ^_^' @Rubiksmoose
    $endgroup$
    – ordi
    May 31 at 18:30














12












12








12


1



$begingroup$


A bard casts Dissonant Whispers (PHB, p. 234) on a monster (diagram below). The monster has to choose between 2 paths. The left path is "safer" than the right path since his allies are that way but the right path led him a little farther from the bard.



Can the monster (A drow in armor and mid melee with at least 16 AC) choose the safer path or does he have to take the right one?



diagram path










share|improve this question











$endgroup$




A bard casts Dissonant Whispers (PHB, p. 234) on a monster (diagram below). The monster has to choose between 2 paths. The left path is "safer" than the right path since his allies are that way but the right path led him a little farther from the bard.



Can the monster (A drow in armor and mid melee with at least 16 AC) choose the safer path or does he have to take the right one?



diagram path







dnd-5e spells movement






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited May 31 at 18:30









JohnP

3,17732042




3,17732042










asked May 31 at 18:14









ordiordi

237111




237111











  • $begingroup$
    It was an drow having a fair amount of CA (at least 16) wearing armor and fighting in melee. We didn't had the chance to identify him.
    $endgroup$
    – ordi
    May 31 at 18:22










  • $begingroup$
    Just to make sure I'm reading correctly, Does the monster know that one path is safer?
    $endgroup$
    – goodguy5
    May 31 at 18:25










  • $begingroup$
    @JohnP the spell is not an SRD spell, so it must be purchased in order to be viewed. If you don't own the content on DnDB it will show up as a purchase page.
    $endgroup$
    – Rubiksmoose
    May 31 at 18:25










  • $begingroup$
    @Rubiksmoose well, phooey on that moneygrubbing.
    $endgroup$
    – JohnP
    May 31 at 18:26






  • 1




    $begingroup$
    Yes AC, sorry its CA in french ^_^' @Rubiksmoose
    $endgroup$
    – ordi
    May 31 at 18:30

















  • $begingroup$
    It was an drow having a fair amount of CA (at least 16) wearing armor and fighting in melee. We didn't had the chance to identify him.
    $endgroup$
    – ordi
    May 31 at 18:22










  • $begingroup$
    Just to make sure I'm reading correctly, Does the monster know that one path is safer?
    $endgroup$
    – goodguy5
    May 31 at 18:25










  • $begingroup$
    @JohnP the spell is not an SRD spell, so it must be purchased in order to be viewed. If you don't own the content on DnDB it will show up as a purchase page.
    $endgroup$
    – Rubiksmoose
    May 31 at 18:25










  • $begingroup$
    @Rubiksmoose well, phooey on that moneygrubbing.
    $endgroup$
    – JohnP
    May 31 at 18:26






  • 1




    $begingroup$
    Yes AC, sorry its CA in french ^_^' @Rubiksmoose
    $endgroup$
    – ordi
    May 31 at 18:30
















$begingroup$
It was an drow having a fair amount of CA (at least 16) wearing armor and fighting in melee. We didn't had the chance to identify him.
$endgroup$
– ordi
May 31 at 18:22




$begingroup$
It was an drow having a fair amount of CA (at least 16) wearing armor and fighting in melee. We didn't had the chance to identify him.
$endgroup$
– ordi
May 31 at 18:22












$begingroup$
Just to make sure I'm reading correctly, Does the monster know that one path is safer?
$endgroup$
– goodguy5
May 31 at 18:25




$begingroup$
Just to make sure I'm reading correctly, Does the monster know that one path is safer?
$endgroup$
– goodguy5
May 31 at 18:25












$begingroup$
@JohnP the spell is not an SRD spell, so it must be purchased in order to be viewed. If you don't own the content on DnDB it will show up as a purchase page.
$endgroup$
– Rubiksmoose
May 31 at 18:25




$begingroup$
@JohnP the spell is not an SRD spell, so it must be purchased in order to be viewed. If you don't own the content on DnDB it will show up as a purchase page.
$endgroup$
– Rubiksmoose
May 31 at 18:25












$begingroup$
@Rubiksmoose well, phooey on that moneygrubbing.
$endgroup$
– JohnP
May 31 at 18:26




$begingroup$
@Rubiksmoose well, phooey on that moneygrubbing.
$endgroup$
– JohnP
May 31 at 18:26




1




1




$begingroup$
Yes AC, sorry its CA in french ^_^' @Rubiksmoose
$endgroup$
– ordi
May 31 at 18:30





$begingroup$
Yes AC, sorry its CA in french ^_^' @Rubiksmoose
$endgroup$
– ordi
May 31 at 18:30











3 Answers
3






active

oldest

votes


















12












$begingroup$

It's up to the DM...



Dissonant Whispers only requires that the creature:




must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit.




From a pure RAW perspective, as long as it moves away from you and not into obviously dangerous ground, then it's following the spell requirements.



Two Paths



The spell itself is causing the creature terrible pain that is trying to escape from:




You whisper a discordant melody that only one creature of your choice within range can hear, wracking it with terrible pain.




It's trying to get away, but it's not 'frightened' of you or have any other effect. If the creature has any semblance of intelligence, it's going to run away from you towards its allies.



If it has no intelligence or knowledge/wherewithal to go towards friends, then it may be a toss-up.



But both options are firmly under the control of the DM as the spell itself doesn't give any direction here other than to move away from you.






share|improve this answer









$endgroup$




















    4












    $begingroup$

    Leave it to the DM to decide



    Dissonant Whispers reads (in part):




    On a failed save, [the target] must immediately use its reaction , if available, to move as far as its speed allows away from you. [...] The creature doesn’t move into obviously dangerous ground, such as a fire or a pit.




    The location of the allies doesn't matter



    The presence of allies down one path has no bearing on which way the target runs, according to the rules of the spell. The creature is said to ignore environmental hazards, but it is not said to consider the location of nearby allies.



    How to parse "as far as its speed allows away"



    The rules say "to move as far as its speed allows away from you." The wording "as far [...] away" could be measured as the crow flies, which would mean the right path in your scenario because the creature's speed allows it to move slightly farther away measured thus.



    But it could also be interpreted to mean "the target uses ALL of its speed to move in a direction AWAY from you." Given that the target has a lot of allies on one side, it would logically choose to run down the path that puts it nearer to them (all other options being roughly essentially equal, distance wise).



    Linear distance versus range distance



    The above assumes that the paths prevent line of sight by the caster, which would require the caster to pursue to reacquire line of sight. Essentially, the linear distance travelled is equal either way, though one may be closer "as the crow flies."



    If the linear distance traveled via the left path is the same as that of the right path but does not break line of sight, then the right path would probably parse as the only viable option.



    It's the DM's call



    Nothing in the rules dictates the internal logic of the path of the creature beyond moving "away from the caster." So, ultimately, it comes down to how the DM wants to interpret the rules. Either result is fine given the directive of "Rule Zero:"




    • The DM narrates the results of the adventurers' actions.






    share|improve this answer











    $endgroup$




















      4












      $begingroup$

      The monster is not required to take a certain path



      As per the spell:




      On a failed save, it takes 3d6 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn't move into obviously dangerous ground, such as a fire or a pit.




      The monster only needs to use all of its speed, and move away from you. This even means that by a strict reading of the rules, a monster could "waste" speed by moving through difficult terrain or climbing; albeit, certain players/DMs might call "shenanigans" on such an interpretation.






      share|improve this answer











      $endgroup$













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        3 Answers
        3






        active

        oldest

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        3 Answers
        3






        active

        oldest

        votes









        active

        oldest

        votes






        active

        oldest

        votes









        12












        $begingroup$

        It's up to the DM...



        Dissonant Whispers only requires that the creature:




        must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit.




        From a pure RAW perspective, as long as it moves away from you and not into obviously dangerous ground, then it's following the spell requirements.



        Two Paths



        The spell itself is causing the creature terrible pain that is trying to escape from:




        You whisper a discordant melody that only one creature of your choice within range can hear, wracking it with terrible pain.




        It's trying to get away, but it's not 'frightened' of you or have any other effect. If the creature has any semblance of intelligence, it's going to run away from you towards its allies.



        If it has no intelligence or knowledge/wherewithal to go towards friends, then it may be a toss-up.



        But both options are firmly under the control of the DM as the spell itself doesn't give any direction here other than to move away from you.






        share|improve this answer









        $endgroup$

















          12












          $begingroup$

          It's up to the DM...



          Dissonant Whispers only requires that the creature:




          must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit.




          From a pure RAW perspective, as long as it moves away from you and not into obviously dangerous ground, then it's following the spell requirements.



          Two Paths



          The spell itself is causing the creature terrible pain that is trying to escape from:




          You whisper a discordant melody that only one creature of your choice within range can hear, wracking it with terrible pain.




          It's trying to get away, but it's not 'frightened' of you or have any other effect. If the creature has any semblance of intelligence, it's going to run away from you towards its allies.



          If it has no intelligence or knowledge/wherewithal to go towards friends, then it may be a toss-up.



          But both options are firmly under the control of the DM as the spell itself doesn't give any direction here other than to move away from you.






          share|improve this answer









          $endgroup$















            12












            12








            12





            $begingroup$

            It's up to the DM...



            Dissonant Whispers only requires that the creature:




            must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit.




            From a pure RAW perspective, as long as it moves away from you and not into obviously dangerous ground, then it's following the spell requirements.



            Two Paths



            The spell itself is causing the creature terrible pain that is trying to escape from:




            You whisper a discordant melody that only one creature of your choice within range can hear, wracking it with terrible pain.




            It's trying to get away, but it's not 'frightened' of you or have any other effect. If the creature has any semblance of intelligence, it's going to run away from you towards its allies.



            If it has no intelligence or knowledge/wherewithal to go towards friends, then it may be a toss-up.



            But both options are firmly under the control of the DM as the spell itself doesn't give any direction here other than to move away from you.






            share|improve this answer









            $endgroup$



            It's up to the DM...



            Dissonant Whispers only requires that the creature:




            must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit.




            From a pure RAW perspective, as long as it moves away from you and not into obviously dangerous ground, then it's following the spell requirements.



            Two Paths



            The spell itself is causing the creature terrible pain that is trying to escape from:




            You whisper a discordant melody that only one creature of your choice within range can hear, wracking it with terrible pain.




            It's trying to get away, but it's not 'frightened' of you or have any other effect. If the creature has any semblance of intelligence, it's going to run away from you towards its allies.



            If it has no intelligence or knowledge/wherewithal to go towards friends, then it may be a toss-up.



            But both options are firmly under the control of the DM as the spell itself doesn't give any direction here other than to move away from you.







            share|improve this answer












            share|improve this answer



            share|improve this answer










            answered May 31 at 18:32









            NautArchNautArch

            68.6k11261460




            68.6k11261460























                4












                $begingroup$

                Leave it to the DM to decide



                Dissonant Whispers reads (in part):




                On a failed save, [the target] must immediately use its reaction , if available, to move as far as its speed allows away from you. [...] The creature doesn’t move into obviously dangerous ground, such as a fire or a pit.




                The location of the allies doesn't matter



                The presence of allies down one path has no bearing on which way the target runs, according to the rules of the spell. The creature is said to ignore environmental hazards, but it is not said to consider the location of nearby allies.



                How to parse "as far as its speed allows away"



                The rules say "to move as far as its speed allows away from you." The wording "as far [...] away" could be measured as the crow flies, which would mean the right path in your scenario because the creature's speed allows it to move slightly farther away measured thus.



                But it could also be interpreted to mean "the target uses ALL of its speed to move in a direction AWAY from you." Given that the target has a lot of allies on one side, it would logically choose to run down the path that puts it nearer to them (all other options being roughly essentially equal, distance wise).



                Linear distance versus range distance



                The above assumes that the paths prevent line of sight by the caster, which would require the caster to pursue to reacquire line of sight. Essentially, the linear distance travelled is equal either way, though one may be closer "as the crow flies."



                If the linear distance traveled via the left path is the same as that of the right path but does not break line of sight, then the right path would probably parse as the only viable option.



                It's the DM's call



                Nothing in the rules dictates the internal logic of the path of the creature beyond moving "away from the caster." So, ultimately, it comes down to how the DM wants to interpret the rules. Either result is fine given the directive of "Rule Zero:"




                • The DM narrates the results of the adventurers' actions.






                share|improve this answer











                $endgroup$

















                  4












                  $begingroup$

                  Leave it to the DM to decide



                  Dissonant Whispers reads (in part):




                  On a failed save, [the target] must immediately use its reaction , if available, to move as far as its speed allows away from you. [...] The creature doesn’t move into obviously dangerous ground, such as a fire or a pit.




                  The location of the allies doesn't matter



                  The presence of allies down one path has no bearing on which way the target runs, according to the rules of the spell. The creature is said to ignore environmental hazards, but it is not said to consider the location of nearby allies.



                  How to parse "as far as its speed allows away"



                  The rules say "to move as far as its speed allows away from you." The wording "as far [...] away" could be measured as the crow flies, which would mean the right path in your scenario because the creature's speed allows it to move slightly farther away measured thus.



                  But it could also be interpreted to mean "the target uses ALL of its speed to move in a direction AWAY from you." Given that the target has a lot of allies on one side, it would logically choose to run down the path that puts it nearer to them (all other options being roughly essentially equal, distance wise).



                  Linear distance versus range distance



                  The above assumes that the paths prevent line of sight by the caster, which would require the caster to pursue to reacquire line of sight. Essentially, the linear distance travelled is equal either way, though one may be closer "as the crow flies."



                  If the linear distance traveled via the left path is the same as that of the right path but does not break line of sight, then the right path would probably parse as the only viable option.



                  It's the DM's call



                  Nothing in the rules dictates the internal logic of the path of the creature beyond moving "away from the caster." So, ultimately, it comes down to how the DM wants to interpret the rules. Either result is fine given the directive of "Rule Zero:"




                  • The DM narrates the results of the adventurers' actions.






                  share|improve this answer











                  $endgroup$















                    4












                    4








                    4





                    $begingroup$

                    Leave it to the DM to decide



                    Dissonant Whispers reads (in part):




                    On a failed save, [the target] must immediately use its reaction , if available, to move as far as its speed allows away from you. [...] The creature doesn’t move into obviously dangerous ground, such as a fire or a pit.




                    The location of the allies doesn't matter



                    The presence of allies down one path has no bearing on which way the target runs, according to the rules of the spell. The creature is said to ignore environmental hazards, but it is not said to consider the location of nearby allies.



                    How to parse "as far as its speed allows away"



                    The rules say "to move as far as its speed allows away from you." The wording "as far [...] away" could be measured as the crow flies, which would mean the right path in your scenario because the creature's speed allows it to move slightly farther away measured thus.



                    But it could also be interpreted to mean "the target uses ALL of its speed to move in a direction AWAY from you." Given that the target has a lot of allies on one side, it would logically choose to run down the path that puts it nearer to them (all other options being roughly essentially equal, distance wise).



                    Linear distance versus range distance



                    The above assumes that the paths prevent line of sight by the caster, which would require the caster to pursue to reacquire line of sight. Essentially, the linear distance travelled is equal either way, though one may be closer "as the crow flies."



                    If the linear distance traveled via the left path is the same as that of the right path but does not break line of sight, then the right path would probably parse as the only viable option.



                    It's the DM's call



                    Nothing in the rules dictates the internal logic of the path of the creature beyond moving "away from the caster." So, ultimately, it comes down to how the DM wants to interpret the rules. Either result is fine given the directive of "Rule Zero:"




                    • The DM narrates the results of the adventurers' actions.






                    share|improve this answer











                    $endgroup$



                    Leave it to the DM to decide



                    Dissonant Whispers reads (in part):




                    On a failed save, [the target] must immediately use its reaction , if available, to move as far as its speed allows away from you. [...] The creature doesn’t move into obviously dangerous ground, such as a fire or a pit.




                    The location of the allies doesn't matter



                    The presence of allies down one path has no bearing on which way the target runs, according to the rules of the spell. The creature is said to ignore environmental hazards, but it is not said to consider the location of nearby allies.



                    How to parse "as far as its speed allows away"



                    The rules say "to move as far as its speed allows away from you." The wording "as far [...] away" could be measured as the crow flies, which would mean the right path in your scenario because the creature's speed allows it to move slightly farther away measured thus.



                    But it could also be interpreted to mean "the target uses ALL of its speed to move in a direction AWAY from you." Given that the target has a lot of allies on one side, it would logically choose to run down the path that puts it nearer to them (all other options being roughly essentially equal, distance wise).



                    Linear distance versus range distance



                    The above assumes that the paths prevent line of sight by the caster, which would require the caster to pursue to reacquire line of sight. Essentially, the linear distance travelled is equal either way, though one may be closer "as the crow flies."



                    If the linear distance traveled via the left path is the same as that of the right path but does not break line of sight, then the right path would probably parse as the only viable option.



                    It's the DM's call



                    Nothing in the rules dictates the internal logic of the path of the creature beyond moving "away from the caster." So, ultimately, it comes down to how the DM wants to interpret the rules. Either result is fine given the directive of "Rule Zero:"




                    • The DM narrates the results of the adventurers' actions.







                    share|improve this answer














                    share|improve this answer



                    share|improve this answer








                    edited May 31 at 19:05









                    V2Blast

                    30.1k5110183




                    30.1k5110183










                    answered May 31 at 18:47









                    RykaraRykara

                    7,7502557




                    7,7502557





















                        4












                        $begingroup$

                        The monster is not required to take a certain path



                        As per the spell:




                        On a failed save, it takes 3d6 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn't move into obviously dangerous ground, such as a fire or a pit.




                        The monster only needs to use all of its speed, and move away from you. This even means that by a strict reading of the rules, a monster could "waste" speed by moving through difficult terrain or climbing; albeit, certain players/DMs might call "shenanigans" on such an interpretation.






                        share|improve this answer











                        $endgroup$

















                          4












                          $begingroup$

                          The monster is not required to take a certain path



                          As per the spell:




                          On a failed save, it takes 3d6 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn't move into obviously dangerous ground, such as a fire or a pit.




                          The monster only needs to use all of its speed, and move away from you. This even means that by a strict reading of the rules, a monster could "waste" speed by moving through difficult terrain or climbing; albeit, certain players/DMs might call "shenanigans" on such an interpretation.






                          share|improve this answer











                          $endgroup$















                            4












                            4








                            4





                            $begingroup$

                            The monster is not required to take a certain path



                            As per the spell:




                            On a failed save, it takes 3d6 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn't move into obviously dangerous ground, such as a fire or a pit.




                            The monster only needs to use all of its speed, and move away from you. This even means that by a strict reading of the rules, a monster could "waste" speed by moving through difficult terrain or climbing; albeit, certain players/DMs might call "shenanigans" on such an interpretation.






                            share|improve this answer











                            $endgroup$



                            The monster is not required to take a certain path



                            As per the spell:




                            On a failed save, it takes 3d6 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn't move into obviously dangerous ground, such as a fire or a pit.




                            The monster only needs to use all of its speed, and move away from you. This even means that by a strict reading of the rules, a monster could "waste" speed by moving through difficult terrain or climbing; albeit, certain players/DMs might call "shenanigans" on such an interpretation.







                            share|improve this answer














                            share|improve this answer



                            share|improve this answer








                            edited May 31 at 19:06









                            V2Blast

                            30.1k5110183




                            30.1k5110183










                            answered May 31 at 18:35









                            goodguy5goodguy5

                            10.9k24087




                            10.9k24087



























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