In this example, which path would a monster affected by the Dissonant Whispers spell take?
Why does the Mishnah use the terms poor person and homeowner when discussing carrying on Shabbat?
Why does logistic function use e rather than 2?
Why does Sin[b-a] simplify to -Sin[a-b]?
Generate basis elements of the Steenrod algebra
How come the nude protesters were not arrested?
Who are the Missing Members of this Noble Family?
Missing delay in heavyside step function
Someone whose aspirations exceed abilities or means
Can I utilise a baking stone to make crepes?
How to trick the reader into thinking they're following a redshirt instead of the protagonist?
Traversing Oceania: A Cryptic Journey
Wooden cooking layout
Finding value of expression with roots of a given polynomial.
How to hide rifle during medieval town entrance inspection?
How is the excise border managed in Ireland?
Should I ask for an extra raise?
Is it expected that a reader will skip parts of what you write?
Is using 'echo' to display attacker-controlled data on the terminal dangerous?
Fixing obscure 8080 emulator bug?
If I leave the US through an airport, do I have to return through the same airport?
Interval of parallel 5ths in the resolution of a German 6th chord
How to communicate to my GM that not being allowed to use stealth isn't fun for me?
Who won a Game of Bar Dice?
Overlapping String-Blocks
In this example, which path would a monster affected by the Dissonant Whispers spell take?
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;
$begingroup$
A bard casts Dissonant Whispers (PHB, p. 234) on a monster (diagram below). The monster has to choose between 2 paths. The left path is "safer" than the right path since his allies are that way but the right path led him a little farther from the bard.
Can the monster (A drow in armor and mid melee with at least 16 AC) choose the safer path or does he have to take the right one?

dnd-5e spells movement
$endgroup$
|
show 4 more comments
$begingroup$
A bard casts Dissonant Whispers (PHB, p. 234) on a monster (diagram below). The monster has to choose between 2 paths. The left path is "safer" than the right path since his allies are that way but the right path led him a little farther from the bard.
Can the monster (A drow in armor and mid melee with at least 16 AC) choose the safer path or does he have to take the right one?

dnd-5e spells movement
$endgroup$
$begingroup$
It was an drow having a fair amount of CA (at least 16) wearing armor and fighting in melee. We didn't had the chance to identify him.
$endgroup$
– ordi
May 31 at 18:22
$begingroup$
Just to make sure I'm reading correctly, Does the monster know that one path is safer?
$endgroup$
– goodguy5
May 31 at 18:25
$begingroup$
@JohnP the spell is not an SRD spell, so it must be purchased in order to be viewed. If you don't own the content on DnDB it will show up as a purchase page.
$endgroup$
– Rubiksmoose
May 31 at 18:25
$begingroup$
@Rubiksmoose well, phooey on that moneygrubbing.
$endgroup$
– JohnP
May 31 at 18:26
1
$begingroup$
Yes AC, sorry its CA in french ^_^' @Rubiksmoose
$endgroup$
– ordi
May 31 at 18:30
|
show 4 more comments
$begingroup$
A bard casts Dissonant Whispers (PHB, p. 234) on a monster (diagram below). The monster has to choose between 2 paths. The left path is "safer" than the right path since his allies are that way but the right path led him a little farther from the bard.
Can the monster (A drow in armor and mid melee with at least 16 AC) choose the safer path or does he have to take the right one?

dnd-5e spells movement
$endgroup$
A bard casts Dissonant Whispers (PHB, p. 234) on a monster (diagram below). The monster has to choose between 2 paths. The left path is "safer" than the right path since his allies are that way but the right path led him a little farther from the bard.
Can the monster (A drow in armor and mid melee with at least 16 AC) choose the safer path or does he have to take the right one?

dnd-5e spells movement
dnd-5e spells movement
edited May 31 at 18:30
JohnP
3,17732042
3,17732042
asked May 31 at 18:14
ordiordi
237111
237111
$begingroup$
It was an drow having a fair amount of CA (at least 16) wearing armor and fighting in melee. We didn't had the chance to identify him.
$endgroup$
– ordi
May 31 at 18:22
$begingroup$
Just to make sure I'm reading correctly, Does the monster know that one path is safer?
$endgroup$
– goodguy5
May 31 at 18:25
$begingroup$
@JohnP the spell is not an SRD spell, so it must be purchased in order to be viewed. If you don't own the content on DnDB it will show up as a purchase page.
$endgroup$
– Rubiksmoose
May 31 at 18:25
$begingroup$
@Rubiksmoose well, phooey on that moneygrubbing.
$endgroup$
– JohnP
May 31 at 18:26
1
$begingroup$
Yes AC, sorry its CA in french ^_^' @Rubiksmoose
$endgroup$
– ordi
May 31 at 18:30
|
show 4 more comments
$begingroup$
It was an drow having a fair amount of CA (at least 16) wearing armor and fighting in melee. We didn't had the chance to identify him.
$endgroup$
– ordi
May 31 at 18:22
$begingroup$
Just to make sure I'm reading correctly, Does the monster know that one path is safer?
$endgroup$
– goodguy5
May 31 at 18:25
$begingroup$
@JohnP the spell is not an SRD spell, so it must be purchased in order to be viewed. If you don't own the content on DnDB it will show up as a purchase page.
$endgroup$
– Rubiksmoose
May 31 at 18:25
$begingroup$
@Rubiksmoose well, phooey on that moneygrubbing.
$endgroup$
– JohnP
May 31 at 18:26
1
$begingroup$
Yes AC, sorry its CA in french ^_^' @Rubiksmoose
$endgroup$
– ordi
May 31 at 18:30
$begingroup$
It was an drow having a fair amount of CA (at least 16) wearing armor and fighting in melee. We didn't had the chance to identify him.
$endgroup$
– ordi
May 31 at 18:22
$begingroup$
It was an drow having a fair amount of CA (at least 16) wearing armor and fighting in melee. We didn't had the chance to identify him.
$endgroup$
– ordi
May 31 at 18:22
$begingroup$
Just to make sure I'm reading correctly, Does the monster know that one path is safer?
$endgroup$
– goodguy5
May 31 at 18:25
$begingroup$
Just to make sure I'm reading correctly, Does the monster know that one path is safer?
$endgroup$
– goodguy5
May 31 at 18:25
$begingroup$
@JohnP the spell is not an SRD spell, so it must be purchased in order to be viewed. If you don't own the content on DnDB it will show up as a purchase page.
$endgroup$
– Rubiksmoose
May 31 at 18:25
$begingroup$
@JohnP the spell is not an SRD spell, so it must be purchased in order to be viewed. If you don't own the content on DnDB it will show up as a purchase page.
$endgroup$
– Rubiksmoose
May 31 at 18:25
$begingroup$
@Rubiksmoose well, phooey on that moneygrubbing.
$endgroup$
– JohnP
May 31 at 18:26
$begingroup$
@Rubiksmoose well, phooey on that moneygrubbing.
$endgroup$
– JohnP
May 31 at 18:26
1
1
$begingroup$
Yes AC, sorry its CA in french ^_^' @Rubiksmoose
$endgroup$
– ordi
May 31 at 18:30
$begingroup$
Yes AC, sorry its CA in french ^_^' @Rubiksmoose
$endgroup$
– ordi
May 31 at 18:30
|
show 4 more comments
3 Answers
3
active
oldest
votes
$begingroup$
It's up to the DM...
Dissonant Whispers only requires that the creature:
must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit.
From a pure RAW perspective, as long as it moves away from you and not into obviously dangerous ground, then it's following the spell requirements.
Two Paths
The spell itself is causing the creature terrible pain that is trying to escape from:
You whisper a discordant melody that only one creature of your choice within range can hear, wracking it with terrible pain.
It's trying to get away, but it's not 'frightened' of you or have any other effect. If the creature has any semblance of intelligence, it's going to run away from you towards its allies.
If it has no intelligence or knowledge/wherewithal to go towards friends, then it may be a toss-up.
But both options are firmly under the control of the DM as the spell itself doesn't give any direction here other than to move away from you.
$endgroup$
add a comment |
$begingroup$
Leave it to the DM to decide
Dissonant Whispers reads (in part):
On a failed save, [the target] must immediately use its reaction , if available, to move as far as its speed allows away from you. [...] The creature doesn’t move into obviously dangerous ground, such as a fire or a pit.
The location of the allies doesn't matter
The presence of allies down one path has no bearing on which way the target runs, according to the rules of the spell. The creature is said to ignore environmental hazards, but it is not said to consider the location of nearby allies.
How to parse "as far as its speed allows away"
The rules say "to move as far as its speed allows away from you." The wording "as far [...] away" could be measured as the crow flies, which would mean the right path in your scenario because the creature's speed allows it to move slightly farther away measured thus.
But it could also be interpreted to mean "the target uses ALL of its speed to move in a direction AWAY from you." Given that the target has a lot of allies on one side, it would logically choose to run down the path that puts it nearer to them (all other options being roughly essentially equal, distance wise).
Linear distance versus range distance
The above assumes that the paths prevent line of sight by the caster, which would require the caster to pursue to reacquire line of sight. Essentially, the linear distance travelled is equal either way, though one may be closer "as the crow flies."
If the linear distance traveled via the left path is the same as that of the right path but does not break line of sight, then the right path would probably parse as the only viable option.
It's the DM's call
Nothing in the rules dictates the internal logic of the path of the creature beyond moving "away from the caster." So, ultimately, it comes down to how the DM wants to interpret the rules. Either result is fine given the directive of "Rule Zero:"
- The DM narrates the results of the adventurers' actions.
$endgroup$
add a comment |
$begingroup$
The monster is not required to take a certain path
As per the spell:
On a failed save, it takes 3d6 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn't move into obviously dangerous ground, such as a fire or a pit.
The monster only needs to use all of its speed, and move away from you. This even means that by a strict reading of the rules, a monster could "waste" speed by moving through difficult terrain or climbing; albeit, certain players/DMs might call "shenanigans" on such an interpretation.
$endgroup$
add a comment |
Your Answer
StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "122"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);
else
createEditor();
);
function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);
);
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f149075%2fin-this-example-which-path-would-a-monster-affected-by-the-dissonant-whispers-s%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
3 Answers
3
active
oldest
votes
3 Answers
3
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
It's up to the DM...
Dissonant Whispers only requires that the creature:
must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit.
From a pure RAW perspective, as long as it moves away from you and not into obviously dangerous ground, then it's following the spell requirements.
Two Paths
The spell itself is causing the creature terrible pain that is trying to escape from:
You whisper a discordant melody that only one creature of your choice within range can hear, wracking it with terrible pain.
It's trying to get away, but it's not 'frightened' of you or have any other effect. If the creature has any semblance of intelligence, it's going to run away from you towards its allies.
If it has no intelligence or knowledge/wherewithal to go towards friends, then it may be a toss-up.
But both options are firmly under the control of the DM as the spell itself doesn't give any direction here other than to move away from you.
$endgroup$
add a comment |
$begingroup$
It's up to the DM...
Dissonant Whispers only requires that the creature:
must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit.
From a pure RAW perspective, as long as it moves away from you and not into obviously dangerous ground, then it's following the spell requirements.
Two Paths
The spell itself is causing the creature terrible pain that is trying to escape from:
You whisper a discordant melody that only one creature of your choice within range can hear, wracking it with terrible pain.
It's trying to get away, but it's not 'frightened' of you or have any other effect. If the creature has any semblance of intelligence, it's going to run away from you towards its allies.
If it has no intelligence or knowledge/wherewithal to go towards friends, then it may be a toss-up.
But both options are firmly under the control of the DM as the spell itself doesn't give any direction here other than to move away from you.
$endgroup$
add a comment |
$begingroup$
It's up to the DM...
Dissonant Whispers only requires that the creature:
must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit.
From a pure RAW perspective, as long as it moves away from you and not into obviously dangerous ground, then it's following the spell requirements.
Two Paths
The spell itself is causing the creature terrible pain that is trying to escape from:
You whisper a discordant melody that only one creature of your choice within range can hear, wracking it with terrible pain.
It's trying to get away, but it's not 'frightened' of you or have any other effect. If the creature has any semblance of intelligence, it's going to run away from you towards its allies.
If it has no intelligence or knowledge/wherewithal to go towards friends, then it may be a toss-up.
But both options are firmly under the control of the DM as the spell itself doesn't give any direction here other than to move away from you.
$endgroup$
It's up to the DM...
Dissonant Whispers only requires that the creature:
must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit.
From a pure RAW perspective, as long as it moves away from you and not into obviously dangerous ground, then it's following the spell requirements.
Two Paths
The spell itself is causing the creature terrible pain that is trying to escape from:
You whisper a discordant melody that only one creature of your choice within range can hear, wracking it with terrible pain.
It's trying to get away, but it's not 'frightened' of you or have any other effect. If the creature has any semblance of intelligence, it's going to run away from you towards its allies.
If it has no intelligence or knowledge/wherewithal to go towards friends, then it may be a toss-up.
But both options are firmly under the control of the DM as the spell itself doesn't give any direction here other than to move away from you.
answered May 31 at 18:32
NautArchNautArch
68.6k11261460
68.6k11261460
add a comment |
add a comment |
$begingroup$
Leave it to the DM to decide
Dissonant Whispers reads (in part):
On a failed save, [the target] must immediately use its reaction , if available, to move as far as its speed allows away from you. [...] The creature doesn’t move into obviously dangerous ground, such as a fire or a pit.
The location of the allies doesn't matter
The presence of allies down one path has no bearing on which way the target runs, according to the rules of the spell. The creature is said to ignore environmental hazards, but it is not said to consider the location of nearby allies.
How to parse "as far as its speed allows away"
The rules say "to move as far as its speed allows away from you." The wording "as far [...] away" could be measured as the crow flies, which would mean the right path in your scenario because the creature's speed allows it to move slightly farther away measured thus.
But it could also be interpreted to mean "the target uses ALL of its speed to move in a direction AWAY from you." Given that the target has a lot of allies on one side, it would logically choose to run down the path that puts it nearer to them (all other options being roughly essentially equal, distance wise).
Linear distance versus range distance
The above assumes that the paths prevent line of sight by the caster, which would require the caster to pursue to reacquire line of sight. Essentially, the linear distance travelled is equal either way, though one may be closer "as the crow flies."
If the linear distance traveled via the left path is the same as that of the right path but does not break line of sight, then the right path would probably parse as the only viable option.
It's the DM's call
Nothing in the rules dictates the internal logic of the path of the creature beyond moving "away from the caster." So, ultimately, it comes down to how the DM wants to interpret the rules. Either result is fine given the directive of "Rule Zero:"
- The DM narrates the results of the adventurers' actions.
$endgroup$
add a comment |
$begingroup$
Leave it to the DM to decide
Dissonant Whispers reads (in part):
On a failed save, [the target] must immediately use its reaction , if available, to move as far as its speed allows away from you. [...] The creature doesn’t move into obviously dangerous ground, such as a fire or a pit.
The location of the allies doesn't matter
The presence of allies down one path has no bearing on which way the target runs, according to the rules of the spell. The creature is said to ignore environmental hazards, but it is not said to consider the location of nearby allies.
How to parse "as far as its speed allows away"
The rules say "to move as far as its speed allows away from you." The wording "as far [...] away" could be measured as the crow flies, which would mean the right path in your scenario because the creature's speed allows it to move slightly farther away measured thus.
But it could also be interpreted to mean "the target uses ALL of its speed to move in a direction AWAY from you." Given that the target has a lot of allies on one side, it would logically choose to run down the path that puts it nearer to them (all other options being roughly essentially equal, distance wise).
Linear distance versus range distance
The above assumes that the paths prevent line of sight by the caster, which would require the caster to pursue to reacquire line of sight. Essentially, the linear distance travelled is equal either way, though one may be closer "as the crow flies."
If the linear distance traveled via the left path is the same as that of the right path but does not break line of sight, then the right path would probably parse as the only viable option.
It's the DM's call
Nothing in the rules dictates the internal logic of the path of the creature beyond moving "away from the caster." So, ultimately, it comes down to how the DM wants to interpret the rules. Either result is fine given the directive of "Rule Zero:"
- The DM narrates the results of the adventurers' actions.
$endgroup$
add a comment |
$begingroup$
Leave it to the DM to decide
Dissonant Whispers reads (in part):
On a failed save, [the target] must immediately use its reaction , if available, to move as far as its speed allows away from you. [...] The creature doesn’t move into obviously dangerous ground, such as a fire or a pit.
The location of the allies doesn't matter
The presence of allies down one path has no bearing on which way the target runs, according to the rules of the spell. The creature is said to ignore environmental hazards, but it is not said to consider the location of nearby allies.
How to parse "as far as its speed allows away"
The rules say "to move as far as its speed allows away from you." The wording "as far [...] away" could be measured as the crow flies, which would mean the right path in your scenario because the creature's speed allows it to move slightly farther away measured thus.
But it could also be interpreted to mean "the target uses ALL of its speed to move in a direction AWAY from you." Given that the target has a lot of allies on one side, it would logically choose to run down the path that puts it nearer to them (all other options being roughly essentially equal, distance wise).
Linear distance versus range distance
The above assumes that the paths prevent line of sight by the caster, which would require the caster to pursue to reacquire line of sight. Essentially, the linear distance travelled is equal either way, though one may be closer "as the crow flies."
If the linear distance traveled via the left path is the same as that of the right path but does not break line of sight, then the right path would probably parse as the only viable option.
It's the DM's call
Nothing in the rules dictates the internal logic of the path of the creature beyond moving "away from the caster." So, ultimately, it comes down to how the DM wants to interpret the rules. Either result is fine given the directive of "Rule Zero:"
- The DM narrates the results of the adventurers' actions.
$endgroup$
Leave it to the DM to decide
Dissonant Whispers reads (in part):
On a failed save, [the target] must immediately use its reaction , if available, to move as far as its speed allows away from you. [...] The creature doesn’t move into obviously dangerous ground, such as a fire or a pit.
The location of the allies doesn't matter
The presence of allies down one path has no bearing on which way the target runs, according to the rules of the spell. The creature is said to ignore environmental hazards, but it is not said to consider the location of nearby allies.
How to parse "as far as its speed allows away"
The rules say "to move as far as its speed allows away from you." The wording "as far [...] away" could be measured as the crow flies, which would mean the right path in your scenario because the creature's speed allows it to move slightly farther away measured thus.
But it could also be interpreted to mean "the target uses ALL of its speed to move in a direction AWAY from you." Given that the target has a lot of allies on one side, it would logically choose to run down the path that puts it nearer to them (all other options being roughly essentially equal, distance wise).
Linear distance versus range distance
The above assumes that the paths prevent line of sight by the caster, which would require the caster to pursue to reacquire line of sight. Essentially, the linear distance travelled is equal either way, though one may be closer "as the crow flies."
If the linear distance traveled via the left path is the same as that of the right path but does not break line of sight, then the right path would probably parse as the only viable option.
It's the DM's call
Nothing in the rules dictates the internal logic of the path of the creature beyond moving "away from the caster." So, ultimately, it comes down to how the DM wants to interpret the rules. Either result is fine given the directive of "Rule Zero:"
- The DM narrates the results of the adventurers' actions.
edited May 31 at 19:05
V2Blast
30.1k5110183
30.1k5110183
answered May 31 at 18:47
RykaraRykara
7,7502557
7,7502557
add a comment |
add a comment |
$begingroup$
The monster is not required to take a certain path
As per the spell:
On a failed save, it takes 3d6 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn't move into obviously dangerous ground, such as a fire or a pit.
The monster only needs to use all of its speed, and move away from you. This even means that by a strict reading of the rules, a monster could "waste" speed by moving through difficult terrain or climbing; albeit, certain players/DMs might call "shenanigans" on such an interpretation.
$endgroup$
add a comment |
$begingroup$
The monster is not required to take a certain path
As per the spell:
On a failed save, it takes 3d6 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn't move into obviously dangerous ground, such as a fire or a pit.
The monster only needs to use all of its speed, and move away from you. This even means that by a strict reading of the rules, a monster could "waste" speed by moving through difficult terrain or climbing; albeit, certain players/DMs might call "shenanigans" on such an interpretation.
$endgroup$
add a comment |
$begingroup$
The monster is not required to take a certain path
As per the spell:
On a failed save, it takes 3d6 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn't move into obviously dangerous ground, such as a fire or a pit.
The monster only needs to use all of its speed, and move away from you. This even means that by a strict reading of the rules, a monster could "waste" speed by moving through difficult terrain or climbing; albeit, certain players/DMs might call "shenanigans" on such an interpretation.
$endgroup$
The monster is not required to take a certain path
As per the spell:
On a failed save, it takes 3d6 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn't move into obviously dangerous ground, such as a fire or a pit.
The monster only needs to use all of its speed, and move away from you. This even means that by a strict reading of the rules, a monster could "waste" speed by moving through difficult terrain or climbing; albeit, certain players/DMs might call "shenanigans" on such an interpretation.
edited May 31 at 19:06
V2Blast
30.1k5110183
30.1k5110183
answered May 31 at 18:35
goodguy5goodguy5
10.9k24087
10.9k24087
add a comment |
add a comment |
Thanks for contributing an answer to Role-playing Games Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
Use MathJax to format equations. MathJax reference.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f149075%2fin-this-example-which-path-would-a-monster-affected-by-the-dissonant-whispers-s%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
$begingroup$
It was an drow having a fair amount of CA (at least 16) wearing armor and fighting in melee. We didn't had the chance to identify him.
$endgroup$
– ordi
May 31 at 18:22
$begingroup$
Just to make sure I'm reading correctly, Does the monster know that one path is safer?
$endgroup$
– goodguy5
May 31 at 18:25
$begingroup$
@JohnP the spell is not an SRD spell, so it must be purchased in order to be viewed. If you don't own the content on DnDB it will show up as a purchase page.
$endgroup$
– Rubiksmoose
May 31 at 18:25
$begingroup$
@Rubiksmoose well, phooey on that moneygrubbing.
$endgroup$
– JohnP
May 31 at 18:26
1
$begingroup$
Yes AC, sorry its CA in french ^_^' @Rubiksmoose
$endgroup$
– ordi
May 31 at 18:30