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Does the Entangle spell require existing vegetation?
Do thrown weapons in monsters' stat blocks have ammunition?How exactly does the Web spell work?Are a Druid's Tree Shape ability and the spell “Entangle” compatible for a spell combo?How to make a plant bomb?How can ordinary plants be turned into creatures?How do I create Plants in 3.5e?Do Plant Growth and Thorny Entanglement work together?Does an asleep creature (affected by Sleep spell) wakes up if entangled with Entangle spell?Using Entangle spell to create vines while featherfallingCan hovering creatures be Entangled?LMOP: what beasts live in Neverwinter Wood?
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I'm a first time DM for first-time players. I was very afraid of them all dying really early on because I read that the encounters can be very hard, there are only 4 players instead of the usual 5, and they all have very low HPs (7, 8, 10 and 15). Goblins have one-shotted some PCs on the very first turn of a combat.
The opposite turned out to be the case: the level 1 druid is the star of the game. (Her true strength at level 2, Wild Shape, hasn't even come into play yet!) Mainly the entangle spell seems very strong to me.
In Cragmaw Hideout, when they entered the Goblin Den with Yeemik (6 goblins total), she simply entangled a few of them and the party barely took any damage at all. Same thing happenned to Klarg. He was supposed to be a big boss with a lot of HP and damage, yet she simply entangled him, and they all had their turns attacking him.
I searched a bit because I thought I might have missed something that made this spell so overpowered. One thing I found on a few forums was people saying that entangle requires vegetation to work (and no one disputing this statement). Such exchanges often went like this:
It is a strong druid spell, but it is limited. First, you need vegetation. That makes it pretty useless in a city or dungeon. Many natural settings also will not allow entangle to work: deserts, tundra, etc.
This would indeed make the spell often useless during the Lost Mine of Phandelver adventure, but I can't find what they're talking about in any official description of the entangle spell:
Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.
A creature in the area when you cast the spell must succeed on a Strength saving throw or be restrained by the entangling plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.
When the spell ends, the conjured plants wilt away.
The way I interpret this, it just says that plants sprout out of the ground, even if none were there.
Is vegetation required for entangle to work? And, if not, is there anything I'm missing about entangle that makes it not incredibly overpowered? I'm afraid the spell will spoil the fun of the campaign for my other players because they haven't really been challenged yet.
dnd-5e spells published-adventures druid lost-mine-of-phandelver
$endgroup$
|
show 2 more comments
$begingroup$
I'm a first time DM for first-time players. I was very afraid of them all dying really early on because I read that the encounters can be very hard, there are only 4 players instead of the usual 5, and they all have very low HPs (7, 8, 10 and 15). Goblins have one-shotted some PCs on the very first turn of a combat.
The opposite turned out to be the case: the level 1 druid is the star of the game. (Her true strength at level 2, Wild Shape, hasn't even come into play yet!) Mainly the entangle spell seems very strong to me.
In Cragmaw Hideout, when they entered the Goblin Den with Yeemik (6 goblins total), she simply entangled a few of them and the party barely took any damage at all. Same thing happenned to Klarg. He was supposed to be a big boss with a lot of HP and damage, yet she simply entangled him, and they all had their turns attacking him.
I searched a bit because I thought I might have missed something that made this spell so overpowered. One thing I found on a few forums was people saying that entangle requires vegetation to work (and no one disputing this statement). Such exchanges often went like this:
It is a strong druid spell, but it is limited. First, you need vegetation. That makes it pretty useless in a city or dungeon. Many natural settings also will not allow entangle to work: deserts, tundra, etc.
This would indeed make the spell often useless during the Lost Mine of Phandelver adventure, but I can't find what they're talking about in any official description of the entangle spell:
Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.
A creature in the area when you cast the spell must succeed on a Strength saving throw or be restrained by the entangling plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.
When the spell ends, the conjured plants wilt away.
The way I interpret this, it just says that plants sprout out of the ground, even if none were there.
Is vegetation required for entangle to work? And, if not, is there anything I'm missing about entangle that makes it not incredibly overpowered? I'm afraid the spell will spoil the fun of the campaign for my other players because they haven't really been challenged yet.
dnd-5e spells published-adventures druid lost-mine-of-phandelver
$endgroup$
$begingroup$
@Cubic: Her spellsave DC was 14. Klarg had 4 very low rolls. But still, it seems very strong, because they all attacked from a distance. Klarg couldn't do that, because he doesn't have a ranged attack. The goblins in cave 5 might have been able to, if they used their ranged attack, but I wasn't sure if they need to take an action to switch to their bows when they want to use those (PC's do, but do monsters also?).
$endgroup$
– Opifex
Jul 14 at 10:59
1
$begingroup$
@Cubic: Damn it! I didn't notice his stat block continued on the top of the page!! That explains why this encountered went so easily!!! I feel so dumb now... And yes, that's what I meant: that's the way I always played it: dropping a weapon or shield is free, picking one up/drawing one is an action. I just didn't know it would also apply to monsters.
$endgroup$
– Opifex
Jul 14 at 12:34
1
$begingroup$
@cubic while you aren't answering the direct question, you are answering an indirect question. It would.be better to not to partially answer in comments and submit a full answer that covers both the spell and the potential repercussions of it's effects.
$endgroup$
– NautArch
Jul 14 at 12:35
1
$begingroup$
@NautArch: Yes, I usually only mark an answer as "best" after a day or two.
$endgroup$
– Opifex
Jul 14 at 13:09
2
$begingroup$
rpg.stackexchange.com/questions/95033/…
$endgroup$
– NautArch
Jul 14 at 13:12
|
show 2 more comments
$begingroup$
I'm a first time DM for first-time players. I was very afraid of them all dying really early on because I read that the encounters can be very hard, there are only 4 players instead of the usual 5, and they all have very low HPs (7, 8, 10 and 15). Goblins have one-shotted some PCs on the very first turn of a combat.
The opposite turned out to be the case: the level 1 druid is the star of the game. (Her true strength at level 2, Wild Shape, hasn't even come into play yet!) Mainly the entangle spell seems very strong to me.
In Cragmaw Hideout, when they entered the Goblin Den with Yeemik (6 goblins total), she simply entangled a few of them and the party barely took any damage at all. Same thing happenned to Klarg. He was supposed to be a big boss with a lot of HP and damage, yet she simply entangled him, and they all had their turns attacking him.
I searched a bit because I thought I might have missed something that made this spell so overpowered. One thing I found on a few forums was people saying that entangle requires vegetation to work (and no one disputing this statement). Such exchanges often went like this:
It is a strong druid spell, but it is limited. First, you need vegetation. That makes it pretty useless in a city or dungeon. Many natural settings also will not allow entangle to work: deserts, tundra, etc.
This would indeed make the spell often useless during the Lost Mine of Phandelver adventure, but I can't find what they're talking about in any official description of the entangle spell:
Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.
A creature in the area when you cast the spell must succeed on a Strength saving throw or be restrained by the entangling plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.
When the spell ends, the conjured plants wilt away.
The way I interpret this, it just says that plants sprout out of the ground, even if none were there.
Is vegetation required for entangle to work? And, if not, is there anything I'm missing about entangle that makes it not incredibly overpowered? I'm afraid the spell will spoil the fun of the campaign for my other players because they haven't really been challenged yet.
dnd-5e spells published-adventures druid lost-mine-of-phandelver
$endgroup$
I'm a first time DM for first-time players. I was very afraid of them all dying really early on because I read that the encounters can be very hard, there are only 4 players instead of the usual 5, and they all have very low HPs (7, 8, 10 and 15). Goblins have one-shotted some PCs on the very first turn of a combat.
The opposite turned out to be the case: the level 1 druid is the star of the game. (Her true strength at level 2, Wild Shape, hasn't even come into play yet!) Mainly the entangle spell seems very strong to me.
In Cragmaw Hideout, when they entered the Goblin Den with Yeemik (6 goblins total), she simply entangled a few of them and the party barely took any damage at all. Same thing happenned to Klarg. He was supposed to be a big boss with a lot of HP and damage, yet she simply entangled him, and they all had their turns attacking him.
I searched a bit because I thought I might have missed something that made this spell so overpowered. One thing I found on a few forums was people saying that entangle requires vegetation to work (and no one disputing this statement). Such exchanges often went like this:
It is a strong druid spell, but it is limited. First, you need vegetation. That makes it pretty useless in a city or dungeon. Many natural settings also will not allow entangle to work: deserts, tundra, etc.
This would indeed make the spell often useless during the Lost Mine of Phandelver adventure, but I can't find what they're talking about in any official description of the entangle spell:
Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.
A creature in the area when you cast the spell must succeed on a Strength saving throw or be restrained by the entangling plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.
When the spell ends, the conjured plants wilt away.
The way I interpret this, it just says that plants sprout out of the ground, even if none were there.
Is vegetation required for entangle to work? And, if not, is there anything I'm missing about entangle that makes it not incredibly overpowered? I'm afraid the spell will spoil the fun of the campaign for my other players because they haven't really been challenged yet.
dnd-5e spells published-adventures druid lost-mine-of-phandelver
dnd-5e spells published-adventures druid lost-mine-of-phandelver
edited Jul 15 at 4:11
V2Blast♦
32.7k5 gold badges117 silver badges202 bronze badges
32.7k5 gold badges117 silver badges202 bronze badges
asked Jul 14 at 9:56
OpifexOpifex
16510 bronze badges
16510 bronze badges
$begingroup$
@Cubic: Her spellsave DC was 14. Klarg had 4 very low rolls. But still, it seems very strong, because they all attacked from a distance. Klarg couldn't do that, because he doesn't have a ranged attack. The goblins in cave 5 might have been able to, if they used their ranged attack, but I wasn't sure if they need to take an action to switch to their bows when they want to use those (PC's do, but do monsters also?).
$endgroup$
– Opifex
Jul 14 at 10:59
1
$begingroup$
@Cubic: Damn it! I didn't notice his stat block continued on the top of the page!! That explains why this encountered went so easily!!! I feel so dumb now... And yes, that's what I meant: that's the way I always played it: dropping a weapon or shield is free, picking one up/drawing one is an action. I just didn't know it would also apply to monsters.
$endgroup$
– Opifex
Jul 14 at 12:34
1
$begingroup$
@cubic while you aren't answering the direct question, you are answering an indirect question. It would.be better to not to partially answer in comments and submit a full answer that covers both the spell and the potential repercussions of it's effects.
$endgroup$
– NautArch
Jul 14 at 12:35
1
$begingroup$
@NautArch: Yes, I usually only mark an answer as "best" after a day or two.
$endgroup$
– Opifex
Jul 14 at 13:09
2
$begingroup$
rpg.stackexchange.com/questions/95033/…
$endgroup$
– NautArch
Jul 14 at 13:12
|
show 2 more comments
$begingroup$
@Cubic: Her spellsave DC was 14. Klarg had 4 very low rolls. But still, it seems very strong, because they all attacked from a distance. Klarg couldn't do that, because he doesn't have a ranged attack. The goblins in cave 5 might have been able to, if they used their ranged attack, but I wasn't sure if they need to take an action to switch to their bows when they want to use those (PC's do, but do monsters also?).
$endgroup$
– Opifex
Jul 14 at 10:59
1
$begingroup$
@Cubic: Damn it! I didn't notice his stat block continued on the top of the page!! That explains why this encountered went so easily!!! I feel so dumb now... And yes, that's what I meant: that's the way I always played it: dropping a weapon or shield is free, picking one up/drawing one is an action. I just didn't know it would also apply to monsters.
$endgroup$
– Opifex
Jul 14 at 12:34
1
$begingroup$
@cubic while you aren't answering the direct question, you are answering an indirect question. It would.be better to not to partially answer in comments and submit a full answer that covers both the spell and the potential repercussions of it's effects.
$endgroup$
– NautArch
Jul 14 at 12:35
1
$begingroup$
@NautArch: Yes, I usually only mark an answer as "best" after a day or two.
$endgroup$
– Opifex
Jul 14 at 13:09
2
$begingroup$
rpg.stackexchange.com/questions/95033/…
$endgroup$
– NautArch
Jul 14 at 13:12
$begingroup$
@Cubic: Her spellsave DC was 14. Klarg had 4 very low rolls. But still, it seems very strong, because they all attacked from a distance. Klarg couldn't do that, because he doesn't have a ranged attack. The goblins in cave 5 might have been able to, if they used their ranged attack, but I wasn't sure if they need to take an action to switch to their bows when they want to use those (PC's do, but do monsters also?).
$endgroup$
– Opifex
Jul 14 at 10:59
$begingroup$
@Cubic: Her spellsave DC was 14. Klarg had 4 very low rolls. But still, it seems very strong, because they all attacked from a distance. Klarg couldn't do that, because he doesn't have a ranged attack. The goblins in cave 5 might have been able to, if they used their ranged attack, but I wasn't sure if they need to take an action to switch to their bows when they want to use those (PC's do, but do monsters also?).
$endgroup$
– Opifex
Jul 14 at 10:59
1
1
$begingroup$
@Cubic: Damn it! I didn't notice his stat block continued on the top of the page!! That explains why this encountered went so easily!!! I feel so dumb now... And yes, that's what I meant: that's the way I always played it: dropping a weapon or shield is free, picking one up/drawing one is an action. I just didn't know it would also apply to monsters.
$endgroup$
– Opifex
Jul 14 at 12:34
$begingroup$
@Cubic: Damn it! I didn't notice his stat block continued on the top of the page!! That explains why this encountered went so easily!!! I feel so dumb now... And yes, that's what I meant: that's the way I always played it: dropping a weapon or shield is free, picking one up/drawing one is an action. I just didn't know it would also apply to monsters.
$endgroup$
– Opifex
Jul 14 at 12:34
1
1
$begingroup$
@cubic while you aren't answering the direct question, you are answering an indirect question. It would.be better to not to partially answer in comments and submit a full answer that covers both the spell and the potential repercussions of it's effects.
$endgroup$
– NautArch
Jul 14 at 12:35
$begingroup$
@cubic while you aren't answering the direct question, you are answering an indirect question. It would.be better to not to partially answer in comments and submit a full answer that covers both the spell and the potential repercussions of it's effects.
$endgroup$
– NautArch
Jul 14 at 12:35
1
1
$begingroup$
@NautArch: Yes, I usually only mark an answer as "best" after a day or two.
$endgroup$
– Opifex
Jul 14 at 13:09
$begingroup$
@NautArch: Yes, I usually only mark an answer as "best" after a day or two.
$endgroup$
– Opifex
Jul 14 at 13:09
2
2
$begingroup$
rpg.stackexchange.com/questions/95033/…
$endgroup$
– NautArch
Jul 14 at 13:12
$begingroup$
rpg.stackexchange.com/questions/95033/…
$endgroup$
– NautArch
Jul 14 at 13:12
|
show 2 more comments
2 Answers
2
active
oldest
votes
$begingroup$
The spell does not require existing vegetation
Entangle (PHB, 238) simply states:
Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range.
The magic simply makes the weeds and vines appear.
This is in contrast to spells like catapult that specifically require you to use something pre-existing in the environment.
Choose one object weighing 1 to 5 pounds within range that isn’t being worn or carried
Conjuration spells can still require a physical beginning
Or see this Conjuration spell, conjure barrage which requires physical ammunition first:
You throw a nonmagical weapon or fire a piece of nonmagical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear.
The school itself doesn't necessarily dictate how the spell functions. It's the spell description that defines that.
$endgroup$
add a comment |
$begingroup$
You are finding conflicting information on the web because the entangle spell has changed over the various editions.
In previous editions the entangle spell was a Transmutation 3.5e or Alteration spell (AD&D1) that caused existing plants in the area of effect to grab at creatures. This can only work work if there is existing vegetation.
In 5e the spell has been changed to a Conjuration spell which causes weeds and vines to sprout from the ground.
Conjuration spells involve the transportation of objects and creatures
from one location to another. Some spells summon creatures or objects
to the caster’s side, whereas others allow the caster to teleport to
another location. Some conjurations create objects or effects out of
nothing (Basic Rules, p. 84)
Since the plants are being conjured, and the text does not call for vegetation to pre-exist, the spell does not require any existing vegetation.
Grasping weeds and vines sprout from the ground in a 20-foot square
starting from a point within range.
1 Entangle, AD&D, 1e, PHB, p. 54. "By means of this spell, the druid is able to cause plants in the area of effect to entangle ..."
$endgroup$
2
$begingroup$
Even though it's quoted in the question, it might be helpful to cite the actual rules text of the spell to support your answer :)
$endgroup$
– Rykara
Jul 14 at 11:26
$begingroup$
Let us continue this discussion in chat.
$endgroup$
– NautArch
Jul 14 at 15:36
add a comment |
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2 Answers
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2 Answers
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active
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$begingroup$
The spell does not require existing vegetation
Entangle (PHB, 238) simply states:
Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range.
The magic simply makes the weeds and vines appear.
This is in contrast to spells like catapult that specifically require you to use something pre-existing in the environment.
Choose one object weighing 1 to 5 pounds within range that isn’t being worn or carried
Conjuration spells can still require a physical beginning
Or see this Conjuration spell, conjure barrage which requires physical ammunition first:
You throw a nonmagical weapon or fire a piece of nonmagical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear.
The school itself doesn't necessarily dictate how the spell functions. It's the spell description that defines that.
$endgroup$
add a comment |
$begingroup$
The spell does not require existing vegetation
Entangle (PHB, 238) simply states:
Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range.
The magic simply makes the weeds and vines appear.
This is in contrast to spells like catapult that specifically require you to use something pre-existing in the environment.
Choose one object weighing 1 to 5 pounds within range that isn’t being worn or carried
Conjuration spells can still require a physical beginning
Or see this Conjuration spell, conjure barrage which requires physical ammunition first:
You throw a nonmagical weapon or fire a piece of nonmagical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear.
The school itself doesn't necessarily dictate how the spell functions. It's the spell description that defines that.
$endgroup$
add a comment |
$begingroup$
The spell does not require existing vegetation
Entangle (PHB, 238) simply states:
Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range.
The magic simply makes the weeds and vines appear.
This is in contrast to spells like catapult that specifically require you to use something pre-existing in the environment.
Choose one object weighing 1 to 5 pounds within range that isn’t being worn or carried
Conjuration spells can still require a physical beginning
Or see this Conjuration spell, conjure barrage which requires physical ammunition first:
You throw a nonmagical weapon or fire a piece of nonmagical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear.
The school itself doesn't necessarily dictate how the spell functions. It's the spell description that defines that.
$endgroup$
The spell does not require existing vegetation
Entangle (PHB, 238) simply states:
Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range.
The magic simply makes the weeds and vines appear.
This is in contrast to spells like catapult that specifically require you to use something pre-existing in the environment.
Choose one object weighing 1 to 5 pounds within range that isn’t being worn or carried
Conjuration spells can still require a physical beginning
Or see this Conjuration spell, conjure barrage which requires physical ammunition first:
You throw a nonmagical weapon or fire a piece of nonmagical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear.
The school itself doesn't necessarily dictate how the spell functions. It's the spell description that defines that.
edited Jul 14 at 14:57
answered Jul 14 at 13:01
NautArchNautArch
74.2k15 gold badges286 silver badges492 bronze badges
74.2k15 gold badges286 silver badges492 bronze badges
add a comment |
add a comment |
$begingroup$
You are finding conflicting information on the web because the entangle spell has changed over the various editions.
In previous editions the entangle spell was a Transmutation 3.5e or Alteration spell (AD&D1) that caused existing plants in the area of effect to grab at creatures. This can only work work if there is existing vegetation.
In 5e the spell has been changed to a Conjuration spell which causes weeds and vines to sprout from the ground.
Conjuration spells involve the transportation of objects and creatures
from one location to another. Some spells summon creatures or objects
to the caster’s side, whereas others allow the caster to teleport to
another location. Some conjurations create objects or effects out of
nothing (Basic Rules, p. 84)
Since the plants are being conjured, and the text does not call for vegetation to pre-exist, the spell does not require any existing vegetation.
Grasping weeds and vines sprout from the ground in a 20-foot square
starting from a point within range.
1 Entangle, AD&D, 1e, PHB, p. 54. "By means of this spell, the druid is able to cause plants in the area of effect to entangle ..."
$endgroup$
2
$begingroup$
Even though it's quoted in the question, it might be helpful to cite the actual rules text of the spell to support your answer :)
$endgroup$
– Rykara
Jul 14 at 11:26
$begingroup$
Let us continue this discussion in chat.
$endgroup$
– NautArch
Jul 14 at 15:36
add a comment |
$begingroup$
You are finding conflicting information on the web because the entangle spell has changed over the various editions.
In previous editions the entangle spell was a Transmutation 3.5e or Alteration spell (AD&D1) that caused existing plants in the area of effect to grab at creatures. This can only work work if there is existing vegetation.
In 5e the spell has been changed to a Conjuration spell which causes weeds and vines to sprout from the ground.
Conjuration spells involve the transportation of objects and creatures
from one location to another. Some spells summon creatures or objects
to the caster’s side, whereas others allow the caster to teleport to
another location. Some conjurations create objects or effects out of
nothing (Basic Rules, p. 84)
Since the plants are being conjured, and the text does not call for vegetation to pre-exist, the spell does not require any existing vegetation.
Grasping weeds and vines sprout from the ground in a 20-foot square
starting from a point within range.
1 Entangle, AD&D, 1e, PHB, p. 54. "By means of this spell, the druid is able to cause plants in the area of effect to entangle ..."
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2
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Even though it's quoted in the question, it might be helpful to cite the actual rules text of the spell to support your answer :)
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– Rykara
Jul 14 at 11:26
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Let us continue this discussion in chat.
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– NautArch
Jul 14 at 15:36
add a comment |
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You are finding conflicting information on the web because the entangle spell has changed over the various editions.
In previous editions the entangle spell was a Transmutation 3.5e or Alteration spell (AD&D1) that caused existing plants in the area of effect to grab at creatures. This can only work work if there is existing vegetation.
In 5e the spell has been changed to a Conjuration spell which causes weeds and vines to sprout from the ground.
Conjuration spells involve the transportation of objects and creatures
from one location to another. Some spells summon creatures or objects
to the caster’s side, whereas others allow the caster to teleport to
another location. Some conjurations create objects or effects out of
nothing (Basic Rules, p. 84)
Since the plants are being conjured, and the text does not call for vegetation to pre-exist, the spell does not require any existing vegetation.
Grasping weeds and vines sprout from the ground in a 20-foot square
starting from a point within range.
1 Entangle, AD&D, 1e, PHB, p. 54. "By means of this spell, the druid is able to cause plants in the area of effect to entangle ..."
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You are finding conflicting information on the web because the entangle spell has changed over the various editions.
In previous editions the entangle spell was a Transmutation 3.5e or Alteration spell (AD&D1) that caused existing plants in the area of effect to grab at creatures. This can only work work if there is existing vegetation.
In 5e the spell has been changed to a Conjuration spell which causes weeds and vines to sprout from the ground.
Conjuration spells involve the transportation of objects and creatures
from one location to another. Some spells summon creatures or objects
to the caster’s side, whereas others allow the caster to teleport to
another location. Some conjurations create objects or effects out of
nothing (Basic Rules, p. 84)
Since the plants are being conjured, and the text does not call for vegetation to pre-exist, the spell does not require any existing vegetation.
Grasping weeds and vines sprout from the ground in a 20-foot square
starting from a point within range.
1 Entangle, AD&D, 1e, PHB, p. 54. "By means of this spell, the druid is able to cause plants in the area of effect to entangle ..."
edited Jul 14 at 15:38
KorvinStarmast
91.4k22 gold badges303 silver badges491 bronze badges
91.4k22 gold badges303 silver badges491 bronze badges
answered Jul 14 at 10:10
krbkrb
3,1851 gold badge7 silver badges20 bronze badges
3,1851 gold badge7 silver badges20 bronze badges
2
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Even though it's quoted in the question, it might be helpful to cite the actual rules text of the spell to support your answer :)
$endgroup$
– Rykara
Jul 14 at 11:26
$begingroup$
Let us continue this discussion in chat.
$endgroup$
– NautArch
Jul 14 at 15:36
add a comment |
2
$begingroup$
Even though it's quoted in the question, it might be helpful to cite the actual rules text of the spell to support your answer :)
$endgroup$
– Rykara
Jul 14 at 11:26
$begingroup$
Let us continue this discussion in chat.
$endgroup$
– NautArch
Jul 14 at 15:36
2
2
$begingroup$
Even though it's quoted in the question, it might be helpful to cite the actual rules text of the spell to support your answer :)
$endgroup$
– Rykara
Jul 14 at 11:26
$begingroup$
Even though it's quoted in the question, it might be helpful to cite the actual rules text of the spell to support your answer :)
$endgroup$
– Rykara
Jul 14 at 11:26
$begingroup$
Let us continue this discussion in chat.
$endgroup$
– NautArch
Jul 14 at 15:36
$begingroup$
Let us continue this discussion in chat.
$endgroup$
– NautArch
Jul 14 at 15:36
add a comment |
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@Cubic: Her spellsave DC was 14. Klarg had 4 very low rolls. But still, it seems very strong, because they all attacked from a distance. Klarg couldn't do that, because he doesn't have a ranged attack. The goblins in cave 5 might have been able to, if they used their ranged attack, but I wasn't sure if they need to take an action to switch to their bows when they want to use those (PC's do, but do monsters also?).
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– Opifex
Jul 14 at 10:59
1
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@Cubic: Damn it! I didn't notice his stat block continued on the top of the page!! That explains why this encountered went so easily!!! I feel so dumb now... And yes, that's what I meant: that's the way I always played it: dropping a weapon or shield is free, picking one up/drawing one is an action. I just didn't know it would also apply to monsters.
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– Opifex
Jul 14 at 12:34
1
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@cubic while you aren't answering the direct question, you are answering an indirect question. It would.be better to not to partially answer in comments and submit a full answer that covers both the spell and the potential repercussions of it's effects.
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– NautArch
Jul 14 at 12:35
1
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@NautArch: Yes, I usually only mark an answer as "best" after a day or two.
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– Opifex
Jul 14 at 13:09
2
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rpg.stackexchange.com/questions/95033/…
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– NautArch
Jul 14 at 13:12