Can you use the Fly spell to move underwater at a speed of 60 feet?Can you magically fly while Paralyzed?Can you charge underwater if you have a swim speed?Can you use Wand of Wonder underwater?Does a monk's Unarmored Movement speed increase apply to the fly speed gained from a Fly spell?Overland Flight underwater?Is your movement penalized underwater if you have a swimming speed but choose not to use it?Can you use shape water to fly?Is it possible to rest underwater if you can breathe underwater?How high off the ground can you fly with the Fly spell?Does the Air Walk spell require a Fly action?
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Can you use the Fly spell to move underwater at a speed of 60 feet?
Can you magically fly while Paralyzed?Can you charge underwater if you have a swim speed?Can you use Wand of Wonder underwater?Does a monk's Unarmored Movement speed increase apply to the fly speed gained from a Fly spell?Overland Flight underwater?Is your movement penalized underwater if you have a swimming speed but choose not to use it?Can you use shape water to fly?Is it possible to rest underwater if you can breathe underwater?How high off the ground can you fly with the Fly spell?Does the Air Walk spell require a Fly action?
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$begingroup$
If under the effects of a Fly spell, can you move at a speed of 60 feet underwater?
dnd-5e spells movement flight underwater
$endgroup$
add a comment |
$begingroup$
If under the effects of a Fly spell, can you move at a speed of 60 feet underwater?
dnd-5e spells movement flight underwater
$endgroup$
add a comment |
$begingroup$
If under the effects of a Fly spell, can you move at a speed of 60 feet underwater?
dnd-5e spells movement flight underwater
$endgroup$
If under the effects of a Fly spell, can you move at a speed of 60 feet underwater?
dnd-5e spells movement flight underwater
dnd-5e spells movement flight underwater
edited Aug 9 at 3:07
V2Blast♦
33.8k5 gold badges123 silver badges212 bronze badges
33.8k5 gold badges123 silver badges212 bronze badges
asked Aug 9 at 2:46
K.L.R.K.L.R.
1,8852 gold badges22 silver badges51 bronze badges
1,8852 gold badges22 silver badges51 bronze badges
add a comment |
add a comment |
1 Answer
1
active
oldest
votes
$begingroup$
Swimming is not flying
As far as I am aware, flying is never defined as a game term, which means the word takes its normal English meaning: moving through the air under one's own power. I don't think most people would describe underwater movement as flying (except metaphorically).
You can probably "fly" at half speed underwater
The rules for swimming state that:
Each foot of movement costs 1 extra foot (2 extra feet in difficult terrain) when you’re climbing, swimming, or crawling. You ignore this extra cost if you have a climbing speed and use it to climb, or a swimming speed and use it to swim.
It doesn't say you need to use your walking speed, it just says that you need to use twice as much movement as normal. Hence, you could probably use the 60 feet of flight-based movement from the Fly spell to travel 30 feet per round underwater, which is still an improvement over the 15 feet per round that you'd get with the typical walking speed of 30. (But you should ask your DM how this will work in their game if you're making a plan that relies on it.)
$endgroup$
$begingroup$
Even if this answer does not answer the question of "flying underwater" per say, I still think it is the best answer that can be provided considering RAW. RAI I would personally allow a flying character diving into water to have a bonus from his momentum on the round in which he enters the water ... but unless he starts swimming (or climbing, lol) underwater, I'd rule that he can move at half his speed as the rules states. Flying is not swimming and a GM has to keep the flavor of water based characters alive in allowing them to be better underwater.
$endgroup$
– Catar4
Aug 9 at 3:28
$begingroup$
So if something were to prevent your ability to swim (using magical means, not physical restriction), would you still be able to "fly" underwater at a speed of 30 feet?
$endgroup$
– Parrotmaster
Aug 9 at 11:50
$begingroup$
@Parrotmaster: Do you have an example of magical restrictions specifically on swimming that don't apply to flying?
$endgroup$
– ShadowRanger
Aug 9 at 14:11
$begingroup$
@ShadowRanger Anything that damages the PC's ability to swim (damage fins) or legs. I assume you don't need legs to fly?
$endgroup$
– Parrotmaster
Aug 9 at 14:40
2
$begingroup$
@Parrotmaster: True, but those aren't magical restrictions, those are just physical impediments of one form or another. If you're flying with wings, the same restrictions would apply; if you're flying because the rules of physics gave up (magic), they wouldn't.
$endgroup$
– ShadowRanger
Aug 9 at 14:45
|
show 3 more comments
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1 Answer
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1 Answer
1
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active
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active
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$begingroup$
Swimming is not flying
As far as I am aware, flying is never defined as a game term, which means the word takes its normal English meaning: moving through the air under one's own power. I don't think most people would describe underwater movement as flying (except metaphorically).
You can probably "fly" at half speed underwater
The rules for swimming state that:
Each foot of movement costs 1 extra foot (2 extra feet in difficult terrain) when you’re climbing, swimming, or crawling. You ignore this extra cost if you have a climbing speed and use it to climb, or a swimming speed and use it to swim.
It doesn't say you need to use your walking speed, it just says that you need to use twice as much movement as normal. Hence, you could probably use the 60 feet of flight-based movement from the Fly spell to travel 30 feet per round underwater, which is still an improvement over the 15 feet per round that you'd get with the typical walking speed of 30. (But you should ask your DM how this will work in their game if you're making a plan that relies on it.)
$endgroup$
$begingroup$
Even if this answer does not answer the question of "flying underwater" per say, I still think it is the best answer that can be provided considering RAW. RAI I would personally allow a flying character diving into water to have a bonus from his momentum on the round in which he enters the water ... but unless he starts swimming (or climbing, lol) underwater, I'd rule that he can move at half his speed as the rules states. Flying is not swimming and a GM has to keep the flavor of water based characters alive in allowing them to be better underwater.
$endgroup$
– Catar4
Aug 9 at 3:28
$begingroup$
So if something were to prevent your ability to swim (using magical means, not physical restriction), would you still be able to "fly" underwater at a speed of 30 feet?
$endgroup$
– Parrotmaster
Aug 9 at 11:50
$begingroup$
@Parrotmaster: Do you have an example of magical restrictions specifically on swimming that don't apply to flying?
$endgroup$
– ShadowRanger
Aug 9 at 14:11
$begingroup$
@ShadowRanger Anything that damages the PC's ability to swim (damage fins) or legs. I assume you don't need legs to fly?
$endgroup$
– Parrotmaster
Aug 9 at 14:40
2
$begingroup$
@Parrotmaster: True, but those aren't magical restrictions, those are just physical impediments of one form or another. If you're flying with wings, the same restrictions would apply; if you're flying because the rules of physics gave up (magic), they wouldn't.
$endgroup$
– ShadowRanger
Aug 9 at 14:45
|
show 3 more comments
$begingroup$
Swimming is not flying
As far as I am aware, flying is never defined as a game term, which means the word takes its normal English meaning: moving through the air under one's own power. I don't think most people would describe underwater movement as flying (except metaphorically).
You can probably "fly" at half speed underwater
The rules for swimming state that:
Each foot of movement costs 1 extra foot (2 extra feet in difficult terrain) when you’re climbing, swimming, or crawling. You ignore this extra cost if you have a climbing speed and use it to climb, or a swimming speed and use it to swim.
It doesn't say you need to use your walking speed, it just says that you need to use twice as much movement as normal. Hence, you could probably use the 60 feet of flight-based movement from the Fly spell to travel 30 feet per round underwater, which is still an improvement over the 15 feet per round that you'd get with the typical walking speed of 30. (But you should ask your DM how this will work in their game if you're making a plan that relies on it.)
$endgroup$
$begingroup$
Even if this answer does not answer the question of "flying underwater" per say, I still think it is the best answer that can be provided considering RAW. RAI I would personally allow a flying character diving into water to have a bonus from his momentum on the round in which he enters the water ... but unless he starts swimming (or climbing, lol) underwater, I'd rule that he can move at half his speed as the rules states. Flying is not swimming and a GM has to keep the flavor of water based characters alive in allowing them to be better underwater.
$endgroup$
– Catar4
Aug 9 at 3:28
$begingroup$
So if something were to prevent your ability to swim (using magical means, not physical restriction), would you still be able to "fly" underwater at a speed of 30 feet?
$endgroup$
– Parrotmaster
Aug 9 at 11:50
$begingroup$
@Parrotmaster: Do you have an example of magical restrictions specifically on swimming that don't apply to flying?
$endgroup$
– ShadowRanger
Aug 9 at 14:11
$begingroup$
@ShadowRanger Anything that damages the PC's ability to swim (damage fins) or legs. I assume you don't need legs to fly?
$endgroup$
– Parrotmaster
Aug 9 at 14:40
2
$begingroup$
@Parrotmaster: True, but those aren't magical restrictions, those are just physical impediments of one form or another. If you're flying with wings, the same restrictions would apply; if you're flying because the rules of physics gave up (magic), they wouldn't.
$endgroup$
– ShadowRanger
Aug 9 at 14:45
|
show 3 more comments
$begingroup$
Swimming is not flying
As far as I am aware, flying is never defined as a game term, which means the word takes its normal English meaning: moving through the air under one's own power. I don't think most people would describe underwater movement as flying (except metaphorically).
You can probably "fly" at half speed underwater
The rules for swimming state that:
Each foot of movement costs 1 extra foot (2 extra feet in difficult terrain) when you’re climbing, swimming, or crawling. You ignore this extra cost if you have a climbing speed and use it to climb, or a swimming speed and use it to swim.
It doesn't say you need to use your walking speed, it just says that you need to use twice as much movement as normal. Hence, you could probably use the 60 feet of flight-based movement from the Fly spell to travel 30 feet per round underwater, which is still an improvement over the 15 feet per round that you'd get with the typical walking speed of 30. (But you should ask your DM how this will work in their game if you're making a plan that relies on it.)
$endgroup$
Swimming is not flying
As far as I am aware, flying is never defined as a game term, which means the word takes its normal English meaning: moving through the air under one's own power. I don't think most people would describe underwater movement as flying (except metaphorically).
You can probably "fly" at half speed underwater
The rules for swimming state that:
Each foot of movement costs 1 extra foot (2 extra feet in difficult terrain) when you’re climbing, swimming, or crawling. You ignore this extra cost if you have a climbing speed and use it to climb, or a swimming speed and use it to swim.
It doesn't say you need to use your walking speed, it just says that you need to use twice as much movement as normal. Hence, you could probably use the 60 feet of flight-based movement from the Fly spell to travel 30 feet per round underwater, which is still an improvement over the 15 feet per round that you'd get with the typical walking speed of 30. (But you should ask your DM how this will work in their game if you're making a plan that relies on it.)
edited Aug 10 at 1:05
answered Aug 9 at 3:04
Ryan ThompsonRyan Thompson
18.7k2 gold badges60 silver badges131 bronze badges
18.7k2 gold badges60 silver badges131 bronze badges
$begingroup$
Even if this answer does not answer the question of "flying underwater" per say, I still think it is the best answer that can be provided considering RAW. RAI I would personally allow a flying character diving into water to have a bonus from his momentum on the round in which he enters the water ... but unless he starts swimming (or climbing, lol) underwater, I'd rule that he can move at half his speed as the rules states. Flying is not swimming and a GM has to keep the flavor of water based characters alive in allowing them to be better underwater.
$endgroup$
– Catar4
Aug 9 at 3:28
$begingroup$
So if something were to prevent your ability to swim (using magical means, not physical restriction), would you still be able to "fly" underwater at a speed of 30 feet?
$endgroup$
– Parrotmaster
Aug 9 at 11:50
$begingroup$
@Parrotmaster: Do you have an example of magical restrictions specifically on swimming that don't apply to flying?
$endgroup$
– ShadowRanger
Aug 9 at 14:11
$begingroup$
@ShadowRanger Anything that damages the PC's ability to swim (damage fins) or legs. I assume you don't need legs to fly?
$endgroup$
– Parrotmaster
Aug 9 at 14:40
2
$begingroup$
@Parrotmaster: True, but those aren't magical restrictions, those are just physical impediments of one form or another. If you're flying with wings, the same restrictions would apply; if you're flying because the rules of physics gave up (magic), they wouldn't.
$endgroup$
– ShadowRanger
Aug 9 at 14:45
|
show 3 more comments
$begingroup$
Even if this answer does not answer the question of "flying underwater" per say, I still think it is the best answer that can be provided considering RAW. RAI I would personally allow a flying character diving into water to have a bonus from his momentum on the round in which he enters the water ... but unless he starts swimming (or climbing, lol) underwater, I'd rule that he can move at half his speed as the rules states. Flying is not swimming and a GM has to keep the flavor of water based characters alive in allowing them to be better underwater.
$endgroup$
– Catar4
Aug 9 at 3:28
$begingroup$
So if something were to prevent your ability to swim (using magical means, not physical restriction), would you still be able to "fly" underwater at a speed of 30 feet?
$endgroup$
– Parrotmaster
Aug 9 at 11:50
$begingroup$
@Parrotmaster: Do you have an example of magical restrictions specifically on swimming that don't apply to flying?
$endgroup$
– ShadowRanger
Aug 9 at 14:11
$begingroup$
@ShadowRanger Anything that damages the PC's ability to swim (damage fins) or legs. I assume you don't need legs to fly?
$endgroup$
– Parrotmaster
Aug 9 at 14:40
2
$begingroup$
@Parrotmaster: True, but those aren't magical restrictions, those are just physical impediments of one form or another. If you're flying with wings, the same restrictions would apply; if you're flying because the rules of physics gave up (magic), they wouldn't.
$endgroup$
– ShadowRanger
Aug 9 at 14:45
$begingroup$
Even if this answer does not answer the question of "flying underwater" per say, I still think it is the best answer that can be provided considering RAW. RAI I would personally allow a flying character diving into water to have a bonus from his momentum on the round in which he enters the water ... but unless he starts swimming (or climbing, lol) underwater, I'd rule that he can move at half his speed as the rules states. Flying is not swimming and a GM has to keep the flavor of water based characters alive in allowing them to be better underwater.
$endgroup$
– Catar4
Aug 9 at 3:28
$begingroup$
Even if this answer does not answer the question of "flying underwater" per say, I still think it is the best answer that can be provided considering RAW. RAI I would personally allow a flying character diving into water to have a bonus from his momentum on the round in which he enters the water ... but unless he starts swimming (or climbing, lol) underwater, I'd rule that he can move at half his speed as the rules states. Flying is not swimming and a GM has to keep the flavor of water based characters alive in allowing them to be better underwater.
$endgroup$
– Catar4
Aug 9 at 3:28
$begingroup$
So if something were to prevent your ability to swim (using magical means, not physical restriction), would you still be able to "fly" underwater at a speed of 30 feet?
$endgroup$
– Parrotmaster
Aug 9 at 11:50
$begingroup$
So if something were to prevent your ability to swim (using magical means, not physical restriction), would you still be able to "fly" underwater at a speed of 30 feet?
$endgroup$
– Parrotmaster
Aug 9 at 11:50
$begingroup$
@Parrotmaster: Do you have an example of magical restrictions specifically on swimming that don't apply to flying?
$endgroup$
– ShadowRanger
Aug 9 at 14:11
$begingroup$
@Parrotmaster: Do you have an example of magical restrictions specifically on swimming that don't apply to flying?
$endgroup$
– ShadowRanger
Aug 9 at 14:11
$begingroup$
@ShadowRanger Anything that damages the PC's ability to swim (damage fins) or legs. I assume you don't need legs to fly?
$endgroup$
– Parrotmaster
Aug 9 at 14:40
$begingroup$
@ShadowRanger Anything that damages the PC's ability to swim (damage fins) or legs. I assume you don't need legs to fly?
$endgroup$
– Parrotmaster
Aug 9 at 14:40
2
2
$begingroup$
@Parrotmaster: True, but those aren't magical restrictions, those are just physical impediments of one form or another. If you're flying with wings, the same restrictions would apply; if you're flying because the rules of physics gave up (magic), they wouldn't.
$endgroup$
– ShadowRanger
Aug 9 at 14:45
$begingroup$
@Parrotmaster: True, but those aren't magical restrictions, those are just physical impediments of one form or another. If you're flying with wings, the same restrictions would apply; if you're flying because the rules of physics gave up (magic), they wouldn't.
$endgroup$
– ShadowRanger
Aug 9 at 14:45
|
show 3 more comments
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