How to model explosives?Where can I find rules for explosives or fireworks?Is the oil thrown on a creature consumed when it's dealt fire damage and lit?Are there any rules for damage from an explosion?How much damage is caused by a thrown coin?How can I categorize objects by size?Where can I find rules for explosives or fireworks?How are “non-damage” attack rolls determined?How to implement the portable ram as a weapon?How much damage do books do as weapons?How can we model “acting first” in a hostile parley?How can I model a character polymorphed into a (stupid, speechless) Tyrannosaurus Rex?How to rule attacking and damage with a bear trap mounted on a pole?How much damage for throwing rocks?
Multi tool use
Cross compiling for RPi - error while loading shared libraries
Does detail obscure or enhance action?
How can I prevent hyper evolved versions of regular creatures from wiping out their cousins?
Alternative to sending password over mail?
Has there ever been an airliner design involving reducing generator load by installing solar panels?
Languages that we cannot (dis)prove to be Context-Free
Java Casting: Java 11 throws LambdaConversionException while 1.8 does not
Can you really stack all of this on an Opportunity Attack?
Client team has low performances and low technical skills: we always fix their work and now they stop collaborate with us. How to solve?
What defenses are there against being summoned by the Gate spell?
A newer friend of my brother's gave him a load of baseball cards that are supposedly extremely valuable. Is this a scam?
Rock identification in KY
Fully-Firstable Anagram Sets
Modeling an IP Address
Why "Having chlorophyll without photosynthesis is actually very dangerous" and "like living with a bomb"?
I'm flying to France today and my passport expires in less than 2 months
How is it possible to have an ability score that is less than 3?
Add text to same line using sed
When a company launches a new product do they "come out" with a new product or do they "come up" with a new product?
What's the output of a record needle playing an out-of-speed record
strTok function (thread safe, supports empty tokens, doesn't change string)
What are these boxed doors outside store fronts in New York?
Why doesn't H₄O²⁺ exist?
Why do I get two different answers for this counting problem?
How to model explosives?
Where can I find rules for explosives or fireworks?Is the oil thrown on a creature consumed when it's dealt fire damage and lit?Are there any rules for damage from an explosion?How much damage is caused by a thrown coin?How can I categorize objects by size?Where can I find rules for explosives or fireworks?How are “non-damage” attack rolls determined?How to implement the portable ram as a weapon?How much damage do books do as weapons?How can we model “acting first” in a hostile parley?How can I model a character polymorphed into a (stupid, speechless) Tyrannosaurus Rex?How to rule attacking and damage with a bear trap mounted on a pole?How much damage for throwing rocks?
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;
$begingroup$
In my campaign, there is a crazy old shopkeeper NPC who has some arcane knowledge. In preparation to defend the town against an incoming zombie horde, the party paid him to make twenty one-pound small explosive barrels. Eighteen of those barrels were used to set a trap, and the party kept two. One of my players just decided to lob one into an oil fire in front of some charging enemies, and it happened to be convenient to end the session at the apex of the arc.
I am looking for the most RAW-conformant answers to two questions:
- How do I model the damage from the explosive? I want to treat this as thunder damage.
- How do I model the damage from the fire, both from entry into the hazard and from splashed flaming oil?
dnd-5e damage improvised-weaponry
$endgroup$
add a comment |
$begingroup$
In my campaign, there is a crazy old shopkeeper NPC who has some arcane knowledge. In preparation to defend the town against an incoming zombie horde, the party paid him to make twenty one-pound small explosive barrels. Eighteen of those barrels were used to set a trap, and the party kept two. One of my players just decided to lob one into an oil fire in front of some charging enemies, and it happened to be convenient to end the session at the apex of the arc.
I am looking for the most RAW-conformant answers to two questions:
- How do I model the damage from the explosive? I want to treat this as thunder damage.
- How do I model the damage from the fire, both from entry into the hazard and from splashed flaming oil?
dnd-5e damage improvised-weaponry
$endgroup$
2
$begingroup$
These are two totally distinct questions, and should be asked separately. The first question is sort of addressed here: Where can I find rules for explosives or fireworks? (in terms of telling you where to look). And here: Are there any rules for damage from an explosion?. Can you confirm whether those answer your first question?
$endgroup$
– V2Blast
yesterday
2
$begingroup$
As for the other question, see this question: Is the oil thrown on a creature consumed when it's dealt fire damage and lit? It doesn't directly ask your question, but it references the relevant rules.
$endgroup$
– V2Blast
yesterday
add a comment |
$begingroup$
In my campaign, there is a crazy old shopkeeper NPC who has some arcane knowledge. In preparation to defend the town against an incoming zombie horde, the party paid him to make twenty one-pound small explosive barrels. Eighteen of those barrels were used to set a trap, and the party kept two. One of my players just decided to lob one into an oil fire in front of some charging enemies, and it happened to be convenient to end the session at the apex of the arc.
I am looking for the most RAW-conformant answers to two questions:
- How do I model the damage from the explosive? I want to treat this as thunder damage.
- How do I model the damage from the fire, both from entry into the hazard and from splashed flaming oil?
dnd-5e damage improvised-weaponry
$endgroup$
In my campaign, there is a crazy old shopkeeper NPC who has some arcane knowledge. In preparation to defend the town against an incoming zombie horde, the party paid him to make twenty one-pound small explosive barrels. Eighteen of those barrels were used to set a trap, and the party kept two. One of my players just decided to lob one into an oil fire in front of some charging enemies, and it happened to be convenient to end the session at the apex of the arc.
I am looking for the most RAW-conformant answers to two questions:
- How do I model the damage from the explosive? I want to treat this as thunder damage.
- How do I model the damage from the fire, both from entry into the hazard and from splashed flaming oil?
dnd-5e damage improvised-weaponry
dnd-5e damage improvised-weaponry
edited yesterday
V2Blast
26.1k590159
26.1k590159
asked yesterday
WeasemunkWeasemunk
570214
570214
2
$begingroup$
These are two totally distinct questions, and should be asked separately. The first question is sort of addressed here: Where can I find rules for explosives or fireworks? (in terms of telling you where to look). And here: Are there any rules for damage from an explosion?. Can you confirm whether those answer your first question?
$endgroup$
– V2Blast
yesterday
2
$begingroup$
As for the other question, see this question: Is the oil thrown on a creature consumed when it's dealt fire damage and lit? It doesn't directly ask your question, but it references the relevant rules.
$endgroup$
– V2Blast
yesterday
add a comment |
2
$begingroup$
These are two totally distinct questions, and should be asked separately. The first question is sort of addressed here: Where can I find rules for explosives or fireworks? (in terms of telling you where to look). And here: Are there any rules for damage from an explosion?. Can you confirm whether those answer your first question?
$endgroup$
– V2Blast
yesterday
2
$begingroup$
As for the other question, see this question: Is the oil thrown on a creature consumed when it's dealt fire damage and lit? It doesn't directly ask your question, but it references the relevant rules.
$endgroup$
– V2Blast
yesterday
2
2
$begingroup$
These are two totally distinct questions, and should be asked separately. The first question is sort of addressed here: Where can I find rules for explosives or fireworks? (in terms of telling you where to look). And here: Are there any rules for damage from an explosion?. Can you confirm whether those answer your first question?
$endgroup$
– V2Blast
yesterday
$begingroup$
These are two totally distinct questions, and should be asked separately. The first question is sort of addressed here: Where can I find rules for explosives or fireworks? (in terms of telling you where to look). And here: Are there any rules for damage from an explosion?. Can you confirm whether those answer your first question?
$endgroup$
– V2Blast
yesterday
2
2
$begingroup$
As for the other question, see this question: Is the oil thrown on a creature consumed when it's dealt fire damage and lit? It doesn't directly ask your question, but it references the relevant rules.
$endgroup$
– V2Blast
yesterday
$begingroup$
As for the other question, see this question: Is the oil thrown on a creature consumed when it's dealt fire damage and lit? It doesn't directly ask your question, but it references the relevant rules.
$endgroup$
– V2Blast
yesterday
add a comment |
2 Answers
2
active
oldest
votes
$begingroup$
There is a model and statistics for several types of Explosives in the DMG on page 267-8.
The bombs are even specifically 1 lb.
Bomb: As an action, a character can light this bomb and throw it at a
point up to 60 ft away. Each Creature within 5 ft of that point must
succeed on a DC 12 Dexterity saving throw or take 3d6 fire damage.
Oil and catching fire, whether spread on a surface or covering a creature is actually covered in the PHB p 152, under the Oil entry.
Oil. Oil usually comes in a clay flask that holds 1 pint. As an
action, you can splash the oil in this flask onto a creature within 5
feet o f you or throw it up to 20 feet, shattering it on impact. Make
a ranged attack against a target creature or object, treating the oil
as an improvised weapon. On a hit, the target is covered in oil. If
the target takes any fire damage before the oil dries (after 1
minute), the target takes an additional 5 fire damage from the burning
oil. You can also pour a flask of oil on the ground to cover a
5-foot-square area, provided that the surface is level. If lit, the
oil burns for 2 rounds and deals 5 fire damage to any creature that
enters the area or ends its turn in the area. A creature can take this
damage only once per turn.
This is statistics for 1 lb of oil. If there is more than that perhaps consider extending the duration of the burn. If there is enough to burn long enough perhaps consider doubling the damage or looking into the Fire rules.
One last thing, Improving Damage and Adjusting Areas of Effects on DMG P249, might be good to glance at. While it doesn't use specific examples for your situation it does provide some decent guidelines.
$endgroup$
9
$begingroup$
@Weasemunk Force damage is probably not appropriate - if you look at the descriptions elsewhere, force is not force as physics would describe it, but magic. Thunder for a concussive shock wave or fire for actual burning would be more appropriate.
$endgroup$
– T.J.L.
yesterday
add a comment |
$begingroup$
Use Fireball-like Stats
For explosives I usually just rule that it has the same size and damage as the fireball spell.
Each creature in a 20-foot-radius sphere must make a Dexterity save. A target takes 8d6 fire damage on a failed save, or half on a success.
I usually leave out the fire spread mechanic unless it’s an incendiary explosive. Damage, blast radius, and DEX save can be adjusted according to the explosive potency and size.
New contributor
$endgroup$
2
$begingroup$
This appears a little too OP for my use case. I'm also interested in modeling damage from the hazards independently
$endgroup$
– Weasemunk
yesterday
add a comment |
Your Answer
StackExchange.ifUsing("editor", function ()
return StackExchange.using("mathjaxEditing", function ()
StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix)
StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["\$", "\$"]]);
);
);
, "mathjax-editing");
StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "122"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);
else
createEditor();
);
function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);
);
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f144545%2fhow-to-model-explosives%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
There is a model and statistics for several types of Explosives in the DMG on page 267-8.
The bombs are even specifically 1 lb.
Bomb: As an action, a character can light this bomb and throw it at a
point up to 60 ft away. Each Creature within 5 ft of that point must
succeed on a DC 12 Dexterity saving throw or take 3d6 fire damage.
Oil and catching fire, whether spread on a surface or covering a creature is actually covered in the PHB p 152, under the Oil entry.
Oil. Oil usually comes in a clay flask that holds 1 pint. As an
action, you can splash the oil in this flask onto a creature within 5
feet o f you or throw it up to 20 feet, shattering it on impact. Make
a ranged attack against a target creature or object, treating the oil
as an improvised weapon. On a hit, the target is covered in oil. If
the target takes any fire damage before the oil dries (after 1
minute), the target takes an additional 5 fire damage from the burning
oil. You can also pour a flask of oil on the ground to cover a
5-foot-square area, provided that the surface is level. If lit, the
oil burns for 2 rounds and deals 5 fire damage to any creature that
enters the area or ends its turn in the area. A creature can take this
damage only once per turn.
This is statistics for 1 lb of oil. If there is more than that perhaps consider extending the duration of the burn. If there is enough to burn long enough perhaps consider doubling the damage or looking into the Fire rules.
One last thing, Improving Damage and Adjusting Areas of Effects on DMG P249, might be good to glance at. While it doesn't use specific examples for your situation it does provide some decent guidelines.
$endgroup$
9
$begingroup$
@Weasemunk Force damage is probably not appropriate - if you look at the descriptions elsewhere, force is not force as physics would describe it, but magic. Thunder for a concussive shock wave or fire for actual burning would be more appropriate.
$endgroup$
– T.J.L.
yesterday
add a comment |
$begingroup$
There is a model and statistics for several types of Explosives in the DMG on page 267-8.
The bombs are even specifically 1 lb.
Bomb: As an action, a character can light this bomb and throw it at a
point up to 60 ft away. Each Creature within 5 ft of that point must
succeed on a DC 12 Dexterity saving throw or take 3d6 fire damage.
Oil and catching fire, whether spread on a surface or covering a creature is actually covered in the PHB p 152, under the Oil entry.
Oil. Oil usually comes in a clay flask that holds 1 pint. As an
action, you can splash the oil in this flask onto a creature within 5
feet o f you or throw it up to 20 feet, shattering it on impact. Make
a ranged attack against a target creature or object, treating the oil
as an improvised weapon. On a hit, the target is covered in oil. If
the target takes any fire damage before the oil dries (after 1
minute), the target takes an additional 5 fire damage from the burning
oil. You can also pour a flask of oil on the ground to cover a
5-foot-square area, provided that the surface is level. If lit, the
oil burns for 2 rounds and deals 5 fire damage to any creature that
enters the area or ends its turn in the area. A creature can take this
damage only once per turn.
This is statistics for 1 lb of oil. If there is more than that perhaps consider extending the duration of the burn. If there is enough to burn long enough perhaps consider doubling the damage or looking into the Fire rules.
One last thing, Improving Damage and Adjusting Areas of Effects on DMG P249, might be good to glance at. While it doesn't use specific examples for your situation it does provide some decent guidelines.
$endgroup$
9
$begingroup$
@Weasemunk Force damage is probably not appropriate - if you look at the descriptions elsewhere, force is not force as physics would describe it, but magic. Thunder for a concussive shock wave or fire for actual burning would be more appropriate.
$endgroup$
– T.J.L.
yesterday
add a comment |
$begingroup$
There is a model and statistics for several types of Explosives in the DMG on page 267-8.
The bombs are even specifically 1 lb.
Bomb: As an action, a character can light this bomb and throw it at a
point up to 60 ft away. Each Creature within 5 ft of that point must
succeed on a DC 12 Dexterity saving throw or take 3d6 fire damage.
Oil and catching fire, whether spread on a surface or covering a creature is actually covered in the PHB p 152, under the Oil entry.
Oil. Oil usually comes in a clay flask that holds 1 pint. As an
action, you can splash the oil in this flask onto a creature within 5
feet o f you or throw it up to 20 feet, shattering it on impact. Make
a ranged attack against a target creature or object, treating the oil
as an improvised weapon. On a hit, the target is covered in oil. If
the target takes any fire damage before the oil dries (after 1
minute), the target takes an additional 5 fire damage from the burning
oil. You can also pour a flask of oil on the ground to cover a
5-foot-square area, provided that the surface is level. If lit, the
oil burns for 2 rounds and deals 5 fire damage to any creature that
enters the area or ends its turn in the area. A creature can take this
damage only once per turn.
This is statistics for 1 lb of oil. If there is more than that perhaps consider extending the duration of the burn. If there is enough to burn long enough perhaps consider doubling the damage or looking into the Fire rules.
One last thing, Improving Damage and Adjusting Areas of Effects on DMG P249, might be good to glance at. While it doesn't use specific examples for your situation it does provide some decent guidelines.
$endgroup$
There is a model and statistics for several types of Explosives in the DMG on page 267-8.
The bombs are even specifically 1 lb.
Bomb: As an action, a character can light this bomb and throw it at a
point up to 60 ft away. Each Creature within 5 ft of that point must
succeed on a DC 12 Dexterity saving throw or take 3d6 fire damage.
Oil and catching fire, whether spread on a surface or covering a creature is actually covered in the PHB p 152, under the Oil entry.
Oil. Oil usually comes in a clay flask that holds 1 pint. As an
action, you can splash the oil in this flask onto a creature within 5
feet o f you or throw it up to 20 feet, shattering it on impact. Make
a ranged attack against a target creature or object, treating the oil
as an improvised weapon. On a hit, the target is covered in oil. If
the target takes any fire damage before the oil dries (after 1
minute), the target takes an additional 5 fire damage from the burning
oil. You can also pour a flask of oil on the ground to cover a
5-foot-square area, provided that the surface is level. If lit, the
oil burns for 2 rounds and deals 5 fire damage to any creature that
enters the area or ends its turn in the area. A creature can take this
damage only once per turn.
This is statistics for 1 lb of oil. If there is more than that perhaps consider extending the duration of the burn. If there is enough to burn long enough perhaps consider doubling the damage or looking into the Fire rules.
One last thing, Improving Damage and Adjusting Areas of Effects on DMG P249, might be good to glance at. While it doesn't use specific examples for your situation it does provide some decent guidelines.
edited yesterday
answered yesterday
L.P.L.P.
43628
43628
9
$begingroup$
@Weasemunk Force damage is probably not appropriate - if you look at the descriptions elsewhere, force is not force as physics would describe it, but magic. Thunder for a concussive shock wave or fire for actual burning would be more appropriate.
$endgroup$
– T.J.L.
yesterday
add a comment |
9
$begingroup$
@Weasemunk Force damage is probably not appropriate - if you look at the descriptions elsewhere, force is not force as physics would describe it, but magic. Thunder for a concussive shock wave or fire for actual burning would be more appropriate.
$endgroup$
– T.J.L.
yesterday
9
9
$begingroup$
@Weasemunk Force damage is probably not appropriate - if you look at the descriptions elsewhere, force is not force as physics would describe it, but magic. Thunder for a concussive shock wave or fire for actual burning would be more appropriate.
$endgroup$
– T.J.L.
yesterday
$begingroup$
@Weasemunk Force damage is probably not appropriate - if you look at the descriptions elsewhere, force is not force as physics would describe it, but magic. Thunder for a concussive shock wave or fire for actual burning would be more appropriate.
$endgroup$
– T.J.L.
yesterday
add a comment |
$begingroup$
Use Fireball-like Stats
For explosives I usually just rule that it has the same size and damage as the fireball spell.
Each creature in a 20-foot-radius sphere must make a Dexterity save. A target takes 8d6 fire damage on a failed save, or half on a success.
I usually leave out the fire spread mechanic unless it’s an incendiary explosive. Damage, blast radius, and DEX save can be adjusted according to the explosive potency and size.
New contributor
$endgroup$
2
$begingroup$
This appears a little too OP for my use case. I'm also interested in modeling damage from the hazards independently
$endgroup$
– Weasemunk
yesterday
add a comment |
$begingroup$
Use Fireball-like Stats
For explosives I usually just rule that it has the same size and damage as the fireball spell.
Each creature in a 20-foot-radius sphere must make a Dexterity save. A target takes 8d6 fire damage on a failed save, or half on a success.
I usually leave out the fire spread mechanic unless it’s an incendiary explosive. Damage, blast radius, and DEX save can be adjusted according to the explosive potency and size.
New contributor
$endgroup$
2
$begingroup$
This appears a little too OP for my use case. I'm also interested in modeling damage from the hazards independently
$endgroup$
– Weasemunk
yesterday
add a comment |
$begingroup$
Use Fireball-like Stats
For explosives I usually just rule that it has the same size and damage as the fireball spell.
Each creature in a 20-foot-radius sphere must make a Dexterity save. A target takes 8d6 fire damage on a failed save, or half on a success.
I usually leave out the fire spread mechanic unless it’s an incendiary explosive. Damage, blast radius, and DEX save can be adjusted according to the explosive potency and size.
New contributor
$endgroup$
Use Fireball-like Stats
For explosives I usually just rule that it has the same size and damage as the fireball spell.
Each creature in a 20-foot-radius sphere must make a Dexterity save. A target takes 8d6 fire damage on a failed save, or half on a success.
I usually leave out the fire spread mechanic unless it’s an incendiary explosive. Damage, blast radius, and DEX save can be adjusted according to the explosive potency and size.
New contributor
New contributor
answered yesterday
Cook DooCook Doo
888
888
New contributor
New contributor
2
$begingroup$
This appears a little too OP for my use case. I'm also interested in modeling damage from the hazards independently
$endgroup$
– Weasemunk
yesterday
add a comment |
2
$begingroup$
This appears a little too OP for my use case. I'm also interested in modeling damage from the hazards independently
$endgroup$
– Weasemunk
yesterday
2
2
$begingroup$
This appears a little too OP for my use case. I'm also interested in modeling damage from the hazards independently
$endgroup$
– Weasemunk
yesterday
$begingroup$
This appears a little too OP for my use case. I'm also interested in modeling damage from the hazards independently
$endgroup$
– Weasemunk
yesterday
add a comment |
Thanks for contributing an answer to Role-playing Games Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
Use MathJax to format equations. MathJax reference.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f144545%2fhow-to-model-explosives%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
hhHBA1,t1p323NY tQBAF4vAahB2BeJuSvq,C ra1PN8 iGbbYWXlmUMnmm0Kdrg,6,b6bliUuxgMz UdBvk,nPClvIWDD P6Gt sjTnB
2
$begingroup$
These are two totally distinct questions, and should be asked separately. The first question is sort of addressed here: Where can I find rules for explosives or fireworks? (in terms of telling you where to look). And here: Are there any rules for damage from an explosion?. Can you confirm whether those answer your first question?
$endgroup$
– V2Blast
yesterday
2
$begingroup$
As for the other question, see this question: Is the oil thrown on a creature consumed when it's dealt fire damage and lit? It doesn't directly ask your question, but it references the relevant rules.
$endgroup$
– V2Blast
yesterday