What's the in-universe reasoning behind sorcerers needing material components?What is the point of a spell component pouch?Are there any metamagic feats worth taking for bard?Can a character craft expensive material components?Is there a lore-based reason for verbal components in arcane spellcasting?Does a countered spell expend its material components?Are there any spells that have Somatic components, but not Verbal components? (Material/Focus components irrelevant)What's the point of requiring specific inexpensive material components?What is the reasoning behind having sorcerers' and warlocks' spells rely on charisma?What's behind the widespread negative response to Wild Sorcerers, and how can I ensure they're fun at my table?Does the primal warden Unstable spellcasting require material components?When are the material components for Forbiddance consumed?
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What's the in-universe reasoning behind sorcerers needing material components?
What is the point of a spell component pouch?Are there any metamagic feats worth taking for bard?Can a character craft expensive material components?Is there a lore-based reason for verbal components in arcane spellcasting?Does a countered spell expend its material components?Are there any spells that have Somatic components, but not Verbal components? (Material/Focus components irrelevant)What's the point of requiring specific inexpensive material components?What is the reasoning behind having sorcerers' and warlocks' spells rely on charisma?What's behind the widespread negative response to Wild Sorcerers, and how can I ensure they're fun at my table?Does the primal warden Unstable spellcasting require material components?When are the material components for Forbiddance consumed?
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;
$begingroup$
Sorcerers are "spontaneous" spell casters. They don't "learn spells" the way a wizard does; their spells aren't granted by a powerful extraplanar entity the way a cleric's, paladin's, or warlock's are, they aren't drawn from nature like a druid's or ranger's. They have the same names, because they have the same effects -- but they come from innate magic within the sorcerer's being; a sorcerer becomes a sorcerer because of his magic. He can, with some experience, bend the spells, changing fundamentals of how they work (multiple targets, touch spells at a distance, and so forth), or rearrange spell slots.
Why, then, should sorcerers have to use material components to cast spells?
Bottom line -- is there reasoning given (beyond the small amount of material in the PHB) on why sorcerers have to use material components like "prepared spell" casters such as wizards, or divine casters like clerics? If you draw fire from your essence, why would you need a ball of bat guano?
Note that I am not looking for game design reasons (such as balance or anything about designer intent) to explain this, only in-universe explanations for why. Please support all answers with the appropriate evidence and support from lore and avoid conjecture.
dnd-5e magic sorcerer lore spell-components
$endgroup$
add a comment |
$begingroup$
Sorcerers are "spontaneous" spell casters. They don't "learn spells" the way a wizard does; their spells aren't granted by a powerful extraplanar entity the way a cleric's, paladin's, or warlock's are, they aren't drawn from nature like a druid's or ranger's. They have the same names, because they have the same effects -- but they come from innate magic within the sorcerer's being; a sorcerer becomes a sorcerer because of his magic. He can, with some experience, bend the spells, changing fundamentals of how they work (multiple targets, touch spells at a distance, and so forth), or rearrange spell slots.
Why, then, should sorcerers have to use material components to cast spells?
Bottom line -- is there reasoning given (beyond the small amount of material in the PHB) on why sorcerers have to use material components like "prepared spell" casters such as wizards, or divine casters like clerics? If you draw fire from your essence, why would you need a ball of bat guano?
Note that I am not looking for game design reasons (such as balance or anything about designer intent) to explain this, only in-universe explanations for why. Please support all answers with the appropriate evidence and support from lore and avoid conjecture.
dnd-5e magic sorcerer lore spell-components
$endgroup$
$begingroup$
Given that there are several published D&D settings out there, as well as countless homebrew settings, this really feels like it should specify one. The answer for Golarion may not apply in Krynn, and my homebrew Godlights setting doesn't work anything like either of them.
$endgroup$
– Dave Sherohman
16 hours ago
2
$begingroup$
@DaveSherohman I think the question works generically. That is, while a specific setting may change how anything works, there remains a baseline assumed game that's played by the book ("Sorcerers work like this…"). Nevertheless, an answer that address both that baseline and alternatives—"While this is true by default, in Krynn…"—would, I'm sure, be useful to the asker.
$endgroup$
– Hey I Can Chan
10 hours ago
add a comment |
$begingroup$
Sorcerers are "spontaneous" spell casters. They don't "learn spells" the way a wizard does; their spells aren't granted by a powerful extraplanar entity the way a cleric's, paladin's, or warlock's are, they aren't drawn from nature like a druid's or ranger's. They have the same names, because they have the same effects -- but they come from innate magic within the sorcerer's being; a sorcerer becomes a sorcerer because of his magic. He can, with some experience, bend the spells, changing fundamentals of how they work (multiple targets, touch spells at a distance, and so forth), or rearrange spell slots.
Why, then, should sorcerers have to use material components to cast spells?
Bottom line -- is there reasoning given (beyond the small amount of material in the PHB) on why sorcerers have to use material components like "prepared spell" casters such as wizards, or divine casters like clerics? If you draw fire from your essence, why would you need a ball of bat guano?
Note that I am not looking for game design reasons (such as balance or anything about designer intent) to explain this, only in-universe explanations for why. Please support all answers with the appropriate evidence and support from lore and avoid conjecture.
dnd-5e magic sorcerer lore spell-components
$endgroup$
Sorcerers are "spontaneous" spell casters. They don't "learn spells" the way a wizard does; their spells aren't granted by a powerful extraplanar entity the way a cleric's, paladin's, or warlock's are, they aren't drawn from nature like a druid's or ranger's. They have the same names, because they have the same effects -- but they come from innate magic within the sorcerer's being; a sorcerer becomes a sorcerer because of his magic. He can, with some experience, bend the spells, changing fundamentals of how they work (multiple targets, touch spells at a distance, and so forth), or rearrange spell slots.
Why, then, should sorcerers have to use material components to cast spells?
Bottom line -- is there reasoning given (beyond the small amount of material in the PHB) on why sorcerers have to use material components like "prepared spell" casters such as wizards, or divine casters like clerics? If you draw fire from your essence, why would you need a ball of bat guano?
Note that I am not looking for game design reasons (such as balance or anything about designer intent) to explain this, only in-universe explanations for why. Please support all answers with the appropriate evidence and support from lore and avoid conjecture.
dnd-5e magic sorcerer lore spell-components
dnd-5e magic sorcerer lore spell-components
edited 18 hours ago
V2Blast
26.1k590159
26.1k590159
asked yesterday
Zeiss IkonZeiss Ikon
10.7k12156
10.7k12156
$begingroup$
Given that there are several published D&D settings out there, as well as countless homebrew settings, this really feels like it should specify one. The answer for Golarion may not apply in Krynn, and my homebrew Godlights setting doesn't work anything like either of them.
$endgroup$
– Dave Sherohman
16 hours ago
2
$begingroup$
@DaveSherohman I think the question works generically. That is, while a specific setting may change how anything works, there remains a baseline assumed game that's played by the book ("Sorcerers work like this…"). Nevertheless, an answer that address both that baseline and alternatives—"While this is true by default, in Krynn…"—would, I'm sure, be useful to the asker.
$endgroup$
– Hey I Can Chan
10 hours ago
add a comment |
$begingroup$
Given that there are several published D&D settings out there, as well as countless homebrew settings, this really feels like it should specify one. The answer for Golarion may not apply in Krynn, and my homebrew Godlights setting doesn't work anything like either of them.
$endgroup$
– Dave Sherohman
16 hours ago
2
$begingroup$
@DaveSherohman I think the question works generically. That is, while a specific setting may change how anything works, there remains a baseline assumed game that's played by the book ("Sorcerers work like this…"). Nevertheless, an answer that address both that baseline and alternatives—"While this is true by default, in Krynn…"—would, I'm sure, be useful to the asker.
$endgroup$
– Hey I Can Chan
10 hours ago
$begingroup$
Given that there are several published D&D settings out there, as well as countless homebrew settings, this really feels like it should specify one. The answer for Golarion may not apply in Krynn, and my homebrew Godlights setting doesn't work anything like either of them.
$endgroup$
– Dave Sherohman
16 hours ago
$begingroup$
Given that there are several published D&D settings out there, as well as countless homebrew settings, this really feels like it should specify one. The answer for Golarion may not apply in Krynn, and my homebrew Godlights setting doesn't work anything like either of them.
$endgroup$
– Dave Sherohman
16 hours ago
2
2
$begingroup$
@DaveSherohman I think the question works generically. That is, while a specific setting may change how anything works, there remains a baseline assumed game that's played by the book ("Sorcerers work like this…"). Nevertheless, an answer that address both that baseline and alternatives—"While this is true by default, in Krynn…"—would, I'm sure, be useful to the asker.
$endgroup$
– Hey I Can Chan
10 hours ago
$begingroup$
@DaveSherohman I think the question works generically. That is, while a specific setting may change how anything works, there remains a baseline assumed game that's played by the book ("Sorcerers work like this…"). Nevertheless, an answer that address both that baseline and alternatives—"While this is true by default, in Krynn…"—would, I'm sure, be useful to the asker.
$endgroup$
– Hey I Can Chan
10 hours ago
add a comment |
5 Answers
5
active
oldest
votes
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Components are required by the spells to warp the Weave to create the effect
All spellcasters create magical effects by influencing the Weave:
Mortals can’t directly shape this raw magic. Instead, they make use of a fabric of magic, a kind of interface between the will of a spellcaster and the stuff of raw magic. [...] All magic depends on the Weave, though different kinds of magic access it in a variety of ways. The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic. These spells rely on an understanding—learned or intuitive—of the workings of the Weave. The caster plucks directly at the strands of the Weave to create the desired effect.
It is never explicitly defined, but it seems that spells require components as some sort of requirement to "pluck" the strands of the weave and thus make the spell effect occur.
A spell's components are the physical requirements you must meet in order to cast it. Each spell's description indicates whether it requires verbal (V), somatic (S), or material (M) components. If you can't provide one or more of a spell's components, you are unable to cast the spell.
This restriction is inherent to magic at its base level and does not depend on class or source of magic:
Different character classes have distinctive ways of learning and preparing their spells, and monsters use spells in unique ways. Regardless of its source, a spell follows the rules here.
So while the precise lore reason is not explicitly defined, the answer is clear: sorcerers require components because they create effects by manipulating the weave in the same way as other arcane spellcasters and thus abide by the same broad magical rules as everyone else. There is nothing special about the way a sorcerer gets their power that would inherently make them different from any other caster in this respect.
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1
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Is the weave forgotten realms specific?
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– GcL
yesterday
2
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@GcL it is in the PHB (which does not have a default setting) and does not have any text to say that it is tied to FR. I have little experience with the other settings though.
$endgroup$
– Rubiksmoose
yesterday
6
$begingroup$
@GcL it was FR-specific form many editions, but is now being used as the generic explanation, just like "draws power and effects from other planes" was used as the generic explanation back in 2nd or so.
$endgroup$
– Ben Barden
yesterday
add a comment |
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Sorcerers are not innate casters
tl;dr Only innate casters don't require a focus or components. Sorcerers' spellcasting is not innate, even though their raw magic is. Spellcasting is learned and can be further developed.
...By learning to harness and channel their own inborn magic, they can discover new and staggering ways to unleash that power...
Innate casters are the ones who don't require focus nor components
For example, cloud giants have innate casting.
Innate Spellcasting. The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components...
Contrasting with spellcasters that have learned to cast spells, innate casters always cast at the lowest level and can not change out their known spells.
Some spells require components (or a focus)
Spells are discrete effects regardless of how a character has learned to create them.
In casting a spell, a character carefully plucks at the invisible strands of raw magic suffusing the world, pins them in place in a particular pattern, sets them vibrating in a specific way, and then releases them to unleash the desired effect (Basic Rules, p. 82)
It is innate to the way that the world works that some of these discrete effects require materials (or an arcane focus) in order to "pluck at the invisible strands of raw magic suffusing the world".
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The link you give in support of "Sorcerers' magic not [being] innate. Spellcasting [being] learned" points to the basic rules for Bards. The text for Sorcerers' on that same page says "Magic is a part of every sorcerer, suffusing body, mind, and spirit with a latent power that waits to be tapped ... An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic".
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– Ty Hayes
16 hours ago
add a comment |
$begingroup$
It is used to focus their internal magic
I don't see why you would find it logical that casters that get their spells from an entity would need materiel components and sorcerers would not.
But to answer your question, sorcerers have the natural ability to pull from the Weave but they still need to focus this in some way. This can be done with a spellcasting focus if you really don't like material components as I'm sure you know.
As for the ruling, it doesn't really go much further than "Sorcerers are spellcasters" and "Spellcasters need material components.", as you can see in the PHB:
An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells.
You can use an arcane focus (found in chapter 5) as a spellcasting focus for your sorcerer spells.
I do agree with your point and as with all the rules, if this bothers you I encourage you to homebrew it.
New contributor
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Some of the information contained in this post requires additional references. Please edit to add citations to reliable sources that support the assertions made here. Unsourced material may be disputed or deleted.
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I didn't say I thought it made sense for clerics and warlocks, I just wasn't asking about those. I'm playing a sorcerer at present.
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– Zeiss Ikon
yesterday
3
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Apologies for assuming. I thought this since one of your arguments is "They don't "learn spells" the way a wizard does; their spells aren't granted by a powerful extraplanar entity the way a cleric's, paladin's, or warlock's are...".
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– Flumph
yesterday
$begingroup$
And have fun with your sorcerer. I have one of each PHB subclass in my home game I DM and I love them both for making my life harder in their own way. The wild magic one has an orb embedded in his palm as a spellcasting focus. That's probably the closest thing to "using no material component because you are the spellcasting focus" as you're going to get RAW.
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– Flumph
yesterday
1
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Please add sources and evidence to back this answer up as required by our policies.
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– Rubiksmoose
yesterday
2
$begingroup$
Please see our objective citation requirements here: What are the citation expectations of answers on RPG Stack Exchange?. Your answer should cite passages which back up its assertions as verifiably correct.
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– doppelgreener♦
yesterday
|
show 2 more comments
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Meta: I recall seeing somewhere long ago (I cannot find the source) that the spell ingredients were a joke (that magic wasn't real and was just regular science by another name).
For example, Fireball requires "Components: V S M (A tiny ball of bat guano and sulfur)" - add some charcoal to that and you have approximately the ingredients for making gunpowder.
New contributor
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1
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Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. This doesn't answer the question at all, which is explicitly asking for the in-universe reason why sorcerers need to use material components - not for the out-of-universe thing that specific material components refer to.
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– V2Blast
18 hours ago
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@V2Blast I don't entirely agree. I think this is trying to say that they need them because magic is actually science "in universe". It is just poorly worded.
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– linksassin
18 hours ago
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@linksassin I remembered that there is a question that has an answer (linked below) that goes into this stuff. I'm still inclined to agree with V2Blast on the basis of the fact that the "in universe science" is essentially just an old joke. See this answer
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– NathanS
18 hours ago
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@NathanS I'm surprised an answer citing a homebrew source book hosted on dnd-wiki got so upvoted. Supporting one opinion with another does not make them true.
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– GcL
12 hours ago
add a comment |
$begingroup$
There is magic in all things and the magic of all things has a frequency unique to each thing. By focussing your magic in synergy with the magic of the material components a type of sympathetic reaction is created and this assists in producing the desired result similar to a recipe.
The most easily seen example of this is light focussed through a magnifying glass that produces the effect of heat. Yet another example is light focussed through a prism or even a drop of water to separate light into its constituent parts and form a rainbow. In much the same way you focus your magic through material components in the prescribed way to create the desired effect.
Some very strange fellows call this Physics but it is clearly magic!
New contributor
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3
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Welcome to the stack. This answer could be improved by citing some sources for the statements as the question asks for supported lore and in universe explanations.
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– GcL
yesterday
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
18 hours ago
add a comment |
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5 Answers
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5 Answers
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$begingroup$
Components are required by the spells to warp the Weave to create the effect
All spellcasters create magical effects by influencing the Weave:
Mortals can’t directly shape this raw magic. Instead, they make use of a fabric of magic, a kind of interface between the will of a spellcaster and the stuff of raw magic. [...] All magic depends on the Weave, though different kinds of magic access it in a variety of ways. The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic. These spells rely on an understanding—learned or intuitive—of the workings of the Weave. The caster plucks directly at the strands of the Weave to create the desired effect.
It is never explicitly defined, but it seems that spells require components as some sort of requirement to "pluck" the strands of the weave and thus make the spell effect occur.
A spell's components are the physical requirements you must meet in order to cast it. Each spell's description indicates whether it requires verbal (V), somatic (S), or material (M) components. If you can't provide one or more of a spell's components, you are unable to cast the spell.
This restriction is inherent to magic at its base level and does not depend on class or source of magic:
Different character classes have distinctive ways of learning and preparing their spells, and monsters use spells in unique ways. Regardless of its source, a spell follows the rules here.
So while the precise lore reason is not explicitly defined, the answer is clear: sorcerers require components because they create effects by manipulating the weave in the same way as other arcane spellcasters and thus abide by the same broad magical rules as everyone else. There is nothing special about the way a sorcerer gets their power that would inherently make them different from any other caster in this respect.
$endgroup$
1
$begingroup$
Is the weave forgotten realms specific?
$endgroup$
– GcL
yesterday
2
$begingroup$
@GcL it is in the PHB (which does not have a default setting) and does not have any text to say that it is tied to FR. I have little experience with the other settings though.
$endgroup$
– Rubiksmoose
yesterday
6
$begingroup$
@GcL it was FR-specific form many editions, but is now being used as the generic explanation, just like "draws power and effects from other planes" was used as the generic explanation back in 2nd or so.
$endgroup$
– Ben Barden
yesterday
add a comment |
$begingroup$
Components are required by the spells to warp the Weave to create the effect
All spellcasters create magical effects by influencing the Weave:
Mortals can’t directly shape this raw magic. Instead, they make use of a fabric of magic, a kind of interface between the will of a spellcaster and the stuff of raw magic. [...] All magic depends on the Weave, though different kinds of magic access it in a variety of ways. The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic. These spells rely on an understanding—learned or intuitive—of the workings of the Weave. The caster plucks directly at the strands of the Weave to create the desired effect.
It is never explicitly defined, but it seems that spells require components as some sort of requirement to "pluck" the strands of the weave and thus make the spell effect occur.
A spell's components are the physical requirements you must meet in order to cast it. Each spell's description indicates whether it requires verbal (V), somatic (S), or material (M) components. If you can't provide one or more of a spell's components, you are unable to cast the spell.
This restriction is inherent to magic at its base level and does not depend on class or source of magic:
Different character classes have distinctive ways of learning and preparing their spells, and monsters use spells in unique ways. Regardless of its source, a spell follows the rules here.
So while the precise lore reason is not explicitly defined, the answer is clear: sorcerers require components because they create effects by manipulating the weave in the same way as other arcane spellcasters and thus abide by the same broad magical rules as everyone else. There is nothing special about the way a sorcerer gets their power that would inherently make them different from any other caster in this respect.
$endgroup$
1
$begingroup$
Is the weave forgotten realms specific?
$endgroup$
– GcL
yesterday
2
$begingroup$
@GcL it is in the PHB (which does not have a default setting) and does not have any text to say that it is tied to FR. I have little experience with the other settings though.
$endgroup$
– Rubiksmoose
yesterday
6
$begingroup$
@GcL it was FR-specific form many editions, but is now being used as the generic explanation, just like "draws power and effects from other planes" was used as the generic explanation back in 2nd or so.
$endgroup$
– Ben Barden
yesterday
add a comment |
$begingroup$
Components are required by the spells to warp the Weave to create the effect
All spellcasters create magical effects by influencing the Weave:
Mortals can’t directly shape this raw magic. Instead, they make use of a fabric of magic, a kind of interface between the will of a spellcaster and the stuff of raw magic. [...] All magic depends on the Weave, though different kinds of magic access it in a variety of ways. The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic. These spells rely on an understanding—learned or intuitive—of the workings of the Weave. The caster plucks directly at the strands of the Weave to create the desired effect.
It is never explicitly defined, but it seems that spells require components as some sort of requirement to "pluck" the strands of the weave and thus make the spell effect occur.
A spell's components are the physical requirements you must meet in order to cast it. Each spell's description indicates whether it requires verbal (V), somatic (S), or material (M) components. If you can't provide one or more of a spell's components, you are unable to cast the spell.
This restriction is inherent to magic at its base level and does not depend on class or source of magic:
Different character classes have distinctive ways of learning and preparing their spells, and monsters use spells in unique ways. Regardless of its source, a spell follows the rules here.
So while the precise lore reason is not explicitly defined, the answer is clear: sorcerers require components because they create effects by manipulating the weave in the same way as other arcane spellcasters and thus abide by the same broad magical rules as everyone else. There is nothing special about the way a sorcerer gets their power that would inherently make them different from any other caster in this respect.
$endgroup$
Components are required by the spells to warp the Weave to create the effect
All spellcasters create magical effects by influencing the Weave:
Mortals can’t directly shape this raw magic. Instead, they make use of a fabric of magic, a kind of interface between the will of a spellcaster and the stuff of raw magic. [...] All magic depends on the Weave, though different kinds of magic access it in a variety of ways. The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic. These spells rely on an understanding—learned or intuitive—of the workings of the Weave. The caster plucks directly at the strands of the Weave to create the desired effect.
It is never explicitly defined, but it seems that spells require components as some sort of requirement to "pluck" the strands of the weave and thus make the spell effect occur.
A spell's components are the physical requirements you must meet in order to cast it. Each spell's description indicates whether it requires verbal (V), somatic (S), or material (M) components. If you can't provide one or more of a spell's components, you are unable to cast the spell.
This restriction is inherent to magic at its base level and does not depend on class or source of magic:
Different character classes have distinctive ways of learning and preparing their spells, and monsters use spells in unique ways. Regardless of its source, a spell follows the rules here.
So while the precise lore reason is not explicitly defined, the answer is clear: sorcerers require components because they create effects by manipulating the weave in the same way as other arcane spellcasters and thus abide by the same broad magical rules as everyone else. There is nothing special about the way a sorcerer gets their power that would inherently make them different from any other caster in this respect.
edited yesterday
answered yesterday
RubiksmooseRubiksmoose
60.5k10291446
60.5k10291446
1
$begingroup$
Is the weave forgotten realms specific?
$endgroup$
– GcL
yesterday
2
$begingroup$
@GcL it is in the PHB (which does not have a default setting) and does not have any text to say that it is tied to FR. I have little experience with the other settings though.
$endgroup$
– Rubiksmoose
yesterday
6
$begingroup$
@GcL it was FR-specific form many editions, but is now being used as the generic explanation, just like "draws power and effects from other planes" was used as the generic explanation back in 2nd or so.
$endgroup$
– Ben Barden
yesterday
add a comment |
1
$begingroup$
Is the weave forgotten realms specific?
$endgroup$
– GcL
yesterday
2
$begingroup$
@GcL it is in the PHB (which does not have a default setting) and does not have any text to say that it is tied to FR. I have little experience with the other settings though.
$endgroup$
– Rubiksmoose
yesterday
6
$begingroup$
@GcL it was FR-specific form many editions, but is now being used as the generic explanation, just like "draws power and effects from other planes" was used as the generic explanation back in 2nd or so.
$endgroup$
– Ben Barden
yesterday
1
1
$begingroup$
Is the weave forgotten realms specific?
$endgroup$
– GcL
yesterday
$begingroup$
Is the weave forgotten realms specific?
$endgroup$
– GcL
yesterday
2
2
$begingroup$
@GcL it is in the PHB (which does not have a default setting) and does not have any text to say that it is tied to FR. I have little experience with the other settings though.
$endgroup$
– Rubiksmoose
yesterday
$begingroup$
@GcL it is in the PHB (which does not have a default setting) and does not have any text to say that it is tied to FR. I have little experience with the other settings though.
$endgroup$
– Rubiksmoose
yesterday
6
6
$begingroup$
@GcL it was FR-specific form many editions, but is now being used as the generic explanation, just like "draws power and effects from other planes" was used as the generic explanation back in 2nd or so.
$endgroup$
– Ben Barden
yesterday
$begingroup$
@GcL it was FR-specific form many editions, but is now being used as the generic explanation, just like "draws power and effects from other planes" was used as the generic explanation back in 2nd or so.
$endgroup$
– Ben Barden
yesterday
add a comment |
$begingroup$
Sorcerers are not innate casters
tl;dr Only innate casters don't require a focus or components. Sorcerers' spellcasting is not innate, even though their raw magic is. Spellcasting is learned and can be further developed.
...By learning to harness and channel their own inborn magic, they can discover new and staggering ways to unleash that power...
Innate casters are the ones who don't require focus nor components
For example, cloud giants have innate casting.
Innate Spellcasting. The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components...
Contrasting with spellcasters that have learned to cast spells, innate casters always cast at the lowest level and can not change out their known spells.
Some spells require components (or a focus)
Spells are discrete effects regardless of how a character has learned to create them.
In casting a spell, a character carefully plucks at the invisible strands of raw magic suffusing the world, pins them in place in a particular pattern, sets them vibrating in a specific way, and then releases them to unleash the desired effect (Basic Rules, p. 82)
It is innate to the way that the world works that some of these discrete effects require materials (or an arcane focus) in order to "pluck at the invisible strands of raw magic suffusing the world".
$endgroup$
$begingroup$
The link you give in support of "Sorcerers' magic not [being] innate. Spellcasting [being] learned" points to the basic rules for Bards. The text for Sorcerers' on that same page says "Magic is a part of every sorcerer, suffusing body, mind, and spirit with a latent power that waits to be tapped ... An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic".
$endgroup$
– Ty Hayes
16 hours ago
add a comment |
$begingroup$
Sorcerers are not innate casters
tl;dr Only innate casters don't require a focus or components. Sorcerers' spellcasting is not innate, even though their raw magic is. Spellcasting is learned and can be further developed.
...By learning to harness and channel their own inborn magic, they can discover new and staggering ways to unleash that power...
Innate casters are the ones who don't require focus nor components
For example, cloud giants have innate casting.
Innate Spellcasting. The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components...
Contrasting with spellcasters that have learned to cast spells, innate casters always cast at the lowest level and can not change out their known spells.
Some spells require components (or a focus)
Spells are discrete effects regardless of how a character has learned to create them.
In casting a spell, a character carefully plucks at the invisible strands of raw magic suffusing the world, pins them in place in a particular pattern, sets them vibrating in a specific way, and then releases them to unleash the desired effect (Basic Rules, p. 82)
It is innate to the way that the world works that some of these discrete effects require materials (or an arcane focus) in order to "pluck at the invisible strands of raw magic suffusing the world".
$endgroup$
$begingroup$
The link you give in support of "Sorcerers' magic not [being] innate. Spellcasting [being] learned" points to the basic rules for Bards. The text for Sorcerers' on that same page says "Magic is a part of every sorcerer, suffusing body, mind, and spirit with a latent power that waits to be tapped ... An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic".
$endgroup$
– Ty Hayes
16 hours ago
add a comment |
$begingroup$
Sorcerers are not innate casters
tl;dr Only innate casters don't require a focus or components. Sorcerers' spellcasting is not innate, even though their raw magic is. Spellcasting is learned and can be further developed.
...By learning to harness and channel their own inborn magic, they can discover new and staggering ways to unleash that power...
Innate casters are the ones who don't require focus nor components
For example, cloud giants have innate casting.
Innate Spellcasting. The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components...
Contrasting with spellcasters that have learned to cast spells, innate casters always cast at the lowest level and can not change out their known spells.
Some spells require components (or a focus)
Spells are discrete effects regardless of how a character has learned to create them.
In casting a spell, a character carefully plucks at the invisible strands of raw magic suffusing the world, pins them in place in a particular pattern, sets them vibrating in a specific way, and then releases them to unleash the desired effect (Basic Rules, p. 82)
It is innate to the way that the world works that some of these discrete effects require materials (or an arcane focus) in order to "pluck at the invisible strands of raw magic suffusing the world".
$endgroup$
Sorcerers are not innate casters
tl;dr Only innate casters don't require a focus or components. Sorcerers' spellcasting is not innate, even though their raw magic is. Spellcasting is learned and can be further developed.
...By learning to harness and channel their own inborn magic, they can discover new and staggering ways to unleash that power...
Innate casters are the ones who don't require focus nor components
For example, cloud giants have innate casting.
Innate Spellcasting. The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components...
Contrasting with spellcasters that have learned to cast spells, innate casters always cast at the lowest level and can not change out their known spells.
Some spells require components (or a focus)
Spells are discrete effects regardless of how a character has learned to create them.
In casting a spell, a character carefully plucks at the invisible strands of raw magic suffusing the world, pins them in place in a particular pattern, sets them vibrating in a specific way, and then releases them to unleash the desired effect (Basic Rules, p. 82)
It is innate to the way that the world works that some of these discrete effects require materials (or an arcane focus) in order to "pluck at the invisible strands of raw magic suffusing the world".
edited 12 hours ago
answered yesterday
GcLGcL
12.4k13680
12.4k13680
$begingroup$
The link you give in support of "Sorcerers' magic not [being] innate. Spellcasting [being] learned" points to the basic rules for Bards. The text for Sorcerers' on that same page says "Magic is a part of every sorcerer, suffusing body, mind, and spirit with a latent power that waits to be tapped ... An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic".
$endgroup$
– Ty Hayes
16 hours ago
add a comment |
$begingroup$
The link you give in support of "Sorcerers' magic not [being] innate. Spellcasting [being] learned" points to the basic rules for Bards. The text for Sorcerers' on that same page says "Magic is a part of every sorcerer, suffusing body, mind, and spirit with a latent power that waits to be tapped ... An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic".
$endgroup$
– Ty Hayes
16 hours ago
$begingroup$
The link you give in support of "Sorcerers' magic not [being] innate. Spellcasting [being] learned" points to the basic rules for Bards. The text for Sorcerers' on that same page says "Magic is a part of every sorcerer, suffusing body, mind, and spirit with a latent power that waits to be tapped ... An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic".
$endgroup$
– Ty Hayes
16 hours ago
$begingroup$
The link you give in support of "Sorcerers' magic not [being] innate. Spellcasting [being] learned" points to the basic rules for Bards. The text for Sorcerers' on that same page says "Magic is a part of every sorcerer, suffusing body, mind, and spirit with a latent power that waits to be tapped ... An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic".
$endgroup$
– Ty Hayes
16 hours ago
add a comment |
$begingroup$
It is used to focus their internal magic
I don't see why you would find it logical that casters that get their spells from an entity would need materiel components and sorcerers would not.
But to answer your question, sorcerers have the natural ability to pull from the Weave but they still need to focus this in some way. This can be done with a spellcasting focus if you really don't like material components as I'm sure you know.
As for the ruling, it doesn't really go much further than "Sorcerers are spellcasters" and "Spellcasters need material components.", as you can see in the PHB:
An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells.
You can use an arcane focus (found in chapter 5) as a spellcasting focus for your sorcerer spells.
I do agree with your point and as with all the rules, if this bothers you I encourage you to homebrew it.
New contributor
$endgroup$
Some of the information contained in this post requires additional references. Please edit to add citations to reliable sources that support the assertions made here. Unsourced material may be disputed or deleted.
$begingroup$
I didn't say I thought it made sense for clerics and warlocks, I just wasn't asking about those. I'm playing a sorcerer at present.
$endgroup$
– Zeiss Ikon
yesterday
3
$begingroup$
Apologies for assuming. I thought this since one of your arguments is "They don't "learn spells" the way a wizard does; their spells aren't granted by a powerful extraplanar entity the way a cleric's, paladin's, or warlock's are...".
$endgroup$
– Flumph
yesterday
$begingroup$
And have fun with your sorcerer. I have one of each PHB subclass in my home game I DM and I love them both for making my life harder in their own way. The wild magic one has an orb embedded in his palm as a spellcasting focus. That's probably the closest thing to "using no material component because you are the spellcasting focus" as you're going to get RAW.
$endgroup$
– Flumph
yesterday
1
$begingroup$
Please add sources and evidence to back this answer up as required by our policies.
$endgroup$
– Rubiksmoose
yesterday
2
$begingroup$
Please see our objective citation requirements here: What are the citation expectations of answers on RPG Stack Exchange?. Your answer should cite passages which back up its assertions as verifiably correct.
$endgroup$
– doppelgreener♦
yesterday
|
show 2 more comments
$begingroup$
It is used to focus their internal magic
I don't see why you would find it logical that casters that get their spells from an entity would need materiel components and sorcerers would not.
But to answer your question, sorcerers have the natural ability to pull from the Weave but they still need to focus this in some way. This can be done with a spellcasting focus if you really don't like material components as I'm sure you know.
As for the ruling, it doesn't really go much further than "Sorcerers are spellcasters" and "Spellcasters need material components.", as you can see in the PHB:
An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells.
You can use an arcane focus (found in chapter 5) as a spellcasting focus for your sorcerer spells.
I do agree with your point and as with all the rules, if this bothers you I encourage you to homebrew it.
New contributor
$endgroup$
Some of the information contained in this post requires additional references. Please edit to add citations to reliable sources that support the assertions made here. Unsourced material may be disputed or deleted.
$begingroup$
I didn't say I thought it made sense for clerics and warlocks, I just wasn't asking about those. I'm playing a sorcerer at present.
$endgroup$
– Zeiss Ikon
yesterday
3
$begingroup$
Apologies for assuming. I thought this since one of your arguments is "They don't "learn spells" the way a wizard does; their spells aren't granted by a powerful extraplanar entity the way a cleric's, paladin's, or warlock's are...".
$endgroup$
– Flumph
yesterday
$begingroup$
And have fun with your sorcerer. I have one of each PHB subclass in my home game I DM and I love them both for making my life harder in their own way. The wild magic one has an orb embedded in his palm as a spellcasting focus. That's probably the closest thing to "using no material component because you are the spellcasting focus" as you're going to get RAW.
$endgroup$
– Flumph
yesterday
1
$begingroup$
Please add sources and evidence to back this answer up as required by our policies.
$endgroup$
– Rubiksmoose
yesterday
2
$begingroup$
Please see our objective citation requirements here: What are the citation expectations of answers on RPG Stack Exchange?. Your answer should cite passages which back up its assertions as verifiably correct.
$endgroup$
– doppelgreener♦
yesterday
|
show 2 more comments
$begingroup$
It is used to focus their internal magic
I don't see why you would find it logical that casters that get their spells from an entity would need materiel components and sorcerers would not.
But to answer your question, sorcerers have the natural ability to pull from the Weave but they still need to focus this in some way. This can be done with a spellcasting focus if you really don't like material components as I'm sure you know.
As for the ruling, it doesn't really go much further than "Sorcerers are spellcasters" and "Spellcasters need material components.", as you can see in the PHB:
An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells.
You can use an arcane focus (found in chapter 5) as a spellcasting focus for your sorcerer spells.
I do agree with your point and as with all the rules, if this bothers you I encourage you to homebrew it.
New contributor
$endgroup$
It is used to focus their internal magic
I don't see why you would find it logical that casters that get their spells from an entity would need materiel components and sorcerers would not.
But to answer your question, sorcerers have the natural ability to pull from the Weave but they still need to focus this in some way. This can be done with a spellcasting focus if you really don't like material components as I'm sure you know.
As for the ruling, it doesn't really go much further than "Sorcerers are spellcasters" and "Spellcasters need material components.", as you can see in the PHB:
An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells.
You can use an arcane focus (found in chapter 5) as a spellcasting focus for your sorcerer spells.
I do agree with your point and as with all the rules, if this bothers you I encourage you to homebrew it.
New contributor
edited yesterday
V2Blast
26.1k590159
26.1k590159
New contributor
answered yesterday
FlumphFlumph
4118
4118
New contributor
New contributor
Some of the information contained in this post requires additional references. Please edit to add citations to reliable sources that support the assertions made here. Unsourced material may be disputed or deleted.
Some of the information contained in this post requires additional references. Please edit to add citations to reliable sources that support the assertions made here. Unsourced material may be disputed or deleted.
$begingroup$
I didn't say I thought it made sense for clerics and warlocks, I just wasn't asking about those. I'm playing a sorcerer at present.
$endgroup$
– Zeiss Ikon
yesterday
3
$begingroup$
Apologies for assuming. I thought this since one of your arguments is "They don't "learn spells" the way a wizard does; their spells aren't granted by a powerful extraplanar entity the way a cleric's, paladin's, or warlock's are...".
$endgroup$
– Flumph
yesterday
$begingroup$
And have fun with your sorcerer. I have one of each PHB subclass in my home game I DM and I love them both for making my life harder in their own way. The wild magic one has an orb embedded in his palm as a spellcasting focus. That's probably the closest thing to "using no material component because you are the spellcasting focus" as you're going to get RAW.
$endgroup$
– Flumph
yesterday
1
$begingroup$
Please add sources and evidence to back this answer up as required by our policies.
$endgroup$
– Rubiksmoose
yesterday
2
$begingroup$
Please see our objective citation requirements here: What are the citation expectations of answers on RPG Stack Exchange?. Your answer should cite passages which back up its assertions as verifiably correct.
$endgroup$
– doppelgreener♦
yesterday
|
show 2 more comments
$begingroup$
I didn't say I thought it made sense for clerics and warlocks, I just wasn't asking about those. I'm playing a sorcerer at present.
$endgroup$
– Zeiss Ikon
yesterday
3
$begingroup$
Apologies for assuming. I thought this since one of your arguments is "They don't "learn spells" the way a wizard does; their spells aren't granted by a powerful extraplanar entity the way a cleric's, paladin's, or warlock's are...".
$endgroup$
– Flumph
yesterday
$begingroup$
And have fun with your sorcerer. I have one of each PHB subclass in my home game I DM and I love them both for making my life harder in their own way. The wild magic one has an orb embedded in his palm as a spellcasting focus. That's probably the closest thing to "using no material component because you are the spellcasting focus" as you're going to get RAW.
$endgroup$
– Flumph
yesterday
1
$begingroup$
Please add sources and evidence to back this answer up as required by our policies.
$endgroup$
– Rubiksmoose
yesterday
2
$begingroup$
Please see our objective citation requirements here: What are the citation expectations of answers on RPG Stack Exchange?. Your answer should cite passages which back up its assertions as verifiably correct.
$endgroup$
– doppelgreener♦
yesterday
$begingroup$
I didn't say I thought it made sense for clerics and warlocks, I just wasn't asking about those. I'm playing a sorcerer at present.
$endgroup$
– Zeiss Ikon
yesterday
$begingroup$
I didn't say I thought it made sense for clerics and warlocks, I just wasn't asking about those. I'm playing a sorcerer at present.
$endgroup$
– Zeiss Ikon
yesterday
3
3
$begingroup$
Apologies for assuming. I thought this since one of your arguments is "They don't "learn spells" the way a wizard does; their spells aren't granted by a powerful extraplanar entity the way a cleric's, paladin's, or warlock's are...".
$endgroup$
– Flumph
yesterday
$begingroup$
Apologies for assuming. I thought this since one of your arguments is "They don't "learn spells" the way a wizard does; their spells aren't granted by a powerful extraplanar entity the way a cleric's, paladin's, or warlock's are...".
$endgroup$
– Flumph
yesterday
$begingroup$
And have fun with your sorcerer. I have one of each PHB subclass in my home game I DM and I love them both for making my life harder in their own way. The wild magic one has an orb embedded in his palm as a spellcasting focus. That's probably the closest thing to "using no material component because you are the spellcasting focus" as you're going to get RAW.
$endgroup$
– Flumph
yesterday
$begingroup$
And have fun with your sorcerer. I have one of each PHB subclass in my home game I DM and I love them both for making my life harder in their own way. The wild magic one has an orb embedded in his palm as a spellcasting focus. That's probably the closest thing to "using no material component because you are the spellcasting focus" as you're going to get RAW.
$endgroup$
– Flumph
yesterday
1
1
$begingroup$
Please add sources and evidence to back this answer up as required by our policies.
$endgroup$
– Rubiksmoose
yesterday
$begingroup$
Please add sources and evidence to back this answer up as required by our policies.
$endgroup$
– Rubiksmoose
yesterday
2
2
$begingroup$
Please see our objective citation requirements here: What are the citation expectations of answers on RPG Stack Exchange?. Your answer should cite passages which back up its assertions as verifiably correct.
$endgroup$
– doppelgreener♦
yesterday
$begingroup$
Please see our objective citation requirements here: What are the citation expectations of answers on RPG Stack Exchange?. Your answer should cite passages which back up its assertions as verifiably correct.
$endgroup$
– doppelgreener♦
yesterday
|
show 2 more comments
$begingroup$
Meta: I recall seeing somewhere long ago (I cannot find the source) that the spell ingredients were a joke (that magic wasn't real and was just regular science by another name).
For example, Fireball requires "Components: V S M (A tiny ball of bat guano and sulfur)" - add some charcoal to that and you have approximately the ingredients for making gunpowder.
New contributor
$endgroup$
1
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. This doesn't answer the question at all, which is explicitly asking for the in-universe reason why sorcerers need to use material components - not for the out-of-universe thing that specific material components refer to.
$endgroup$
– V2Blast
18 hours ago
$begingroup$
@V2Blast I don't entirely agree. I think this is trying to say that they need them because magic is actually science "in universe". It is just poorly worded.
$endgroup$
– linksassin
18 hours ago
$begingroup$
@linksassin I remembered that there is a question that has an answer (linked below) that goes into this stuff. I'm still inclined to agree with V2Blast on the basis of the fact that the "in universe science" is essentially just an old joke. See this answer
$endgroup$
– NathanS
18 hours ago
$begingroup$
@NathanS I'm surprised an answer citing a homebrew source book hosted on dnd-wiki got so upvoted. Supporting one opinion with another does not make them true.
$endgroup$
– GcL
12 hours ago
add a comment |
$begingroup$
Meta: I recall seeing somewhere long ago (I cannot find the source) that the spell ingredients were a joke (that magic wasn't real and was just regular science by another name).
For example, Fireball requires "Components: V S M (A tiny ball of bat guano and sulfur)" - add some charcoal to that and you have approximately the ingredients for making gunpowder.
New contributor
$endgroup$
1
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. This doesn't answer the question at all, which is explicitly asking for the in-universe reason why sorcerers need to use material components - not for the out-of-universe thing that specific material components refer to.
$endgroup$
– V2Blast
18 hours ago
$begingroup$
@V2Blast I don't entirely agree. I think this is trying to say that they need them because magic is actually science "in universe". It is just poorly worded.
$endgroup$
– linksassin
18 hours ago
$begingroup$
@linksassin I remembered that there is a question that has an answer (linked below) that goes into this stuff. I'm still inclined to agree with V2Blast on the basis of the fact that the "in universe science" is essentially just an old joke. See this answer
$endgroup$
– NathanS
18 hours ago
$begingroup$
@NathanS I'm surprised an answer citing a homebrew source book hosted on dnd-wiki got so upvoted. Supporting one opinion with another does not make them true.
$endgroup$
– GcL
12 hours ago
add a comment |
$begingroup$
Meta: I recall seeing somewhere long ago (I cannot find the source) that the spell ingredients were a joke (that magic wasn't real and was just regular science by another name).
For example, Fireball requires "Components: V S M (A tiny ball of bat guano and sulfur)" - add some charcoal to that and you have approximately the ingredients for making gunpowder.
New contributor
$endgroup$
Meta: I recall seeing somewhere long ago (I cannot find the source) that the spell ingredients were a joke (that magic wasn't real and was just regular science by another name).
For example, Fireball requires "Components: V S M (A tiny ball of bat guano and sulfur)" - add some charcoal to that and you have approximately the ingredients for making gunpowder.
New contributor
edited 18 hours ago
V2Blast
26.1k590159
26.1k590159
New contributor
answered 19 hours ago
filtponfiltpon
15
15
New contributor
New contributor
1
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. This doesn't answer the question at all, which is explicitly asking for the in-universe reason why sorcerers need to use material components - not for the out-of-universe thing that specific material components refer to.
$endgroup$
– V2Blast
18 hours ago
$begingroup$
@V2Blast I don't entirely agree. I think this is trying to say that they need them because magic is actually science "in universe". It is just poorly worded.
$endgroup$
– linksassin
18 hours ago
$begingroup$
@linksassin I remembered that there is a question that has an answer (linked below) that goes into this stuff. I'm still inclined to agree with V2Blast on the basis of the fact that the "in universe science" is essentially just an old joke. See this answer
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– NathanS
18 hours ago
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@NathanS I'm surprised an answer citing a homebrew source book hosted on dnd-wiki got so upvoted. Supporting one opinion with another does not make them true.
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– GcL
12 hours ago
add a comment |
1
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Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. This doesn't answer the question at all, which is explicitly asking for the in-universe reason why sorcerers need to use material components - not for the out-of-universe thing that specific material components refer to.
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– V2Blast
18 hours ago
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@V2Blast I don't entirely agree. I think this is trying to say that they need them because magic is actually science "in universe". It is just poorly worded.
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– linksassin
18 hours ago
$begingroup$
@linksassin I remembered that there is a question that has an answer (linked below) that goes into this stuff. I'm still inclined to agree with V2Blast on the basis of the fact that the "in universe science" is essentially just an old joke. See this answer
$endgroup$
– NathanS
18 hours ago
$begingroup$
@NathanS I'm surprised an answer citing a homebrew source book hosted on dnd-wiki got so upvoted. Supporting one opinion with another does not make them true.
$endgroup$
– GcL
12 hours ago
1
1
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. This doesn't answer the question at all, which is explicitly asking for the in-universe reason why sorcerers need to use material components - not for the out-of-universe thing that specific material components refer to.
$endgroup$
– V2Blast
18 hours ago
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. This doesn't answer the question at all, which is explicitly asking for the in-universe reason why sorcerers need to use material components - not for the out-of-universe thing that specific material components refer to.
$endgroup$
– V2Blast
18 hours ago
$begingroup$
@V2Blast I don't entirely agree. I think this is trying to say that they need them because magic is actually science "in universe". It is just poorly worded.
$endgroup$
– linksassin
18 hours ago
$begingroup$
@V2Blast I don't entirely agree. I think this is trying to say that they need them because magic is actually science "in universe". It is just poorly worded.
$endgroup$
– linksassin
18 hours ago
$begingroup$
@linksassin I remembered that there is a question that has an answer (linked below) that goes into this stuff. I'm still inclined to agree with V2Blast on the basis of the fact that the "in universe science" is essentially just an old joke. See this answer
$endgroup$
– NathanS
18 hours ago
$begingroup$
@linksassin I remembered that there is a question that has an answer (linked below) that goes into this stuff. I'm still inclined to agree with V2Blast on the basis of the fact that the "in universe science" is essentially just an old joke. See this answer
$endgroup$
– NathanS
18 hours ago
$begingroup$
@NathanS I'm surprised an answer citing a homebrew source book hosted on dnd-wiki got so upvoted. Supporting one opinion with another does not make them true.
$endgroup$
– GcL
12 hours ago
$begingroup$
@NathanS I'm surprised an answer citing a homebrew source book hosted on dnd-wiki got so upvoted. Supporting one opinion with another does not make them true.
$endgroup$
– GcL
12 hours ago
add a comment |
$begingroup$
There is magic in all things and the magic of all things has a frequency unique to each thing. By focussing your magic in synergy with the magic of the material components a type of sympathetic reaction is created and this assists in producing the desired result similar to a recipe.
The most easily seen example of this is light focussed through a magnifying glass that produces the effect of heat. Yet another example is light focussed through a prism or even a drop of water to separate light into its constituent parts and form a rainbow. In much the same way you focus your magic through material components in the prescribed way to create the desired effect.
Some very strange fellows call this Physics but it is clearly magic!
New contributor
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3
$begingroup$
Welcome to the stack. This answer could be improved by citing some sources for the statements as the question asks for supported lore and in universe explanations.
$endgroup$
– GcL
yesterday
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
18 hours ago
add a comment |
$begingroup$
There is magic in all things and the magic of all things has a frequency unique to each thing. By focussing your magic in synergy with the magic of the material components a type of sympathetic reaction is created and this assists in producing the desired result similar to a recipe.
The most easily seen example of this is light focussed through a magnifying glass that produces the effect of heat. Yet another example is light focussed through a prism or even a drop of water to separate light into its constituent parts and form a rainbow. In much the same way you focus your magic through material components in the prescribed way to create the desired effect.
Some very strange fellows call this Physics but it is clearly magic!
New contributor
$endgroup$
3
$begingroup$
Welcome to the stack. This answer could be improved by citing some sources for the statements as the question asks for supported lore and in universe explanations.
$endgroup$
– GcL
yesterday
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
18 hours ago
add a comment |
$begingroup$
There is magic in all things and the magic of all things has a frequency unique to each thing. By focussing your magic in synergy with the magic of the material components a type of sympathetic reaction is created and this assists in producing the desired result similar to a recipe.
The most easily seen example of this is light focussed through a magnifying glass that produces the effect of heat. Yet another example is light focussed through a prism or even a drop of water to separate light into its constituent parts and form a rainbow. In much the same way you focus your magic through material components in the prescribed way to create the desired effect.
Some very strange fellows call this Physics but it is clearly magic!
New contributor
$endgroup$
There is magic in all things and the magic of all things has a frequency unique to each thing. By focussing your magic in synergy with the magic of the material components a type of sympathetic reaction is created and this assists in producing the desired result similar to a recipe.
The most easily seen example of this is light focussed through a magnifying glass that produces the effect of heat. Yet another example is light focussed through a prism or even a drop of water to separate light into its constituent parts and form a rainbow. In much the same way you focus your magic through material components in the prescribed way to create the desired effect.
Some very strange fellows call this Physics but it is clearly magic!
New contributor
New contributor
answered yesterday
SumRandoSumRando
1
1
New contributor
New contributor
3
$begingroup$
Welcome to the stack. This answer could be improved by citing some sources for the statements as the question asks for supported lore and in universe explanations.
$endgroup$
– GcL
yesterday
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
18 hours ago
add a comment |
3
$begingroup$
Welcome to the stack. This answer could be improved by citing some sources for the statements as the question asks for supported lore and in universe explanations.
$endgroup$
– GcL
yesterday
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
18 hours ago
3
3
$begingroup$
Welcome to the stack. This answer could be improved by citing some sources for the statements as the question asks for supported lore and in universe explanations.
$endgroup$
– GcL
yesterday
$begingroup$
Welcome to the stack. This answer could be improved by citing some sources for the statements as the question asks for supported lore and in universe explanations.
$endgroup$
– GcL
yesterday
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
18 hours ago
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
18 hours ago
add a comment |
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$begingroup$
Given that there are several published D&D settings out there, as well as countless homebrew settings, this really feels like it should specify one. The answer for Golarion may not apply in Krynn, and my homebrew Godlights setting doesn't work anything like either of them.
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– Dave Sherohman
16 hours ago
2
$begingroup$
@DaveSherohman I think the question works generically. That is, while a specific setting may change how anything works, there remains a baseline assumed game that's played by the book ("Sorcerers work like this…"). Nevertheless, an answer that address both that baseline and alternatives—"While this is true by default, in Krynn…"—would, I'm sure, be useful to the asker.
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– Hey I Can Chan
10 hours ago