Does the spell Clone require any material components to cast on a Zealot barbarian?Does Clone spell makes someone effectively immortal?Is it possible to bring undead back to life?Does going to 0 hp due to the Immolation spell mean instant death? And is that reasonable?Can raise dead or reincarnate revive creatures who died of old age?Should paying an NPC to resurrect a Zealot Barbarian be less costly?Are any material components apart from diamonds thematically linked with a specific type of spell?How to balance the Zealot in a setting without resurrection?What would be the impact of ignoring material components with a price?If a spell has material components that are normally consumed, would casting that spell on an invalid target still cause them to be consumed?How much does it cost to cast Raise Dead on a Zealot Barbarian in Adventure's League?
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Does the spell Clone require any material components to cast on a Zealot barbarian?
Does Clone spell makes someone effectively immortal?Is it possible to bring undead back to life?Does going to 0 hp due to the Immolation spell mean instant death? And is that reasonable?Can raise dead or reincarnate revive creatures who died of old age?Should paying an NPC to resurrect a Zealot Barbarian be less costly?Are any material components apart from diamonds thematically linked with a specific type of spell?How to balance the Zealot in a setting without resurrection?What would be the impact of ignoring material components with a price?If a spell has material components that are normally consumed, would casting that spell on an invalid target still cause them to be consumed?How much does it cost to cast Raise Dead on a Zealot Barbarian in Adventure's League?
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Zealot barbarians don't require any material components for spells that would bring them back to life. Would this include clone as well, or just the main resurrection spells that would bring you back like revivify and raise dead?
dnd-5e spells barbarian
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Joe Stinson is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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add a comment |
$begingroup$
Zealot barbarians don't require any material components for spells that would bring them back to life. Would this include clone as well, or just the main resurrection spells that would bring you back like revivify and raise dead?
dnd-5e spells barbarian
New contributor
Joe Stinson is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
$endgroup$
1
$begingroup$
Welcome! You can take the tour as an introduction to the site and check the help center for further guidance. Good luck and happy gaming!
$endgroup$
– Sdjz
Jun 4 at 19:43
add a comment |
$begingroup$
Zealot barbarians don't require any material components for spells that would bring them back to life. Would this include clone as well, or just the main resurrection spells that would bring you back like revivify and raise dead?
dnd-5e spells barbarian
New contributor
Joe Stinson is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
$endgroup$
Zealot barbarians don't require any material components for spells that would bring them back to life. Would this include clone as well, or just the main resurrection spells that would bring you back like revivify and raise dead?
dnd-5e spells barbarian
dnd-5e spells barbarian
New contributor
Joe Stinson is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
Joe Stinson is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
edited Jun 5 at 19:15
V2Blast
30.6k5112185
30.6k5112185
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Joe Stinson is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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asked Jun 4 at 19:32
Joe StinsonJoe Stinson
635
635
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Joe Stinson is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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Joe Stinson is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
1
$begingroup$
Welcome! You can take the tour as an introduction to the site and check the help center for further guidance. Good luck and happy gaming!
$endgroup$
– Sdjz
Jun 4 at 19:43
add a comment |
1
$begingroup$
Welcome! You can take the tour as an introduction to the site and check the help center for further guidance. Good luck and happy gaming!
$endgroup$
– Sdjz
Jun 4 at 19:43
1
1
$begingroup$
Welcome! You can take the tour as an introduction to the site and check the help center for further guidance. Good luck and happy gaming!
$endgroup$
– Sdjz
Jun 4 at 19:43
$begingroup$
Welcome! You can take the tour as an introduction to the site and check the help center for further guidance. Good luck and happy gaming!
$endgroup$
– Sdjz
Jun 4 at 19:43
add a comment |
2 Answers
2
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oldest
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$begingroup$
You still need the components
The clone spell doesn't actually bring you back to life, but transfers your soul to an body identical to the one you cloned:
its soul transfers to the clone, provided that the soul is free and willing to return. The clone is physically identical to the original and has the same personality, memories, and abilities, but none of the original's equipment.
The Path of the Zealot barbarians Warrior of the Gods feature only works if a spell...
has the sole effect of restoring you to life
... which does not include clone.
$endgroup$
add a comment |
$begingroup$
Clone is cast before the character dies.
Clone spell components are still required
The description of the Clone spell says (edited for brevity; emphasis mine):
This spell grows an inert duplicate of a living, Medium creature
as a safeguard against death. This clone forms inside a sealed vessel
and grows to full size and maturity after 120 days; you can also
choose to have the clone be a younger version of the same creature.
[...]
At any time after the clone matures, if the original creature dies,
its soul transfers to the clone, provided that the soul is free and
willing to return.
Raise dead, and similar spells, are cast after the character dies. Clone still needs its components to be cast, since the Zealot Barbarian is alive at the time of clone's casting.
The Path of the Zealot barbarian's Warrior of the Gods feature says (XGtE, p. 11; emphasis mine):
At 3rd level, your soul is marked for endless battle. If a spell, such
as Raise Dead, has the sole effect of restoring you to life (but not
undeath), the caster doesn’t need material Components to cast the
spell on you.
That is sufficient distinction for the Zealot Barbarian's class feature not to apply to clone's material components. (Clone is more complex than "has the sole effect of restoring you to life" - the clone can (and must) exist for a period of time while the player character is alive).
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2 Answers
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active
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2 Answers
2
active
oldest
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active
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active
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votes
$begingroup$
You still need the components
The clone spell doesn't actually bring you back to life, but transfers your soul to an body identical to the one you cloned:
its soul transfers to the clone, provided that the soul is free and willing to return. The clone is physically identical to the original and has the same personality, memories, and abilities, but none of the original's equipment.
The Path of the Zealot barbarians Warrior of the Gods feature only works if a spell...
has the sole effect of restoring you to life
... which does not include clone.
$endgroup$
add a comment |
$begingroup$
You still need the components
The clone spell doesn't actually bring you back to life, but transfers your soul to an body identical to the one you cloned:
its soul transfers to the clone, provided that the soul is free and willing to return. The clone is physically identical to the original and has the same personality, memories, and abilities, but none of the original's equipment.
The Path of the Zealot barbarians Warrior of the Gods feature only works if a spell...
has the sole effect of restoring you to life
... which does not include clone.
$endgroup$
add a comment |
$begingroup$
You still need the components
The clone spell doesn't actually bring you back to life, but transfers your soul to an body identical to the one you cloned:
its soul transfers to the clone, provided that the soul is free and willing to return. The clone is physically identical to the original and has the same personality, memories, and abilities, but none of the original's equipment.
The Path of the Zealot barbarians Warrior of the Gods feature only works if a spell...
has the sole effect of restoring you to life
... which does not include clone.
$endgroup$
You still need the components
The clone spell doesn't actually bring you back to life, but transfers your soul to an body identical to the one you cloned:
its soul transfers to the clone, provided that the soul is free and willing to return. The clone is physically identical to the original and has the same personality, memories, and abilities, but none of the original's equipment.
The Path of the Zealot barbarians Warrior of the Gods feature only works if a spell...
has the sole effect of restoring you to life
... which does not include clone.
answered Jun 4 at 19:36
David CoffronDavid Coffron
43.9k5158315
43.9k5158315
add a comment |
add a comment |
$begingroup$
Clone is cast before the character dies.
Clone spell components are still required
The description of the Clone spell says (edited for brevity; emphasis mine):
This spell grows an inert duplicate of a living, Medium creature
as a safeguard against death. This clone forms inside a sealed vessel
and grows to full size and maturity after 120 days; you can also
choose to have the clone be a younger version of the same creature.
[...]
At any time after the clone matures, if the original creature dies,
its soul transfers to the clone, provided that the soul is free and
willing to return.
Raise dead, and similar spells, are cast after the character dies. Clone still needs its components to be cast, since the Zealot Barbarian is alive at the time of clone's casting.
The Path of the Zealot barbarian's Warrior of the Gods feature says (XGtE, p. 11; emphasis mine):
At 3rd level, your soul is marked for endless battle. If a spell, such
as Raise Dead, has the sole effect of restoring you to life (but not
undeath), the caster doesn’t need material Components to cast the
spell on you.
That is sufficient distinction for the Zealot Barbarian's class feature not to apply to clone's material components. (Clone is more complex than "has the sole effect of restoring you to life" - the clone can (and must) exist for a period of time while the player character is alive).
$endgroup$
add a comment |
$begingroup$
Clone is cast before the character dies.
Clone spell components are still required
The description of the Clone spell says (edited for brevity; emphasis mine):
This spell grows an inert duplicate of a living, Medium creature
as a safeguard against death. This clone forms inside a sealed vessel
and grows to full size and maturity after 120 days; you can also
choose to have the clone be a younger version of the same creature.
[...]
At any time after the clone matures, if the original creature dies,
its soul transfers to the clone, provided that the soul is free and
willing to return.
Raise dead, and similar spells, are cast after the character dies. Clone still needs its components to be cast, since the Zealot Barbarian is alive at the time of clone's casting.
The Path of the Zealot barbarian's Warrior of the Gods feature says (XGtE, p. 11; emphasis mine):
At 3rd level, your soul is marked for endless battle. If a spell, such
as Raise Dead, has the sole effect of restoring you to life (but not
undeath), the caster doesn’t need material Components to cast the
spell on you.
That is sufficient distinction for the Zealot Barbarian's class feature not to apply to clone's material components. (Clone is more complex than "has the sole effect of restoring you to life" - the clone can (and must) exist for a period of time while the player character is alive).
$endgroup$
add a comment |
$begingroup$
Clone is cast before the character dies.
Clone spell components are still required
The description of the Clone spell says (edited for brevity; emphasis mine):
This spell grows an inert duplicate of a living, Medium creature
as a safeguard against death. This clone forms inside a sealed vessel
and grows to full size and maturity after 120 days; you can also
choose to have the clone be a younger version of the same creature.
[...]
At any time after the clone matures, if the original creature dies,
its soul transfers to the clone, provided that the soul is free and
willing to return.
Raise dead, and similar spells, are cast after the character dies. Clone still needs its components to be cast, since the Zealot Barbarian is alive at the time of clone's casting.
The Path of the Zealot barbarian's Warrior of the Gods feature says (XGtE, p. 11; emphasis mine):
At 3rd level, your soul is marked for endless battle. If a spell, such
as Raise Dead, has the sole effect of restoring you to life (but not
undeath), the caster doesn’t need material Components to cast the
spell on you.
That is sufficient distinction for the Zealot Barbarian's class feature not to apply to clone's material components. (Clone is more complex than "has the sole effect of restoring you to life" - the clone can (and must) exist for a period of time while the player character is alive).
$endgroup$
Clone is cast before the character dies.
Clone spell components are still required
The description of the Clone spell says (edited for brevity; emphasis mine):
This spell grows an inert duplicate of a living, Medium creature
as a safeguard against death. This clone forms inside a sealed vessel
and grows to full size and maturity after 120 days; you can also
choose to have the clone be a younger version of the same creature.
[...]
At any time after the clone matures, if the original creature dies,
its soul transfers to the clone, provided that the soul is free and
willing to return.
Raise dead, and similar spells, are cast after the character dies. Clone still needs its components to be cast, since the Zealot Barbarian is alive at the time of clone's casting.
The Path of the Zealot barbarian's Warrior of the Gods feature says (XGtE, p. 11; emphasis mine):
At 3rd level, your soul is marked for endless battle. If a spell, such
as Raise Dead, has the sole effect of restoring you to life (but not
undeath), the caster doesn’t need material Components to cast the
spell on you.
That is sufficient distinction for the Zealot Barbarian's class feature not to apply to clone's material components. (Clone is more complex than "has the sole effect of restoring you to life" - the clone can (and must) exist for a period of time while the player character is alive).
edited Jun 5 at 19:28
V2Blast
30.6k5112185
30.6k5112185
answered Jun 4 at 19:36
KorvinStarmastKorvinStarmast
87.4k22284471
87.4k22284471
add a comment |
add a comment |
Joe Stinson is a new contributor. Be nice, and check out our Code of Conduct.
Joe Stinson is a new contributor. Be nice, and check out our Code of Conduct.
Joe Stinson is a new contributor. Be nice, and check out our Code of Conduct.
Joe Stinson is a new contributor. Be nice, and check out our Code of Conduct.
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Welcome! You can take the tour as an introduction to the site and check the help center for further guidance. Good luck and happy gaming!
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– Sdjz
Jun 4 at 19:43