Is there a general name for the setup in which payoffs are not known exactly but players try to influence each other's perception of the payoffs? The 2019 Stack Overflow Developer Survey Results Are InOsborne, Nash equilibria and the correctness of beliefsIs there a name for this family of games (Binomial games?)?Perfect Bayesian EquilibriumCalculating mixed strategy equilibrium in battle of sexesPure Strategy SPNEIs there a commitment mechanism which allows players to achieve pareto optimal solutions?Extensive Form GamesAn $n$-player prisoner's dilemma where a coalition of 2 players is better off defectingTit-For-Stat Strategy Best RepliesPotential solutions of the $n$-player Prisoner's Dilemma
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Is there a general name for the setup in which payoffs are not known exactly but players try to influence each other's perception of the payoffs?
The 2019 Stack Overflow Developer Survey Results Are InOsborne, Nash equilibria and the correctness of beliefsIs there a name for this family of games (Binomial games?)?Perfect Bayesian EquilibriumCalculating mixed strategy equilibrium in battle of sexesPure Strategy SPNEIs there a commitment mechanism which allows players to achieve pareto optimal solutions?Extensive Form GamesAn $n$-player prisoner's dilemma where a coalition of 2 players is better off defectingTit-For-Stat Strategy Best RepliesPotential solutions of the $n$-player Prisoner's Dilemma
$begingroup$
A recent question elsewhere made me look at the "madman strategy" which actually consists of trying to make the opposite player think that he is playing a game of chicken instead of prisoner's dilemma. This can only work, of course, because in reality the payoffs are not known apriori, so an inversion of the non-cooperation payoff with the "tentation" payoff does this game switch.
Is there a general name for a "meta-game" (my term) situation in which the payoffs are not known exactly and players are trying to influence each others' perception of the payoffs?
game-theory terminology
$endgroup$
add a comment |
$begingroup$
A recent question elsewhere made me look at the "madman strategy" which actually consists of trying to make the opposite player think that he is playing a game of chicken instead of prisoner's dilemma. This can only work, of course, because in reality the payoffs are not known apriori, so an inversion of the non-cooperation payoff with the "tentation" payoff does this game switch.
Is there a general name for a "meta-game" (my term) situation in which the payoffs are not known exactly and players are trying to influence each others' perception of the payoffs?
game-theory terminology
$endgroup$
add a comment |
$begingroup$
A recent question elsewhere made me look at the "madman strategy" which actually consists of trying to make the opposite player think that he is playing a game of chicken instead of prisoner's dilemma. This can only work, of course, because in reality the payoffs are not known apriori, so an inversion of the non-cooperation payoff with the "tentation" payoff does this game switch.
Is there a general name for a "meta-game" (my term) situation in which the payoffs are not known exactly and players are trying to influence each others' perception of the payoffs?
game-theory terminology
$endgroup$
A recent question elsewhere made me look at the "madman strategy" which actually consists of trying to make the opposite player think that he is playing a game of chicken instead of prisoner's dilemma. This can only work, of course, because in reality the payoffs are not known apriori, so an inversion of the non-cooperation payoff with the "tentation" payoff does this game switch.
Is there a general name for a "meta-game" (my term) situation in which the payoffs are not known exactly and players are trying to influence each others' perception of the payoffs?
game-theory terminology
game-theory terminology
asked yesterday
FizzFizz
603313
603313
add a comment |
add a comment |
1 Answer
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$begingroup$
What players are trying to do is always up for interpretation, it is not coded into the mathematics of game theory.
The madman strategy can be modelled as a Bayesian game, with different types having different payoffs, and one player sending a signal about their type, the other player observing the signal. A situation in which types are indistinguishable based on their signals is called a pooling equilibrium.
$endgroup$
$begingroup$
I've accepted your answer but I do ponder if the assumption of nature move establishing the players' types (and with a common prior knowledge of those type assignment probabilities) is really capturing all I'm asking about. I'm guessing that players sending each other signals about their types prior to playing the actual game make this a 3-step game (instead of just nature move followed by a static game).
$endgroup$
– Fizz
yesterday
$begingroup$
This is possible in Bayesian games, there can be many steps. For an example see Kuhn poker.
$endgroup$
– Giskard
yesterday
$begingroup$
Actually it looks like the narrowest fitting type is called signalling game, although in that one only one of the players (the "sender") chooses [and sends] a message after being dealt a type by nature.
$endgroup$
– Fizz
yesterday
add a comment |
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1 Answer
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1 Answer
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oldest
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$begingroup$
What players are trying to do is always up for interpretation, it is not coded into the mathematics of game theory.
The madman strategy can be modelled as a Bayesian game, with different types having different payoffs, and one player sending a signal about their type, the other player observing the signal. A situation in which types are indistinguishable based on their signals is called a pooling equilibrium.
$endgroup$
$begingroup$
I've accepted your answer but I do ponder if the assumption of nature move establishing the players' types (and with a common prior knowledge of those type assignment probabilities) is really capturing all I'm asking about. I'm guessing that players sending each other signals about their types prior to playing the actual game make this a 3-step game (instead of just nature move followed by a static game).
$endgroup$
– Fizz
yesterday
$begingroup$
This is possible in Bayesian games, there can be many steps. For an example see Kuhn poker.
$endgroup$
– Giskard
yesterday
$begingroup$
Actually it looks like the narrowest fitting type is called signalling game, although in that one only one of the players (the "sender") chooses [and sends] a message after being dealt a type by nature.
$endgroup$
– Fizz
yesterday
add a comment |
$begingroup$
What players are trying to do is always up for interpretation, it is not coded into the mathematics of game theory.
The madman strategy can be modelled as a Bayesian game, with different types having different payoffs, and one player sending a signal about their type, the other player observing the signal. A situation in which types are indistinguishable based on their signals is called a pooling equilibrium.
$endgroup$
$begingroup$
I've accepted your answer but I do ponder if the assumption of nature move establishing the players' types (and with a common prior knowledge of those type assignment probabilities) is really capturing all I'm asking about. I'm guessing that players sending each other signals about their types prior to playing the actual game make this a 3-step game (instead of just nature move followed by a static game).
$endgroup$
– Fizz
yesterday
$begingroup$
This is possible in Bayesian games, there can be many steps. For an example see Kuhn poker.
$endgroup$
– Giskard
yesterday
$begingroup$
Actually it looks like the narrowest fitting type is called signalling game, although in that one only one of the players (the "sender") chooses [and sends] a message after being dealt a type by nature.
$endgroup$
– Fizz
yesterday
add a comment |
$begingroup$
What players are trying to do is always up for interpretation, it is not coded into the mathematics of game theory.
The madman strategy can be modelled as a Bayesian game, with different types having different payoffs, and one player sending a signal about their type, the other player observing the signal. A situation in which types are indistinguishable based on their signals is called a pooling equilibrium.
$endgroup$
What players are trying to do is always up for interpretation, it is not coded into the mathematics of game theory.
The madman strategy can be modelled as a Bayesian game, with different types having different payoffs, and one player sending a signal about their type, the other player observing the signal. A situation in which types are indistinguishable based on their signals is called a pooling equilibrium.
answered yesterday
GiskardGiskard
13.6k32248
13.6k32248
$begingroup$
I've accepted your answer but I do ponder if the assumption of nature move establishing the players' types (and with a common prior knowledge of those type assignment probabilities) is really capturing all I'm asking about. I'm guessing that players sending each other signals about their types prior to playing the actual game make this a 3-step game (instead of just nature move followed by a static game).
$endgroup$
– Fizz
yesterday
$begingroup$
This is possible in Bayesian games, there can be many steps. For an example see Kuhn poker.
$endgroup$
– Giskard
yesterday
$begingroup$
Actually it looks like the narrowest fitting type is called signalling game, although in that one only one of the players (the "sender") chooses [and sends] a message after being dealt a type by nature.
$endgroup$
– Fizz
yesterday
add a comment |
$begingroup$
I've accepted your answer but I do ponder if the assumption of nature move establishing the players' types (and with a common prior knowledge of those type assignment probabilities) is really capturing all I'm asking about. I'm guessing that players sending each other signals about their types prior to playing the actual game make this a 3-step game (instead of just nature move followed by a static game).
$endgroup$
– Fizz
yesterday
$begingroup$
This is possible in Bayesian games, there can be many steps. For an example see Kuhn poker.
$endgroup$
– Giskard
yesterday
$begingroup$
Actually it looks like the narrowest fitting type is called signalling game, although in that one only one of the players (the "sender") chooses [and sends] a message after being dealt a type by nature.
$endgroup$
– Fizz
yesterday
$begingroup$
I've accepted your answer but I do ponder if the assumption of nature move establishing the players' types (and with a common prior knowledge of those type assignment probabilities) is really capturing all I'm asking about. I'm guessing that players sending each other signals about their types prior to playing the actual game make this a 3-step game (instead of just nature move followed by a static game).
$endgroup$
– Fizz
yesterday
$begingroup$
I've accepted your answer but I do ponder if the assumption of nature move establishing the players' types (and with a common prior knowledge of those type assignment probabilities) is really capturing all I'm asking about. I'm guessing that players sending each other signals about their types prior to playing the actual game make this a 3-step game (instead of just nature move followed by a static game).
$endgroup$
– Fizz
yesterday
$begingroup$
This is possible in Bayesian games, there can be many steps. For an example see Kuhn poker.
$endgroup$
– Giskard
yesterday
$begingroup$
This is possible in Bayesian games, there can be many steps. For an example see Kuhn poker.
$endgroup$
– Giskard
yesterday
$begingroup$
Actually it looks like the narrowest fitting type is called signalling game, although in that one only one of the players (the "sender") chooses [and sends] a message after being dealt a type by nature.
$endgroup$
– Fizz
yesterday
$begingroup$
Actually it looks like the narrowest fitting type is called signalling game, although in that one only one of the players (the "sender") chooses [and sends] a message after being dealt a type by nature.
$endgroup$
– Fizz
yesterday
add a comment |
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