Can you use two wands to cast one spell?Does every magic rod, wand, crystal, orb, and staff count as an arcane focus?Does casting a spell from an item allow you to apply class abilities that are used when casting a spell?How do foci and somatic+material components interact when it comes to occupying a hand?What benefits can a character with no domains bestow with a wand of ceremony?Can you cast a spell with a Somatic component if you're attacking with a two-handed weapon?Is this homebrew archetype for Artificer balanced?Is my adaptation of the Battle Master as a Wizard subclass balanced relative to other Wizard subclasses and to the original Battle Master?If the UA artificer casts an attack cantrip from a wand, is that considered an “Attack action made with a magic weapon”?How does the UA Artificer's Arcane Armament feature interact with the Artillerist subclass's Wand Prototype feature?Can a 2019 UA Artificer use a Mizzium Apparatus as a spellcasting focus?Do the following modifications to the 2019 UA artificer make it unbalanced with other classes?How would it unbalance gameplay to rule that Weapon Master allows for picking a fighting style?How would crafting a Spell Scroll of Guiding Bolt work for a multiclassed (2019) UA Archivist artificer / Forge cleric?

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Can you use two wands to cast one spell?


Does every magic rod, wand, crystal, orb, and staff count as an arcane focus?Does casting a spell from an item allow you to apply class abilities that are used when casting a spell?How do foci and somatic+material components interact when it comes to occupying a hand?What benefits can a character with no domains bestow with a wand of ceremony?Can you cast a spell with a Somatic component if you're attacking with a two-handed weapon?Is this homebrew archetype for Artificer balanced?Is my adaptation of the Battle Master as a Wizard subclass balanced relative to other Wizard subclasses and to the original Battle Master?If the UA artificer casts an attack cantrip from a wand, is that considered an “Attack action made with a magic weapon”?How does the UA Artificer's Arcane Armament feature interact with the Artillerist subclass's Wand Prototype feature?Can a 2019 UA Artificer use a Mizzium Apparatus as a spellcasting focus?Do the following modifications to the 2019 UA artificer make it unbalanced with other classes?How would it unbalance gameplay to rule that Weapon Master allows for picking a fighting style?How would crafting a Spell Scroll of Guiding Bolt work for a multiclassed (2019) UA Archivist artificer / Forge cleric?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








8












$begingroup$


Basically, in the May 2019 Artificer UA (Unearthed Arcana: the Artificer Returns), the Artificer got two mutually-exclusive ways to enhance a non-magical wand to improve the spells it casts: the Wand Prototype level 6 class feature of the Artillerist subclass (which lets you add your Int bonus to damage for one cantrip), and the Enhanced Wand Infusion, which grants you a +1 bonus to spell attack rolls.



Is it possible to “dual wield” wands so that you can benefit from both of these bonuses at the same time?










share|improve this question











$endgroup$











  • $begingroup$
    Or for that matter, could a spell caster tie together a bundle of wands to hold in his hand and gain a cumulative casting bonus?
    $endgroup$
    – RobertF
    May 17 at 19:09

















8












$begingroup$


Basically, in the May 2019 Artificer UA (Unearthed Arcana: the Artificer Returns), the Artificer got two mutually-exclusive ways to enhance a non-magical wand to improve the spells it casts: the Wand Prototype level 6 class feature of the Artillerist subclass (which lets you add your Int bonus to damage for one cantrip), and the Enhanced Wand Infusion, which grants you a +1 bonus to spell attack rolls.



Is it possible to “dual wield” wands so that you can benefit from both of these bonuses at the same time?










share|improve this question











$endgroup$











  • $begingroup$
    Or for that matter, could a spell caster tie together a bundle of wands to hold in his hand and gain a cumulative casting bonus?
    $endgroup$
    – RobertF
    May 17 at 19:09













8












8








8





$begingroup$


Basically, in the May 2019 Artificer UA (Unearthed Arcana: the Artificer Returns), the Artificer got two mutually-exclusive ways to enhance a non-magical wand to improve the spells it casts: the Wand Prototype level 6 class feature of the Artillerist subclass (which lets you add your Int bonus to damage for one cantrip), and the Enhanced Wand Infusion, which grants you a +1 bonus to spell attack rolls.



Is it possible to “dual wield” wands so that you can benefit from both of these bonuses at the same time?










share|improve this question











$endgroup$




Basically, in the May 2019 Artificer UA (Unearthed Arcana: the Artificer Returns), the Artificer got two mutually-exclusive ways to enhance a non-magical wand to improve the spells it casts: the Wand Prototype level 6 class feature of the Artillerist subclass (which lets you add your Int bonus to damage for one cantrip), and the Enhanced Wand Infusion, which grants you a +1 bonus to spell attack rolls.



Is it possible to “dual wield” wands so that you can benefit from both of these bonuses at the same time?







dnd-5e spells unearthed-arcana spell-components artificer






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited May 17 at 10:20









V2Blast

29.2k5105177




29.2k5105177










asked May 17 at 10:08









nick012000nick012000

626212




626212











  • $begingroup$
    Or for that matter, could a spell caster tie together a bundle of wands to hold in his hand and gain a cumulative casting bonus?
    $endgroup$
    – RobertF
    May 17 at 19:09
















  • $begingroup$
    Or for that matter, could a spell caster tie together a bundle of wands to hold in his hand and gain a cumulative casting bonus?
    $endgroup$
    – RobertF
    May 17 at 19:09















$begingroup$
Or for that matter, could a spell caster tie together a bundle of wands to hold in his hand and gain a cumulative casting bonus?
$endgroup$
– RobertF
May 17 at 19:09




$begingroup$
Or for that matter, could a spell caster tie together a bundle of wands to hold in his hand and gain a cumulative casting bonus?
$endgroup$
– RobertF
May 17 at 19:09










1 Answer
1






active

oldest

votes


















14












$begingroup$

These features should be compatible, though there is some awkward wording



The first important thing to note is that the Enhanced Wand infusion doesn't require you to actually use the wand to do anything, it requires only that you are holding the wand when you cast a spell:




While holding this wand, a creature gains a +1 bonus to spell attack rolls.




It's basically a prototype version of the wand of the war mage which has the same wording:




While holding this wand, you gain a bonus to spell attack rolls determined by the wand’s rarity.




You don't need to use the wand as a focus or actually involve it in the spell in any way. Though one imagines that is the narrative intent, the rules only require that it's in your hand when you cast a spell. Wands generally being one-handed tools, you are free to hold something else in your other hand, such as another wand, and use that normally too.



You will need to keep in mind that you need a free hand to manipulate material components and/or provide somatic components for spells, though; specific wands might or might not count as an arcane focus depending on your DM's ruling, which could obviate the problem for spells with inexpensive and unconsumed components, but for spells with significant material components - or spells with somatic but not material components - you can't get around needing a free hand.



The Artillerist's Wand Prototype feature basically lets you create a magic wand that only you can use which you can use to cast a cantrip. As explored in this question, casting spells from magic items is in most respects the same as having cast the spell yourself - you get the benefits of class features and abilities that interact with spells you cast, and you should also get the benefits of magic items like the wand of the war mage.



The only issue I can see is that the Wand Prototype description doesn't actually state that you cast the spell using the wand, it says that:




As an action, you can cause the magic wand to produce the cantrip, using your spellcasting ability modifier




But, keeping in mind that the Artificer is still UA material, I think this is an unintentionally awkward wording and using the wand prototype is not supposed to be different than casting a spell from a normal wand in such a manner; it should still count as you casting the spell for such purposes, and get the benefit of a wand of the war mage (or an Enhanced Wand made by infusion) if you happen to be holding one in your other hand.






share|improve this answer











$endgroup$








  • 1




    $begingroup$
    Would holding a wand in each hand cause problems with material or somatic components?
    $endgroup$
    – Walt
    May 17 at 19:39










  • $begingroup$
    @Walt that's a good point, there is a consequence for providing components (to greater or lesser degree depending on how the DM rules about specific wands as foci). I have added a paragraph addressing such in my answer.
    $endgroup$
    – Carcer
    May 17 at 21:10






  • 1




    $begingroup$
    No problem, as long as you use one of the wands as an arcane focus. You can perform somatic components with the same hand you hold your arcane focus with (rpg.stackexchange.com/questions/46201/…), and the artillerist can use a wand as a focus. It only becomes a problem if you need to use consumable material components.
    $endgroup$
    – fluffysheap
    May 17 at 21:12











  • $begingroup$
    It's also a problem if the spell has somatic components but no material components - in that case, you need a free hand.
    $endgroup$
    – V2Blast
    May 18 at 7:37










  • $begingroup$
    @V2Blast I'd forgotten how awful these rules were. Noted...
    $endgroup$
    – Carcer
    May 18 at 7:49












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1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









14












$begingroup$

These features should be compatible, though there is some awkward wording



The first important thing to note is that the Enhanced Wand infusion doesn't require you to actually use the wand to do anything, it requires only that you are holding the wand when you cast a spell:




While holding this wand, a creature gains a +1 bonus to spell attack rolls.




It's basically a prototype version of the wand of the war mage which has the same wording:




While holding this wand, you gain a bonus to spell attack rolls determined by the wand’s rarity.




You don't need to use the wand as a focus or actually involve it in the spell in any way. Though one imagines that is the narrative intent, the rules only require that it's in your hand when you cast a spell. Wands generally being one-handed tools, you are free to hold something else in your other hand, such as another wand, and use that normally too.



You will need to keep in mind that you need a free hand to manipulate material components and/or provide somatic components for spells, though; specific wands might or might not count as an arcane focus depending on your DM's ruling, which could obviate the problem for spells with inexpensive and unconsumed components, but for spells with significant material components - or spells with somatic but not material components - you can't get around needing a free hand.



The Artillerist's Wand Prototype feature basically lets you create a magic wand that only you can use which you can use to cast a cantrip. As explored in this question, casting spells from magic items is in most respects the same as having cast the spell yourself - you get the benefits of class features and abilities that interact with spells you cast, and you should also get the benefits of magic items like the wand of the war mage.



The only issue I can see is that the Wand Prototype description doesn't actually state that you cast the spell using the wand, it says that:




As an action, you can cause the magic wand to produce the cantrip, using your spellcasting ability modifier




But, keeping in mind that the Artificer is still UA material, I think this is an unintentionally awkward wording and using the wand prototype is not supposed to be different than casting a spell from a normal wand in such a manner; it should still count as you casting the spell for such purposes, and get the benefit of a wand of the war mage (or an Enhanced Wand made by infusion) if you happen to be holding one in your other hand.






share|improve this answer











$endgroup$








  • 1




    $begingroup$
    Would holding a wand in each hand cause problems with material or somatic components?
    $endgroup$
    – Walt
    May 17 at 19:39










  • $begingroup$
    @Walt that's a good point, there is a consequence for providing components (to greater or lesser degree depending on how the DM rules about specific wands as foci). I have added a paragraph addressing such in my answer.
    $endgroup$
    – Carcer
    May 17 at 21:10






  • 1




    $begingroup$
    No problem, as long as you use one of the wands as an arcane focus. You can perform somatic components with the same hand you hold your arcane focus with (rpg.stackexchange.com/questions/46201/…), and the artillerist can use a wand as a focus. It only becomes a problem if you need to use consumable material components.
    $endgroup$
    – fluffysheap
    May 17 at 21:12











  • $begingroup$
    It's also a problem if the spell has somatic components but no material components - in that case, you need a free hand.
    $endgroup$
    – V2Blast
    May 18 at 7:37










  • $begingroup$
    @V2Blast I'd forgotten how awful these rules were. Noted...
    $endgroup$
    – Carcer
    May 18 at 7:49
















14












$begingroup$

These features should be compatible, though there is some awkward wording



The first important thing to note is that the Enhanced Wand infusion doesn't require you to actually use the wand to do anything, it requires only that you are holding the wand when you cast a spell:




While holding this wand, a creature gains a +1 bonus to spell attack rolls.




It's basically a prototype version of the wand of the war mage which has the same wording:




While holding this wand, you gain a bonus to spell attack rolls determined by the wand’s rarity.




You don't need to use the wand as a focus or actually involve it in the spell in any way. Though one imagines that is the narrative intent, the rules only require that it's in your hand when you cast a spell. Wands generally being one-handed tools, you are free to hold something else in your other hand, such as another wand, and use that normally too.



You will need to keep in mind that you need a free hand to manipulate material components and/or provide somatic components for spells, though; specific wands might or might not count as an arcane focus depending on your DM's ruling, which could obviate the problem for spells with inexpensive and unconsumed components, but for spells with significant material components - or spells with somatic but not material components - you can't get around needing a free hand.



The Artillerist's Wand Prototype feature basically lets you create a magic wand that only you can use which you can use to cast a cantrip. As explored in this question, casting spells from magic items is in most respects the same as having cast the spell yourself - you get the benefits of class features and abilities that interact with spells you cast, and you should also get the benefits of magic items like the wand of the war mage.



The only issue I can see is that the Wand Prototype description doesn't actually state that you cast the spell using the wand, it says that:




As an action, you can cause the magic wand to produce the cantrip, using your spellcasting ability modifier




But, keeping in mind that the Artificer is still UA material, I think this is an unintentionally awkward wording and using the wand prototype is not supposed to be different than casting a spell from a normal wand in such a manner; it should still count as you casting the spell for such purposes, and get the benefit of a wand of the war mage (or an Enhanced Wand made by infusion) if you happen to be holding one in your other hand.






share|improve this answer











$endgroup$








  • 1




    $begingroup$
    Would holding a wand in each hand cause problems with material or somatic components?
    $endgroup$
    – Walt
    May 17 at 19:39










  • $begingroup$
    @Walt that's a good point, there is a consequence for providing components (to greater or lesser degree depending on how the DM rules about specific wands as foci). I have added a paragraph addressing such in my answer.
    $endgroup$
    – Carcer
    May 17 at 21:10






  • 1




    $begingroup$
    No problem, as long as you use one of the wands as an arcane focus. You can perform somatic components with the same hand you hold your arcane focus with (rpg.stackexchange.com/questions/46201/…), and the artillerist can use a wand as a focus. It only becomes a problem if you need to use consumable material components.
    $endgroup$
    – fluffysheap
    May 17 at 21:12











  • $begingroup$
    It's also a problem if the spell has somatic components but no material components - in that case, you need a free hand.
    $endgroup$
    – V2Blast
    May 18 at 7:37










  • $begingroup$
    @V2Blast I'd forgotten how awful these rules were. Noted...
    $endgroup$
    – Carcer
    May 18 at 7:49














14












14








14





$begingroup$

These features should be compatible, though there is some awkward wording



The first important thing to note is that the Enhanced Wand infusion doesn't require you to actually use the wand to do anything, it requires only that you are holding the wand when you cast a spell:




While holding this wand, a creature gains a +1 bonus to spell attack rolls.




It's basically a prototype version of the wand of the war mage which has the same wording:




While holding this wand, you gain a bonus to spell attack rolls determined by the wand’s rarity.




You don't need to use the wand as a focus or actually involve it in the spell in any way. Though one imagines that is the narrative intent, the rules only require that it's in your hand when you cast a spell. Wands generally being one-handed tools, you are free to hold something else in your other hand, such as another wand, and use that normally too.



You will need to keep in mind that you need a free hand to manipulate material components and/or provide somatic components for spells, though; specific wands might or might not count as an arcane focus depending on your DM's ruling, which could obviate the problem for spells with inexpensive and unconsumed components, but for spells with significant material components - or spells with somatic but not material components - you can't get around needing a free hand.



The Artillerist's Wand Prototype feature basically lets you create a magic wand that only you can use which you can use to cast a cantrip. As explored in this question, casting spells from magic items is in most respects the same as having cast the spell yourself - you get the benefits of class features and abilities that interact with spells you cast, and you should also get the benefits of magic items like the wand of the war mage.



The only issue I can see is that the Wand Prototype description doesn't actually state that you cast the spell using the wand, it says that:




As an action, you can cause the magic wand to produce the cantrip, using your spellcasting ability modifier




But, keeping in mind that the Artificer is still UA material, I think this is an unintentionally awkward wording and using the wand prototype is not supposed to be different than casting a spell from a normal wand in such a manner; it should still count as you casting the spell for such purposes, and get the benefit of a wand of the war mage (or an Enhanced Wand made by infusion) if you happen to be holding one in your other hand.






share|improve this answer











$endgroup$



These features should be compatible, though there is some awkward wording



The first important thing to note is that the Enhanced Wand infusion doesn't require you to actually use the wand to do anything, it requires only that you are holding the wand when you cast a spell:




While holding this wand, a creature gains a +1 bonus to spell attack rolls.




It's basically a prototype version of the wand of the war mage which has the same wording:




While holding this wand, you gain a bonus to spell attack rolls determined by the wand’s rarity.




You don't need to use the wand as a focus or actually involve it in the spell in any way. Though one imagines that is the narrative intent, the rules only require that it's in your hand when you cast a spell. Wands generally being one-handed tools, you are free to hold something else in your other hand, such as another wand, and use that normally too.



You will need to keep in mind that you need a free hand to manipulate material components and/or provide somatic components for spells, though; specific wands might or might not count as an arcane focus depending on your DM's ruling, which could obviate the problem for spells with inexpensive and unconsumed components, but for spells with significant material components - or spells with somatic but not material components - you can't get around needing a free hand.



The Artillerist's Wand Prototype feature basically lets you create a magic wand that only you can use which you can use to cast a cantrip. As explored in this question, casting spells from magic items is in most respects the same as having cast the spell yourself - you get the benefits of class features and abilities that interact with spells you cast, and you should also get the benefits of magic items like the wand of the war mage.



The only issue I can see is that the Wand Prototype description doesn't actually state that you cast the spell using the wand, it says that:




As an action, you can cause the magic wand to produce the cantrip, using your spellcasting ability modifier




But, keeping in mind that the Artificer is still UA material, I think this is an unintentionally awkward wording and using the wand prototype is not supposed to be different than casting a spell from a normal wand in such a manner; it should still count as you casting the spell for such purposes, and get the benefit of a wand of the war mage (or an Enhanced Wand made by infusion) if you happen to be holding one in your other hand.







share|improve this answer














share|improve this answer



share|improve this answer








edited May 18 at 7:49

























answered May 17 at 10:43









CarcerCarcer

29.5k589154




29.5k589154







  • 1




    $begingroup$
    Would holding a wand in each hand cause problems with material or somatic components?
    $endgroup$
    – Walt
    May 17 at 19:39










  • $begingroup$
    @Walt that's a good point, there is a consequence for providing components (to greater or lesser degree depending on how the DM rules about specific wands as foci). I have added a paragraph addressing such in my answer.
    $endgroup$
    – Carcer
    May 17 at 21:10






  • 1




    $begingroup$
    No problem, as long as you use one of the wands as an arcane focus. You can perform somatic components with the same hand you hold your arcane focus with (rpg.stackexchange.com/questions/46201/…), and the artillerist can use a wand as a focus. It only becomes a problem if you need to use consumable material components.
    $endgroup$
    – fluffysheap
    May 17 at 21:12











  • $begingroup$
    It's also a problem if the spell has somatic components but no material components - in that case, you need a free hand.
    $endgroup$
    – V2Blast
    May 18 at 7:37










  • $begingroup$
    @V2Blast I'd forgotten how awful these rules were. Noted...
    $endgroup$
    – Carcer
    May 18 at 7:49













  • 1




    $begingroup$
    Would holding a wand in each hand cause problems with material or somatic components?
    $endgroup$
    – Walt
    May 17 at 19:39










  • $begingroup$
    @Walt that's a good point, there is a consequence for providing components (to greater or lesser degree depending on how the DM rules about specific wands as foci). I have added a paragraph addressing such in my answer.
    $endgroup$
    – Carcer
    May 17 at 21:10






  • 1




    $begingroup$
    No problem, as long as you use one of the wands as an arcane focus. You can perform somatic components with the same hand you hold your arcane focus with (rpg.stackexchange.com/questions/46201/…), and the artillerist can use a wand as a focus. It only becomes a problem if you need to use consumable material components.
    $endgroup$
    – fluffysheap
    May 17 at 21:12











  • $begingroup$
    It's also a problem if the spell has somatic components but no material components - in that case, you need a free hand.
    $endgroup$
    – V2Blast
    May 18 at 7:37










  • $begingroup$
    @V2Blast I'd forgotten how awful these rules were. Noted...
    $endgroup$
    – Carcer
    May 18 at 7:49








1




1




$begingroup$
Would holding a wand in each hand cause problems with material or somatic components?
$endgroup$
– Walt
May 17 at 19:39




$begingroup$
Would holding a wand in each hand cause problems with material or somatic components?
$endgroup$
– Walt
May 17 at 19:39












$begingroup$
@Walt that's a good point, there is a consequence for providing components (to greater or lesser degree depending on how the DM rules about specific wands as foci). I have added a paragraph addressing such in my answer.
$endgroup$
– Carcer
May 17 at 21:10




$begingroup$
@Walt that's a good point, there is a consequence for providing components (to greater or lesser degree depending on how the DM rules about specific wands as foci). I have added a paragraph addressing such in my answer.
$endgroup$
– Carcer
May 17 at 21:10




1




1




$begingroup$
No problem, as long as you use one of the wands as an arcane focus. You can perform somatic components with the same hand you hold your arcane focus with (rpg.stackexchange.com/questions/46201/…), and the artillerist can use a wand as a focus. It only becomes a problem if you need to use consumable material components.
$endgroup$
– fluffysheap
May 17 at 21:12





$begingroup$
No problem, as long as you use one of the wands as an arcane focus. You can perform somatic components with the same hand you hold your arcane focus with (rpg.stackexchange.com/questions/46201/…), and the artillerist can use a wand as a focus. It only becomes a problem if you need to use consumable material components.
$endgroup$
– fluffysheap
May 17 at 21:12













$begingroup$
It's also a problem if the spell has somatic components but no material components - in that case, you need a free hand.
$endgroup$
– V2Blast
May 18 at 7:37




$begingroup$
It's also a problem if the spell has somatic components but no material components - in that case, you need a free hand.
$endgroup$
– V2Blast
May 18 at 7:37












$begingroup$
@V2Blast I'd forgotten how awful these rules were. Noted...
$endgroup$
– Carcer
May 18 at 7:49





$begingroup$
@V2Blast I'd forgotten how awful these rules were. Noted...
$endgroup$
– Carcer
May 18 at 7:49


















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