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Is there a faster way to calculate Abs[z]^2 numerically?


What are some useful, undocumented Mathematica functions?Is Abs[z]^2 a bad way to calculate the square modulus of z?Replacement of Do loopsIs there a faster way to create a matrix of indices from ragged data?Is Abs[z]^2 a bad way to calculate the square modulus of z?Faster way to perform SameQ[Reduce[…], Reduce[…]]Is there a faster way to Map an Association?Faster way to extract partial data from AdjacencyMatrixIs there a package that can calculate the Ricci tensor from a numerically given metric?Is there a good way to check, whether a small value produced numerically is a symbolic zero?Any faster way to compute this?faster way to merge dataIs there a better way to calculate the semivariance of a list?













11












$begingroup$


Here I'm not interested in accuracy (see 13614) but rather in raw speed. You'd think that for a complex machine-precision number z, calculating Abs[z]^2 should be faster than calculating Abs[z] because the latter requires a square root whereas the former does not. Yet it's not so:



s = RandomVariate[NormalDistribution[], 10^7, 2].1, I;
Developer`PackedArrayQ[s]
(* True *)
Abs[s]^2; // AbsoluteTiming // First
(* 0.083337 *)
Abs[s]; // AbsoluteTiming // First
(* 0.033179 *)


This indicates that Abs[z]^2 is really calculated by summing the squares of real and imaginary parts, taking a square root (for Abs[z]), and then re-squaring (for Abs[z]^2).



Is there a faster way to compute Abs[z]^2? Is there a hidden equivalent to the GSL's gsl_complex_abs2 function? The source code of this GSL function is simply to return Re[z]^2+Im[z]^2; no fancy tricks.










share|improve this question











$endgroup$







  • 1




    $begingroup$
    Here's an even slower way: (Re[#]^2 + Im[#]^2) & /@ s. And even slower still: Total[ReIm[#]^2] & /@ s
    $endgroup$
    – bill s
    May 10 at 14:24
















11












$begingroup$


Here I'm not interested in accuracy (see 13614) but rather in raw speed. You'd think that for a complex machine-precision number z, calculating Abs[z]^2 should be faster than calculating Abs[z] because the latter requires a square root whereas the former does not. Yet it's not so:



s = RandomVariate[NormalDistribution[], 10^7, 2].1, I;
Developer`PackedArrayQ[s]
(* True *)
Abs[s]^2; // AbsoluteTiming // First
(* 0.083337 *)
Abs[s]; // AbsoluteTiming // First
(* 0.033179 *)


This indicates that Abs[z]^2 is really calculated by summing the squares of real and imaginary parts, taking a square root (for Abs[z]), and then re-squaring (for Abs[z]^2).



Is there a faster way to compute Abs[z]^2? Is there a hidden equivalent to the GSL's gsl_complex_abs2 function? The source code of this GSL function is simply to return Re[z]^2+Im[z]^2; no fancy tricks.










share|improve this question











$endgroup$







  • 1




    $begingroup$
    Here's an even slower way: (Re[#]^2 + Im[#]^2) & /@ s. And even slower still: Total[ReIm[#]^2] & /@ s
    $endgroup$
    – bill s
    May 10 at 14:24














11












11








11


2



$begingroup$


Here I'm not interested in accuracy (see 13614) but rather in raw speed. You'd think that for a complex machine-precision number z, calculating Abs[z]^2 should be faster than calculating Abs[z] because the latter requires a square root whereas the former does not. Yet it's not so:



s = RandomVariate[NormalDistribution[], 10^7, 2].1, I;
Developer`PackedArrayQ[s]
(* True *)
Abs[s]^2; // AbsoluteTiming // First
(* 0.083337 *)
Abs[s]; // AbsoluteTiming // First
(* 0.033179 *)


This indicates that Abs[z]^2 is really calculated by summing the squares of real and imaginary parts, taking a square root (for Abs[z]), and then re-squaring (for Abs[z]^2).



Is there a faster way to compute Abs[z]^2? Is there a hidden equivalent to the GSL's gsl_complex_abs2 function? The source code of this GSL function is simply to return Re[z]^2+Im[z]^2; no fancy tricks.










share|improve this question











$endgroup$




Here I'm not interested in accuracy (see 13614) but rather in raw speed. You'd think that for a complex machine-precision number z, calculating Abs[z]^2 should be faster than calculating Abs[z] because the latter requires a square root whereas the former does not. Yet it's not so:



s = RandomVariate[NormalDistribution[], 10^7, 2].1, I;
Developer`PackedArrayQ[s]
(* True *)
Abs[s]^2; // AbsoluteTiming // First
(* 0.083337 *)
Abs[s]; // AbsoluteTiming // First
(* 0.033179 *)


This indicates that Abs[z]^2 is really calculated by summing the squares of real and imaginary parts, taking a square root (for Abs[z]), and then re-squaring (for Abs[z]^2).



Is there a faster way to compute Abs[z]^2? Is there a hidden equivalent to the GSL's gsl_complex_abs2 function? The source code of this GSL function is simply to return Re[z]^2+Im[z]^2; no fancy tricks.







performance-tuning numerics






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited May 10 at 14:23







Roman

















asked May 10 at 14:17









RomanRoman

8,21811238




8,21811238







  • 1




    $begingroup$
    Here's an even slower way: (Re[#]^2 + Im[#]^2) & /@ s. And even slower still: Total[ReIm[#]^2] & /@ s
    $endgroup$
    – bill s
    May 10 at 14:24













  • 1




    $begingroup$
    Here's an even slower way: (Re[#]^2 + Im[#]^2) & /@ s. And even slower still: Total[ReIm[#]^2] & /@ s
    $endgroup$
    – bill s
    May 10 at 14:24








1




1




$begingroup$
Here's an even slower way: (Re[#]^2 + Im[#]^2) & /@ s. And even slower still: Total[ReIm[#]^2] & /@ s
$endgroup$
– bill s
May 10 at 14:24





$begingroup$
Here's an even slower way: (Re[#]^2 + Im[#]^2) & /@ s. And even slower still: Total[ReIm[#]^2] & /@ s
$endgroup$
– bill s
May 10 at 14:24











1 Answer
1






active

oldest

votes


















17












$begingroup$

There's Internal`AbsSquare:



s = RandomVariate[NormalDistribution[], 10^7, 2].1, I;
foo = Internal`AbsSquare[s]; // AbsoluteTiming // First
murf = Abs[s]^2; // AbsoluteTiming // First
(*
0.022909
0.063441
*)

foo == murf
(* True *)





share|improve this answer









$endgroup$








  • 1




    $begingroup$
    Ah yes precisely what I was looking for, many thanks Michael! Is there a repository of such tricks?
    $endgroup$
    – Roman
    May 10 at 14:25






  • 1




    $begingroup$
    @Roman I was just looking. I thought there was a post about useful Internal` functions, but I couldn't find it just now. The context contains some useful numerical functions like Log1p and Expm1. Statistics`Library` also contains some nice, well-programmed functions.
    $endgroup$
    – Michael E2
    May 10 at 14:31






  • 2




    $begingroup$
    @MichaelE2 mathematica.stackexchange.com/questions/805/…
    $endgroup$
    – Chris K
    May 10 at 14:31







  • 1




    $begingroup$
    @ChrisK That must be it! Thanks.
    $endgroup$
    – Michael E2
    May 10 at 14:32






  • 1




    $begingroup$
    @CATrevillian I would have thought it was in the MKL (Intel Math Kernel Library), but I didn't find it there. I guess I don't know.
    $endgroup$
    – Michael E2
    May 11 at 3:10











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1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









17












$begingroup$

There's Internal`AbsSquare:



s = RandomVariate[NormalDistribution[], 10^7, 2].1, I;
foo = Internal`AbsSquare[s]; // AbsoluteTiming // First
murf = Abs[s]^2; // AbsoluteTiming // First
(*
0.022909
0.063441
*)

foo == murf
(* True *)





share|improve this answer









$endgroup$








  • 1




    $begingroup$
    Ah yes precisely what I was looking for, many thanks Michael! Is there a repository of such tricks?
    $endgroup$
    – Roman
    May 10 at 14:25






  • 1




    $begingroup$
    @Roman I was just looking. I thought there was a post about useful Internal` functions, but I couldn't find it just now. The context contains some useful numerical functions like Log1p and Expm1. Statistics`Library` also contains some nice, well-programmed functions.
    $endgroup$
    – Michael E2
    May 10 at 14:31






  • 2




    $begingroup$
    @MichaelE2 mathematica.stackexchange.com/questions/805/…
    $endgroup$
    – Chris K
    May 10 at 14:31







  • 1




    $begingroup$
    @ChrisK That must be it! Thanks.
    $endgroup$
    – Michael E2
    May 10 at 14:32






  • 1




    $begingroup$
    @CATrevillian I would have thought it was in the MKL (Intel Math Kernel Library), but I didn't find it there. I guess I don't know.
    $endgroup$
    – Michael E2
    May 11 at 3:10















17












$begingroup$

There's Internal`AbsSquare:



s = RandomVariate[NormalDistribution[], 10^7, 2].1, I;
foo = Internal`AbsSquare[s]; // AbsoluteTiming // First
murf = Abs[s]^2; // AbsoluteTiming // First
(*
0.022909
0.063441
*)

foo == murf
(* True *)





share|improve this answer









$endgroup$








  • 1




    $begingroup$
    Ah yes precisely what I was looking for, many thanks Michael! Is there a repository of such tricks?
    $endgroup$
    – Roman
    May 10 at 14:25






  • 1




    $begingroup$
    @Roman I was just looking. I thought there was a post about useful Internal` functions, but I couldn't find it just now. The context contains some useful numerical functions like Log1p and Expm1. Statistics`Library` also contains some nice, well-programmed functions.
    $endgroup$
    – Michael E2
    May 10 at 14:31






  • 2




    $begingroup$
    @MichaelE2 mathematica.stackexchange.com/questions/805/…
    $endgroup$
    – Chris K
    May 10 at 14:31







  • 1




    $begingroup$
    @ChrisK That must be it! Thanks.
    $endgroup$
    – Michael E2
    May 10 at 14:32






  • 1




    $begingroup$
    @CATrevillian I would have thought it was in the MKL (Intel Math Kernel Library), but I didn't find it there. I guess I don't know.
    $endgroup$
    – Michael E2
    May 11 at 3:10













17












17








17





$begingroup$

There's Internal`AbsSquare:



s = RandomVariate[NormalDistribution[], 10^7, 2].1, I;
foo = Internal`AbsSquare[s]; // AbsoluteTiming // First
murf = Abs[s]^2; // AbsoluteTiming // First
(*
0.022909
0.063441
*)

foo == murf
(* True *)





share|improve this answer









$endgroup$



There's Internal`AbsSquare:



s = RandomVariate[NormalDistribution[], 10^7, 2].1, I;
foo = Internal`AbsSquare[s]; // AbsoluteTiming // First
murf = Abs[s]^2; // AbsoluteTiming // First
(*
0.022909
0.063441
*)

foo == murf
(* True *)






share|improve this answer












share|improve this answer



share|improve this answer










answered May 10 at 14:24









Michael E2Michael E2

152k12208491




152k12208491







  • 1




    $begingroup$
    Ah yes precisely what I was looking for, many thanks Michael! Is there a repository of such tricks?
    $endgroup$
    – Roman
    May 10 at 14:25






  • 1




    $begingroup$
    @Roman I was just looking. I thought there was a post about useful Internal` functions, but I couldn't find it just now. The context contains some useful numerical functions like Log1p and Expm1. Statistics`Library` also contains some nice, well-programmed functions.
    $endgroup$
    – Michael E2
    May 10 at 14:31






  • 2




    $begingroup$
    @MichaelE2 mathematica.stackexchange.com/questions/805/…
    $endgroup$
    – Chris K
    May 10 at 14:31







  • 1




    $begingroup$
    @ChrisK That must be it! Thanks.
    $endgroup$
    – Michael E2
    May 10 at 14:32






  • 1




    $begingroup$
    @CATrevillian I would have thought it was in the MKL (Intel Math Kernel Library), but I didn't find it there. I guess I don't know.
    $endgroup$
    – Michael E2
    May 11 at 3:10












  • 1




    $begingroup$
    Ah yes precisely what I was looking for, many thanks Michael! Is there a repository of such tricks?
    $endgroup$
    – Roman
    May 10 at 14:25






  • 1




    $begingroup$
    @Roman I was just looking. I thought there was a post about useful Internal` functions, but I couldn't find it just now. The context contains some useful numerical functions like Log1p and Expm1. Statistics`Library` also contains some nice, well-programmed functions.
    $endgroup$
    – Michael E2
    May 10 at 14:31






  • 2




    $begingroup$
    @MichaelE2 mathematica.stackexchange.com/questions/805/…
    $endgroup$
    – Chris K
    May 10 at 14:31







  • 1




    $begingroup$
    @ChrisK That must be it! Thanks.
    $endgroup$
    – Michael E2
    May 10 at 14:32






  • 1




    $begingroup$
    @CATrevillian I would have thought it was in the MKL (Intel Math Kernel Library), but I didn't find it there. I guess I don't know.
    $endgroup$
    – Michael E2
    May 11 at 3:10







1




1




$begingroup$
Ah yes precisely what I was looking for, many thanks Michael! Is there a repository of such tricks?
$endgroup$
– Roman
May 10 at 14:25




$begingroup$
Ah yes precisely what I was looking for, many thanks Michael! Is there a repository of such tricks?
$endgroup$
– Roman
May 10 at 14:25




1




1




$begingroup$
@Roman I was just looking. I thought there was a post about useful Internal` functions, but I couldn't find it just now. The context contains some useful numerical functions like Log1p and Expm1. Statistics`Library` also contains some nice, well-programmed functions.
$endgroup$
– Michael E2
May 10 at 14:31




$begingroup$
@Roman I was just looking. I thought there was a post about useful Internal` functions, but I couldn't find it just now. The context contains some useful numerical functions like Log1p and Expm1. Statistics`Library` also contains some nice, well-programmed functions.
$endgroup$
– Michael E2
May 10 at 14:31




2




2




$begingroup$
@MichaelE2 mathematica.stackexchange.com/questions/805/…
$endgroup$
– Chris K
May 10 at 14:31





$begingroup$
@MichaelE2 mathematica.stackexchange.com/questions/805/…
$endgroup$
– Chris K
May 10 at 14:31





1




1




$begingroup$
@ChrisK That must be it! Thanks.
$endgroup$
– Michael E2
May 10 at 14:32




$begingroup$
@ChrisK That must be it! Thanks.
$endgroup$
– Michael E2
May 10 at 14:32




1




1




$begingroup$
@CATrevillian I would have thought it was in the MKL (Intel Math Kernel Library), but I didn't find it there. I guess I don't know.
$endgroup$
– Michael E2
May 11 at 3:10




$begingroup$
@CATrevillian I would have thought it was in the MKL (Intel Math Kernel Library), but I didn't find it there. I guess I don't know.
$endgroup$
– Michael E2
May 11 at 3:10

















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