Do equal angles necessarily mean a polygon is regular?Conditions on polygon to ensure equal interior angles or opposite sidesA formula for the exterior angles of an irregular polygon, given interior angles?Regular polygon Interior anglesIf all the 4 sides of a quadrilateral are equal but only 3 of its angles are equal. Is it a square?If I have an $n$-gon, for odd $ngeq5$ with all angles equal to the angles of the regular $n$-gon, is my $n$-gon necessarily regular?Interior angles of irregular polygonn-sided regular polygonIs it possible for a shape to have equal angles but not equal sides/ vice versa?Shape of the limiting polygonIf a quadrilateral has a pair of equal opposite sides, and a pair of equal opposite angles, then is it necessarily a parallelogram?
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Do equal angles necessarily mean a polygon is regular?
Conditions on polygon to ensure equal interior angles or opposite sidesA formula for the exterior angles of an irregular polygon, given interior angles?Regular polygon Interior anglesIf all the 4 sides of a quadrilateral are equal but only 3 of its angles are equal. Is it a square?If I have an $n$-gon, for odd $ngeq5$ with all angles equal to the angles of the regular $n$-gon, is my $n$-gon necessarily regular?Interior angles of irregular polygonn-sided regular polygonIs it possible for a shape to have equal angles but not equal sides/ vice versa?Shape of the limiting polygonIf a quadrilateral has a pair of equal opposite sides, and a pair of equal opposite angles, then is it necessarily a parallelogram?
$begingroup$
In a polygon, if all the sides are equal, it doesn’t necessarily mean that the polygon is regular (eg. a rhombus). Is this also true for angles? Meaning can you draw a polygon whose interior angles are equal, but the shape is still not regular? I couldn’t think of any examples, but I’m sure there is one.
geometry
$endgroup$
|
show 3 more comments
$begingroup$
In a polygon, if all the sides are equal, it doesn’t necessarily mean that the polygon is regular (eg. a rhombus). Is this also true for angles? Meaning can you draw a polygon whose interior angles are equal, but the shape is still not regular? I couldn’t think of any examples, but I’m sure there is one.
geometry
$endgroup$
50
$begingroup$
What about a rectangle?
$endgroup$
– Peter Foreman
Jun 21 at 15:22
1
$begingroup$
Wow, what an obvious example I missed! Of course, now I must ask are there any others, an infinite number?
$endgroup$
– Jamminermit
Jun 21 at 15:27
8
$begingroup$
Any shape with an even number of sides can be made regular and then 'stretched' parallel to one of the sides to create an irregular shape with each angle the same.
$endgroup$
– Peter Foreman
Jun 21 at 15:29
$begingroup$
Draw a regular polygon. Move one side so it still runs parallel to the original (then another side etc). The equilateral triangle is a special case.
$endgroup$
– Mark Bennet
Jun 21 at 15:30
$begingroup$
This is, in my opinion, another reason why the triangle is special. Of course in hindsight it's not very surprising, but at least it's something that beyond triangles we need more criteria to assure regularity. In this sense it would seem that there are more $n$-gons (with $n>3$) than triangles, for each $n.$
$endgroup$
– Allawonder
Jun 21 at 16:32
|
show 3 more comments
$begingroup$
In a polygon, if all the sides are equal, it doesn’t necessarily mean that the polygon is regular (eg. a rhombus). Is this also true for angles? Meaning can you draw a polygon whose interior angles are equal, but the shape is still not regular? I couldn’t think of any examples, but I’m sure there is one.
geometry
$endgroup$
In a polygon, if all the sides are equal, it doesn’t necessarily mean that the polygon is regular (eg. a rhombus). Is this also true for angles? Meaning can you draw a polygon whose interior angles are equal, but the shape is still not regular? I couldn’t think of any examples, but I’m sure there is one.
geometry
geometry
asked Jun 21 at 15:20
JamminermitJamminermit
35813 bronze badges
35813 bronze badges
50
$begingroup$
What about a rectangle?
$endgroup$
– Peter Foreman
Jun 21 at 15:22
1
$begingroup$
Wow, what an obvious example I missed! Of course, now I must ask are there any others, an infinite number?
$endgroup$
– Jamminermit
Jun 21 at 15:27
8
$begingroup$
Any shape with an even number of sides can be made regular and then 'stretched' parallel to one of the sides to create an irregular shape with each angle the same.
$endgroup$
– Peter Foreman
Jun 21 at 15:29
$begingroup$
Draw a regular polygon. Move one side so it still runs parallel to the original (then another side etc). The equilateral triangle is a special case.
$endgroup$
– Mark Bennet
Jun 21 at 15:30
$begingroup$
This is, in my opinion, another reason why the triangle is special. Of course in hindsight it's not very surprising, but at least it's something that beyond triangles we need more criteria to assure regularity. In this sense it would seem that there are more $n$-gons (with $n>3$) than triangles, for each $n.$
$endgroup$
– Allawonder
Jun 21 at 16:32
|
show 3 more comments
50
$begingroup$
What about a rectangle?
$endgroup$
– Peter Foreman
Jun 21 at 15:22
1
$begingroup$
Wow, what an obvious example I missed! Of course, now I must ask are there any others, an infinite number?
$endgroup$
– Jamminermit
Jun 21 at 15:27
8
$begingroup$
Any shape with an even number of sides can be made regular and then 'stretched' parallel to one of the sides to create an irregular shape with each angle the same.
$endgroup$
– Peter Foreman
Jun 21 at 15:29
$begingroup$
Draw a regular polygon. Move one side so it still runs parallel to the original (then another side etc). The equilateral triangle is a special case.
$endgroup$
– Mark Bennet
Jun 21 at 15:30
$begingroup$
This is, in my opinion, another reason why the triangle is special. Of course in hindsight it's not very surprising, but at least it's something that beyond triangles we need more criteria to assure regularity. In this sense it would seem that there are more $n$-gons (with $n>3$) than triangles, for each $n.$
$endgroup$
– Allawonder
Jun 21 at 16:32
50
50
$begingroup$
What about a rectangle?
$endgroup$
– Peter Foreman
Jun 21 at 15:22
$begingroup$
What about a rectangle?
$endgroup$
– Peter Foreman
Jun 21 at 15:22
1
1
$begingroup$
Wow, what an obvious example I missed! Of course, now I must ask are there any others, an infinite number?
$endgroup$
– Jamminermit
Jun 21 at 15:27
$begingroup$
Wow, what an obvious example I missed! Of course, now I must ask are there any others, an infinite number?
$endgroup$
– Jamminermit
Jun 21 at 15:27
8
8
$begingroup$
Any shape with an even number of sides can be made regular and then 'stretched' parallel to one of the sides to create an irregular shape with each angle the same.
$endgroup$
– Peter Foreman
Jun 21 at 15:29
$begingroup$
Any shape with an even number of sides can be made regular and then 'stretched' parallel to one of the sides to create an irregular shape with each angle the same.
$endgroup$
– Peter Foreman
Jun 21 at 15:29
$begingroup$
Draw a regular polygon. Move one side so it still runs parallel to the original (then another side etc). The equilateral triangle is a special case.
$endgroup$
– Mark Bennet
Jun 21 at 15:30
$begingroup$
Draw a regular polygon. Move one side so it still runs parallel to the original (then another side etc). The equilateral triangle is a special case.
$endgroup$
– Mark Bennet
Jun 21 at 15:30
$begingroup$
This is, in my opinion, another reason why the triangle is special. Of course in hindsight it's not very surprising, but at least it's something that beyond triangles we need more criteria to assure regularity. In this sense it would seem that there are more $n$-gons (with $n>3$) than triangles, for each $n.$
$endgroup$
– Allawonder
Jun 21 at 16:32
$begingroup$
This is, in my opinion, another reason why the triangle is special. Of course in hindsight it's not very surprising, but at least it's something that beyond triangles we need more criteria to assure regularity. In this sense it would seem that there are more $n$-gons (with $n>3$) than triangles, for each $n.$
$endgroup$
– Allawonder
Jun 21 at 16:32
|
show 3 more comments
3 Answers
3
active
oldest
votes
$begingroup$
Start with any polygon that has more than three edges. Move one of the edges parallel to itself a little, extend or contract the adjacent edges appropriately and you will have a new polygon with the same edge directions but different relative side lengths. If you start with a regular polygon the angles will remain all the same.
The idea behind this construction is generic. If you start with any sequence of $n > 3$ vectors that span the plane there will be an $n-2$ dimensional space of linear combinations that vanish. Each such linear combination defines a polygon with the same edge directions: form the partial sums in order to find the vertices.
$endgroup$
$begingroup$
@NateEldredge Done. Note convexity not required.
$endgroup$
– Ethan Bolker
Jun 21 at 16:24
$begingroup$
I hope you don't need this CMS-1500 claim form any more...
$endgroup$
– Marco13
Jun 22 at 10:37
$begingroup$
@Marco13 I think you posted your comment on the wrong site ...
$endgroup$
– Ethan Bolker
Jun 22 at 12:00
$begingroup$
It referred to the reverse of the page that your image was scanned from, but true: It certainly wasn't "on topic", in this regard...
$endgroup$
– Marco13
Jun 22 at 19:34
$begingroup$
@Marco13 Now I understand. Recycled paper.
$endgroup$
– Ethan Bolker
Jun 22 at 19:40
add a comment |
$begingroup$
Here are four pentagons all with interior angles of $108^circ$. Only the largest is regular. The generalization to any regular polygon should be clear.
$endgroup$
11
$begingroup$
+1. Only polygon where this not works is a regular triangle.
$endgroup$
– M. Winter
Jun 22 at 12:34
add a comment |
$begingroup$
The side lengths need not be equal. It is amenable to a vector representation.
If segments of length of an isotropic force set $F_i$ acts on a particle ( components $F_xi,F_yi$ of consecutive positive integers $i$ ) then the vectors sum up to zero:
$$ Sigma_i^n F_x=0 $$
$$ Sigma_i^n F_y=0 $$
Each vector joins tail to head of vector and the force polygon comes back to point of start after all $n$ rotations of $dfrac2 pin$.
So.. irregular polygons of arbitrary parallel translation of each vector displaced from regular polygons because of force equilibrium.
$endgroup$
add a comment |
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3 Answers
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3 Answers
3
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$begingroup$
Start with any polygon that has more than three edges. Move one of the edges parallel to itself a little, extend or contract the adjacent edges appropriately and you will have a new polygon with the same edge directions but different relative side lengths. If you start with a regular polygon the angles will remain all the same.
The idea behind this construction is generic. If you start with any sequence of $n > 3$ vectors that span the plane there will be an $n-2$ dimensional space of linear combinations that vanish. Each such linear combination defines a polygon with the same edge directions: form the partial sums in order to find the vertices.
$endgroup$
$begingroup$
@NateEldredge Done. Note convexity not required.
$endgroup$
– Ethan Bolker
Jun 21 at 16:24
$begingroup$
I hope you don't need this CMS-1500 claim form any more...
$endgroup$
– Marco13
Jun 22 at 10:37
$begingroup$
@Marco13 I think you posted your comment on the wrong site ...
$endgroup$
– Ethan Bolker
Jun 22 at 12:00
$begingroup$
It referred to the reverse of the page that your image was scanned from, but true: It certainly wasn't "on topic", in this regard...
$endgroup$
– Marco13
Jun 22 at 19:34
$begingroup$
@Marco13 Now I understand. Recycled paper.
$endgroup$
– Ethan Bolker
Jun 22 at 19:40
add a comment |
$begingroup$
Start with any polygon that has more than three edges. Move one of the edges parallel to itself a little, extend or contract the adjacent edges appropriately and you will have a new polygon with the same edge directions but different relative side lengths. If you start with a regular polygon the angles will remain all the same.
The idea behind this construction is generic. If you start with any sequence of $n > 3$ vectors that span the plane there will be an $n-2$ dimensional space of linear combinations that vanish. Each such linear combination defines a polygon with the same edge directions: form the partial sums in order to find the vertices.
$endgroup$
$begingroup$
@NateEldredge Done. Note convexity not required.
$endgroup$
– Ethan Bolker
Jun 21 at 16:24
$begingroup$
I hope you don't need this CMS-1500 claim form any more...
$endgroup$
– Marco13
Jun 22 at 10:37
$begingroup$
@Marco13 I think you posted your comment on the wrong site ...
$endgroup$
– Ethan Bolker
Jun 22 at 12:00
$begingroup$
It referred to the reverse of the page that your image was scanned from, but true: It certainly wasn't "on topic", in this regard...
$endgroup$
– Marco13
Jun 22 at 19:34
$begingroup$
@Marco13 Now I understand. Recycled paper.
$endgroup$
– Ethan Bolker
Jun 22 at 19:40
add a comment |
$begingroup$
Start with any polygon that has more than three edges. Move one of the edges parallel to itself a little, extend or contract the adjacent edges appropriately and you will have a new polygon with the same edge directions but different relative side lengths. If you start with a regular polygon the angles will remain all the same.
The idea behind this construction is generic. If you start with any sequence of $n > 3$ vectors that span the plane there will be an $n-2$ dimensional space of linear combinations that vanish. Each such linear combination defines a polygon with the same edge directions: form the partial sums in order to find the vertices.
$endgroup$
Start with any polygon that has more than three edges. Move one of the edges parallel to itself a little, extend or contract the adjacent edges appropriately and you will have a new polygon with the same edge directions but different relative side lengths. If you start with a regular polygon the angles will remain all the same.
The idea behind this construction is generic. If you start with any sequence of $n > 3$ vectors that span the plane there will be an $n-2$ dimensional space of linear combinations that vanish. Each such linear combination defines a polygon with the same edge directions: form the partial sums in order to find the vertices.
edited Jun 21 at 16:36
answered Jun 21 at 15:30
Ethan BolkerEthan Bolker
51.6k5 gold badges61 silver badges130 bronze badges
51.6k5 gold badges61 silver badges130 bronze badges
$begingroup$
@NateEldredge Done. Note convexity not required.
$endgroup$
– Ethan Bolker
Jun 21 at 16:24
$begingroup$
I hope you don't need this CMS-1500 claim form any more...
$endgroup$
– Marco13
Jun 22 at 10:37
$begingroup$
@Marco13 I think you posted your comment on the wrong site ...
$endgroup$
– Ethan Bolker
Jun 22 at 12:00
$begingroup$
It referred to the reverse of the page that your image was scanned from, but true: It certainly wasn't "on topic", in this regard...
$endgroup$
– Marco13
Jun 22 at 19:34
$begingroup$
@Marco13 Now I understand. Recycled paper.
$endgroup$
– Ethan Bolker
Jun 22 at 19:40
add a comment |
$begingroup$
@NateEldredge Done. Note convexity not required.
$endgroup$
– Ethan Bolker
Jun 21 at 16:24
$begingroup$
I hope you don't need this CMS-1500 claim form any more...
$endgroup$
– Marco13
Jun 22 at 10:37
$begingroup$
@Marco13 I think you posted your comment on the wrong site ...
$endgroup$
– Ethan Bolker
Jun 22 at 12:00
$begingroup$
It referred to the reverse of the page that your image was scanned from, but true: It certainly wasn't "on topic", in this regard...
$endgroup$
– Marco13
Jun 22 at 19:34
$begingroup$
@Marco13 Now I understand. Recycled paper.
$endgroup$
– Ethan Bolker
Jun 22 at 19:40
$begingroup$
@NateEldredge Done. Note convexity not required.
$endgroup$
– Ethan Bolker
Jun 21 at 16:24
$begingroup$
@NateEldredge Done. Note convexity not required.
$endgroup$
– Ethan Bolker
Jun 21 at 16:24
$begingroup$
I hope you don't need this CMS-1500 claim form any more...
$endgroup$
– Marco13
Jun 22 at 10:37
$begingroup$
I hope you don't need this CMS-1500 claim form any more...
$endgroup$
– Marco13
Jun 22 at 10:37
$begingroup$
@Marco13 I think you posted your comment on the wrong site ...
$endgroup$
– Ethan Bolker
Jun 22 at 12:00
$begingroup$
@Marco13 I think you posted your comment on the wrong site ...
$endgroup$
– Ethan Bolker
Jun 22 at 12:00
$begingroup$
It referred to the reverse of the page that your image was scanned from, but true: It certainly wasn't "on topic", in this regard...
$endgroup$
– Marco13
Jun 22 at 19:34
$begingroup$
It referred to the reverse of the page that your image was scanned from, but true: It certainly wasn't "on topic", in this regard...
$endgroup$
– Marco13
Jun 22 at 19:34
$begingroup$
@Marco13 Now I understand. Recycled paper.
$endgroup$
– Ethan Bolker
Jun 22 at 19:40
$begingroup$
@Marco13 Now I understand. Recycled paper.
$endgroup$
– Ethan Bolker
Jun 22 at 19:40
add a comment |
$begingroup$
Here are four pentagons all with interior angles of $108^circ$. Only the largest is regular. The generalization to any regular polygon should be clear.
$endgroup$
11
$begingroup$
+1. Only polygon where this not works is a regular triangle.
$endgroup$
– M. Winter
Jun 22 at 12:34
add a comment |
$begingroup$
Here are four pentagons all with interior angles of $108^circ$. Only the largest is regular. The generalization to any regular polygon should be clear.
$endgroup$
11
$begingroup$
+1. Only polygon where this not works is a regular triangle.
$endgroup$
– M. Winter
Jun 22 at 12:34
add a comment |
$begingroup$
Here are four pentagons all with interior angles of $108^circ$. Only the largest is regular. The generalization to any regular polygon should be clear.
$endgroup$
Here are four pentagons all with interior angles of $108^circ$. Only the largest is regular. The generalization to any regular polygon should be clear.
answered Jun 21 at 16:11
steven gregorysteven gregory
19.4k3 gold badges28 silver badges61 bronze badges
19.4k3 gold badges28 silver badges61 bronze badges
11
$begingroup$
+1. Only polygon where this not works is a regular triangle.
$endgroup$
– M. Winter
Jun 22 at 12:34
add a comment |
11
$begingroup$
+1. Only polygon where this not works is a regular triangle.
$endgroup$
– M. Winter
Jun 22 at 12:34
11
11
$begingroup$
+1. Only polygon where this not works is a regular triangle.
$endgroup$
– M. Winter
Jun 22 at 12:34
$begingroup$
+1. Only polygon where this not works is a regular triangle.
$endgroup$
– M. Winter
Jun 22 at 12:34
add a comment |
$begingroup$
The side lengths need not be equal. It is amenable to a vector representation.
If segments of length of an isotropic force set $F_i$ acts on a particle ( components $F_xi,F_yi$ of consecutive positive integers $i$ ) then the vectors sum up to zero:
$$ Sigma_i^n F_x=0 $$
$$ Sigma_i^n F_y=0 $$
Each vector joins tail to head of vector and the force polygon comes back to point of start after all $n$ rotations of $dfrac2 pin$.
So.. irregular polygons of arbitrary parallel translation of each vector displaced from regular polygons because of force equilibrium.
$endgroup$
add a comment |
$begingroup$
The side lengths need not be equal. It is amenable to a vector representation.
If segments of length of an isotropic force set $F_i$ acts on a particle ( components $F_xi,F_yi$ of consecutive positive integers $i$ ) then the vectors sum up to zero:
$$ Sigma_i^n F_x=0 $$
$$ Sigma_i^n F_y=0 $$
Each vector joins tail to head of vector and the force polygon comes back to point of start after all $n$ rotations of $dfrac2 pin$.
So.. irregular polygons of arbitrary parallel translation of each vector displaced from regular polygons because of force equilibrium.
$endgroup$
add a comment |
$begingroup$
The side lengths need not be equal. It is amenable to a vector representation.
If segments of length of an isotropic force set $F_i$ acts on a particle ( components $F_xi,F_yi$ of consecutive positive integers $i$ ) then the vectors sum up to zero:
$$ Sigma_i^n F_x=0 $$
$$ Sigma_i^n F_y=0 $$
Each vector joins tail to head of vector and the force polygon comes back to point of start after all $n$ rotations of $dfrac2 pin$.
So.. irregular polygons of arbitrary parallel translation of each vector displaced from regular polygons because of force equilibrium.
$endgroup$
The side lengths need not be equal. It is amenable to a vector representation.
If segments of length of an isotropic force set $F_i$ acts on a particle ( components $F_xi,F_yi$ of consecutive positive integers $i$ ) then the vectors sum up to zero:
$$ Sigma_i^n F_x=0 $$
$$ Sigma_i^n F_y=0 $$
Each vector joins tail to head of vector and the force polygon comes back to point of start after all $n$ rotations of $dfrac2 pin$.
So.. irregular polygons of arbitrary parallel translation of each vector displaced from regular polygons because of force equilibrium.
edited Jun 25 at 15:13
answered Jun 25 at 15:05
NarasimhamNarasimham
21.7k6 gold badges22 silver badges58 bronze badges
21.7k6 gold badges22 silver badges58 bronze badges
add a comment |
add a comment |
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50
$begingroup$
What about a rectangle?
$endgroup$
– Peter Foreman
Jun 21 at 15:22
1
$begingroup$
Wow, what an obvious example I missed! Of course, now I must ask are there any others, an infinite number?
$endgroup$
– Jamminermit
Jun 21 at 15:27
8
$begingroup$
Any shape with an even number of sides can be made regular and then 'stretched' parallel to one of the sides to create an irregular shape with each angle the same.
$endgroup$
– Peter Foreman
Jun 21 at 15:29
$begingroup$
Draw a regular polygon. Move one side so it still runs parallel to the original (then another side etc). The equilateral triangle is a special case.
$endgroup$
– Mark Bennet
Jun 21 at 15:30
$begingroup$
This is, in my opinion, another reason why the triangle is special. Of course in hindsight it's not very surprising, but at least it's something that beyond triangles we need more criteria to assure regularity. In this sense it would seem that there are more $n$-gons (with $n>3$) than triangles, for each $n.$
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– Allawonder
Jun 21 at 16:32