Is it possible for Leomund's Tiny Hut to be lifted?Realistically, does Leomund’s Tiny Hut allow for indefinite long rests in a dungeon?Can one enter Leomund's Tiny Hut from below?Does a persistent spell effect cast on a moving platform move with the platform, or is it fixed in space?Can one enter Leomund's Tiny Hut from below?Can a Large creature enter Leomund's Tiny Hut from below?Are water and gasses 'objects', for the purposes of Leomund's Tiny Hut?Stacked Leomund's Tiny HutIs Leomund's Tiny Hut a potential frying pan?Can Dimension Door be cast into Leomund's Tiny Hut?Leomund's Tiny Hut and familiarsDoes a persistent spell effect cast on a moving platform move with the platform, or is it fixed in space?Should Leomund's Tiny Hut keep enemies out?Can an Unseen Servant move into Leomund's Tiny Hut?

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Is it possible for Leomund's Tiny Hut to be lifted?


Realistically, does Leomund’s Tiny Hut allow for indefinite long rests in a dungeon?Can one enter Leomund's Tiny Hut from below?Does a persistent spell effect cast on a moving platform move with the platform, or is it fixed in space?Can one enter Leomund's Tiny Hut from below?Can a Large creature enter Leomund's Tiny Hut from below?Are water and gasses 'objects', for the purposes of Leomund's Tiny Hut?Stacked Leomund's Tiny HutIs Leomund's Tiny Hut a potential frying pan?Can Dimension Door be cast into Leomund's Tiny Hut?Leomund's Tiny Hut and familiarsDoes a persistent spell effect cast on a moving platform move with the platform, or is it fixed in space?Should Leomund's Tiny Hut keep enemies out?Can an Unseen Servant move into Leomund's Tiny Hut?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








5












$begingroup$


I've been trying to come up with creative ways to get around Leomund's Tiny Hut and another idea recently came to me. When I first started, I had looked into burrowing creatures that would penetrate the hut from beneath. There is however this topic that really makes sense with the Hut having a floor they cannot enter. Then I had another idea:



Could burrowing creatures lift the hut while burrowing in an attempt to cause a Dexterity saving throw to stay inside the Hut or be thrown out? Same would apply to an ability such as Wall of Stone/Force causing the Hut to lift and tilt. So how well anchored is the hut and can that anchor be affected?










share|improve this question











$endgroup$











  • $begingroup$
    Hi, I reworded your title into more of a question. Feel free to change it back/to something else if you don't like my change. You really badly want to get through your players' tiny hut, don't you?
    $endgroup$
    – NathanS
    Jun 25 at 12:06







  • 1




    $begingroup$
    I hate the Tiny Hut, but I also want to do creative things that doesn't take away from the player taking it as a learned spell. Occasionally there will be creatures with Dispel Magic, but I feel like that's a cop out and really poor storytelling. I had a Ogre come and literally use the hut as a back scratcher for 1d4 hours (rolled a 3) and that prevented anyone from sleeping well so took longer to get a full rest. I really enjoy using their strengths or best strategies and nullifying them after they've used them a few times. Give them the 'oh no my go to didn't work, what next' scenario.
    $endgroup$
    – ConfusedDM
    Jun 25 at 12:16






  • 2




    $begingroup$
    Reposting this question about circumventing Tiny Hut. You may also want to hop into Role-playing Games Chat for a place to talk about your concern in a non-Q&A format.
    $endgroup$
    – NautArch
    Jun 25 at 13:02










  • $begingroup$
    By the time you get around the hut they will be safely camped in a magnificent mansion 🙂
    $endgroup$
    – SeriousBri
    Jun 25 at 13:54

















5












$begingroup$


I've been trying to come up with creative ways to get around Leomund's Tiny Hut and another idea recently came to me. When I first started, I had looked into burrowing creatures that would penetrate the hut from beneath. There is however this topic that really makes sense with the Hut having a floor they cannot enter. Then I had another idea:



Could burrowing creatures lift the hut while burrowing in an attempt to cause a Dexterity saving throw to stay inside the Hut or be thrown out? Same would apply to an ability such as Wall of Stone/Force causing the Hut to lift and tilt. So how well anchored is the hut and can that anchor be affected?










share|improve this question











$endgroup$











  • $begingroup$
    Hi, I reworded your title into more of a question. Feel free to change it back/to something else if you don't like my change. You really badly want to get through your players' tiny hut, don't you?
    $endgroup$
    – NathanS
    Jun 25 at 12:06







  • 1




    $begingroup$
    I hate the Tiny Hut, but I also want to do creative things that doesn't take away from the player taking it as a learned spell. Occasionally there will be creatures with Dispel Magic, but I feel like that's a cop out and really poor storytelling. I had a Ogre come and literally use the hut as a back scratcher for 1d4 hours (rolled a 3) and that prevented anyone from sleeping well so took longer to get a full rest. I really enjoy using their strengths or best strategies and nullifying them after they've used them a few times. Give them the 'oh no my go to didn't work, what next' scenario.
    $endgroup$
    – ConfusedDM
    Jun 25 at 12:16






  • 2




    $begingroup$
    Reposting this question about circumventing Tiny Hut. You may also want to hop into Role-playing Games Chat for a place to talk about your concern in a non-Q&A format.
    $endgroup$
    – NautArch
    Jun 25 at 13:02










  • $begingroup$
    By the time you get around the hut they will be safely camped in a magnificent mansion 🙂
    $endgroup$
    – SeriousBri
    Jun 25 at 13:54













5












5








5





$begingroup$


I've been trying to come up with creative ways to get around Leomund's Tiny Hut and another idea recently came to me. When I first started, I had looked into burrowing creatures that would penetrate the hut from beneath. There is however this topic that really makes sense with the Hut having a floor they cannot enter. Then I had another idea:



Could burrowing creatures lift the hut while burrowing in an attempt to cause a Dexterity saving throw to stay inside the Hut or be thrown out? Same would apply to an ability such as Wall of Stone/Force causing the Hut to lift and tilt. So how well anchored is the hut and can that anchor be affected?










share|improve this question











$endgroup$




I've been trying to come up with creative ways to get around Leomund's Tiny Hut and another idea recently came to me. When I first started, I had looked into burrowing creatures that would penetrate the hut from beneath. There is however this topic that really makes sense with the Hut having a floor they cannot enter. Then I had another idea:



Could burrowing creatures lift the hut while burrowing in an attempt to cause a Dexterity saving throw to stay inside the Hut or be thrown out? Same would apply to an ability such as Wall of Stone/Force causing the Hut to lift and tilt. So how well anchored is the hut and can that anchor be affected?







dnd-5e spells






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Jun 25 at 12:05









NathanS

30k12 gold badges154 silver badges315 bronze badges




30k12 gold badges154 silver badges315 bronze badges










asked Jun 25 at 12:01









ConfusedDMConfusedDM

1385 bronze badges




1385 bronze badges











  • $begingroup$
    Hi, I reworded your title into more of a question. Feel free to change it back/to something else if you don't like my change. You really badly want to get through your players' tiny hut, don't you?
    $endgroup$
    – NathanS
    Jun 25 at 12:06







  • 1




    $begingroup$
    I hate the Tiny Hut, but I also want to do creative things that doesn't take away from the player taking it as a learned spell. Occasionally there will be creatures with Dispel Magic, but I feel like that's a cop out and really poor storytelling. I had a Ogre come and literally use the hut as a back scratcher for 1d4 hours (rolled a 3) and that prevented anyone from sleeping well so took longer to get a full rest. I really enjoy using their strengths or best strategies and nullifying them after they've used them a few times. Give them the 'oh no my go to didn't work, what next' scenario.
    $endgroup$
    – ConfusedDM
    Jun 25 at 12:16






  • 2




    $begingroup$
    Reposting this question about circumventing Tiny Hut. You may also want to hop into Role-playing Games Chat for a place to talk about your concern in a non-Q&A format.
    $endgroup$
    – NautArch
    Jun 25 at 13:02










  • $begingroup$
    By the time you get around the hut they will be safely camped in a magnificent mansion 🙂
    $endgroup$
    – SeriousBri
    Jun 25 at 13:54
















  • $begingroup$
    Hi, I reworded your title into more of a question. Feel free to change it back/to something else if you don't like my change. You really badly want to get through your players' tiny hut, don't you?
    $endgroup$
    – NathanS
    Jun 25 at 12:06







  • 1




    $begingroup$
    I hate the Tiny Hut, but I also want to do creative things that doesn't take away from the player taking it as a learned spell. Occasionally there will be creatures with Dispel Magic, but I feel like that's a cop out and really poor storytelling. I had a Ogre come and literally use the hut as a back scratcher for 1d4 hours (rolled a 3) and that prevented anyone from sleeping well so took longer to get a full rest. I really enjoy using their strengths or best strategies and nullifying them after they've used them a few times. Give them the 'oh no my go to didn't work, what next' scenario.
    $endgroup$
    – ConfusedDM
    Jun 25 at 12:16






  • 2




    $begingroup$
    Reposting this question about circumventing Tiny Hut. You may also want to hop into Role-playing Games Chat for a place to talk about your concern in a non-Q&A format.
    $endgroup$
    – NautArch
    Jun 25 at 13:02










  • $begingroup$
    By the time you get around the hut they will be safely camped in a magnificent mansion 🙂
    $endgroup$
    – SeriousBri
    Jun 25 at 13:54















$begingroup$
Hi, I reworded your title into more of a question. Feel free to change it back/to something else if you don't like my change. You really badly want to get through your players' tiny hut, don't you?
$endgroup$
– NathanS
Jun 25 at 12:06





$begingroup$
Hi, I reworded your title into more of a question. Feel free to change it back/to something else if you don't like my change. You really badly want to get through your players' tiny hut, don't you?
$endgroup$
– NathanS
Jun 25 at 12:06





1




1




$begingroup$
I hate the Tiny Hut, but I also want to do creative things that doesn't take away from the player taking it as a learned spell. Occasionally there will be creatures with Dispel Magic, but I feel like that's a cop out and really poor storytelling. I had a Ogre come and literally use the hut as a back scratcher for 1d4 hours (rolled a 3) and that prevented anyone from sleeping well so took longer to get a full rest. I really enjoy using their strengths or best strategies and nullifying them after they've used them a few times. Give them the 'oh no my go to didn't work, what next' scenario.
$endgroup$
– ConfusedDM
Jun 25 at 12:16




$begingroup$
I hate the Tiny Hut, but I also want to do creative things that doesn't take away from the player taking it as a learned spell. Occasionally there will be creatures with Dispel Magic, but I feel like that's a cop out and really poor storytelling. I had a Ogre come and literally use the hut as a back scratcher for 1d4 hours (rolled a 3) and that prevented anyone from sleeping well so took longer to get a full rest. I really enjoy using their strengths or best strategies and nullifying them after they've used them a few times. Give them the 'oh no my go to didn't work, what next' scenario.
$endgroup$
– ConfusedDM
Jun 25 at 12:16




2




2




$begingroup$
Reposting this question about circumventing Tiny Hut. You may also want to hop into Role-playing Games Chat for a place to talk about your concern in a non-Q&A format.
$endgroup$
– NautArch
Jun 25 at 13:02




$begingroup$
Reposting this question about circumventing Tiny Hut. You may also want to hop into Role-playing Games Chat for a place to talk about your concern in a non-Q&A format.
$endgroup$
– NautArch
Jun 25 at 13:02












$begingroup$
By the time you get around the hut they will be safely camped in a magnificent mansion 🙂
$endgroup$
– SeriousBri
Jun 25 at 13:54




$begingroup$
By the time you get around the hut they will be safely camped in a magnificent mansion 🙂
$endgroup$
– SeriousBri
Jun 25 at 13:54










1 Answer
1






active

oldest

votes


















14












$begingroup$

RAW: You can't lift the Tiny Hut



The description of Tiny hut says :




A 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration.




(emphasis mine)



It seems like the Hut really can't move.






share|improve this answer









$endgroup$












  • $begingroup$
    I guess the deeper question becomes, what the immobility constitutes. If the ground its on is moved, how does that affect the hut. Best parallel I can make is that Mjolnir (Thor's Hammer) in the Marvel Universe cannot be lifted by anyone unworthy. Well, once Hulk literally lifted a chunk of the earth that the hammer was sitting on with the hammer still upon that chunk.
    $endgroup$
    – ConfusedDM
    Jun 25 at 12:07







  • 4




    $begingroup$
    @ConfusedDM In that case check this question out : rpg.stackexchange.com/questions/134302/…
    $endgroup$
    – Pierre Cathé
    Jun 25 at 12:13













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1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









14












$begingroup$

RAW: You can't lift the Tiny Hut



The description of Tiny hut says :




A 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration.




(emphasis mine)



It seems like the Hut really can't move.






share|improve this answer









$endgroup$












  • $begingroup$
    I guess the deeper question becomes, what the immobility constitutes. If the ground its on is moved, how does that affect the hut. Best parallel I can make is that Mjolnir (Thor's Hammer) in the Marvel Universe cannot be lifted by anyone unworthy. Well, once Hulk literally lifted a chunk of the earth that the hammer was sitting on with the hammer still upon that chunk.
    $endgroup$
    – ConfusedDM
    Jun 25 at 12:07







  • 4




    $begingroup$
    @ConfusedDM In that case check this question out : rpg.stackexchange.com/questions/134302/…
    $endgroup$
    – Pierre Cathé
    Jun 25 at 12:13















14












$begingroup$

RAW: You can't lift the Tiny Hut



The description of Tiny hut says :




A 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration.




(emphasis mine)



It seems like the Hut really can't move.






share|improve this answer









$endgroup$












  • $begingroup$
    I guess the deeper question becomes, what the immobility constitutes. If the ground its on is moved, how does that affect the hut. Best parallel I can make is that Mjolnir (Thor's Hammer) in the Marvel Universe cannot be lifted by anyone unworthy. Well, once Hulk literally lifted a chunk of the earth that the hammer was sitting on with the hammer still upon that chunk.
    $endgroup$
    – ConfusedDM
    Jun 25 at 12:07







  • 4




    $begingroup$
    @ConfusedDM In that case check this question out : rpg.stackexchange.com/questions/134302/…
    $endgroup$
    – Pierre Cathé
    Jun 25 at 12:13













14












14








14





$begingroup$

RAW: You can't lift the Tiny Hut



The description of Tiny hut says :




A 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration.




(emphasis mine)



It seems like the Hut really can't move.






share|improve this answer









$endgroup$



RAW: You can't lift the Tiny Hut



The description of Tiny hut says :




A 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration.




(emphasis mine)



It seems like the Hut really can't move.







share|improve this answer












share|improve this answer



share|improve this answer










answered Jun 25 at 12:06









Pierre CathéPierre Cathé

1,2088 silver badges18 bronze badges




1,2088 silver badges18 bronze badges











  • $begingroup$
    I guess the deeper question becomes, what the immobility constitutes. If the ground its on is moved, how does that affect the hut. Best parallel I can make is that Mjolnir (Thor's Hammer) in the Marvel Universe cannot be lifted by anyone unworthy. Well, once Hulk literally lifted a chunk of the earth that the hammer was sitting on with the hammer still upon that chunk.
    $endgroup$
    – ConfusedDM
    Jun 25 at 12:07







  • 4




    $begingroup$
    @ConfusedDM In that case check this question out : rpg.stackexchange.com/questions/134302/…
    $endgroup$
    – Pierre Cathé
    Jun 25 at 12:13
















  • $begingroup$
    I guess the deeper question becomes, what the immobility constitutes. If the ground its on is moved, how does that affect the hut. Best parallel I can make is that Mjolnir (Thor's Hammer) in the Marvel Universe cannot be lifted by anyone unworthy. Well, once Hulk literally lifted a chunk of the earth that the hammer was sitting on with the hammer still upon that chunk.
    $endgroup$
    – ConfusedDM
    Jun 25 at 12:07







  • 4




    $begingroup$
    @ConfusedDM In that case check this question out : rpg.stackexchange.com/questions/134302/…
    $endgroup$
    – Pierre Cathé
    Jun 25 at 12:13















$begingroup$
I guess the deeper question becomes, what the immobility constitutes. If the ground its on is moved, how does that affect the hut. Best parallel I can make is that Mjolnir (Thor's Hammer) in the Marvel Universe cannot be lifted by anyone unworthy. Well, once Hulk literally lifted a chunk of the earth that the hammer was sitting on with the hammer still upon that chunk.
$endgroup$
– ConfusedDM
Jun 25 at 12:07





$begingroup$
I guess the deeper question becomes, what the immobility constitutes. If the ground its on is moved, how does that affect the hut. Best parallel I can make is that Mjolnir (Thor's Hammer) in the Marvel Universe cannot be lifted by anyone unworthy. Well, once Hulk literally lifted a chunk of the earth that the hammer was sitting on with the hammer still upon that chunk.
$endgroup$
– ConfusedDM
Jun 25 at 12:07





4




4




$begingroup$
@ConfusedDM In that case check this question out : rpg.stackexchange.com/questions/134302/…
$endgroup$
– Pierre Cathé
Jun 25 at 12:13




$begingroup$
@ConfusedDM In that case check this question out : rpg.stackexchange.com/questions/134302/…
$endgroup$
– Pierre Cathé
Jun 25 at 12:13

















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