Is it possible for Leomund's Tiny Hut to be lifted?Realistically, does Leomund’s Tiny Hut allow for indefinite long rests in a dungeon?Can one enter Leomund's Tiny Hut from below?Does a persistent spell effect cast on a moving platform move with the platform, or is it fixed in space?Can one enter Leomund's Tiny Hut from below?Can a Large creature enter Leomund's Tiny Hut from below?Are water and gasses 'objects', for the purposes of Leomund's Tiny Hut?Stacked Leomund's Tiny HutIs Leomund's Tiny Hut a potential frying pan?Can Dimension Door be cast into Leomund's Tiny Hut?Leomund's Tiny Hut and familiarsDoes a persistent spell effect cast on a moving platform move with the platform, or is it fixed in space?Should Leomund's Tiny Hut keep enemies out?Can an Unseen Servant move into Leomund's Tiny Hut?
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Is it possible for Leomund's Tiny Hut to be lifted?
Realistically, does Leomund’s Tiny Hut allow for indefinite long rests in a dungeon?Can one enter Leomund's Tiny Hut from below?Does a persistent spell effect cast on a moving platform move with the platform, or is it fixed in space?Can one enter Leomund's Tiny Hut from below?Can a Large creature enter Leomund's Tiny Hut from below?Are water and gasses 'objects', for the purposes of Leomund's Tiny Hut?Stacked Leomund's Tiny HutIs Leomund's Tiny Hut a potential frying pan?Can Dimension Door be cast into Leomund's Tiny Hut?Leomund's Tiny Hut and familiarsDoes a persistent spell effect cast on a moving platform move with the platform, or is it fixed in space?Should Leomund's Tiny Hut keep enemies out?Can an Unseen Servant move into Leomund's Tiny Hut?
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$begingroup$
I've been trying to come up with creative ways to get around Leomund's Tiny Hut and another idea recently came to me. When I first started, I had looked into burrowing creatures that would penetrate the hut from beneath. There is however this topic that really makes sense with the Hut having a floor they cannot enter. Then I had another idea:
Could burrowing creatures lift the hut while burrowing in an attempt to cause a Dexterity saving throw to stay inside the Hut or be thrown out? Same would apply to an ability such as Wall of Stone/Force causing the Hut to lift and tilt. So how well anchored is the hut and can that anchor be affected?
dnd-5e spells
$endgroup$
add a comment |
$begingroup$
I've been trying to come up with creative ways to get around Leomund's Tiny Hut and another idea recently came to me. When I first started, I had looked into burrowing creatures that would penetrate the hut from beneath. There is however this topic that really makes sense with the Hut having a floor they cannot enter. Then I had another idea:
Could burrowing creatures lift the hut while burrowing in an attempt to cause a Dexterity saving throw to stay inside the Hut or be thrown out? Same would apply to an ability such as Wall of Stone/Force causing the Hut to lift and tilt. So how well anchored is the hut and can that anchor be affected?
dnd-5e spells
$endgroup$
$begingroup$
Hi, I reworded your title into more of a question. Feel free to change it back/to something else if you don't like my change. You really badly want to get through your players' tiny hut, don't you?
$endgroup$
– NathanS
Jun 25 at 12:06
1
$begingroup$
I hate the Tiny Hut, but I also want to do creative things that doesn't take away from the player taking it as a learned spell. Occasionally there will be creatures with Dispel Magic, but I feel like that's a cop out and really poor storytelling. I had a Ogre come and literally use the hut as a back scratcher for 1d4 hours (rolled a 3) and that prevented anyone from sleeping well so took longer to get a full rest. I really enjoy using their strengths or best strategies and nullifying them after they've used them a few times. Give them the 'oh no my go to didn't work, what next' scenario.
$endgroup$
– ConfusedDM
Jun 25 at 12:16
2
$begingroup$
Reposting this question about circumventing Tiny Hut. You may also want to hop into Role-playing Games Chat for a place to talk about your concern in a non-Q&A format.
$endgroup$
– NautArch
Jun 25 at 13:02
$begingroup$
By the time you get around the hut they will be safely camped in a magnificent mansion 🙂
$endgroup$
– SeriousBri
Jun 25 at 13:54
add a comment |
$begingroup$
I've been trying to come up with creative ways to get around Leomund's Tiny Hut and another idea recently came to me. When I first started, I had looked into burrowing creatures that would penetrate the hut from beneath. There is however this topic that really makes sense with the Hut having a floor they cannot enter. Then I had another idea:
Could burrowing creatures lift the hut while burrowing in an attempt to cause a Dexterity saving throw to stay inside the Hut or be thrown out? Same would apply to an ability such as Wall of Stone/Force causing the Hut to lift and tilt. So how well anchored is the hut and can that anchor be affected?
dnd-5e spells
$endgroup$
I've been trying to come up with creative ways to get around Leomund's Tiny Hut and another idea recently came to me. When I first started, I had looked into burrowing creatures that would penetrate the hut from beneath. There is however this topic that really makes sense with the Hut having a floor they cannot enter. Then I had another idea:
Could burrowing creatures lift the hut while burrowing in an attempt to cause a Dexterity saving throw to stay inside the Hut or be thrown out? Same would apply to an ability such as Wall of Stone/Force causing the Hut to lift and tilt. So how well anchored is the hut and can that anchor be affected?
dnd-5e spells
dnd-5e spells
edited Jun 25 at 12:05
NathanS
30k12 gold badges154 silver badges315 bronze badges
30k12 gold badges154 silver badges315 bronze badges
asked Jun 25 at 12:01
ConfusedDMConfusedDM
1385 bronze badges
1385 bronze badges
$begingroup$
Hi, I reworded your title into more of a question. Feel free to change it back/to something else if you don't like my change. You really badly want to get through your players' tiny hut, don't you?
$endgroup$
– NathanS
Jun 25 at 12:06
1
$begingroup$
I hate the Tiny Hut, but I also want to do creative things that doesn't take away from the player taking it as a learned spell. Occasionally there will be creatures with Dispel Magic, but I feel like that's a cop out and really poor storytelling. I had a Ogre come and literally use the hut as a back scratcher for 1d4 hours (rolled a 3) and that prevented anyone from sleeping well so took longer to get a full rest. I really enjoy using their strengths or best strategies and nullifying them after they've used them a few times. Give them the 'oh no my go to didn't work, what next' scenario.
$endgroup$
– ConfusedDM
Jun 25 at 12:16
2
$begingroup$
Reposting this question about circumventing Tiny Hut. You may also want to hop into Role-playing Games Chat for a place to talk about your concern in a non-Q&A format.
$endgroup$
– NautArch
Jun 25 at 13:02
$begingroup$
By the time you get around the hut they will be safely camped in a magnificent mansion 🙂
$endgroup$
– SeriousBri
Jun 25 at 13:54
add a comment |
$begingroup$
Hi, I reworded your title into more of a question. Feel free to change it back/to something else if you don't like my change. You really badly want to get through your players' tiny hut, don't you?
$endgroup$
– NathanS
Jun 25 at 12:06
1
$begingroup$
I hate the Tiny Hut, but I also want to do creative things that doesn't take away from the player taking it as a learned spell. Occasionally there will be creatures with Dispel Magic, but I feel like that's a cop out and really poor storytelling. I had a Ogre come and literally use the hut as a back scratcher for 1d4 hours (rolled a 3) and that prevented anyone from sleeping well so took longer to get a full rest. I really enjoy using their strengths or best strategies and nullifying them after they've used them a few times. Give them the 'oh no my go to didn't work, what next' scenario.
$endgroup$
– ConfusedDM
Jun 25 at 12:16
2
$begingroup$
Reposting this question about circumventing Tiny Hut. You may also want to hop into Role-playing Games Chat for a place to talk about your concern in a non-Q&A format.
$endgroup$
– NautArch
Jun 25 at 13:02
$begingroup$
By the time you get around the hut they will be safely camped in a magnificent mansion 🙂
$endgroup$
– SeriousBri
Jun 25 at 13:54
$begingroup$
Hi, I reworded your title into more of a question. Feel free to change it back/to something else if you don't like my change. You really badly want to get through your players' tiny hut, don't you?
$endgroup$
– NathanS
Jun 25 at 12:06
$begingroup$
Hi, I reworded your title into more of a question. Feel free to change it back/to something else if you don't like my change. You really badly want to get through your players' tiny hut, don't you?
$endgroup$
– NathanS
Jun 25 at 12:06
1
1
$begingroup$
I hate the Tiny Hut, but I also want to do creative things that doesn't take away from the player taking it as a learned spell. Occasionally there will be creatures with Dispel Magic, but I feel like that's a cop out and really poor storytelling. I had a Ogre come and literally use the hut as a back scratcher for 1d4 hours (rolled a 3) and that prevented anyone from sleeping well so took longer to get a full rest. I really enjoy using their strengths or best strategies and nullifying them after they've used them a few times. Give them the 'oh no my go to didn't work, what next' scenario.
$endgroup$
– ConfusedDM
Jun 25 at 12:16
$begingroup$
I hate the Tiny Hut, but I also want to do creative things that doesn't take away from the player taking it as a learned spell. Occasionally there will be creatures with Dispel Magic, but I feel like that's a cop out and really poor storytelling. I had a Ogre come and literally use the hut as a back scratcher for 1d4 hours (rolled a 3) and that prevented anyone from sleeping well so took longer to get a full rest. I really enjoy using their strengths or best strategies and nullifying them after they've used them a few times. Give them the 'oh no my go to didn't work, what next' scenario.
$endgroup$
– ConfusedDM
Jun 25 at 12:16
2
2
$begingroup$
Reposting this question about circumventing Tiny Hut. You may also want to hop into Role-playing Games Chat for a place to talk about your concern in a non-Q&A format.
$endgroup$
– NautArch
Jun 25 at 13:02
$begingroup$
Reposting this question about circumventing Tiny Hut. You may also want to hop into Role-playing Games Chat for a place to talk about your concern in a non-Q&A format.
$endgroup$
– NautArch
Jun 25 at 13:02
$begingroup$
By the time you get around the hut they will be safely camped in a magnificent mansion 🙂
$endgroup$
– SeriousBri
Jun 25 at 13:54
$begingroup$
By the time you get around the hut they will be safely camped in a magnificent mansion 🙂
$endgroup$
– SeriousBri
Jun 25 at 13:54
add a comment |
1 Answer
1
active
oldest
votes
$begingroup$
RAW: You can't lift the Tiny Hut
The description of Tiny hut says :
A 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration.
(emphasis mine)
It seems like the Hut really can't move.
$endgroup$
$begingroup$
I guess the deeper question becomes, what the immobility constitutes. If the ground its on is moved, how does that affect the hut. Best parallel I can make is that Mjolnir (Thor's Hammer) in the Marvel Universe cannot be lifted by anyone unworthy. Well, once Hulk literally lifted a chunk of the earth that the hammer was sitting on with the hammer still upon that chunk.
$endgroup$
– ConfusedDM
Jun 25 at 12:07
4
$begingroup$
@ConfusedDM In that case check this question out : rpg.stackexchange.com/questions/134302/…
$endgroup$
– Pierre Cathé
Jun 25 at 12:13
add a comment |
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1 Answer
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1 Answer
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$begingroup$
RAW: You can't lift the Tiny Hut
The description of Tiny hut says :
A 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration.
(emphasis mine)
It seems like the Hut really can't move.
$endgroup$
$begingroup$
I guess the deeper question becomes, what the immobility constitutes. If the ground its on is moved, how does that affect the hut. Best parallel I can make is that Mjolnir (Thor's Hammer) in the Marvel Universe cannot be lifted by anyone unworthy. Well, once Hulk literally lifted a chunk of the earth that the hammer was sitting on with the hammer still upon that chunk.
$endgroup$
– ConfusedDM
Jun 25 at 12:07
4
$begingroup$
@ConfusedDM In that case check this question out : rpg.stackexchange.com/questions/134302/…
$endgroup$
– Pierre Cathé
Jun 25 at 12:13
add a comment |
$begingroup$
RAW: You can't lift the Tiny Hut
The description of Tiny hut says :
A 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration.
(emphasis mine)
It seems like the Hut really can't move.
$endgroup$
$begingroup$
I guess the deeper question becomes, what the immobility constitutes. If the ground its on is moved, how does that affect the hut. Best parallel I can make is that Mjolnir (Thor's Hammer) in the Marvel Universe cannot be lifted by anyone unworthy. Well, once Hulk literally lifted a chunk of the earth that the hammer was sitting on with the hammer still upon that chunk.
$endgroup$
– ConfusedDM
Jun 25 at 12:07
4
$begingroup$
@ConfusedDM In that case check this question out : rpg.stackexchange.com/questions/134302/…
$endgroup$
– Pierre Cathé
Jun 25 at 12:13
add a comment |
$begingroup$
RAW: You can't lift the Tiny Hut
The description of Tiny hut says :
A 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration.
(emphasis mine)
It seems like the Hut really can't move.
$endgroup$
RAW: You can't lift the Tiny Hut
The description of Tiny hut says :
A 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration.
(emphasis mine)
It seems like the Hut really can't move.
answered Jun 25 at 12:06
Pierre CathéPierre Cathé
1,2088 silver badges18 bronze badges
1,2088 silver badges18 bronze badges
$begingroup$
I guess the deeper question becomes, what the immobility constitutes. If the ground its on is moved, how does that affect the hut. Best parallel I can make is that Mjolnir (Thor's Hammer) in the Marvel Universe cannot be lifted by anyone unworthy. Well, once Hulk literally lifted a chunk of the earth that the hammer was sitting on with the hammer still upon that chunk.
$endgroup$
– ConfusedDM
Jun 25 at 12:07
4
$begingroup$
@ConfusedDM In that case check this question out : rpg.stackexchange.com/questions/134302/…
$endgroup$
– Pierre Cathé
Jun 25 at 12:13
add a comment |
$begingroup$
I guess the deeper question becomes, what the immobility constitutes. If the ground its on is moved, how does that affect the hut. Best parallel I can make is that Mjolnir (Thor's Hammer) in the Marvel Universe cannot be lifted by anyone unworthy. Well, once Hulk literally lifted a chunk of the earth that the hammer was sitting on with the hammer still upon that chunk.
$endgroup$
– ConfusedDM
Jun 25 at 12:07
4
$begingroup$
@ConfusedDM In that case check this question out : rpg.stackexchange.com/questions/134302/…
$endgroup$
– Pierre Cathé
Jun 25 at 12:13
$begingroup$
I guess the deeper question becomes, what the immobility constitutes. If the ground its on is moved, how does that affect the hut. Best parallel I can make is that Mjolnir (Thor's Hammer) in the Marvel Universe cannot be lifted by anyone unworthy. Well, once Hulk literally lifted a chunk of the earth that the hammer was sitting on with the hammer still upon that chunk.
$endgroup$
– ConfusedDM
Jun 25 at 12:07
$begingroup$
I guess the deeper question becomes, what the immobility constitutes. If the ground its on is moved, how does that affect the hut. Best parallel I can make is that Mjolnir (Thor's Hammer) in the Marvel Universe cannot be lifted by anyone unworthy. Well, once Hulk literally lifted a chunk of the earth that the hammer was sitting on with the hammer still upon that chunk.
$endgroup$
– ConfusedDM
Jun 25 at 12:07
4
4
$begingroup$
@ConfusedDM In that case check this question out : rpg.stackexchange.com/questions/134302/…
$endgroup$
– Pierre Cathé
Jun 25 at 12:13
$begingroup$
@ConfusedDM In that case check this question out : rpg.stackexchange.com/questions/134302/…
$endgroup$
– Pierre Cathé
Jun 25 at 12:13
add a comment |
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$begingroup$
Hi, I reworded your title into more of a question. Feel free to change it back/to something else if you don't like my change. You really badly want to get through your players' tiny hut, don't you?
$endgroup$
– NathanS
Jun 25 at 12:06
1
$begingroup$
I hate the Tiny Hut, but I also want to do creative things that doesn't take away from the player taking it as a learned spell. Occasionally there will be creatures with Dispel Magic, but I feel like that's a cop out and really poor storytelling. I had a Ogre come and literally use the hut as a back scratcher for 1d4 hours (rolled a 3) and that prevented anyone from sleeping well so took longer to get a full rest. I really enjoy using their strengths or best strategies and nullifying them after they've used them a few times. Give them the 'oh no my go to didn't work, what next' scenario.
$endgroup$
– ConfusedDM
Jun 25 at 12:16
2
$begingroup$
Reposting this question about circumventing Tiny Hut. You may also want to hop into Role-playing Games Chat for a place to talk about your concern in a non-Q&A format.
$endgroup$
– NautArch
Jun 25 at 13:02
$begingroup$
By the time you get around the hut they will be safely camped in a magnificent mansion 🙂
$endgroup$
– SeriousBri
Jun 25 at 13:54