If a warlock makes a Dancing Sword their pact weapon, is there a way to prevent it from disappearing if it's farther away for more than a minute?Pact of the Blade - Restructuring Magical Weapons?Can other party members wield a warlock's pact weapon?Can Moon Bow Invocation fire Magic Ammunition?Can I keep the sabre I made into my Pact Weapon without needing to summon it?Pact of the Blade and Antimagic FieldsCritical hit with Improved Pact Weapon or things like Hexblade's CurseIs there no way for a lone caster to planar bind a demon/devil with the Xanathar's spells?Is this homebrew “Throwing Weapons Master” feat balanced?If a magic weapon requires attunement, and a warlock makes it their pact weapon, does it still take up an attunement slot?Can a Pact of the Blade warlock use an existing thrown pact magic weapon so it functions as a “Returning” weapon?
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If a warlock makes a Dancing Sword their pact weapon, is there a way to prevent it from disappearing if it's farther away for more than a minute?
Pact of the Blade - Restructuring Magical Weapons?Can other party members wield a warlock's pact weapon?Can Moon Bow Invocation fire Magic Ammunition?Can I keep the sabre I made into my Pact Weapon without needing to summon it?Pact of the Blade and Antimagic FieldsCritical hit with Improved Pact Weapon or things like Hexblade's CurseIs there no way for a lone caster to planar bind a demon/devil with the Xanathar's spells?Is this homebrew “Throwing Weapons Master” feat balanced?If a magic weapon requires attunement, and a warlock makes it their pact weapon, does it still take up an attunement slot?Can a Pact of the Blade warlock use an existing thrown pact magic weapon so it functions as a “Returning” weapon?
$begingroup$
I currently have a Pact of the Blade warlock, and recently came across a dancing sword (a rapier). I am considering making it my pact weapon, but there is still a minor inconvenience. While the dancing sword’s ability to fly up to 30 feet is a nice ability to attack at a distance, the pact weapon of a warlock is stated in the PHB to disappear if further than 5 feet from the user for a minute.
Is there a way to circumvent this, and keep it from disappearing if it's far away for more than a minute?
I am considering finding either:
- A way to prevent the weapon from disappearing after 1 minute as long as it is more than 5 feet from me
- A way to re-summon the weapon back into my hand without using up an action
I am considering setting a trap with the weapon - Allowing it to lay hidden until an enemy walks past it, then command it to attack.
If neither work out, I think I’m capable of living with it. A minute of combat (apparently 10 rounds) does seem like plenty of time to fly the weapon back.
dnd-5e magic-items weapons warlock
New contributor
$endgroup$
add a comment |
$begingroup$
I currently have a Pact of the Blade warlock, and recently came across a dancing sword (a rapier). I am considering making it my pact weapon, but there is still a minor inconvenience. While the dancing sword’s ability to fly up to 30 feet is a nice ability to attack at a distance, the pact weapon of a warlock is stated in the PHB to disappear if further than 5 feet from the user for a minute.
Is there a way to circumvent this, and keep it from disappearing if it's far away for more than a minute?
I am considering finding either:
- A way to prevent the weapon from disappearing after 1 minute as long as it is more than 5 feet from me
- A way to re-summon the weapon back into my hand without using up an action
I am considering setting a trap with the weapon - Allowing it to lay hidden until an enemy walks past it, then command it to attack.
If neither work out, I think I’m capable of living with it. A minute of combat (apparently 10 rounds) does seem like plenty of time to fly the weapon back.
dnd-5e magic-items weapons warlock
New contributor
$endgroup$
1
$begingroup$
Does your table allow multiclassing?
$endgroup$
– NautArch
yesterday
$begingroup$
@NautArch So far nobody has multiclassed at our table for this campaign, and our DM isn’t against it. Most of us aren’t looking to do so for this campaign, but we’ve discussed this with each other and we wouldn’t mind too much if someone did.
$endgroup$
– Cook Doo
yesterday
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
23 hours ago
add a comment |
$begingroup$
I currently have a Pact of the Blade warlock, and recently came across a dancing sword (a rapier). I am considering making it my pact weapon, but there is still a minor inconvenience. While the dancing sword’s ability to fly up to 30 feet is a nice ability to attack at a distance, the pact weapon of a warlock is stated in the PHB to disappear if further than 5 feet from the user for a minute.
Is there a way to circumvent this, and keep it from disappearing if it's far away for more than a minute?
I am considering finding either:
- A way to prevent the weapon from disappearing after 1 minute as long as it is more than 5 feet from me
- A way to re-summon the weapon back into my hand without using up an action
I am considering setting a trap with the weapon - Allowing it to lay hidden until an enemy walks past it, then command it to attack.
If neither work out, I think I’m capable of living with it. A minute of combat (apparently 10 rounds) does seem like plenty of time to fly the weapon back.
dnd-5e magic-items weapons warlock
New contributor
$endgroup$
I currently have a Pact of the Blade warlock, and recently came across a dancing sword (a rapier). I am considering making it my pact weapon, but there is still a minor inconvenience. While the dancing sword’s ability to fly up to 30 feet is a nice ability to attack at a distance, the pact weapon of a warlock is stated in the PHB to disappear if further than 5 feet from the user for a minute.
Is there a way to circumvent this, and keep it from disappearing if it's far away for more than a minute?
I am considering finding either:
- A way to prevent the weapon from disappearing after 1 minute as long as it is more than 5 feet from me
- A way to re-summon the weapon back into my hand without using up an action
I am considering setting a trap with the weapon - Allowing it to lay hidden until an enemy walks past it, then command it to attack.
If neither work out, I think I’m capable of living with it. A minute of combat (apparently 10 rounds) does seem like plenty of time to fly the weapon back.
dnd-5e magic-items weapons warlock
dnd-5e magic-items weapons warlock
New contributor
New contributor
edited 23 hours ago
V2Blast
26.1k590159
26.1k590159
New contributor
asked yesterday
Cook DooCook Doo
365
365
New contributor
New contributor
1
$begingroup$
Does your table allow multiclassing?
$endgroup$
– NautArch
yesterday
$begingroup$
@NautArch So far nobody has multiclassed at our table for this campaign, and our DM isn’t against it. Most of us aren’t looking to do so for this campaign, but we’ve discussed this with each other and we wouldn’t mind too much if someone did.
$endgroup$
– Cook Doo
yesterday
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
23 hours ago
add a comment |
1
$begingroup$
Does your table allow multiclassing?
$endgroup$
– NautArch
yesterday
$begingroup$
@NautArch So far nobody has multiclassed at our table for this campaign, and our DM isn’t against it. Most of us aren’t looking to do so for this campaign, but we’ve discussed this with each other and we wouldn’t mind too much if someone did.
$endgroup$
– Cook Doo
yesterday
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
23 hours ago
1
1
$begingroup$
Does your table allow multiclassing?
$endgroup$
– NautArch
yesterday
$begingroup$
Does your table allow multiclassing?
$endgroup$
– NautArch
yesterday
$begingroup$
@NautArch So far nobody has multiclassed at our table for this campaign, and our DM isn’t against it. Most of us aren’t looking to do so for this campaign, but we’ve discussed this with each other and we wouldn’t mind too much if someone did.
$endgroup$
– Cook Doo
yesterday
$begingroup$
@NautArch So far nobody has multiclassed at our table for this campaign, and our DM isn’t against it. Most of us aren’t looking to do so for this campaign, but we’ve discussed this with each other and we wouldn’t mind too much if someone did.
$endgroup$
– Cook Doo
yesterday
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
23 hours ago
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
23 hours ago
add a comment |
1 Answer
1
active
oldest
votes
$begingroup$
A Dancing Blade automatically attempts to return to your hand after 4 attacks.
The Dancing Sword item description states that:
After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.
You can attack once with it each round as a bonus action, so the blade will likely return to your hand after 4 rounds. Unless you spend 6 rounds using your bonus action on something else after sending the sword flying or deliberately move away from the blade after sending it out, you shouldn't have to worry about it being out of your reach for a minute.
Alternatively...
You can take 3 levels of Fighter for the Eldritch Knight Weapon Bond feature.
The Weapon Bond feature states:
At 3rd level, you learn a ritual that creates a magical bond between yourself and one weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond.
Once you have bonded a weapon to yourself, you can’t be disarmed of
that weapon unless you are incapacitated. If it is on the same plane
of existence, you can summon that weapon as a bonus action on your
turn, causing it to teleport instantly to your hand.
This will allow you to summon the blade to your hand with a bonus action.
$endgroup$
$begingroup$
This definitely helps remove some of my concerns, but I’m also considering creating a trap, allowing the weapon to lay in wait at a distance and attack when an enemy moves past it.
$endgroup$
– Cook Doo
yesterday
2
$begingroup$
@CookDoo as a readied action?
$endgroup$
– Rubiksmoose
yesterday
$begingroup$
@Rubiksmoose Makes sense, that sounds like it will work.
$endgroup$
– Cook Doo
yesterday
$begingroup$
@CookDoo Don't you have to make an attack with a dancing sword first, and then it can attack on its own for a few rounds until needs to return? I don't think a standard, non-pact, dancing sword can work for the trap. And making it a pact weapon adds the limitation of needing to remain within 5 feet.
$endgroup$
– Michael Richardson
yesterday
1
$begingroup$
@MichaelRichardson: Close. It's a bonus action to "toss this magic sword into the air and speak the command word", at which point it flies up to 30 feet and makes the first attack. But you're right that, as written, you can't let the sword "lie in wait" somewhere other than in your hand and then activate its ability. You need to be holding it when you activate it.
$endgroup$
– V2Blast
23 hours ago
add a comment |
Your Answer
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$begingroup$
A Dancing Blade automatically attempts to return to your hand after 4 attacks.
The Dancing Sword item description states that:
After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.
You can attack once with it each round as a bonus action, so the blade will likely return to your hand after 4 rounds. Unless you spend 6 rounds using your bonus action on something else after sending the sword flying or deliberately move away from the blade after sending it out, you shouldn't have to worry about it being out of your reach for a minute.
Alternatively...
You can take 3 levels of Fighter for the Eldritch Knight Weapon Bond feature.
The Weapon Bond feature states:
At 3rd level, you learn a ritual that creates a magical bond between yourself and one weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond.
Once you have bonded a weapon to yourself, you can’t be disarmed of
that weapon unless you are incapacitated. If it is on the same plane
of existence, you can summon that weapon as a bonus action on your
turn, causing it to teleport instantly to your hand.
This will allow you to summon the blade to your hand with a bonus action.
$endgroup$
$begingroup$
This definitely helps remove some of my concerns, but I’m also considering creating a trap, allowing the weapon to lay in wait at a distance and attack when an enemy moves past it.
$endgroup$
– Cook Doo
yesterday
2
$begingroup$
@CookDoo as a readied action?
$endgroup$
– Rubiksmoose
yesterday
$begingroup$
@Rubiksmoose Makes sense, that sounds like it will work.
$endgroup$
– Cook Doo
yesterday
$begingroup$
@CookDoo Don't you have to make an attack with a dancing sword first, and then it can attack on its own for a few rounds until needs to return? I don't think a standard, non-pact, dancing sword can work for the trap. And making it a pact weapon adds the limitation of needing to remain within 5 feet.
$endgroup$
– Michael Richardson
yesterday
1
$begingroup$
@MichaelRichardson: Close. It's a bonus action to "toss this magic sword into the air and speak the command word", at which point it flies up to 30 feet and makes the first attack. But you're right that, as written, you can't let the sword "lie in wait" somewhere other than in your hand and then activate its ability. You need to be holding it when you activate it.
$endgroup$
– V2Blast
23 hours ago
add a comment |
$begingroup$
A Dancing Blade automatically attempts to return to your hand after 4 attacks.
The Dancing Sword item description states that:
After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.
You can attack once with it each round as a bonus action, so the blade will likely return to your hand after 4 rounds. Unless you spend 6 rounds using your bonus action on something else after sending the sword flying or deliberately move away from the blade after sending it out, you shouldn't have to worry about it being out of your reach for a minute.
Alternatively...
You can take 3 levels of Fighter for the Eldritch Knight Weapon Bond feature.
The Weapon Bond feature states:
At 3rd level, you learn a ritual that creates a magical bond between yourself and one weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond.
Once you have bonded a weapon to yourself, you can’t be disarmed of
that weapon unless you are incapacitated. If it is on the same plane
of existence, you can summon that weapon as a bonus action on your
turn, causing it to teleport instantly to your hand.
This will allow you to summon the blade to your hand with a bonus action.
$endgroup$
$begingroup$
This definitely helps remove some of my concerns, but I’m also considering creating a trap, allowing the weapon to lay in wait at a distance and attack when an enemy moves past it.
$endgroup$
– Cook Doo
yesterday
2
$begingroup$
@CookDoo as a readied action?
$endgroup$
– Rubiksmoose
yesterday
$begingroup$
@Rubiksmoose Makes sense, that sounds like it will work.
$endgroup$
– Cook Doo
yesterday
$begingroup$
@CookDoo Don't you have to make an attack with a dancing sword first, and then it can attack on its own for a few rounds until needs to return? I don't think a standard, non-pact, dancing sword can work for the trap. And making it a pact weapon adds the limitation of needing to remain within 5 feet.
$endgroup$
– Michael Richardson
yesterday
1
$begingroup$
@MichaelRichardson: Close. It's a bonus action to "toss this magic sword into the air and speak the command word", at which point it flies up to 30 feet and makes the first attack. But you're right that, as written, you can't let the sword "lie in wait" somewhere other than in your hand and then activate its ability. You need to be holding it when you activate it.
$endgroup$
– V2Blast
23 hours ago
add a comment |
$begingroup$
A Dancing Blade automatically attempts to return to your hand after 4 attacks.
The Dancing Sword item description states that:
After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.
You can attack once with it each round as a bonus action, so the blade will likely return to your hand after 4 rounds. Unless you spend 6 rounds using your bonus action on something else after sending the sword flying or deliberately move away from the blade after sending it out, you shouldn't have to worry about it being out of your reach for a minute.
Alternatively...
You can take 3 levels of Fighter for the Eldritch Knight Weapon Bond feature.
The Weapon Bond feature states:
At 3rd level, you learn a ritual that creates a magical bond between yourself and one weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond.
Once you have bonded a weapon to yourself, you can’t be disarmed of
that weapon unless you are incapacitated. If it is on the same plane
of existence, you can summon that weapon as a bonus action on your
turn, causing it to teleport instantly to your hand.
This will allow you to summon the blade to your hand with a bonus action.
$endgroup$
A Dancing Blade automatically attempts to return to your hand after 4 attacks.
The Dancing Sword item description states that:
After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.
You can attack once with it each round as a bonus action, so the blade will likely return to your hand after 4 rounds. Unless you spend 6 rounds using your bonus action on something else after sending the sword flying or deliberately move away from the blade after sending it out, you shouldn't have to worry about it being out of your reach for a minute.
Alternatively...
You can take 3 levels of Fighter for the Eldritch Knight Weapon Bond feature.
The Weapon Bond feature states:
At 3rd level, you learn a ritual that creates a magical bond between yourself and one weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond.
Once you have bonded a weapon to yourself, you can’t be disarmed of
that weapon unless you are incapacitated. If it is on the same plane
of existence, you can summon that weapon as a bonus action on your
turn, causing it to teleport instantly to your hand.
This will allow you to summon the blade to your hand with a bonus action.
edited yesterday
answered yesterday
user48255user48255
5,3401031
5,3401031
$begingroup$
This definitely helps remove some of my concerns, but I’m also considering creating a trap, allowing the weapon to lay in wait at a distance and attack when an enemy moves past it.
$endgroup$
– Cook Doo
yesterday
2
$begingroup$
@CookDoo as a readied action?
$endgroup$
– Rubiksmoose
yesterday
$begingroup$
@Rubiksmoose Makes sense, that sounds like it will work.
$endgroup$
– Cook Doo
yesterday
$begingroup$
@CookDoo Don't you have to make an attack with a dancing sword first, and then it can attack on its own for a few rounds until needs to return? I don't think a standard, non-pact, dancing sword can work for the trap. And making it a pact weapon adds the limitation of needing to remain within 5 feet.
$endgroup$
– Michael Richardson
yesterday
1
$begingroup$
@MichaelRichardson: Close. It's a bonus action to "toss this magic sword into the air and speak the command word", at which point it flies up to 30 feet and makes the first attack. But you're right that, as written, you can't let the sword "lie in wait" somewhere other than in your hand and then activate its ability. You need to be holding it when you activate it.
$endgroup$
– V2Blast
23 hours ago
add a comment |
$begingroup$
This definitely helps remove some of my concerns, but I’m also considering creating a trap, allowing the weapon to lay in wait at a distance and attack when an enemy moves past it.
$endgroup$
– Cook Doo
yesterday
2
$begingroup$
@CookDoo as a readied action?
$endgroup$
– Rubiksmoose
yesterday
$begingroup$
@Rubiksmoose Makes sense, that sounds like it will work.
$endgroup$
– Cook Doo
yesterday
$begingroup$
@CookDoo Don't you have to make an attack with a dancing sword first, and then it can attack on its own for a few rounds until needs to return? I don't think a standard, non-pact, dancing sword can work for the trap. And making it a pact weapon adds the limitation of needing to remain within 5 feet.
$endgroup$
– Michael Richardson
yesterday
1
$begingroup$
@MichaelRichardson: Close. It's a bonus action to "toss this magic sword into the air and speak the command word", at which point it flies up to 30 feet and makes the first attack. But you're right that, as written, you can't let the sword "lie in wait" somewhere other than in your hand and then activate its ability. You need to be holding it when you activate it.
$endgroup$
– V2Blast
23 hours ago
$begingroup$
This definitely helps remove some of my concerns, but I’m also considering creating a trap, allowing the weapon to lay in wait at a distance and attack when an enemy moves past it.
$endgroup$
– Cook Doo
yesterday
$begingroup$
This definitely helps remove some of my concerns, but I’m also considering creating a trap, allowing the weapon to lay in wait at a distance and attack when an enemy moves past it.
$endgroup$
– Cook Doo
yesterday
2
2
$begingroup$
@CookDoo as a readied action?
$endgroup$
– Rubiksmoose
yesterday
$begingroup$
@CookDoo as a readied action?
$endgroup$
– Rubiksmoose
yesterday
$begingroup$
@Rubiksmoose Makes sense, that sounds like it will work.
$endgroup$
– Cook Doo
yesterday
$begingroup$
@Rubiksmoose Makes sense, that sounds like it will work.
$endgroup$
– Cook Doo
yesterday
$begingroup$
@CookDoo Don't you have to make an attack with a dancing sword first, and then it can attack on its own for a few rounds until needs to return? I don't think a standard, non-pact, dancing sword can work for the trap. And making it a pact weapon adds the limitation of needing to remain within 5 feet.
$endgroup$
– Michael Richardson
yesterday
$begingroup$
@CookDoo Don't you have to make an attack with a dancing sword first, and then it can attack on its own for a few rounds until needs to return? I don't think a standard, non-pact, dancing sword can work for the trap. And making it a pact weapon adds the limitation of needing to remain within 5 feet.
$endgroup$
– Michael Richardson
yesterday
1
1
$begingroup$
@MichaelRichardson: Close. It's a bonus action to "toss this magic sword into the air and speak the command word", at which point it flies up to 30 feet and makes the first attack. But you're right that, as written, you can't let the sword "lie in wait" somewhere other than in your hand and then activate its ability. You need to be holding it when you activate it.
$endgroup$
– V2Blast
23 hours ago
$begingroup$
@MichaelRichardson: Close. It's a bonus action to "toss this magic sword into the air and speak the command word", at which point it flies up to 30 feet and makes the first attack. But you're right that, as written, you can't let the sword "lie in wait" somewhere other than in your hand and then activate its ability. You need to be holding it when you activate it.
$endgroup$
– V2Blast
23 hours ago
add a comment |
Cook Doo is a new contributor. Be nice, and check out our Code of Conduct.
Cook Doo is a new contributor. Be nice, and check out our Code of Conduct.
Cook Doo is a new contributor. Be nice, and check out our Code of Conduct.
Cook Doo is a new contributor. Be nice, and check out our Code of Conduct.
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1
$begingroup$
Does your table allow multiclassing?
$endgroup$
– NautArch
yesterday
$begingroup$
@NautArch So far nobody has multiclassed at our table for this campaign, and our DM isn’t against it. Most of us aren’t looking to do so for this campaign, but we’ve discussed this with each other and we wouldn’t mind too much if someone did.
$endgroup$
– Cook Doo
yesterday
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
23 hours ago