malloc in main() or malloc in another function: allocating memory for a struct and its members Planned maintenance scheduled April 23, 2019 at 23:30 UTC (7:30 pm US/Eastern) Announcing the arrival of Valued Associate #679: Cesar Manara Unicorn Meta Zoo #1: Why another podcast?Allocating memory for a matrix with a single mallocPointers for struct and `for`Allocating memory and releasing the sameEdge cases for simulated malloc functiongetline substitute that will enforce 'n' as limit of characters readAllocating a contiguous block of memory for an arrayA pointer that stores its size at the frontDeletion of Word from Ternary Search Tree where Both Siblings PresentObject pool for allocating generic objects in aligned memorymalloc() and free() for Linux with system calls

What is the definining line between a helicopter and a drone a person can ride in?

Is Bran literally the world's memory?

What's the difference between using dependency injection with a container and using a service locator?

Arriving in Atlanta (after US Preclearance in Dublin). Will I go through TSA security in Atlanta to transfer to a connecting flight?

Israeli soda type drink

Philosophers who were composers?

Where to find documentation for `whois` command options?

Will I lose my paid in full property

A journey... into the MIND

Is there a possibility to generate a list dynamically in Latex?

What is the evidence that custom checks in Northern Ireland are going to result in violence?

What is the numbering system used for the DSN dishes?

Is it appropriate to mention a relatable company blog post when you're asked about the company?

What does the black goddess statue do and what is it?

Does using the Inspiration rules for character defects encourage My Guy Syndrome?

What were wait-states, and why was it only an issue for PCs?

Was Objective-C really a hindrance to Apple software development?

Could a cockatrice have parasitic embryos?

Bright yellow or light yellow?

Processing ADC conversion result: DMA vs Processor Registers

Marquee sign letters

Has a Nobel Peace laureate ever been accused of war crimes?

What do you call an IPA symbol that lacks a name (e.g. ɲ)?

What is ls Largest Number Formed by only moving two sticks in 508?



malloc in main() or malloc in another function: allocating memory for a struct and its members



Planned maintenance scheduled April 23, 2019 at 23:30 UTC (7:30 pm US/Eastern)
Announcing the arrival of Valued Associate #679: Cesar Manara
Unicorn Meta Zoo #1: Why another podcast?Allocating memory for a matrix with a single mallocPointers for struct and `for`Allocating memory and releasing the sameEdge cases for simulated malloc functiongetline substitute that will enforce 'n' as limit of characters readAllocating a contiguous block of memory for an arrayA pointer that stores its size at the frontDeletion of Word from Ternary Search Tree where Both Siblings PresentObject pool for allocating generic objects in aligned memorymalloc() and free() for Linux with system calls



.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








6












$begingroup$


When initializing a struct in C, we can allocate memory inside the main function or within another function and return a pointer to the newly created struct. This first example shows the latter; memory is allocated in Buffer_create and a pointer is returned:



#include <stdio.h>
#include "buffer.h"

int main(int argc, char *argv[])

struct Buffer *tx_buffer = Buffer_create(8);

Buffer_destroy(tx_buffer);

return 0;



And this one shows how all memory allocations can be done within the main function:



#include <stdio.h>
#include "buffer.h"

int main(int argc, char *argv[])

uint8_t *ptr_rx_buffer = malloc(sizeof(uint8_t)*8);
struct Buffer *rx_buffer = malloc(sizeof(struct Buffer));
Buffer2_create(rx_buffer, ptr_rx_buffer, 8);

Buffer2_destroy(rx_buffer);

return 0;



And here are the contents of the header file buffer.h:



#ifndef _buffer_h
#define _buffer_h

#include <stdint.h>
#include <stdlib.h>

struct Buffer
uint8_t *buffer;
size_t size;
;

struct Buffer *Buffer_create(size_t size);

void Buffer_destroy(struct Buffer *who);

void Buffer2_create(struct Buffer *who, uint8_t *buffer, size_t size);

void Buffer2_destroy(struct Buffer *who);

#endif


And buffer.c:



#include <stdint.h>
#include <assert.h>
#include <stdlib.h>
#include "buffer.h"

struct Buffer *Buffer_create(size_t size)

struct Buffer *who = malloc(sizeof(struct Buffer));
assert(who != NULL);

who->buffer = malloc(sizeof(uint8_t)*size);
who->size = size;

return who;


void Buffer_destroy(struct Buffer *who)

assert(who != NULL);
free(who->buffer);
free(who);


void Buffer2_create(struct Buffer *who, uint8_t *buffer, size_t size)

assert(who != NULL);

who->buffer = buffer;
who->size = size;


void Buffer2_destroy(struct Buffer *who)

assert(who != NULL);
free(who->buffer);
free(who);



The Result



Both approaches work and the executable files for both end up being the same size.



My Question



Will either of these approaches result in memory leaks or poor performance?










share|improve this question









New contributor




David is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$


















    6












    $begingroup$


    When initializing a struct in C, we can allocate memory inside the main function or within another function and return a pointer to the newly created struct. This first example shows the latter; memory is allocated in Buffer_create and a pointer is returned:



    #include <stdio.h>
    #include "buffer.h"

    int main(int argc, char *argv[])

    struct Buffer *tx_buffer = Buffer_create(8);

    Buffer_destroy(tx_buffer);

    return 0;



    And this one shows how all memory allocations can be done within the main function:



    #include <stdio.h>
    #include "buffer.h"

    int main(int argc, char *argv[])

    uint8_t *ptr_rx_buffer = malloc(sizeof(uint8_t)*8);
    struct Buffer *rx_buffer = malloc(sizeof(struct Buffer));
    Buffer2_create(rx_buffer, ptr_rx_buffer, 8);

    Buffer2_destroy(rx_buffer);

    return 0;



    And here are the contents of the header file buffer.h:



    #ifndef _buffer_h
    #define _buffer_h

    #include <stdint.h>
    #include <stdlib.h>

    struct Buffer
    uint8_t *buffer;
    size_t size;
    ;

    struct Buffer *Buffer_create(size_t size);

    void Buffer_destroy(struct Buffer *who);

    void Buffer2_create(struct Buffer *who, uint8_t *buffer, size_t size);

    void Buffer2_destroy(struct Buffer *who);

    #endif


    And buffer.c:



    #include <stdint.h>
    #include <assert.h>
    #include <stdlib.h>
    #include "buffer.h"

    struct Buffer *Buffer_create(size_t size)

    struct Buffer *who = malloc(sizeof(struct Buffer));
    assert(who != NULL);

    who->buffer = malloc(sizeof(uint8_t)*size);
    who->size = size;

    return who;


    void Buffer_destroy(struct Buffer *who)

    assert(who != NULL);
    free(who->buffer);
    free(who);


    void Buffer2_create(struct Buffer *who, uint8_t *buffer, size_t size)

    assert(who != NULL);

    who->buffer = buffer;
    who->size = size;


    void Buffer2_destroy(struct Buffer *who)

    assert(who != NULL);
    free(who->buffer);
    free(who);



    The Result



    Both approaches work and the executable files for both end up being the same size.



    My Question



    Will either of these approaches result in memory leaks or poor performance?










    share|improve this question









    New contributor




    David is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.







    $endgroup$














      6












      6








      6


      1



      $begingroup$


      When initializing a struct in C, we can allocate memory inside the main function or within another function and return a pointer to the newly created struct. This first example shows the latter; memory is allocated in Buffer_create and a pointer is returned:



      #include <stdio.h>
      #include "buffer.h"

      int main(int argc, char *argv[])

      struct Buffer *tx_buffer = Buffer_create(8);

      Buffer_destroy(tx_buffer);

      return 0;



      And this one shows how all memory allocations can be done within the main function:



      #include <stdio.h>
      #include "buffer.h"

      int main(int argc, char *argv[])

      uint8_t *ptr_rx_buffer = malloc(sizeof(uint8_t)*8);
      struct Buffer *rx_buffer = malloc(sizeof(struct Buffer));
      Buffer2_create(rx_buffer, ptr_rx_buffer, 8);

      Buffer2_destroy(rx_buffer);

      return 0;



      And here are the contents of the header file buffer.h:



      #ifndef _buffer_h
      #define _buffer_h

      #include <stdint.h>
      #include <stdlib.h>

      struct Buffer
      uint8_t *buffer;
      size_t size;
      ;

      struct Buffer *Buffer_create(size_t size);

      void Buffer_destroy(struct Buffer *who);

      void Buffer2_create(struct Buffer *who, uint8_t *buffer, size_t size);

      void Buffer2_destroy(struct Buffer *who);

      #endif


      And buffer.c:



      #include <stdint.h>
      #include <assert.h>
      #include <stdlib.h>
      #include "buffer.h"

      struct Buffer *Buffer_create(size_t size)

      struct Buffer *who = malloc(sizeof(struct Buffer));
      assert(who != NULL);

      who->buffer = malloc(sizeof(uint8_t)*size);
      who->size = size;

      return who;


      void Buffer_destroy(struct Buffer *who)

      assert(who != NULL);
      free(who->buffer);
      free(who);


      void Buffer2_create(struct Buffer *who, uint8_t *buffer, size_t size)

      assert(who != NULL);

      who->buffer = buffer;
      who->size = size;


      void Buffer2_destroy(struct Buffer *who)

      assert(who != NULL);
      free(who->buffer);
      free(who);



      The Result



      Both approaches work and the executable files for both end up being the same size.



      My Question



      Will either of these approaches result in memory leaks or poor performance?










      share|improve this question









      New contributor




      David is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.







      $endgroup$




      When initializing a struct in C, we can allocate memory inside the main function or within another function and return a pointer to the newly created struct. This first example shows the latter; memory is allocated in Buffer_create and a pointer is returned:



      #include <stdio.h>
      #include "buffer.h"

      int main(int argc, char *argv[])

      struct Buffer *tx_buffer = Buffer_create(8);

      Buffer_destroy(tx_buffer);

      return 0;



      And this one shows how all memory allocations can be done within the main function:



      #include <stdio.h>
      #include "buffer.h"

      int main(int argc, char *argv[])

      uint8_t *ptr_rx_buffer = malloc(sizeof(uint8_t)*8);
      struct Buffer *rx_buffer = malloc(sizeof(struct Buffer));
      Buffer2_create(rx_buffer, ptr_rx_buffer, 8);

      Buffer2_destroy(rx_buffer);

      return 0;



      And here are the contents of the header file buffer.h:



      #ifndef _buffer_h
      #define _buffer_h

      #include <stdint.h>
      #include <stdlib.h>

      struct Buffer
      uint8_t *buffer;
      size_t size;
      ;

      struct Buffer *Buffer_create(size_t size);

      void Buffer_destroy(struct Buffer *who);

      void Buffer2_create(struct Buffer *who, uint8_t *buffer, size_t size);

      void Buffer2_destroy(struct Buffer *who);

      #endif


      And buffer.c:



      #include <stdint.h>
      #include <assert.h>
      #include <stdlib.h>
      #include "buffer.h"

      struct Buffer *Buffer_create(size_t size)

      struct Buffer *who = malloc(sizeof(struct Buffer));
      assert(who != NULL);

      who->buffer = malloc(sizeof(uint8_t)*size);
      who->size = size;

      return who;


      void Buffer_destroy(struct Buffer *who)

      assert(who != NULL);
      free(who->buffer);
      free(who);


      void Buffer2_create(struct Buffer *who, uint8_t *buffer, size_t size)

      assert(who != NULL);

      who->buffer = buffer;
      who->size = size;


      void Buffer2_destroy(struct Buffer *who)

      assert(who != NULL);
      free(who->buffer);
      free(who);



      The Result



      Both approaches work and the executable files for both end up being the same size.



      My Question



      Will either of these approaches result in memory leaks or poor performance?







      performance c comparative-review memory-management pointers






      share|improve this question









      New contributor




      David is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      share|improve this question









      New contributor




      David is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      share|improve this question




      share|improve this question








      edited 2 days ago









      1201ProgramAlarm

      3,84321026




      3,84321026






      New contributor




      David is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      asked Apr 21 at 2:12









      DavidDavid

      1366




      1366




      New contributor




      David is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.





      New contributor





      David is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






      David is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.




















          3 Answers
          3






          active

          oldest

          votes


















          9












          $begingroup$

          In C, initialization and destruction should be done at the same level of abstraction. This is important because it defines who is responsible for the memory.



          There are two good ways to follow this guideline:




          • Allocate and deallocate in the API's init/destroy functions (your first code example). fopen does this although it maps files rather than regular memory.



            type *t = CHECK(init_t());
            ...
            CHECK(destroy_t(t));



          • Allocate and deallocate at the call site before/after the API calls. pthread_mutex_create does this.



            type t;
            CHECK(init_t(&t));
            ...
            CHECK(destroy_t(&t));


          It is not acceptable to allocate in an initializer and then free outside. There are many examples of this pattern in the Windows API, and it is extremely error prone. You have to check the docs for which deallocation function needs to be called each time.



          I personally prefer to allocate/deallocate outside the API. That way I can use automatic variables and the return value of the initializer can be a specific error code.






          share|improve this answer











          $endgroup$












          • $begingroup$
            Thank you for your answer. In my example, which would be the API? The main function, or the functions provided by buffer.h?
            $endgroup$
            – David
            2 days ago










          • $begingroup$
            You are writing a programming interface for a buffer, so the buffer is the API. main is the application that uses the API.
            $endgroup$
            – sudo rm -rf slash
            2 days ago










          • $begingroup$
            Thank you for further clarifying it. If I understand correctly, by freeing up the return value for an error code, you're suggesting that I could make Buffer2_create and Buffer2_destroy of type int instead of void and in the end return a 0 or some error code?
            $endgroup$
            – David
            2 days ago






          • 1




            $begingroup$
            @David that's right. Retuning an error code is a simple and proven idiom in C. In general, it's best to separate your successful return value and your error output value.
            $endgroup$
            – sudo rm -rf slash
            2 days ago










          • $begingroup$
            In other words, something like statvfs(argv[1],&fs_usage);, where in main code we'd declare fs_usage of type struct statvfs but statvfs would allocate memory for that - that's the proper way to do it, correct ? Function takes an argument what to allocate and returns exit status
            $endgroup$
            – Sergiy Kolodyazhnyy
            2 days ago


















          11












          $begingroup$

          Looking at the performance, the two versions should perform just about identically. The second version has one less call/return, which can save a couple of CPU cycles, but if you have it multiple places in your code the additional code bytes and cache misses can overshadow that. Either way you probably won't notice a difference.



          Looking at readability and maintainability, the first version is much better. You know at a glance what it is doing (rather than looking at several lines to figure it all out), you won't forget any important steps, and error checking is much easier since most of it can be handled in one place (excepting the last check for successful creation of the buffer). Debugging can also be easier, since you can set a breakpoint on the creation or destruction functions if necessary.






          share|improve this answer









          $endgroup$




















            4












            $begingroup$

            In the first case, the caller is not given any control over allocation. This limits freedom and (therefore) performance: there is no control over the number of dynamic allocations or over which memory is used for what purpose, and there are limits on how the handle to the buffer can be stored (the returned pointer to Buffer must be kept around somehow, even if we would really just want to store the Buffer by value and avoid some unnecessary double-indirection).



            In the second case, the caller does have control, but Buffer2_destroy makes a very limiting assumption about how the memory was allocated so in the end the caller still has no choice. Of course by looking into the implementation details, one could see that simply not calling Buffer2_destroy enables some freedom again, but this would probably be considered a hack. All in all this approach violates the guideline "allocate and free memory in the same module, at the same level of abstraction", and doesn't get much in return.



            Practically what a user of some buffer may want to do is for example:



            • Having the Buffer as a local variable but its data malloc-ed.

            • Having the Buffer as a local variable and making its data refer to a local array.

            • Save the Buffer into some other struct or array (by value, not a pointer to a Buffer which then points to the data).

            • Using (part of) a static array as the data.

            • Various other such combinations..

            • Allocate both the buffer data and the instance of Buffer in the same allocation.

            Which is why a common advice is, where possible, do not allocate or deallocate memory, use memory supplied by the caller. This applies especially to performance-sensitive settings, where "secret malloc" is not appreciated, and custom allocators are commonly used.






            share|improve this answer









            $endgroup$












            • $begingroup$
              I think this answer would benefit greatly from a code example.
              $endgroup$
              – Marc.2377
              2 days ago











            • $begingroup$
              @Marc.2377 what would you like to see?
              $endgroup$
              – harold
              2 days ago










            • $begingroup$
              Thank you so much for your answer @harold. I am not sure if I follow with the issue of double-indirection: I need to pass this buffer around other functions to manipulate it, and I thought it would be best to pass it as a struct and "unpack" it inside each function that uses it, rather than passing both a pointer to the data (the array) and a pointer to the size of the array to each function that uses the buffer. I can add an example to clarify my question if you wish.
              $endgroup$
              – David
              2 days ago






            • 1




              $begingroup$
              @David passing it around as a struct does not necessarily imply passing around a pointer to it, it could be passed around by value, or more importantly, accessed without an extraneous level of indirection when buffers are stored in other data structures (but maybe that's not a concern here, it depends). The surface area for bugs would increase yes, such is the price for the flexibility and its performance benefits, unfortunately.
              $endgroup$
              – harold
              2 days ago






            • 2




              $begingroup$
              @David well it depends, obviously it is not so good to copy large structs, but this struct is small. Returning by value is good (avoids allocation), storing the value itself is good (avoids indirection), and then you still have the choice to pass its address to some other function
              $endgroup$
              – harold
              2 days ago











            Your Answer






            StackExchange.ifUsing("editor", function ()
            StackExchange.using("externalEditor", function ()
            StackExchange.using("snippets", function ()
            StackExchange.snippets.init();
            );
            );
            , "code-snippets");

            StackExchange.ready(function()
            var channelOptions =
            tags: "".split(" "),
            id: "196"
            ;
            initTagRenderer("".split(" "), "".split(" "), channelOptions);

            StackExchange.using("externalEditor", function()
            // Have to fire editor after snippets, if snippets enabled
            if (StackExchange.settings.snippets.snippetsEnabled)
            StackExchange.using("snippets", function()
            createEditor();
            );

            else
            createEditor();

            );

            function createEditor()
            StackExchange.prepareEditor(
            heartbeatType: 'answer',
            autoActivateHeartbeat: false,
            convertImagesToLinks: false,
            noModals: true,
            showLowRepImageUploadWarning: true,
            reputationToPostImages: null,
            bindNavPrevention: true,
            postfix: "",
            imageUploader:
            brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
            contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
            allowUrls: true
            ,
            onDemand: true,
            discardSelector: ".discard-answer"
            ,immediatelyShowMarkdownHelp:true
            );



            );






            David is a new contributor. Be nice, and check out our Code of Conduct.









            draft saved

            draft discarded


















            StackExchange.ready(
            function ()
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fcodereview.stackexchange.com%2fquestions%2f217807%2fmalloc-in-main-or-malloc-in-another-function-allocating-memory-for-a-struct-a%23new-answer', 'question_page');

            );

            Post as a guest















            Required, but never shown

























            3 Answers
            3






            active

            oldest

            votes








            3 Answers
            3






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            9












            $begingroup$

            In C, initialization and destruction should be done at the same level of abstraction. This is important because it defines who is responsible for the memory.



            There are two good ways to follow this guideline:




            • Allocate and deallocate in the API's init/destroy functions (your first code example). fopen does this although it maps files rather than regular memory.



              type *t = CHECK(init_t());
              ...
              CHECK(destroy_t(t));



            • Allocate and deallocate at the call site before/after the API calls. pthread_mutex_create does this.



              type t;
              CHECK(init_t(&t));
              ...
              CHECK(destroy_t(&t));


            It is not acceptable to allocate in an initializer and then free outside. There are many examples of this pattern in the Windows API, and it is extremely error prone. You have to check the docs for which deallocation function needs to be called each time.



            I personally prefer to allocate/deallocate outside the API. That way I can use automatic variables and the return value of the initializer can be a specific error code.






            share|improve this answer











            $endgroup$












            • $begingroup$
              Thank you for your answer. In my example, which would be the API? The main function, or the functions provided by buffer.h?
              $endgroup$
              – David
              2 days ago










            • $begingroup$
              You are writing a programming interface for a buffer, so the buffer is the API. main is the application that uses the API.
              $endgroup$
              – sudo rm -rf slash
              2 days ago










            • $begingroup$
              Thank you for further clarifying it. If I understand correctly, by freeing up the return value for an error code, you're suggesting that I could make Buffer2_create and Buffer2_destroy of type int instead of void and in the end return a 0 or some error code?
              $endgroup$
              – David
              2 days ago






            • 1




              $begingroup$
              @David that's right. Retuning an error code is a simple and proven idiom in C. In general, it's best to separate your successful return value and your error output value.
              $endgroup$
              – sudo rm -rf slash
              2 days ago










            • $begingroup$
              In other words, something like statvfs(argv[1],&fs_usage);, where in main code we'd declare fs_usage of type struct statvfs but statvfs would allocate memory for that - that's the proper way to do it, correct ? Function takes an argument what to allocate and returns exit status
              $endgroup$
              – Sergiy Kolodyazhnyy
              2 days ago















            9












            $begingroup$

            In C, initialization and destruction should be done at the same level of abstraction. This is important because it defines who is responsible for the memory.



            There are two good ways to follow this guideline:




            • Allocate and deallocate in the API's init/destroy functions (your first code example). fopen does this although it maps files rather than regular memory.



              type *t = CHECK(init_t());
              ...
              CHECK(destroy_t(t));



            • Allocate and deallocate at the call site before/after the API calls. pthread_mutex_create does this.



              type t;
              CHECK(init_t(&t));
              ...
              CHECK(destroy_t(&t));


            It is not acceptable to allocate in an initializer and then free outside. There are many examples of this pattern in the Windows API, and it is extremely error prone. You have to check the docs for which deallocation function needs to be called each time.



            I personally prefer to allocate/deallocate outside the API. That way I can use automatic variables and the return value of the initializer can be a specific error code.






            share|improve this answer











            $endgroup$












            • $begingroup$
              Thank you for your answer. In my example, which would be the API? The main function, or the functions provided by buffer.h?
              $endgroup$
              – David
              2 days ago










            • $begingroup$
              You are writing a programming interface for a buffer, so the buffer is the API. main is the application that uses the API.
              $endgroup$
              – sudo rm -rf slash
              2 days ago










            • $begingroup$
              Thank you for further clarifying it. If I understand correctly, by freeing up the return value for an error code, you're suggesting that I could make Buffer2_create and Buffer2_destroy of type int instead of void and in the end return a 0 or some error code?
              $endgroup$
              – David
              2 days ago






            • 1




              $begingroup$
              @David that's right. Retuning an error code is a simple and proven idiom in C. In general, it's best to separate your successful return value and your error output value.
              $endgroup$
              – sudo rm -rf slash
              2 days ago










            • $begingroup$
              In other words, something like statvfs(argv[1],&fs_usage);, where in main code we'd declare fs_usage of type struct statvfs but statvfs would allocate memory for that - that's the proper way to do it, correct ? Function takes an argument what to allocate and returns exit status
              $endgroup$
              – Sergiy Kolodyazhnyy
              2 days ago













            9












            9








            9





            $begingroup$

            In C, initialization and destruction should be done at the same level of abstraction. This is important because it defines who is responsible for the memory.



            There are two good ways to follow this guideline:




            • Allocate and deallocate in the API's init/destroy functions (your first code example). fopen does this although it maps files rather than regular memory.



              type *t = CHECK(init_t());
              ...
              CHECK(destroy_t(t));



            • Allocate and deallocate at the call site before/after the API calls. pthread_mutex_create does this.



              type t;
              CHECK(init_t(&t));
              ...
              CHECK(destroy_t(&t));


            It is not acceptable to allocate in an initializer and then free outside. There are many examples of this pattern in the Windows API, and it is extremely error prone. You have to check the docs for which deallocation function needs to be called each time.



            I personally prefer to allocate/deallocate outside the API. That way I can use automatic variables and the return value of the initializer can be a specific error code.






            share|improve this answer











            $endgroup$



            In C, initialization and destruction should be done at the same level of abstraction. This is important because it defines who is responsible for the memory.



            There are two good ways to follow this guideline:




            • Allocate and deallocate in the API's init/destroy functions (your first code example). fopen does this although it maps files rather than regular memory.



              type *t = CHECK(init_t());
              ...
              CHECK(destroy_t(t));



            • Allocate and deallocate at the call site before/after the API calls. pthread_mutex_create does this.



              type t;
              CHECK(init_t(&t));
              ...
              CHECK(destroy_t(&t));


            It is not acceptable to allocate in an initializer and then free outside. There are many examples of this pattern in the Windows API, and it is extremely error prone. You have to check the docs for which deallocation function needs to be called each time.



            I personally prefer to allocate/deallocate outside the API. That way I can use automatic variables and the return value of the initializer can be a specific error code.







            share|improve this answer














            share|improve this answer



            share|improve this answer








            edited 2 days ago

























            answered 2 days ago









            sudo rm -rf slashsudo rm -rf slash

            33516




            33516











            • $begingroup$
              Thank you for your answer. In my example, which would be the API? The main function, or the functions provided by buffer.h?
              $endgroup$
              – David
              2 days ago










            • $begingroup$
              You are writing a programming interface for a buffer, so the buffer is the API. main is the application that uses the API.
              $endgroup$
              – sudo rm -rf slash
              2 days ago










            • $begingroup$
              Thank you for further clarifying it. If I understand correctly, by freeing up the return value for an error code, you're suggesting that I could make Buffer2_create and Buffer2_destroy of type int instead of void and in the end return a 0 or some error code?
              $endgroup$
              – David
              2 days ago






            • 1




              $begingroup$
              @David that's right. Retuning an error code is a simple and proven idiom in C. In general, it's best to separate your successful return value and your error output value.
              $endgroup$
              – sudo rm -rf slash
              2 days ago










            • $begingroup$
              In other words, something like statvfs(argv[1],&fs_usage);, where in main code we'd declare fs_usage of type struct statvfs but statvfs would allocate memory for that - that's the proper way to do it, correct ? Function takes an argument what to allocate and returns exit status
              $endgroup$
              – Sergiy Kolodyazhnyy
              2 days ago
















            • $begingroup$
              Thank you for your answer. In my example, which would be the API? The main function, or the functions provided by buffer.h?
              $endgroup$
              – David
              2 days ago










            • $begingroup$
              You are writing a programming interface for a buffer, so the buffer is the API. main is the application that uses the API.
              $endgroup$
              – sudo rm -rf slash
              2 days ago










            • $begingroup$
              Thank you for further clarifying it. If I understand correctly, by freeing up the return value for an error code, you're suggesting that I could make Buffer2_create and Buffer2_destroy of type int instead of void and in the end return a 0 or some error code?
              $endgroup$
              – David
              2 days ago






            • 1




              $begingroup$
              @David that's right. Retuning an error code is a simple and proven idiom in C. In general, it's best to separate your successful return value and your error output value.
              $endgroup$
              – sudo rm -rf slash
              2 days ago










            • $begingroup$
              In other words, something like statvfs(argv[1],&fs_usage);, where in main code we'd declare fs_usage of type struct statvfs but statvfs would allocate memory for that - that's the proper way to do it, correct ? Function takes an argument what to allocate and returns exit status
              $endgroup$
              – Sergiy Kolodyazhnyy
              2 days ago















            $begingroup$
            Thank you for your answer. In my example, which would be the API? The main function, or the functions provided by buffer.h?
            $endgroup$
            – David
            2 days ago




            $begingroup$
            Thank you for your answer. In my example, which would be the API? The main function, or the functions provided by buffer.h?
            $endgroup$
            – David
            2 days ago












            $begingroup$
            You are writing a programming interface for a buffer, so the buffer is the API. main is the application that uses the API.
            $endgroup$
            – sudo rm -rf slash
            2 days ago




            $begingroup$
            You are writing a programming interface for a buffer, so the buffer is the API. main is the application that uses the API.
            $endgroup$
            – sudo rm -rf slash
            2 days ago












            $begingroup$
            Thank you for further clarifying it. If I understand correctly, by freeing up the return value for an error code, you're suggesting that I could make Buffer2_create and Buffer2_destroy of type int instead of void and in the end return a 0 or some error code?
            $endgroup$
            – David
            2 days ago




            $begingroup$
            Thank you for further clarifying it. If I understand correctly, by freeing up the return value for an error code, you're suggesting that I could make Buffer2_create and Buffer2_destroy of type int instead of void and in the end return a 0 or some error code?
            $endgroup$
            – David
            2 days ago




            1




            1




            $begingroup$
            @David that's right. Retuning an error code is a simple and proven idiom in C. In general, it's best to separate your successful return value and your error output value.
            $endgroup$
            – sudo rm -rf slash
            2 days ago




            $begingroup$
            @David that's right. Retuning an error code is a simple and proven idiom in C. In general, it's best to separate your successful return value and your error output value.
            $endgroup$
            – sudo rm -rf slash
            2 days ago












            $begingroup$
            In other words, something like statvfs(argv[1],&fs_usage);, where in main code we'd declare fs_usage of type struct statvfs but statvfs would allocate memory for that - that's the proper way to do it, correct ? Function takes an argument what to allocate and returns exit status
            $endgroup$
            – Sergiy Kolodyazhnyy
            2 days ago




            $begingroup$
            In other words, something like statvfs(argv[1],&fs_usage);, where in main code we'd declare fs_usage of type struct statvfs but statvfs would allocate memory for that - that's the proper way to do it, correct ? Function takes an argument what to allocate and returns exit status
            $endgroup$
            – Sergiy Kolodyazhnyy
            2 days ago













            11












            $begingroup$

            Looking at the performance, the two versions should perform just about identically. The second version has one less call/return, which can save a couple of CPU cycles, but if you have it multiple places in your code the additional code bytes and cache misses can overshadow that. Either way you probably won't notice a difference.



            Looking at readability and maintainability, the first version is much better. You know at a glance what it is doing (rather than looking at several lines to figure it all out), you won't forget any important steps, and error checking is much easier since most of it can be handled in one place (excepting the last check for successful creation of the buffer). Debugging can also be easier, since you can set a breakpoint on the creation or destruction functions if necessary.






            share|improve this answer









            $endgroup$

















              11












              $begingroup$

              Looking at the performance, the two versions should perform just about identically. The second version has one less call/return, which can save a couple of CPU cycles, but if you have it multiple places in your code the additional code bytes and cache misses can overshadow that. Either way you probably won't notice a difference.



              Looking at readability and maintainability, the first version is much better. You know at a glance what it is doing (rather than looking at several lines to figure it all out), you won't forget any important steps, and error checking is much easier since most of it can be handled in one place (excepting the last check for successful creation of the buffer). Debugging can also be easier, since you can set a breakpoint on the creation or destruction functions if necessary.






              share|improve this answer









              $endgroup$















                11












                11








                11





                $begingroup$

                Looking at the performance, the two versions should perform just about identically. The second version has one less call/return, which can save a couple of CPU cycles, but if you have it multiple places in your code the additional code bytes and cache misses can overshadow that. Either way you probably won't notice a difference.



                Looking at readability and maintainability, the first version is much better. You know at a glance what it is doing (rather than looking at several lines to figure it all out), you won't forget any important steps, and error checking is much easier since most of it can be handled in one place (excepting the last check for successful creation of the buffer). Debugging can also be easier, since you can set a breakpoint on the creation or destruction functions if necessary.






                share|improve this answer









                $endgroup$



                Looking at the performance, the two versions should perform just about identically. The second version has one less call/return, which can save a couple of CPU cycles, but if you have it multiple places in your code the additional code bytes and cache misses can overshadow that. Either way you probably won't notice a difference.



                Looking at readability and maintainability, the first version is much better. You know at a glance what it is doing (rather than looking at several lines to figure it all out), you won't forget any important steps, and error checking is much easier since most of it can be handled in one place (excepting the last check for successful creation of the buffer). Debugging can also be easier, since you can set a breakpoint on the creation or destruction functions if necessary.







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered 2 days ago









                1201ProgramAlarm1201ProgramAlarm

                3,84321026




                3,84321026





















                    4












                    $begingroup$

                    In the first case, the caller is not given any control over allocation. This limits freedom and (therefore) performance: there is no control over the number of dynamic allocations or over which memory is used for what purpose, and there are limits on how the handle to the buffer can be stored (the returned pointer to Buffer must be kept around somehow, even if we would really just want to store the Buffer by value and avoid some unnecessary double-indirection).



                    In the second case, the caller does have control, but Buffer2_destroy makes a very limiting assumption about how the memory was allocated so in the end the caller still has no choice. Of course by looking into the implementation details, one could see that simply not calling Buffer2_destroy enables some freedom again, but this would probably be considered a hack. All in all this approach violates the guideline "allocate and free memory in the same module, at the same level of abstraction", and doesn't get much in return.



                    Practically what a user of some buffer may want to do is for example:



                    • Having the Buffer as a local variable but its data malloc-ed.

                    • Having the Buffer as a local variable and making its data refer to a local array.

                    • Save the Buffer into some other struct or array (by value, not a pointer to a Buffer which then points to the data).

                    • Using (part of) a static array as the data.

                    • Various other such combinations..

                    • Allocate both the buffer data and the instance of Buffer in the same allocation.

                    Which is why a common advice is, where possible, do not allocate or deallocate memory, use memory supplied by the caller. This applies especially to performance-sensitive settings, where "secret malloc" is not appreciated, and custom allocators are commonly used.






                    share|improve this answer









                    $endgroup$












                    • $begingroup$
                      I think this answer would benefit greatly from a code example.
                      $endgroup$
                      – Marc.2377
                      2 days ago











                    • $begingroup$
                      @Marc.2377 what would you like to see?
                      $endgroup$
                      – harold
                      2 days ago










                    • $begingroup$
                      Thank you so much for your answer @harold. I am not sure if I follow with the issue of double-indirection: I need to pass this buffer around other functions to manipulate it, and I thought it would be best to pass it as a struct and "unpack" it inside each function that uses it, rather than passing both a pointer to the data (the array) and a pointer to the size of the array to each function that uses the buffer. I can add an example to clarify my question if you wish.
                      $endgroup$
                      – David
                      2 days ago






                    • 1




                      $begingroup$
                      @David passing it around as a struct does not necessarily imply passing around a pointer to it, it could be passed around by value, or more importantly, accessed without an extraneous level of indirection when buffers are stored in other data structures (but maybe that's not a concern here, it depends). The surface area for bugs would increase yes, such is the price for the flexibility and its performance benefits, unfortunately.
                      $endgroup$
                      – harold
                      2 days ago






                    • 2




                      $begingroup$
                      @David well it depends, obviously it is not so good to copy large structs, but this struct is small. Returning by value is good (avoids allocation), storing the value itself is good (avoids indirection), and then you still have the choice to pass its address to some other function
                      $endgroup$
                      – harold
                      2 days ago















                    4












                    $begingroup$

                    In the first case, the caller is not given any control over allocation. This limits freedom and (therefore) performance: there is no control over the number of dynamic allocations or over which memory is used for what purpose, and there are limits on how the handle to the buffer can be stored (the returned pointer to Buffer must be kept around somehow, even if we would really just want to store the Buffer by value and avoid some unnecessary double-indirection).



                    In the second case, the caller does have control, but Buffer2_destroy makes a very limiting assumption about how the memory was allocated so in the end the caller still has no choice. Of course by looking into the implementation details, one could see that simply not calling Buffer2_destroy enables some freedom again, but this would probably be considered a hack. All in all this approach violates the guideline "allocate and free memory in the same module, at the same level of abstraction", and doesn't get much in return.



                    Practically what a user of some buffer may want to do is for example:



                    • Having the Buffer as a local variable but its data malloc-ed.

                    • Having the Buffer as a local variable and making its data refer to a local array.

                    • Save the Buffer into some other struct or array (by value, not a pointer to a Buffer which then points to the data).

                    • Using (part of) a static array as the data.

                    • Various other such combinations..

                    • Allocate both the buffer data and the instance of Buffer in the same allocation.

                    Which is why a common advice is, where possible, do not allocate or deallocate memory, use memory supplied by the caller. This applies especially to performance-sensitive settings, where "secret malloc" is not appreciated, and custom allocators are commonly used.






                    share|improve this answer









                    $endgroup$












                    • $begingroup$
                      I think this answer would benefit greatly from a code example.
                      $endgroup$
                      – Marc.2377
                      2 days ago











                    • $begingroup$
                      @Marc.2377 what would you like to see?
                      $endgroup$
                      – harold
                      2 days ago










                    • $begingroup$
                      Thank you so much for your answer @harold. I am not sure if I follow with the issue of double-indirection: I need to pass this buffer around other functions to manipulate it, and I thought it would be best to pass it as a struct and "unpack" it inside each function that uses it, rather than passing both a pointer to the data (the array) and a pointer to the size of the array to each function that uses the buffer. I can add an example to clarify my question if you wish.
                      $endgroup$
                      – David
                      2 days ago






                    • 1




                      $begingroup$
                      @David passing it around as a struct does not necessarily imply passing around a pointer to it, it could be passed around by value, or more importantly, accessed without an extraneous level of indirection when buffers are stored in other data structures (but maybe that's not a concern here, it depends). The surface area for bugs would increase yes, such is the price for the flexibility and its performance benefits, unfortunately.
                      $endgroup$
                      – harold
                      2 days ago






                    • 2




                      $begingroup$
                      @David well it depends, obviously it is not so good to copy large structs, but this struct is small. Returning by value is good (avoids allocation), storing the value itself is good (avoids indirection), and then you still have the choice to pass its address to some other function
                      $endgroup$
                      – harold
                      2 days ago













                    4












                    4








                    4





                    $begingroup$

                    In the first case, the caller is not given any control over allocation. This limits freedom and (therefore) performance: there is no control over the number of dynamic allocations or over which memory is used for what purpose, and there are limits on how the handle to the buffer can be stored (the returned pointer to Buffer must be kept around somehow, even if we would really just want to store the Buffer by value and avoid some unnecessary double-indirection).



                    In the second case, the caller does have control, but Buffer2_destroy makes a very limiting assumption about how the memory was allocated so in the end the caller still has no choice. Of course by looking into the implementation details, one could see that simply not calling Buffer2_destroy enables some freedom again, but this would probably be considered a hack. All in all this approach violates the guideline "allocate and free memory in the same module, at the same level of abstraction", and doesn't get much in return.



                    Practically what a user of some buffer may want to do is for example:



                    • Having the Buffer as a local variable but its data malloc-ed.

                    • Having the Buffer as a local variable and making its data refer to a local array.

                    • Save the Buffer into some other struct or array (by value, not a pointer to a Buffer which then points to the data).

                    • Using (part of) a static array as the data.

                    • Various other such combinations..

                    • Allocate both the buffer data and the instance of Buffer in the same allocation.

                    Which is why a common advice is, where possible, do not allocate or deallocate memory, use memory supplied by the caller. This applies especially to performance-sensitive settings, where "secret malloc" is not appreciated, and custom allocators are commonly used.






                    share|improve this answer









                    $endgroup$



                    In the first case, the caller is not given any control over allocation. This limits freedom and (therefore) performance: there is no control over the number of dynamic allocations or over which memory is used for what purpose, and there are limits on how the handle to the buffer can be stored (the returned pointer to Buffer must be kept around somehow, even if we would really just want to store the Buffer by value and avoid some unnecessary double-indirection).



                    In the second case, the caller does have control, but Buffer2_destroy makes a very limiting assumption about how the memory was allocated so in the end the caller still has no choice. Of course by looking into the implementation details, one could see that simply not calling Buffer2_destroy enables some freedom again, but this would probably be considered a hack. All in all this approach violates the guideline "allocate and free memory in the same module, at the same level of abstraction", and doesn't get much in return.



                    Practically what a user of some buffer may want to do is for example:



                    • Having the Buffer as a local variable but its data malloc-ed.

                    • Having the Buffer as a local variable and making its data refer to a local array.

                    • Save the Buffer into some other struct or array (by value, not a pointer to a Buffer which then points to the data).

                    • Using (part of) a static array as the data.

                    • Various other such combinations..

                    • Allocate both the buffer data and the instance of Buffer in the same allocation.

                    Which is why a common advice is, where possible, do not allocate or deallocate memory, use memory supplied by the caller. This applies especially to performance-sensitive settings, where "secret malloc" is not appreciated, and custom allocators are commonly used.







                    share|improve this answer












                    share|improve this answer



                    share|improve this answer










                    answered 2 days ago









                    haroldharold

                    1,52368




                    1,52368











                    • $begingroup$
                      I think this answer would benefit greatly from a code example.
                      $endgroup$
                      – Marc.2377
                      2 days ago











                    • $begingroup$
                      @Marc.2377 what would you like to see?
                      $endgroup$
                      – harold
                      2 days ago










                    • $begingroup$
                      Thank you so much for your answer @harold. I am not sure if I follow with the issue of double-indirection: I need to pass this buffer around other functions to manipulate it, and I thought it would be best to pass it as a struct and "unpack" it inside each function that uses it, rather than passing both a pointer to the data (the array) and a pointer to the size of the array to each function that uses the buffer. I can add an example to clarify my question if you wish.
                      $endgroup$
                      – David
                      2 days ago






                    • 1




                      $begingroup$
                      @David passing it around as a struct does not necessarily imply passing around a pointer to it, it could be passed around by value, or more importantly, accessed without an extraneous level of indirection when buffers are stored in other data structures (but maybe that's not a concern here, it depends). The surface area for bugs would increase yes, such is the price for the flexibility and its performance benefits, unfortunately.
                      $endgroup$
                      – harold
                      2 days ago






                    • 2




                      $begingroup$
                      @David well it depends, obviously it is not so good to copy large structs, but this struct is small. Returning by value is good (avoids allocation), storing the value itself is good (avoids indirection), and then you still have the choice to pass its address to some other function
                      $endgroup$
                      – harold
                      2 days ago
















                    • $begingroup$
                      I think this answer would benefit greatly from a code example.
                      $endgroup$
                      – Marc.2377
                      2 days ago











                    • $begingroup$
                      @Marc.2377 what would you like to see?
                      $endgroup$
                      – harold
                      2 days ago










                    • $begingroup$
                      Thank you so much for your answer @harold. I am not sure if I follow with the issue of double-indirection: I need to pass this buffer around other functions to manipulate it, and I thought it would be best to pass it as a struct and "unpack" it inside each function that uses it, rather than passing both a pointer to the data (the array) and a pointer to the size of the array to each function that uses the buffer. I can add an example to clarify my question if you wish.
                      $endgroup$
                      – David
                      2 days ago






                    • 1




                      $begingroup$
                      @David passing it around as a struct does not necessarily imply passing around a pointer to it, it could be passed around by value, or more importantly, accessed without an extraneous level of indirection when buffers are stored in other data structures (but maybe that's not a concern here, it depends). The surface area for bugs would increase yes, such is the price for the flexibility and its performance benefits, unfortunately.
                      $endgroup$
                      – harold
                      2 days ago






                    • 2




                      $begingroup$
                      @David well it depends, obviously it is not so good to copy large structs, but this struct is small. Returning by value is good (avoids allocation), storing the value itself is good (avoids indirection), and then you still have the choice to pass its address to some other function
                      $endgroup$
                      – harold
                      2 days ago















                    $begingroup$
                    I think this answer would benefit greatly from a code example.
                    $endgroup$
                    – Marc.2377
                    2 days ago





                    $begingroup$
                    I think this answer would benefit greatly from a code example.
                    $endgroup$
                    – Marc.2377
                    2 days ago













                    $begingroup$
                    @Marc.2377 what would you like to see?
                    $endgroup$
                    – harold
                    2 days ago




                    $begingroup$
                    @Marc.2377 what would you like to see?
                    $endgroup$
                    – harold
                    2 days ago












                    $begingroup$
                    Thank you so much for your answer @harold. I am not sure if I follow with the issue of double-indirection: I need to pass this buffer around other functions to manipulate it, and I thought it would be best to pass it as a struct and "unpack" it inside each function that uses it, rather than passing both a pointer to the data (the array) and a pointer to the size of the array to each function that uses the buffer. I can add an example to clarify my question if you wish.
                    $endgroup$
                    – David
                    2 days ago




                    $begingroup$
                    Thank you so much for your answer @harold. I am not sure if I follow with the issue of double-indirection: I need to pass this buffer around other functions to manipulate it, and I thought it would be best to pass it as a struct and "unpack" it inside each function that uses it, rather than passing both a pointer to the data (the array) and a pointer to the size of the array to each function that uses the buffer. I can add an example to clarify my question if you wish.
                    $endgroup$
                    – David
                    2 days ago




                    1




                    1




                    $begingroup$
                    @David passing it around as a struct does not necessarily imply passing around a pointer to it, it could be passed around by value, or more importantly, accessed without an extraneous level of indirection when buffers are stored in other data structures (but maybe that's not a concern here, it depends). The surface area for bugs would increase yes, such is the price for the flexibility and its performance benefits, unfortunately.
                    $endgroup$
                    – harold
                    2 days ago




                    $begingroup$
                    @David passing it around as a struct does not necessarily imply passing around a pointer to it, it could be passed around by value, or more importantly, accessed without an extraneous level of indirection when buffers are stored in other data structures (but maybe that's not a concern here, it depends). The surface area for bugs would increase yes, such is the price for the flexibility and its performance benefits, unfortunately.
                    $endgroup$
                    – harold
                    2 days ago




                    2




                    2




                    $begingroup$
                    @David well it depends, obviously it is not so good to copy large structs, but this struct is small. Returning by value is good (avoids allocation), storing the value itself is good (avoids indirection), and then you still have the choice to pass its address to some other function
                    $endgroup$
                    – harold
                    2 days ago




                    $begingroup$
                    @David well it depends, obviously it is not so good to copy large structs, but this struct is small. Returning by value is good (avoids allocation), storing the value itself is good (avoids indirection), and then you still have the choice to pass its address to some other function
                    $endgroup$
                    – harold
                    2 days ago










                    David is a new contributor. Be nice, and check out our Code of Conduct.









                    draft saved

                    draft discarded


















                    David is a new contributor. Be nice, and check out our Code of Conduct.












                    David is a new contributor. Be nice, and check out our Code of Conduct.











                    David is a new contributor. Be nice, and check out our Code of Conduct.














                    Thanks for contributing an answer to Code Review Stack Exchange!


                    • Please be sure to answer the question. Provide details and share your research!

                    But avoid


                    • Asking for help, clarification, or responding to other answers.

                    • Making statements based on opinion; back them up with references or personal experience.

                    Use MathJax to format equations. MathJax reference.


                    To learn more, see our tips on writing great answers.




                    draft saved


                    draft discarded














                    StackExchange.ready(
                    function ()
                    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fcodereview.stackexchange.com%2fquestions%2f217807%2fmalloc-in-main-or-malloc-in-another-function-allocating-memory-for-a-struct-a%23new-answer', 'question_page');

                    );

                    Post as a guest















                    Required, but never shown





















































                    Required, but never shown














                    Required, but never shown












                    Required, but never shown







                    Required, but never shown

































                    Required, but never shown














                    Required, but never shown












                    Required, but never shown







                    Required, but never shown







                    Popular posts from this blog

                    Category:9 (number) SubcategoriesMedia in category "9 (number)"Navigation menuUpload mediaGND ID: 4485639-8Library of Congress authority ID: sh85091979ReasonatorScholiaStatistics

                    Circuit construction for execution of conditional statements using least significant bitHow are two different registers being used as “control”?How exactly is the stated composite state of the two registers being produced using the $R_zz$ controlled rotations?Efficiently performing controlled rotations in HHLWould this quantum algorithm implementation work?How to prepare a superposed states of odd integers from $1$ to $sqrtN$?Why is this implementation of the order finding algorithm not working?Circuit construction for Hamiltonian simulationHow can I invert the least significant bit of a certain term of a superposed state?Implementing an oracleImplementing a controlled sum operation

                    Magento 2 “No Payment Methods” in Admin New OrderHow to integrate Paypal Express Checkout with the Magento APIMagento 1.5 - Sales > Order > edit order and shipping methods disappearAuto Invoice Check/Money Order Payment methodAdd more simple payment methods?Shipping methods not showingWhat should I do to change payment methods if changing the configuration has no effects?1.9 - No Payment Methods showing upMy Payment Methods not Showing for downloadable/virtual product when checkout?Magento2 API to access internal payment methodHow to call an existing payment methods in the registration form?