Does a surprised creature obey the 1st-level spell Command?Is dropping a weapon “free”?When exactly does combat start and surprise take effect?Can a surprised creature fall prone voluntarily on their turn?If an attack alerts someone to your presence, can their initiative save them from being surprised in time?Can the spell “Command” be used to cause unwitting damage?False Appearance, Movement, Surprise, and the Unseen Attacker bonusDoes using “Flee” with Command provoke an Opportunity Attack?Would changing Surprise to just give Disadvantage on Initiative checks overlap with any existing sources of Disadvantage?Will this house rule about the command spell unbalance the game?Does a Troll benefit from its Regeneration trait if it is surprised?Can the command of a Command spell be clarified with gestures?If an attack alerts someone to your presence, can their initiative save them from being surprised in time?Does the Stinking Cloud spell not cause a creature affected by the Sleep spell to wake up?Does a spell caster know whether their non-physical spell has been successful?
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Does a surprised creature obey the 1st-level spell Command?
Is dropping a weapon “free”?When exactly does combat start and surprise take effect?Can a surprised creature fall prone voluntarily on their turn?If an attack alerts someone to your presence, can their initiative save them from being surprised in time?Can the spell “Command” be used to cause unwitting damage?False Appearance, Movement, Surprise, and the Unseen Attacker bonusDoes using “Flee” with Command provoke an Opportunity Attack?Would changing Surprise to just give Disadvantage on Initiative checks overlap with any existing sources of Disadvantage?Will this house rule about the command spell unbalance the game?Does a Troll benefit from its Regeneration trait if it is surprised?Can the command of a Command spell be clarified with gestures?If an attack alerts someone to your presence, can their initiative save them from being surprised in time?Does the Stinking Cloud spell not cause a creature affected by the Sleep spell to wake up?Does a spell caster know whether their non-physical spell has been successful?
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;
$begingroup$
The description of the Command spell says:
You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn [...] If the target can't follow your command, the spell ends.
The rules on surprise state:
If you're surprised, you can't move or take an action on your first turn of the combat, and you can't take a reaction until that turn ends. A member of a group can be surprised even if the other members aren't.
Does a surprised creature obey the Command spell? If a surprised creature is targeted by the Command spell, what happens?
I'm unsure which effect is more specific, and therefore takes priority. I'm leaning towards Command, simply because Surprise functionally takes away a character's turn from themselves, but doesn't incapacitate them the way a Sleep spell would.
dnd-5e spells actions surprise
$endgroup$
add a comment |
$begingroup$
The description of the Command spell says:
You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn [...] If the target can't follow your command, the spell ends.
The rules on surprise state:
If you're surprised, you can't move or take an action on your first turn of the combat, and you can't take a reaction until that turn ends. A member of a group can be surprised even if the other members aren't.
Does a surprised creature obey the Command spell? If a surprised creature is targeted by the Command spell, what happens?
I'm unsure which effect is more specific, and therefore takes priority. I'm leaning towards Command, simply because Surprise functionally takes away a character's turn from themselves, but doesn't incapacitate them the way a Sleep spell would.
dnd-5e spells actions surprise
$endgroup$
1
$begingroup$
In this case, has the caster rolled a higher initiative than the surprised creature?
$endgroup$
– NautArch
May 9 at 2:33
$begingroup$
Related: If an attack alerts someone to your presence, can their initiative save them from being surprised in time?, When exactly does combat start and surprise take effect?
$endgroup$
– V2Blast
May 9 at 8:35
add a comment |
$begingroup$
The description of the Command spell says:
You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn [...] If the target can't follow your command, the spell ends.
The rules on surprise state:
If you're surprised, you can't move or take an action on your first turn of the combat, and you can't take a reaction until that turn ends. A member of a group can be surprised even if the other members aren't.
Does a surprised creature obey the Command spell? If a surprised creature is targeted by the Command spell, what happens?
I'm unsure which effect is more specific, and therefore takes priority. I'm leaning towards Command, simply because Surprise functionally takes away a character's turn from themselves, but doesn't incapacitate them the way a Sleep spell would.
dnd-5e spells actions surprise
$endgroup$
The description of the Command spell says:
You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn [...] If the target can't follow your command, the spell ends.
The rules on surprise state:
If you're surprised, you can't move or take an action on your first turn of the combat, and you can't take a reaction until that turn ends. A member of a group can be surprised even if the other members aren't.
Does a surprised creature obey the Command spell? If a surprised creature is targeted by the Command spell, what happens?
I'm unsure which effect is more specific, and therefore takes priority. I'm leaning towards Command, simply because Surprise functionally takes away a character's turn from themselves, but doesn't incapacitate them the way a Sleep spell would.
dnd-5e spells actions surprise
dnd-5e spells actions surprise
edited May 9 at 13:18
KorvinStarmast
86.2k22274463
86.2k22274463
asked May 9 at 0:36
NicboboNicbobo
2,87311649
2,87311649
1
$begingroup$
In this case, has the caster rolled a higher initiative than the surprised creature?
$endgroup$
– NautArch
May 9 at 2:33
$begingroup$
Related: If an attack alerts someone to your presence, can their initiative save them from being surprised in time?, When exactly does combat start and surprise take effect?
$endgroup$
– V2Blast
May 9 at 8:35
add a comment |
1
$begingroup$
In this case, has the caster rolled a higher initiative than the surprised creature?
$endgroup$
– NautArch
May 9 at 2:33
$begingroup$
Related: If an attack alerts someone to your presence, can their initiative save them from being surprised in time?, When exactly does combat start and surprise take effect?
$endgroup$
– V2Blast
May 9 at 8:35
1
1
$begingroup$
In this case, has the caster rolled a higher initiative than the surprised creature?
$endgroup$
– NautArch
May 9 at 2:33
$begingroup$
In this case, has the caster rolled a higher initiative than the surprised creature?
$endgroup$
– NautArch
May 9 at 2:33
$begingroup$
Related: If an attack alerts someone to your presence, can their initiative save them from being surprised in time?, When exactly does combat start and surprise take effect?
$endgroup$
– V2Blast
May 9 at 8:35
$begingroup$
Related: If an attack alerts someone to your presence, can their initiative save them from being surprised in time?, When exactly does combat start and surprise take effect?
$endgroup$
– V2Blast
May 9 at 8:35
add a comment |
3 Answers
3
active
oldest
votes
$begingroup$
They follow the command if they are able to
The surprised condition prevents a creature from taking an action, moving or using a reaction until the end of their turn. Any command that requires a creature to do one of these thing will count as the target not be able to follow the command. Therefore the spell will fail. Not all command options require an action though. For example the typical commands given in the spell:
Approach: Requires the target to move; the spell ends.
Drop: Dropping an object doesn't require an action; the spell works.
Grovel: A surprised creature cannot voluntarily fall prone; the spell ends.
Halt: Outcome - The target doesn't move and takes no actions. It was going to do this anyway. The spell works but does nothing.
You can also give a command that isn't one of the ones listed. Anything that would not require your action or move would work, such as speaking (or not speaking) or any number of other things the player may think of. Note: you cannot use an Object Interaction, as that must be taken during an action or your movement.
If you are going to cast Command on a surprised creature, make sure it is something they can do without using their action or movement. Otherwise, it will be a waste of a spell.
$endgroup$
3
$begingroup$
Falling prone does not require movement, only standing up after being prone does. (And you have to use additional movement to move while prone)
$endgroup$
– L0neGamer
May 9 at 6:17
1
$begingroup$
@L0neGamer It does not consume speed but it is still part of your movement I believe. Though the rule is ambiguous on that.
$endgroup$
– linksassin
May 9 at 6:28
6
$begingroup$
@L0neGamer You raise a valid point though. i'm not sure about the rule so asked a question on it.
$endgroup$
– linksassin
May 9 at 6:39
add a comment |
$begingroup$
The surprised creature obeys the command. If it can't follow your command, then the spell ends.
While the argument as explored in the answer by Black Spike applies, the creature is still able to do Other Activity on their turn that is neither an action, a reaction, nor movement.
Command, PHB p. 223, does not provide the affected creature/s with the abilities to follow your command. If the creature/s can't follow your command, then the spell ends.
Other Activity on your Turn, PHB p. 190:
Your turn can include a variety of flourishes that require neither
your action nor your move.
You can communicate however you are able, through brief utterances and gestures, as you take your turn.
You can also interact with one object or feature of the environment for free, during either your move or your action.
If the command is as an example "Silence", then the creature would not be able to use their Other Activity to communicate.
The creature does not have an object or environment interaction, because it can't use their movement or their action.
$endgroup$
add a comment |
$begingroup$
They are unable to follow the Command, and the spell ends.
Assuming that the Command would require an Action (or Movement) to complete:
Command is specific, in that it acknowledges that the target may not be able to follow the Command. It does not provide any method for allowing the target to act when it is otherwise prohibited from taking an action.
Surprise tells you that the creature cannot take an action. Command tells you what to do if the target cannot follow the instruction.
While Surprise is not the same as Sleep, it still stops the surprised creature from acting. Due to this, they are unable to follow the Command, and the spell ends.
Result: The Surprised target fails to act, and the Command spell expends the spell slot.
If the Command can be completed without contravening the limitations of Surprise, then the target will fulfil the Command.
$endgroup$
7
$begingroup$
This assumes that all Command options require an action, movement or reaction. This is an incorrect assumption.
$endgroup$
– linksassin
May 9 at 1:55
$begingroup$
@linksassin well spotted. My answer assumes that the Command would require an Action (or Movement) to fulfil. This is an incorrect assumption, and has been addressed in other answers.
$endgroup$
– Black Spike
May 9 at 21:02
2
$begingroup$
@BlackSpike: If you recognize that part of your answer is wrong, you should edit it to address the incorrect portion and correct the inaccuracy. :)
$endgroup$
– V2Blast
May 9 at 22:52
add a comment |
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3 Answers
3
active
oldest
votes
3 Answers
3
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
They follow the command if they are able to
The surprised condition prevents a creature from taking an action, moving or using a reaction until the end of their turn. Any command that requires a creature to do one of these thing will count as the target not be able to follow the command. Therefore the spell will fail. Not all command options require an action though. For example the typical commands given in the spell:
Approach: Requires the target to move; the spell ends.
Drop: Dropping an object doesn't require an action; the spell works.
Grovel: A surprised creature cannot voluntarily fall prone; the spell ends.
Halt: Outcome - The target doesn't move and takes no actions. It was going to do this anyway. The spell works but does nothing.
You can also give a command that isn't one of the ones listed. Anything that would not require your action or move would work, such as speaking (or not speaking) or any number of other things the player may think of. Note: you cannot use an Object Interaction, as that must be taken during an action or your movement.
If you are going to cast Command on a surprised creature, make sure it is something they can do without using their action or movement. Otherwise, it will be a waste of a spell.
$endgroup$
3
$begingroup$
Falling prone does not require movement, only standing up after being prone does. (And you have to use additional movement to move while prone)
$endgroup$
– L0neGamer
May 9 at 6:17
1
$begingroup$
@L0neGamer It does not consume speed but it is still part of your movement I believe. Though the rule is ambiguous on that.
$endgroup$
– linksassin
May 9 at 6:28
6
$begingroup$
@L0neGamer You raise a valid point though. i'm not sure about the rule so asked a question on it.
$endgroup$
– linksassin
May 9 at 6:39
add a comment |
$begingroup$
They follow the command if they are able to
The surprised condition prevents a creature from taking an action, moving or using a reaction until the end of their turn. Any command that requires a creature to do one of these thing will count as the target not be able to follow the command. Therefore the spell will fail. Not all command options require an action though. For example the typical commands given in the spell:
Approach: Requires the target to move; the spell ends.
Drop: Dropping an object doesn't require an action; the spell works.
Grovel: A surprised creature cannot voluntarily fall prone; the spell ends.
Halt: Outcome - The target doesn't move and takes no actions. It was going to do this anyway. The spell works but does nothing.
You can also give a command that isn't one of the ones listed. Anything that would not require your action or move would work, such as speaking (or not speaking) or any number of other things the player may think of. Note: you cannot use an Object Interaction, as that must be taken during an action or your movement.
If you are going to cast Command on a surprised creature, make sure it is something they can do without using their action or movement. Otherwise, it will be a waste of a spell.
$endgroup$
3
$begingroup$
Falling prone does not require movement, only standing up after being prone does. (And you have to use additional movement to move while prone)
$endgroup$
– L0neGamer
May 9 at 6:17
1
$begingroup$
@L0neGamer It does not consume speed but it is still part of your movement I believe. Though the rule is ambiguous on that.
$endgroup$
– linksassin
May 9 at 6:28
6
$begingroup$
@L0neGamer You raise a valid point though. i'm not sure about the rule so asked a question on it.
$endgroup$
– linksassin
May 9 at 6:39
add a comment |
$begingroup$
They follow the command if they are able to
The surprised condition prevents a creature from taking an action, moving or using a reaction until the end of their turn. Any command that requires a creature to do one of these thing will count as the target not be able to follow the command. Therefore the spell will fail. Not all command options require an action though. For example the typical commands given in the spell:
Approach: Requires the target to move; the spell ends.
Drop: Dropping an object doesn't require an action; the spell works.
Grovel: A surprised creature cannot voluntarily fall prone; the spell ends.
Halt: Outcome - The target doesn't move and takes no actions. It was going to do this anyway. The spell works but does nothing.
You can also give a command that isn't one of the ones listed. Anything that would not require your action or move would work, such as speaking (or not speaking) or any number of other things the player may think of. Note: you cannot use an Object Interaction, as that must be taken during an action or your movement.
If you are going to cast Command on a surprised creature, make sure it is something they can do without using their action or movement. Otherwise, it will be a waste of a spell.
$endgroup$
They follow the command if they are able to
The surprised condition prevents a creature from taking an action, moving or using a reaction until the end of their turn. Any command that requires a creature to do one of these thing will count as the target not be able to follow the command. Therefore the spell will fail. Not all command options require an action though. For example the typical commands given in the spell:
Approach: Requires the target to move; the spell ends.
Drop: Dropping an object doesn't require an action; the spell works.
Grovel: A surprised creature cannot voluntarily fall prone; the spell ends.
Halt: Outcome - The target doesn't move and takes no actions. It was going to do this anyway. The spell works but does nothing.
You can also give a command that isn't one of the ones listed. Anything that would not require your action or move would work, such as speaking (or not speaking) or any number of other things the player may think of. Note: you cannot use an Object Interaction, as that must be taken during an action or your movement.
If you are going to cast Command on a surprised creature, make sure it is something they can do without using their action or movement. Otherwise, it will be a waste of a spell.
edited 2 days ago
V2Blast
29.1k5105177
29.1k5105177
answered May 9 at 1:10
linksassinlinksassin
11.8k14185
11.8k14185
3
$begingroup$
Falling prone does not require movement, only standing up after being prone does. (And you have to use additional movement to move while prone)
$endgroup$
– L0neGamer
May 9 at 6:17
1
$begingroup$
@L0neGamer It does not consume speed but it is still part of your movement I believe. Though the rule is ambiguous on that.
$endgroup$
– linksassin
May 9 at 6:28
6
$begingroup$
@L0neGamer You raise a valid point though. i'm not sure about the rule so asked a question on it.
$endgroup$
– linksassin
May 9 at 6:39
add a comment |
3
$begingroup$
Falling prone does not require movement, only standing up after being prone does. (And you have to use additional movement to move while prone)
$endgroup$
– L0neGamer
May 9 at 6:17
1
$begingroup$
@L0neGamer It does not consume speed but it is still part of your movement I believe. Though the rule is ambiguous on that.
$endgroup$
– linksassin
May 9 at 6:28
6
$begingroup$
@L0neGamer You raise a valid point though. i'm not sure about the rule so asked a question on it.
$endgroup$
– linksassin
May 9 at 6:39
3
3
$begingroup$
Falling prone does not require movement, only standing up after being prone does. (And you have to use additional movement to move while prone)
$endgroup$
– L0neGamer
May 9 at 6:17
$begingroup$
Falling prone does not require movement, only standing up after being prone does. (And you have to use additional movement to move while prone)
$endgroup$
– L0neGamer
May 9 at 6:17
1
1
$begingroup$
@L0neGamer It does not consume speed but it is still part of your movement I believe. Though the rule is ambiguous on that.
$endgroup$
– linksassin
May 9 at 6:28
$begingroup$
@L0neGamer It does not consume speed but it is still part of your movement I believe. Though the rule is ambiguous on that.
$endgroup$
– linksassin
May 9 at 6:28
6
6
$begingroup$
@L0neGamer You raise a valid point though. i'm not sure about the rule so asked a question on it.
$endgroup$
– linksassin
May 9 at 6:39
$begingroup$
@L0neGamer You raise a valid point though. i'm not sure about the rule so asked a question on it.
$endgroup$
– linksassin
May 9 at 6:39
add a comment |
$begingroup$
The surprised creature obeys the command. If it can't follow your command, then the spell ends.
While the argument as explored in the answer by Black Spike applies, the creature is still able to do Other Activity on their turn that is neither an action, a reaction, nor movement.
Command, PHB p. 223, does not provide the affected creature/s with the abilities to follow your command. If the creature/s can't follow your command, then the spell ends.
Other Activity on your Turn, PHB p. 190:
Your turn can include a variety of flourishes that require neither
your action nor your move.
You can communicate however you are able, through brief utterances and gestures, as you take your turn.
You can also interact with one object or feature of the environment for free, during either your move or your action.
If the command is as an example "Silence", then the creature would not be able to use their Other Activity to communicate.
The creature does not have an object or environment interaction, because it can't use their movement or their action.
$endgroup$
add a comment |
$begingroup$
The surprised creature obeys the command. If it can't follow your command, then the spell ends.
While the argument as explored in the answer by Black Spike applies, the creature is still able to do Other Activity on their turn that is neither an action, a reaction, nor movement.
Command, PHB p. 223, does not provide the affected creature/s with the abilities to follow your command. If the creature/s can't follow your command, then the spell ends.
Other Activity on your Turn, PHB p. 190:
Your turn can include a variety of flourishes that require neither
your action nor your move.
You can communicate however you are able, through brief utterances and gestures, as you take your turn.
You can also interact with one object or feature of the environment for free, during either your move or your action.
If the command is as an example "Silence", then the creature would not be able to use their Other Activity to communicate.
The creature does not have an object or environment interaction, because it can't use their movement or their action.
$endgroup$
add a comment |
$begingroup$
The surprised creature obeys the command. If it can't follow your command, then the spell ends.
While the argument as explored in the answer by Black Spike applies, the creature is still able to do Other Activity on their turn that is neither an action, a reaction, nor movement.
Command, PHB p. 223, does not provide the affected creature/s with the abilities to follow your command. If the creature/s can't follow your command, then the spell ends.
Other Activity on your Turn, PHB p. 190:
Your turn can include a variety of flourishes that require neither
your action nor your move.
You can communicate however you are able, through brief utterances and gestures, as you take your turn.
You can also interact with one object or feature of the environment for free, during either your move or your action.
If the command is as an example "Silence", then the creature would not be able to use their Other Activity to communicate.
The creature does not have an object or environment interaction, because it can't use their movement or their action.
$endgroup$
The surprised creature obeys the command. If it can't follow your command, then the spell ends.
While the argument as explored in the answer by Black Spike applies, the creature is still able to do Other Activity on their turn that is neither an action, a reaction, nor movement.
Command, PHB p. 223, does not provide the affected creature/s with the abilities to follow your command. If the creature/s can't follow your command, then the spell ends.
Other Activity on your Turn, PHB p. 190:
Your turn can include a variety of flourishes that require neither
your action nor your move.
You can communicate however you are able, through brief utterances and gestures, as you take your turn.
You can also interact with one object or feature of the environment for free, during either your move or your action.
If the command is as an example "Silence", then the creature would not be able to use their Other Activity to communicate.
The creature does not have an object or environment interaction, because it can't use their movement or their action.
edited May 9 at 2:07
answered May 9 at 1:13
AkixkisuAkixkisu
1,698226
1,698226
add a comment |
add a comment |
$begingroup$
They are unable to follow the Command, and the spell ends.
Assuming that the Command would require an Action (or Movement) to complete:
Command is specific, in that it acknowledges that the target may not be able to follow the Command. It does not provide any method for allowing the target to act when it is otherwise prohibited from taking an action.
Surprise tells you that the creature cannot take an action. Command tells you what to do if the target cannot follow the instruction.
While Surprise is not the same as Sleep, it still stops the surprised creature from acting. Due to this, they are unable to follow the Command, and the spell ends.
Result: The Surprised target fails to act, and the Command spell expends the spell slot.
If the Command can be completed without contravening the limitations of Surprise, then the target will fulfil the Command.
$endgroup$
7
$begingroup$
This assumes that all Command options require an action, movement or reaction. This is an incorrect assumption.
$endgroup$
– linksassin
May 9 at 1:55
$begingroup$
@linksassin well spotted. My answer assumes that the Command would require an Action (or Movement) to fulfil. This is an incorrect assumption, and has been addressed in other answers.
$endgroup$
– Black Spike
May 9 at 21:02
2
$begingroup$
@BlackSpike: If you recognize that part of your answer is wrong, you should edit it to address the incorrect portion and correct the inaccuracy. :)
$endgroup$
– V2Blast
May 9 at 22:52
add a comment |
$begingroup$
They are unable to follow the Command, and the spell ends.
Assuming that the Command would require an Action (or Movement) to complete:
Command is specific, in that it acknowledges that the target may not be able to follow the Command. It does not provide any method for allowing the target to act when it is otherwise prohibited from taking an action.
Surprise tells you that the creature cannot take an action. Command tells you what to do if the target cannot follow the instruction.
While Surprise is not the same as Sleep, it still stops the surprised creature from acting. Due to this, they are unable to follow the Command, and the spell ends.
Result: The Surprised target fails to act, and the Command spell expends the spell slot.
If the Command can be completed without contravening the limitations of Surprise, then the target will fulfil the Command.
$endgroup$
7
$begingroup$
This assumes that all Command options require an action, movement or reaction. This is an incorrect assumption.
$endgroup$
– linksassin
May 9 at 1:55
$begingroup$
@linksassin well spotted. My answer assumes that the Command would require an Action (or Movement) to fulfil. This is an incorrect assumption, and has been addressed in other answers.
$endgroup$
– Black Spike
May 9 at 21:02
2
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@BlackSpike: If you recognize that part of your answer is wrong, you should edit it to address the incorrect portion and correct the inaccuracy. :)
$endgroup$
– V2Blast
May 9 at 22:52
add a comment |
$begingroup$
They are unable to follow the Command, and the spell ends.
Assuming that the Command would require an Action (or Movement) to complete:
Command is specific, in that it acknowledges that the target may not be able to follow the Command. It does not provide any method for allowing the target to act when it is otherwise prohibited from taking an action.
Surprise tells you that the creature cannot take an action. Command tells you what to do if the target cannot follow the instruction.
While Surprise is not the same as Sleep, it still stops the surprised creature from acting. Due to this, they are unable to follow the Command, and the spell ends.
Result: The Surprised target fails to act, and the Command spell expends the spell slot.
If the Command can be completed without contravening the limitations of Surprise, then the target will fulfil the Command.
$endgroup$
They are unable to follow the Command, and the spell ends.
Assuming that the Command would require an Action (or Movement) to complete:
Command is specific, in that it acknowledges that the target may not be able to follow the Command. It does not provide any method for allowing the target to act when it is otherwise prohibited from taking an action.
Surprise tells you that the creature cannot take an action. Command tells you what to do if the target cannot follow the instruction.
While Surprise is not the same as Sleep, it still stops the surprised creature from acting. Due to this, they are unable to follow the Command, and the spell ends.
Result: The Surprised target fails to act, and the Command spell expends the spell slot.
If the Command can be completed without contravening the limitations of Surprise, then the target will fulfil the Command.
edited May 9 at 23:06
answered May 9 at 0:56
Black SpikeBlack Spike
53837
53837
7
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This assumes that all Command options require an action, movement or reaction. This is an incorrect assumption.
$endgroup$
– linksassin
May 9 at 1:55
$begingroup$
@linksassin well spotted. My answer assumes that the Command would require an Action (or Movement) to fulfil. This is an incorrect assumption, and has been addressed in other answers.
$endgroup$
– Black Spike
May 9 at 21:02
2
$begingroup$
@BlackSpike: If you recognize that part of your answer is wrong, you should edit it to address the incorrect portion and correct the inaccuracy. :)
$endgroup$
– V2Blast
May 9 at 22:52
add a comment |
7
$begingroup$
This assumes that all Command options require an action, movement or reaction. This is an incorrect assumption.
$endgroup$
– linksassin
May 9 at 1:55
$begingroup$
@linksassin well spotted. My answer assumes that the Command would require an Action (or Movement) to fulfil. This is an incorrect assumption, and has been addressed in other answers.
$endgroup$
– Black Spike
May 9 at 21:02
2
$begingroup$
@BlackSpike: If you recognize that part of your answer is wrong, you should edit it to address the incorrect portion and correct the inaccuracy. :)
$endgroup$
– V2Blast
May 9 at 22:52
7
7
$begingroup$
This assumes that all Command options require an action, movement or reaction. This is an incorrect assumption.
$endgroup$
– linksassin
May 9 at 1:55
$begingroup$
This assumes that all Command options require an action, movement or reaction. This is an incorrect assumption.
$endgroup$
– linksassin
May 9 at 1:55
$begingroup$
@linksassin well spotted. My answer assumes that the Command would require an Action (or Movement) to fulfil. This is an incorrect assumption, and has been addressed in other answers.
$endgroup$
– Black Spike
May 9 at 21:02
$begingroup$
@linksassin well spotted. My answer assumes that the Command would require an Action (or Movement) to fulfil. This is an incorrect assumption, and has been addressed in other answers.
$endgroup$
– Black Spike
May 9 at 21:02
2
2
$begingroup$
@BlackSpike: If you recognize that part of your answer is wrong, you should edit it to address the incorrect portion and correct the inaccuracy. :)
$endgroup$
– V2Blast
May 9 at 22:52
$begingroup$
@BlackSpike: If you recognize that part of your answer is wrong, you should edit it to address the incorrect portion and correct the inaccuracy. :)
$endgroup$
– V2Blast
May 9 at 22:52
add a comment |
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In this case, has the caster rolled a higher initiative than the surprised creature?
$endgroup$
– NautArch
May 9 at 2:33
$begingroup$
Related: If an attack alerts someone to your presence, can their initiative save them from being surprised in time?, When exactly does combat start and surprise take effect?
$endgroup$
– V2Blast
May 9 at 8:35