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The concept of information structure in incomplete information games


Dynamic Bertrand competition when players take turnsConfusion on Strategy Sets in a simultaneous move gameBayes-Nash equilibrium and correctness of beliefsGame Theory: T-Fold Repetition GameBayesian game and the set of typesPrisoner's dilemma as a Bayesian one-shot gameSocial Welfare and Pareto Optimality in a Bayesian GameDefinition of Bayesian Nash equilibriumRobust asymmetric information?Bayes Correlated Equilibrium: obedience













1












$begingroup$


I would like your help to understand the concept of information structure in the incomplete information game at p.6-7 of this paper.




Let me summarise the game as described in the paper.



There are $Nin mathbbN$ players, with $i$ denoting a generic player.



There is a finite set of states $Theta$, with $theta$ denoting a generic state.



A basic game $G$ consists of



  • for each player $i$, a finite set of actions $A_i$, where we write $Aequiv A_1times A_2times ... times A_N$, and a utility function $u_i: Atimes Theta rightarrow mathbbR$.


  • a full support prior $psiin Delta(Theta)$.


An information structure $S$ consists of



  • for each player $i$, a finite set of signals $T_i$, where we write $Tequiv T_1times T_2times ... times T_N$.


  • a signal distribution $pi: Theta rightarrow Delta(T)$.


A decision rule of the incomplete information game $(G,S)$ is a mapping
$$
sigma: Ttimes Thetarightarrow Delta(A)
$$




My question:



I interpret $pi(t|theta)$ as a probability that, conditional on the realisation $theta$ of the state, the players receive as signals $t_1,...,t_N$, respectively. According to the given information structure, signals are more or less informative.



If this interpretation is correct, then I'm confused about the first sentence at p.7 of the linked paper: "If there is complete information, i.e., if $Theta$ is singleton, [...]".



My first guess was that complete information is characterised by specifying $S$ and not by restricting the support of the state. In other words, I thought that complete information corresponds to the information structure $barSequiv (barT,barpi)$ such that



  • for each player $i$, $barT_i=Theta$.


  • $barpi(theta|theta)=1$.


Where am I wrong? Why the author defines complete information as having $|Theta|=1$?










share|improve this question











$endgroup$











  • $begingroup$
    Maybe I am missing something but if the set of states is a singleton there is no uncertainty (i.e. complete information) right? There is only one state which by definition is realized.
    $endgroup$
    – user20105
    May 9 at 16:36










  • $begingroup$
    That is correct. I understand that $|Theta|=1$ implies complete information. But also $barS$ as a I define implies complete information. I'm just wondering why the authors prefer to characterise complete information using $|Theta|=1$ rather than $barS$. $barS$ seems to me more natural. Or am I making mistakes somewhere?
    $endgroup$
    – user3285148
    May 9 at 16:42










  • $begingroup$
    I posted as an answer, maybe this will help
    $endgroup$
    – user20105
    May 9 at 17:15















1












$begingroup$


I would like your help to understand the concept of information structure in the incomplete information game at p.6-7 of this paper.




Let me summarise the game as described in the paper.



There are $Nin mathbbN$ players, with $i$ denoting a generic player.



There is a finite set of states $Theta$, with $theta$ denoting a generic state.



A basic game $G$ consists of



  • for each player $i$, a finite set of actions $A_i$, where we write $Aequiv A_1times A_2times ... times A_N$, and a utility function $u_i: Atimes Theta rightarrow mathbbR$.


  • a full support prior $psiin Delta(Theta)$.


An information structure $S$ consists of



  • for each player $i$, a finite set of signals $T_i$, where we write $Tequiv T_1times T_2times ... times T_N$.


  • a signal distribution $pi: Theta rightarrow Delta(T)$.


A decision rule of the incomplete information game $(G,S)$ is a mapping
$$
sigma: Ttimes Thetarightarrow Delta(A)
$$




My question:



I interpret $pi(t|theta)$ as a probability that, conditional on the realisation $theta$ of the state, the players receive as signals $t_1,...,t_N$, respectively. According to the given information structure, signals are more or less informative.



If this interpretation is correct, then I'm confused about the first sentence at p.7 of the linked paper: "If there is complete information, i.e., if $Theta$ is singleton, [...]".



My first guess was that complete information is characterised by specifying $S$ and not by restricting the support of the state. In other words, I thought that complete information corresponds to the information structure $barSequiv (barT,barpi)$ such that



  • for each player $i$, $barT_i=Theta$.


  • $barpi(theta|theta)=1$.


Where am I wrong? Why the author defines complete information as having $|Theta|=1$?










share|improve this question











$endgroup$











  • $begingroup$
    Maybe I am missing something but if the set of states is a singleton there is no uncertainty (i.e. complete information) right? There is only one state which by definition is realized.
    $endgroup$
    – user20105
    May 9 at 16:36










  • $begingroup$
    That is correct. I understand that $|Theta|=1$ implies complete information. But also $barS$ as a I define implies complete information. I'm just wondering why the authors prefer to characterise complete information using $|Theta|=1$ rather than $barS$. $barS$ seems to me more natural. Or am I making mistakes somewhere?
    $endgroup$
    – user3285148
    May 9 at 16:42










  • $begingroup$
    I posted as an answer, maybe this will help
    $endgroup$
    – user20105
    May 9 at 17:15













1












1








1





$begingroup$


I would like your help to understand the concept of information structure in the incomplete information game at p.6-7 of this paper.




Let me summarise the game as described in the paper.



There are $Nin mathbbN$ players, with $i$ denoting a generic player.



There is a finite set of states $Theta$, with $theta$ denoting a generic state.



A basic game $G$ consists of



  • for each player $i$, a finite set of actions $A_i$, where we write $Aequiv A_1times A_2times ... times A_N$, and a utility function $u_i: Atimes Theta rightarrow mathbbR$.


  • a full support prior $psiin Delta(Theta)$.


An information structure $S$ consists of



  • for each player $i$, a finite set of signals $T_i$, where we write $Tequiv T_1times T_2times ... times T_N$.


  • a signal distribution $pi: Theta rightarrow Delta(T)$.


A decision rule of the incomplete information game $(G,S)$ is a mapping
$$
sigma: Ttimes Thetarightarrow Delta(A)
$$




My question:



I interpret $pi(t|theta)$ as a probability that, conditional on the realisation $theta$ of the state, the players receive as signals $t_1,...,t_N$, respectively. According to the given information structure, signals are more or less informative.



If this interpretation is correct, then I'm confused about the first sentence at p.7 of the linked paper: "If there is complete information, i.e., if $Theta$ is singleton, [...]".



My first guess was that complete information is characterised by specifying $S$ and not by restricting the support of the state. In other words, I thought that complete information corresponds to the information structure $barSequiv (barT,barpi)$ such that



  • for each player $i$, $barT_i=Theta$.


  • $barpi(theta|theta)=1$.


Where am I wrong? Why the author defines complete information as having $|Theta|=1$?










share|improve this question











$endgroup$




I would like your help to understand the concept of information structure in the incomplete information game at p.6-7 of this paper.




Let me summarise the game as described in the paper.



There are $Nin mathbbN$ players, with $i$ denoting a generic player.



There is a finite set of states $Theta$, with $theta$ denoting a generic state.



A basic game $G$ consists of



  • for each player $i$, a finite set of actions $A_i$, where we write $Aequiv A_1times A_2times ... times A_N$, and a utility function $u_i: Atimes Theta rightarrow mathbbR$.


  • a full support prior $psiin Delta(Theta)$.


An information structure $S$ consists of



  • for each player $i$, a finite set of signals $T_i$, where we write $Tequiv T_1times T_2times ... times T_N$.


  • a signal distribution $pi: Theta rightarrow Delta(T)$.


A decision rule of the incomplete information game $(G,S)$ is a mapping
$$
sigma: Ttimes Thetarightarrow Delta(A)
$$




My question:



I interpret $pi(t|theta)$ as a probability that, conditional on the realisation $theta$ of the state, the players receive as signals $t_1,...,t_N$, respectively. According to the given information structure, signals are more or less informative.



If this interpretation is correct, then I'm confused about the first sentence at p.7 of the linked paper: "If there is complete information, i.e., if $Theta$ is singleton, [...]".



My first guess was that complete information is characterised by specifying $S$ and not by restricting the support of the state. In other words, I thought that complete information corresponds to the information structure $barSequiv (barT,barpi)$ such that



  • for each player $i$, $barT_i=Theta$.


  • $barpi(theta|theta)=1$.


Where am I wrong? Why the author defines complete information as having $|Theta|=1$?







game-theory bayesian-game cooperative-game-theory






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited May 9 at 16:28







user3285148

















asked May 9 at 16:11









user3285148user3285148

1528




1528











  • $begingroup$
    Maybe I am missing something but if the set of states is a singleton there is no uncertainty (i.e. complete information) right? There is only one state which by definition is realized.
    $endgroup$
    – user20105
    May 9 at 16:36










  • $begingroup$
    That is correct. I understand that $|Theta|=1$ implies complete information. But also $barS$ as a I define implies complete information. I'm just wondering why the authors prefer to characterise complete information using $|Theta|=1$ rather than $barS$. $barS$ seems to me more natural. Or am I making mistakes somewhere?
    $endgroup$
    – user3285148
    May 9 at 16:42










  • $begingroup$
    I posted as an answer, maybe this will help
    $endgroup$
    – user20105
    May 9 at 17:15
















  • $begingroup$
    Maybe I am missing something but if the set of states is a singleton there is no uncertainty (i.e. complete information) right? There is only one state which by definition is realized.
    $endgroup$
    – user20105
    May 9 at 16:36










  • $begingroup$
    That is correct. I understand that $|Theta|=1$ implies complete information. But also $barS$ as a I define implies complete information. I'm just wondering why the authors prefer to characterise complete information using $|Theta|=1$ rather than $barS$. $barS$ seems to me more natural. Or am I making mistakes somewhere?
    $endgroup$
    – user3285148
    May 9 at 16:42










  • $begingroup$
    I posted as an answer, maybe this will help
    $endgroup$
    – user20105
    May 9 at 17:15















$begingroup$
Maybe I am missing something but if the set of states is a singleton there is no uncertainty (i.e. complete information) right? There is only one state which by definition is realized.
$endgroup$
– user20105
May 9 at 16:36




$begingroup$
Maybe I am missing something but if the set of states is a singleton there is no uncertainty (i.e. complete information) right? There is only one state which by definition is realized.
$endgroup$
– user20105
May 9 at 16:36












$begingroup$
That is correct. I understand that $|Theta|=1$ implies complete information. But also $barS$ as a I define implies complete information. I'm just wondering why the authors prefer to characterise complete information using $|Theta|=1$ rather than $barS$. $barS$ seems to me more natural. Or am I making mistakes somewhere?
$endgroup$
– user3285148
May 9 at 16:42




$begingroup$
That is correct. I understand that $|Theta|=1$ implies complete information. But also $barS$ as a I define implies complete information. I'm just wondering why the authors prefer to characterise complete information using $|Theta|=1$ rather than $barS$. $barS$ seems to me more natural. Or am I making mistakes somewhere?
$endgroup$
– user3285148
May 9 at 16:42












$begingroup$
I posted as an answer, maybe this will help
$endgroup$
– user20105
May 9 at 17:15




$begingroup$
I posted as an answer, maybe this will help
$endgroup$
– user20105
May 9 at 17:15










2 Answers
2






active

oldest

votes


















2












$begingroup$

The two formulations are equivalent in the sense that if every type of player always learns the state of the world, there is no uncertainty and there is really no need to carry around the realized state as a variable. By assuming $|Theta|=1$ you simplify the notation without losing generality (of course you lose some information, but this is irrelevant for the purposes of that paper). If you want, you can assume that the authors' statements are true state-by-state.






share|improve this answer









$endgroup$




















    2












    $begingroup$

    What you are defining is the complete information structure $barS$ with $barT_i=Theta$ for all $i$ and $$ barpi(t|theta) = begincases 1, & textif ;; t_i= theta text for all ; i \ 0, & textotherwise, endcases $$ for all $theta in Theta$.



    Note that this is not the same as the case in which $Theta$ is a singleton, but it is rather an extreme information structure. The same authors define this here (Bayes Correlated Equilibrium and the Comparison of Information Structures - Bergemann & Morris), it beats me why they didn't include this detail in the paper you are looking at.






    share|improve this answer









    $endgroup$













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      2 Answers
      2






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      2 Answers
      2






      active

      oldest

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      active

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      active

      oldest

      votes









      2












      $begingroup$

      The two formulations are equivalent in the sense that if every type of player always learns the state of the world, there is no uncertainty and there is really no need to carry around the realized state as a variable. By assuming $|Theta|=1$ you simplify the notation without losing generality (of course you lose some information, but this is irrelevant for the purposes of that paper). If you want, you can assume that the authors' statements are true state-by-state.






      share|improve this answer









      $endgroup$

















        2












        $begingroup$

        The two formulations are equivalent in the sense that if every type of player always learns the state of the world, there is no uncertainty and there is really no need to carry around the realized state as a variable. By assuming $|Theta|=1$ you simplify the notation without losing generality (of course you lose some information, but this is irrelevant for the purposes of that paper). If you want, you can assume that the authors' statements are true state-by-state.






        share|improve this answer









        $endgroup$















          2












          2








          2





          $begingroup$

          The two formulations are equivalent in the sense that if every type of player always learns the state of the world, there is no uncertainty and there is really no need to carry around the realized state as a variable. By assuming $|Theta|=1$ you simplify the notation without losing generality (of course you lose some information, but this is irrelevant for the purposes of that paper). If you want, you can assume that the authors' statements are true state-by-state.






          share|improve this answer









          $endgroup$



          The two formulations are equivalent in the sense that if every type of player always learns the state of the world, there is no uncertainty and there is really no need to carry around the realized state as a variable. By assuming $|Theta|=1$ you simplify the notation without losing generality (of course you lose some information, but this is irrelevant for the purposes of that paper). If you want, you can assume that the authors' statements are true state-by-state.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered May 9 at 17:18









          RegioRegio

          7988




          7988





















              2












              $begingroup$

              What you are defining is the complete information structure $barS$ with $barT_i=Theta$ for all $i$ and $$ barpi(t|theta) = begincases 1, & textif ;; t_i= theta text for all ; i \ 0, & textotherwise, endcases $$ for all $theta in Theta$.



              Note that this is not the same as the case in which $Theta$ is a singleton, but it is rather an extreme information structure. The same authors define this here (Bayes Correlated Equilibrium and the Comparison of Information Structures - Bergemann & Morris), it beats me why they didn't include this detail in the paper you are looking at.






              share|improve this answer









              $endgroup$

















                2












                $begingroup$

                What you are defining is the complete information structure $barS$ with $barT_i=Theta$ for all $i$ and $$ barpi(t|theta) = begincases 1, & textif ;; t_i= theta text for all ; i \ 0, & textotherwise, endcases $$ for all $theta in Theta$.



                Note that this is not the same as the case in which $Theta$ is a singleton, but it is rather an extreme information structure. The same authors define this here (Bayes Correlated Equilibrium and the Comparison of Information Structures - Bergemann & Morris), it beats me why they didn't include this detail in the paper you are looking at.






                share|improve this answer









                $endgroup$















                  2












                  2








                  2





                  $begingroup$

                  What you are defining is the complete information structure $barS$ with $barT_i=Theta$ for all $i$ and $$ barpi(t|theta) = begincases 1, & textif ;; t_i= theta text for all ; i \ 0, & textotherwise, endcases $$ for all $theta in Theta$.



                  Note that this is not the same as the case in which $Theta$ is a singleton, but it is rather an extreme information structure. The same authors define this here (Bayes Correlated Equilibrium and the Comparison of Information Structures - Bergemann & Morris), it beats me why they didn't include this detail in the paper you are looking at.






                  share|improve this answer









                  $endgroup$



                  What you are defining is the complete information structure $barS$ with $barT_i=Theta$ for all $i$ and $$ barpi(t|theta) = begincases 1, & textif ;; t_i= theta text for all ; i \ 0, & textotherwise, endcases $$ for all $theta in Theta$.



                  Note that this is not the same as the case in which $Theta$ is a singleton, but it is rather an extreme information structure. The same authors define this here (Bayes Correlated Equilibrium and the Comparison of Information Structures - Bergemann & Morris), it beats me why they didn't include this detail in the paper you are looking at.







                  share|improve this answer












                  share|improve this answer



                  share|improve this answer










                  answered May 9 at 17:14









                  user20105user20105

                  53714




                  53714



























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