How does Life Transference work with Glyph of Warding?What qualifies for the target of a spell?Can you make a Spell Glyph of a spell that has the potential to target more than one creature?Glyph of Warding and Teleportation CircleDoes breaking the actual glyph trigger the effect of a Glyph of Warding?How does crown of madness work when triggered using glyph of warding?When casting glyph of warding how many spells slots are used if you choose the spell glyph option?How does Life Transference work with Supreme Healing from Life Domain?Can the Glyph of Warding spell detect whether a creature passed or failed a saving throw?Can I create a superbomb with Glyph of Warding and a book?How does Feign Death stored in a Glyph of Warding work?How does a spell glyph work when the stored spell has a range of “touch”?Would the Life Transference spell be unbalanced if it ignored resistance and immunity?

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How does Life Transference work with Glyph of Warding?


What qualifies for the target of a spell?Can you make a Spell Glyph of a spell that has the potential to target more than one creature?Glyph of Warding and Teleportation CircleDoes breaking the actual glyph trigger the effect of a Glyph of Warding?How does crown of madness work when triggered using glyph of warding?When casting glyph of warding how many spells slots are used if you choose the spell glyph option?How does Life Transference work with Supreme Healing from Life Domain?Can the Glyph of Warding spell detect whether a creature passed or failed a saving throw?Can I create a superbomb with Glyph of Warding and a book?How does Feign Death stored in a Glyph of Warding work?How does a spell glyph work when the stored spell has a range of “touch”?Would the Life Transference spell be unbalanced if it ignored resistance and immunity?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








7












$begingroup$


Suppose I am a wizard and cast a Glyph of Warding on a surface, utilize the Spell Glyph feature, and input the Life Transference spell.



Does this combination work by RAW? Would I take damage and the healing power be stored within the Glyph?



Or would it rather be that the Glyph takes the damage upon being triggered and heals whoever triggers it? Or would it simply not work?










share|improve this question









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  • 1




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    Related: Can you make a Spell Glyph of a spell that has the potential to target more than one creature?, What qualifies for the target of a spell?
    $endgroup$
    – V2Blast
    Jun 3 at 22:07

















7












$begingroup$


Suppose I am a wizard and cast a Glyph of Warding on a surface, utilize the Spell Glyph feature, and input the Life Transference spell.



Does this combination work by RAW? Would I take damage and the healing power be stored within the Glyph?



Or would it rather be that the Glyph takes the damage upon being triggered and heals whoever triggers it? Or would it simply not work?










share|improve this question









New contributor



A Deadly Laser is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$











  • $begingroup$
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  • 1




    $begingroup$
    Related: Can you make a Spell Glyph of a spell that has the potential to target more than one creature?, What qualifies for the target of a spell?
    $endgroup$
    – V2Blast
    Jun 3 at 22:07













7












7








7





$begingroup$


Suppose I am a wizard and cast a Glyph of Warding on a surface, utilize the Spell Glyph feature, and input the Life Transference spell.



Does this combination work by RAW? Would I take damage and the healing power be stored within the Glyph?



Or would it rather be that the Glyph takes the damage upon being triggered and heals whoever triggers it? Or would it simply not work?










share|improve this question









New contributor



A Deadly Laser is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$




Suppose I am a wizard and cast a Glyph of Warding on a surface, utilize the Spell Glyph feature, and input the Life Transference spell.



Does this combination work by RAW? Would I take damage and the healing power be stored within the Glyph?



Or would it rather be that the Glyph takes the damage upon being triggered and heals whoever triggers it? Or would it simply not work?







dnd-5e spells






share|improve this question









New contributor



A Deadly Laser is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.










share|improve this question









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share|improve this question




share|improve this question








edited Jun 3 at 1:35









Rubiksmoose

67.6k10331487




67.6k10331487






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asked Jun 3 at 1:23









A Deadly LaserA Deadly Laser

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    Jun 3 at 22:07
















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Jun 3 at 22:07




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Related: Can you make a Spell Glyph of a spell that has the potential to target more than one creature?, What qualifies for the target of a spell?
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Jun 3 at 22:07










3 Answers
3






active

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13












$begingroup$


Life transference doesn't work with glyph of warding at all



Glyph of warding says:




The spell must target a single creature or an area.




However life transference actually has two targets: you, the creature that is harmed, and the other creature who is healed:




You sacrifice some of your health to mend another creature’s injuries. You take 4d8 necrotic damage, and one creature of your choice that you can see within range regains a number of hit points equal to twice the necrotic damage you take.




Being damaged or affected by a spell is generally considered enough to be considered a target of a spell. Thus, it shouldn't qualify to go into glyph of warding at all.



The above is what I view to be correct RAW and would run at my table, but because it is not explicitly declared who the targets are, your DM may disagree and rule otherwise. If they do, see below.



If your DM rules that the caster is not a target it would work



As J.A. Streich's answer also says, if your DM rules that the caster is not included in the targets of the spell then it qualifies to be put into the glyph of warding. The way it would work is that upon casting, nothing would happen except the spell being stored in the glyph.




The spell being stored has no immediate effect when cast in this way. When the glyph is triggered, the stored spell is cast.




Then, when the glyph is triggered, the caster should take the damage (because they are the "you" who cast the spell) and the triggerer should receive the healing. The glyph doesn't cast the spell, you still did. The effect is just taking place later.






share|improve this answer











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  • $begingroup$
    Comments are not for extended discussion; this conversation has been moved to chat.
    $endgroup$
    – mxyzplk
    Jun 4 at 0:06


















1












$begingroup$

Combination Legal



Glyph of warding reads:




You can store a prepared spell of 3rd level or lower in the glyph by casting it as part of creating the glyph. The spell must target a single creature or an area.





  • 3rd level or lower - life transference is level 3. Check.


  • Single Target - This is debateable, because you take damage, but many spells say things like "you make a melee spell attack" or "you make a ranged spell attack." I'd argue that you are not the target of spell, the target is the "creature you choose". So, arguably check. Generally, like with alter self, when you are the target, the range is "self" or even"self,X feet" which isn't the case of life transference

When Damage to Caster



RAW



The rules as written imply the damage to the caster should happen when triggered.




The spell being stored has no immediate effect when cast in this way. When the glyph is triggered, the stored spell is cast.




This seems like an interesting way to play it, as it increases the risk of the combination and gives another hidden benefit of knowing when it is triggered.



How I'd Rule



Despite that, I'd be tempted to run it the more "sensible" way and roll damage immediately and store just the healing effect. I'd count the necrotic damage as a spell component, which it feels more like.






share|improve this answer











$endgroup$




















    -2












    $begingroup$

    The object or surface to which the Glyph is inscribed would take necrotic damage and heal the creature that triggered it.



    The Glyph could be placed on the surface of the skin of a creature who is shackled in place (consider that the Glyph if moved 10 feet from where it was created will become ineffective).



    "You" in the case of the Life Transference spell is the Glyph and the target is the creature triggering it.



    Glyph of warding reads:




    When you cast this spell, you inscribe a glyph that later unleashes a
    magical effect...



    Spell Glyph. You can store a prepared spell of 3rd level or lower in
    the glyph by casting it as part of creating the glyph. The spell must
    target a single creature or an area. The spell being stored has no
    immediate effect when cast in this way. When the glyph is triggered,
    the stored spell is cast. If the spell has a target, it targets the
    creature that triggered the glyph.
    If the spell affects an area, the
    area is centered on that creature.




    Life Transference reads:




    You sacrifice some of your health to mend another creature’s injuries.
    You take 4d8 necrotic damage, and one creature of your choice that you
    can see within range regains a number of hit points equal to twice the
    necrotic damage you take.




    P246 of the DMG includes rules for objects Hit Points, it would be very strange for an object to transfer life, but maybe the Glyph is inscribed into the bark of a tree that withers and dies as the spell takes effect.



    Consider another possible scenario:
    An evil spell caster shackles a hostage to a wall and inscribes the Glyph of Warding onto their forehead. Anyone enters an area around the hostage will trigger the Glyph.



    An unwitting adventurer enters the room and the hostage is obliterated with 4d8 Necrotic damage, the triggering adventurer is fully healed, a bittersweet ending.






    share|improve this answer











    $endgroup$








    • 1




      $begingroup$
      So you are saying that the glyph is the one casting the spell? How does it take damage?
      $endgroup$
      – Rubiksmoose
      Jun 4 at 0:44











    Your Answer








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    3 Answers
    3






    active

    oldest

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    3 Answers
    3






    active

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    active

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    active

    oldest

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    13












    $begingroup$


    Life transference doesn't work with glyph of warding at all



    Glyph of warding says:




    The spell must target a single creature or an area.




    However life transference actually has two targets: you, the creature that is harmed, and the other creature who is healed:




    You sacrifice some of your health to mend another creature’s injuries. You take 4d8 necrotic damage, and one creature of your choice that you can see within range regains a number of hit points equal to twice the necrotic damage you take.




    Being damaged or affected by a spell is generally considered enough to be considered a target of a spell. Thus, it shouldn't qualify to go into glyph of warding at all.



    The above is what I view to be correct RAW and would run at my table, but because it is not explicitly declared who the targets are, your DM may disagree and rule otherwise. If they do, see below.



    If your DM rules that the caster is not a target it would work



    As J.A. Streich's answer also says, if your DM rules that the caster is not included in the targets of the spell then it qualifies to be put into the glyph of warding. The way it would work is that upon casting, nothing would happen except the spell being stored in the glyph.




    The spell being stored has no immediate effect when cast in this way. When the glyph is triggered, the stored spell is cast.




    Then, when the glyph is triggered, the caster should take the damage (because they are the "you" who cast the spell) and the triggerer should receive the healing. The glyph doesn't cast the spell, you still did. The effect is just taking place later.






    share|improve this answer











    $endgroup$












    • $begingroup$
      Comments are not for extended discussion; this conversation has been moved to chat.
      $endgroup$
      – mxyzplk
      Jun 4 at 0:06















    13












    $begingroup$


    Life transference doesn't work with glyph of warding at all



    Glyph of warding says:




    The spell must target a single creature or an area.




    However life transference actually has two targets: you, the creature that is harmed, and the other creature who is healed:




    You sacrifice some of your health to mend another creature’s injuries. You take 4d8 necrotic damage, and one creature of your choice that you can see within range regains a number of hit points equal to twice the necrotic damage you take.




    Being damaged or affected by a spell is generally considered enough to be considered a target of a spell. Thus, it shouldn't qualify to go into glyph of warding at all.



    The above is what I view to be correct RAW and would run at my table, but because it is not explicitly declared who the targets are, your DM may disagree and rule otherwise. If they do, see below.



    If your DM rules that the caster is not a target it would work



    As J.A. Streich's answer also says, if your DM rules that the caster is not included in the targets of the spell then it qualifies to be put into the glyph of warding. The way it would work is that upon casting, nothing would happen except the spell being stored in the glyph.




    The spell being stored has no immediate effect when cast in this way. When the glyph is triggered, the stored spell is cast.




    Then, when the glyph is triggered, the caster should take the damage (because they are the "you" who cast the spell) and the triggerer should receive the healing. The glyph doesn't cast the spell, you still did. The effect is just taking place later.






    share|improve this answer











    $endgroup$












    • $begingroup$
      Comments are not for extended discussion; this conversation has been moved to chat.
      $endgroup$
      – mxyzplk
      Jun 4 at 0:06













    13












    13








    13





    $begingroup$


    Life transference doesn't work with glyph of warding at all



    Glyph of warding says:




    The spell must target a single creature or an area.




    However life transference actually has two targets: you, the creature that is harmed, and the other creature who is healed:




    You sacrifice some of your health to mend another creature’s injuries. You take 4d8 necrotic damage, and one creature of your choice that you can see within range regains a number of hit points equal to twice the necrotic damage you take.




    Being damaged or affected by a spell is generally considered enough to be considered a target of a spell. Thus, it shouldn't qualify to go into glyph of warding at all.



    The above is what I view to be correct RAW and would run at my table, but because it is not explicitly declared who the targets are, your DM may disagree and rule otherwise. If they do, see below.



    If your DM rules that the caster is not a target it would work



    As J.A. Streich's answer also says, if your DM rules that the caster is not included in the targets of the spell then it qualifies to be put into the glyph of warding. The way it would work is that upon casting, nothing would happen except the spell being stored in the glyph.




    The spell being stored has no immediate effect when cast in this way. When the glyph is triggered, the stored spell is cast.




    Then, when the glyph is triggered, the caster should take the damage (because they are the "you" who cast the spell) and the triggerer should receive the healing. The glyph doesn't cast the spell, you still did. The effect is just taking place later.






    share|improve this answer











    $endgroup$




    Life transference doesn't work with glyph of warding at all



    Glyph of warding says:




    The spell must target a single creature or an area.




    However life transference actually has two targets: you, the creature that is harmed, and the other creature who is healed:




    You sacrifice some of your health to mend another creature’s injuries. You take 4d8 necrotic damage, and one creature of your choice that you can see within range regains a number of hit points equal to twice the necrotic damage you take.




    Being damaged or affected by a spell is generally considered enough to be considered a target of a spell. Thus, it shouldn't qualify to go into glyph of warding at all.



    The above is what I view to be correct RAW and would run at my table, but because it is not explicitly declared who the targets are, your DM may disagree and rule otherwise. If they do, see below.



    If your DM rules that the caster is not a target it would work



    As J.A. Streich's answer also says, if your DM rules that the caster is not included in the targets of the spell then it qualifies to be put into the glyph of warding. The way it would work is that upon casting, nothing would happen except the spell being stored in the glyph.




    The spell being stored has no immediate effect when cast in this way. When the glyph is triggered, the stored spell is cast.




    Then, when the glyph is triggered, the caster should take the damage (because they are the "you" who cast the spell) and the triggerer should receive the healing. The glyph doesn't cast the spell, you still did. The effect is just taking place later.







    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited Jun 3 at 23:11

























    answered Jun 3 at 1:34









    RubiksmooseRubiksmoose

    67.6k10331487




    67.6k10331487











    • $begingroup$
      Comments are not for extended discussion; this conversation has been moved to chat.
      $endgroup$
      – mxyzplk
      Jun 4 at 0:06
















    • $begingroup$
      Comments are not for extended discussion; this conversation has been moved to chat.
      $endgroup$
      – mxyzplk
      Jun 4 at 0:06















    $begingroup$
    Comments are not for extended discussion; this conversation has been moved to chat.
    $endgroup$
    – mxyzplk
    Jun 4 at 0:06




    $begingroup$
    Comments are not for extended discussion; this conversation has been moved to chat.
    $endgroup$
    – mxyzplk
    Jun 4 at 0:06













    1












    $begingroup$

    Combination Legal



    Glyph of warding reads:




    You can store a prepared spell of 3rd level or lower in the glyph by casting it as part of creating the glyph. The spell must target a single creature or an area.





    • 3rd level or lower - life transference is level 3. Check.


    • Single Target - This is debateable, because you take damage, but many spells say things like "you make a melee spell attack" or "you make a ranged spell attack." I'd argue that you are not the target of spell, the target is the "creature you choose". So, arguably check. Generally, like with alter self, when you are the target, the range is "self" or even"self,X feet" which isn't the case of life transference

    When Damage to Caster



    RAW



    The rules as written imply the damage to the caster should happen when triggered.




    The spell being stored has no immediate effect when cast in this way. When the glyph is triggered, the stored spell is cast.




    This seems like an interesting way to play it, as it increases the risk of the combination and gives another hidden benefit of knowing when it is triggered.



    How I'd Rule



    Despite that, I'd be tempted to run it the more "sensible" way and roll damage immediately and store just the healing effect. I'd count the necrotic damage as a spell component, which it feels more like.






    share|improve this answer











    $endgroup$

















      1












      $begingroup$

      Combination Legal



      Glyph of warding reads:




      You can store a prepared spell of 3rd level or lower in the glyph by casting it as part of creating the glyph. The spell must target a single creature or an area.





      • 3rd level or lower - life transference is level 3. Check.


      • Single Target - This is debateable, because you take damage, but many spells say things like "you make a melee spell attack" or "you make a ranged spell attack." I'd argue that you are not the target of spell, the target is the "creature you choose". So, arguably check. Generally, like with alter self, when you are the target, the range is "self" or even"self,X feet" which isn't the case of life transference

      When Damage to Caster



      RAW



      The rules as written imply the damage to the caster should happen when triggered.




      The spell being stored has no immediate effect when cast in this way. When the glyph is triggered, the stored spell is cast.




      This seems like an interesting way to play it, as it increases the risk of the combination and gives another hidden benefit of knowing when it is triggered.



      How I'd Rule



      Despite that, I'd be tempted to run it the more "sensible" way and roll damage immediately and store just the healing effect. I'd count the necrotic damage as a spell component, which it feels more like.






      share|improve this answer











      $endgroup$















        1












        1








        1





        $begingroup$

        Combination Legal



        Glyph of warding reads:




        You can store a prepared spell of 3rd level or lower in the glyph by casting it as part of creating the glyph. The spell must target a single creature or an area.





        • 3rd level or lower - life transference is level 3. Check.


        • Single Target - This is debateable, because you take damage, but many spells say things like "you make a melee spell attack" or "you make a ranged spell attack." I'd argue that you are not the target of spell, the target is the "creature you choose". So, arguably check. Generally, like with alter self, when you are the target, the range is "self" or even"self,X feet" which isn't the case of life transference

        When Damage to Caster



        RAW



        The rules as written imply the damage to the caster should happen when triggered.




        The spell being stored has no immediate effect when cast in this way. When the glyph is triggered, the stored spell is cast.




        This seems like an interesting way to play it, as it increases the risk of the combination and gives another hidden benefit of knowing when it is triggered.



        How I'd Rule



        Despite that, I'd be tempted to run it the more "sensible" way and roll damage immediately and store just the healing effect. I'd count the necrotic damage as a spell component, which it feels more like.






        share|improve this answer











        $endgroup$



        Combination Legal



        Glyph of warding reads:




        You can store a prepared spell of 3rd level or lower in the glyph by casting it as part of creating the glyph. The spell must target a single creature or an area.





        • 3rd level or lower - life transference is level 3. Check.


        • Single Target - This is debateable, because you take damage, but many spells say things like "you make a melee spell attack" or "you make a ranged spell attack." I'd argue that you are not the target of spell, the target is the "creature you choose". So, arguably check. Generally, like with alter self, when you are the target, the range is "self" or even"self,X feet" which isn't the case of life transference

        When Damage to Caster



        RAW



        The rules as written imply the damage to the caster should happen when triggered.




        The spell being stored has no immediate effect when cast in this way. When the glyph is triggered, the stored spell is cast.




        This seems like an interesting way to play it, as it increases the risk of the combination and gives another hidden benefit of knowing when it is triggered.



        How I'd Rule



        Despite that, I'd be tempted to run it the more "sensible" way and roll damage immediately and store just the healing effect. I'd count the necrotic damage as a spell component, which it feels more like.







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited Jun 3 at 22:59









        Rykara

        7,7902559




        7,7902559










        answered Jun 3 at 22:21









        J. A. StreichJ. A. Streich

        26.3k179131




        26.3k179131





















            -2












            $begingroup$

            The object or surface to which the Glyph is inscribed would take necrotic damage and heal the creature that triggered it.



            The Glyph could be placed on the surface of the skin of a creature who is shackled in place (consider that the Glyph if moved 10 feet from where it was created will become ineffective).



            "You" in the case of the Life Transference spell is the Glyph and the target is the creature triggering it.



            Glyph of warding reads:




            When you cast this spell, you inscribe a glyph that later unleashes a
            magical effect...



            Spell Glyph. You can store a prepared spell of 3rd level or lower in
            the glyph by casting it as part of creating the glyph. The spell must
            target a single creature or an area. The spell being stored has no
            immediate effect when cast in this way. When the glyph is triggered,
            the stored spell is cast. If the spell has a target, it targets the
            creature that triggered the glyph.
            If the spell affects an area, the
            area is centered on that creature.




            Life Transference reads:




            You sacrifice some of your health to mend another creature’s injuries.
            You take 4d8 necrotic damage, and one creature of your choice that you
            can see within range regains a number of hit points equal to twice the
            necrotic damage you take.




            P246 of the DMG includes rules for objects Hit Points, it would be very strange for an object to transfer life, but maybe the Glyph is inscribed into the bark of a tree that withers and dies as the spell takes effect.



            Consider another possible scenario:
            An evil spell caster shackles a hostage to a wall and inscribes the Glyph of Warding onto their forehead. Anyone enters an area around the hostage will trigger the Glyph.



            An unwitting adventurer enters the room and the hostage is obliterated with 4d8 Necrotic damage, the triggering adventurer is fully healed, a bittersweet ending.






            share|improve this answer











            $endgroup$








            • 1




              $begingroup$
              So you are saying that the glyph is the one casting the spell? How does it take damage?
              $endgroup$
              – Rubiksmoose
              Jun 4 at 0:44















            -2












            $begingroup$

            The object or surface to which the Glyph is inscribed would take necrotic damage and heal the creature that triggered it.



            The Glyph could be placed on the surface of the skin of a creature who is shackled in place (consider that the Glyph if moved 10 feet from where it was created will become ineffective).



            "You" in the case of the Life Transference spell is the Glyph and the target is the creature triggering it.



            Glyph of warding reads:




            When you cast this spell, you inscribe a glyph that later unleashes a
            magical effect...



            Spell Glyph. You can store a prepared spell of 3rd level or lower in
            the glyph by casting it as part of creating the glyph. The spell must
            target a single creature or an area. The spell being stored has no
            immediate effect when cast in this way. When the glyph is triggered,
            the stored spell is cast. If the spell has a target, it targets the
            creature that triggered the glyph.
            If the spell affects an area, the
            area is centered on that creature.




            Life Transference reads:




            You sacrifice some of your health to mend another creature’s injuries.
            You take 4d8 necrotic damage, and one creature of your choice that you
            can see within range regains a number of hit points equal to twice the
            necrotic damage you take.




            P246 of the DMG includes rules for objects Hit Points, it would be very strange for an object to transfer life, but maybe the Glyph is inscribed into the bark of a tree that withers and dies as the spell takes effect.



            Consider another possible scenario:
            An evil spell caster shackles a hostage to a wall and inscribes the Glyph of Warding onto their forehead. Anyone enters an area around the hostage will trigger the Glyph.



            An unwitting adventurer enters the room and the hostage is obliterated with 4d8 Necrotic damage, the triggering adventurer is fully healed, a bittersweet ending.






            share|improve this answer











            $endgroup$








            • 1




              $begingroup$
              So you are saying that the glyph is the one casting the spell? How does it take damage?
              $endgroup$
              – Rubiksmoose
              Jun 4 at 0:44













            -2












            -2








            -2





            $begingroup$

            The object or surface to which the Glyph is inscribed would take necrotic damage and heal the creature that triggered it.



            The Glyph could be placed on the surface of the skin of a creature who is shackled in place (consider that the Glyph if moved 10 feet from where it was created will become ineffective).



            "You" in the case of the Life Transference spell is the Glyph and the target is the creature triggering it.



            Glyph of warding reads:




            When you cast this spell, you inscribe a glyph that later unleashes a
            magical effect...



            Spell Glyph. You can store a prepared spell of 3rd level or lower in
            the glyph by casting it as part of creating the glyph. The spell must
            target a single creature or an area. The spell being stored has no
            immediate effect when cast in this way. When the glyph is triggered,
            the stored spell is cast. If the spell has a target, it targets the
            creature that triggered the glyph.
            If the spell affects an area, the
            area is centered on that creature.




            Life Transference reads:




            You sacrifice some of your health to mend another creature’s injuries.
            You take 4d8 necrotic damage, and one creature of your choice that you
            can see within range regains a number of hit points equal to twice the
            necrotic damage you take.




            P246 of the DMG includes rules for objects Hit Points, it would be very strange for an object to transfer life, but maybe the Glyph is inscribed into the bark of a tree that withers and dies as the spell takes effect.



            Consider another possible scenario:
            An evil spell caster shackles a hostage to a wall and inscribes the Glyph of Warding onto their forehead. Anyone enters an area around the hostage will trigger the Glyph.



            An unwitting adventurer enters the room and the hostage is obliterated with 4d8 Necrotic damage, the triggering adventurer is fully healed, a bittersweet ending.






            share|improve this answer











            $endgroup$



            The object or surface to which the Glyph is inscribed would take necrotic damage and heal the creature that triggered it.



            The Glyph could be placed on the surface of the skin of a creature who is shackled in place (consider that the Glyph if moved 10 feet from where it was created will become ineffective).



            "You" in the case of the Life Transference spell is the Glyph and the target is the creature triggering it.



            Glyph of warding reads:




            When you cast this spell, you inscribe a glyph that later unleashes a
            magical effect...



            Spell Glyph. You can store a prepared spell of 3rd level or lower in
            the glyph by casting it as part of creating the glyph. The spell must
            target a single creature or an area. The spell being stored has no
            immediate effect when cast in this way. When the glyph is triggered,
            the stored spell is cast. If the spell has a target, it targets the
            creature that triggered the glyph.
            If the spell affects an area, the
            area is centered on that creature.




            Life Transference reads:




            You sacrifice some of your health to mend another creature’s injuries.
            You take 4d8 necrotic damage, and one creature of your choice that you
            can see within range regains a number of hit points equal to twice the
            necrotic damage you take.




            P246 of the DMG includes rules for objects Hit Points, it would be very strange for an object to transfer life, but maybe the Glyph is inscribed into the bark of a tree that withers and dies as the spell takes effect.



            Consider another possible scenario:
            An evil spell caster shackles a hostage to a wall and inscribes the Glyph of Warding onto their forehead. Anyone enters an area around the hostage will trigger the Glyph.



            An unwitting adventurer enters the room and the hostage is obliterated with 4d8 Necrotic damage, the triggering adventurer is fully healed, a bittersweet ending.







            share|improve this answer














            share|improve this answer



            share|improve this answer








            edited Jun 4 at 1:37

























            answered Jun 3 at 21:06









            Amethyst WizardAmethyst Wizard

            525215




            525215







            • 1




              $begingroup$
              So you are saying that the glyph is the one casting the spell? How does it take damage?
              $endgroup$
              – Rubiksmoose
              Jun 4 at 0:44












            • 1




              $begingroup$
              So you are saying that the glyph is the one casting the spell? How does it take damage?
              $endgroup$
              – Rubiksmoose
              Jun 4 at 0:44







            1




            1




            $begingroup$
            So you are saying that the glyph is the one casting the spell? How does it take damage?
            $endgroup$
            – Rubiksmoose
            Jun 4 at 0:44




            $begingroup$
            So you are saying that the glyph is the one casting the spell? How does it take damage?
            $endgroup$
            – Rubiksmoose
            Jun 4 at 0:44










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