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What exactly does “Stick Sensitivity” do in Smash Ultimate custom controls?
What does a spirit primary type advantage do?Super Smash Bros Ultimate on Switch - Black Screen after Title ScreenIs Smash Ultimate the 5th or 6th Game in the Smash Bros. Series?Smash Bros Ultimate: Is Doc's the only Gym in the game?Which Smash Ultimate characters have additional moves?What exactly does Wii Fit Trainer's Deep Breathing down special do?What does it mean to “shff fh nair into knee?”Is there a way to change rules ad-hoc in Smash Ultimate?Are there any Final Fantasy Spirits in Super Smash Bros Ultimate?Posting Smash Ultimate replay videos directly to YouTube
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Super Smash Bros. Ultimate for the Nintendo Switch allows you to customize your controls.
Under "Other Settings" there is an option for Stick Sensitivity:
Stick Sensitivity: Low | Normal | High
Change how much speed is needed to perform a stick flick.
What exactly does this Stick Sensitivity setting control?
What are practical examples of in-game differences when using the Low/Normal/High settings?
How does sensitivity affect the timing or position of the stick when performing different actions?
super-smash-bros-ultimate
add a comment |
Super Smash Bros. Ultimate for the Nintendo Switch allows you to customize your controls.
Under "Other Settings" there is an option for Stick Sensitivity:
Stick Sensitivity: Low | Normal | High
Change how much speed is needed to perform a stick flick.
What exactly does this Stick Sensitivity setting control?
What are practical examples of in-game differences when using the Low/Normal/High settings?
How does sensitivity affect the timing or position of the stick when performing different actions?
super-smash-bros-ultimate
add a comment |
Super Smash Bros. Ultimate for the Nintendo Switch allows you to customize your controls.
Under "Other Settings" there is an option for Stick Sensitivity:
Stick Sensitivity: Low | Normal | High
Change how much speed is needed to perform a stick flick.
What exactly does this Stick Sensitivity setting control?
What are practical examples of in-game differences when using the Low/Normal/High settings?
How does sensitivity affect the timing or position of the stick when performing different actions?
super-smash-bros-ultimate
Super Smash Bros. Ultimate for the Nintendo Switch allows you to customize your controls.
Under "Other Settings" there is an option for Stick Sensitivity:
Stick Sensitivity: Low | Normal | High
Change how much speed is needed to perform a stick flick.
What exactly does this Stick Sensitivity setting control?
What are practical examples of in-game differences when using the Low/Normal/High settings?
How does sensitivity affect the timing or position of the stick when performing different actions?
super-smash-bros-ultimate
super-smash-bros-ultimate
edited Jul 3 at 22:10
pkamb
asked Jul 3 at 18:10
pkambpkamb
2681 silver badge7 bronze badges
2681 silver badge7 bronze badges
add a comment |
add a comment |
1 Answer
1
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oldest
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Stick Sensitivity is a deceptively named control option. It has nothing to do with run/walk/dash sensitivity, platform drops, stick distance/movement/precision, or anything like that.
Stick Sensitivity only controls the frame window that differentiates between a Smash and a Tilt.
Low stick sensitivity means that it is easier to perform Tilts.
High stick sensitivity means that it is easier to perform Smashes.
Low | Medium | High corresponds to 5 | 6 | 7 frames between Forward Smash and Forward Tilt.
Smash/Tilt window of 1 frame would require frame-perfect input to result in a Smash. Lengthening the window thus results in Smashes being easier to input and Tilts being harder / more deliberate.
Your optimal Stick Sensitivity will primarily depend on whether you set your C-Stick / Right Analog to input Smash or Tilt. You will want to set the Stick Sensitivity so that the opposite class of attacks is easier to perform with the A-button + Stick.
- If you use Smash Stick, make A-button Tilts easier to perform with Low Sensitivity
- If you use Tilt Stick, make A-button Smashes easier to perform with High Sensitivity
Set a lower sensitivity if you find it hard to Tilt with the A-button.
If you primarily Smash with the A+B shortcut, set Low sensitivity for easier Tilts.
Setting sensitivity to Low is the closest you can currently get to disabling Smash attack input from your A-button and Left Stick. You unfortunately cannot completely turn off Smash attacks.
References:
- https://smashboards.com/threads/all-about-stick-sensitivity.466696/
- https://www.reddit.com/r/smashbros/comments/aafl58/stick_sensitivity_is_a_lie_read_for_truth/
1
Great question and self-answer -- I have always wondered what it does even after figuring out low settings made it easier to tilt attack, but this very interesting to see what it actually does.
– senpai
Jul 3 at 20:22
Hmmm, are you sure? I found it difficult to control my character at first and do things such as turn around quickly in normal sensitivity as I don't move my joystick as much which was quickly alleviated when I switched to high sensitivity.
– Nova
Jul 3 at 22:16
1
This answer is correct for f-smash, but for d-smash it's 3/4/5 instead of 5/6/7, and for u-smash it's technically also 3/4/5 but it almost doesn't matter because under normal conditions you jump after 3 anyway. Not sure how you'd edit to include.
– Toomai
Jul 4 at 12:26
@Toomai great info. Have a source I can link when I edit? Does this have a page on the SmashWiki?
– pkamb
Jul 4 at 17:54
This sheet is public now: docs.google.com/spreadsheets/d/…
– Toomai
Jul 5 at 11:50
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
Stick Sensitivity is a deceptively named control option. It has nothing to do with run/walk/dash sensitivity, platform drops, stick distance/movement/precision, or anything like that.
Stick Sensitivity only controls the frame window that differentiates between a Smash and a Tilt.
Low stick sensitivity means that it is easier to perform Tilts.
High stick sensitivity means that it is easier to perform Smashes.
Low | Medium | High corresponds to 5 | 6 | 7 frames between Forward Smash and Forward Tilt.
Smash/Tilt window of 1 frame would require frame-perfect input to result in a Smash. Lengthening the window thus results in Smashes being easier to input and Tilts being harder / more deliberate.
Your optimal Stick Sensitivity will primarily depend on whether you set your C-Stick / Right Analog to input Smash or Tilt. You will want to set the Stick Sensitivity so that the opposite class of attacks is easier to perform with the A-button + Stick.
- If you use Smash Stick, make A-button Tilts easier to perform with Low Sensitivity
- If you use Tilt Stick, make A-button Smashes easier to perform with High Sensitivity
Set a lower sensitivity if you find it hard to Tilt with the A-button.
If you primarily Smash with the A+B shortcut, set Low sensitivity for easier Tilts.
Setting sensitivity to Low is the closest you can currently get to disabling Smash attack input from your A-button and Left Stick. You unfortunately cannot completely turn off Smash attacks.
References:
- https://smashboards.com/threads/all-about-stick-sensitivity.466696/
- https://www.reddit.com/r/smashbros/comments/aafl58/stick_sensitivity_is_a_lie_read_for_truth/
1
Great question and self-answer -- I have always wondered what it does even after figuring out low settings made it easier to tilt attack, but this very interesting to see what it actually does.
– senpai
Jul 3 at 20:22
Hmmm, are you sure? I found it difficult to control my character at first and do things such as turn around quickly in normal sensitivity as I don't move my joystick as much which was quickly alleviated when I switched to high sensitivity.
– Nova
Jul 3 at 22:16
1
This answer is correct for f-smash, but for d-smash it's 3/4/5 instead of 5/6/7, and for u-smash it's technically also 3/4/5 but it almost doesn't matter because under normal conditions you jump after 3 anyway. Not sure how you'd edit to include.
– Toomai
Jul 4 at 12:26
@Toomai great info. Have a source I can link when I edit? Does this have a page on the SmashWiki?
– pkamb
Jul 4 at 17:54
This sheet is public now: docs.google.com/spreadsheets/d/…
– Toomai
Jul 5 at 11:50
add a comment |
Stick Sensitivity is a deceptively named control option. It has nothing to do with run/walk/dash sensitivity, platform drops, stick distance/movement/precision, or anything like that.
Stick Sensitivity only controls the frame window that differentiates between a Smash and a Tilt.
Low stick sensitivity means that it is easier to perform Tilts.
High stick sensitivity means that it is easier to perform Smashes.
Low | Medium | High corresponds to 5 | 6 | 7 frames between Forward Smash and Forward Tilt.
Smash/Tilt window of 1 frame would require frame-perfect input to result in a Smash. Lengthening the window thus results in Smashes being easier to input and Tilts being harder / more deliberate.
Your optimal Stick Sensitivity will primarily depend on whether you set your C-Stick / Right Analog to input Smash or Tilt. You will want to set the Stick Sensitivity so that the opposite class of attacks is easier to perform with the A-button + Stick.
- If you use Smash Stick, make A-button Tilts easier to perform with Low Sensitivity
- If you use Tilt Stick, make A-button Smashes easier to perform with High Sensitivity
Set a lower sensitivity if you find it hard to Tilt with the A-button.
If you primarily Smash with the A+B shortcut, set Low sensitivity for easier Tilts.
Setting sensitivity to Low is the closest you can currently get to disabling Smash attack input from your A-button and Left Stick. You unfortunately cannot completely turn off Smash attacks.
References:
- https://smashboards.com/threads/all-about-stick-sensitivity.466696/
- https://www.reddit.com/r/smashbros/comments/aafl58/stick_sensitivity_is_a_lie_read_for_truth/
1
Great question and self-answer -- I have always wondered what it does even after figuring out low settings made it easier to tilt attack, but this very interesting to see what it actually does.
– senpai
Jul 3 at 20:22
Hmmm, are you sure? I found it difficult to control my character at first and do things such as turn around quickly in normal sensitivity as I don't move my joystick as much which was quickly alleviated when I switched to high sensitivity.
– Nova
Jul 3 at 22:16
1
This answer is correct for f-smash, but for d-smash it's 3/4/5 instead of 5/6/7, and for u-smash it's technically also 3/4/5 but it almost doesn't matter because under normal conditions you jump after 3 anyway. Not sure how you'd edit to include.
– Toomai
Jul 4 at 12:26
@Toomai great info. Have a source I can link when I edit? Does this have a page on the SmashWiki?
– pkamb
Jul 4 at 17:54
This sheet is public now: docs.google.com/spreadsheets/d/…
– Toomai
Jul 5 at 11:50
add a comment |
Stick Sensitivity is a deceptively named control option. It has nothing to do with run/walk/dash sensitivity, platform drops, stick distance/movement/precision, or anything like that.
Stick Sensitivity only controls the frame window that differentiates between a Smash and a Tilt.
Low stick sensitivity means that it is easier to perform Tilts.
High stick sensitivity means that it is easier to perform Smashes.
Low | Medium | High corresponds to 5 | 6 | 7 frames between Forward Smash and Forward Tilt.
Smash/Tilt window of 1 frame would require frame-perfect input to result in a Smash. Lengthening the window thus results in Smashes being easier to input and Tilts being harder / more deliberate.
Your optimal Stick Sensitivity will primarily depend on whether you set your C-Stick / Right Analog to input Smash or Tilt. You will want to set the Stick Sensitivity so that the opposite class of attacks is easier to perform with the A-button + Stick.
- If you use Smash Stick, make A-button Tilts easier to perform with Low Sensitivity
- If you use Tilt Stick, make A-button Smashes easier to perform with High Sensitivity
Set a lower sensitivity if you find it hard to Tilt with the A-button.
If you primarily Smash with the A+B shortcut, set Low sensitivity for easier Tilts.
Setting sensitivity to Low is the closest you can currently get to disabling Smash attack input from your A-button and Left Stick. You unfortunately cannot completely turn off Smash attacks.
References:
- https://smashboards.com/threads/all-about-stick-sensitivity.466696/
- https://www.reddit.com/r/smashbros/comments/aafl58/stick_sensitivity_is_a_lie_read_for_truth/
Stick Sensitivity is a deceptively named control option. It has nothing to do with run/walk/dash sensitivity, platform drops, stick distance/movement/precision, or anything like that.
Stick Sensitivity only controls the frame window that differentiates between a Smash and a Tilt.
Low stick sensitivity means that it is easier to perform Tilts.
High stick sensitivity means that it is easier to perform Smashes.
Low | Medium | High corresponds to 5 | 6 | 7 frames between Forward Smash and Forward Tilt.
Smash/Tilt window of 1 frame would require frame-perfect input to result in a Smash. Lengthening the window thus results in Smashes being easier to input and Tilts being harder / more deliberate.
Your optimal Stick Sensitivity will primarily depend on whether you set your C-Stick / Right Analog to input Smash or Tilt. You will want to set the Stick Sensitivity so that the opposite class of attacks is easier to perform with the A-button + Stick.
- If you use Smash Stick, make A-button Tilts easier to perform with Low Sensitivity
- If you use Tilt Stick, make A-button Smashes easier to perform with High Sensitivity
Set a lower sensitivity if you find it hard to Tilt with the A-button.
If you primarily Smash with the A+B shortcut, set Low sensitivity for easier Tilts.
Setting sensitivity to Low is the closest you can currently get to disabling Smash attack input from your A-button and Left Stick. You unfortunately cannot completely turn off Smash attacks.
References:
- https://smashboards.com/threads/all-about-stick-sensitivity.466696/
- https://www.reddit.com/r/smashbros/comments/aafl58/stick_sensitivity_is_a_lie_read_for_truth/
edited Jul 4 at 17:55
answered Jul 3 at 19:52
pkambpkamb
2681 silver badge7 bronze badges
2681 silver badge7 bronze badges
1
Great question and self-answer -- I have always wondered what it does even after figuring out low settings made it easier to tilt attack, but this very interesting to see what it actually does.
– senpai
Jul 3 at 20:22
Hmmm, are you sure? I found it difficult to control my character at first and do things such as turn around quickly in normal sensitivity as I don't move my joystick as much which was quickly alleviated when I switched to high sensitivity.
– Nova
Jul 3 at 22:16
1
This answer is correct for f-smash, but for d-smash it's 3/4/5 instead of 5/6/7, and for u-smash it's technically also 3/4/5 but it almost doesn't matter because under normal conditions you jump after 3 anyway. Not sure how you'd edit to include.
– Toomai
Jul 4 at 12:26
@Toomai great info. Have a source I can link when I edit? Does this have a page on the SmashWiki?
– pkamb
Jul 4 at 17:54
This sheet is public now: docs.google.com/spreadsheets/d/…
– Toomai
Jul 5 at 11:50
add a comment |
1
Great question and self-answer -- I have always wondered what it does even after figuring out low settings made it easier to tilt attack, but this very interesting to see what it actually does.
– senpai
Jul 3 at 20:22
Hmmm, are you sure? I found it difficult to control my character at first and do things such as turn around quickly in normal sensitivity as I don't move my joystick as much which was quickly alleviated when I switched to high sensitivity.
– Nova
Jul 3 at 22:16
1
This answer is correct for f-smash, but for d-smash it's 3/4/5 instead of 5/6/7, and for u-smash it's technically also 3/4/5 but it almost doesn't matter because under normal conditions you jump after 3 anyway. Not sure how you'd edit to include.
– Toomai
Jul 4 at 12:26
@Toomai great info. Have a source I can link when I edit? Does this have a page on the SmashWiki?
– pkamb
Jul 4 at 17:54
This sheet is public now: docs.google.com/spreadsheets/d/…
– Toomai
Jul 5 at 11:50
1
1
Great question and self-answer -- I have always wondered what it does even after figuring out low settings made it easier to tilt attack, but this very interesting to see what it actually does.
– senpai
Jul 3 at 20:22
Great question and self-answer -- I have always wondered what it does even after figuring out low settings made it easier to tilt attack, but this very interesting to see what it actually does.
– senpai
Jul 3 at 20:22
Hmmm, are you sure? I found it difficult to control my character at first and do things such as turn around quickly in normal sensitivity as I don't move my joystick as much which was quickly alleviated when I switched to high sensitivity.
– Nova
Jul 3 at 22:16
Hmmm, are you sure? I found it difficult to control my character at first and do things such as turn around quickly in normal sensitivity as I don't move my joystick as much which was quickly alleviated when I switched to high sensitivity.
– Nova
Jul 3 at 22:16
1
1
This answer is correct for f-smash, but for d-smash it's 3/4/5 instead of 5/6/7, and for u-smash it's technically also 3/4/5 but it almost doesn't matter because under normal conditions you jump after 3 anyway. Not sure how you'd edit to include.
– Toomai
Jul 4 at 12:26
This answer is correct for f-smash, but for d-smash it's 3/4/5 instead of 5/6/7, and for u-smash it's technically also 3/4/5 but it almost doesn't matter because under normal conditions you jump after 3 anyway. Not sure how you'd edit to include.
– Toomai
Jul 4 at 12:26
@Toomai great info. Have a source I can link when I edit? Does this have a page on the SmashWiki?
– pkamb
Jul 4 at 17:54
@Toomai great info. Have a source I can link when I edit? Does this have a page on the SmashWiki?
– pkamb
Jul 4 at 17:54
This sheet is public now: docs.google.com/spreadsheets/d/…
– Toomai
Jul 5 at 11:50
This sheet is public now: docs.google.com/spreadsheets/d/…
– Toomai
Jul 5 at 11:50
add a comment |
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