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Are there any features that help with the roll to avoid the destruction of a Wand of Fireballs when using the last charge?


What abilities allow me to reroll or replace die rolls?Wondrous Effects: What Are the Durations?How does Hazirawn work in Hoard of the Dragon Queen? [Spoilers]How else can I get Advantage on Death Saving Throws?Is this homebrew elemental spear balanced?Does a wand user know how many charges remain?Are there any spells or features that give another player an additional bonus action?Can a character use a luck point to affect a roll that was replaced by Portent?Staff of Defense total AC and Shield StackingWhat rarity would the Staff of Defense be?What is the rarity of this homebrew magic staff, “Blackthorn”?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








11












$begingroup$


The Wand of Fireballs (as well as several other magic items that have charges1) has a chance of the item being lost forever when the last charge is expended:




If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.




I am looking for ways to influence this roll to lower (or remove completely) the chance that the wand will be destroyed. Unfortunately, so far I have been unsuccessful (barring the usual "Wish can do anything").



Things like Inspiration, the Divination Wizard's Portent and the Lucky feat all specificy which rolls they apply to so can't help with this particular d20 roll.



Are there any class features/abilities/spells/anything at all that are able to influence this d20 roll to avoid the destruction of the wand of fireballs?



Any official source will do, including UA as well.




1. Asking specifically for the wand of fireballs to avoid possible magic items that work differently, making this too broad










share|improve this question











$endgroup$







  • 2




    $begingroup$
    Related: rpg.stackexchange.com/questions/140905/…
    $endgroup$
    – Medix2
    Jun 24 at 21:34

















11












$begingroup$


The Wand of Fireballs (as well as several other magic items that have charges1) has a chance of the item being lost forever when the last charge is expended:




If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.




I am looking for ways to influence this roll to lower (or remove completely) the chance that the wand will be destroyed. Unfortunately, so far I have been unsuccessful (barring the usual "Wish can do anything").



Things like Inspiration, the Divination Wizard's Portent and the Lucky feat all specificy which rolls they apply to so can't help with this particular d20 roll.



Are there any class features/abilities/spells/anything at all that are able to influence this d20 roll to avoid the destruction of the wand of fireballs?



Any official source will do, including UA as well.




1. Asking specifically for the wand of fireballs to avoid possible magic items that work differently, making this too broad










share|improve this question











$endgroup$







  • 2




    $begingroup$
    Related: rpg.stackexchange.com/questions/140905/…
    $endgroup$
    – Medix2
    Jun 24 at 21:34













11












11








11


1



$begingroup$


The Wand of Fireballs (as well as several other magic items that have charges1) has a chance of the item being lost forever when the last charge is expended:




If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.




I am looking for ways to influence this roll to lower (or remove completely) the chance that the wand will be destroyed. Unfortunately, so far I have been unsuccessful (barring the usual "Wish can do anything").



Things like Inspiration, the Divination Wizard's Portent and the Lucky feat all specificy which rolls they apply to so can't help with this particular d20 roll.



Are there any class features/abilities/spells/anything at all that are able to influence this d20 roll to avoid the destruction of the wand of fireballs?



Any official source will do, including UA as well.




1. Asking specifically for the wand of fireballs to avoid possible magic items that work differently, making this too broad










share|improve this question











$endgroup$




The Wand of Fireballs (as well as several other magic items that have charges1) has a chance of the item being lost forever when the last charge is expended:




If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.




I am looking for ways to influence this roll to lower (or remove completely) the chance that the wand will be destroyed. Unfortunately, so far I have been unsuccessful (barring the usual "Wish can do anything").



Things like Inspiration, the Divination Wizard's Portent and the Lucky feat all specificy which rolls they apply to so can't help with this particular d20 roll.



Are there any class features/abilities/spells/anything at all that are able to influence this d20 roll to avoid the destruction of the wand of fireballs?



Any official source will do, including UA as well.




1. Asking specifically for the wand of fireballs to avoid possible magic items that work differently, making this too broad







dnd-5e magic-items






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Jun 24 at 16:54







Sdjz

















asked Jun 24 at 16:43









SdjzSdjz

17.1k6 gold badges86 silver badges134 bronze badges




17.1k6 gold badges86 silver badges134 bronze badges







  • 2




    $begingroup$
    Related: rpg.stackexchange.com/questions/140905/…
    $endgroup$
    – Medix2
    Jun 24 at 21:34












  • 2




    $begingroup$
    Related: rpg.stackexchange.com/questions/140905/…
    $endgroup$
    – Medix2
    Jun 24 at 21:34







2




2




$begingroup$
Related: rpg.stackexchange.com/questions/140905/…
$endgroup$
– Medix2
Jun 24 at 21:34




$begingroup$
Related: rpg.stackexchange.com/questions/140905/…
$endgroup$
– Medix2
Jun 24 at 21:34










3 Answers
3






active

oldest

votes


















14












$begingroup$

There (probably) isn't



The wand destruction check is a flat d20 roll with no particular name or mechanic. AFAIK, all the features that interact with a d20 roll are limited to, at least, "attack roll, ability check or saving throw", e.g., Halfling's Lucky and Wizard's Portent.




Lucky: When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.



Portent: [...] You can replace any attack roll, saving throw, or ability check [...]




Interacting with the Wand roll would require a feature that allows you to modify/interact with any d20 roll, which does not exist, at least from my knowledge (couldn't remember any or find any on PHB, XGtE and DMG, which are the most likely books to contain something like this).



Side note: I am inclined to say that, even if there is such a feature in UA (which I personally doubt, but anyway), it is likely that it would be due to lack of refining in the wording, and not actually intended.



Therefore, the best way to not roll a 1 in this d20 is simply not rolling the d20 :P (i.e. not spending the last charge)






share|improve this answer









$endgroup$












  • $begingroup$
    I am accepting this until proven otherwise (iikely forever). After scouring through a lot of material I am inclined to agree with your assessment that always specifying the affected kinds of rolls must be intentional.
    $endgroup$
    – Sdjz
    Jun 27 at 10:46


















7












$begingroup$

There is no feature, spell, etc that can do what you want. The only way to ensure that the wand doesn't destroy itself is to never use the last charge.






share|improve this answer









$endgroup$








  • 1




    $begingroup$
    I had a Wand of Magic Missiles that I was very careful never to use the last charge from.
    $endgroup$
    – NautArch
    Jun 24 at 17:57


















2












$begingroup$

Probably not



There are a few ways to change a d20 roll (a School of Divination Wizard's "Portent" feature, a Wild Magic Sorcerer's "Bend Luck" feature, a Halflings "Lucky" attribute, or even inspiration); however, they all say:




...whenever you make an attack roll, an ability check, or a saving throw...




The writers' consistent specificity indicates that they did not want rolls like you are asking about to be affected by class features/abilities/spells/anything at all.






share|improve this answer











$endgroup$















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    3 Answers
    3






    active

    oldest

    votes








    3 Answers
    3






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    14












    $begingroup$

    There (probably) isn't



    The wand destruction check is a flat d20 roll with no particular name or mechanic. AFAIK, all the features that interact with a d20 roll are limited to, at least, "attack roll, ability check or saving throw", e.g., Halfling's Lucky and Wizard's Portent.




    Lucky: When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.



    Portent: [...] You can replace any attack roll, saving throw, or ability check [...]




    Interacting with the Wand roll would require a feature that allows you to modify/interact with any d20 roll, which does not exist, at least from my knowledge (couldn't remember any or find any on PHB, XGtE and DMG, which are the most likely books to contain something like this).



    Side note: I am inclined to say that, even if there is such a feature in UA (which I personally doubt, but anyway), it is likely that it would be due to lack of refining in the wording, and not actually intended.



    Therefore, the best way to not roll a 1 in this d20 is simply not rolling the d20 :P (i.e. not spending the last charge)






    share|improve this answer









    $endgroup$












    • $begingroup$
      I am accepting this until proven otherwise (iikely forever). After scouring through a lot of material I am inclined to agree with your assessment that always specifying the affected kinds of rolls must be intentional.
      $endgroup$
      – Sdjz
      Jun 27 at 10:46















    14












    $begingroup$

    There (probably) isn't



    The wand destruction check is a flat d20 roll with no particular name or mechanic. AFAIK, all the features that interact with a d20 roll are limited to, at least, "attack roll, ability check or saving throw", e.g., Halfling's Lucky and Wizard's Portent.




    Lucky: When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.



    Portent: [...] You can replace any attack roll, saving throw, or ability check [...]




    Interacting with the Wand roll would require a feature that allows you to modify/interact with any d20 roll, which does not exist, at least from my knowledge (couldn't remember any or find any on PHB, XGtE and DMG, which are the most likely books to contain something like this).



    Side note: I am inclined to say that, even if there is such a feature in UA (which I personally doubt, but anyway), it is likely that it would be due to lack of refining in the wording, and not actually intended.



    Therefore, the best way to not roll a 1 in this d20 is simply not rolling the d20 :P (i.e. not spending the last charge)






    share|improve this answer









    $endgroup$












    • $begingroup$
      I am accepting this until proven otherwise (iikely forever). After scouring through a lot of material I am inclined to agree with your assessment that always specifying the affected kinds of rolls must be intentional.
      $endgroup$
      – Sdjz
      Jun 27 at 10:46













    14












    14








    14





    $begingroup$

    There (probably) isn't



    The wand destruction check is a flat d20 roll with no particular name or mechanic. AFAIK, all the features that interact with a d20 roll are limited to, at least, "attack roll, ability check or saving throw", e.g., Halfling's Lucky and Wizard's Portent.




    Lucky: When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.



    Portent: [...] You can replace any attack roll, saving throw, or ability check [...]




    Interacting with the Wand roll would require a feature that allows you to modify/interact with any d20 roll, which does not exist, at least from my knowledge (couldn't remember any or find any on PHB, XGtE and DMG, which are the most likely books to contain something like this).



    Side note: I am inclined to say that, even if there is such a feature in UA (which I personally doubt, but anyway), it is likely that it would be due to lack of refining in the wording, and not actually intended.



    Therefore, the best way to not roll a 1 in this d20 is simply not rolling the d20 :P (i.e. not spending the last charge)






    share|improve this answer









    $endgroup$



    There (probably) isn't



    The wand destruction check is a flat d20 roll with no particular name or mechanic. AFAIK, all the features that interact with a d20 roll are limited to, at least, "attack roll, ability check or saving throw", e.g., Halfling's Lucky and Wizard's Portent.




    Lucky: When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.



    Portent: [...] You can replace any attack roll, saving throw, or ability check [...]




    Interacting with the Wand roll would require a feature that allows you to modify/interact with any d20 roll, which does not exist, at least from my knowledge (couldn't remember any or find any on PHB, XGtE and DMG, which are the most likely books to contain something like this).



    Side note: I am inclined to say that, even if there is such a feature in UA (which I personally doubt, but anyway), it is likely that it would be due to lack of refining in the wording, and not actually intended.



    Therefore, the best way to not roll a 1 in this d20 is simply not rolling the d20 :P (i.e. not spending the last charge)







    share|improve this answer












    share|improve this answer



    share|improve this answer










    answered Jun 24 at 18:21









    HellSaintHellSaint

    22.3k7 gold badges98 silver badges185 bronze badges




    22.3k7 gold badges98 silver badges185 bronze badges











    • $begingroup$
      I am accepting this until proven otherwise (iikely forever). After scouring through a lot of material I am inclined to agree with your assessment that always specifying the affected kinds of rolls must be intentional.
      $endgroup$
      – Sdjz
      Jun 27 at 10:46
















    • $begingroup$
      I am accepting this until proven otherwise (iikely forever). After scouring through a lot of material I am inclined to agree with your assessment that always specifying the affected kinds of rolls must be intentional.
      $endgroup$
      – Sdjz
      Jun 27 at 10:46















    $begingroup$
    I am accepting this until proven otherwise (iikely forever). After scouring through a lot of material I am inclined to agree with your assessment that always specifying the affected kinds of rolls must be intentional.
    $endgroup$
    – Sdjz
    Jun 27 at 10:46




    $begingroup$
    I am accepting this until proven otherwise (iikely forever). After scouring through a lot of material I am inclined to agree with your assessment that always specifying the affected kinds of rolls must be intentional.
    $endgroup$
    – Sdjz
    Jun 27 at 10:46













    7












    $begingroup$

    There is no feature, spell, etc that can do what you want. The only way to ensure that the wand doesn't destroy itself is to never use the last charge.






    share|improve this answer









    $endgroup$








    • 1




      $begingroup$
      I had a Wand of Magic Missiles that I was very careful never to use the last charge from.
      $endgroup$
      – NautArch
      Jun 24 at 17:57















    7












    $begingroup$

    There is no feature, spell, etc that can do what you want. The only way to ensure that the wand doesn't destroy itself is to never use the last charge.






    share|improve this answer









    $endgroup$








    • 1




      $begingroup$
      I had a Wand of Magic Missiles that I was very careful never to use the last charge from.
      $endgroup$
      – NautArch
      Jun 24 at 17:57













    7












    7








    7





    $begingroup$

    There is no feature, spell, etc that can do what you want. The only way to ensure that the wand doesn't destroy itself is to never use the last charge.






    share|improve this answer









    $endgroup$



    There is no feature, spell, etc that can do what you want. The only way to ensure that the wand doesn't destroy itself is to never use the last charge.







    share|improve this answer












    share|improve this answer



    share|improve this answer










    answered Jun 24 at 17:46









    Derek StuckiDerek Stucki

    22.5k7 gold badges73 silver badges114 bronze badges




    22.5k7 gold badges73 silver badges114 bronze badges







    • 1




      $begingroup$
      I had a Wand of Magic Missiles that I was very careful never to use the last charge from.
      $endgroup$
      – NautArch
      Jun 24 at 17:57












    • 1




      $begingroup$
      I had a Wand of Magic Missiles that I was very careful never to use the last charge from.
      $endgroup$
      – NautArch
      Jun 24 at 17:57







    1




    1




    $begingroup$
    I had a Wand of Magic Missiles that I was very careful never to use the last charge from.
    $endgroup$
    – NautArch
    Jun 24 at 17:57




    $begingroup$
    I had a Wand of Magic Missiles that I was very careful never to use the last charge from.
    $endgroup$
    – NautArch
    Jun 24 at 17:57











    2












    $begingroup$

    Probably not



    There are a few ways to change a d20 roll (a School of Divination Wizard's "Portent" feature, a Wild Magic Sorcerer's "Bend Luck" feature, a Halflings "Lucky" attribute, or even inspiration); however, they all say:




    ...whenever you make an attack roll, an ability check, or a saving throw...




    The writers' consistent specificity indicates that they did not want rolls like you are asking about to be affected by class features/abilities/spells/anything at all.






    share|improve this answer











    $endgroup$

















      2












      $begingroup$

      Probably not



      There are a few ways to change a d20 roll (a School of Divination Wizard's "Portent" feature, a Wild Magic Sorcerer's "Bend Luck" feature, a Halflings "Lucky" attribute, or even inspiration); however, they all say:




      ...whenever you make an attack roll, an ability check, or a saving throw...




      The writers' consistent specificity indicates that they did not want rolls like you are asking about to be affected by class features/abilities/spells/anything at all.






      share|improve this answer











      $endgroup$















        2












        2








        2





        $begingroup$

        Probably not



        There are a few ways to change a d20 roll (a School of Divination Wizard's "Portent" feature, a Wild Magic Sorcerer's "Bend Luck" feature, a Halflings "Lucky" attribute, or even inspiration); however, they all say:




        ...whenever you make an attack roll, an ability check, or a saving throw...




        The writers' consistent specificity indicates that they did not want rolls like you are asking about to be affected by class features/abilities/spells/anything at all.






        share|improve this answer











        $endgroup$



        Probably not



        There are a few ways to change a d20 roll (a School of Divination Wizard's "Portent" feature, a Wild Magic Sorcerer's "Bend Luck" feature, a Halflings "Lucky" attribute, or even inspiration); however, they all say:




        ...whenever you make an attack roll, an ability check, or a saving throw...




        The writers' consistent specificity indicates that they did not want rolls like you are asking about to be affected by class features/abilities/spells/anything at all.







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited Jun 25 at 1:33









        V2Blast

        31.6k5 gold badges116 silver badges194 bronze badges




        31.6k5 gold badges116 silver badges194 bronze badges










        answered Jun 24 at 18:19









        KelvintheWizardKelvintheWizard

        16710 bronze badges




        16710 bronze badges



























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