Are there any features that help with the roll to avoid the destruction of a Wand of Fireballs when using the last charge?What abilities allow me to reroll or replace die rolls?Wondrous Effects: What Are the Durations?How does Hazirawn work in Hoard of the Dragon Queen? [Spoilers]How else can I get Advantage on Death Saving Throws?Is this homebrew elemental spear balanced?Does a wand user know how many charges remain?Are there any spells or features that give another player an additional bonus action?Can a character use a luck point to affect a roll that was replaced by Portent?Staff of Defense total AC and Shield StackingWhat rarity would the Staff of Defense be?What is the rarity of this homebrew magic staff, “Blackthorn”?
Birthday girl's casino game
Why are symbols not written in words?
Turing Machines: What is the difference between recognizing, deciding, total, accepting, rejecting?
Show that there are infinitely more problems than we will ever be able to compute
How can I get a file's size with C++17?
If a creature is blocking and it has vigilance does it still tap?
How can solar sailed ships be protected from space debris?
gzip compress a local folder and extract it to remote server
Solving Equations with HeavisideTheta Functions
What is meaning of 4 letter acronyms in Roman names like Titus Flavius T. f. T. n. Sabinus?
Why is 一日 used instead of 日 to ask how your day is?
Should I hide my travel history to the UK when I apply for an Australian visa?
Are the plates of a battery really charged?
3D nonogram – What's going on?
Who pays for increased security measures on flights to the US?
How might boat designs change in order to allow them to be pulled by dragons?
Magento 2: I am not aware about magneto optimization. Can you please share the steps for this?
Why did moving the mouse cursor cause Windows 95 to run more quickly?
What verb goes with "coup"?
Was Wolfgang Unzicker the last Amateur GM?
Can you move between the attacks of a Twinned Booming Blade
Old story where computer expert digitally animates The Lord of the Rings
What do you call the motor that fuels the movement of a robotic arm?
Should I cross-validate metrics that were not optimised?
Are there any features that help with the roll to avoid the destruction of a Wand of Fireballs when using the last charge?
What abilities allow me to reroll or replace die rolls?Wondrous Effects: What Are the Durations?How does Hazirawn work in Hoard of the Dragon Queen? [Spoilers]How else can I get Advantage on Death Saving Throws?Is this homebrew elemental spear balanced?Does a wand user know how many charges remain?Are there any spells or features that give another player an additional bonus action?Can a character use a luck point to affect a roll that was replaced by Portent?Staff of Defense total AC and Shield StackingWhat rarity would the Staff of Defense be?What is the rarity of this homebrew magic staff, “Blackthorn”?
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;
$begingroup$
The Wand of Fireballs (as well as several other magic items that have charges1) has a chance of the item being lost forever when the last charge is expended:
If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
I am looking for ways to influence this roll to lower (or remove completely) the chance that the wand will be destroyed. Unfortunately, so far I have been unsuccessful (barring the usual "Wish can do anything").
Things like Inspiration, the Divination Wizard's Portent and the Lucky feat all specificy which rolls they apply to so can't help with this particular d20 roll.
Are there any class features/abilities/spells/anything at all that are able to influence this d20 roll to avoid the destruction of the wand of fireballs?
Any official source will do, including UA as well.
1. Asking specifically for the wand of fireballs to avoid possible magic items that work differently, making this too broad
dnd-5e magic-items
$endgroup$
add a comment |
$begingroup$
The Wand of Fireballs (as well as several other magic items that have charges1) has a chance of the item being lost forever when the last charge is expended:
If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
I am looking for ways to influence this roll to lower (or remove completely) the chance that the wand will be destroyed. Unfortunately, so far I have been unsuccessful (barring the usual "Wish can do anything").
Things like Inspiration, the Divination Wizard's Portent and the Lucky feat all specificy which rolls they apply to so can't help with this particular d20 roll.
Are there any class features/abilities/spells/anything at all that are able to influence this d20 roll to avoid the destruction of the wand of fireballs?
Any official source will do, including UA as well.
1. Asking specifically for the wand of fireballs to avoid possible magic items that work differently, making this too broad
dnd-5e magic-items
$endgroup$
2
$begingroup$
Related: rpg.stackexchange.com/questions/140905/…
$endgroup$
– Medix2
Jun 24 at 21:34
add a comment |
$begingroup$
The Wand of Fireballs (as well as several other magic items that have charges1) has a chance of the item being lost forever when the last charge is expended:
If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
I am looking for ways to influence this roll to lower (or remove completely) the chance that the wand will be destroyed. Unfortunately, so far I have been unsuccessful (barring the usual "Wish can do anything").
Things like Inspiration, the Divination Wizard's Portent and the Lucky feat all specificy which rolls they apply to so can't help with this particular d20 roll.
Are there any class features/abilities/spells/anything at all that are able to influence this d20 roll to avoid the destruction of the wand of fireballs?
Any official source will do, including UA as well.
1. Asking specifically for the wand of fireballs to avoid possible magic items that work differently, making this too broad
dnd-5e magic-items
$endgroup$
The Wand of Fireballs (as well as several other magic items that have charges1) has a chance of the item being lost forever when the last charge is expended:
If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
I am looking for ways to influence this roll to lower (or remove completely) the chance that the wand will be destroyed. Unfortunately, so far I have been unsuccessful (barring the usual "Wish can do anything").
Things like Inspiration, the Divination Wizard's Portent and the Lucky feat all specificy which rolls they apply to so can't help with this particular d20 roll.
Are there any class features/abilities/spells/anything at all that are able to influence this d20 roll to avoid the destruction of the wand of fireballs?
Any official source will do, including UA as well.
1. Asking specifically for the wand of fireballs to avoid possible magic items that work differently, making this too broad
dnd-5e magic-items
dnd-5e magic-items
edited Jun 24 at 16:54
Sdjz
asked Jun 24 at 16:43
SdjzSdjz
17.1k6 gold badges86 silver badges134 bronze badges
17.1k6 gold badges86 silver badges134 bronze badges
2
$begingroup$
Related: rpg.stackexchange.com/questions/140905/…
$endgroup$
– Medix2
Jun 24 at 21:34
add a comment |
2
$begingroup$
Related: rpg.stackexchange.com/questions/140905/…
$endgroup$
– Medix2
Jun 24 at 21:34
2
2
$begingroup$
Related: rpg.stackexchange.com/questions/140905/…
$endgroup$
– Medix2
Jun 24 at 21:34
$begingroup$
Related: rpg.stackexchange.com/questions/140905/…
$endgroup$
– Medix2
Jun 24 at 21:34
add a comment |
3 Answers
3
active
oldest
votes
$begingroup$
There (probably) isn't
The wand destruction check is a flat d20 roll with no particular name or mechanic. AFAIK, all the features that interact with a d20 roll are limited to, at least, "attack roll, ability check or saving throw", e.g., Halfling's Lucky and Wizard's Portent.
Lucky: When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
Portent: [...] You can replace any attack roll, saving throw, or ability check [...]
Interacting with the Wand roll would require a feature that allows you to modify/interact with any d20 roll, which does not exist, at least from my knowledge (couldn't remember any or find any on PHB, XGtE and DMG, which are the most likely books to contain something like this).
Side note: I am inclined to say that, even if there is such a feature in UA (which I personally doubt, but anyway), it is likely that it would be due to lack of refining in the wording, and not actually intended.
Therefore, the best way to not roll a 1 in this d20 is simply not rolling the d20 :P (i.e. not spending the last charge)
$endgroup$
$begingroup$
I am accepting this until proven otherwise (iikely forever). After scouring through a lot of material I am inclined to agree with your assessment that always specifying the affected kinds of rolls must be intentional.
$endgroup$
– Sdjz
Jun 27 at 10:46
add a comment |
$begingroup$
There is no feature, spell, etc that can do what you want. The only way to ensure that the wand doesn't destroy itself is to never use the last charge.
$endgroup$
1
$begingroup$
I had a Wand of Magic Missiles that I was very careful never to use the last charge from.
$endgroup$
– NautArch
Jun 24 at 17:57
add a comment |
$begingroup$
Probably not
There are a few ways to change a d20 roll (a School of Divination Wizard's "Portent" feature, a Wild Magic Sorcerer's "Bend Luck" feature, a Halflings "Lucky" attribute, or even inspiration); however, they all say:
...whenever you make an attack roll, an ability check, or a saving throw...
The writers' consistent specificity indicates that they did not want rolls like you are asking about to be affected by class features/abilities/spells/anything at all.
$endgroup$
add a comment |
Your Answer
StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "122"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);
else
createEditor();
);
function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);
);
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f150448%2fare-there-any-features-that-help-with-the-roll-to-avoid-the-destruction-of-a-wan%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
3 Answers
3
active
oldest
votes
3 Answers
3
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
There (probably) isn't
The wand destruction check is a flat d20 roll with no particular name or mechanic. AFAIK, all the features that interact with a d20 roll are limited to, at least, "attack roll, ability check or saving throw", e.g., Halfling's Lucky and Wizard's Portent.
Lucky: When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
Portent: [...] You can replace any attack roll, saving throw, or ability check [...]
Interacting with the Wand roll would require a feature that allows you to modify/interact with any d20 roll, which does not exist, at least from my knowledge (couldn't remember any or find any on PHB, XGtE and DMG, which are the most likely books to contain something like this).
Side note: I am inclined to say that, even if there is such a feature in UA (which I personally doubt, but anyway), it is likely that it would be due to lack of refining in the wording, and not actually intended.
Therefore, the best way to not roll a 1 in this d20 is simply not rolling the d20 :P (i.e. not spending the last charge)
$endgroup$
$begingroup$
I am accepting this until proven otherwise (iikely forever). After scouring through a lot of material I am inclined to agree with your assessment that always specifying the affected kinds of rolls must be intentional.
$endgroup$
– Sdjz
Jun 27 at 10:46
add a comment |
$begingroup$
There (probably) isn't
The wand destruction check is a flat d20 roll with no particular name or mechanic. AFAIK, all the features that interact with a d20 roll are limited to, at least, "attack roll, ability check or saving throw", e.g., Halfling's Lucky and Wizard's Portent.
Lucky: When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
Portent: [...] You can replace any attack roll, saving throw, or ability check [...]
Interacting with the Wand roll would require a feature that allows you to modify/interact with any d20 roll, which does not exist, at least from my knowledge (couldn't remember any or find any on PHB, XGtE and DMG, which are the most likely books to contain something like this).
Side note: I am inclined to say that, even if there is such a feature in UA (which I personally doubt, but anyway), it is likely that it would be due to lack of refining in the wording, and not actually intended.
Therefore, the best way to not roll a 1 in this d20 is simply not rolling the d20 :P (i.e. not spending the last charge)
$endgroup$
$begingroup$
I am accepting this until proven otherwise (iikely forever). After scouring through a lot of material I am inclined to agree with your assessment that always specifying the affected kinds of rolls must be intentional.
$endgroup$
– Sdjz
Jun 27 at 10:46
add a comment |
$begingroup$
There (probably) isn't
The wand destruction check is a flat d20 roll with no particular name or mechanic. AFAIK, all the features that interact with a d20 roll are limited to, at least, "attack roll, ability check or saving throw", e.g., Halfling's Lucky and Wizard's Portent.
Lucky: When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
Portent: [...] You can replace any attack roll, saving throw, or ability check [...]
Interacting with the Wand roll would require a feature that allows you to modify/interact with any d20 roll, which does not exist, at least from my knowledge (couldn't remember any or find any on PHB, XGtE and DMG, which are the most likely books to contain something like this).
Side note: I am inclined to say that, even if there is such a feature in UA (which I personally doubt, but anyway), it is likely that it would be due to lack of refining in the wording, and not actually intended.
Therefore, the best way to not roll a 1 in this d20 is simply not rolling the d20 :P (i.e. not spending the last charge)
$endgroup$
There (probably) isn't
The wand destruction check is a flat d20 roll with no particular name or mechanic. AFAIK, all the features that interact with a d20 roll are limited to, at least, "attack roll, ability check or saving throw", e.g., Halfling's Lucky and Wizard's Portent.
Lucky: When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
Portent: [...] You can replace any attack roll, saving throw, or ability check [...]
Interacting with the Wand roll would require a feature that allows you to modify/interact with any d20 roll, which does not exist, at least from my knowledge (couldn't remember any or find any on PHB, XGtE and DMG, which are the most likely books to contain something like this).
Side note: I am inclined to say that, even if there is such a feature in UA (which I personally doubt, but anyway), it is likely that it would be due to lack of refining in the wording, and not actually intended.
Therefore, the best way to not roll a 1 in this d20 is simply not rolling the d20 :P (i.e. not spending the last charge)
answered Jun 24 at 18:21
HellSaintHellSaint
22.3k7 gold badges98 silver badges185 bronze badges
22.3k7 gold badges98 silver badges185 bronze badges
$begingroup$
I am accepting this until proven otherwise (iikely forever). After scouring through a lot of material I am inclined to agree with your assessment that always specifying the affected kinds of rolls must be intentional.
$endgroup$
– Sdjz
Jun 27 at 10:46
add a comment |
$begingroup$
I am accepting this until proven otherwise (iikely forever). After scouring through a lot of material I am inclined to agree with your assessment that always specifying the affected kinds of rolls must be intentional.
$endgroup$
– Sdjz
Jun 27 at 10:46
$begingroup$
I am accepting this until proven otherwise (iikely forever). After scouring through a lot of material I am inclined to agree with your assessment that always specifying the affected kinds of rolls must be intentional.
$endgroup$
– Sdjz
Jun 27 at 10:46
$begingroup$
I am accepting this until proven otherwise (iikely forever). After scouring through a lot of material I am inclined to agree with your assessment that always specifying the affected kinds of rolls must be intentional.
$endgroup$
– Sdjz
Jun 27 at 10:46
add a comment |
$begingroup$
There is no feature, spell, etc that can do what you want. The only way to ensure that the wand doesn't destroy itself is to never use the last charge.
$endgroup$
1
$begingroup$
I had a Wand of Magic Missiles that I was very careful never to use the last charge from.
$endgroup$
– NautArch
Jun 24 at 17:57
add a comment |
$begingroup$
There is no feature, spell, etc that can do what you want. The only way to ensure that the wand doesn't destroy itself is to never use the last charge.
$endgroup$
1
$begingroup$
I had a Wand of Magic Missiles that I was very careful never to use the last charge from.
$endgroup$
– NautArch
Jun 24 at 17:57
add a comment |
$begingroup$
There is no feature, spell, etc that can do what you want. The only way to ensure that the wand doesn't destroy itself is to never use the last charge.
$endgroup$
There is no feature, spell, etc that can do what you want. The only way to ensure that the wand doesn't destroy itself is to never use the last charge.
answered Jun 24 at 17:46
Derek StuckiDerek Stucki
22.5k7 gold badges73 silver badges114 bronze badges
22.5k7 gold badges73 silver badges114 bronze badges
1
$begingroup$
I had a Wand of Magic Missiles that I was very careful never to use the last charge from.
$endgroup$
– NautArch
Jun 24 at 17:57
add a comment |
1
$begingroup$
I had a Wand of Magic Missiles that I was very careful never to use the last charge from.
$endgroup$
– NautArch
Jun 24 at 17:57
1
1
$begingroup$
I had a Wand of Magic Missiles that I was very careful never to use the last charge from.
$endgroup$
– NautArch
Jun 24 at 17:57
$begingroup$
I had a Wand of Magic Missiles that I was very careful never to use the last charge from.
$endgroup$
– NautArch
Jun 24 at 17:57
add a comment |
$begingroup$
Probably not
There are a few ways to change a d20 roll (a School of Divination Wizard's "Portent" feature, a Wild Magic Sorcerer's "Bend Luck" feature, a Halflings "Lucky" attribute, or even inspiration); however, they all say:
...whenever you make an attack roll, an ability check, or a saving throw...
The writers' consistent specificity indicates that they did not want rolls like you are asking about to be affected by class features/abilities/spells/anything at all.
$endgroup$
add a comment |
$begingroup$
Probably not
There are a few ways to change a d20 roll (a School of Divination Wizard's "Portent" feature, a Wild Magic Sorcerer's "Bend Luck" feature, a Halflings "Lucky" attribute, or even inspiration); however, they all say:
...whenever you make an attack roll, an ability check, or a saving throw...
The writers' consistent specificity indicates that they did not want rolls like you are asking about to be affected by class features/abilities/spells/anything at all.
$endgroup$
add a comment |
$begingroup$
Probably not
There are a few ways to change a d20 roll (a School of Divination Wizard's "Portent" feature, a Wild Magic Sorcerer's "Bend Luck" feature, a Halflings "Lucky" attribute, or even inspiration); however, they all say:
...whenever you make an attack roll, an ability check, or a saving throw...
The writers' consistent specificity indicates that they did not want rolls like you are asking about to be affected by class features/abilities/spells/anything at all.
$endgroup$
Probably not
There are a few ways to change a d20 roll (a School of Divination Wizard's "Portent" feature, a Wild Magic Sorcerer's "Bend Luck" feature, a Halflings "Lucky" attribute, or even inspiration); however, they all say:
...whenever you make an attack roll, an ability check, or a saving throw...
The writers' consistent specificity indicates that they did not want rolls like you are asking about to be affected by class features/abilities/spells/anything at all.
edited Jun 25 at 1:33
V2Blast♦
31.6k5 gold badges116 silver badges194 bronze badges
31.6k5 gold badges116 silver badges194 bronze badges
answered Jun 24 at 18:19
KelvintheWizardKelvintheWizard
16710 bronze badges
16710 bronze badges
add a comment |
add a comment |
Thanks for contributing an answer to Role-playing Games Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
Use MathJax to format equations. MathJax reference.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f150448%2fare-there-any-features-that-help-with-the-roll-to-avoid-the-destruction-of-a-wan%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
2
$begingroup$
Related: rpg.stackexchange.com/questions/140905/…
$endgroup$
– Medix2
Jun 24 at 21:34