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How much water can a ship take on before sinking?


What do the vehicles in 3:16 actually do?How can I deal with players who don't consider the narrative?Is there light inside a Bag of Holding?How much more dangerous is an encounter with the PCs outnumbered and how do I balance around it?How much room does an Aarakocra need to fly/take-off?Is there a spell that can stop a ship?How to handle attacking a ship from underwater?How can I add encounters in the Lost Mine of Phandelver campaign without giving PCs too much XP?How does the AC of ships in Ghosts of Saltmarsh interact with the optional vehicle proficiency rules from Xanathar's?Does a warship make a Constitution saving throw against the Shatter spell, or does it automatically take the damage?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








11












$begingroup$


My players are currently in a naval battle. The wizard used Disintegrate on the enemy warship's hull and now water is getting inside the ship.



I remember reading something about that in the Ghosts of Saltmarsh book, but when I tried looking for the rule I just couldn't find it again.



Are there any rules for how much water gets inside a ship per round and how much water a ship can take on before starting to sink?



We are using the stats for the Warship from Ghosts of Saltmarsh.










share|improve this question











$endgroup$









  • 1




    $begingroup$
    Related: rpg.stackexchange.com/questions/138084/…
    $endgroup$
    – JohnP
    Jul 18 at 17:08










  • $begingroup$
    Comments are not for extended discussion; this conversation has been moved to chat.
    $endgroup$
    – Rubiksmoose
    Jul 19 at 17:13

















11












$begingroup$


My players are currently in a naval battle. The wizard used Disintegrate on the enemy warship's hull and now water is getting inside the ship.



I remember reading something about that in the Ghosts of Saltmarsh book, but when I tried looking for the rule I just couldn't find it again.



Are there any rules for how much water gets inside a ship per round and how much water a ship can take on before starting to sink?



We are using the stats for the Warship from Ghosts of Saltmarsh.










share|improve this question











$endgroup$









  • 1




    $begingroup$
    Related: rpg.stackexchange.com/questions/138084/…
    $endgroup$
    – JohnP
    Jul 18 at 17:08










  • $begingroup$
    Comments are not for extended discussion; this conversation has been moved to chat.
    $endgroup$
    – Rubiksmoose
    Jul 19 at 17:13













11












11








11





$begingroup$


My players are currently in a naval battle. The wizard used Disintegrate on the enemy warship's hull and now water is getting inside the ship.



I remember reading something about that in the Ghosts of Saltmarsh book, but when I tried looking for the rule I just couldn't find it again.



Are there any rules for how much water gets inside a ship per round and how much water a ship can take on before starting to sink?



We are using the stats for the Warship from Ghosts of Saltmarsh.










share|improve this question











$endgroup$




My players are currently in a naval battle. The wizard used Disintegrate on the enemy warship's hull and now water is getting inside the ship.



I remember reading something about that in the Ghosts of Saltmarsh book, but when I tried looking for the rule I just couldn't find it again.



Are there any rules for how much water gets inside a ship per round and how much water a ship can take on before starting to sink?



We are using the stats for the Warship from Ghosts of Saltmarsh.







dnd-5e damage vehicles ghosts-of-saltmarsh






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Jul 18 at 19:32









SevenSidedDie

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asked Jul 18 at 16:54









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  • 1




    $begingroup$
    Related: rpg.stackexchange.com/questions/138084/…
    $endgroup$
    – JohnP
    Jul 18 at 17:08










  • $begingroup$
    Comments are not for extended discussion; this conversation has been moved to chat.
    $endgroup$
    – Rubiksmoose
    Jul 19 at 17:13












  • 1




    $begingroup$
    Related: rpg.stackexchange.com/questions/138084/…
    $endgroup$
    – JohnP
    Jul 18 at 17:08










  • $begingroup$
    Comments are not for extended discussion; this conversation has been moved to chat.
    $endgroup$
    – Rubiksmoose
    Jul 19 at 17:13







1




1




$begingroup$
Related: rpg.stackexchange.com/questions/138084/…
$endgroup$
– JohnP
Jul 18 at 17:08




$begingroup$
Related: rpg.stackexchange.com/questions/138084/…
$endgroup$
– JohnP
Jul 18 at 17:08












$begingroup$
Comments are not for extended discussion; this conversation has been moved to chat.
$endgroup$
– Rubiksmoose
Jul 19 at 17:13




$begingroup$
Comments are not for extended discussion; this conversation has been moved to chat.
$endgroup$
– Rubiksmoose
Jul 19 at 17:13










1 Answer
1






active

oldest

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18












$begingroup$

There are two places in Ghosts of Saltmarsh where sinking is dealt with (in particular sinking from a hole in a ship take an hour from the primary example given)



In the adventure (designed for 4-6, 1st level characters):




The Sinister Secret of Saltmarsh




The section on




the Sea Ghost (in the sidebar)




states:




[...] Holing Attempts to hole the ship and sink it requires the use of axes or similar implements applied with vigor. The undertaking takes 5 minutes [...]. If the hole is completed, the ship takes on water and sinks after an hour if the hole remains unrepaired.




This rule, taken in context, assumes that the party of characters in the adventure is taking part in this effort (ie 4-6, 1st level characters). If less characters were to attempt it the time taken should be appropriately extended.



This section is probably the most relevant section to your question as it specifically talks about creating a hole in the ship. 5 minutes of axing on a solid hull can create quite a sizable hole. This could easily be comparable in size to the hole created by the Disintegrate spell.




The other section that deals with sinking is in:




Salvage Operation




under the section on:




Death of The Emperor > Octopus Attacks > Sequence of Events > Rounds 3 through 20




Admittedly




the ship in this sequence is being actively attacked repeatedly by an enormous elder octopus intent on destroying the ship...







share|improve this answer











$endgroup$














  • $begingroup$
    Seems rather short-sighted of the original authors to assume that their 5-minute axe-using method would be necessary in a world where a couple-second spell can instantly do it better.
    $endgroup$
    – Southpaw Hare
    Jul 18 at 17:47






  • 3




    $begingroup$
    @SouthpawHare distintegrate isn't an option the characters have available to them in the specific adventure quoted (it's designed for 4-6 1st level characters)
    $endgroup$
    – illustro
    Jul 18 at 17:49










  • $begingroup$
    Let us continue this discussion in chat.
    $endgroup$
    – illustro
    Jul 19 at 10:03













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1 Answer
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active

oldest

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1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









18












$begingroup$

There are two places in Ghosts of Saltmarsh where sinking is dealt with (in particular sinking from a hole in a ship take an hour from the primary example given)



In the adventure (designed for 4-6, 1st level characters):




The Sinister Secret of Saltmarsh




The section on




the Sea Ghost (in the sidebar)




states:




[...] Holing Attempts to hole the ship and sink it requires the use of axes or similar implements applied with vigor. The undertaking takes 5 minutes [...]. If the hole is completed, the ship takes on water and sinks after an hour if the hole remains unrepaired.




This rule, taken in context, assumes that the party of characters in the adventure is taking part in this effort (ie 4-6, 1st level characters). If less characters were to attempt it the time taken should be appropriately extended.



This section is probably the most relevant section to your question as it specifically talks about creating a hole in the ship. 5 minutes of axing on a solid hull can create quite a sizable hole. This could easily be comparable in size to the hole created by the Disintegrate spell.




The other section that deals with sinking is in:




Salvage Operation




under the section on:




Death of The Emperor > Octopus Attacks > Sequence of Events > Rounds 3 through 20




Admittedly




the ship in this sequence is being actively attacked repeatedly by an enormous elder octopus intent on destroying the ship...







share|improve this answer











$endgroup$














  • $begingroup$
    Seems rather short-sighted of the original authors to assume that their 5-minute axe-using method would be necessary in a world where a couple-second spell can instantly do it better.
    $endgroup$
    – Southpaw Hare
    Jul 18 at 17:47






  • 3




    $begingroup$
    @SouthpawHare distintegrate isn't an option the characters have available to them in the specific adventure quoted (it's designed for 4-6 1st level characters)
    $endgroup$
    – illustro
    Jul 18 at 17:49










  • $begingroup$
    Let us continue this discussion in chat.
    $endgroup$
    – illustro
    Jul 19 at 10:03















18












$begingroup$

There are two places in Ghosts of Saltmarsh where sinking is dealt with (in particular sinking from a hole in a ship take an hour from the primary example given)



In the adventure (designed for 4-6, 1st level characters):




The Sinister Secret of Saltmarsh




The section on




the Sea Ghost (in the sidebar)




states:




[...] Holing Attempts to hole the ship and sink it requires the use of axes or similar implements applied with vigor. The undertaking takes 5 minutes [...]. If the hole is completed, the ship takes on water and sinks after an hour if the hole remains unrepaired.




This rule, taken in context, assumes that the party of characters in the adventure is taking part in this effort (ie 4-6, 1st level characters). If less characters were to attempt it the time taken should be appropriately extended.



This section is probably the most relevant section to your question as it specifically talks about creating a hole in the ship. 5 minutes of axing on a solid hull can create quite a sizable hole. This could easily be comparable in size to the hole created by the Disintegrate spell.




The other section that deals with sinking is in:




Salvage Operation




under the section on:




Death of The Emperor > Octopus Attacks > Sequence of Events > Rounds 3 through 20




Admittedly




the ship in this sequence is being actively attacked repeatedly by an enormous elder octopus intent on destroying the ship...







share|improve this answer











$endgroup$














  • $begingroup$
    Seems rather short-sighted of the original authors to assume that their 5-minute axe-using method would be necessary in a world where a couple-second spell can instantly do it better.
    $endgroup$
    – Southpaw Hare
    Jul 18 at 17:47






  • 3




    $begingroup$
    @SouthpawHare distintegrate isn't an option the characters have available to them in the specific adventure quoted (it's designed for 4-6 1st level characters)
    $endgroup$
    – illustro
    Jul 18 at 17:49










  • $begingroup$
    Let us continue this discussion in chat.
    $endgroup$
    – illustro
    Jul 19 at 10:03













18












18








18





$begingroup$

There are two places in Ghosts of Saltmarsh where sinking is dealt with (in particular sinking from a hole in a ship take an hour from the primary example given)



In the adventure (designed for 4-6, 1st level characters):




The Sinister Secret of Saltmarsh




The section on




the Sea Ghost (in the sidebar)




states:




[...] Holing Attempts to hole the ship and sink it requires the use of axes or similar implements applied with vigor. The undertaking takes 5 minutes [...]. If the hole is completed, the ship takes on water and sinks after an hour if the hole remains unrepaired.




This rule, taken in context, assumes that the party of characters in the adventure is taking part in this effort (ie 4-6, 1st level characters). If less characters were to attempt it the time taken should be appropriately extended.



This section is probably the most relevant section to your question as it specifically talks about creating a hole in the ship. 5 minutes of axing on a solid hull can create quite a sizable hole. This could easily be comparable in size to the hole created by the Disintegrate spell.




The other section that deals with sinking is in:




Salvage Operation




under the section on:




Death of The Emperor > Octopus Attacks > Sequence of Events > Rounds 3 through 20




Admittedly




the ship in this sequence is being actively attacked repeatedly by an enormous elder octopus intent on destroying the ship...







share|improve this answer











$endgroup$



There are two places in Ghosts of Saltmarsh where sinking is dealt with (in particular sinking from a hole in a ship take an hour from the primary example given)



In the adventure (designed for 4-6, 1st level characters):




The Sinister Secret of Saltmarsh




The section on




the Sea Ghost (in the sidebar)




states:




[...] Holing Attempts to hole the ship and sink it requires the use of axes or similar implements applied with vigor. The undertaking takes 5 minutes [...]. If the hole is completed, the ship takes on water and sinks after an hour if the hole remains unrepaired.




This rule, taken in context, assumes that the party of characters in the adventure is taking part in this effort (ie 4-6, 1st level characters). If less characters were to attempt it the time taken should be appropriately extended.



This section is probably the most relevant section to your question as it specifically talks about creating a hole in the ship. 5 minutes of axing on a solid hull can create quite a sizable hole. This could easily be comparable in size to the hole created by the Disintegrate spell.




The other section that deals with sinking is in:




Salvage Operation




under the section on:




Death of The Emperor > Octopus Attacks > Sequence of Events > Rounds 3 through 20




Admittedly




the ship in this sequence is being actively attacked repeatedly by an enormous elder octopus intent on destroying the ship...








share|improve this answer














share|improve this answer



share|improve this answer








edited Jul 19 at 9:48

























answered Jul 18 at 17:18









illustroillustro

12.3k2 gold badges40 silver badges90 bronze badges




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  • $begingroup$
    Seems rather short-sighted of the original authors to assume that their 5-minute axe-using method would be necessary in a world where a couple-second spell can instantly do it better.
    $endgroup$
    – Southpaw Hare
    Jul 18 at 17:47






  • 3




    $begingroup$
    @SouthpawHare distintegrate isn't an option the characters have available to them in the specific adventure quoted (it's designed for 4-6 1st level characters)
    $endgroup$
    – illustro
    Jul 18 at 17:49










  • $begingroup$
    Let us continue this discussion in chat.
    $endgroup$
    – illustro
    Jul 19 at 10:03
















  • $begingroup$
    Seems rather short-sighted of the original authors to assume that their 5-minute axe-using method would be necessary in a world where a couple-second spell can instantly do it better.
    $endgroup$
    – Southpaw Hare
    Jul 18 at 17:47






  • 3




    $begingroup$
    @SouthpawHare distintegrate isn't an option the characters have available to them in the specific adventure quoted (it's designed for 4-6 1st level characters)
    $endgroup$
    – illustro
    Jul 18 at 17:49










  • $begingroup$
    Let us continue this discussion in chat.
    $endgroup$
    – illustro
    Jul 19 at 10:03















$begingroup$
Seems rather short-sighted of the original authors to assume that their 5-minute axe-using method would be necessary in a world where a couple-second spell can instantly do it better.
$endgroup$
– Southpaw Hare
Jul 18 at 17:47




$begingroup$
Seems rather short-sighted of the original authors to assume that their 5-minute axe-using method would be necessary in a world where a couple-second spell can instantly do it better.
$endgroup$
– Southpaw Hare
Jul 18 at 17:47




3




3




$begingroup$
@SouthpawHare distintegrate isn't an option the characters have available to them in the specific adventure quoted (it's designed for 4-6 1st level characters)
$endgroup$
– illustro
Jul 18 at 17:49




$begingroup$
@SouthpawHare distintegrate isn't an option the characters have available to them in the specific adventure quoted (it's designed for 4-6 1st level characters)
$endgroup$
– illustro
Jul 18 at 17:49












$begingroup$
Let us continue this discussion in chat.
$endgroup$
– illustro
Jul 19 at 10:03




$begingroup$
Let us continue this discussion in chat.
$endgroup$
– illustro
Jul 19 at 10:03

















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