literal `0` being a valid candidate for int and const string& overloads causes ambiguous callAmbiguous call to Overloaded Function (const variety)Can we overload main() function in C++?call of overloaded 'min(int&, int&)' is ambiguousHow to resolve ambiguous overloaded function call?“ambiguous overload for 'operator[]'” if conversion operator to int existC++11 auto, std::function and ambiguous call to overloaded functionReplacing a 32-bit loop counter with 64-bit introduces crazy performance deviationsC++ - How does the compiler decide between overloaded functions with reference types as parameter?Why does the compiler complain for ambiguity in overloaded function?Failed to understand (and fix) why this warning “call of overload xxx is ambiguous” exists

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literal `0` being a valid candidate for int and const string& overloads causes ambiguous call


Ambiguous call to Overloaded Function (const variety)Can we overload main() function in C++?call of overloaded 'min(int&, int&)' is ambiguousHow to resolve ambiguous overloaded function call?“ambiguous overload for 'operator[]'” if conversion operator to int existC++11 auto, std::function and ambiguous call to overloaded functionReplacing a 32-bit loop counter with 64-bit introduces crazy performance deviationsC++ - How does the compiler decide between overloaded functions with reference types as parameter?Why does the compiler complain for ambiguity in overloaded function?Failed to understand (and fix) why this warning “call of overload xxx is ambiguous” exists






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








38















I fixed a bug recently.



In the following code, one of the overloaded function was const and the other one was not. The issue will be fixed by making both functions const.



My question is why compiler only complained about it when the parameter was 0.



#include <iostream>
#include <string>

class CppSyntaxA

public:
void f(int i = 0) const i++;
void f(const std::string&)
;

int main()

CppSyntaxA a;
a.f(1); // OK
//a.f(0); //error C2666: 'CppSyntaxA::f': 2 overloads have similar conversions
return 0;










share|improve this question





















  • 3





    @NeilButterworth GCC shows the same behavior.

    – Miles Budnek
    Jul 18 at 20:05











  • @Miles No, it doesn't.

    – Neil Butterworth
    Jul 18 at 20:06






  • 1





    @NeilButterworth sure does: wandbox.org/permlink/mEtMFPt5KMdSVGs3 and wandbox.org/permlink/8UiG8XD7d0ol8U8v

    – Parsa
    Jul 18 at 20:06












  • clang seems happy with it for what that's worth.

    – tadman
    Jul 18 at 20:07











  • Obviously, I can't illustrate the lack of an error message, but GCC 8.1.0 compiles it with both -std=c++11 and -std=c++17

    – Neil Butterworth
    Jul 18 at 20:08

















38















I fixed a bug recently.



In the following code, one of the overloaded function was const and the other one was not. The issue will be fixed by making both functions const.



My question is why compiler only complained about it when the parameter was 0.



#include <iostream>
#include <string>

class CppSyntaxA

public:
void f(int i = 0) const i++;
void f(const std::string&)
;

int main()

CppSyntaxA a;
a.f(1); // OK
//a.f(0); //error C2666: 'CppSyntaxA::f': 2 overloads have similar conversions
return 0;










share|improve this question





















  • 3





    @NeilButterworth GCC shows the same behavior.

    – Miles Budnek
    Jul 18 at 20:05











  • @Miles No, it doesn't.

    – Neil Butterworth
    Jul 18 at 20:06






  • 1





    @NeilButterworth sure does: wandbox.org/permlink/mEtMFPt5KMdSVGs3 and wandbox.org/permlink/8UiG8XD7d0ol8U8v

    – Parsa
    Jul 18 at 20:06












  • clang seems happy with it for what that's worth.

    – tadman
    Jul 18 at 20:07











  • Obviously, I can't illustrate the lack of an error message, but GCC 8.1.0 compiles it with both -std=c++11 and -std=c++17

    – Neil Butterworth
    Jul 18 at 20:08













38












38








38


3






I fixed a bug recently.



In the following code, one of the overloaded function was const and the other one was not. The issue will be fixed by making both functions const.



My question is why compiler only complained about it when the parameter was 0.



#include <iostream>
#include <string>

class CppSyntaxA

public:
void f(int i = 0) const i++;
void f(const std::string&)
;

int main()

CppSyntaxA a;
a.f(1); // OK
//a.f(0); //error C2666: 'CppSyntaxA::f': 2 overloads have similar conversions
return 0;










share|improve this question
















I fixed a bug recently.



In the following code, one of the overloaded function was const and the other one was not. The issue will be fixed by making both functions const.



My question is why compiler only complained about it when the parameter was 0.



#include <iostream>
#include <string>

class CppSyntaxA

public:
void f(int i = 0) const i++;
void f(const std::string&)
;

int main()

CppSyntaxA a;
a.f(1); // OK
//a.f(0); //error C2666: 'CppSyntaxA::f': 2 overloads have similar conversions
return 0;







c++ overloading ambiguous-call






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Jul 23 at 22:40









Paulw11

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73.7k10 gold badges95 silver badges111 bronze badges










asked Jul 18 at 20:00









Cong MaCong Ma

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6038 silver badges16 bronze badges










  • 3





    @NeilButterworth GCC shows the same behavior.

    – Miles Budnek
    Jul 18 at 20:05











  • @Miles No, it doesn't.

    – Neil Butterworth
    Jul 18 at 20:06






  • 1





    @NeilButterworth sure does: wandbox.org/permlink/mEtMFPt5KMdSVGs3 and wandbox.org/permlink/8UiG8XD7d0ol8U8v

    – Parsa
    Jul 18 at 20:06












  • clang seems happy with it for what that's worth.

    – tadman
    Jul 18 at 20:07











  • Obviously, I can't illustrate the lack of an error message, but GCC 8.1.0 compiles it with both -std=c++11 and -std=c++17

    – Neil Butterworth
    Jul 18 at 20:08












  • 3





    @NeilButterworth GCC shows the same behavior.

    – Miles Budnek
    Jul 18 at 20:05











  • @Miles No, it doesn't.

    – Neil Butterworth
    Jul 18 at 20:06






  • 1





    @NeilButterworth sure does: wandbox.org/permlink/mEtMFPt5KMdSVGs3 and wandbox.org/permlink/8UiG8XD7d0ol8U8v

    – Parsa
    Jul 18 at 20:06












  • clang seems happy with it for what that's worth.

    – tadman
    Jul 18 at 20:07











  • Obviously, I can't illustrate the lack of an error message, but GCC 8.1.0 compiles it with both -std=c++11 and -std=c++17

    – Neil Butterworth
    Jul 18 at 20:08







3




3





@NeilButterworth GCC shows the same behavior.

– Miles Budnek
Jul 18 at 20:05





@NeilButterworth GCC shows the same behavior.

– Miles Budnek
Jul 18 at 20:05













@Miles No, it doesn't.

– Neil Butterworth
Jul 18 at 20:06





@Miles No, it doesn't.

– Neil Butterworth
Jul 18 at 20:06




1




1





@NeilButterworth sure does: wandbox.org/permlink/mEtMFPt5KMdSVGs3 and wandbox.org/permlink/8UiG8XD7d0ol8U8v

– Parsa
Jul 18 at 20:06






@NeilButterworth sure does: wandbox.org/permlink/mEtMFPt5KMdSVGs3 and wandbox.org/permlink/8UiG8XD7d0ol8U8v

– Parsa
Jul 18 at 20:06














clang seems happy with it for what that's worth.

– tadman
Jul 18 at 20:07





clang seems happy with it for what that's worth.

– tadman
Jul 18 at 20:07













Obviously, I can't illustrate the lack of an error message, but GCC 8.1.0 compiles it with both -std=c++11 and -std=c++17

– Neil Butterworth
Jul 18 at 20:08





Obviously, I can't illustrate the lack of an error message, but GCC 8.1.0 compiles it with both -std=c++11 and -std=c++17

– Neil Butterworth
Jul 18 at 20:08












2 Answers
2






active

oldest

votes


















51














0 is special in C++. A null pointer has the value of 0 so C++ will allow the conversion of 0 to a pointer type. That means when you call



a.f(0);


You could be calling void f(int i = 0) const with an int with the value of 0, or you could call void f(const std::string&) with a char* initialized to null.



Normally the int version would be better since it is an exact match but in this case the int version is const, so it requires "converting" a to a const CppSyntaxA, where the std::string version does not require such a conversion but does require a conversion to char* and then to std::string. This is considered enough of a change in both cases to be considered an equal conversion and thus ambiguous. Making both functions const or non const will fix the issue and the int overload will be chosen since it is better.






share|improve this answer



























  • @FrançoisAndrieux Answer updated.

    – NathanOliver
    Jul 18 at 20:14






  • 2





    @FrançoisAndrieux Don't worry, compiler implementers do as well ;)

    – NathanOliver
    Jul 18 at 20:21






  • 4





    @JesperJuhl A null pointer, and nullptr are different things. A null pointer is an integer with the value of 0 along with also being a prvalue of nullptr_t.

    – NathanOliver
    Jul 18 at 20:32







  • 2





    The most infuriating part of this overload issue is that it's UB to call the constructor of std::string with a null pointer :/

    – Matthieu M.
    Jul 19 at 7:17






  • 4





    A null pointer has the value 0? That's a new one. It's implementation-defined what value it has, though as literal 0 can be implicitly converted to any null pointer type, it therefore will compare equal. (intptr_t)(void*)0 == 0 is not guaranteed, though holds on (most?) modern platforms. @JesperJuhl Seems you got off-track with nullptr.

    – Deduplicator
    Jul 19 at 8:06



















10















My question is why compiler only complained about it when the parameter was 0.




Because 0 is not only an integer literal, but it is also a null pointer literal. 1 is not a null pointer literal, so there is no ambiguity.



The ambiguity arises from the implicit converting constructor of std::string that accepts a pointer to a character as an argument.



Now, the identity conversion from int to int would otherwise be preferred to the conversion from pointer to string, but there is another argument that involves a conversion: The implicit object argument. In one case, the conversion is from CppSyntaxA& to CppSyntaxA& while in other case it is CppSyntaxA& to const CppSyntaxA&.



So, one overload is preferred because of one argument, and the other overload is preferred because of another argument and thus there is no unambiguously preferred overload.




The issue will be fixed by making both functions const.




If both overloads are const qualified, then the implicit object argument conversion sequence is identical, and thus one of the overloads is unambiguously preferred.






share|improve this answer



























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    2 Answers
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    2 Answers
    2






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    51














    0 is special in C++. A null pointer has the value of 0 so C++ will allow the conversion of 0 to a pointer type. That means when you call



    a.f(0);


    You could be calling void f(int i = 0) const with an int with the value of 0, or you could call void f(const std::string&) with a char* initialized to null.



    Normally the int version would be better since it is an exact match but in this case the int version is const, so it requires "converting" a to a const CppSyntaxA, where the std::string version does not require such a conversion but does require a conversion to char* and then to std::string. This is considered enough of a change in both cases to be considered an equal conversion and thus ambiguous. Making both functions const or non const will fix the issue and the int overload will be chosen since it is better.






    share|improve this answer



























    • @FrançoisAndrieux Answer updated.

      – NathanOliver
      Jul 18 at 20:14






    • 2





      @FrançoisAndrieux Don't worry, compiler implementers do as well ;)

      – NathanOliver
      Jul 18 at 20:21






    • 4





      @JesperJuhl A null pointer, and nullptr are different things. A null pointer is an integer with the value of 0 along with also being a prvalue of nullptr_t.

      – NathanOliver
      Jul 18 at 20:32







    • 2





      The most infuriating part of this overload issue is that it's UB to call the constructor of std::string with a null pointer :/

      – Matthieu M.
      Jul 19 at 7:17






    • 4





      A null pointer has the value 0? That's a new one. It's implementation-defined what value it has, though as literal 0 can be implicitly converted to any null pointer type, it therefore will compare equal. (intptr_t)(void*)0 == 0 is not guaranteed, though holds on (most?) modern platforms. @JesperJuhl Seems you got off-track with nullptr.

      – Deduplicator
      Jul 19 at 8:06
















    51














    0 is special in C++. A null pointer has the value of 0 so C++ will allow the conversion of 0 to a pointer type. That means when you call



    a.f(0);


    You could be calling void f(int i = 0) const with an int with the value of 0, or you could call void f(const std::string&) with a char* initialized to null.



    Normally the int version would be better since it is an exact match but in this case the int version is const, so it requires "converting" a to a const CppSyntaxA, where the std::string version does not require such a conversion but does require a conversion to char* and then to std::string. This is considered enough of a change in both cases to be considered an equal conversion and thus ambiguous. Making both functions const or non const will fix the issue and the int overload will be chosen since it is better.






    share|improve this answer



























    • @FrançoisAndrieux Answer updated.

      – NathanOliver
      Jul 18 at 20:14






    • 2





      @FrançoisAndrieux Don't worry, compiler implementers do as well ;)

      – NathanOliver
      Jul 18 at 20:21






    • 4





      @JesperJuhl A null pointer, and nullptr are different things. A null pointer is an integer with the value of 0 along with also being a prvalue of nullptr_t.

      – NathanOliver
      Jul 18 at 20:32







    • 2





      The most infuriating part of this overload issue is that it's UB to call the constructor of std::string with a null pointer :/

      – Matthieu M.
      Jul 19 at 7:17






    • 4





      A null pointer has the value 0? That's a new one. It's implementation-defined what value it has, though as literal 0 can be implicitly converted to any null pointer type, it therefore will compare equal. (intptr_t)(void*)0 == 0 is not guaranteed, though holds on (most?) modern platforms. @JesperJuhl Seems you got off-track with nullptr.

      – Deduplicator
      Jul 19 at 8:06














    51












    51








    51







    0 is special in C++. A null pointer has the value of 0 so C++ will allow the conversion of 0 to a pointer type. That means when you call



    a.f(0);


    You could be calling void f(int i = 0) const with an int with the value of 0, or you could call void f(const std::string&) with a char* initialized to null.



    Normally the int version would be better since it is an exact match but in this case the int version is const, so it requires "converting" a to a const CppSyntaxA, where the std::string version does not require such a conversion but does require a conversion to char* and then to std::string. This is considered enough of a change in both cases to be considered an equal conversion and thus ambiguous. Making both functions const or non const will fix the issue and the int overload will be chosen since it is better.






    share|improve this answer















    0 is special in C++. A null pointer has the value of 0 so C++ will allow the conversion of 0 to a pointer type. That means when you call



    a.f(0);


    You could be calling void f(int i = 0) const with an int with the value of 0, or you could call void f(const std::string&) with a char* initialized to null.



    Normally the int version would be better since it is an exact match but in this case the int version is const, so it requires "converting" a to a const CppSyntaxA, where the std::string version does not require such a conversion but does require a conversion to char* and then to std::string. This is considered enough of a change in both cases to be considered an equal conversion and thus ambiguous. Making both functions const or non const will fix the issue and the int overload will be chosen since it is better.







    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited Jul 19 at 15:35









    p.s.w.g

    124k19 gold badges221 silver badges262 bronze badges




    124k19 gold badges221 silver badges262 bronze badges










    answered Jul 18 at 20:07









    NathanOliverNathanOliver

    110k19 gold badges166 silver badges245 bronze badges




    110k19 gold badges166 silver badges245 bronze badges















    • @FrançoisAndrieux Answer updated.

      – NathanOliver
      Jul 18 at 20:14






    • 2





      @FrançoisAndrieux Don't worry, compiler implementers do as well ;)

      – NathanOliver
      Jul 18 at 20:21






    • 4





      @JesperJuhl A null pointer, and nullptr are different things. A null pointer is an integer with the value of 0 along with also being a prvalue of nullptr_t.

      – NathanOliver
      Jul 18 at 20:32







    • 2





      The most infuriating part of this overload issue is that it's UB to call the constructor of std::string with a null pointer :/

      – Matthieu M.
      Jul 19 at 7:17






    • 4





      A null pointer has the value 0? That's a new one. It's implementation-defined what value it has, though as literal 0 can be implicitly converted to any null pointer type, it therefore will compare equal. (intptr_t)(void*)0 == 0 is not guaranteed, though holds on (most?) modern platforms. @JesperJuhl Seems you got off-track with nullptr.

      – Deduplicator
      Jul 19 at 8:06


















    • @FrançoisAndrieux Answer updated.

      – NathanOliver
      Jul 18 at 20:14






    • 2





      @FrançoisAndrieux Don't worry, compiler implementers do as well ;)

      – NathanOliver
      Jul 18 at 20:21






    • 4





      @JesperJuhl A null pointer, and nullptr are different things. A null pointer is an integer with the value of 0 along with also being a prvalue of nullptr_t.

      – NathanOliver
      Jul 18 at 20:32







    • 2





      The most infuriating part of this overload issue is that it's UB to call the constructor of std::string with a null pointer :/

      – Matthieu M.
      Jul 19 at 7:17






    • 4





      A null pointer has the value 0? That's a new one. It's implementation-defined what value it has, though as literal 0 can be implicitly converted to any null pointer type, it therefore will compare equal. (intptr_t)(void*)0 == 0 is not guaranteed, though holds on (most?) modern platforms. @JesperJuhl Seems you got off-track with nullptr.

      – Deduplicator
      Jul 19 at 8:06

















    @FrançoisAndrieux Answer updated.

    – NathanOliver
    Jul 18 at 20:14





    @FrançoisAndrieux Answer updated.

    – NathanOliver
    Jul 18 at 20:14




    2




    2





    @FrançoisAndrieux Don't worry, compiler implementers do as well ;)

    – NathanOliver
    Jul 18 at 20:21





    @FrançoisAndrieux Don't worry, compiler implementers do as well ;)

    – NathanOliver
    Jul 18 at 20:21




    4




    4





    @JesperJuhl A null pointer, and nullptr are different things. A null pointer is an integer with the value of 0 along with also being a prvalue of nullptr_t.

    – NathanOliver
    Jul 18 at 20:32






    @JesperJuhl A null pointer, and nullptr are different things. A null pointer is an integer with the value of 0 along with also being a prvalue of nullptr_t.

    – NathanOliver
    Jul 18 at 20:32





    2




    2





    The most infuriating part of this overload issue is that it's UB to call the constructor of std::string with a null pointer :/

    – Matthieu M.
    Jul 19 at 7:17





    The most infuriating part of this overload issue is that it's UB to call the constructor of std::string with a null pointer :/

    – Matthieu M.
    Jul 19 at 7:17




    4




    4





    A null pointer has the value 0? That's a new one. It's implementation-defined what value it has, though as literal 0 can be implicitly converted to any null pointer type, it therefore will compare equal. (intptr_t)(void*)0 == 0 is not guaranteed, though holds on (most?) modern platforms. @JesperJuhl Seems you got off-track with nullptr.

    – Deduplicator
    Jul 19 at 8:06






    A null pointer has the value 0? That's a new one. It's implementation-defined what value it has, though as literal 0 can be implicitly converted to any null pointer type, it therefore will compare equal. (intptr_t)(void*)0 == 0 is not guaranteed, though holds on (most?) modern platforms. @JesperJuhl Seems you got off-track with nullptr.

    – Deduplicator
    Jul 19 at 8:06














    10















    My question is why compiler only complained about it when the parameter was 0.




    Because 0 is not only an integer literal, but it is also a null pointer literal. 1 is not a null pointer literal, so there is no ambiguity.



    The ambiguity arises from the implicit converting constructor of std::string that accepts a pointer to a character as an argument.



    Now, the identity conversion from int to int would otherwise be preferred to the conversion from pointer to string, but there is another argument that involves a conversion: The implicit object argument. In one case, the conversion is from CppSyntaxA& to CppSyntaxA& while in other case it is CppSyntaxA& to const CppSyntaxA&.



    So, one overload is preferred because of one argument, and the other overload is preferred because of another argument and thus there is no unambiguously preferred overload.




    The issue will be fixed by making both functions const.




    If both overloads are const qualified, then the implicit object argument conversion sequence is identical, and thus one of the overloads is unambiguously preferred.






    share|improve this answer





























      10















      My question is why compiler only complained about it when the parameter was 0.




      Because 0 is not only an integer literal, but it is also a null pointer literal. 1 is not a null pointer literal, so there is no ambiguity.



      The ambiguity arises from the implicit converting constructor of std::string that accepts a pointer to a character as an argument.



      Now, the identity conversion from int to int would otherwise be preferred to the conversion from pointer to string, but there is another argument that involves a conversion: The implicit object argument. In one case, the conversion is from CppSyntaxA& to CppSyntaxA& while in other case it is CppSyntaxA& to const CppSyntaxA&.



      So, one overload is preferred because of one argument, and the other overload is preferred because of another argument and thus there is no unambiguously preferred overload.




      The issue will be fixed by making both functions const.




      If both overloads are const qualified, then the implicit object argument conversion sequence is identical, and thus one of the overloads is unambiguously preferred.






      share|improve this answer



























        10












        10








        10








        My question is why compiler only complained about it when the parameter was 0.




        Because 0 is not only an integer literal, but it is also a null pointer literal. 1 is not a null pointer literal, so there is no ambiguity.



        The ambiguity arises from the implicit converting constructor of std::string that accepts a pointer to a character as an argument.



        Now, the identity conversion from int to int would otherwise be preferred to the conversion from pointer to string, but there is another argument that involves a conversion: The implicit object argument. In one case, the conversion is from CppSyntaxA& to CppSyntaxA& while in other case it is CppSyntaxA& to const CppSyntaxA&.



        So, one overload is preferred because of one argument, and the other overload is preferred because of another argument and thus there is no unambiguously preferred overload.




        The issue will be fixed by making both functions const.




        If both overloads are const qualified, then the implicit object argument conversion sequence is identical, and thus one of the overloads is unambiguously preferred.






        share|improve this answer














        My question is why compiler only complained about it when the parameter was 0.




        Because 0 is not only an integer literal, but it is also a null pointer literal. 1 is not a null pointer literal, so there is no ambiguity.



        The ambiguity arises from the implicit converting constructor of std::string that accepts a pointer to a character as an argument.



        Now, the identity conversion from int to int would otherwise be preferred to the conversion from pointer to string, but there is another argument that involves a conversion: The implicit object argument. In one case, the conversion is from CppSyntaxA& to CppSyntaxA& while in other case it is CppSyntaxA& to const CppSyntaxA&.



        So, one overload is preferred because of one argument, and the other overload is preferred because of another argument and thus there is no unambiguously preferred overload.




        The issue will be fixed by making both functions const.




        If both overloads are const qualified, then the implicit object argument conversion sequence is identical, and thus one of the overloads is unambiguously preferred.







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        answered Jul 18 at 20:12









        eerorikaeerorika

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