Minor differences between two recorded guitarsPanning distorted guitars (get the attack sound)Are there any practical differences between Humbuckers and Mini Humbuckers?Quantization for recorded audio tracksIs today's (popular) music recorded or synthesized?Differences between caposRecorded acoustic guitar with Focusrite Scarlett 6i6 and Pro Tools | First but getting noiseBPM matching pre-recorded vocals in GarageBandLogic (or possibly general production) terminology - what does 'recorded box' mean?Has Debussy really recorded his own works?Recorded Vocal tempo is lessWhat are the differences between live and separate instrument recording in a studio?

How to check the quality of an audio sample?

Using ”as” after dialogue tags

Can I use "candidate" as a verb?

<schwitz>, <zwinker> etc. Does German always use 2nd Person Singular Imperative verbs for emoticons? If so, why?

Is Trump personally blocking people on Twitter?

Is an acid a salt or not?

As a DM, how to avoid unconscious metagaming when dealing with a high AC character?

Is killing off one of my queer characters homophobic?

How the name "craqueuhhe" is read

What's the minimum number of sensors for a hobby GPS waypoint-following UAV?

Why does the autopilot disengage even when it does not receive pilot input?

I have a ruthless DM and I'm considering leaving the party. What are my options to minimize the negative impact to the rest of the group?

Referring to different instances of the same character in time travel

How do Windows version numbers work?

What's the fastest way to get Hard To Borrow (HTB) stocks?

How can one write good dialogue in a story without sounding wooden?

If a specific mass of air is polluted, will the pollution stick with it?

Robbers: The Hidden OEIS Substring

Cops: The Hidden OEIS Substring

Why would guns not work in the dungeon?

Replacements for swear words

What would the EU do if an EU member declared war on another EU member?

What does NAT64 do which can't be done by deploying IPv6 + NAT44?

Redirect https to fqdn



Minor differences between two recorded guitars


Panning distorted guitars (get the attack sound)Are there any practical differences between Humbuckers and Mini Humbuckers?Quantization for recorded audio tracksIs today's (popular) music recorded or synthesized?Differences between caposRecorded acoustic guitar with Focusrite Scarlett 6i6 and Pro Tools | First but getting noiseBPM matching pre-recorded vocals in GarageBandLogic (or possibly general production) terminology - what does 'recorded box' mean?Has Debussy really recorded his own works?Recorded Vocal tempo is lessWhat are the differences between live and separate instrument recording in a studio?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








3















According to my previous question Panning distorted guitars (get the attack sound) to get the desired effect you need to record two identical guitar parts (talking about guitar part of course because it's impossible to record identical byte code). So I did. But there are minor differences like this:



chord



You can see that it's kinda whacky in terms of timing, but timing can be fixed using flex time/nudge/anything else. If you look at the third chord of the riff, you can see that they have slightly different duration (top track is left channel and bottom is right). Is it criminally problematic while doing post production or you can hide these differences by applying distortion (I'll use it anyways though), reverb, stereo delay (to match the differences between channels)?










share|improve this question

















  • 1





    If you were working on tape you'd have to rely completely on your ears. It's usually the best idea.

    – PeterJ
    Jul 4 at 13:09

















3















According to my previous question Panning distorted guitars (get the attack sound) to get the desired effect you need to record two identical guitar parts (talking about guitar part of course because it's impossible to record identical byte code). So I did. But there are minor differences like this:



chord



You can see that it's kinda whacky in terms of timing, but timing can be fixed using flex time/nudge/anything else. If you look at the third chord of the riff, you can see that they have slightly different duration (top track is left channel and bottom is right). Is it criminally problematic while doing post production or you can hide these differences by applying distortion (I'll use it anyways though), reverb, stereo delay (to match the differences between channels)?










share|improve this question

















  • 1





    If you were working on tape you'd have to rely completely on your ears. It's usually the best idea.

    – PeterJ
    Jul 4 at 13:09













3












3








3


1






According to my previous question Panning distorted guitars (get the attack sound) to get the desired effect you need to record two identical guitar parts (talking about guitar part of course because it's impossible to record identical byte code). So I did. But there are minor differences like this:



chord



You can see that it's kinda whacky in terms of timing, but timing can be fixed using flex time/nudge/anything else. If you look at the third chord of the riff, you can see that they have slightly different duration (top track is left channel and bottom is right). Is it criminally problematic while doing post production or you can hide these differences by applying distortion (I'll use it anyways though), reverb, stereo delay (to match the differences between channels)?










share|improve this question














According to my previous question Panning distorted guitars (get the attack sound) to get the desired effect you need to record two identical guitar parts (talking about guitar part of course because it's impossible to record identical byte code). So I did. But there are minor differences like this:



chord



You can see that it's kinda whacky in terms of timing, but timing can be fixed using flex time/nudge/anything else. If you look at the third chord of the riff, you can see that they have slightly different duration (top track is left channel and bottom is right). Is it criminally problematic while doing post production or you can hide these differences by applying distortion (I'll use it anyways though), reverb, stereo delay (to match the differences between channels)?







guitar recording logic-pro






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Jul 4 at 10:19









Eugen ErayEugen Eray

19911 bronze badges




19911 bronze badges







  • 1





    If you were working on tape you'd have to rely completely on your ears. It's usually the best idea.

    – PeterJ
    Jul 4 at 13:09












  • 1





    If you were working on tape you'd have to rely completely on your ears. It's usually the best idea.

    – PeterJ
    Jul 4 at 13:09







1




1





If you were working on tape you'd have to rely completely on your ears. It's usually the best idea.

– PeterJ
Jul 4 at 13:09





If you were working on tape you'd have to rely completely on your ears. It's usually the best idea.

– PeterJ
Jul 4 at 13:09










1 Answer
1






active

oldest

votes


















11














It's hard to tell from the images what it actually sounds like, as there's no time-scale, but that's the criterion I'd use - what it sounds like.



Sometimes, a good groove is based on the average beat-centre provided only by the whole band, it doesn't rely on any single part. Listen to some early Stevie Wonder for a perfect example of this - try Superstition.



If you can very clearly hear the timing difference; if it sounds 'poor', then by all means shift & stretch one until it doesn't. Small time-stretches will not be heard anyway, assuming your DAW has a decent algorithm to do it.



A good way to do this type of edit is cut early, before the next transient [always cut at zero-crossings anyway, but cutting early helps this too].

You can then slide your transient into place, time-stretch then apply a short cross-fade to the part before it.

Cutting early means you don't hit the transient with your cross-fade, it's done in the tail of the preceding note, so you'll never hear it.



What you don't want to do is end up actually quantising both takes so hard that all aspects of feel disappear & you have a perfect but completely sterile guitar part.



There's a lot to be said for interplay between almost identical parts spread left & right. If you sterilise them completely, the 'magic' will disappear.



Some DAWs can do this automatically, stretch & quantise [or iteratively quantise] to a grid. You can try this but be prepared to Undo, as it's not always the 'magic fix' they promise.






share|improve this answer

























  • Actually automatic quantization usually makes the sound worse. In Polyphonic mode it makes the riff sound stretched and "wet", in monophonic it sometimes makes it sound "clicky" and in rhythmic it makes it sound punchy.

    – Eugen Eray
    Jul 4 at 16:06











  • I have to say I've used it on drum tracks & all kinds of things, in Cubase, with reasonable success. Because of the 'iterative Q' that it can do it doesn't haul everything kicking & screaming to exactly on the beat - but it's not something I would rely on to be 'best every time'. I've never really used Logic for audio - I just don't like it, though I've had it since Mac V1, when it was Midi only.

    – Tetsujin
    Jul 4 at 16:08














Your Answer








StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "240"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);

StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);

else
createEditor();

);

function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);



);













draft saved

draft discarded


















StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fmusic.stackexchange.com%2fquestions%2f86500%2fminor-differences-between-two-recorded-guitars%23new-answer', 'question_page');

);

Post as a guest















Required, but never shown

























1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









11














It's hard to tell from the images what it actually sounds like, as there's no time-scale, but that's the criterion I'd use - what it sounds like.



Sometimes, a good groove is based on the average beat-centre provided only by the whole band, it doesn't rely on any single part. Listen to some early Stevie Wonder for a perfect example of this - try Superstition.



If you can very clearly hear the timing difference; if it sounds 'poor', then by all means shift & stretch one until it doesn't. Small time-stretches will not be heard anyway, assuming your DAW has a decent algorithm to do it.



A good way to do this type of edit is cut early, before the next transient [always cut at zero-crossings anyway, but cutting early helps this too].

You can then slide your transient into place, time-stretch then apply a short cross-fade to the part before it.

Cutting early means you don't hit the transient with your cross-fade, it's done in the tail of the preceding note, so you'll never hear it.



What you don't want to do is end up actually quantising both takes so hard that all aspects of feel disappear & you have a perfect but completely sterile guitar part.



There's a lot to be said for interplay between almost identical parts spread left & right. If you sterilise them completely, the 'magic' will disappear.



Some DAWs can do this automatically, stretch & quantise [or iteratively quantise] to a grid. You can try this but be prepared to Undo, as it's not always the 'magic fix' they promise.






share|improve this answer

























  • Actually automatic quantization usually makes the sound worse. In Polyphonic mode it makes the riff sound stretched and "wet", in monophonic it sometimes makes it sound "clicky" and in rhythmic it makes it sound punchy.

    – Eugen Eray
    Jul 4 at 16:06











  • I have to say I've used it on drum tracks & all kinds of things, in Cubase, with reasonable success. Because of the 'iterative Q' that it can do it doesn't haul everything kicking & screaming to exactly on the beat - but it's not something I would rely on to be 'best every time'. I've never really used Logic for audio - I just don't like it, though I've had it since Mac V1, when it was Midi only.

    – Tetsujin
    Jul 4 at 16:08
















11














It's hard to tell from the images what it actually sounds like, as there's no time-scale, but that's the criterion I'd use - what it sounds like.



Sometimes, a good groove is based on the average beat-centre provided only by the whole band, it doesn't rely on any single part. Listen to some early Stevie Wonder for a perfect example of this - try Superstition.



If you can very clearly hear the timing difference; if it sounds 'poor', then by all means shift & stretch one until it doesn't. Small time-stretches will not be heard anyway, assuming your DAW has a decent algorithm to do it.



A good way to do this type of edit is cut early, before the next transient [always cut at zero-crossings anyway, but cutting early helps this too].

You can then slide your transient into place, time-stretch then apply a short cross-fade to the part before it.

Cutting early means you don't hit the transient with your cross-fade, it's done in the tail of the preceding note, so you'll never hear it.



What you don't want to do is end up actually quantising both takes so hard that all aspects of feel disappear & you have a perfect but completely sterile guitar part.



There's a lot to be said for interplay between almost identical parts spread left & right. If you sterilise them completely, the 'magic' will disappear.



Some DAWs can do this automatically, stretch & quantise [or iteratively quantise] to a grid. You can try this but be prepared to Undo, as it's not always the 'magic fix' they promise.






share|improve this answer

























  • Actually automatic quantization usually makes the sound worse. In Polyphonic mode it makes the riff sound stretched and "wet", in monophonic it sometimes makes it sound "clicky" and in rhythmic it makes it sound punchy.

    – Eugen Eray
    Jul 4 at 16:06











  • I have to say I've used it on drum tracks & all kinds of things, in Cubase, with reasonable success. Because of the 'iterative Q' that it can do it doesn't haul everything kicking & screaming to exactly on the beat - but it's not something I would rely on to be 'best every time'. I've never really used Logic for audio - I just don't like it, though I've had it since Mac V1, when it was Midi only.

    – Tetsujin
    Jul 4 at 16:08














11












11








11







It's hard to tell from the images what it actually sounds like, as there's no time-scale, but that's the criterion I'd use - what it sounds like.



Sometimes, a good groove is based on the average beat-centre provided only by the whole band, it doesn't rely on any single part. Listen to some early Stevie Wonder for a perfect example of this - try Superstition.



If you can very clearly hear the timing difference; if it sounds 'poor', then by all means shift & stretch one until it doesn't. Small time-stretches will not be heard anyway, assuming your DAW has a decent algorithm to do it.



A good way to do this type of edit is cut early, before the next transient [always cut at zero-crossings anyway, but cutting early helps this too].

You can then slide your transient into place, time-stretch then apply a short cross-fade to the part before it.

Cutting early means you don't hit the transient with your cross-fade, it's done in the tail of the preceding note, so you'll never hear it.



What you don't want to do is end up actually quantising both takes so hard that all aspects of feel disappear & you have a perfect but completely sterile guitar part.



There's a lot to be said for interplay between almost identical parts spread left & right. If you sterilise them completely, the 'magic' will disappear.



Some DAWs can do this automatically, stretch & quantise [or iteratively quantise] to a grid. You can try this but be prepared to Undo, as it's not always the 'magic fix' they promise.






share|improve this answer















It's hard to tell from the images what it actually sounds like, as there's no time-scale, but that's the criterion I'd use - what it sounds like.



Sometimes, a good groove is based on the average beat-centre provided only by the whole band, it doesn't rely on any single part. Listen to some early Stevie Wonder for a perfect example of this - try Superstition.



If you can very clearly hear the timing difference; if it sounds 'poor', then by all means shift & stretch one until it doesn't. Small time-stretches will not be heard anyway, assuming your DAW has a decent algorithm to do it.



A good way to do this type of edit is cut early, before the next transient [always cut at zero-crossings anyway, but cutting early helps this too].

You can then slide your transient into place, time-stretch then apply a short cross-fade to the part before it.

Cutting early means you don't hit the transient with your cross-fade, it's done in the tail of the preceding note, so you'll never hear it.



What you don't want to do is end up actually quantising both takes so hard that all aspects of feel disappear & you have a perfect but completely sterile guitar part.



There's a lot to be said for interplay between almost identical parts spread left & right. If you sterilise them completely, the 'magic' will disappear.



Some DAWs can do this automatically, stretch & quantise [or iteratively quantise] to a grid. You can try this but be prepared to Undo, as it's not always the 'magic fix' they promise.







share|improve this answer














share|improve this answer



share|improve this answer








edited Jul 4 at 10:45

























answered Jul 4 at 10:35









TetsujinTetsujin

9,3092 gold badges20 silver badges40 bronze badges




9,3092 gold badges20 silver badges40 bronze badges












  • Actually automatic quantization usually makes the sound worse. In Polyphonic mode it makes the riff sound stretched and "wet", in monophonic it sometimes makes it sound "clicky" and in rhythmic it makes it sound punchy.

    – Eugen Eray
    Jul 4 at 16:06











  • I have to say I've used it on drum tracks & all kinds of things, in Cubase, with reasonable success. Because of the 'iterative Q' that it can do it doesn't haul everything kicking & screaming to exactly on the beat - but it's not something I would rely on to be 'best every time'. I've never really used Logic for audio - I just don't like it, though I've had it since Mac V1, when it was Midi only.

    – Tetsujin
    Jul 4 at 16:08


















  • Actually automatic quantization usually makes the sound worse. In Polyphonic mode it makes the riff sound stretched and "wet", in monophonic it sometimes makes it sound "clicky" and in rhythmic it makes it sound punchy.

    – Eugen Eray
    Jul 4 at 16:06











  • I have to say I've used it on drum tracks & all kinds of things, in Cubase, with reasonable success. Because of the 'iterative Q' that it can do it doesn't haul everything kicking & screaming to exactly on the beat - but it's not something I would rely on to be 'best every time'. I've never really used Logic for audio - I just don't like it, though I've had it since Mac V1, when it was Midi only.

    – Tetsujin
    Jul 4 at 16:08

















Actually automatic quantization usually makes the sound worse. In Polyphonic mode it makes the riff sound stretched and "wet", in monophonic it sometimes makes it sound "clicky" and in rhythmic it makes it sound punchy.

– Eugen Eray
Jul 4 at 16:06





Actually automatic quantization usually makes the sound worse. In Polyphonic mode it makes the riff sound stretched and "wet", in monophonic it sometimes makes it sound "clicky" and in rhythmic it makes it sound punchy.

– Eugen Eray
Jul 4 at 16:06













I have to say I've used it on drum tracks & all kinds of things, in Cubase, with reasonable success. Because of the 'iterative Q' that it can do it doesn't haul everything kicking & screaming to exactly on the beat - but it's not something I would rely on to be 'best every time'. I've never really used Logic for audio - I just don't like it, though I've had it since Mac V1, when it was Midi only.

– Tetsujin
Jul 4 at 16:08






I have to say I've used it on drum tracks & all kinds of things, in Cubase, with reasonable success. Because of the 'iterative Q' that it can do it doesn't haul everything kicking & screaming to exactly on the beat - but it's not something I would rely on to be 'best every time'. I've never really used Logic for audio - I just don't like it, though I've had it since Mac V1, when it was Midi only.

– Tetsujin
Jul 4 at 16:08


















draft saved

draft discarded
















































Thanks for contributing an answer to Music: Practice & Theory Stack Exchange!


  • Please be sure to answer the question. Provide details and share your research!

But avoid


  • Asking for help, clarification, or responding to other answers.

  • Making statements based on opinion; back them up with references or personal experience.

To learn more, see our tips on writing great answers.




draft saved


draft discarded














StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fmusic.stackexchange.com%2fquestions%2f86500%2fminor-differences-between-two-recorded-guitars%23new-answer', 'question_page');

);

Post as a guest















Required, but never shown





















































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown

































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown







Popular posts from this blog

Category:9 (number) SubcategoriesMedia in category "9 (number)"Navigation menuUpload mediaGND ID: 4485639-8Library of Congress authority ID: sh85091979ReasonatorScholiaStatistics

Circuit construction for execution of conditional statements using least significant bitHow are two different registers being used as “control”?How exactly is the stated composite state of the two registers being produced using the $R_zz$ controlled rotations?Efficiently performing controlled rotations in HHLWould this quantum algorithm implementation work?How to prepare a superposed states of odd integers from $1$ to $sqrtN$?Why is this implementation of the order finding algorithm not working?Circuit construction for Hamiltonian simulationHow can I invert the least significant bit of a certain term of a superposed state?Implementing an oracleImplementing a controlled sum operation

Magento 2 “No Payment Methods” in Admin New OrderHow to integrate Paypal Express Checkout with the Magento APIMagento 1.5 - Sales > Order > edit order and shipping methods disappearAuto Invoice Check/Money Order Payment methodAdd more simple payment methods?Shipping methods not showingWhat should I do to change payment methods if changing the configuration has no effects?1.9 - No Payment Methods showing upMy Payment Methods not Showing for downloadable/virtual product when checkout?Magento2 API to access internal payment methodHow to call an existing payment methods in the registration form?