Can the additional attack from a Samurai fighter's Rapid Strike feature be made at advantage?Is there “flavor text” in D&D 5e spells?Can you move before using the bonus attack from the Great Weapon Master feat?Can fighter use Commander's strike when he only has one attack?Can you Horde Breaker to gain attack (against an ally) and give up attack for commander's strike so ally gains attack?Adding Precision Strike to an attack with advantageCan unarmed strike work with a rogue's sneak attack?How does forgoing advantage interact with Elven Accuracy?Does the Horde Breaker feature work on the attack granted by Haste?Does a Monk's bonus-action unarmed strike qualify for the Kensei's Agile Parry feature?Does the Eldritch Knight's Eldritch Strike feature impose disadvantage on a saving throw against a spell cast before the attack?When is the Battle Master fighter's Commander's Strike maneuver worth it?
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Can the additional attack from a Samurai fighter's Rapid Strike feature be made at advantage?
Is there “flavor text” in D&D 5e spells?Can you move before using the bonus attack from the Great Weapon Master feat?Can fighter use Commander's strike when he only has one attack?Can you Horde Breaker to gain attack (against an ally) and give up attack for commander's strike so ally gains attack?Adding Precision Strike to an attack with advantageCan unarmed strike work with a rogue's sneak attack?How does forgoing advantage interact with Elven Accuracy?Does the Horde Breaker feature work on the attack granted by Haste?Does a Monk's bonus-action unarmed strike qualify for the Kensei's Agile Parry feature?Does the Eldritch Knight's Eldritch Strike feature impose disadvantage on a saving throw against a spell cast before the attack?When is the Battle Master fighter's Commander's Strike maneuver worth it?
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;
$begingroup$
The Samurai fighter archetype (from Xanathar's Guide to Everything, p. 31) gains the Rapid Strike class feature at level 15, which says:
If you [...] have advantage on an attack roll against one of the targets, you can forgo the advantage for that roll to make an additional weapon attack against that target ...
So, let's say I am invisible as per the greater invisibility spell, or the enemy I'm attacking is blinded, or something else; either way, constant advantage on all my attacks.
At this level, I can make 3 attacks via Extra Attack, so let's say I hit an enemy twice, with advantage, but then for my 3rd attack, I decide to forgo my advantage for an additional weapon attack, as per the Rapid Strike class feature.
Clearly this 3rd attack will not be made at advantage because I deliberately chose to forgo advantage as per Rapid Strike. But would the additional (4th) attack I make still be made at advantage? Or is it implicit that this additional attack is also forgoing advantage?
dnd-5e class-feature attack fighter advantage-and-disadvantage
$endgroup$
add a comment |
$begingroup$
The Samurai fighter archetype (from Xanathar's Guide to Everything, p. 31) gains the Rapid Strike class feature at level 15, which says:
If you [...] have advantage on an attack roll against one of the targets, you can forgo the advantage for that roll to make an additional weapon attack against that target ...
So, let's say I am invisible as per the greater invisibility spell, or the enemy I'm attacking is blinded, or something else; either way, constant advantage on all my attacks.
At this level, I can make 3 attacks via Extra Attack, so let's say I hit an enemy twice, with advantage, but then for my 3rd attack, I decide to forgo my advantage for an additional weapon attack, as per the Rapid Strike class feature.
Clearly this 3rd attack will not be made at advantage because I deliberately chose to forgo advantage as per Rapid Strike. But would the additional (4th) attack I make still be made at advantage? Or is it implicit that this additional attack is also forgoing advantage?
dnd-5e class-feature attack fighter advantage-and-disadvantage
$endgroup$
add a comment |
$begingroup$
The Samurai fighter archetype (from Xanathar's Guide to Everything, p. 31) gains the Rapid Strike class feature at level 15, which says:
If you [...] have advantage on an attack roll against one of the targets, you can forgo the advantage for that roll to make an additional weapon attack against that target ...
So, let's say I am invisible as per the greater invisibility spell, or the enemy I'm attacking is blinded, or something else; either way, constant advantage on all my attacks.
At this level, I can make 3 attacks via Extra Attack, so let's say I hit an enemy twice, with advantage, but then for my 3rd attack, I decide to forgo my advantage for an additional weapon attack, as per the Rapid Strike class feature.
Clearly this 3rd attack will not be made at advantage because I deliberately chose to forgo advantage as per Rapid Strike. But would the additional (4th) attack I make still be made at advantage? Or is it implicit that this additional attack is also forgoing advantage?
dnd-5e class-feature attack fighter advantage-and-disadvantage
$endgroup$
The Samurai fighter archetype (from Xanathar's Guide to Everything, p. 31) gains the Rapid Strike class feature at level 15, which says:
If you [...] have advantage on an attack roll against one of the targets, you can forgo the advantage for that roll to make an additional weapon attack against that target ...
So, let's say I am invisible as per the greater invisibility spell, or the enemy I'm attacking is blinded, or something else; either way, constant advantage on all my attacks.
At this level, I can make 3 attacks via Extra Attack, so let's say I hit an enemy twice, with advantage, but then for my 3rd attack, I decide to forgo my advantage for an additional weapon attack, as per the Rapid Strike class feature.
Clearly this 3rd attack will not be made at advantage because I deliberately chose to forgo advantage as per Rapid Strike. But would the additional (4th) attack I make still be made at advantage? Or is it implicit that this additional attack is also forgoing advantage?
dnd-5e class-feature attack fighter advantage-and-disadvantage
dnd-5e class-feature attack fighter advantage-and-disadvantage
edited Aug 3 at 5:02
V2Blast♦
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33.4k5 gold badges122 silver badges209 bronze badges
asked Aug 2 at 9:20
NathanSNathanS
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32.2k13 gold badges169 silver badges329 bronze badges
add a comment |
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2 Answers
2
active
oldest
votes
$begingroup$
RAW, you only forgo advantage on that roll
You've quoted the only relevant rule, which seems pretty clear:
[...] you can forgo the advantage for that roll to make an additional weapon attack against that target [...] (emphasis mine)
You only need to forgo the advantage on that specific roll to gain the benefit (an extra attack). You can roll the additional attack with advantage.
However, arguing rules as intended (RAI), I'd apply it to both rolls
The text of the ruling, (specifically the use of the word 'forgo' and the statement that 'you learn to trade accuracy for swift strikes'), implies an exchange is being made by the player. They are swapping the benefit of rolling one attack with advantage to instead roll two attacks. This is always a beneficial trade for the player to make, as it could allow them to hit twice, rather than once, however, an exchange has been made.
Following RAW, and assuming an ongoing source of advantage (which is pretty common - especially with the Samurai's Fighting Spirit class feature), nothing would be forgone by the player. They would be swapping one attack with advantage for one attack without advantage and one attack with advantage. That's not a swap - it's just a net gain.
For this reason, I would rule that RAI both attacks should be made without advantage.
$endgroup$
3
$begingroup$
This is a solid argument for RAI saying that it wouldn't apply (even though RAW it seem to), and was roughly what I was thinking of that gave me pause for thought, hence me then asking the question. It also somewhat matches up with the feature's name, "Rapid Strike", the "flavour text" (I know there's technically no flavour text in 5e, strictly speaking) of which even says: "you learn to trade accuracy for swift strikes".
$endgroup$
– NathanS
Aug 2 at 9:43
2
$begingroup$
In many cases it would indeed be a trade-off: not all sources of advantage apply to all attacks on a given round.
$endgroup$
– kviiri
Aug 2 at 10:06
1
$begingroup$
@kviiri That's a good counter-point; in my question I've described a very advantageous situation, and perhaps not the "typical use case" for this feature... Then again, on the other hand, Samurai also have a 3rd level class feature "Fighting Spirit", which can ensure you have constant advantage for that turn: "As a bonus action on your turn, you can give yourself advantage on all weapon attack rolls until the end of the current turn." So maybe this is something that was taken into consideration when the designers came up with the wording for Rapid Strike?
$endgroup$
– NathanS
Aug 2 at 10:20
add a comment |
$begingroup$
You'll gain the advantage on the gained attack as usual
The wording says "you can forgo the advantage for that roll" (emphasis mine), making it clear that only a single roll is affected by you forgoing the advantage. Therefore in your example, you would make the third attack roll without advantage, but the extra attack roll you gain would be again with advantage.
$endgroup$
add a comment |
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2 Answers
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2 Answers
2
active
oldest
votes
active
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votes
active
oldest
votes
$begingroup$
RAW, you only forgo advantage on that roll
You've quoted the only relevant rule, which seems pretty clear:
[...] you can forgo the advantage for that roll to make an additional weapon attack against that target [...] (emphasis mine)
You only need to forgo the advantage on that specific roll to gain the benefit (an extra attack). You can roll the additional attack with advantage.
However, arguing rules as intended (RAI), I'd apply it to both rolls
The text of the ruling, (specifically the use of the word 'forgo' and the statement that 'you learn to trade accuracy for swift strikes'), implies an exchange is being made by the player. They are swapping the benefit of rolling one attack with advantage to instead roll two attacks. This is always a beneficial trade for the player to make, as it could allow them to hit twice, rather than once, however, an exchange has been made.
Following RAW, and assuming an ongoing source of advantage (which is pretty common - especially with the Samurai's Fighting Spirit class feature), nothing would be forgone by the player. They would be swapping one attack with advantage for one attack without advantage and one attack with advantage. That's not a swap - it's just a net gain.
For this reason, I would rule that RAI both attacks should be made without advantage.
$endgroup$
3
$begingroup$
This is a solid argument for RAI saying that it wouldn't apply (even though RAW it seem to), and was roughly what I was thinking of that gave me pause for thought, hence me then asking the question. It also somewhat matches up with the feature's name, "Rapid Strike", the "flavour text" (I know there's technically no flavour text in 5e, strictly speaking) of which even says: "you learn to trade accuracy for swift strikes".
$endgroup$
– NathanS
Aug 2 at 9:43
2
$begingroup$
In many cases it would indeed be a trade-off: not all sources of advantage apply to all attacks on a given round.
$endgroup$
– kviiri
Aug 2 at 10:06
1
$begingroup$
@kviiri That's a good counter-point; in my question I've described a very advantageous situation, and perhaps not the "typical use case" for this feature... Then again, on the other hand, Samurai also have a 3rd level class feature "Fighting Spirit", which can ensure you have constant advantage for that turn: "As a bonus action on your turn, you can give yourself advantage on all weapon attack rolls until the end of the current turn." So maybe this is something that was taken into consideration when the designers came up with the wording for Rapid Strike?
$endgroup$
– NathanS
Aug 2 at 10:20
add a comment |
$begingroup$
RAW, you only forgo advantage on that roll
You've quoted the only relevant rule, which seems pretty clear:
[...] you can forgo the advantage for that roll to make an additional weapon attack against that target [...] (emphasis mine)
You only need to forgo the advantage on that specific roll to gain the benefit (an extra attack). You can roll the additional attack with advantage.
However, arguing rules as intended (RAI), I'd apply it to both rolls
The text of the ruling, (specifically the use of the word 'forgo' and the statement that 'you learn to trade accuracy for swift strikes'), implies an exchange is being made by the player. They are swapping the benefit of rolling one attack with advantage to instead roll two attacks. This is always a beneficial trade for the player to make, as it could allow them to hit twice, rather than once, however, an exchange has been made.
Following RAW, and assuming an ongoing source of advantage (which is pretty common - especially with the Samurai's Fighting Spirit class feature), nothing would be forgone by the player. They would be swapping one attack with advantage for one attack without advantage and one attack with advantage. That's not a swap - it's just a net gain.
For this reason, I would rule that RAI both attacks should be made without advantage.
$endgroup$
3
$begingroup$
This is a solid argument for RAI saying that it wouldn't apply (even though RAW it seem to), and was roughly what I was thinking of that gave me pause for thought, hence me then asking the question. It also somewhat matches up with the feature's name, "Rapid Strike", the "flavour text" (I know there's technically no flavour text in 5e, strictly speaking) of which even says: "you learn to trade accuracy for swift strikes".
$endgroup$
– NathanS
Aug 2 at 9:43
2
$begingroup$
In many cases it would indeed be a trade-off: not all sources of advantage apply to all attacks on a given round.
$endgroup$
– kviiri
Aug 2 at 10:06
1
$begingroup$
@kviiri That's a good counter-point; in my question I've described a very advantageous situation, and perhaps not the "typical use case" for this feature... Then again, on the other hand, Samurai also have a 3rd level class feature "Fighting Spirit", which can ensure you have constant advantage for that turn: "As a bonus action on your turn, you can give yourself advantage on all weapon attack rolls until the end of the current turn." So maybe this is something that was taken into consideration when the designers came up with the wording for Rapid Strike?
$endgroup$
– NathanS
Aug 2 at 10:20
add a comment |
$begingroup$
RAW, you only forgo advantage on that roll
You've quoted the only relevant rule, which seems pretty clear:
[...] you can forgo the advantage for that roll to make an additional weapon attack against that target [...] (emphasis mine)
You only need to forgo the advantage on that specific roll to gain the benefit (an extra attack). You can roll the additional attack with advantage.
However, arguing rules as intended (RAI), I'd apply it to both rolls
The text of the ruling, (specifically the use of the word 'forgo' and the statement that 'you learn to trade accuracy for swift strikes'), implies an exchange is being made by the player. They are swapping the benefit of rolling one attack with advantage to instead roll two attacks. This is always a beneficial trade for the player to make, as it could allow them to hit twice, rather than once, however, an exchange has been made.
Following RAW, and assuming an ongoing source of advantage (which is pretty common - especially with the Samurai's Fighting Spirit class feature), nothing would be forgone by the player. They would be swapping one attack with advantage for one attack without advantage and one attack with advantage. That's not a swap - it's just a net gain.
For this reason, I would rule that RAI both attacks should be made without advantage.
$endgroup$
RAW, you only forgo advantage on that roll
You've quoted the only relevant rule, which seems pretty clear:
[...] you can forgo the advantage for that roll to make an additional weapon attack against that target [...] (emphasis mine)
You only need to forgo the advantage on that specific roll to gain the benefit (an extra attack). You can roll the additional attack with advantage.
However, arguing rules as intended (RAI), I'd apply it to both rolls
The text of the ruling, (specifically the use of the word 'forgo' and the statement that 'you learn to trade accuracy for swift strikes'), implies an exchange is being made by the player. They are swapping the benefit of rolling one attack with advantage to instead roll two attacks. This is always a beneficial trade for the player to make, as it could allow them to hit twice, rather than once, however, an exchange has been made.
Following RAW, and assuming an ongoing source of advantage (which is pretty common - especially with the Samurai's Fighting Spirit class feature), nothing would be forgone by the player. They would be swapping one attack with advantage for one attack without advantage and one attack with advantage. That's not a swap - it's just a net gain.
For this reason, I would rule that RAI both attacks should be made without advantage.
edited Aug 3 at 5:56
answered Aug 2 at 9:36
TiggerousTiggerous
14.8k4 gold badges67 silver badges119 bronze badges
14.8k4 gold badges67 silver badges119 bronze badges
3
$begingroup$
This is a solid argument for RAI saying that it wouldn't apply (even though RAW it seem to), and was roughly what I was thinking of that gave me pause for thought, hence me then asking the question. It also somewhat matches up with the feature's name, "Rapid Strike", the "flavour text" (I know there's technically no flavour text in 5e, strictly speaking) of which even says: "you learn to trade accuracy for swift strikes".
$endgroup$
– NathanS
Aug 2 at 9:43
2
$begingroup$
In many cases it would indeed be a trade-off: not all sources of advantage apply to all attacks on a given round.
$endgroup$
– kviiri
Aug 2 at 10:06
1
$begingroup$
@kviiri That's a good counter-point; in my question I've described a very advantageous situation, and perhaps not the "typical use case" for this feature... Then again, on the other hand, Samurai also have a 3rd level class feature "Fighting Spirit", which can ensure you have constant advantage for that turn: "As a bonus action on your turn, you can give yourself advantage on all weapon attack rolls until the end of the current turn." So maybe this is something that was taken into consideration when the designers came up with the wording for Rapid Strike?
$endgroup$
– NathanS
Aug 2 at 10:20
add a comment |
3
$begingroup$
This is a solid argument for RAI saying that it wouldn't apply (even though RAW it seem to), and was roughly what I was thinking of that gave me pause for thought, hence me then asking the question. It also somewhat matches up with the feature's name, "Rapid Strike", the "flavour text" (I know there's technically no flavour text in 5e, strictly speaking) of which even says: "you learn to trade accuracy for swift strikes".
$endgroup$
– NathanS
Aug 2 at 9:43
2
$begingroup$
In many cases it would indeed be a trade-off: not all sources of advantage apply to all attacks on a given round.
$endgroup$
– kviiri
Aug 2 at 10:06
1
$begingroup$
@kviiri That's a good counter-point; in my question I've described a very advantageous situation, and perhaps not the "typical use case" for this feature... Then again, on the other hand, Samurai also have a 3rd level class feature "Fighting Spirit", which can ensure you have constant advantage for that turn: "As a bonus action on your turn, you can give yourself advantage on all weapon attack rolls until the end of the current turn." So maybe this is something that was taken into consideration when the designers came up with the wording for Rapid Strike?
$endgroup$
– NathanS
Aug 2 at 10:20
3
3
$begingroup$
This is a solid argument for RAI saying that it wouldn't apply (even though RAW it seem to), and was roughly what I was thinking of that gave me pause for thought, hence me then asking the question. It also somewhat matches up with the feature's name, "Rapid Strike", the "flavour text" (I know there's technically no flavour text in 5e, strictly speaking) of which even says: "you learn to trade accuracy for swift strikes".
$endgroup$
– NathanS
Aug 2 at 9:43
$begingroup$
This is a solid argument for RAI saying that it wouldn't apply (even though RAW it seem to), and was roughly what I was thinking of that gave me pause for thought, hence me then asking the question. It also somewhat matches up with the feature's name, "Rapid Strike", the "flavour text" (I know there's technically no flavour text in 5e, strictly speaking) of which even says: "you learn to trade accuracy for swift strikes".
$endgroup$
– NathanS
Aug 2 at 9:43
2
2
$begingroup$
In many cases it would indeed be a trade-off: not all sources of advantage apply to all attacks on a given round.
$endgroup$
– kviiri
Aug 2 at 10:06
$begingroup$
In many cases it would indeed be a trade-off: not all sources of advantage apply to all attacks on a given round.
$endgroup$
– kviiri
Aug 2 at 10:06
1
1
$begingroup$
@kviiri That's a good counter-point; in my question I've described a very advantageous situation, and perhaps not the "typical use case" for this feature... Then again, on the other hand, Samurai also have a 3rd level class feature "Fighting Spirit", which can ensure you have constant advantage for that turn: "As a bonus action on your turn, you can give yourself advantage on all weapon attack rolls until the end of the current turn." So maybe this is something that was taken into consideration when the designers came up with the wording for Rapid Strike?
$endgroup$
– NathanS
Aug 2 at 10:20
$begingroup$
@kviiri That's a good counter-point; in my question I've described a very advantageous situation, and perhaps not the "typical use case" for this feature... Then again, on the other hand, Samurai also have a 3rd level class feature "Fighting Spirit", which can ensure you have constant advantage for that turn: "As a bonus action on your turn, you can give yourself advantage on all weapon attack rolls until the end of the current turn." So maybe this is something that was taken into consideration when the designers came up with the wording for Rapid Strike?
$endgroup$
– NathanS
Aug 2 at 10:20
add a comment |
$begingroup$
You'll gain the advantage on the gained attack as usual
The wording says "you can forgo the advantage for that roll" (emphasis mine), making it clear that only a single roll is affected by you forgoing the advantage. Therefore in your example, you would make the third attack roll without advantage, but the extra attack roll you gain would be again with advantage.
$endgroup$
add a comment |
$begingroup$
You'll gain the advantage on the gained attack as usual
The wording says "you can forgo the advantage for that roll" (emphasis mine), making it clear that only a single roll is affected by you forgoing the advantage. Therefore in your example, you would make the third attack roll without advantage, but the extra attack roll you gain would be again with advantage.
$endgroup$
add a comment |
$begingroup$
You'll gain the advantage on the gained attack as usual
The wording says "you can forgo the advantage for that roll" (emphasis mine), making it clear that only a single roll is affected by you forgoing the advantage. Therefore in your example, you would make the third attack roll without advantage, but the extra attack roll you gain would be again with advantage.
$endgroup$
You'll gain the advantage on the gained attack as usual
The wording says "you can forgo the advantage for that roll" (emphasis mine), making it clear that only a single roll is affected by you forgoing the advantage. Therefore in your example, you would make the third attack roll without advantage, but the extra attack roll you gain would be again with advantage.
answered Aug 2 at 9:34
kviirikviiri
41.6k13 gold badges158 silver badges230 bronze badges
41.6k13 gold badges158 silver badges230 bronze badges
add a comment |
add a comment |
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