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Could there be a material that inverts the colours seen through it?
Could there be a planet that is naturally comprised of elements past ununoctium?Are there any elements that wouldn't be useful to a self-replicating machine?Storage of a material that passes through non-living matterHow could there be a horizon on a flat earth?Could a human die through a dream?What's a cool function or ability that a new element on the periodic table could have?How could a country broadcast digital data through tap water (instead of radio waves)?Is there any material today that could withstand the impact of a baseball at 0.05c?Mechanism to slow down the light emitted by an object such that it will result in inaccurate position of the object to the observer?Feasibility of a purely mechanical grayscale “computer monitor”
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I had a vision of a creature that touched things, and wherever it touched, it left a mark opposite to the original colour.
For example when it walked across the grass the grass had red footprints, when it touched the wet stone it shone with a patch of white.
Could such a material, a liquid or perhaps a dust, that achieves the described effect exist?
If yes, how might it work or what would it be made of?
science-based physics chemistry light optics
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show 6 more comments
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I had a vision of a creature that touched things, and wherever it touched, it left a mark opposite to the original colour.
For example when it walked across the grass the grass had red footprints, when it touched the wet stone it shone with a patch of white.
Could such a material, a liquid or perhaps a dust, that achieves the described effect exist?
If yes, how might it work or what would it be made of?
science-based physics chemistry light optics
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handwavium should do just fine
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– DJ Spicy Deluxe
May 12 at 18:04
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The answers already state whats physically possible, but noone posted the obligatory xkcd for this yet.
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– Nicolai
May 12 at 19:48
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Color is a sensation; it exists in the mind. It is not a physical quantity, it does not exist in nature. And the complementary color of green is most definitely not red, but rather a violet / purple. P.S. We don't speak of "opposite" colors; we speak of "complementary" colors -- colors which give white when mixed together (or black, depending on whether we use an additive or a subtractive color model).
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– AlexP
May 12 at 19:48
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I was always of the persuasion that red was the complementary colour of green since the addition of the other primary colours yellow and blue (in the subtractive system) were green. In the additive system I would have expected it to be cyan (0x0FF), but never violet. Is violet not the excitement of red and blue photoreceptors and thus contains red and thus cannot be its complementary colour, or am I confusing something?
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– A Lambent Eye
May 12 at 20:23
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It depends on what you mean by 'opposite'. If you mean different, that's certainly doable. Think of color as a frequency (because that's what it is), red is the lowest we see, violet the highest. The other colors are simply different frequencies. If you simply want to 'shift' colors, or change colors, that shouldn't be hard at all - different colors are simply chemical filters. Some materials absorb everything but red, some everything but green. Whatever they don't absorb is what we see because it reflects what it doesn't absorb.
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– Tracy Cramer
May 12 at 21:58
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show 6 more comments
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I had a vision of a creature that touched things, and wherever it touched, it left a mark opposite to the original colour.
For example when it walked across the grass the grass had red footprints, when it touched the wet stone it shone with a patch of white.
Could such a material, a liquid or perhaps a dust, that achieves the described effect exist?
If yes, how might it work or what would it be made of?
science-based physics chemistry light optics
$endgroup$
I had a vision of a creature that touched things, and wherever it touched, it left a mark opposite to the original colour.
For example when it walked across the grass the grass had red footprints, when it touched the wet stone it shone with a patch of white.
Could such a material, a liquid or perhaps a dust, that achieves the described effect exist?
If yes, how might it work or what would it be made of?
science-based physics chemistry light optics
science-based physics chemistry light optics
asked May 12 at 17:14
A Lambent EyeA Lambent Eye
2,4881250
2,4881250
14
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handwavium should do just fine
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– DJ Spicy Deluxe
May 12 at 18:04
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The answers already state whats physically possible, but noone posted the obligatory xkcd for this yet.
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– Nicolai
May 12 at 19:48
5
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Color is a sensation; it exists in the mind. It is not a physical quantity, it does not exist in nature. And the complementary color of green is most definitely not red, but rather a violet / purple. P.S. We don't speak of "opposite" colors; we speak of "complementary" colors -- colors which give white when mixed together (or black, depending on whether we use an additive or a subtractive color model).
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– AlexP
May 12 at 19:48
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I was always of the persuasion that red was the complementary colour of green since the addition of the other primary colours yellow and blue (in the subtractive system) were green. In the additive system I would have expected it to be cyan (0x0FF), but never violet. Is violet not the excitement of red and blue photoreceptors and thus contains red and thus cannot be its complementary colour, or am I confusing something?
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– A Lambent Eye
May 12 at 20:23
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It depends on what you mean by 'opposite'. If you mean different, that's certainly doable. Think of color as a frequency (because that's what it is), red is the lowest we see, violet the highest. The other colors are simply different frequencies. If you simply want to 'shift' colors, or change colors, that shouldn't be hard at all - different colors are simply chemical filters. Some materials absorb everything but red, some everything but green. Whatever they don't absorb is what we see because it reflects what it doesn't absorb.
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– Tracy Cramer
May 12 at 21:58
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show 6 more comments
14
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handwavium should do just fine
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– DJ Spicy Deluxe
May 12 at 18:04
9
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The answers already state whats physically possible, but noone posted the obligatory xkcd for this yet.
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– Nicolai
May 12 at 19:48
5
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Color is a sensation; it exists in the mind. It is not a physical quantity, it does not exist in nature. And the complementary color of green is most definitely not red, but rather a violet / purple. P.S. We don't speak of "opposite" colors; we speak of "complementary" colors -- colors which give white when mixed together (or black, depending on whether we use an additive or a subtractive color model).
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– AlexP
May 12 at 19:48
2
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I was always of the persuasion that red was the complementary colour of green since the addition of the other primary colours yellow and blue (in the subtractive system) were green. In the additive system I would have expected it to be cyan (0x0FF), but never violet. Is violet not the excitement of red and blue photoreceptors and thus contains red and thus cannot be its complementary colour, or am I confusing something?
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– A Lambent Eye
May 12 at 20:23
3
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It depends on what you mean by 'opposite'. If you mean different, that's certainly doable. Think of color as a frequency (because that's what it is), red is the lowest we see, violet the highest. The other colors are simply different frequencies. If you simply want to 'shift' colors, or change colors, that shouldn't be hard at all - different colors are simply chemical filters. Some materials absorb everything but red, some everything but green. Whatever they don't absorb is what we see because it reflects what it doesn't absorb.
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– Tracy Cramer
May 12 at 21:58
14
14
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handwavium should do just fine
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– DJ Spicy Deluxe
May 12 at 18:04
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handwavium should do just fine
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– DJ Spicy Deluxe
May 12 at 18:04
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9
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The answers already state whats physically possible, but noone posted the obligatory xkcd for this yet.
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– Nicolai
May 12 at 19:48
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The answers already state whats physically possible, but noone posted the obligatory xkcd for this yet.
$endgroup$
– Nicolai
May 12 at 19:48
5
5
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Color is a sensation; it exists in the mind. It is not a physical quantity, it does not exist in nature. And the complementary color of green is most definitely not red, but rather a violet / purple. P.S. We don't speak of "opposite" colors; we speak of "complementary" colors -- colors which give white when mixed together (or black, depending on whether we use an additive or a subtractive color model).
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– AlexP
May 12 at 19:48
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Color is a sensation; it exists in the mind. It is not a physical quantity, it does not exist in nature. And the complementary color of green is most definitely not red, but rather a violet / purple. P.S. We don't speak of "opposite" colors; we speak of "complementary" colors -- colors which give white when mixed together (or black, depending on whether we use an additive or a subtractive color model).
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– AlexP
May 12 at 19:48
2
2
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I was always of the persuasion that red was the complementary colour of green since the addition of the other primary colours yellow and blue (in the subtractive system) were green. In the additive system I would have expected it to be cyan (0x0FF), but never violet. Is violet not the excitement of red and blue photoreceptors and thus contains red and thus cannot be its complementary colour, or am I confusing something?
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– A Lambent Eye
May 12 at 20:23
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I was always of the persuasion that red was the complementary colour of green since the addition of the other primary colours yellow and blue (in the subtractive system) were green. In the additive system I would have expected it to be cyan (0x0FF), but never violet. Is violet not the excitement of red and blue photoreceptors and thus contains red and thus cannot be its complementary colour, or am I confusing something?
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– A Lambent Eye
May 12 at 20:23
3
3
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It depends on what you mean by 'opposite'. If you mean different, that's certainly doable. Think of color as a frequency (because that's what it is), red is the lowest we see, violet the highest. The other colors are simply different frequencies. If you simply want to 'shift' colors, or change colors, that shouldn't be hard at all - different colors are simply chemical filters. Some materials absorb everything but red, some everything but green. Whatever they don't absorb is what we see because it reflects what it doesn't absorb.
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– Tracy Cramer
May 12 at 21:58
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It depends on what you mean by 'opposite'. If you mean different, that's certainly doable. Think of color as a frequency (because that's what it is), red is the lowest we see, violet the highest. The other colors are simply different frequencies. If you simply want to 'shift' colors, or change colors, that shouldn't be hard at all - different colors are simply chemical filters. Some materials absorb everything but red, some everything but green. Whatever they don't absorb is what we see because it reflects what it doesn't absorb.
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– Tracy Cramer
May 12 at 21:58
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10 Answers
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No, not directly
The nature of light means that you can't just shift its colour so easily. Each colour is create by a particular wavelength which has an associated energy. There are ways that the wavelength can be changed, but they are limited. Two photos can be combined to make a single photon of twice the energy (this is how most green lasers work), but since the energy of the shortest wavelength of visible light is just under twice the energy of the longest wavelength, this may not be preformed on any light in the visible spectrum and still get another visible wavelength. Fluorescence can absorb one frequency of light and emit another, but typically the emitted light is of lower energy (there is some higher energy light emitted as well).
The next problem is that "opposite" colours only occur due to how the brain reads light signals. The colour spectrum is linear, red->green->blue, purple does not exist, it is simply our interpretation of seeing red and blue at the same time. Opposite colours depend on a circular interpretation of colours that conflicts with the fundamental nature of light.
Now if you want such a creature to exist, you can, but the results must be obtained indirectly. The first option to do this is have the creature excrete multiple chemicals, and purposely select them based on their surroundings. The second option is to identify that a large amount of colour comes from a limited amount of pigments (chlorophyl, iron oxides, copper oxides). If the creature carried a compound that formed various pigments in reaction to the more common pigments it comes in contact with, it could effectively change their colours. This second option would be hard to implement, as each pigment changing chemical would have to avoid reacting the the other pigment changing chemicals.
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How about a concoction of proteins similar to an immune system, able to recognise other proteins and react accordingly?
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– A Lambent Eye
May 12 at 18:13
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@ALambentEye Proteins can coexist in large numbers so that solves that problem. You might have a problem with proteins reacting with multiple substances (like hemoglobin reacting to both CO and O2), but no more than any other chemical. Seems like the best starting place proposed so far.
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– XRF
May 12 at 18:37
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Color is not created by "a particular wavelength". Hint: how does the screen of your computer produce the color yellow?
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– AlexP
May 13 at 1:29
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@AlexP If you want to be precise, colour is the estimation of the dominate wavelength (hue), and the purity of that wavelength (saturation). This estimate in humans is created by comparing the response of light detecting cells with three different bands of wavelength sensitivity. A screen works fine for humans using only three colour because those colours are tuned for our cone cells, but the same three colours will not trick an animal with a different set of cone cells. I assume this creature has not evolved a trait only for humans, so the spectrum, not just three colours, matters.
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– XRF
May 13 at 4:53
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Even then, colors that look inverted to human might not look inverted to dogs or mantis shrimp.
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– Teleporting Goat
May 13 at 15:22
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Twenty-five years ago I had a friend in the military who told me about glasses he was issued that used passive technology (layers of various materials) to shift the frequency of light, allowing the user to see images at a base frequency that wasn't the original frequency (everything shifted toward the blue frequency, as I recall). For all I know he was explaining a tech he didn't fully understand. However, that's as close as I can imagine to what you're asking about.
Inverting frequencies is, IMO, impossible. I could be wrong, but it means you need a layer that passes blue light but shifts red to blue, and then another layer that passes red light but shifts blue to red.
And you already have an impossibility, because the effect of the first filter will always be reversed by the second filter. There's no way to tell the second filter, "here's unfiltered light, don't touch the stuff I've already dealt with."
To add to the problem, "color" is actually a range of frequencies. You're not "inverting" the color, you're shifting the wavelength (frequencies) up and down. Except that the "inversion" of a color may shift up for one color and down for another and that might not be passively predictable. In other words, everything doesn't simply shift down.
Conclusion
There isn't and cannot be a passive system that "inverts" color. The inversion of a color is not mathematically objective and when you bring multiple layers of materials into play, lower levels of filters will undo what the upper filters did.
You can only do this with an active system. AKA, a camera-computer-screen solution that detects the colors and inverts them for display on the screen in real time.
One more thing, this is one of those, "if I had the answer, I wouldn't post it here, I'd be running to the patent office" questions. I can most certainly be wrong. I don't know everything about material science, optics, and color shifting. But I also don't know of anything on the market that can do this — or even what I described from my old friend. Therefore, it's reasonable to believe that such a valuable invention wouldn't be posted here.
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I can't see a marketable use case to be quite frank...
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– A Lambent Eye
May 12 at 17:30
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Photographers would die to get a material like this. A color photo negative is simply an inversion of the colors. Anyone with a reason to shift colors out of an unwanted spectrum (everything from sunglasses to windows in a military tank or an aircraft) would love this. And the novelty market would sell them by the pallet load. And that's just the applications off the top of my head. (One more: spectroscopic analysis would benefit from this. Think "proving the authenticity of an original painting.")
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– JBH
May 12 at 17:44
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Clearly, you need three layers. The first sends red to Nonetype, a second that sends blue to red, and third that sends Nonetype to blue.
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– Acccumulation
May 13 at 1:21
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Color is not a range of frequencies. Color is a sensation in the mind, with a very complicated relationship to the physical characteristics of light. You can not tell much about the spectral composition of light from its color. Hint: how does the screen of your computer produce the color yellow?
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– AlexP
May 13 at 1:28
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‘The inversion of colour is not mathematically objective’. Well. The definition of colour includes the squishy grey bit between our ears. The squishy bit is rarely objective. +1
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– Joe Bloggs
May 13 at 7:25
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Color perception is a physiologic phenomena: we see red as the negative of green because we have a particular mechanism in our eyes in which certain wavelengths and not others interact with the receptors.
For a dog or a bee it would be different.
Therefore, if you want to alter the physiologic perception of color, you might go for a fictional psychedelic substance which, instead of causing synesthesia, messes up with the neurons elaborating signals from the optical nerve.
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So more like a material that confuses colour perception when observed? Now that would be an interesting discovery.
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– A Lambent Eye
May 12 at 17:31
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I think a lot about this. Specifically, a substance that changes color based on the light rays entering it. In this case, it will be harder, but still doable. Here we go.
Start off with a protein suspended in a liquid. This liquid is secreted by your creature constantly in a very thin film. The protein is activated by light, specifically by the light bouncing off something. When light of a certain strength, or wavelength, hits it, it distorts the protein and causes it to fold differently. This folding takes it to the opposite end of the spectrum from the light originally hitting it, and so the light that bounces off it is inverted. Simple, except for this protein that probably would be very hard to make. But oh well, that's the burden of world building. If the protein concentration is high, you can get away with a very thin film of liquid, just covering a touched surface.
I think that a lot of people were getting messed up by the way we experience artificial color- specifically as RGB/CYMK/XKCD/whatever color acronym you want. In reality, it is just wavelength.
Yeah, that. The shorter the wavelength, the higher the energy, the more the colors go in the opposite direction towards the infrared spectrum. In short, this could work, but it might be a bit weighty for readers. Have fun!
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So, in short, a chemical that reacts to non-sunlight wavelengths and shapes itself to reflect the appropriate wavelength. Wow, that's smart.
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– A Lambent Eye
May 13 at 7:04
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No, color really is not "just wavelength". What "wavelength" is purple (red + blue light), or any unsaturated color (white, beige, brown)?
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– jeffB
May 13 at 16:02
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What you've called artificial colors are actually much more prevalent in nature, since most spectra we encounter are complex mixtures of multiple wavelengths. This in turn interacts with the spectral sensitivity of the photo-receptors in our eyes in complex ways. We very rarely see pure narrow-band color spectra (rainbows being one of the classic cases where we see individual wavelengths, though even then it's usually mixed with the ambient light, which often has a broad spectrum.)
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– Dan Bryant
May 13 at 16:05
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How about the creature leaves a protein that reacts with the color of the surface, and changes color based on that, with the color happening to be the inverse?
This solves the most fundamental problem of "no single known material" to do this, while also skipping the handwavium. There are certain seaslugs that leave brightly-colored residue, so a slime made up of one color-changing protein that reacts differently to different surfaces or many proteins where only one of the set reacts to each color should get you by.
Alternatively, you could use one or several highly unstable protein(s) that reacts very quickly to reflected light, changing color via denaturing very quickly based on the heat absorbed from the material it is on.
EDIT:
For reference, here's a few:
This is a purple one with purple slime (it's also giant):
This is a blue dragon slug when it's not in the water, and slime has the opportunity to accumulate:
Here's normal for reference:
By mechanism, there unfortunately aren't any of their slime trails while in the water (since it just gets washed away), but barring that they are just colorful slugs with colorful slime.
Hope this helps!
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Thank you for your answer! It would be really interesting to have an example of one of those sea-slugs you mentioned, perhaps with a link or even an image if you could find one.
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– A Lambent Eye
May 13 at 20:01
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@ALambentEye edited. They're cute, hopefully your creature isn't ;)
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– awsirkis
May 13 at 22:01
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Adding to the good answers, if inverted black is white and inverted green is red, you're doing two things: inverting brightness, and inverting hue, which is rotating the color circle 180°.
I'm not sure how you could invert brightness physically, but it's the easiest one. You couldn't create brightness, but you could absorb light when the material reflect and reflect when the material absorbs.
However, "rotating on the circle" is something else. That circle is purely based on how human eyes work, and wavelength don't work in a circular pattern, they're absolutely linear. You'd need to shift the wavelength up (or down), except when it reaches out of the (human) visible light spectrum, report by how much the wavelength was shifted on the other side of the spectrum.
Like JBH said, it's doable with an active system but not a passive one.
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Color is a perception, so to hit the polar opposite on the color space (you specified that not only color, but also luminosity gets inverted) the creature needs to have evolved in reaction to human (or whatever perceiving entity) color perception, or the effect is just the damnedest luck (or it is just an approximation and gets embellished in the retelling?).
The creature is able to camouflage itself perfectly (towards a given species of predator). Towards this goal, it has a broad range of chromatophors, basically squishy sacs of pigment that can be muscularily manipulated to present more or less of themselves on the skin's surface, and crude eyes all over it's body's surface.
When moving, the creature constantly, autonomously, replicates any color it senses on one side towards the other side, so a bit more advanced than an octopus. For communication purposes, or mimicry, it can also detach it's color production from the input by the other side's eyes, it can, for convenient instance, produce the polar opposite of any point in color space, for maximum visibility. As an added trick, it can slightly open the chromatophores, releasing a measured portion of pigment, to create 'afterimages', either for fooling a predator or communication.
It is not used to either dry land, or oxidised surfaces, or something else unique to your setting, thus the chromatophores spring a leak whenever it touches anything. Additionally, the touch sensation triggers the touching part of the skin to display the polar opposite of the last colors seen before touching. It thus leaves a print as you specified.
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Not sure why others say it can't be. For instance, you can make a a filter which filters out blue light and behind it one which shifts red to blue or whatever you like (depending on whether you mean opposite colors on the spectrum, complimentary colors for our eyes or something else). Besides it, you make one which filters out red light followed by one which shifts blue to red. With a little bit of leakage, the middle frequencies (yellow and green) also get switched around.
This will lose you 50% of the light, but switch colors.
If you added polarisation tricks, you might actually be able to reduce the loss of luminescence to some degree...
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"Polarization tricks" would further reduce the amount of light. Also, your answer is incomplete unless you specify that there are lenses to recombine the output from the 2 filters to a single image.
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– krb
May 12 at 21:56
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You only need to make the different parts small enough for that. As to polarisation: This will broaden your horizon: youtube.com/watch?v=zcqZHYo7ONs
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– Carl Dombrowski
May 12 at 22:20
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It's up to you whether you apply the parts in stripes or like a checkerboard. Just make them small enough that the pattern can't be seen (too much).
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– Carl Dombrowski
May 12 at 22:28
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+1, it’s just a matter of playing around with lowpass and highpass filters and frequency shifters.
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– Michael
May 13 at 8:36
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@Gnudiff: Placing the filter over the surface of the material achieves the same effect.
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– Michael
May 13 at 15:55
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Tut, tut. Inverted footprints on grass would be magenta (purplish), not red! Color theory matters!
Consider the three following hypothetical fluorescent substances:
- A red-absorbing substance which fluoresces cyan.
- A blue-absorbing substance which fluoresces yellow.
- A green-absorbing substance which fluoresces magenta.
[These are the "opposite" colors for the typical human eye, as a matter of basic biology (not physics!). Learn them, love them, and mock the crap out of any art teacher who tries to teach otherwise.]
Each of these absorb and fluoresce over a range, not just a specific frequency (pair of frequencies, for magenta), carefully chosen to match the human eye.
Each of the substances take the light on one side, and shine it out the other side. So if they are on a green leaf, and white sunlight comes in, they absorb RGB white light, and shine CMY white light down onto the leaf. The leaf reflects mostly green (from the yellow + cyan overlap), which is absorbed only by the magenta-emitting material.
The overall effect is that, when these three materials together are sprayed on a green thing, it glows magenta.
This gets you the color-wheel hue-flipping fairly easily, without needing any kind of context-sensitive chemicals.
Tetrachromats, the colorblind and others will not really see the illusion correctly, but then, they won't see it correctly however you flip it. Their eyes work differently, they don't have the same primary colors.
There's still the problem that the brightness needs flipping too.
Since the above relies on a light-path through the three filters to the leaf and back again, we have made this task much simpler, as if it flips indiscriminately, it will flip from light to dark and back, as the light goes through and back.
But what if the metamaterial polarizes itself? The particles are charged. They align by consensus: each particle aligns to the average of its neighbors. Rapidly, pockets of similarity emerge, and the whole pool snaps to a single polarization, like throwing a handful of small magnet-beads into a bowl.
Now each particle blocks all "vertically-polarized" light (where "vertical" is defined as whatever average alignment the particles locally have agreed to align with).
And each one rotates the polarity of the light going through it by an angle from zero to 45 degrees, depending on the intensity of the light it is absorbing.
At the brightest light, light enters the filter layer, is flipped to its inverse color and rotated 45 degrees, is reflected back, flipped 45 degrees again, and so has been rotated 90 degrees and does not get through.
In the dimmest light, it gets rotated zero degrees coming in, and zero again on the return path.
That takes care of it darkening in bright light.
But what about glowing in dark light?
Well, that's the speciality of fluorescence!
Personally, I'd just skip the "darkening in bright light" thing (it's not part of the spec, explicitly, except that white should probably turn dark. Screw that, just have white turn WHITER!).
Instead, let's have our three original substances all also absorb non-visible wavelengths like UV and IR, and fluoresce them at their chosen output wavelengths.
Then the footsteps will always glow the opposite hue:
- black -> light-grey.
- white -> bright white.
- brown/beige/skintone -> shades of blue.
To find which color you'd see, go to your favorite image editor (or image editing website), invert the hue (Shadows and highlights should not flip, only the hue!), then increase the brightness a little.
$endgroup$
add a comment |
$begingroup$
It's going to be difficult to make a material that inverts colors when you look through it, however your hypothetical creature does not need to do this. The easiest way I can think of to do this would be that the 'paint' the creature leaves contains special chromatophores or color changing cells. The chromatophores are initially excreted clear, they then sense the color of the object underneath and then suddenly transition to the opposite color, this is necessary because they will modify the light going through to the surface and may get confused if the change is slower. As animal chromatophores work by modifying their reflective properties, going from dark to white should certainly be possible.
$endgroup$
add a comment |
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$begingroup$
No, not directly
The nature of light means that you can't just shift its colour so easily. Each colour is create by a particular wavelength which has an associated energy. There are ways that the wavelength can be changed, but they are limited. Two photos can be combined to make a single photon of twice the energy (this is how most green lasers work), but since the energy of the shortest wavelength of visible light is just under twice the energy of the longest wavelength, this may not be preformed on any light in the visible spectrum and still get another visible wavelength. Fluorescence can absorb one frequency of light and emit another, but typically the emitted light is of lower energy (there is some higher energy light emitted as well).
The next problem is that "opposite" colours only occur due to how the brain reads light signals. The colour spectrum is linear, red->green->blue, purple does not exist, it is simply our interpretation of seeing red and blue at the same time. Opposite colours depend on a circular interpretation of colours that conflicts with the fundamental nature of light.
Now if you want such a creature to exist, you can, but the results must be obtained indirectly. The first option to do this is have the creature excrete multiple chemicals, and purposely select them based on their surroundings. The second option is to identify that a large amount of colour comes from a limited amount of pigments (chlorophyl, iron oxides, copper oxides). If the creature carried a compound that formed various pigments in reaction to the more common pigments it comes in contact with, it could effectively change their colours. This second option would be hard to implement, as each pigment changing chemical would have to avoid reacting the the other pigment changing chemicals.
$endgroup$
$begingroup$
How about a concoction of proteins similar to an immune system, able to recognise other proteins and react accordingly?
$endgroup$
– A Lambent Eye
May 12 at 18:13
$begingroup$
@ALambentEye Proteins can coexist in large numbers so that solves that problem. You might have a problem with proteins reacting with multiple substances (like hemoglobin reacting to both CO and O2), but no more than any other chemical. Seems like the best starting place proposed so far.
$endgroup$
– XRF
May 12 at 18:37
$begingroup$
Color is not created by "a particular wavelength". Hint: how does the screen of your computer produce the color yellow?
$endgroup$
– AlexP
May 13 at 1:29
3
$begingroup$
@AlexP If you want to be precise, colour is the estimation of the dominate wavelength (hue), and the purity of that wavelength (saturation). This estimate in humans is created by comparing the response of light detecting cells with three different bands of wavelength sensitivity. A screen works fine for humans using only three colour because those colours are tuned for our cone cells, but the same three colours will not trick an animal with a different set of cone cells. I assume this creature has not evolved a trait only for humans, so the spectrum, not just three colours, matters.
$endgroup$
– XRF
May 13 at 4:53
1
$begingroup$
Even then, colors that look inverted to human might not look inverted to dogs or mantis shrimp.
$endgroup$
– Teleporting Goat
May 13 at 15:22
add a comment |
$begingroup$
No, not directly
The nature of light means that you can't just shift its colour so easily. Each colour is create by a particular wavelength which has an associated energy. There are ways that the wavelength can be changed, but they are limited. Two photos can be combined to make a single photon of twice the energy (this is how most green lasers work), but since the energy of the shortest wavelength of visible light is just under twice the energy of the longest wavelength, this may not be preformed on any light in the visible spectrum and still get another visible wavelength. Fluorescence can absorb one frequency of light and emit another, but typically the emitted light is of lower energy (there is some higher energy light emitted as well).
The next problem is that "opposite" colours only occur due to how the brain reads light signals. The colour spectrum is linear, red->green->blue, purple does not exist, it is simply our interpretation of seeing red and blue at the same time. Opposite colours depend on a circular interpretation of colours that conflicts with the fundamental nature of light.
Now if you want such a creature to exist, you can, but the results must be obtained indirectly. The first option to do this is have the creature excrete multiple chemicals, and purposely select them based on their surroundings. The second option is to identify that a large amount of colour comes from a limited amount of pigments (chlorophyl, iron oxides, copper oxides). If the creature carried a compound that formed various pigments in reaction to the more common pigments it comes in contact with, it could effectively change their colours. This second option would be hard to implement, as each pigment changing chemical would have to avoid reacting the the other pigment changing chemicals.
$endgroup$
$begingroup$
How about a concoction of proteins similar to an immune system, able to recognise other proteins and react accordingly?
$endgroup$
– A Lambent Eye
May 12 at 18:13
$begingroup$
@ALambentEye Proteins can coexist in large numbers so that solves that problem. You might have a problem with proteins reacting with multiple substances (like hemoglobin reacting to both CO and O2), but no more than any other chemical. Seems like the best starting place proposed so far.
$endgroup$
– XRF
May 12 at 18:37
$begingroup$
Color is not created by "a particular wavelength". Hint: how does the screen of your computer produce the color yellow?
$endgroup$
– AlexP
May 13 at 1:29
3
$begingroup$
@AlexP If you want to be precise, colour is the estimation of the dominate wavelength (hue), and the purity of that wavelength (saturation). This estimate in humans is created by comparing the response of light detecting cells with three different bands of wavelength sensitivity. A screen works fine for humans using only three colour because those colours are tuned for our cone cells, but the same three colours will not trick an animal with a different set of cone cells. I assume this creature has not evolved a trait only for humans, so the spectrum, not just three colours, matters.
$endgroup$
– XRF
May 13 at 4:53
1
$begingroup$
Even then, colors that look inverted to human might not look inverted to dogs or mantis shrimp.
$endgroup$
– Teleporting Goat
May 13 at 15:22
add a comment |
$begingroup$
No, not directly
The nature of light means that you can't just shift its colour so easily. Each colour is create by a particular wavelength which has an associated energy. There are ways that the wavelength can be changed, but they are limited. Two photos can be combined to make a single photon of twice the energy (this is how most green lasers work), but since the energy of the shortest wavelength of visible light is just under twice the energy of the longest wavelength, this may not be preformed on any light in the visible spectrum and still get another visible wavelength. Fluorescence can absorb one frequency of light and emit another, but typically the emitted light is of lower energy (there is some higher energy light emitted as well).
The next problem is that "opposite" colours only occur due to how the brain reads light signals. The colour spectrum is linear, red->green->blue, purple does not exist, it is simply our interpretation of seeing red and blue at the same time. Opposite colours depend on a circular interpretation of colours that conflicts with the fundamental nature of light.
Now if you want such a creature to exist, you can, but the results must be obtained indirectly. The first option to do this is have the creature excrete multiple chemicals, and purposely select them based on their surroundings. The second option is to identify that a large amount of colour comes from a limited amount of pigments (chlorophyl, iron oxides, copper oxides). If the creature carried a compound that formed various pigments in reaction to the more common pigments it comes in contact with, it could effectively change their colours. This second option would be hard to implement, as each pigment changing chemical would have to avoid reacting the the other pigment changing chemicals.
$endgroup$
No, not directly
The nature of light means that you can't just shift its colour so easily. Each colour is create by a particular wavelength which has an associated energy. There are ways that the wavelength can be changed, but they are limited. Two photos can be combined to make a single photon of twice the energy (this is how most green lasers work), but since the energy of the shortest wavelength of visible light is just under twice the energy of the longest wavelength, this may not be preformed on any light in the visible spectrum and still get another visible wavelength. Fluorescence can absorb one frequency of light and emit another, but typically the emitted light is of lower energy (there is some higher energy light emitted as well).
The next problem is that "opposite" colours only occur due to how the brain reads light signals. The colour spectrum is linear, red->green->blue, purple does not exist, it is simply our interpretation of seeing red and blue at the same time. Opposite colours depend on a circular interpretation of colours that conflicts with the fundamental nature of light.
Now if you want such a creature to exist, you can, but the results must be obtained indirectly. The first option to do this is have the creature excrete multiple chemicals, and purposely select them based on their surroundings. The second option is to identify that a large amount of colour comes from a limited amount of pigments (chlorophyl, iron oxides, copper oxides). If the creature carried a compound that formed various pigments in reaction to the more common pigments it comes in contact with, it could effectively change their colours. This second option would be hard to implement, as each pigment changing chemical would have to avoid reacting the the other pigment changing chemicals.
answered May 12 at 17:47
XRFXRF
1,4401311
1,4401311
$begingroup$
How about a concoction of proteins similar to an immune system, able to recognise other proteins and react accordingly?
$endgroup$
– A Lambent Eye
May 12 at 18:13
$begingroup$
@ALambentEye Proteins can coexist in large numbers so that solves that problem. You might have a problem with proteins reacting with multiple substances (like hemoglobin reacting to both CO and O2), but no more than any other chemical. Seems like the best starting place proposed so far.
$endgroup$
– XRF
May 12 at 18:37
$begingroup$
Color is not created by "a particular wavelength". Hint: how does the screen of your computer produce the color yellow?
$endgroup$
– AlexP
May 13 at 1:29
3
$begingroup$
@AlexP If you want to be precise, colour is the estimation of the dominate wavelength (hue), and the purity of that wavelength (saturation). This estimate in humans is created by comparing the response of light detecting cells with three different bands of wavelength sensitivity. A screen works fine for humans using only three colour because those colours are tuned for our cone cells, but the same three colours will not trick an animal with a different set of cone cells. I assume this creature has not evolved a trait only for humans, so the spectrum, not just three colours, matters.
$endgroup$
– XRF
May 13 at 4:53
1
$begingroup$
Even then, colors that look inverted to human might not look inverted to dogs or mantis shrimp.
$endgroup$
– Teleporting Goat
May 13 at 15:22
add a comment |
$begingroup$
How about a concoction of proteins similar to an immune system, able to recognise other proteins and react accordingly?
$endgroup$
– A Lambent Eye
May 12 at 18:13
$begingroup$
@ALambentEye Proteins can coexist in large numbers so that solves that problem. You might have a problem with proteins reacting with multiple substances (like hemoglobin reacting to both CO and O2), but no more than any other chemical. Seems like the best starting place proposed so far.
$endgroup$
– XRF
May 12 at 18:37
$begingroup$
Color is not created by "a particular wavelength". Hint: how does the screen of your computer produce the color yellow?
$endgroup$
– AlexP
May 13 at 1:29
3
$begingroup$
@AlexP If you want to be precise, colour is the estimation of the dominate wavelength (hue), and the purity of that wavelength (saturation). This estimate in humans is created by comparing the response of light detecting cells with three different bands of wavelength sensitivity. A screen works fine for humans using only three colour because those colours are tuned for our cone cells, but the same three colours will not trick an animal with a different set of cone cells. I assume this creature has not evolved a trait only for humans, so the spectrum, not just three colours, matters.
$endgroup$
– XRF
May 13 at 4:53
1
$begingroup$
Even then, colors that look inverted to human might not look inverted to dogs or mantis shrimp.
$endgroup$
– Teleporting Goat
May 13 at 15:22
$begingroup$
How about a concoction of proteins similar to an immune system, able to recognise other proteins and react accordingly?
$endgroup$
– A Lambent Eye
May 12 at 18:13
$begingroup$
How about a concoction of proteins similar to an immune system, able to recognise other proteins and react accordingly?
$endgroup$
– A Lambent Eye
May 12 at 18:13
$begingroup$
@ALambentEye Proteins can coexist in large numbers so that solves that problem. You might have a problem with proteins reacting with multiple substances (like hemoglobin reacting to both CO and O2), but no more than any other chemical. Seems like the best starting place proposed so far.
$endgroup$
– XRF
May 12 at 18:37
$begingroup$
@ALambentEye Proteins can coexist in large numbers so that solves that problem. You might have a problem with proteins reacting with multiple substances (like hemoglobin reacting to both CO and O2), but no more than any other chemical. Seems like the best starting place proposed so far.
$endgroup$
– XRF
May 12 at 18:37
$begingroup$
Color is not created by "a particular wavelength". Hint: how does the screen of your computer produce the color yellow?
$endgroup$
– AlexP
May 13 at 1:29
$begingroup$
Color is not created by "a particular wavelength". Hint: how does the screen of your computer produce the color yellow?
$endgroup$
– AlexP
May 13 at 1:29
3
3
$begingroup$
@AlexP If you want to be precise, colour is the estimation of the dominate wavelength (hue), and the purity of that wavelength (saturation). This estimate in humans is created by comparing the response of light detecting cells with three different bands of wavelength sensitivity. A screen works fine for humans using only three colour because those colours are tuned for our cone cells, but the same three colours will not trick an animal with a different set of cone cells. I assume this creature has not evolved a trait only for humans, so the spectrum, not just three colours, matters.
$endgroup$
– XRF
May 13 at 4:53
$begingroup$
@AlexP If you want to be precise, colour is the estimation of the dominate wavelength (hue), and the purity of that wavelength (saturation). This estimate in humans is created by comparing the response of light detecting cells with three different bands of wavelength sensitivity. A screen works fine for humans using only three colour because those colours are tuned for our cone cells, but the same three colours will not trick an animal with a different set of cone cells. I assume this creature has not evolved a trait only for humans, so the spectrum, not just three colours, matters.
$endgroup$
– XRF
May 13 at 4:53
1
1
$begingroup$
Even then, colors that look inverted to human might not look inverted to dogs or mantis shrimp.
$endgroup$
– Teleporting Goat
May 13 at 15:22
$begingroup$
Even then, colors that look inverted to human might not look inverted to dogs or mantis shrimp.
$endgroup$
– Teleporting Goat
May 13 at 15:22
add a comment |
$begingroup$
Twenty-five years ago I had a friend in the military who told me about glasses he was issued that used passive technology (layers of various materials) to shift the frequency of light, allowing the user to see images at a base frequency that wasn't the original frequency (everything shifted toward the blue frequency, as I recall). For all I know he was explaining a tech he didn't fully understand. However, that's as close as I can imagine to what you're asking about.
Inverting frequencies is, IMO, impossible. I could be wrong, but it means you need a layer that passes blue light but shifts red to blue, and then another layer that passes red light but shifts blue to red.
And you already have an impossibility, because the effect of the first filter will always be reversed by the second filter. There's no way to tell the second filter, "here's unfiltered light, don't touch the stuff I've already dealt with."
To add to the problem, "color" is actually a range of frequencies. You're not "inverting" the color, you're shifting the wavelength (frequencies) up and down. Except that the "inversion" of a color may shift up for one color and down for another and that might not be passively predictable. In other words, everything doesn't simply shift down.
Conclusion
There isn't and cannot be a passive system that "inverts" color. The inversion of a color is not mathematically objective and when you bring multiple layers of materials into play, lower levels of filters will undo what the upper filters did.
You can only do this with an active system. AKA, a camera-computer-screen solution that detects the colors and inverts them for display on the screen in real time.
One more thing, this is one of those, "if I had the answer, I wouldn't post it here, I'd be running to the patent office" questions. I can most certainly be wrong. I don't know everything about material science, optics, and color shifting. But I also don't know of anything on the market that can do this — or even what I described from my old friend. Therefore, it's reasonable to believe that such a valuable invention wouldn't be posted here.
$endgroup$
3
$begingroup$
I can't see a marketable use case to be quite frank...
$endgroup$
– A Lambent Eye
May 12 at 17:30
16
$begingroup$
Photographers would die to get a material like this. A color photo negative is simply an inversion of the colors. Anyone with a reason to shift colors out of an unwanted spectrum (everything from sunglasses to windows in a military tank or an aircraft) would love this. And the novelty market would sell them by the pallet load. And that's just the applications off the top of my head. (One more: spectroscopic analysis would benefit from this. Think "proving the authenticity of an original painting.")
$endgroup$
– JBH
May 12 at 17:44
8
$begingroup$
Clearly, you need three layers. The first sends red to Nonetype, a second that sends blue to red, and third that sends Nonetype to blue.
$endgroup$
– Acccumulation
May 13 at 1:21
8
$begingroup$
Color is not a range of frequencies. Color is a sensation in the mind, with a very complicated relationship to the physical characteristics of light. You can not tell much about the spectral composition of light from its color. Hint: how does the screen of your computer produce the color yellow?
$endgroup$
– AlexP
May 13 at 1:28
4
$begingroup$
‘The inversion of colour is not mathematically objective’. Well. The definition of colour includes the squishy grey bit between our ears. The squishy bit is rarely objective. +1
$endgroup$
– Joe Bloggs
May 13 at 7:25
|
show 5 more comments
$begingroup$
Twenty-five years ago I had a friend in the military who told me about glasses he was issued that used passive technology (layers of various materials) to shift the frequency of light, allowing the user to see images at a base frequency that wasn't the original frequency (everything shifted toward the blue frequency, as I recall). For all I know he was explaining a tech he didn't fully understand. However, that's as close as I can imagine to what you're asking about.
Inverting frequencies is, IMO, impossible. I could be wrong, but it means you need a layer that passes blue light but shifts red to blue, and then another layer that passes red light but shifts blue to red.
And you already have an impossibility, because the effect of the first filter will always be reversed by the second filter. There's no way to tell the second filter, "here's unfiltered light, don't touch the stuff I've already dealt with."
To add to the problem, "color" is actually a range of frequencies. You're not "inverting" the color, you're shifting the wavelength (frequencies) up and down. Except that the "inversion" of a color may shift up for one color and down for another and that might not be passively predictable. In other words, everything doesn't simply shift down.
Conclusion
There isn't and cannot be a passive system that "inverts" color. The inversion of a color is not mathematically objective and when you bring multiple layers of materials into play, lower levels of filters will undo what the upper filters did.
You can only do this with an active system. AKA, a camera-computer-screen solution that detects the colors and inverts them for display on the screen in real time.
One more thing, this is one of those, "if I had the answer, I wouldn't post it here, I'd be running to the patent office" questions. I can most certainly be wrong. I don't know everything about material science, optics, and color shifting. But I also don't know of anything on the market that can do this — or even what I described from my old friend. Therefore, it's reasonable to believe that such a valuable invention wouldn't be posted here.
$endgroup$
3
$begingroup$
I can't see a marketable use case to be quite frank...
$endgroup$
– A Lambent Eye
May 12 at 17:30
16
$begingroup$
Photographers would die to get a material like this. A color photo negative is simply an inversion of the colors. Anyone with a reason to shift colors out of an unwanted spectrum (everything from sunglasses to windows in a military tank or an aircraft) would love this. And the novelty market would sell them by the pallet load. And that's just the applications off the top of my head. (One more: spectroscopic analysis would benefit from this. Think "proving the authenticity of an original painting.")
$endgroup$
– JBH
May 12 at 17:44
8
$begingroup$
Clearly, you need three layers. The first sends red to Nonetype, a second that sends blue to red, and third that sends Nonetype to blue.
$endgroup$
– Acccumulation
May 13 at 1:21
8
$begingroup$
Color is not a range of frequencies. Color is a sensation in the mind, with a very complicated relationship to the physical characteristics of light. You can not tell much about the spectral composition of light from its color. Hint: how does the screen of your computer produce the color yellow?
$endgroup$
– AlexP
May 13 at 1:28
4
$begingroup$
‘The inversion of colour is not mathematically objective’. Well. The definition of colour includes the squishy grey bit between our ears. The squishy bit is rarely objective. +1
$endgroup$
– Joe Bloggs
May 13 at 7:25
|
show 5 more comments
$begingroup$
Twenty-five years ago I had a friend in the military who told me about glasses he was issued that used passive technology (layers of various materials) to shift the frequency of light, allowing the user to see images at a base frequency that wasn't the original frequency (everything shifted toward the blue frequency, as I recall). For all I know he was explaining a tech he didn't fully understand. However, that's as close as I can imagine to what you're asking about.
Inverting frequencies is, IMO, impossible. I could be wrong, but it means you need a layer that passes blue light but shifts red to blue, and then another layer that passes red light but shifts blue to red.
And you already have an impossibility, because the effect of the first filter will always be reversed by the second filter. There's no way to tell the second filter, "here's unfiltered light, don't touch the stuff I've already dealt with."
To add to the problem, "color" is actually a range of frequencies. You're not "inverting" the color, you're shifting the wavelength (frequencies) up and down. Except that the "inversion" of a color may shift up for one color and down for another and that might not be passively predictable. In other words, everything doesn't simply shift down.
Conclusion
There isn't and cannot be a passive system that "inverts" color. The inversion of a color is not mathematically objective and when you bring multiple layers of materials into play, lower levels of filters will undo what the upper filters did.
You can only do this with an active system. AKA, a camera-computer-screen solution that detects the colors and inverts them for display on the screen in real time.
One more thing, this is one of those, "if I had the answer, I wouldn't post it here, I'd be running to the patent office" questions. I can most certainly be wrong. I don't know everything about material science, optics, and color shifting. But I also don't know of anything on the market that can do this — or even what I described from my old friend. Therefore, it's reasonable to believe that such a valuable invention wouldn't be posted here.
$endgroup$
Twenty-five years ago I had a friend in the military who told me about glasses he was issued that used passive technology (layers of various materials) to shift the frequency of light, allowing the user to see images at a base frequency that wasn't the original frequency (everything shifted toward the blue frequency, as I recall). For all I know he was explaining a tech he didn't fully understand. However, that's as close as I can imagine to what you're asking about.
Inverting frequencies is, IMO, impossible. I could be wrong, but it means you need a layer that passes blue light but shifts red to blue, and then another layer that passes red light but shifts blue to red.
And you already have an impossibility, because the effect of the first filter will always be reversed by the second filter. There's no way to tell the second filter, "here's unfiltered light, don't touch the stuff I've already dealt with."
To add to the problem, "color" is actually a range of frequencies. You're not "inverting" the color, you're shifting the wavelength (frequencies) up and down. Except that the "inversion" of a color may shift up for one color and down for another and that might not be passively predictable. In other words, everything doesn't simply shift down.
Conclusion
There isn't and cannot be a passive system that "inverts" color. The inversion of a color is not mathematically objective and when you bring multiple layers of materials into play, lower levels of filters will undo what the upper filters did.
You can only do this with an active system. AKA, a camera-computer-screen solution that detects the colors and inverts them for display on the screen in real time.
One more thing, this is one of those, "if I had the answer, I wouldn't post it here, I'd be running to the patent office" questions. I can most certainly be wrong. I don't know everything about material science, optics, and color shifting. But I also don't know of anything on the market that can do this — or even what I described from my old friend. Therefore, it's reasonable to believe that such a valuable invention wouldn't be posted here.
answered May 12 at 17:27
JBHJBH
51.1k7105247
51.1k7105247
3
$begingroup$
I can't see a marketable use case to be quite frank...
$endgroup$
– A Lambent Eye
May 12 at 17:30
16
$begingroup$
Photographers would die to get a material like this. A color photo negative is simply an inversion of the colors. Anyone with a reason to shift colors out of an unwanted spectrum (everything from sunglasses to windows in a military tank or an aircraft) would love this. And the novelty market would sell them by the pallet load. And that's just the applications off the top of my head. (One more: spectroscopic analysis would benefit from this. Think "proving the authenticity of an original painting.")
$endgroup$
– JBH
May 12 at 17:44
8
$begingroup$
Clearly, you need three layers. The first sends red to Nonetype, a second that sends blue to red, and third that sends Nonetype to blue.
$endgroup$
– Acccumulation
May 13 at 1:21
8
$begingroup$
Color is not a range of frequencies. Color is a sensation in the mind, with a very complicated relationship to the physical characteristics of light. You can not tell much about the spectral composition of light from its color. Hint: how does the screen of your computer produce the color yellow?
$endgroup$
– AlexP
May 13 at 1:28
4
$begingroup$
‘The inversion of colour is not mathematically objective’. Well. The definition of colour includes the squishy grey bit between our ears. The squishy bit is rarely objective. +1
$endgroup$
– Joe Bloggs
May 13 at 7:25
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show 5 more comments
3
$begingroup$
I can't see a marketable use case to be quite frank...
$endgroup$
– A Lambent Eye
May 12 at 17:30
16
$begingroup$
Photographers would die to get a material like this. A color photo negative is simply an inversion of the colors. Anyone with a reason to shift colors out of an unwanted spectrum (everything from sunglasses to windows in a military tank or an aircraft) would love this. And the novelty market would sell them by the pallet load. And that's just the applications off the top of my head. (One more: spectroscopic analysis would benefit from this. Think "proving the authenticity of an original painting.")
$endgroup$
– JBH
May 12 at 17:44
8
$begingroup$
Clearly, you need three layers. The first sends red to Nonetype, a second that sends blue to red, and third that sends Nonetype to blue.
$endgroup$
– Acccumulation
May 13 at 1:21
8
$begingroup$
Color is not a range of frequencies. Color is a sensation in the mind, with a very complicated relationship to the physical characteristics of light. You can not tell much about the spectral composition of light from its color. Hint: how does the screen of your computer produce the color yellow?
$endgroup$
– AlexP
May 13 at 1:28
4
$begingroup$
‘The inversion of colour is not mathematically objective’. Well. The definition of colour includes the squishy grey bit between our ears. The squishy bit is rarely objective. +1
$endgroup$
– Joe Bloggs
May 13 at 7:25
3
3
$begingroup$
I can't see a marketable use case to be quite frank...
$endgroup$
– A Lambent Eye
May 12 at 17:30
$begingroup$
I can't see a marketable use case to be quite frank...
$endgroup$
– A Lambent Eye
May 12 at 17:30
16
16
$begingroup$
Photographers would die to get a material like this. A color photo negative is simply an inversion of the colors. Anyone with a reason to shift colors out of an unwanted spectrum (everything from sunglasses to windows in a military tank or an aircraft) would love this. And the novelty market would sell them by the pallet load. And that's just the applications off the top of my head. (One more: spectroscopic analysis would benefit from this. Think "proving the authenticity of an original painting.")
$endgroup$
– JBH
May 12 at 17:44
$begingroup$
Photographers would die to get a material like this. A color photo negative is simply an inversion of the colors. Anyone with a reason to shift colors out of an unwanted spectrum (everything from sunglasses to windows in a military tank or an aircraft) would love this. And the novelty market would sell them by the pallet load. And that's just the applications off the top of my head. (One more: spectroscopic analysis would benefit from this. Think "proving the authenticity of an original painting.")
$endgroup$
– JBH
May 12 at 17:44
8
8
$begingroup$
Clearly, you need three layers. The first sends red to Nonetype, a second that sends blue to red, and third that sends Nonetype to blue.
$endgroup$
– Acccumulation
May 13 at 1:21
$begingroup$
Clearly, you need three layers. The first sends red to Nonetype, a second that sends blue to red, and third that sends Nonetype to blue.
$endgroup$
– Acccumulation
May 13 at 1:21
8
8
$begingroup$
Color is not a range of frequencies. Color is a sensation in the mind, with a very complicated relationship to the physical characteristics of light. You can not tell much about the spectral composition of light from its color. Hint: how does the screen of your computer produce the color yellow?
$endgroup$
– AlexP
May 13 at 1:28
$begingroup$
Color is not a range of frequencies. Color is a sensation in the mind, with a very complicated relationship to the physical characteristics of light. You can not tell much about the spectral composition of light from its color. Hint: how does the screen of your computer produce the color yellow?
$endgroup$
– AlexP
May 13 at 1:28
4
4
$begingroup$
‘The inversion of colour is not mathematically objective’. Well. The definition of colour includes the squishy grey bit between our ears. The squishy bit is rarely objective. +1
$endgroup$
– Joe Bloggs
May 13 at 7:25
$begingroup$
‘The inversion of colour is not mathematically objective’. Well. The definition of colour includes the squishy grey bit between our ears. The squishy bit is rarely objective. +1
$endgroup$
– Joe Bloggs
May 13 at 7:25
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show 5 more comments
$begingroup$
Color perception is a physiologic phenomena: we see red as the negative of green because we have a particular mechanism in our eyes in which certain wavelengths and not others interact with the receptors.
For a dog or a bee it would be different.
Therefore, if you want to alter the physiologic perception of color, you might go for a fictional psychedelic substance which, instead of causing synesthesia, messes up with the neurons elaborating signals from the optical nerve.
$endgroup$
1
$begingroup$
So more like a material that confuses colour perception when observed? Now that would be an interesting discovery.
$endgroup$
– A Lambent Eye
May 12 at 17:31
add a comment |
$begingroup$
Color perception is a physiologic phenomena: we see red as the negative of green because we have a particular mechanism in our eyes in which certain wavelengths and not others interact with the receptors.
For a dog or a bee it would be different.
Therefore, if you want to alter the physiologic perception of color, you might go for a fictional psychedelic substance which, instead of causing synesthesia, messes up with the neurons elaborating signals from the optical nerve.
$endgroup$
1
$begingroup$
So more like a material that confuses colour perception when observed? Now that would be an interesting discovery.
$endgroup$
– A Lambent Eye
May 12 at 17:31
add a comment |
$begingroup$
Color perception is a physiologic phenomena: we see red as the negative of green because we have a particular mechanism in our eyes in which certain wavelengths and not others interact with the receptors.
For a dog or a bee it would be different.
Therefore, if you want to alter the physiologic perception of color, you might go for a fictional psychedelic substance which, instead of causing synesthesia, messes up with the neurons elaborating signals from the optical nerve.
$endgroup$
Color perception is a physiologic phenomena: we see red as the negative of green because we have a particular mechanism in our eyes in which certain wavelengths and not others interact with the receptors.
For a dog or a bee it would be different.
Therefore, if you want to alter the physiologic perception of color, you might go for a fictional psychedelic substance which, instead of causing synesthesia, messes up with the neurons elaborating signals from the optical nerve.
answered May 12 at 17:26
L.Dutch♦L.Dutch
95.5k29223462
95.5k29223462
1
$begingroup$
So more like a material that confuses colour perception when observed? Now that would be an interesting discovery.
$endgroup$
– A Lambent Eye
May 12 at 17:31
add a comment |
1
$begingroup$
So more like a material that confuses colour perception when observed? Now that would be an interesting discovery.
$endgroup$
– A Lambent Eye
May 12 at 17:31
1
1
$begingroup$
So more like a material that confuses colour perception when observed? Now that would be an interesting discovery.
$endgroup$
– A Lambent Eye
May 12 at 17:31
$begingroup$
So more like a material that confuses colour perception when observed? Now that would be an interesting discovery.
$endgroup$
– A Lambent Eye
May 12 at 17:31
add a comment |
$begingroup$
I think a lot about this. Specifically, a substance that changes color based on the light rays entering it. In this case, it will be harder, but still doable. Here we go.
Start off with a protein suspended in a liquid. This liquid is secreted by your creature constantly in a very thin film. The protein is activated by light, specifically by the light bouncing off something. When light of a certain strength, or wavelength, hits it, it distorts the protein and causes it to fold differently. This folding takes it to the opposite end of the spectrum from the light originally hitting it, and so the light that bounces off it is inverted. Simple, except for this protein that probably would be very hard to make. But oh well, that's the burden of world building. If the protein concentration is high, you can get away with a very thin film of liquid, just covering a touched surface.
I think that a lot of people were getting messed up by the way we experience artificial color- specifically as RGB/CYMK/XKCD/whatever color acronym you want. In reality, it is just wavelength.
Yeah, that. The shorter the wavelength, the higher the energy, the more the colors go in the opposite direction towards the infrared spectrum. In short, this could work, but it might be a bit weighty for readers. Have fun!
$endgroup$
1
$begingroup$
So, in short, a chemical that reacts to non-sunlight wavelengths and shapes itself to reflect the appropriate wavelength. Wow, that's smart.
$endgroup$
– A Lambent Eye
May 13 at 7:04
3
$begingroup$
No, color really is not "just wavelength". What "wavelength" is purple (red + blue light), or any unsaturated color (white, beige, brown)?
$endgroup$
– jeffB
May 13 at 16:02
1
$begingroup$
What you've called artificial colors are actually much more prevalent in nature, since most spectra we encounter are complex mixtures of multiple wavelengths. This in turn interacts with the spectral sensitivity of the photo-receptors in our eyes in complex ways. We very rarely see pure narrow-band color spectra (rainbows being one of the classic cases where we see individual wavelengths, though even then it's usually mixed with the ambient light, which often has a broad spectrum.)
$endgroup$
– Dan Bryant
May 13 at 16:05
add a comment |
$begingroup$
I think a lot about this. Specifically, a substance that changes color based on the light rays entering it. In this case, it will be harder, but still doable. Here we go.
Start off with a protein suspended in a liquid. This liquid is secreted by your creature constantly in a very thin film. The protein is activated by light, specifically by the light bouncing off something. When light of a certain strength, or wavelength, hits it, it distorts the protein and causes it to fold differently. This folding takes it to the opposite end of the spectrum from the light originally hitting it, and so the light that bounces off it is inverted. Simple, except for this protein that probably would be very hard to make. But oh well, that's the burden of world building. If the protein concentration is high, you can get away with a very thin film of liquid, just covering a touched surface.
I think that a lot of people were getting messed up by the way we experience artificial color- specifically as RGB/CYMK/XKCD/whatever color acronym you want. In reality, it is just wavelength.
Yeah, that. The shorter the wavelength, the higher the energy, the more the colors go in the opposite direction towards the infrared spectrum. In short, this could work, but it might be a bit weighty for readers. Have fun!
$endgroup$
1
$begingroup$
So, in short, a chemical that reacts to non-sunlight wavelengths and shapes itself to reflect the appropriate wavelength. Wow, that's smart.
$endgroup$
– A Lambent Eye
May 13 at 7:04
3
$begingroup$
No, color really is not "just wavelength". What "wavelength" is purple (red + blue light), or any unsaturated color (white, beige, brown)?
$endgroup$
– jeffB
May 13 at 16:02
1
$begingroup$
What you've called artificial colors are actually much more prevalent in nature, since most spectra we encounter are complex mixtures of multiple wavelengths. This in turn interacts with the spectral sensitivity of the photo-receptors in our eyes in complex ways. We very rarely see pure narrow-band color spectra (rainbows being one of the classic cases where we see individual wavelengths, though even then it's usually mixed with the ambient light, which often has a broad spectrum.)
$endgroup$
– Dan Bryant
May 13 at 16:05
add a comment |
$begingroup$
I think a lot about this. Specifically, a substance that changes color based on the light rays entering it. In this case, it will be harder, but still doable. Here we go.
Start off with a protein suspended in a liquid. This liquid is secreted by your creature constantly in a very thin film. The protein is activated by light, specifically by the light bouncing off something. When light of a certain strength, or wavelength, hits it, it distorts the protein and causes it to fold differently. This folding takes it to the opposite end of the spectrum from the light originally hitting it, and so the light that bounces off it is inverted. Simple, except for this protein that probably would be very hard to make. But oh well, that's the burden of world building. If the protein concentration is high, you can get away with a very thin film of liquid, just covering a touched surface.
I think that a lot of people were getting messed up by the way we experience artificial color- specifically as RGB/CYMK/XKCD/whatever color acronym you want. In reality, it is just wavelength.
Yeah, that. The shorter the wavelength, the higher the energy, the more the colors go in the opposite direction towards the infrared spectrum. In short, this could work, but it might be a bit weighty for readers. Have fun!
$endgroup$
I think a lot about this. Specifically, a substance that changes color based on the light rays entering it. In this case, it will be harder, but still doable. Here we go.
Start off with a protein suspended in a liquid. This liquid is secreted by your creature constantly in a very thin film. The protein is activated by light, specifically by the light bouncing off something. When light of a certain strength, or wavelength, hits it, it distorts the protein and causes it to fold differently. This folding takes it to the opposite end of the spectrum from the light originally hitting it, and so the light that bounces off it is inverted. Simple, except for this protein that probably would be very hard to make. But oh well, that's the burden of world building. If the protein concentration is high, you can get away with a very thin film of liquid, just covering a touched surface.
I think that a lot of people were getting messed up by the way we experience artificial color- specifically as RGB/CYMK/XKCD/whatever color acronym you want. In reality, it is just wavelength.
Yeah, that. The shorter the wavelength, the higher the energy, the more the colors go in the opposite direction towards the infrared spectrum. In short, this could work, but it might be a bit weighty for readers. Have fun!
answered May 12 at 22:25
H FranklinH Franklin
1686
1686
1
$begingroup$
So, in short, a chemical that reacts to non-sunlight wavelengths and shapes itself to reflect the appropriate wavelength. Wow, that's smart.
$endgroup$
– A Lambent Eye
May 13 at 7:04
3
$begingroup$
No, color really is not "just wavelength". What "wavelength" is purple (red + blue light), or any unsaturated color (white, beige, brown)?
$endgroup$
– jeffB
May 13 at 16:02
1
$begingroup$
What you've called artificial colors are actually much more prevalent in nature, since most spectra we encounter are complex mixtures of multiple wavelengths. This in turn interacts with the spectral sensitivity of the photo-receptors in our eyes in complex ways. We very rarely see pure narrow-band color spectra (rainbows being one of the classic cases where we see individual wavelengths, though even then it's usually mixed with the ambient light, which often has a broad spectrum.)
$endgroup$
– Dan Bryant
May 13 at 16:05
add a comment |
1
$begingroup$
So, in short, a chemical that reacts to non-sunlight wavelengths and shapes itself to reflect the appropriate wavelength. Wow, that's smart.
$endgroup$
– A Lambent Eye
May 13 at 7:04
3
$begingroup$
No, color really is not "just wavelength". What "wavelength" is purple (red + blue light), or any unsaturated color (white, beige, brown)?
$endgroup$
– jeffB
May 13 at 16:02
1
$begingroup$
What you've called artificial colors are actually much more prevalent in nature, since most spectra we encounter are complex mixtures of multiple wavelengths. This in turn interacts with the spectral sensitivity of the photo-receptors in our eyes in complex ways. We very rarely see pure narrow-band color spectra (rainbows being one of the classic cases where we see individual wavelengths, though even then it's usually mixed with the ambient light, which often has a broad spectrum.)
$endgroup$
– Dan Bryant
May 13 at 16:05
1
1
$begingroup$
So, in short, a chemical that reacts to non-sunlight wavelengths and shapes itself to reflect the appropriate wavelength. Wow, that's smart.
$endgroup$
– A Lambent Eye
May 13 at 7:04
$begingroup$
So, in short, a chemical that reacts to non-sunlight wavelengths and shapes itself to reflect the appropriate wavelength. Wow, that's smart.
$endgroup$
– A Lambent Eye
May 13 at 7:04
3
3
$begingroup$
No, color really is not "just wavelength". What "wavelength" is purple (red + blue light), or any unsaturated color (white, beige, brown)?
$endgroup$
– jeffB
May 13 at 16:02
$begingroup$
No, color really is not "just wavelength". What "wavelength" is purple (red + blue light), or any unsaturated color (white, beige, brown)?
$endgroup$
– jeffB
May 13 at 16:02
1
1
$begingroup$
What you've called artificial colors are actually much more prevalent in nature, since most spectra we encounter are complex mixtures of multiple wavelengths. This in turn interacts with the spectral sensitivity of the photo-receptors in our eyes in complex ways. We very rarely see pure narrow-band color spectra (rainbows being one of the classic cases where we see individual wavelengths, though even then it's usually mixed with the ambient light, which often has a broad spectrum.)
$endgroup$
– Dan Bryant
May 13 at 16:05
$begingroup$
What you've called artificial colors are actually much more prevalent in nature, since most spectra we encounter are complex mixtures of multiple wavelengths. This in turn interacts with the spectral sensitivity of the photo-receptors in our eyes in complex ways. We very rarely see pure narrow-band color spectra (rainbows being one of the classic cases where we see individual wavelengths, though even then it's usually mixed with the ambient light, which often has a broad spectrum.)
$endgroup$
– Dan Bryant
May 13 at 16:05
add a comment |
$begingroup$
How about the creature leaves a protein that reacts with the color of the surface, and changes color based on that, with the color happening to be the inverse?
This solves the most fundamental problem of "no single known material" to do this, while also skipping the handwavium. There are certain seaslugs that leave brightly-colored residue, so a slime made up of one color-changing protein that reacts differently to different surfaces or many proteins where only one of the set reacts to each color should get you by.
Alternatively, you could use one or several highly unstable protein(s) that reacts very quickly to reflected light, changing color via denaturing very quickly based on the heat absorbed from the material it is on.
EDIT:
For reference, here's a few:
This is a purple one with purple slime (it's also giant):
This is a blue dragon slug when it's not in the water, and slime has the opportunity to accumulate:
Here's normal for reference:
By mechanism, there unfortunately aren't any of their slime trails while in the water (since it just gets washed away), but barring that they are just colorful slugs with colorful slime.
Hope this helps!
$endgroup$
$begingroup$
Thank you for your answer! It would be really interesting to have an example of one of those sea-slugs you mentioned, perhaps with a link or even an image if you could find one.
$endgroup$
– A Lambent Eye
May 13 at 20:01
$begingroup$
@ALambentEye edited. They're cute, hopefully your creature isn't ;)
$endgroup$
– awsirkis
May 13 at 22:01
add a comment |
$begingroup$
How about the creature leaves a protein that reacts with the color of the surface, and changes color based on that, with the color happening to be the inverse?
This solves the most fundamental problem of "no single known material" to do this, while also skipping the handwavium. There are certain seaslugs that leave brightly-colored residue, so a slime made up of one color-changing protein that reacts differently to different surfaces or many proteins where only one of the set reacts to each color should get you by.
Alternatively, you could use one or several highly unstable protein(s) that reacts very quickly to reflected light, changing color via denaturing very quickly based on the heat absorbed from the material it is on.
EDIT:
For reference, here's a few:
This is a purple one with purple slime (it's also giant):
This is a blue dragon slug when it's not in the water, and slime has the opportunity to accumulate:
Here's normal for reference:
By mechanism, there unfortunately aren't any of their slime trails while in the water (since it just gets washed away), but barring that they are just colorful slugs with colorful slime.
Hope this helps!
$endgroup$
$begingroup$
Thank you for your answer! It would be really interesting to have an example of one of those sea-slugs you mentioned, perhaps with a link or even an image if you could find one.
$endgroup$
– A Lambent Eye
May 13 at 20:01
$begingroup$
@ALambentEye edited. They're cute, hopefully your creature isn't ;)
$endgroup$
– awsirkis
May 13 at 22:01
add a comment |
$begingroup$
How about the creature leaves a protein that reacts with the color of the surface, and changes color based on that, with the color happening to be the inverse?
This solves the most fundamental problem of "no single known material" to do this, while also skipping the handwavium. There are certain seaslugs that leave brightly-colored residue, so a slime made up of one color-changing protein that reacts differently to different surfaces or many proteins where only one of the set reacts to each color should get you by.
Alternatively, you could use one or several highly unstable protein(s) that reacts very quickly to reflected light, changing color via denaturing very quickly based on the heat absorbed from the material it is on.
EDIT:
For reference, here's a few:
This is a purple one with purple slime (it's also giant):
This is a blue dragon slug when it's not in the water, and slime has the opportunity to accumulate:
Here's normal for reference:
By mechanism, there unfortunately aren't any of their slime trails while in the water (since it just gets washed away), but barring that they are just colorful slugs with colorful slime.
Hope this helps!
$endgroup$
How about the creature leaves a protein that reacts with the color of the surface, and changes color based on that, with the color happening to be the inverse?
This solves the most fundamental problem of "no single known material" to do this, while also skipping the handwavium. There are certain seaslugs that leave brightly-colored residue, so a slime made up of one color-changing protein that reacts differently to different surfaces or many proteins where only one of the set reacts to each color should get you by.
Alternatively, you could use one or several highly unstable protein(s) that reacts very quickly to reflected light, changing color via denaturing very quickly based on the heat absorbed from the material it is on.
EDIT:
For reference, here's a few:
This is a purple one with purple slime (it's also giant):
This is a blue dragon slug when it's not in the water, and slime has the opportunity to accumulate:
Here's normal for reference:
By mechanism, there unfortunately aren't any of their slime trails while in the water (since it just gets washed away), but barring that they are just colorful slugs with colorful slime.
Hope this helps!
edited May 13 at 22:01
answered May 13 at 19:51
awsirkisawsirkis
1263
1263
$begingroup$
Thank you for your answer! It would be really interesting to have an example of one of those sea-slugs you mentioned, perhaps with a link or even an image if you could find one.
$endgroup$
– A Lambent Eye
May 13 at 20:01
$begingroup$
@ALambentEye edited. They're cute, hopefully your creature isn't ;)
$endgroup$
– awsirkis
May 13 at 22:01
add a comment |
$begingroup$
Thank you for your answer! It would be really interesting to have an example of one of those sea-slugs you mentioned, perhaps with a link or even an image if you could find one.
$endgroup$
– A Lambent Eye
May 13 at 20:01
$begingroup$
@ALambentEye edited. They're cute, hopefully your creature isn't ;)
$endgroup$
– awsirkis
May 13 at 22:01
$begingroup$
Thank you for your answer! It would be really interesting to have an example of one of those sea-slugs you mentioned, perhaps with a link or even an image if you could find one.
$endgroup$
– A Lambent Eye
May 13 at 20:01
$begingroup$
Thank you for your answer! It would be really interesting to have an example of one of those sea-slugs you mentioned, perhaps with a link or even an image if you could find one.
$endgroup$
– A Lambent Eye
May 13 at 20:01
$begingroup$
@ALambentEye edited. They're cute, hopefully your creature isn't ;)
$endgroup$
– awsirkis
May 13 at 22:01
$begingroup$
@ALambentEye edited. They're cute, hopefully your creature isn't ;)
$endgroup$
– awsirkis
May 13 at 22:01
add a comment |
$begingroup$
Adding to the good answers, if inverted black is white and inverted green is red, you're doing two things: inverting brightness, and inverting hue, which is rotating the color circle 180°.
I'm not sure how you could invert brightness physically, but it's the easiest one. You couldn't create brightness, but you could absorb light when the material reflect and reflect when the material absorbs.
However, "rotating on the circle" is something else. That circle is purely based on how human eyes work, and wavelength don't work in a circular pattern, they're absolutely linear. You'd need to shift the wavelength up (or down), except when it reaches out of the (human) visible light spectrum, report by how much the wavelength was shifted on the other side of the spectrum.
Like JBH said, it's doable with an active system but not a passive one.
$endgroup$
add a comment |
$begingroup$
Adding to the good answers, if inverted black is white and inverted green is red, you're doing two things: inverting brightness, and inverting hue, which is rotating the color circle 180°.
I'm not sure how you could invert brightness physically, but it's the easiest one. You couldn't create brightness, but you could absorb light when the material reflect and reflect when the material absorbs.
However, "rotating on the circle" is something else. That circle is purely based on how human eyes work, and wavelength don't work in a circular pattern, they're absolutely linear. You'd need to shift the wavelength up (or down), except when it reaches out of the (human) visible light spectrum, report by how much the wavelength was shifted on the other side of the spectrum.
Like JBH said, it's doable with an active system but not a passive one.
$endgroup$
add a comment |
$begingroup$
Adding to the good answers, if inverted black is white and inverted green is red, you're doing two things: inverting brightness, and inverting hue, which is rotating the color circle 180°.
I'm not sure how you could invert brightness physically, but it's the easiest one. You couldn't create brightness, but you could absorb light when the material reflect and reflect when the material absorbs.
However, "rotating on the circle" is something else. That circle is purely based on how human eyes work, and wavelength don't work in a circular pattern, they're absolutely linear. You'd need to shift the wavelength up (or down), except when it reaches out of the (human) visible light spectrum, report by how much the wavelength was shifted on the other side of the spectrum.
Like JBH said, it's doable with an active system but not a passive one.
$endgroup$
Adding to the good answers, if inverted black is white and inverted green is red, you're doing two things: inverting brightness, and inverting hue, which is rotating the color circle 180°.
I'm not sure how you could invert brightness physically, but it's the easiest one. You couldn't create brightness, but you could absorb light when the material reflect and reflect when the material absorbs.
However, "rotating on the circle" is something else. That circle is purely based on how human eyes work, and wavelength don't work in a circular pattern, they're absolutely linear. You'd need to shift the wavelength up (or down), except when it reaches out of the (human) visible light spectrum, report by how much the wavelength was shifted on the other side of the spectrum.
Like JBH said, it's doable with an active system but not a passive one.
edited May 13 at 15:18
answered May 13 at 15:07
Teleporting GoatTeleporting Goat
1968
1968
add a comment |
add a comment |
$begingroup$
Color is a perception, so to hit the polar opposite on the color space (you specified that not only color, but also luminosity gets inverted) the creature needs to have evolved in reaction to human (or whatever perceiving entity) color perception, or the effect is just the damnedest luck (or it is just an approximation and gets embellished in the retelling?).
The creature is able to camouflage itself perfectly (towards a given species of predator). Towards this goal, it has a broad range of chromatophors, basically squishy sacs of pigment that can be muscularily manipulated to present more or less of themselves on the skin's surface, and crude eyes all over it's body's surface.
When moving, the creature constantly, autonomously, replicates any color it senses on one side towards the other side, so a bit more advanced than an octopus. For communication purposes, or mimicry, it can also detach it's color production from the input by the other side's eyes, it can, for convenient instance, produce the polar opposite of any point in color space, for maximum visibility. As an added trick, it can slightly open the chromatophores, releasing a measured portion of pigment, to create 'afterimages', either for fooling a predator or communication.
It is not used to either dry land, or oxidised surfaces, or something else unique to your setting, thus the chromatophores spring a leak whenever it touches anything. Additionally, the touch sensation triggers the touching part of the skin to display the polar opposite of the last colors seen before touching. It thus leaves a print as you specified.
$endgroup$
add a comment |
$begingroup$
Color is a perception, so to hit the polar opposite on the color space (you specified that not only color, but also luminosity gets inverted) the creature needs to have evolved in reaction to human (or whatever perceiving entity) color perception, or the effect is just the damnedest luck (or it is just an approximation and gets embellished in the retelling?).
The creature is able to camouflage itself perfectly (towards a given species of predator). Towards this goal, it has a broad range of chromatophors, basically squishy sacs of pigment that can be muscularily manipulated to present more or less of themselves on the skin's surface, and crude eyes all over it's body's surface.
When moving, the creature constantly, autonomously, replicates any color it senses on one side towards the other side, so a bit more advanced than an octopus. For communication purposes, or mimicry, it can also detach it's color production from the input by the other side's eyes, it can, for convenient instance, produce the polar opposite of any point in color space, for maximum visibility. As an added trick, it can slightly open the chromatophores, releasing a measured portion of pigment, to create 'afterimages', either for fooling a predator or communication.
It is not used to either dry land, or oxidised surfaces, or something else unique to your setting, thus the chromatophores spring a leak whenever it touches anything. Additionally, the touch sensation triggers the touching part of the skin to display the polar opposite of the last colors seen before touching. It thus leaves a print as you specified.
$endgroup$
add a comment |
$begingroup$
Color is a perception, so to hit the polar opposite on the color space (you specified that not only color, but also luminosity gets inverted) the creature needs to have evolved in reaction to human (or whatever perceiving entity) color perception, or the effect is just the damnedest luck (or it is just an approximation and gets embellished in the retelling?).
The creature is able to camouflage itself perfectly (towards a given species of predator). Towards this goal, it has a broad range of chromatophors, basically squishy sacs of pigment that can be muscularily manipulated to present more or less of themselves on the skin's surface, and crude eyes all over it's body's surface.
When moving, the creature constantly, autonomously, replicates any color it senses on one side towards the other side, so a bit more advanced than an octopus. For communication purposes, or mimicry, it can also detach it's color production from the input by the other side's eyes, it can, for convenient instance, produce the polar opposite of any point in color space, for maximum visibility. As an added trick, it can slightly open the chromatophores, releasing a measured portion of pigment, to create 'afterimages', either for fooling a predator or communication.
It is not used to either dry land, or oxidised surfaces, or something else unique to your setting, thus the chromatophores spring a leak whenever it touches anything. Additionally, the touch sensation triggers the touching part of the skin to display the polar opposite of the last colors seen before touching. It thus leaves a print as you specified.
$endgroup$
Color is a perception, so to hit the polar opposite on the color space (you specified that not only color, but also luminosity gets inverted) the creature needs to have evolved in reaction to human (or whatever perceiving entity) color perception, or the effect is just the damnedest luck (or it is just an approximation and gets embellished in the retelling?).
The creature is able to camouflage itself perfectly (towards a given species of predator). Towards this goal, it has a broad range of chromatophors, basically squishy sacs of pigment that can be muscularily manipulated to present more or less of themselves on the skin's surface, and crude eyes all over it's body's surface.
When moving, the creature constantly, autonomously, replicates any color it senses on one side towards the other side, so a bit more advanced than an octopus. For communication purposes, or mimicry, it can also detach it's color production from the input by the other side's eyes, it can, for convenient instance, produce the polar opposite of any point in color space, for maximum visibility. As an added trick, it can slightly open the chromatophores, releasing a measured portion of pigment, to create 'afterimages', either for fooling a predator or communication.
It is not used to either dry land, or oxidised surfaces, or something else unique to your setting, thus the chromatophores spring a leak whenever it touches anything. Additionally, the touch sensation triggers the touching part of the skin to display the polar opposite of the last colors seen before touching. It thus leaves a print as you specified.
answered 2 days ago
bukwyrmbukwyrm
4,350825
4,350825
add a comment |
add a comment |
$begingroup$
Not sure why others say it can't be. For instance, you can make a a filter which filters out blue light and behind it one which shifts red to blue or whatever you like (depending on whether you mean opposite colors on the spectrum, complimentary colors for our eyes or something else). Besides it, you make one which filters out red light followed by one which shifts blue to red. With a little bit of leakage, the middle frequencies (yellow and green) also get switched around.
This will lose you 50% of the light, but switch colors.
If you added polarisation tricks, you might actually be able to reduce the loss of luminescence to some degree...
$endgroup$
$begingroup$
"Polarization tricks" would further reduce the amount of light. Also, your answer is incomplete unless you specify that there are lenses to recombine the output from the 2 filters to a single image.
$endgroup$
– krb
May 12 at 21:56
$begingroup$
You only need to make the different parts small enough for that. As to polarisation: This will broaden your horizon: youtube.com/watch?v=zcqZHYo7ONs
$endgroup$
– Carl Dombrowski
May 12 at 22:20
1
$begingroup$
It's up to you whether you apply the parts in stripes or like a checkerboard. Just make them small enough that the pattern can't be seen (too much).
$endgroup$
– Carl Dombrowski
May 12 at 22:28
$begingroup$
+1, it’s just a matter of playing around with lowpass and highpass filters and frequency shifters.
$endgroup$
– Michael
May 13 at 8:36
1
$begingroup$
@Gnudiff: Placing the filter over the surface of the material achieves the same effect.
$endgroup$
– Michael
May 13 at 15:55
|
show 1 more comment
$begingroup$
Not sure why others say it can't be. For instance, you can make a a filter which filters out blue light and behind it one which shifts red to blue or whatever you like (depending on whether you mean opposite colors on the spectrum, complimentary colors for our eyes or something else). Besides it, you make one which filters out red light followed by one which shifts blue to red. With a little bit of leakage, the middle frequencies (yellow and green) also get switched around.
This will lose you 50% of the light, but switch colors.
If you added polarisation tricks, you might actually be able to reduce the loss of luminescence to some degree...
$endgroup$
$begingroup$
"Polarization tricks" would further reduce the amount of light. Also, your answer is incomplete unless you specify that there are lenses to recombine the output from the 2 filters to a single image.
$endgroup$
– krb
May 12 at 21:56
$begingroup$
You only need to make the different parts small enough for that. As to polarisation: This will broaden your horizon: youtube.com/watch?v=zcqZHYo7ONs
$endgroup$
– Carl Dombrowski
May 12 at 22:20
1
$begingroup$
It's up to you whether you apply the parts in stripes or like a checkerboard. Just make them small enough that the pattern can't be seen (too much).
$endgroup$
– Carl Dombrowski
May 12 at 22:28
$begingroup$
+1, it’s just a matter of playing around with lowpass and highpass filters and frequency shifters.
$endgroup$
– Michael
May 13 at 8:36
1
$begingroup$
@Gnudiff: Placing the filter over the surface of the material achieves the same effect.
$endgroup$
– Michael
May 13 at 15:55
|
show 1 more comment
$begingroup$
Not sure why others say it can't be. For instance, you can make a a filter which filters out blue light and behind it one which shifts red to blue or whatever you like (depending on whether you mean opposite colors on the spectrum, complimentary colors for our eyes or something else). Besides it, you make one which filters out red light followed by one which shifts blue to red. With a little bit of leakage, the middle frequencies (yellow and green) also get switched around.
This will lose you 50% of the light, but switch colors.
If you added polarisation tricks, you might actually be able to reduce the loss of luminescence to some degree...
$endgroup$
Not sure why others say it can't be. For instance, you can make a a filter which filters out blue light and behind it one which shifts red to blue or whatever you like (depending on whether you mean opposite colors on the spectrum, complimentary colors for our eyes or something else). Besides it, you make one which filters out red light followed by one which shifts blue to red. With a little bit of leakage, the middle frequencies (yellow and green) also get switched around.
This will lose you 50% of the light, but switch colors.
If you added polarisation tricks, you might actually be able to reduce the loss of luminescence to some degree...
answered May 12 at 21:45
Carl DombrowskiCarl Dombrowski
5584
5584
$begingroup$
"Polarization tricks" would further reduce the amount of light. Also, your answer is incomplete unless you specify that there are lenses to recombine the output from the 2 filters to a single image.
$endgroup$
– krb
May 12 at 21:56
$begingroup$
You only need to make the different parts small enough for that. As to polarisation: This will broaden your horizon: youtube.com/watch?v=zcqZHYo7ONs
$endgroup$
– Carl Dombrowski
May 12 at 22:20
1
$begingroup$
It's up to you whether you apply the parts in stripes or like a checkerboard. Just make them small enough that the pattern can't be seen (too much).
$endgroup$
– Carl Dombrowski
May 12 at 22:28
$begingroup$
+1, it’s just a matter of playing around with lowpass and highpass filters and frequency shifters.
$endgroup$
– Michael
May 13 at 8:36
1
$begingroup$
@Gnudiff: Placing the filter over the surface of the material achieves the same effect.
$endgroup$
– Michael
May 13 at 15:55
|
show 1 more comment
$begingroup$
"Polarization tricks" would further reduce the amount of light. Also, your answer is incomplete unless you specify that there are lenses to recombine the output from the 2 filters to a single image.
$endgroup$
– krb
May 12 at 21:56
$begingroup$
You only need to make the different parts small enough for that. As to polarisation: This will broaden your horizon: youtube.com/watch?v=zcqZHYo7ONs
$endgroup$
– Carl Dombrowski
May 12 at 22:20
1
$begingroup$
It's up to you whether you apply the parts in stripes or like a checkerboard. Just make them small enough that the pattern can't be seen (too much).
$endgroup$
– Carl Dombrowski
May 12 at 22:28
$begingroup$
+1, it’s just a matter of playing around with lowpass and highpass filters and frequency shifters.
$endgroup$
– Michael
May 13 at 8:36
1
$begingroup$
@Gnudiff: Placing the filter over the surface of the material achieves the same effect.
$endgroup$
– Michael
May 13 at 15:55
$begingroup$
"Polarization tricks" would further reduce the amount of light. Also, your answer is incomplete unless you specify that there are lenses to recombine the output from the 2 filters to a single image.
$endgroup$
– krb
May 12 at 21:56
$begingroup$
"Polarization tricks" would further reduce the amount of light. Also, your answer is incomplete unless you specify that there are lenses to recombine the output from the 2 filters to a single image.
$endgroup$
– krb
May 12 at 21:56
$begingroup$
You only need to make the different parts small enough for that. As to polarisation: This will broaden your horizon: youtube.com/watch?v=zcqZHYo7ONs
$endgroup$
– Carl Dombrowski
May 12 at 22:20
$begingroup$
You only need to make the different parts small enough for that. As to polarisation: This will broaden your horizon: youtube.com/watch?v=zcqZHYo7ONs
$endgroup$
– Carl Dombrowski
May 12 at 22:20
1
1
$begingroup$
It's up to you whether you apply the parts in stripes or like a checkerboard. Just make them small enough that the pattern can't be seen (too much).
$endgroup$
– Carl Dombrowski
May 12 at 22:28
$begingroup$
It's up to you whether you apply the parts in stripes or like a checkerboard. Just make them small enough that the pattern can't be seen (too much).
$endgroup$
– Carl Dombrowski
May 12 at 22:28
$begingroup$
+1, it’s just a matter of playing around with lowpass and highpass filters and frequency shifters.
$endgroup$
– Michael
May 13 at 8:36
$begingroup$
+1, it’s just a matter of playing around with lowpass and highpass filters and frequency shifters.
$endgroup$
– Michael
May 13 at 8:36
1
1
$begingroup$
@Gnudiff: Placing the filter over the surface of the material achieves the same effect.
$endgroup$
– Michael
May 13 at 15:55
$begingroup$
@Gnudiff: Placing the filter over the surface of the material achieves the same effect.
$endgroup$
– Michael
May 13 at 15:55
|
show 1 more comment
$begingroup$
Tut, tut. Inverted footprints on grass would be magenta (purplish), not red! Color theory matters!
Consider the three following hypothetical fluorescent substances:
- A red-absorbing substance which fluoresces cyan.
- A blue-absorbing substance which fluoresces yellow.
- A green-absorbing substance which fluoresces magenta.
[These are the "opposite" colors for the typical human eye, as a matter of basic biology (not physics!). Learn them, love them, and mock the crap out of any art teacher who tries to teach otherwise.]
Each of these absorb and fluoresce over a range, not just a specific frequency (pair of frequencies, for magenta), carefully chosen to match the human eye.
Each of the substances take the light on one side, and shine it out the other side. So if they are on a green leaf, and white sunlight comes in, they absorb RGB white light, and shine CMY white light down onto the leaf. The leaf reflects mostly green (from the yellow + cyan overlap), which is absorbed only by the magenta-emitting material.
The overall effect is that, when these three materials together are sprayed on a green thing, it glows magenta.
This gets you the color-wheel hue-flipping fairly easily, without needing any kind of context-sensitive chemicals.
Tetrachromats, the colorblind and others will not really see the illusion correctly, but then, they won't see it correctly however you flip it. Their eyes work differently, they don't have the same primary colors.
There's still the problem that the brightness needs flipping too.
Since the above relies on a light-path through the three filters to the leaf and back again, we have made this task much simpler, as if it flips indiscriminately, it will flip from light to dark and back, as the light goes through and back.
But what if the metamaterial polarizes itself? The particles are charged. They align by consensus: each particle aligns to the average of its neighbors. Rapidly, pockets of similarity emerge, and the whole pool snaps to a single polarization, like throwing a handful of small magnet-beads into a bowl.
Now each particle blocks all "vertically-polarized" light (where "vertical" is defined as whatever average alignment the particles locally have agreed to align with).
And each one rotates the polarity of the light going through it by an angle from zero to 45 degrees, depending on the intensity of the light it is absorbing.
At the brightest light, light enters the filter layer, is flipped to its inverse color and rotated 45 degrees, is reflected back, flipped 45 degrees again, and so has been rotated 90 degrees and does not get through.
In the dimmest light, it gets rotated zero degrees coming in, and zero again on the return path.
That takes care of it darkening in bright light.
But what about glowing in dark light?
Well, that's the speciality of fluorescence!
Personally, I'd just skip the "darkening in bright light" thing (it's not part of the spec, explicitly, except that white should probably turn dark. Screw that, just have white turn WHITER!).
Instead, let's have our three original substances all also absorb non-visible wavelengths like UV and IR, and fluoresce them at their chosen output wavelengths.
Then the footsteps will always glow the opposite hue:
- black -> light-grey.
- white -> bright white.
- brown/beige/skintone -> shades of blue.
To find which color you'd see, go to your favorite image editor (or image editing website), invert the hue (Shadows and highlights should not flip, only the hue!), then increase the brightness a little.
$endgroup$
add a comment |
$begingroup$
Tut, tut. Inverted footprints on grass would be magenta (purplish), not red! Color theory matters!
Consider the three following hypothetical fluorescent substances:
- A red-absorbing substance which fluoresces cyan.
- A blue-absorbing substance which fluoresces yellow.
- A green-absorbing substance which fluoresces magenta.
[These are the "opposite" colors for the typical human eye, as a matter of basic biology (not physics!). Learn them, love them, and mock the crap out of any art teacher who tries to teach otherwise.]
Each of these absorb and fluoresce over a range, not just a specific frequency (pair of frequencies, for magenta), carefully chosen to match the human eye.
Each of the substances take the light on one side, and shine it out the other side. So if they are on a green leaf, and white sunlight comes in, they absorb RGB white light, and shine CMY white light down onto the leaf. The leaf reflects mostly green (from the yellow + cyan overlap), which is absorbed only by the magenta-emitting material.
The overall effect is that, when these three materials together are sprayed on a green thing, it glows magenta.
This gets you the color-wheel hue-flipping fairly easily, without needing any kind of context-sensitive chemicals.
Tetrachromats, the colorblind and others will not really see the illusion correctly, but then, they won't see it correctly however you flip it. Their eyes work differently, they don't have the same primary colors.
There's still the problem that the brightness needs flipping too.
Since the above relies on a light-path through the three filters to the leaf and back again, we have made this task much simpler, as if it flips indiscriminately, it will flip from light to dark and back, as the light goes through and back.
But what if the metamaterial polarizes itself? The particles are charged. They align by consensus: each particle aligns to the average of its neighbors. Rapidly, pockets of similarity emerge, and the whole pool snaps to a single polarization, like throwing a handful of small magnet-beads into a bowl.
Now each particle blocks all "vertically-polarized" light (where "vertical" is defined as whatever average alignment the particles locally have agreed to align with).
And each one rotates the polarity of the light going through it by an angle from zero to 45 degrees, depending on the intensity of the light it is absorbing.
At the brightest light, light enters the filter layer, is flipped to its inverse color and rotated 45 degrees, is reflected back, flipped 45 degrees again, and so has been rotated 90 degrees and does not get through.
In the dimmest light, it gets rotated zero degrees coming in, and zero again on the return path.
That takes care of it darkening in bright light.
But what about glowing in dark light?
Well, that's the speciality of fluorescence!
Personally, I'd just skip the "darkening in bright light" thing (it's not part of the spec, explicitly, except that white should probably turn dark. Screw that, just have white turn WHITER!).
Instead, let's have our three original substances all also absorb non-visible wavelengths like UV and IR, and fluoresce them at their chosen output wavelengths.
Then the footsteps will always glow the opposite hue:
- black -> light-grey.
- white -> bright white.
- brown/beige/skintone -> shades of blue.
To find which color you'd see, go to your favorite image editor (or image editing website), invert the hue (Shadows and highlights should not flip, only the hue!), then increase the brightness a little.
$endgroup$
add a comment |
$begingroup$
Tut, tut. Inverted footprints on grass would be magenta (purplish), not red! Color theory matters!
Consider the three following hypothetical fluorescent substances:
- A red-absorbing substance which fluoresces cyan.
- A blue-absorbing substance which fluoresces yellow.
- A green-absorbing substance which fluoresces magenta.
[These are the "opposite" colors for the typical human eye, as a matter of basic biology (not physics!). Learn them, love them, and mock the crap out of any art teacher who tries to teach otherwise.]
Each of these absorb and fluoresce over a range, not just a specific frequency (pair of frequencies, for magenta), carefully chosen to match the human eye.
Each of the substances take the light on one side, and shine it out the other side. So if they are on a green leaf, and white sunlight comes in, they absorb RGB white light, and shine CMY white light down onto the leaf. The leaf reflects mostly green (from the yellow + cyan overlap), which is absorbed only by the magenta-emitting material.
The overall effect is that, when these three materials together are sprayed on a green thing, it glows magenta.
This gets you the color-wheel hue-flipping fairly easily, without needing any kind of context-sensitive chemicals.
Tetrachromats, the colorblind and others will not really see the illusion correctly, but then, they won't see it correctly however you flip it. Their eyes work differently, they don't have the same primary colors.
There's still the problem that the brightness needs flipping too.
Since the above relies on a light-path through the three filters to the leaf and back again, we have made this task much simpler, as if it flips indiscriminately, it will flip from light to dark and back, as the light goes through and back.
But what if the metamaterial polarizes itself? The particles are charged. They align by consensus: each particle aligns to the average of its neighbors. Rapidly, pockets of similarity emerge, and the whole pool snaps to a single polarization, like throwing a handful of small magnet-beads into a bowl.
Now each particle blocks all "vertically-polarized" light (where "vertical" is defined as whatever average alignment the particles locally have agreed to align with).
And each one rotates the polarity of the light going through it by an angle from zero to 45 degrees, depending on the intensity of the light it is absorbing.
At the brightest light, light enters the filter layer, is flipped to its inverse color and rotated 45 degrees, is reflected back, flipped 45 degrees again, and so has been rotated 90 degrees and does not get through.
In the dimmest light, it gets rotated zero degrees coming in, and zero again on the return path.
That takes care of it darkening in bright light.
But what about glowing in dark light?
Well, that's the speciality of fluorescence!
Personally, I'd just skip the "darkening in bright light" thing (it's not part of the spec, explicitly, except that white should probably turn dark. Screw that, just have white turn WHITER!).
Instead, let's have our three original substances all also absorb non-visible wavelengths like UV and IR, and fluoresce them at their chosen output wavelengths.
Then the footsteps will always glow the opposite hue:
- black -> light-grey.
- white -> bright white.
- brown/beige/skintone -> shades of blue.
To find which color you'd see, go to your favorite image editor (or image editing website), invert the hue (Shadows and highlights should not flip, only the hue!), then increase the brightness a little.
$endgroup$
Tut, tut. Inverted footprints on grass would be magenta (purplish), not red! Color theory matters!
Consider the three following hypothetical fluorescent substances:
- A red-absorbing substance which fluoresces cyan.
- A blue-absorbing substance which fluoresces yellow.
- A green-absorbing substance which fluoresces magenta.
[These are the "opposite" colors for the typical human eye, as a matter of basic biology (not physics!). Learn them, love them, and mock the crap out of any art teacher who tries to teach otherwise.]
Each of these absorb and fluoresce over a range, not just a specific frequency (pair of frequencies, for magenta), carefully chosen to match the human eye.
Each of the substances take the light on one side, and shine it out the other side. So if they are on a green leaf, and white sunlight comes in, they absorb RGB white light, and shine CMY white light down onto the leaf. The leaf reflects mostly green (from the yellow + cyan overlap), which is absorbed only by the magenta-emitting material.
The overall effect is that, when these three materials together are sprayed on a green thing, it glows magenta.
This gets you the color-wheel hue-flipping fairly easily, without needing any kind of context-sensitive chemicals.
Tetrachromats, the colorblind and others will not really see the illusion correctly, but then, they won't see it correctly however you flip it. Their eyes work differently, they don't have the same primary colors.
There's still the problem that the brightness needs flipping too.
Since the above relies on a light-path through the three filters to the leaf and back again, we have made this task much simpler, as if it flips indiscriminately, it will flip from light to dark and back, as the light goes through and back.
But what if the metamaterial polarizes itself? The particles are charged. They align by consensus: each particle aligns to the average of its neighbors. Rapidly, pockets of similarity emerge, and the whole pool snaps to a single polarization, like throwing a handful of small magnet-beads into a bowl.
Now each particle blocks all "vertically-polarized" light (where "vertical" is defined as whatever average alignment the particles locally have agreed to align with).
And each one rotates the polarity of the light going through it by an angle from zero to 45 degrees, depending on the intensity of the light it is absorbing.
At the brightest light, light enters the filter layer, is flipped to its inverse color and rotated 45 degrees, is reflected back, flipped 45 degrees again, and so has been rotated 90 degrees and does not get through.
In the dimmest light, it gets rotated zero degrees coming in, and zero again on the return path.
That takes care of it darkening in bright light.
But what about glowing in dark light?
Well, that's the speciality of fluorescence!
Personally, I'd just skip the "darkening in bright light" thing (it's not part of the spec, explicitly, except that white should probably turn dark. Screw that, just have white turn WHITER!).
Instead, let's have our three original substances all also absorb non-visible wavelengths like UV and IR, and fluoresce them at their chosen output wavelengths.
Then the footsteps will always glow the opposite hue:
- black -> light-grey.
- white -> bright white.
- brown/beige/skintone -> shades of blue.
To find which color you'd see, go to your favorite image editor (or image editing website), invert the hue (Shadows and highlights should not flip, only the hue!), then increase the brightness a little.
answered May 13 at 21:27
Dewi MorganDewi Morgan
5,9431338
5,9431338
add a comment |
add a comment |
$begingroup$
It's going to be difficult to make a material that inverts colors when you look through it, however your hypothetical creature does not need to do this. The easiest way I can think of to do this would be that the 'paint' the creature leaves contains special chromatophores or color changing cells. The chromatophores are initially excreted clear, they then sense the color of the object underneath and then suddenly transition to the opposite color, this is necessary because they will modify the light going through to the surface and may get confused if the change is slower. As animal chromatophores work by modifying their reflective properties, going from dark to white should certainly be possible.
$endgroup$
add a comment |
$begingroup$
It's going to be difficult to make a material that inverts colors when you look through it, however your hypothetical creature does not need to do this. The easiest way I can think of to do this would be that the 'paint' the creature leaves contains special chromatophores or color changing cells. The chromatophores are initially excreted clear, they then sense the color of the object underneath and then suddenly transition to the opposite color, this is necessary because they will modify the light going through to the surface and may get confused if the change is slower. As animal chromatophores work by modifying their reflective properties, going from dark to white should certainly be possible.
$endgroup$
add a comment |
$begingroup$
It's going to be difficult to make a material that inverts colors when you look through it, however your hypothetical creature does not need to do this. The easiest way I can think of to do this would be that the 'paint' the creature leaves contains special chromatophores or color changing cells. The chromatophores are initially excreted clear, they then sense the color of the object underneath and then suddenly transition to the opposite color, this is necessary because they will modify the light going through to the surface and may get confused if the change is slower. As animal chromatophores work by modifying their reflective properties, going from dark to white should certainly be possible.
$endgroup$
It's going to be difficult to make a material that inverts colors when you look through it, however your hypothetical creature does not need to do this. The easiest way I can think of to do this would be that the 'paint' the creature leaves contains special chromatophores or color changing cells. The chromatophores are initially excreted clear, they then sense the color of the object underneath and then suddenly transition to the opposite color, this is necessary because they will modify the light going through to the surface and may get confused if the change is slower. As animal chromatophores work by modifying their reflective properties, going from dark to white should certainly be possible.
answered 2 days ago
EstimatorNoiselessEstimatorNoiseless
811
811
add a comment |
add a comment |
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handwavium should do just fine
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– DJ Spicy Deluxe
May 12 at 18:04
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The answers already state whats physically possible, but noone posted the obligatory xkcd for this yet.
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– Nicolai
May 12 at 19:48
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Color is a sensation; it exists in the mind. It is not a physical quantity, it does not exist in nature. And the complementary color of green is most definitely not red, but rather a violet / purple. P.S. We don't speak of "opposite" colors; we speak of "complementary" colors -- colors which give white when mixed together (or black, depending on whether we use an additive or a subtractive color model).
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– AlexP
May 12 at 19:48
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I was always of the persuasion that red was the complementary colour of green since the addition of the other primary colours yellow and blue (in the subtractive system) were green. In the additive system I would have expected it to be cyan (0x0FF), but never violet. Is violet not the excitement of red and blue photoreceptors and thus contains red and thus cannot be its complementary colour, or am I confusing something?
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– A Lambent Eye
May 12 at 20:23
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It depends on what you mean by 'opposite'. If you mean different, that's certainly doable. Think of color as a frequency (because that's what it is), red is the lowest we see, violet the highest. The other colors are simply different frequencies. If you simply want to 'shift' colors, or change colors, that shouldn't be hard at all - different colors are simply chemical filters. Some materials absorb everything but red, some everything but green. Whatever they don't absorb is what we see because it reflects what it doesn't absorb.
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– Tracy Cramer
May 12 at 21:58